it would be very nice, because sometimes you are working on something that requires something to do something every tick, and it spams chat, but you also need a different commandblock, to test something out and you need its output, but you cant see it because that output from commandblock 1 is spamming the chat
Doesn't that already happen if you click the button next to the Output box?
That disables the output box that says if it succeeds. The OP is suggesting that, for example, if you have a /say command on a loop, you can press a button in the command block GUI to mute that one.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
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I see what you're going for. This already exists, after a fashion.
First, have your purple repeating every tick command block with its testing command...
testfor @a[r=20]
Next, have a chain conditional command block hooked up to it with a command that makes a redstone block 2 blocks away...
setblock ~2 ~ ~ redstone_block
Adjust coordinates depending on which direction you are facing.
Now on top of that redstone block, put a regular command block with this command...
setblock ~ ~-1 ~ wool 14
The redstone block won't change until the testing command fires at least once.
Now put the commands you want the tester command block to fire next to the redstone block. The first must be a regular one requiring redstone. The others in the chain must be chains requiring no redstone.
That disables the output box that says if it succeeds. The OP is suggesting that, for example, if you have a /say command on a loop, you can press a button in the command block GUI to mute that one.
I just tested it, and you're right. Well, if that's the case, then the feature that the OP requests should just be combined into that button, as I don't see a reasonable instance in which you would need the two to be separate buttons.
what the title says
it would be very nice, because sometimes you are working on something that requires something to do something every tick, and it spams chat, but you also need a different commandblock, to test something out and you need its output, but you cant see it because that output from commandblock 1 is spamming the chat
- Oleboy555
So you press a button in the GUI, and only that command block is muted?
...I can actually agree with this.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Doesn't that already happen if you click the button next to the Output box?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
That disables the output box that says if it succeeds. The OP is suggesting that, for example, if you have a /say command on a loop, you can press a button in the command block GUI to mute that one.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I see what you're going for. This already exists, after a fashion.
First, have your purple repeating every tick command block with its testing command...
Next, have a chain conditional command block hooked up to it with a command that makes a redstone block 2 blocks away...
Adjust coordinates depending on which direction you are facing.
Now on top of that redstone block, put a regular command block with this command...
The redstone block won't change until the testing command fires at least once.
Now put the commands you want the tester command block to fire next to the redstone block. The first must be a regular one requiring redstone. The others in the chain must be chains requiring no redstone.
Picture attached.
⠀
s̮̹̃rͭ͆̄͊̓̍ͪ͝e̮̹̜͈ͫ̓̀̋̂v̥̭̻̖̗͕̓ͫ̎ͦa̵͇ͥ͆ͣ͐w̞͎̩̻̮̏̆̈́̅͂t͕̝̼͒̂͗͂h̋̿
I just tested it, and you're right. Well, if that's the case, then the feature that the OP requests should just be combined into that button, as I don't see a reasonable instance in which you would need the two to be separate buttons.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com