Basically, the better your armour or the more stuff you carry, the slower you move. This might finally give advantages to players facing off well-equipped, full diamond armour players as well as making fighting the odd fully armoured skeleton/zombie/whatever easier.
As a corollary, make gold armour and swords really lightweight/swing really fast despite gold being heavy, just to give them some real use in the game.
I don't like this idea because its so annoying, but I support it. It would encourage players to build rails (and other transportation methods.) around their base, and realism. Perhaps you fall faster too, as this would impact the elytra. Only I don't think it should have as strong of a effect when using an elytra because of the idea that gravity has less of an effect on you.
The Meaning of Life, the Universe, and Everything.
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5/29/2013
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No Support. The only benefit to this suggestion that has been provided is that it would make it easier for ill-equipped players to contend with or flee from well-equipped opponents. It seems silly that you would penalize a player for taking the time and effort to equip themselves with the best the game has to offer while encouraging people to run around with as little as possible. Beyond negatively impacting players, who work hard to acquire resources and equipment for building and survival, attempting to assign a 'weight' value to Steve's inventory is a logistical nightmare and I don't believe it would even be possible. The suggestion states: "As a corollary, make gold armor and swords really lightweight/swing really fast despite gold being heavy, just to give them some real use in the game." which would boost the usefulness of gold armor but what about the weight of gold in general? The OP recognizes that gold is heavy and if we were to follow logic and physics then gold armor would be the worst in the game, by a long shot, so the plan is to buff those items so your player doesn't move around like he's wearing lead shoes. What about the rest of gold? It only takes 24 gold ingots to make a full suit of armor which means carrying a stack of gold ingots would/should slow you down nearly 3x as much as wearing a full suit of armor. Now figuring out how much a gold ingot weighs is easy, 400 troy ounces is approximately 27 lbs, but how much does a block of gold weight? A block of gold is made with 9 ingots so 9x27=243 lbs for a gold block... right? Not so fast- minecraft already has a set scale for blocks: size. The scale of a block in minecraft is 1 cubic meter so to accurately represent the weight of a gold block we'd need to go by the weight of a cubic meter of solid gold rather than the crafting recipe; that would mean each block of gold weighs something like 42,590lbs. Logical absurdities like this are why I doubt any sort of weight system will be added to the game and I question if it really could be done in any rational way. As long as we're still playing in a world where sand and gravel fall to the ground like a stone while actual stone floats weightlessly in the sky I don't think it'll be the right place for something like this is suggesting.
Basically, the better your armour or the more stuff you carry, the slower you move. This might finally give advantages to players facing off well-equipped, full diamond armour players as well as making fighting the odd fully armoured skeleton/zombie/whatever easier.
As a corollary, make gold armour and swords really lightweight/swing really fast despite gold being heavy, just to give them some real use in the game.
I don't like this idea because its so annoying, but I support it. It would encourage players to build rails (and other transportation methods.) around their base, and realism. Perhaps you fall faster too, as this would impact the elytra. Only I don't think it should have as strong of a effect when using an elytra because of the idea that gravity has less of an effect on you.
No Support. The only benefit to this suggestion that has been provided is that it would make it easier for ill-equipped players to contend with or flee from well-equipped opponents. It seems silly that you would penalize a player for taking the time and effort to equip themselves with the best the game has to offer while encouraging people to run around with as little as possible. Beyond negatively impacting players, who work hard to acquire resources and equipment for building and survival, attempting to assign a 'weight' value to Steve's inventory is a logistical nightmare and I don't believe it would even be possible. The suggestion states: "As a corollary, make gold armor and swords really lightweight/swing really fast despite gold being heavy, just to give them some real use in the game." which would boost the usefulness of gold armor but what about the weight of gold in general? The OP recognizes that gold is heavy and if we were to follow logic and physics then gold armor would be the worst in the game, by a long shot, so the plan is to buff those items so your player doesn't move around like he's wearing lead shoes. What about the rest of gold? It only takes 24 gold ingots to make a full suit of armor which means carrying a stack of gold ingots would/should slow you down nearly 3x as much as wearing a full suit of armor. Now figuring out how much a gold ingot weighs is easy, 400 troy ounces is approximately 27 lbs, but how much does a block of gold weight? A block of gold is made with 9 ingots so 9x27=243 lbs for a gold block... right? Not so fast- minecraft already has a set scale for blocks: size. The scale of a block in minecraft is 1 cubic meter so to accurately represent the weight of a gold block we'd need to go by the weight of a cubic meter of solid gold rather than the crafting recipe; that would mean each block of gold weighs something like 42,590lbs. Logical absurdities like this are why I doubt any sort of weight system will be added to the game and I question if it really could be done in any rational way. As long as we're still playing in a world where sand and gravel fall to the ground like a stone while actual stone floats weightlessly in the sky I don't think it'll be the right place for something like this is suggesting.