It seriously takes a player to make animals breed. Well random breeding should happen. Every once in a while a animal and another animal will breed. Then they will stay close to each other and breed with only that animal by themselves. They can be breeder with others using a player. Chicken eggs will also hatch if not picked up for a while. This will only work if the chicken is "with" another one. When it hatches it will find it's parents. Not only animals breed but sometimes monsters. Like the ones that have a baby version. Basically zombies. Only zombies or mob that naturally spawned or was spawned with a spawn egg, not by a spawner. Random Breeding is rare for mobs. The lender dragon doesn't breed but it spawned with babies in the end.
I'd hate to see this.
I have mob farms that rely on a very specific amount of animals staying in one pen. If those animals start breeding without me noticing, they could easily break my farms, forcing me to kill all of them and start over.
basically, don't take mechanics like this out fo the control of the player.
Well I would definitely call your case an exception to the rule as your build relies on extremely specific criteria to be met, but I agree with your overall sentiment. The only way I could support something like this is if it only worked if you only had a few mobs within a set area. For example, if a Cow would only seek out another Cow to breed if there was say... Only 3 other Cows within a 24 block radius I would be more inclined to like the idea.
That wouldn't break any existing farms that I know of (as the point of mob farms are to mass breed animals in a small area, you are pretty much guaranteed to have more than that many animals in such a small space), and could actually be used to make some neat fully automated farms by placing animals in pens and putting a hole that only the baby fits in that feeds offspring to a separate location for storage and harvest. Plus it would help mitigate the problem of accidentally killing all the animals in an area and having to find new ones or wait for the extremely rare passive mob spawning to happen.
0 support for hostiles breeding, they spawn and despawn too often for that to matter and is weird to boot. Could support passive mobs breeding if hard limits are put in place that keeps the mobs from dying out but won't break farms.
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Hostile mobs is generally a disliked feature so I don't think I need to give my opinion either. I actually thought of this myself a few days ago. Random breeding would be pretty cool, but since passive mobs don't die often, populations could exponentially increase regardless of rarity.
It seriously takes a player to make animals breed. Well random breeding should happen. Every once in a while a animal and another animal will breed. Then they will stay close to each other and breed with only that animal by themselves. They can be breeder with others using a player. Chicken eggs will also hatch if not picked up for a while. This will only work if the chicken is "with" another one. When it hatches it will find it's parents. Not only animals breed but sometimes monsters. Like the ones that have a baby version. Basically zombies. Only zombies or mob that naturally spawned or was spawned with a spawn egg, not by a spawner. Random Breeding is rare for mobs. The lender dragon doesn't breed but it spawned with babies in the end.
Well I would definitely call your case an exception to the rule as your build relies on extremely specific criteria to be met, but I agree with your overall sentiment. The only way I could support something like this is if it only worked if you only had a few mobs within a set area. For example, if a Cow would only seek out another Cow to breed if there was say... Only 3 other Cows within a 24 block radius I would be more inclined to like the idea.
That wouldn't break any existing farms that I know of (as the point of mob farms are to mass breed animals in a small area, you are pretty much guaranteed to have more than that many animals in such a small space), and could actually be used to make some neat fully automated farms by placing animals in pens and putting a hole that only the baby fits in that feeds offspring to a separate location for storage and harvest. Plus it would help mitigate the problem of accidentally killing all the animals in an area and having to find new ones or wait for the extremely rare passive mob spawning to happen.
0 support for hostiles breeding, they spawn and despawn too often for that to matter and is weird to boot. Could support passive mobs breeding if hard limits are put in place that keeps the mobs from dying out but won't break farms.
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K hostile mobs no, and only peaceful animals breed in areas with only a few mobs.
Hostile mobs is generally a disliked feature so I don't think I need to give my opinion either. I actually thought of this myself a few days ago. Random breeding would be pretty cool, but since passive mobs don't die often, populations could exponentially increase regardless of rarity.
Been playing Minecraft for too long.