I have always thought that minecraft's armor/tool progression has always been a little bit lacking. I'm not a game developer but I do believe it is a big part of a game's progression system to have your player go through the different stages of equipement one by one. Minecraft does not do this. The ideal progression of minecraft would be to have the player advance leather > chain > iron > diamond. However, as the game is set up now, most players only ever make a wooden pickaxe, then some stone tools, then full iron gear, and finally lategame diamond. That is 2 whole tiers of armor that arent even being taken advantage of (leather/chain)
The following suggestions are changes to the current armor/tools that I believe would make minecraft's progression feel a little bit more linear.
NOTE: I will most likely be adding pictures to this thread later if anyone would like me to.
[LEATHER/WOOD]
Most players never make leather armor simply for the fact that it is honestly a little bit hard to get ahold of enough leather to make it early game. And by the time you do, you already would have had iron and no longer need it in the first place
To combat this, I suggest an alternate source of leather, zombie hide. Zombie hide can be made by smelting rotten flesh in a furnace, yielding 1 zombie hide. This hide can then be used, in conjunction with any leather, to make leather armor. This way, it would definately be in the players best intrest to make leather armor early game.
(Note: Zombie hide can only be used to craft leather armor. You must still use normal leather to make items such as books and item frames)
[CHAIN/STONE]
For starters, it is rediculous that there is a whole armor tier in the game that is realistically unobtainable. As a fix to this, chain armor would be able to be crafted with iron ingots in the same fashion as the current iron armor recipe. (I will mention the new iron armor recipe later on)
Next, stone tools would be crafted with smooth stone, rather than cobblestone. This is a small change, and is helping the wood tool tier more than it is actually helping the stone tools. With stone tools being crafted with smoothstone, it will mean it will take a slightly longer time to get ahold of stone tools, and therefore forcing the player to spend a little bit longer using wooden tools. I'm hoping this would promote the player to actually use wooden tools for a short while, rather than make a wood pick and imediately make full stone.
[IRON]
As I mentioned earlier, the current iron armor recipe would have been overwritten to the new chain recipe. Instead I suggest that iron plates be able to be crafted with 3 iron ingots (in the shape of the head in the axe rexipe) Crafting this however, will only yield 1 plate, effectively making the player spend 3x the default amount of iron on each piece of armor. This, once again, will force the player to use chain armor for a decent amount of time before they advance to iron.
[GOLD]
Gold equipment is a tricky one. As of now, it is all but useless, but there doesnt seem to be a place for it in the current armor/tool tier heiarchy. Because of this, the only way to make gold items viable is if it was used as a sort of "special armor."
My suggestion is that gold items be buffed to have the armor points/attack points/mining speed of diamond gear, but with the durability of wood/leather. (Yes I am aware some of the gold tools already do this)
I feel this would make gold gear actually useful in certain situations. As an example; let's say you want to go to the nether with the full protection level of diamond gear, but don't want to risk losing your good stuff. Just bring some gold things.
(Although this might seem a bit op, just keep in mind, with the durability of leather, gold would never really be a viable replacement of iron, let alone diamond)
[DIAMOND]
I don't really have any changes to diamond now, as i believe it is pretty balanced where it is, but there might be something here in the future.
[NETHER STAR]
I know what you're thinking, "This is stupid, minecraft doesnt need any more armor tiers." But just hear me out, I feel like it could be quite balanced if executed correctly.
Nether star gear is exactly what it sounds like. One nether star can be crafted into 2 nether shards. These can then be crafted into armor and tools.
These items would basically be 150% the power of diamond in every way (speed, durability, protection etc.)
I feel like this addition would be balanced for the simple reason of, if you have killed enough withers to craft a full set of armor, you are basically as progressed as you are going to get anyway, and deserve it. This armor would only be for late game players like myself, as most people would probably never even get to the point where they could craft it.
If you are at the point where you can craft nether star armor, you are most likely just playing your world for large projects (like automating everything, building a castle etc.) And as any end game player knows, it can be a pain to do large scale builds with mobs constantly harassing you. With protection III+ nether star armor you would be nearly invincible and could focus on the things you really want to work on your world (think hermitcraft and mindcrack)
[CONCLUSION]
If you made it this far, thank you for reading through this, it sure took a long time to write as I did it completely off my phone. As always if you have any suggestions or feedback I would love to hear it
I like everything but the Nether Shard armor. Yes, it is extremely painful to get, but once you DO enchant it with Protection 3, the only way someone will stop you is if you're AFK (which, with such OP gear, won't happen). You also have access to an instakill (no armor) sword, and that's WITHOUT ENCHANTS.
I appreciate that you considered balance at all, but long term, it's simply too much.
Partial Support.
Rollback Post to RevisionRollBack
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
I know what you're thinking, "This is stupid, minecraft doesnt need any more armor tiers." But just hear me out, I feel l-
Sorry no, I can't be convinced adding something higher than diamond is a good idea. Just one piece of diamond armor is pretty beastly, especially with enchantments. Adding a tier above diamond is just a overpowered balance-punching sandwich. End-game ideas are not wise additions because Minecraft never ends.
Leather: If the player actually cares about protection they'll have chain armor (with all your changes in the game) far before they fight enough zombies to make leather armor.
Chain and Iron: 24 iron for chain, which is half as durable and only a tiny bit less protective? With iron worth 72? This makes chain armor more valuable per iron used. Sort of balanced, I guess, but it's hard to tell. I'd want to play the game with this just to see if it would actually be fun.
Stone: Why on earth do you want to force people to use the worst tools in the game?
Nether Star: Wearing this would make you invulnerable. And that's bad, regardless of how hard you went to get it.
I don't think that this needs quite as much of an overhaul as you're suggesting, but I like most of your idea. I think that Cows should simply drop more leather than they do now (sometimes they don't even drop a single leather piece), preferably being at least 1 and at most 4. I like the Zombie Hide idea, and I think that smelting Rotten Flesh should yield 2 Zombie Hide rather than just 1. Leather Armor should be common and easy to find.
Chain Armor and Iron Armor do not need a switch around of crafting recipes. Instead, if you put 3 Iron Ingots in a line in the Crafting Table to get 6 Chains. These Chains are what should craft Chain Armor.
Gold Armor should have the same protectio as Diamond Armor but still way less durability. Gold Swords should have an attack speed of 2.4 rather than 1.6 like other swords (gold tools do things fast, why shouldn't Gold Swords attack fast?) and Gold Pickaxes should be able to mine everything that Iron Pickaxes can mine, since at the moment you can't even mine Gold Ore with a Gold Pickaxe.
Thanks for the feedback. I do have to add though, since iron is fairly easy to find, i feel if the iron armor recipe wasnt changed to the 3x I am suggesting, there would be no reason for a player to make chain in the first place, if they could just save it for a few more minutes for iron armor.
I have always thought that minecraft's armor/tool progression has always been a little bit lacking. I'm not a game developer but I do believe it is a big part of a game's progression system to have your player go through the different stages of equipement one by one. Minecraft does not do this. The ideal progression of minecraft would be to have the player advance leather > chain > iron > diamond. However, as the game is set up now, most players only ever make a wooden pickaxe, then some stone tools, then full iron gear, and finally lategame diamond. That is 2 whole tiers of armor that arent even being taken advantage of (leather/chain)
The following suggestions are changes to the current armor/tools that I believe would make minecraft's progression feel a little bit more linear.
NOTE: I will most likely be adding pictures to this thread later if anyone would like me to.
[LEATHER/WOOD]
Most players never make leather armor simply for the fact that it is honestly a little bit hard to get ahold of enough leather to make it early game. And by the time you do, you already would have had iron and no longer need it in the first place
To combat this, I suggest an alternate source of leather, zombie hide. Zombie hide can be made by smelting rotten flesh in a furnace, yielding 1 zombie hide. This hide can then be used, in conjunction with any leather, to make leather armor. This way, it would definately be in the players best intrest to make leather armor early game.
(Note: Zombie hide can only be used to craft leather armor. You must still use normal leather to make items such as books and item frames)
[CHAIN/STONE]
For starters, it is rediculous that there is a whole armor tier in the game that is realistically unobtainable. As a fix to this, chain armor would be able to be crafted with iron ingots in the same fashion as the current iron armor recipe. (I will mention the new iron armor recipe later on)
Next, stone tools would be crafted with smooth stone, rather than cobblestone. This is a small change, and is helping the wood tool tier more than it is actually helping the stone tools. With stone tools being crafted with smoothstone, it will mean it will take a slightly longer time to get ahold of stone tools, and therefore forcing the player to spend a little bit longer using wooden tools. I'm hoping this would promote the player to actually use wooden tools for a short while, rather than make a wood pick and imediately make full stone.
[IRON]
As I mentioned earlier, the current iron armor recipe would have been overwritten to the new chain recipe. Instead I suggest that iron plates be able to be crafted with 3 iron ingots (in the shape of the head in the axe rexipe) Crafting this however, will only yield 1 plate, effectively making the player spend 3x the default amount of iron on each piece of armor. This, once again, will force the player to use chain armor for a decent amount of time before they advance to iron.
[GOLD]
Gold equipment is a tricky one. As of now, it is all but useless, but there doesnt seem to be a place for it in the current armor/tool tier heiarchy. Because of this, the only way to make gold items viable is if it was used as a sort of "special armor."
My suggestion is that gold items be buffed to have the armor points/attack points/mining speed of diamond gear, but with the durability of wood/leather. (Yes I am aware some of the gold tools already do this)
I feel this would make gold gear actually useful in certain situations. As an example; let's say you want to go to the nether with the full protection level of diamond gear, but don't want to risk losing your good stuff. Just bring some gold things.
(Although this might seem a bit op, just keep in mind, with the durability of leather, gold would never really be a viable replacement of iron, let alone diamond)
[DIAMOND]
I don't really have any changes to diamond now, as i believe it is pretty balanced where it is, but there might be something here in the future.
[NETHER STAR]
I know what you're thinking, "This is stupid, minecraft doesnt need any more armor tiers." But just hear me out, I feel like it could be quite balanced if executed correctly.
Nether star gear is exactly what it sounds like. One nether star can be crafted into 2 nether shards. These can then be crafted into armor and tools.
These items would basically be 150% the power of diamond in every way (speed, durability, protection etc.)
I feel like this addition would be balanced for the simple reason of, if you have killed enough withers to craft a full set of armor, you are basically as progressed as you are going to get anyway, and deserve it. This armor would only be for late game players like myself, as most people would probably never even get to the point where they could craft it.
If you are at the point where you can craft nether star armor, you are most likely just playing your world for large projects (like automating everything, building a castle etc.) And as any end game player knows, it can be a pain to do large scale builds with mobs constantly harassing you. With protection III+ nether star armor you would be nearly invincible and could focus on the things you really want to work on your world (think hermitcraft and mindcrack)
[CONCLUSION]
If you made it this far, thank you for reading through this, it sure took a long time to write as I did it completely off my phone. As always if you have any suggestions or feedback I would love to hear it
I like everything but the Nether Shard armor. Yes, it is extremely painful to get, but once you DO enchant it with Protection 3, the only way someone will stop you is if you're AFK (which, with such OP gear, won't happen). You also have access to an instakill (no armor) sword, and that's WITHOUT ENCHANTS.
I appreciate that you considered balance at all, but long term, it's simply too much.
Partial Support.
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)Sorry no, I can't be convinced adding something higher than diamond is a good idea. Just one piece of diamond armor is pretty beastly, especially with enchantments. Adding a tier above diamond is just a overpowered balance-punching sandwich. End-game ideas are not wise additions because Minecraft never ends.
Leather: If the player actually cares about protection they'll have chain armor (with all your changes in the game) far before they fight enough zombies to make leather armor.
Chain and Iron: 24 iron for chain, which is half as durable and only a tiny bit less protective? With iron worth 72? This makes chain armor more valuable per iron used. Sort of balanced, I guess, but it's hard to tell. I'd want to play the game with this just to see if it would actually be fun.
Stone: Why on earth do you want to force people to use the worst tools in the game?
Nether Star: Wearing this would make you invulnerable. And that's bad, regardless of how hard you went to get it.
I don't really see much good in this suggestion.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I don't think that this needs quite as much of an overhaul as you're suggesting, but I like most of your idea. I think that Cows should simply drop more leather than they do now (sometimes they don't even drop a single leather piece), preferably being at least 1 and at most 4. I like the Zombie Hide idea, and I think that smelting Rotten Flesh should yield 2 Zombie Hide rather than just 1. Leather Armor should be common and easy to find.
Chain Armor and Iron Armor do not need a switch around of crafting recipes. Instead, if you put 3 Iron Ingots in a line in the Crafting Table to get 6 Chains. These Chains are what should craft Chain Armor.
Gold Armor should have the same protectio as Diamond Armor but still way less durability. Gold Swords should have an attack speed of 2.4 rather than 1.6 like other swords (gold tools do things fast, why shouldn't Gold Swords attack fast?) and Gold Pickaxes should be able to mine everything that Iron Pickaxes can mine, since at the moment you can't even mine Gold Ore with a Gold Pickaxe.
Thanks for the feedback. I do have to add though, since iron is fairly easy to find, i feel if the iron armor recipe wasnt changed to the 3x I am suggesting, there would be no reason for a player to make chain in the first place, if they could just save it for a few more minutes for iron armor.