You know, just how cool would it be if you could mess with the blocks that a world is made of? You could have a andesite world that swaps stone and andesite, making it harder to find stone. Or, you could make grass podzol instead. Or you can pull some real tricks and make it snow/ice throughout the entire world!
Think of the possibilities. Worlds could be optimized to make map templates. Survival can be made harder/easier/better. The aesthetics and properties of the world would be at your fingertips. All for just a few changes in the code, a small addition that would allow the generator to swap blocks around. You could even swap air with stone, and stone with air! You would have an opposite world full of islands above the void, with no sky! And that would just be WITHOUT the custom terrain!
This idea was so freaking beautiful in my head, I just had to put it here. I plan on requesting a mod for it as well. Let this thread come to the top! And even if you don't like the idea, it doesn't matter because you don't have to use it. Let this thread LIVE!
Give me a moment to show what it would look like. This is not from a blockswap gen, but it was done via a replace operation in MCedit.
No, the generator cannot swap blocks around. It can only mess with the terrain/ore sizes and the biome that is generated. This would make it possible to swap blocks with others (such as making the main underground block gray terracotta or something similar)
It's a simple idea, but something I could get behind. This would make for some interesting challenge maps, survival challenges, and more.
Examples include making a survival world on a planet with no life, (Replace grassy dirt with dirt. Replace Trees, long grass and ferns with air, etc.) a challenge world where stone is replaced with andesite, making tool stone a rare commodity... The possibilities are pretty endless.
One question though: do the blocks of generated structures (dungeons, strongholds, etc.) get replaced too? Is there a setting for this? And would it be possible to have biome-based block replacement?
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
(1) That's an interesting question. I doubt it, because dungeons and such are spawned afterwards: This literally swaps it around before generation. As for biomes, that one's a little easier: Probably, and that would be pretty cool. (Sounds interesting... As I said, swap out air with stone and stone with air in a certain biome >:) )
You know, just how cool would it be if you could mess with the blocks that a world is made of? You could have a andesite world that swaps stone and andesite, making it harder to find stone. Or, you could make grass podzol instead. Or you can pull some real tricks and make it snow/ice throughout the entire world!
Think of the possibilities. Worlds could be optimized to make map templates. Survival can be made harder/easier/better. The aesthetics and properties of the world would be at your fingertips. All for just a few changes in the code, a small addition that would allow the generator to swap blocks around. You could even swap air with stone, and stone with air! You would have an opposite world full of islands above the void, with no sky! And that would just be WITHOUT the custom terrain!
This idea was so freaking beautiful in my head, I just had to put it here. I plan on requesting a mod for it as well. Let this thread come to the top! And even if you don't like the idea, it doesn't matter because you don't have to use it. Let this thread LIVE!
Give me a moment to show what it would look like. This is not from a blockswap gen, but it was done via a replace operation in MCedit.
I rarely make use of it, but would not the custom world options be able to accomplish this?
No, the generator cannot swap blocks around. It can only mess with the terrain/ore sizes and the biome that is generated. This would make it possible to swap blocks with others (such as making the main underground block gray terracotta or something similar)
Edit: Ignore this.
It's a simple idea, but something I could get behind. This would make for some interesting challenge maps, survival challenges, and more.
Examples include making a survival world on a planet with no life, (Replace grassy dirt with dirt. Replace Trees, long grass and ferns with air, etc.) a challenge world where stone is replaced with andesite, making tool stone a rare commodity... The possibilities are pretty endless.
One question though: do the blocks of generated structures (dungeons, strongholds, etc.) get replaced too? Is there a setting for this? And would it be possible to have biome-based block replacement?
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
(1) That's an interesting question. I doubt it, because dungeons and such are spawned afterwards: This literally swaps it around before generation. As for biomes, that one's a little easier: Probably, and that would be pretty cool. (Sounds interesting... As I said, swap out air with stone and stone with air in a certain biome >:) )