What if you could have 2 redstone next to each other, without them bonding? It's irritating sometimes when you try to have separate circuits avoid colliding. Adding a coat around the redstone would allow it not to bond with whats on the side of it. It would work similar to a railroad, when it comes to placing it down. It's possible to do this with repeaters, but it requires a lot of space in order to do it properly, as well as making the circuit sloppy.
What about Colored Redstone? you could use different dyes with Redstone, and the different colors could only connect with Redstone of the same color, but then they could all connect with normal Redsone, anyway, I do like your idea, I was just giving out another idea, Support.
The sudden burst of redstone stuff... anyways, your crafting recipe is too expensive... maybe 1 clay for 1 redstone? That would make more sense. Also, if I put 2 coated redstones side by side, what would happen?
Rollback Post to RevisionRollBack
Sometimes I think people pay more immediate attention to joke, troll, vague, and wrong section threads here instead of the actual proper suggestions.
OP: Multicoloured wood stuff!!!! More wood kinds! Community: Would love this! Support! Me: STOP IT. STOP NO. NOOOOOOOOOOOOOOOOO
Me: Posts*
Community: Hey look! A thread with no comments! Lets leave it empty and let it die without even giving any thoughts! 2 days later: Me: What the... where's the thread.... oh page 10
Other notes:
> If you make a banner that doesn't link back to your thread, I'll hate you a little.
> Stop suggesting: lighted torch holding, retarded bosses, new dimensions, thirst, natural disasters.
> If you don't support a gun thread because it is "OP" and "unfitting" when it clearly isn't, (eg that musket thread), I will hunt you, and I will absorb your life essence.
The sudden burst of redstone stuff... anyways, your crafting recipe is too expensive... maybe 1 clay for 1 redstone? That would make more sense. Also, if I put 2 coated redstones side by side, what would happen?
Yeah I thought about the recipe, I'll change it. If two are put side to side, it'll react like a railroad, it'll connect. But if a third one is placed next to it (not in front or behind), it won't connect.
Just another "make the game easier" request that doesn't actually return any gameplay in its own right. Stuff like this actually drains player creativity by disengaging them from designing their own solutions. You can build compact/tidy circuits with regular redstone.
No support.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Just another "make the game easier" request that doesn't actually return any gameplay in its own right. Stuff like this actually drains player creativity by disengaging them from designing their own solutions. You can build compact/tidy circuits with regular redstone.
No support.
This is more for Creative Mode. Not necessarily Survival Mode. Like the Command Block, there aren't really uses for it in Survival Mode. How does it drain player creativity when someone in trying to create something that can't be made because they don't have enough room? You can't really made compact or tidy circuits with plain redstone, you can't place redstone next to each other or they'll bond which has been a problem for me ever since I've played.
You'll be surprised what you can do with regular redstone, though it helps a lot if you think in 3D rather than lay it out flat like a traditional circuit- the difference between a well designed circuit and coated redstone would be negligible; the difference it makes for gameplay would be taking away that kind of design and immersion you can achieve with the regular stuff.
Also I'll calling you out on the creative mode only feature; you mention nothing about that in the original idea- and even provide a crafting recipe for it. Unlike command blocks and other admin stuff- there isn't any reason why this would be limited to creative mode.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
You'll be surprised what you can do with regular redstone, though it helps a lot if you think in 3D rather than lay it out flat like a traditional circuit- the difference between a well designed circuit and coated redstone would be negligible; the difference it makes for gameplay would be taking away that kind of design and immersion you can achieve with the regular stuff.
Also I'll calling you out on the creative mode only feature; you mention nothing about that in the original idea- and even provide a crafting recipe for it. Unlike command blocks and other admin stuff- there isn't any reason why this would be limited to creative mode.
I never said it was for creative mode only. I mentioned that it's main use would be in creative mode, not necessarily would it be needed in survival mode, unless someone wants to make a circuit for some reason in survival. I recently made a map with a ton of redstone, and it was very difficult to have it all line up because of the redstone. It was 3D, not just flat. But some parts "crossed" and it ruined the circuit, and in that situation I needed something like this because I didn't have a ton of room to create a huge circuit.
Just another "make the game easier" request that doesn't actually return any gameplay in its own right. Stuff like this actually drains player creativity by disengaging them from designing their own solutions. You can build compact/tidy circuits with regular redstone.
No support.
Emphasis mine.
Redstone compact and tidy ? Is that a joke ? 1 block = 1 meter. Compact and tidy are the LAST words I'd apply to redstone.
Why don't you try doing a NON-TRIVIAL redstone machine that doesn't need a room as big as a skyscraper, ok ?
I must say that having clean and "easy to read" circuits HELPs imagination and creativity, that having logic compact so you can look at it all at a glance rather than have to move 5 blocks away and turn around 180 degrees to see the other half of a simple logic piece of whatever, HELPS imagination and creativity. Not the other way around. Because it lets you focus on the FUNCTION rather than on the PACKAGING.
Currently, whenever I try to make redstone stuff I end up spending 95% of my time trying to MAKE the damn circuit FIT, not working on the logic of the circuit itself but on avoiding interference from nearby logic instead. Or making sure no single piece of redstone power inadvertently go through any of the support blocks and spread to a nearby other piece of logic.
This is like if you had to write a reply to me, not using the 26 letters of the alphabet, but some kind of cryptic code say you have 260 characters and which character you can use next in each word, would depend on NEARBY words. Also, limited to 32 characters per sentence. You'd end up spending more effort trying to "write" your text, or CHANGING what you say so that you are even ABLE to say it, rather than thinking about WHAT you want to say. That ain't imagination, that's just jumping through hoops in order to do basic stuff, and ultimately puts a limit on what can be done reasonably. There is a reason why command blocks can do so many things now: because REDSTONE BY ITSELF KINDA SUCKS.
- - -
The original poster's idea has LOTS of merits. Clay seems a natural choice because it would gives us 17 "types" of coated redstone:
- The "basic" kind woud connect to itself, to redstone dust, and to any of the 16 other colors.
- The 16 colors would connect ONLY to the basic kind and to their own color, and NOT to redstone dust.
Finally, these would connect vertically, too.
Appearance: Coated Redstone would look like a mix of red redstone dust and the approapriate clay color, and would be about a 6 pixels wide and 2 pixels "thick" solid obstacle (with 1 block being 16 texture pixels wide).
Coated Redstone can be applied not only to the "ground" side of it's block, but to any solid surface including ceilings. In fact, a Coated Redstone item needs to be applied once for EACH surface where you want it to be able to '"exist". For example, if you place Coated Redstone on the ground at the bottom of a wall, it won't "run up" the wall unless you also place another Coated Redstone in the same block, but on the wall surface.
Which "side" a given Coated Redstone is added is important for it determines the layout of connections with other coated surfaces within the same block, and connections of each coated surface with the adjacent blocks.
Each surface can be broken independently of the others, to gain back the Coated Redstone item that was on THAT specific surface. Each surface side don't even need to contain the same color of Coated Redstone (again important to determine which connections will be shown).
Because Coated Redstone with potentially up to 6 surfaces (if you somehow could place the coated Redstone items from inside a 1x1x hole fully surrounded by walls on all 6 sides - impossible in practice you are limited to 5 of the 6 surfaces) and each surface one of 18 different possibilities (without anything, the basic hardened clay coating, or one of 16 colors of coatings from stained clay), this means the 16 damage values are nowhere near enough to "contain" the sufficient info as a normal block would. Thus, the block would be a block with metadata. which means Pistons would not be able to push it (same as with Signs, etc.). Note that this is a SINGLE block ID: it is the metadata which determines which of the 6 sides has what Coating (or not), and that is then used, along with all 6 adjacent blocks, to determine the actual connections that are to be shown.
Think of the Coated Redstone BLOCK as a "container" for 6 Coated Redstone ITEMS, one "item slot" for each side, and you access those item slots not through an inventory window popup interface (like say for a hopper or chest), but directly by placing Coated Redstone items directly along the visible surfaces, and get the items out of one of the 6 slots by breaking their respective surface.
If a "support" block for one of the coated surfaces is moved, only THAT side would pop out the respective Coated Redstone item. However, a block pushed INTO the Coated Redstone block XYZ space, would pop out all of the Coated Redstone items all at once.
Connections would thus just follow normal intuitive logic.
Given that the role of the Coated Redstone is to make the current easy to follow and "more isolated", Coated Redstone would NOT send power to -or receive power from- anything EXCEPT whatever it is allowed to connect to: other Coated Redstone or Redstone Dust.
Finally, another important feature: Whenever a given coated surface connects to NO SIDE or to ONLY ONE side, then a box 8 pixels wide and 3 pixels thick of the same redstone coating appears centered on that surface, and the Coated Redstone would receive redstone power from, and send redstone power to, it's supporting block (kind of like Redstone Dust omn top of a block). Otherwise, any coated surface with more than 1 "side" connections, would show only the 6 wide and 2 high "wire" and would NOT transmit to -or from- it's support block.
I compute this would allow shrinking overall redstone logic by a factor of nearly 2 along all XYZ dimensions, WHILE ALSO making all circuits much, much clearer to "read".
Redstone compact and tidy ? Is that a joke ? 1 block = 1 meter. Compact and tidy are the LAST words I'd apply to redstone.
Why don't you try doing a NON-TRIVIAL redstone machine that doesn't need a room as big as a skyscraper, ok ?
I must say that having clean and "easy to read" circuits HELPs imagination and creativity, that having logic compact so you can look at it all at a glance rather than have to move 5 blocks away and turn around 180 degrees to see the other half of a simple logic piece of whatever, HELPS imagination and creativity. Not the other way around. Because it lets you focus on the FUNCTION rather than on the PACKAGING.
Currently, whenever I try to make redstone stuff I end up spending 95% of my time trying to MAKE the damn circuit FIT, not working on the logic of the circuit itself but on avoiding interference from nearby logic instead. Or making sure no single piece of redstone power inadvertently go through any of the support blocks and spread to a nearby other piece of logic.
This is like if you had to write a reply to me, not using the 26 letters of the alphabet, but some kind of cryptic code say you have 260 characters and which character you can use next in each word, would depend on NEARBY words. Also, limited to 32 characters per sentence. You'd end up spending more effort trying to "write" your text, or CHANGING what you say so that you are even ABLE to say it, rather than thinking about WHAT you want to say. That ain't imagination, that's just jumping through hoops in order to do basic stuff, and ultimately puts a limit on what can be done reasonably. There is a reason why command blocks can do so many things now: because REDSTONE BY ITSELF KINDA SUCKS.
- - -
The original poster's idea has LOTS of merits. Clay seems a natural choice because it would gives us 17 "types" of coated redstone:
- The "basic" kind woud connect to itself, to redstone dust, and to any of the 16 other colors.
- The 16 colors would connect ONLY to the basic kind and to their own color, and NOT to redstone dust.
Finally, these would connect vertically, too.
Appearance: Coated Redstone would look like a mix of red redstone dust and the approapriate clay color, and would be about a 6 pixels wide and 2 pixels "thick" solid obstacle (with 1 block being 16 texture pixels wide).
Coated Redstone can be applied not only to the "ground" side of it's block, but to any solid surface including ceilings. In fact, a Coated Redstone item needs to be applied once for EACH surface where you want it to be able to '"exist". For example, if you place Coated Redstone on the ground at the bottom of a wall, it won't "run up" the wall unless you also place another Coated Redstone in the same block, but on the wall surface.
Which "side" a given Coated Redstone is added is important for it determines the layout of connections with other coated surfaces within the same block, and connections of each coated surface with the adjacent blocks.
Each surface can be broken independently of the others, to gain back the Coated Redstone item that was on THAT specific surface. Each surface side don't even need to contain the same color of Coated Redstone (again important to determine which connections will be shown).
Because Coated Redstone with potentially up to 6 surfaces (if you somehow could place the coated Redstone items from inside a 1x1x hole fully surrounded by walls on all 6 sides - impossible in practice you are limited to 5 of the 6 surfaces) and each surface one of 18 different possibilities (without anything, the basic hardened clay coating, or one of 16 colors of coatings from stained clay), this means the 16 damage values are nowhere near enough to "contain" the sufficient info as a normal block would. Thus, the block would be a block with metadata. which means Pistons would not be able to push it (same as with Signs, etc.). Note that this is a SINGLE block ID: it is the metadata which determines which of the 6 sides has what Coating (or not), and that is then used, along with all 6 adjacent blocks, to determine the actual connections that are to be shown.
Think of the Coated Redstone BLOCK as a "container" for 6 Coated Redstone ITEMS, one "item slot" for each side, and you access those item slots not through an inventory window popup interface (like say for a hopper or chest), but directly by placing Coated Redstone items directly along the visible surfaces, and get the items out of one of the 6 slots by breaking their respective surface.
If a "support" block for one of the coated surfaces is moved, only THAT side would pop out the respective Coated Redstone item. However, a block pushed INTO the Coated Redstone block XYZ space, would pop out all of the Coated Redstone items all at once.
Connections would thus just follow normal intuitive logic.
Given that the role of the Coated Redstone is to make the current easy to follow and "more isolated", Coated Redstone would NOT send power to -or receive power from- anything EXCEPT whatever it is allowed to connect to: other Coated Redstone or Redstone Dust.
Finally, another important feature: Whenever a given coated surface connects to NO SIDE or to ONLY ONE side, then a box 8 pixels wide and 3 pixels thick of the same redstone coating appears centered on that surface, and the Coated Redstone would receive redstone power from, and send redstone power to, it's supporting block (kind of like Redstone Dust omn top of a block). Otherwise, any coated surface with more than 1 "side" connections, would show only the 6 wide and 2 high "wire" and would NOT transmit to -or from- it's support block.
I compute this would allow shrinking overall redstone logic by a factor of nearly 2 along all XYZ dimensions, WHILE ALSO making all circuits much, much clearer to "read".
Thank for explaining it MUCH better than I did, you get exactly what I mean
Just another "make the game easier" request that doesn't actually return any gameplay in its own right. Stuff like this actually drains player creativity by disengaging them from designing their own solutions. You can build compact/tidy circuits with regular redstone.
No support.
I completely disagree with your assessment, and support this idea whole heartily. You cannot build compact/tidy designs with the current implementation of redstone, and it certainly does not encourage creativity. People will try to create a complex circuit and give up because of the space required to create it, as well as the work arounds necessary because of the way redstone connects. If "wiring" was indeed handled better, we'd have much more creative contraptions because it wouldn't be limited to those who don't mind creating a skyscraper sized redstone contraption. By implementing a better approach to redstone and wiring, more people would be doing it and not just the experts, thus increasing creativity. Unless of course you only want a select few to be able to wire something up? Why wouldn't you want to make it more accessible so more people come up with ideas?
Crafting Recipe:
Sometimes I think people pay more immediate attention to joke, troll, vague, and wrong section threads here instead of the actual proper suggestions.
Community: Would love this! Support!
Me: STOP IT. STOP NO. NOOOOOOOOOOOOOOOOO
Me: Posts*
Community: Hey look! A thread with no comments! Lets leave it empty and let it die without even giving any thoughts!
2 days later:
Me: What the... where's the thread.... oh page 10
Other notes:
> If you make a banner that doesn't link back to your thread, I'll hate you a little.
> Stop suggesting: lighted torch holding, retarded bosses, new dimensions, thirst, natural disasters.
> If you don't support a gun thread because it is "OP" and "unfitting" when it clearly isn't, (eg that musket thread), I will hunt you, and I will absorb your life essence.
Yeah I thought about the recipe, I'll change it. If two are put side to side, it'll react like a railroad, it'll connect. But if a third one is placed next to it (not in front or behind), it won't connect.
No support.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
This is more for Creative Mode. Not necessarily Survival Mode. Like the Command Block, there aren't really uses for it in Survival Mode. How does it drain player creativity when someone in trying to create something that can't be made because they don't have enough room? You can't really made compact or tidy circuits with plain redstone, you can't place redstone next to each other or they'll bond which has been a problem for me ever since I've played.
Also I'll calling you out on the creative mode only feature; you mention nothing about that in the original idea- and even provide a crafting recipe for it. Unlike command blocks and other admin stuff- there isn't any reason why this would be limited to creative mode.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
I never said it was for creative mode only. I mentioned that it's main use would be in creative mode, not necessarily would it be needed in survival mode, unless someone wants to make a circuit for some reason in survival. I recently made a map with a ton of redstone, and it was very difficult to have it all line up because of the redstone. It was 3D, not just flat. But some parts "crossed" and it ruined the circuit, and in that situation I needed something like this because I didn't have a ton of room to create a huge circuit.
Emphasis mine.
Redstone compact and tidy ? Is that a joke ? 1 block = 1 meter. Compact and tidy are the LAST words I'd apply to redstone.
Why don't you try doing a NON-TRIVIAL redstone machine that doesn't need a room as big as a skyscraper, ok ?
I must say that having clean and "easy to read" circuits HELPs imagination and creativity, that having logic compact so you can look at it all at a glance rather than have to move 5 blocks away and turn around 180 degrees to see the other half of a simple logic piece of whatever, HELPS imagination and creativity. Not the other way around. Because it lets you focus on the FUNCTION rather than on the PACKAGING.
Currently, whenever I try to make redstone stuff I end up spending 95% of my time trying to MAKE the damn circuit FIT, not working on the logic of the circuit itself but on avoiding interference from nearby logic instead. Or making sure no single piece of redstone power inadvertently go through any of the support blocks and spread to a nearby other piece of logic.
This is like if you had to write a reply to me, not using the 26 letters of the alphabet, but some kind of cryptic code say you have 260 characters and which character you can use next in each word, would depend on NEARBY words. Also, limited to 32 characters per sentence. You'd end up spending more effort trying to "write" your text, or CHANGING what you say so that you are even ABLE to say it, rather than thinking about WHAT you want to say. That ain't imagination, that's just jumping through hoops in order to do basic stuff, and ultimately puts a limit on what can be done reasonably. There is a reason why command blocks can do so many things now: because REDSTONE BY ITSELF KINDA SUCKS.
- - -
The original poster's idea has LOTS of merits. Clay seems a natural choice because it would gives us 17 "types" of coated redstone:
- The "basic" kind woud connect to itself, to redstone dust, and to any of the 16 other colors.
- The 16 colors would connect ONLY to the basic kind and to their own color, and NOT to redstone dust.
Finally, these would connect vertically, too.
Appearance: Coated Redstone would look like a mix of red redstone dust and the approapriate clay color, and would be about a 6 pixels wide and 2 pixels "thick" solid obstacle (with 1 block being 16 texture pixels wide).
Coated Redstone can be applied not only to the "ground" side of it's block, but to any solid surface including ceilings. In fact, a Coated Redstone item needs to be applied once for EACH surface where you want it to be able to '"exist". For example, if you place Coated Redstone on the ground at the bottom of a wall, it won't "run up" the wall unless you also place another Coated Redstone in the same block, but on the wall surface.
Which "side" a given Coated Redstone is added is important for it determines the layout of connections with other coated surfaces within the same block, and connections of each coated surface with the adjacent blocks.
Each surface can be broken independently of the others, to gain back the Coated Redstone item that was on THAT specific surface. Each surface side don't even need to contain the same color of Coated Redstone (again important to determine which connections will be shown).
Because Coated Redstone with potentially up to 6 surfaces (if you somehow could place the coated Redstone items from inside a 1x1x hole fully surrounded by walls on all 6 sides - impossible in practice you are limited to 5 of the 6 surfaces) and each surface one of 18 different possibilities (without anything, the basic hardened clay coating, or one of 16 colors of coatings from stained clay), this means the 16 damage values are nowhere near enough to "contain" the sufficient info as a normal block would. Thus, the block would be a block with metadata. which means Pistons would not be able to push it (same as with Signs, etc.). Note that this is a SINGLE block ID: it is the metadata which determines which of the 6 sides has what Coating (or not), and that is then used, along with all 6 adjacent blocks, to determine the actual connections that are to be shown.
Think of the Coated Redstone BLOCK as a "container" for 6 Coated Redstone ITEMS, one "item slot" for each side, and you access those item slots not through an inventory window popup interface (like say for a hopper or chest), but directly by placing Coated Redstone items directly along the visible surfaces, and get the items out of one of the 6 slots by breaking their respective surface.
If a "support" block for one of the coated surfaces is moved, only THAT side would pop out the respective Coated Redstone item. However, a block pushed INTO the Coated Redstone block XYZ space, would pop out all of the Coated Redstone items all at once.
Connections would thus just follow normal intuitive logic.
Given that the role of the Coated Redstone is to make the current easy to follow and "more isolated", Coated Redstone would NOT send power to -or receive power from- anything EXCEPT whatever it is allowed to connect to: other Coated Redstone or Redstone Dust.
Finally, another important feature: Whenever a given coated surface connects to NO SIDE or to ONLY ONE side, then a box 8 pixels wide and 3 pixels thick of the same redstone coating appears centered on that surface, and the Coated Redstone would receive redstone power from, and send redstone power to, it's supporting block (kind of like Redstone Dust omn top of a block). Otherwise, any coated surface with more than 1 "side" connections, would show only the 6 wide and 2 high "wire" and would NOT transmit to -or from- it's support block.
I compute this would allow shrinking overall redstone logic by a factor of nearly 2 along all XYZ dimensions, WHILE ALSO making all circuits much, much clearer to "read".
Thank for explaining it MUCH better than I did, you get exactly what I mean
I completely disagree with your assessment, and support this idea whole heartily. You cannot build compact/tidy designs with the current implementation of redstone, and it certainly does not encourage creativity. People will try to create a complex circuit and give up because of the space required to create it, as well as the work arounds necessary because of the way redstone connects. If "wiring" was indeed handled better, we'd have much more creative contraptions because it wouldn't be limited to those who don't mind creating a skyscraper sized redstone contraption. By implementing a better approach to redstone and wiring, more people would be doing it and not just the experts, thus increasing creativity. Unless of course you only want a select few to be able to wire something up? Why wouldn't you want to make it more accessible so more people come up with ideas?