I've seen a lot of minecraft roller coaster videos online and I didn't like any of them. They were all basically just long boring tracks that lacked the feel of a real roller coaster. In fact, they felt more like train rides. So, I aimed to make a roller coaster that felt more like a real roller coaster. Here is the video:
Contrast that video with the following:
Edit: I changed the video to a better example of what I am talking about
Doesn't it feel like a train ride? What do you guys think? Do those other roller coasters really feel like roller coasters to you? And, if not, did I succeed in copying that roller coaster feeling?
Well, Its powered by gravity, its goes under water, its longer than yours, And there are a good number of fast turns if you asked me. Not so many that I wanted to puke all over my keyboard.
I could go on, but I don't feel like explaining myself to you.
I got a better example of what I'm talking about, but I still think the other one wasn't that great. Not to mention that he had drops in it that can no longer be done since falling in a minecart causes damage now.
Well, Its powered by gravity, its goes under water, its longer than yours, And there are a good number of fast turns if you asked me. Not so many that I wanted to puke all over my keyboard.
I could go on, but I don't feel like explaining myself to you.
It was actually powered by the old cart boosting system. Scenery isn't part of this debate; the track itself is what the discussion is about. How does length make it good? And those kinds of drops can't be done anymore. Furthermore, he doesn't have many diagonal tracks (diagonal tracks go at a speed of 11mps instead of 8mps on the normal tracks). And it is really repetative.
Meh, I like the usual roller coaster because it usually shows off some pretty great creations.
Using a minecart system to show off creations isn't really what this is about. It is about the track itself and copying the feeling of being in a real life roller coaster.
Well, Its powered by gravity, its goes under water, its longer than yours, And there are a good number of fast turns if you asked me. Not so many that I wanted to puke all over my keyboard.
I could go on, but I don't feel like explaining myself to you.
It was actually powered by the old cart boosting system. Scenery isn't part of this debate; the track itself is what the discussion is about. How does length make it good? And those kinds of drops can't be done anymore. Furthermore, he doesn't have many diagonal tracks (diagonal tracks go at a speed of 11mps instead of 8mps on the normal tracks). And it is really repetative.
And that last comment makes me sad.
A bit of the time I do agree with HB. The long downhill falls make the roller-coaster in the second video, as well as the scenery and the areas the coaster went through. Also, there weren't too many turns that made confusion, or boredom. Sure, you could say the discussion is only about the roller-coaster's movements and not the creations or scenery it shows off, and that's reasonable. However, if you're asking which roller-coaster someone likes more they're not just going to only take one thing into account just because you say so.
This doesn't mean that your roller-coaster is bad, though. I found it pretty fun and I love the creations it incorporates like the blue tracks, the lava, and your creepers in the background. The only thing I found awful about it was the twisting. It was a bit boring and you never moved your characters head, rather dull. But, I do have to admit, it's not as bad as the straight coasting in the second video.
HB's attitude was not appropriate. I found my own guts tightening up at his second comment as it was harsh.
A bit of the time I do agree with HB. The long downhill falls make the roller-coaster in the second video, as well as the scenery and the areas the coaster went through. Also, there weren't too many turns that made confusion, or boredom. Sure, you could say the discussion is only about the roller-coaster's movements and not the creations or scenery it shows off, and that's reasonable. However, if you're asking which roller-coaster someone likes more they're not just going to only take one thing into account just because you say so.
This doesn't mean that your roller-coaster is bad, though. I found it pretty fun and I love the creations it incorporates like the blue tracks, the lava, and your creepers in the background. The only thing I found awful about it was the twisting. It was a bit boring and you never moved your characters head, rather dull. But, I do have to admit, it's not as bad as the straight coasting in the second video.
HB's attitude was not appropriate. I found my own guts tightening up at his second comment as it was harsh.
I'm not asking which roller coaster someone likes more. I'm asking which roller coaster they find to feel more like a roller coaster and I don't think you answered that question at all in your paragraph. I mean, if you actually look at the op, the only questions I ask are, "Doesn't it feel like a train ride? What do you guys think? Do those other roller coasters really feel like roller coasters to you? And, if not, did I succeed in copying that roller coaster feeling?"
Also, when you speak of the twisting, do you mean the twisting that made it go up? The problem is that there aren't many interesting ways of going up while the opposite is true of going down. I guess it would have helped if I had started the coaster from the height limit. That would have avoided that first stretch of twisting. But, I actually made this coaster a while back and, since then, I have come up with some great ideas on how to make the coasters better.
Contrast that video with the following:
Edit: I changed the video to a better example of what I am talking about
Doesn't it feel like a train ride? What do you guys think? Do those other roller coasters really feel like roller coasters to you? And, if not, did I succeed in copying that roller coaster feeling?
LOL. Could you explain why? It's not fast. There aren't many quick turns. For the most part, it is just straight tracks. What is so great about it?
I could go on, but I don't feel like explaining myself to you.
I got a better example of what I'm talking about, but I still think the other one wasn't that great. Not to mention that he had drops in it that can no longer be done since falling in a minecart causes damage now.
It was actually powered by the old cart boosting system. Scenery isn't part of this debate; the track itself is what the discussion is about. How does length make it good? And those kinds of drops can't be done anymore. Furthermore, he doesn't have many diagonal tracks (diagonal tracks go at a speed of 11mps instead of 8mps on the normal tracks). And it is really repetative.
And that last comment makes me sad.
Using a minecart system to show off creations isn't really what this is about. It is about the track itself and copying the feeling of being in a real life roller coaster.
A bit of the time I do agree with HB. The long downhill falls make the roller-coaster in the second video, as well as the scenery and the areas the coaster went through. Also, there weren't too many turns that made confusion, or boredom. Sure, you could say the discussion is only about the roller-coaster's movements and not the creations or scenery it shows off, and that's reasonable. However, if you're asking which roller-coaster someone likes more they're not just going to only take one thing into account just because you say so.
This doesn't mean that your roller-coaster is bad, though. I found it pretty fun and I love the creations it incorporates like the blue tracks, the lava, and your creepers in the background. The only thing I found awful about it was the twisting. It was a bit boring and you never moved your characters head, rather dull. But, I do have to admit, it's not as bad as the straight coasting in the second video.
HB's attitude was not appropriate. I found my own guts tightening up at his second comment as it was harsh.
I'm not asking which roller coaster someone likes more. I'm asking which roller coaster they find to feel more like a roller coaster and I don't think you answered that question at all in your paragraph. I mean, if you actually look at the op, the only questions I ask are, "Doesn't it feel like a train ride? What do you guys think? Do those other roller coasters really feel like roller coasters to you? And, if not, did I succeed in copying that roller coaster feeling?"
Also, when you speak of the twisting, do you mean the twisting that made it go up? The problem is that there aren't many interesting ways of going up while the opposite is true of going down. I guess it would have helped if I had started the coaster from the height limit. That would have avoided that first stretch of twisting. But, I actually made this coaster a while back and, since then, I have come up with some great ideas on how to make the coasters better.