So I have been running a basic survival world for a while now and everytime o go to do a big build I get attacked by phantoms. So everytime it happens I have to get everyone to stop what their doing and go to sleep. It's gotten to the point to where when I'm building tall buildings and I'm dying due to falling off from the phantoms attacking me. They have little to no use besides slow fall potion which I might add could just be made using literally anything else. They serve no purpose besides that and I strongly feel they are nothing but a annoyance and a
The idea for MobB (as teased) was good [why so many voted for it], but the implementation which departed from what was promised and warped the original idea into the coercive failure of a mob that is the Mojang Orbiting Bed Bully needs to be fixed.
Firstly, there needs to be an applicable mob cap: if it is a hostile having it spawn under the hostile mob cap would be logical. (Should that be considered unlivable, giving it its own mob cap – as squid had prior to 1.13 – would be an option.)
[Even Ocelots spawn under the hostile mob cap (but do not count against it); reversing this (MobB spawns without regard to any mob cap, but is counted against the hostile cap) is logical only if the intent of MobB is to grief mob farms. Given that the partial fixed pushed through have made this avoidable by simply standing under a block "which blocks light in any way", there remains no reason not to remove this.]
Secondly, it needs to obey the long established spawn rules: mid air spawns are as much fun as creepers that spawn at any light level and on any block (including partial blocks) would be.
As teased [the version that was voted for by players] this was supposed to spawn only at high altitude (not some height above a player).
This feature ought be restored: 80 might be too low, but 96 should work.
In order that the spawns not be too rare, permitting MobB (and only MobB) to spawn on some additional blocks (as was done for Polar Bears with ice) might also be in order: obvious candidates are leaf blocks [Note this makes the canopies of giant varieties of spruce and jungle trees potential spawning spaces.] and snow blocks/layers.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
In Minecraft, "getting into bed" is not the same thing as "sleeping". For phantom control, you do not have to sleep...you only have to get into bed (once you get in, feel free to click the Leave Bed button instead of actually sleeping the night away). This means that you do not have to involve other players on a server, nor does the server have to install a configurable sleep-voting plugin (though they have other reasons to install it).
Note that getting into bed will not impact any phantoms that are already bothering you, all it does is prevent more from appearing to bother you more effectively..
Everyone wants phantoms gone. They literally FORCE you to sleep, FORCING you to maintain a diurnal routine. Minecraft is all about player choice. Phantoms ruin it.
Definitely agreed. Mojang must've been crazy to think that the addition of these mob is somehow something that is good for their game. But hey at least the dedicated community is a lot saner and has more insight than they are.
In Minecraft, "getting into bed" is not the same thing as "sleeping". For phantom control, you do not have to sleep...you only have to get into bed (once you get in, feel free to click the Leave Bed button instead of actually sleeping the night away).
^ This. Any time you're building, just bring a bed, and when it gets night time, lay in it for a second and then hop right out. If you do that consistently, then they should never spawn.
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Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
Does no one remember the fact that the Phantoms were added because the community voted them in over three other mobs?
I personally have no issue with them.
^ This. Any time you're building, just bring a bed, and when it gets night time, lay in it for a second and then hop right out. If you do that consistently, then they should never spawn.
Looking at the final comment:
"just bring a bed, and when it gets night time, lay in it for a second and then hop right out. If you do that consistently, then they should never spawn"
This presumes either that the bed is always carried (wasting inventory space) and that there is always a valid location in which to place the bed (hardly guaranteed) OR that the player more intrusively interrupt his train of thought and run back to the 'on-site' bed (differing only in the distance to be traversed from having it at base).
The 'MobB' that won the vote was hardly well described (nothing about being the Mojang Orbiting Bed Bully; nothing about mid-air spawning; nothing about ignoring the hostile mob cap, but counting against it; spawning was said to occur 'high up', not some number of blocks above the player; etc.)
The teased picture won the vote… with only tiny fraction of players actually voting; any claim that this mob was choosen by the playerbase is thus flawed. [Even presuming the voting was not gamed by any party… at best, it received a plurality of a small fraction of the players using the social media required to vote]
Had the mob that was added not bent, folded, spindled, stapled, and mutilated the concept as teased; it might not have been an iconic addition (or even a particularly good one), but the addition would be neither anywhere near as corrisive to the game nor engender such opposition.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
"just bring a bed, and when it gets night time, lay in it for a second and then hop right out. If you do that consistently, then they should never spawn"
This presumes either that the bed is always carried (wasting inventory space) and that there is always a valid location in which to place the bed (hardly guaranteed) OR that the player more intrusively interrupt his train of thought and run back to the 'on-site' bed (differing only in the distance to be traversed from having it at base).
The 'MobB' that won the vote was hardly well described (nothing about being the Mojang Orbiting Bed Bully; nothing about mid-air spawning; nothing about ignoring the hostile mob cap, but counting against it; spawning was said to occur 'high up', not some number of blocks above the player; etc.)
The teased picture won the vote… with only tiny fraction of players actually voting; any claim that this mob was choosen by the playerbase is thus flawed. [Even presuming the voting was not gamed by any party… at best, it received a plurality of a small fraction of the players using the social media required to vote]
Had the mob that was added not bent, folded, spindled, stapled, and mutilated the concept as teased; it might not have been an iconic addition (or even a particularly good one), but the addition would be neither anywhere near as corrisive to the game nor engender such opposition.
Ah yes it's hard to find a 2-block wide space to set my bed when building.
Ok, so I get that phantoms can be annoying. If you want to build and not worry about mobs, turn the difficulty level down to peaceful (I personally consider that to be cheap, but still.) if you are building in the sky, is it too hard to build a 2-block dirt platform to place a bed on? I think they should be fixed a bit, like spawning higher up and having their own mob cap, but not totally removed.
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Avoiding phantoms is literally as easy as avoiding creepers: Just bring a cat with you. Phantoms are scared of cats, so you only need to tame two cats to breed them in case your current phantom repellent dies, and take the offspring. Specially useful is that cats are now much easier to find because they spawn in villages.
However, I still have the impression that Phantoms need more of a purpose. For starters, Phantom Membrane needs more uses.
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I agree but not for your reason. I agree because I host large worlds with my friends, and 90% of the time we can't all sleep at the same time, so phantoms are always following us at night.
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A towel is about the most massively useful thing an interstellar hitchhiker could have.
I think Phantoms shouldn't be removed but should serve a different purpose. First, we can all agree that if you try, you can repel Phantoms with numerous ways (Cats, Boat Trapping, switch to peaceful, hopping in and out of bed, or just sleeping) but the problem is that each way takes time and could get really repetitive and I am pretty sure we all don't want to have to sleep every time when we are building a house. Now I want to view the problem not with the phantom just attacking players, but they attack when the player is building as well.
Thanks to there AI, they fly above the player and then swoop down at random times and intervals. The best part is, drum roll please? They fly back up when they get hurt. This means if you don't kill it quickly, it will just go back in the air, meaning if you are on top of a tall place and trying to fight off phantoms, you have to constantly watch them in order to not get surprised. Even worse, they sometimes spawn in packs up to five, and if you are tough and play and hard, they can quickly dispense of you, surprise or not. Now here is why most of the reasons I listed to repel Phantoms are a bit too numerous, repetitive, or just plain stupid. They are not wrong ideas but repelling the Phantoms could take quite the time.
Cats! Everyone loves cats! A bunch of people thinks now its easier to tame cats, but for people that don't use seeds or are just unlucky finding villages, it can be quite the task. Again, just finding a village to get a cat is pretty ridiculous. There is nothing wrong with this but it takes some time just to get a cat.
Boat traps? Ok, I am just wondering why someone would place a bunch of boats to trap phantoms, and it's not guaranteed that they will fly right into them. If you were farming them and making them easier to kill, that's ok, but its building and getting interrupted is the problem.
Switching to peaceful is kinda cheating if you do a legitimate playthrough. Just doing this to get rid of phantoms is pretty stupid. On some servers, it's not always peaceful so the power is not always at your fingertips.
When building for three nights straight, your building must be pretty good! And good builds don't just use normal blocks, they use slabs, stairs, leaves, and other blocks that placing a bed on is impossible. That means we have to get down from our build and find a solid surface, then sleep. Of course, it takes up one slot, but each slot is important. I personally don't like swapping out blocks from my hotbar because I keep my sword, crossbow, and other blocks in my hotbar on the ready. Placing a bed is harder than it seems when you have a big build, and also you don't want to hop out of the bed when getting out of it.
Just sleep, everyone says. Of course, it repels them for three days but when I am building and interrupted by a mob, I lose my train of thought of what I was doing to go kill the annoyance. Getting attacked by phantoms then having to kill them, making you place a bed somewhere to sleep also does the same, breaking my train of thought. "Are you stupid, just go to sleep before the phantoms come." Wow, thanks for the info, but going out of my way to go to sleep and not continue my build is pretty annoying and forgetful. I mean why we met this problem in the first place is because we are too busy to stop what we are doing and sleep in minecraft.
This is my first post. God it's long. Anyway, I think the phantom's spawning requirements should change to a less annoying one or they should be moved to the nether or something. Either that or just not allow them to spawn at all in survival and only way they can spawn is from a spawn egg. I like the AI as it has potential for upcoming adventure maps or a boss, but it's like the AI was specifically made to interrupt someone from building altogether.
There simply needs to be a limit of 1 or 2 spawns per night. Trying to build at +200 at night is near impossible as they are the only thing that can spawn so they do constantly.
It seems to me that beds might be getting overloaded, they're used to set the personal spawn point, pass the night to avoid most hostile mobs
and now the occasional use avoids attacks by a particular mob that many people strongly dislike, perhaps their different functions should be separated so that for instance one could avoid phantom attacks without changing the spawnpoint. (Like in the Bedrock edition.)
And, at the risk of sounding like a broken record, it is possible to set up a command block in the spawn chunks to completely remove them from the game. (Apart from however many milliseconds the command block takes to repeat the command.)
Or set up command blocks outside the spawnchunks to remove them from a specific region.
So I have been running a basic survival world for a while now and everytime o go to do a big build I get attacked by phantoms. So everytime it happens I have to get everyone to stop what their doing and go to sleep. It's gotten to the point to where when I'm building tall buildings and I'm dying due to falling off from the phantoms attacking me. They have little to no use besides slow fall potion which I might add could just be made using literally anything else. They serve no purpose besides that and I strongly feel they are nothing but a annoyance and a
mistake
I don't think they should be removed, they should just have more of a use, or a reason to exist.
Why can’t use just bring beds with you? They only take up 1 inventory space, and they can be destroyed easily.
The idea for MobB was quite good, what iis a shame is how poorly it was executed…
I'd rather it were fixed than removed.
from https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2952298-an-idea-for-phantoms#c4
[copied against the possibility of a further purge]
In Minecraft, "getting into bed" is not the same thing as "sleeping". For phantom control, you do not have to sleep...you only have to get into bed (once you get in, feel free to click the Leave Bed button instead of actually sleeping the night away). This means that you do not have to involve other players on a server, nor does the server have to install a configurable sleep-voting plugin (though they have other reasons to install it).
Note that getting into bed will not impact any phantoms that are already bothering you, all it does is prevent more from appearing to bother you more effectively..
Everyone wants phantoms gone. They literally FORCE you to sleep, FORCING you to maintain a diurnal routine. Minecraft is all about player choice. Phantoms ruin it.
Extremely Full Support
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Definitely agreed. Mojang must've been crazy to think that the addition of these mob is somehow something that is good for their game. But hey at least the dedicated community is a lot saner and has more insight than they are.
Lol the only time I've ran into phantoms was during creative mode. I haven't even seen a phantom in my survival world. Just sleep.
Does no one remember the fact that the Phantoms were added because the community voted them in over three other mobs?
I personally have no issue with them.
^ This. Any time you're building, just bring a bed, and when it gets night time, lay in it for a second and then hop right out. If you do that consistently, then they should never spawn.
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
Looking at the final comment:
"just bring a bed, and when it gets night time, lay in it for a second and then hop right out. If you do that consistently, then they should never spawn"
This presumes either that the bed is always carried (wasting inventory space) and that there is always a valid location in which to place the bed (hardly guaranteed) OR that the player more intrusively interrupt his train of thought and run back to the 'on-site' bed (differing only in the distance to be traversed from having it at base).
The 'MobB' that won the vote was hardly well described (nothing about being the Mojang Orbiting Bed Bully; nothing about mid-air spawning; nothing about ignoring the hostile mob cap, but counting against it; spawning was said to occur 'high up', not some number of blocks above the player; etc.)
The teased picture won the vote… with only tiny fraction of players actually voting; any claim that this mob was choosen by the playerbase is thus flawed. [Even presuming the voting was not gamed by any party… at best, it received a plurality of a small fraction of the players using the social media required to vote]
Had the mob that was added not bent, folded, spindled, stapled, and mutilated the concept as teased; it might not have been an iconic addition (or even a particularly good one), but the addition would be neither anywhere near as corrisive to the game nor engender such opposition.
Ah yes it's hard to find a 2-block wide space to set my bed when building.
*laughs in Phantom*
Defender of the 1.14 Textures/Bedrock Edition
Mojangcrasoft should conduct the vote again, given that we had literally no idea what the mobs would be.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Ok, so I get that phantoms can be annoying. If you want to build and not worry about mobs, turn the difficulty level down to peaceful (I personally consider that to be cheap, but still.) if you are building in the sky, is it too hard to build a 2-block dirt platform to place a bed on? I think they should be fixed a bit, like spawning higher up and having their own mob cap, but not totally removed.
In Bedrock, they already have ", courier, monospace">/gamerule doInsomnia, that feature just never made it to Java
(she/they)
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Have a nice day!
Avoiding phantoms is literally as easy as avoiding creepers: Just bring a cat with you. Phantoms are scared of cats, so you only need to tame two cats to breed them in case your current phantom repellent dies, and take the offspring. Specially useful is that cats are now much easier to find because they spawn in villages.
However, I still have the impression that Phantoms need more of a purpose. For starters, Phantom Membrane needs more uses.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
Have you tried bringing a cat with you? I read that they scare off phatoms
I agree but not for your reason. I agree because I host large worlds with my friends, and 90% of the time we can't all sleep at the same time, so phantoms are always following us at night.
A towel is about the most massively useful thing an interstellar hitchhiker could have.
I think Phantoms shouldn't be removed but should serve a different purpose. First, we can all agree that if you try, you can repel Phantoms with numerous ways (Cats, Boat Trapping, switch to peaceful, hopping in and out of bed, or just sleeping) but the problem is that each way takes time and could get really repetitive and I am pretty sure we all don't want to have to sleep every time when we are building a house. Now I want to view the problem not with the phantom just attacking players, but they attack when the player is building as well.
Thanks to there AI, they fly above the player and then swoop down at random times and intervals. The best part is, drum roll please? They fly back up when they get hurt. This means if you don't kill it quickly, it will just go back in the air, meaning if you are on top of a tall place and trying to fight off phantoms, you have to constantly watch them in order to not get surprised. Even worse, they sometimes spawn in packs up to five, and if you are tough and play and hard, they can quickly dispense of you, surprise or not. Now here is why most of the reasons I listed to repel Phantoms are a bit too numerous, repetitive, or just plain stupid. They are not wrong ideas but repelling the Phantoms could take quite the time.
Cats! Everyone loves cats! A bunch of people thinks now its easier to tame cats, but for people that don't use seeds or are just unlucky finding villages, it can be quite the task. Again, just finding a village to get a cat is pretty ridiculous. There is nothing wrong with this but it takes some time just to get a cat.
Boat traps? Ok, I am just wondering why someone would place a bunch of boats to trap phantoms, and it's not guaranteed that they will fly right into them. If you were farming them and making them easier to kill, that's ok, but its building and getting interrupted is the problem.
Switching to peaceful is kinda cheating if you do a legitimate playthrough. Just doing this to get rid of phantoms is pretty stupid. On some servers, it's not always peaceful so the power is not always at your fingertips.
When building for three nights straight, your building must be pretty good! And good builds don't just use normal blocks, they use slabs, stairs, leaves, and other blocks that placing a bed on is impossible. That means we have to get down from our build and find a solid surface, then sleep. Of course, it takes up one slot, but each slot is important. I personally don't like swapping out blocks from my hotbar because I keep my sword, crossbow, and other blocks in my hotbar on the ready. Placing a bed is harder than it seems when you have a big build, and also you don't want to hop out of the bed when getting out of it.
Just sleep, everyone says. Of course, it repels them for three days but when I am building and interrupted by a mob, I lose my train of thought of what I was doing to go kill the annoyance. Getting attacked by phantoms then having to kill them, making you place a bed somewhere to sleep also does the same, breaking my train of thought. "Are you stupid, just go to sleep before the phantoms come." Wow, thanks for the info, but going out of my way to go to sleep and not continue my build is pretty annoying and forgetful. I mean why we met this problem in the first place is because we are too busy to stop what we are doing and sleep in minecraft.
This is my first post. God it's long. Anyway, I think the phantom's spawning requirements should change to a less annoying one or they should be moved to the nether or something. Either that or just not allow them to spawn at all in survival and only way they can spawn is from a spawn egg. I like the AI as it has potential for upcoming adventure maps or a boss, but it's like the AI was specifically made to interrupt someone from building altogether.
There simply needs to be a limit of 1 or 2 spawns per night. Trying to build at +200 at night is near impossible as they are the only thing that can spawn so they do constantly.
It seems to me that beds might be getting overloaded, they're used to set the personal spawn point, pass the night to avoid most hostile mobs
and now the occasional use avoids attacks by a particular mob that many people strongly dislike, perhaps their different functions should be separated so that for instance one could avoid phantom attacks without changing the spawnpoint. (Like in the Bedrock edition.)
And, at the risk of sounding like a broken record, it is possible to set up a command block in the spawn chunks to completely remove them from the game. (Apart from however many milliseconds the command block takes to repeat the command.)
Or set up command blocks outside the spawnchunks to remove them from a specific region.
(In singleplayer anyway.)
Just testing.