Exploding TnT in a water should release burst of bubble temporarily which regenerates the Player's air bubble. This could creates interesting TnT mechanic. Also, perhaps the bubble could propel the player.
Hm. Interesting. I can see potential in that. I like the idea of air blocks and a means to propel the player. Though there is still damage (to the player of course and not blocks) taken by explosions in water.
Then again, that is the same concept of rocket jumping, you take damage, but there is an advantage to that, by traversing through an arena quickly and away from taking hits from other players.
Maybe if there was something in the ocean biomes to make it necessary to get away quickly, or escape something that the player couldn't do on their own, but a boost would give the advantage to escape.
Also, since explosions do greater damage under water and over more distance, seems that the mechanic of tnt explosions underwater could be changed to make it more dangerous.
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Like MrPapaveraceae said , it is a bad idea , being in water during a water based explosion . Anything in the localized area would die . The energy would travel farther in water than air causing damage to mobs and players.
I guess if your referring to a fictional cartoon effect , anything can happen .
Exploding TnT in a water should release burst of bubble temporarily which regenerates the Player's air bubble. This could creates interesting TnT mechanic. Also, perhaps the bubble could propel the player.
Hm. Interesting. I can see potential in that. I like the idea of air blocks and a means to propel the player. Though there is still damage (to the player of course and not blocks) taken by explosions in water.
Then again, that is the same concept of rocket jumping, you take damage, but there is an advantage to that, by traversing through an arena quickly and away from taking hits from other players.
Maybe if there was something in the ocean biomes to make it necessary to get away quickly, or escape something that the player couldn't do on their own, but a boost would give the advantage to escape.
Also, since explosions do greater damage under water and over more distance, seems that the mechanic of tnt explosions underwater could be changed to make it more dangerous.
Est. 2011 (1.7.3 Beta)
Like MrPapaveraceae said , it is a bad idea , being in water during a water based explosion . Anything in the localized area would die . The energy would travel farther in water than air causing damage to mobs and players.
I guess if your referring to a fictional cartoon effect , anything can happen .
Try stuffing this in a command block thats on repeat and always active.
/execute @e[type=tnt] ~ ~ ~ detect ~ ~ ~ water 0 fill ~ ~ ~ air
presto! you kind of have what you said.
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I am a potato, by the way.