I'm thinking of the functionality seen by java pistons when getting a one tick pulse. (at 10:31 in the video)
Only difference is for honey pistons this is a constant behavior regardless of the pulse.
What this could be good for is cases where you want to have pistons function this way outside a one tick pulse. It would also be good for bedrock edition where this functionality doesn't really exist.
Isn't this just a Sticky Piston connected to a logic gate that toggles on or off each time it gets a redstone pulse?
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Isn't this just a Sticky Piston connected to a logic gate that toggles on or off each time it gets a redstone pulse?
From my understanding, yes, but the OP is suggesting a new type of piston that always functions this way: when powered, if there's a block directly in front of the honey piston, then it extends and pushes the block backward but doesn't pull it back when power is lost. If there's nothing there when powered, it will instead pull back the block in front of the then-extended face like a sticky piston when it loses power.
The best way I can describe it is a new type of piston that switches between acting like a normal and sticky piston every time it gains and loses power. A new type of piston like this would be incredibly useful, so I support it.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Okay, I just wanted to make sure I understood it. That said, making a regular sticky piston behave like this is already very easy, although it takes up a bit of space. Plus it doesn't really make sense for the honey being slathered on the face of the piston to change how the piston itself works.
I'd rather have the logic gate that allows the functionality to exist currently be condensed into a single block, as it would achieve the same end result and be way more versatile.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I'm thinking of the functionality seen by java pistons when getting a one tick pulse. (at 10:31 in the video)
Only difference is for honey pistons this is a constant behavior regardless of the pulse.
What this could be good for is cases where you want to have pistons function this way outside a one tick pulse. It would also be good for bedrock edition where this functionality doesn't really exist.
Isn't this just a Sticky Piston connected to a logic gate that toggles on or off each time it gets a redstone pulse?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
From my understanding, yes, but the OP is suggesting a new type of piston that always functions this way: when powered, if there's a block directly in front of the honey piston, then it extends and pushes the block backward but doesn't pull it back when power is lost. If there's nothing there when powered, it will instead pull back the block in front of the then-extended face like a sticky piston when it loses power.
The best way I can describe it is a new type of piston that switches between acting like a normal and sticky piston every time it gains and loses power. A new type of piston like this would be incredibly useful, so I support it.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Okay, I just wanted to make sure I understood it. That said, making a regular sticky piston behave like this is already very easy, although it takes up a bit of space. Plus it doesn't really make sense for the honey being slathered on the face of the piston to change how the piston itself works.
I'd rather have the logic gate that allows the functionality to exist currently be condensed into a single block, as it would achieve the same end result and be way more versatile.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum