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I came up with a bunch of enchantments that I think would make for a interesting addition to the game. I'm going to be adding more whenever I think of them.
Sword Enchantments
Rend (Rare)
Deals bonus damage to undamaged foes.
Level 1 - +25% to undamaged foes.
Level 2 - +50% to undamaged foes.
Frost Aspect (Rare)
Inflicts slowness on enemies and has a chance to stop them completely.
Level 1 - 100% chance of Slowness for 5 seconds, 15% chance of Freeze for 3 seconds.
Level 2 - 100% chance of Slowness for 10 seconds, 30% Freeze for 5 seconds.
Axe Enchantments
Butcher (Common/Rare)
Gains 0.5 bonus damage whenever a mob is killed which lasts 10 seconds and stacks.
(Only 1 level)
Bow Enchantments
Pierce (Common)
Arrows pierce through enemies to damage multiple targets.
Level 1 - Pierces through 1 enemy.
Level 2 - Pierces through 2 enemies.
Level 3 - Pierces through 4 enemies.
Pincushion (Common/Rare)
Arrows deal bonus damage to enemies that have been hit by an arrow before.
Level 1 - 1 damage bonus per arrow to a maximum of 3 bonus damage.
Level 2 - 1.5 damage bonus per arrow to a maximum of 4.5 bonus damage.
Level 3 - 2 damage bonus per arrow to a maximum of 6 bonus damage.
Level 4 - 2.5 damage bonus per arrow to a maximum of 7.5 bonus damage.
Level 5 - 3 damage bonus per arrow to a maximum of 9 bonus damage.
Thunder Aspect (Treasure)
Arrows are supercharged and will launch arching lightning bolts between nearby mobs that deal damage.
Level 1 - Bolts arch from the mob hit to up to 1 other mob within a 2 block radius, deals 25% of the arrows damage.
Level 2 - Bolts arch from the mob hit to up to 2 other mobs within a 3.5 block radius, deals 25% of the arrows damage.
Level 3 - Bolts arch from the mob hit to up to 3 other mobs within a 5 block radius, deals 25% of the arrows damage.
Note: This can supercharge creepers.
Hoe Enchantments
Fertilize (Common/Rare)
Right clicking on crops will cause them to grow (like bone meal) at the cost of durability.
Level 1 - Costs 5 durability
Level 2 - Costs 3 durability
Level 3 - Costs 1 durability
Harvest (Common)
Fully grown crops harvested with this tool have a chance to be replanted in the same spot for free.
Level 1 - 30% chance to be replanted
Level 2 - 45% chance to be replanted
Level 3 - 60% chance to be replanted
Level 4 - 75% chance to be replanted
Hydration (Common)
TIdled soil is permanently hydrated.
(Only 1 level)
Overgrowth (Rare)
Slowly loses durability, at a rate of 1 durability each second, while right click is held and all nearby (7 block radius) plant life grows at double the speed.
I came up with a bunch of enchantments that I think would make for a interesting addition to the game. I'm going to be adding more whenever I think of them.
Sword Enchantments
Rend
Deals bonus damage to undamaged foes.
Level 1 - +50% to undamaged foes.
Level 2 - +100% to undamaged foes. Giving you a max damage of above 24 hearts.
Frost Aspect
Inflicts slowness on enemies and has a chance to stop them completely. Why not?
Level 1 - 100% Slowness for 5 seconds, 15% Freeze for 3 seconds.
Level 2 - 100% Slowness for 10 seconds, 30% Freeze for 5 seconds.
Axe Enchantments
Butcher
Deals double damage to non-hostile mobs. Out of everything you can enchant on an axe, I don't think anyone would use this.
(Only 1 level)
Bow Enchantments
Pierce
Arrows pierce through enemies to damage multiple targets. This requires mobs to group together, which they do when they follow you, why would you be that close to a mob with a bow?
Level 1 - Pierces through 1 enemy.
Level 2 - Pierces through 2 enemies.
Level 3 - Pierces through 4 enemies.
Pincushion
Arrows deal bonus damage to enemies that have been hit by an arrow before. Unless I'm misunderstanding you, 15 bonus damage is 7.5 hearts..
Level 1 - 1 damage bonus per arrow to a maximum of 5 bonus damage.
Level 2 - 1.5 damage bonus per arrow to a maximum of 7.5 bonus damage.
Level 3 - 2 damage bonus per arrow to a maximum of 10 bonus damage.
Level 4 - 2.5 damage bonus per arrow to a maximum of 12.5 bonus damage.
Level 5 - 3 damage bonus per arrow to a maximum of 15 bonus damage.
Hoe Enchantments
Fertilize
Right clicking on crops will cause them to grow (like bone meal) at the cost of durability.
Level 1 - Costs 5 durability
Level 2 - Costs 3 durability
Level 3 - Costs 1 durability
Harvest
Fully grown crops harvested with this tool have a chance to be replanted in the same spot for free. This seems worthless, it doesn't cost much to replant a crop, and 40% isn't that much.
Level 1 - 10% chance to be replanted
Level 2 - 20% chance to be replanted
Level 3 - 30% chance to be replanted
Level 4 - 40% chance to be replanted
Hydration
Tilled land is hydrated automatically for a short period of time. Keep in mind how much enchantments cost, would you really use this instead of using water? Plus if you put a crop on dry tilled land before it goes back to dirt it will still grow...
(Only 1 level)
Overgrowth
Slowly loses How slow? durability while right click is held and all nearby (7 block radius) plant life grows at double the speed.
I see your point... I changed most of them to be more balanced and made the Butcher enchantment into something more useful. Though I think the Pierce enchantment would still be very good crowd control, even if it's not meant to be used up close, so I didn't change that one.
I came up with a bunch of enchantments that I think would make for a interesting addition to the game. I'm going to be adding more whenever I think of them.
Sword Enchantments
Rend
Deals bonus damage to undamaged foes. Okay
Level 1 - +25% to undamaged foes.
Level 2 - +50% to undamaged foes.
Frost Aspect
Inflicts slowness on enemies and has a chance to stop them completely.
Level 1 - 100% Slowness for 5 seconds, 15% Freeze for 3 seconds.
Level 2 - 100% Slowness for 10 seconds, 30% Freeze for 5 seconds.
Axe Enchantments
Butcher
Gains 0.5 bonus damage whenever a mob is killed which lasts 10 seconds and stacks. Okay
(Only 1 level)
Bow Enchantments
Pierce
Arrows pierce through enemies to damage multiple targets. Still don't like this one but oh well
Level 1 - Pierces through 1 enemy.
Level 2 - Pierces through 2 enemies.
Level 3 - Pierces through 4 enemies.
Pincushion
Arrows deal bonus damage to enemies that have been hit by an arrow before. How rare is the maximum?
Level 1 - 1 damage bonus per arrow to a maximum of 3 bonus damage.
Level 2 - 1.5 damage bonus per arrow to a maximum of 4.5 bonus damage.
Level 3 - 2 damage bonus per arrow to a maximum of 6 bonus damage.
Level 4 - 2.5 damage bonus per arrow to a maximum of 7.5 bonus damage.
Level 5 - 3 damage bonus per arrow to a maximum of 9 bonus damage.
Hoe Enchantments
Fertilize
Right clicking on crops will cause them to grow (like bone meal) at the cost of durability.
Level 1 - Costs 5 durability
Level 2 - Costs 3 durability
Level 3 - Costs 1 durability
Harvest
Fully grown crops harvested with this tool have a chance to be replanted in the same spot for free. I still don't like this one, it's so easy and cheap to replant yourself!
Level 1 - 30% chance to be replanted
Level 2 - 45% chance to be replanted
Level 3 - 60% chance to be replanted
Level 4 - 75% chance to be replanted
Hydration
TIdled soil is permanently hydrated. Okay
(Only 1 level)
Overgrowth
Slowly loses durability, at a rate of 1 durability each second, while right click is held and all nearby (7 block radius) plant life grows at double the speed.
The way pincushion works is for each arrow 'stuck' in the mob, it deals X bonus damage per shot up to X amount of bonus damage per shot.
For example, if you shot a mob twice already with Pinchusion II, the third shot will have 3 bonus damage and any shot after that will max out at 4.5 damage.
These are very good. The only hoe enchantment I like is Harvest; this could be a time saver. Rend is… interesting, but a bit overpowered. Butcher reminds me of the Rage mechanic from WOW (I was a dwarf warrior), I like that part. I feel like Pierce might be bit more believable if it behaved as an AOE, rather than "piercing" an enemy. I shoot a compound bow at 55 lbs, and full penetration is rare, if nonexistent. Overall, you have 900 Permill of my Support
Thanks! I'll try and think of something different for pierce.
Support. Just a quick question though, can you make rarity values? Are these treasure enchants or are they found on an enchantment table? Other than that, this is super cool, and it looks reasonably balanced.
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.- J.R.R. Tolkien.
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Support. Just a quick question though, can you make rarity values? Are these treasure enchants or are they found on an enchantment table? Other than that, this is super cool, and it looks reasonably balanced.
I agree with some of the ideas, just not the specifics. The levels of bonus effect/damage need to be more balanced, but in principle the general idea of things like Pincushion and Pierce are cool. I do like the fertilize enchantment as well. I commend the thinking behind these ideas, but they need more refinement. Partial Support.
I came up with a bunch of enchantments that I think would make for a interesting addition to the game. I'm going to be adding more whenever I think of them.
Sword Enchantments
Rend (Rare)
Deals bonus damage to undamaged foes.
Level 1 - +25% to undamaged foes.
Level 2 - +50% to undamaged foes.
Frost Aspect (Rare)
Inflicts slowness on enemies and has a chance to stop them completely.
Level 1 - 100% chance of Slowness for 5 seconds, 15% chance of Freeze for 3 seconds.
Level 2 - 100% chance of Slowness for 10 seconds, 30% Freeze for 5 seconds.
Axe Enchantments
Butcher (Common/Rare)
Gains 0.5 bonus damage whenever a mob is killed which lasts 10 seconds and stacks.
(Only 1 level)
Bow Enchantments
Pierce (Common)
Arrows pierce through enemies to damage multiple targets.
Level 1 - Pierces through 1 enemy.
Level 2 - Pierces through 2 enemies.
Level 3 - Pierces through 4 enemies.
Pincushion (Common/Rare)
Arrows deal bonus damage to enemies that have been hit by an arrow before.
Level 1 - 1 damage bonus per arrow to a maximum of 3 bonus damage.
Level 2 - 1.5 damage bonus per arrow to a maximum of 4.5 bonus damage.
Level 3 - 2 damage bonus per arrow to a maximum of 6 bonus damage.
Level 4 - 2.5 damage bonus per arrow to a maximum of 7.5 bonus damage.
Level 5 - 3 damage bonus per arrow to a maximum of 9 bonus damage.
Thunder Aspect (Treasure)
Arrows are supercharged and will launch arching lightning bolts between nearby mobs that deal damage.
Level 1 - Bolts arch from the mob hit to up to 1 other mob within a 2 block radius, deals 25% of the arrows damage.
Level 2 - Bolts arch from the mob hit to up to 2 other mobs within a 3.5 block radius, deals 25% of the arrows damage.
Level 3 - Bolts arch from the mob hit to up to 3 other mobs within a 5 block radius, deals 25% of the arrows damage.
Note: This can supercharge creepers.
Hoe Enchantments
Fertilize (Common/Rare)
Right clicking on crops will cause them to grow (like bone meal) at the cost of durability.
Level 1 - Costs 5 durability
Level 2 - Costs 3 durability
Level 3 - Costs 1 durability
Harvest (Common)
Fully grown crops harvested with this tool have a chance to be replanted in the same spot for free.
Level 1 - 30% chance to be replanted
Level 2 - 45% chance to be replanted
Level 3 - 60% chance to be replanted
Level 4 - 75% chance to be replanted
Hydration (Common)
TIdled soil is permanently hydrated.
(Only 1 level)
Overgrowth (Rare)
Slowly loses durability, at a rate of 1 durability each second, while right click is held and all nearby (7 block radius) plant life grows at double the speed.
(Only 1 level)
No support
I see your point... I changed most of them to be more balanced and made the Butcher enchantment into something more useful. Though I think the Pierce enchantment would still be very good crowd control, even if it's not meant to be used up close, so I didn't change that one.
All of these ideas seem extremely OP, you need to tone it down and think in the scope of Minecraft overall.
The way pincushion works is for each arrow 'stuck' in the mob, it deals X bonus damage per shot up to X amount of bonus damage per shot.
For example, if you shot a mob twice already with Pinchusion II, the third shot will have 3 bonus damage and any shot after that will max out at 4.5 damage.
Thanks! I'll try and think of something different for pierce.
Support. Just a quick question though, can you make rarity values? Are these treasure enchants or are they found on an enchantment table? Other than that, this is super cool, and it looks reasonably balanced.
“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.- J.R.R. Tolkien.
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Feel Free to PM me to talk about anything. Read the guidelines below if you want me to respond though.
1. I' not debating anything. This is a forum, a place for relaxing and having fun.
2. Don't PM me support questions.
3. Don't ask me to join your Faction/League/Clan.
4. If you need someone to write a lore for an RPG or help with some story ideas, don't hesistate to ask me! Although please note I can and will refuse to help with the storyline at any time.
5. Even if you have no other reason to PM other than just to say hi and chat, that's fine! I don't use PM just for straight serious stuff, I'm more than happy to chat.
Thanks! I'll add in some rarity values
Frost Aspect = 100% slowness
but...
100% slowness = you can't move.
What about something along the lines of
40% movement slow for x seconds?
Cool ideas though! I want to enchant my hoe!
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When I said 100%, I meant 100% chance of slowness level 1. Ill edit the main post to make it more clear, I see how you could get confused.
I agree with some of the ideas, just not the specifics. The levels of bonus effect/damage need to be more balanced, but in principle the general idea of things like Pincushion and Pierce are cool. I do like the fertilize enchantment as well. I commend the thinking behind these ideas, but they need more refinement. Partial Support.
Support my suggestions. Make the game better!