The concept of borders in video games has always interested me. Minecraft Classic which I had come across in 2011, on the contrast with the full, nearly infinite version of the game has been shaking my mind with its presence of borders. Around this time I began to explore the edges of virtual reality, places where the world, limited by the developers, ends, and another world, hidden from the sight of the player, begins. This is what some can call the "void", but in the context of the game reality I consider it an "otherworld", that bridge between the in-game reality and ours, the world outside the "material" game area which hints at the illusiveness of it. Unfortunately, I couldn't get beyond the bedrock in the original MC Classic because the noclip worked only in the WOM client and especially in the multiplayer that no longer exists, so I decided to fool around in ClassiCube, a MCC-inspired game.
The concept of borders in video games has always interested me. Minecraft Classic which I had come across in 2011, on the contrast with the full, nearly infinite version of the game has been shaking my mind with its presence of borders. Around this time I began to explore the edges of virtual reality, places where the world, limited by the developers, ends, and another world, hidden from the sight of the player, begins. This is what some can call the "void", but in the context of the game reality I consider it an "otherworld", that bridge between the in-game reality and ours, the world outside the "material" game area which hints at the illusiveness of it. Unfortunately, I couldn't get beyond the bedrock in the original MC Classic because the noclip worked only in the WOM client and especially in the multiplayer that no longer exists, so I decided to fool around in ClassiCube, a MCC-inspired game.
i have always been attracted to the art of in-game construction and the world border as well. beautiful
Eddycloud,
Thanks for sharing this with us!
I love it!
Greetz zilivia
Proud owner of the Zen Heaven SMP server.