I have began an epic project, recreating the continent from the Elder Scrolls game (Tamriel) in Minecraft. I have been able to extract a highmap of Tamerial, so generating the geography was a piece of cake. Infact, I have only been working on this for one day. However, I am very impressed with my results so I thought I would take some time to share this.
Here is a map of Tamriel
Here is my epic map:
Overall the map is HUGE. I would say that it is a tad bit smaller than in the games, but it is still very very large. Here are several screenshots
[Skyrim] View of the White river and the area near Riverwood from Whiterun
[Cyrodiil] View of the northern forests from the Jerall mountains
[Cyrodill] Uphill forests leading into the Jerall Mountains
[Cyrodiil] View of the Imperial City (No where NEAR completion..)
As I stated earlier, most of this map is incomplete however once I get a little bit more progress I am going to start an Elder Scrolls themed server, and release this map.
Now this has the potential to become something special, I'll look forward to see some updates. Will You recreate all the major cities?
I will try my best to at-least get most of cities in Skyrim and Cyrodiil complete, however enclosed cities are difficult due to the size (As I said its a little bit smaller than the games, I could barely fit the Arena inside the Imperial City and the inner ring where the white gold tower is in the Imperial city is way to small. Cities in provinces that have not been featured in any games yet will be pretty easy though, as there are no major restrictions.
As a fan of TES games, I have to say you've done a great job recreating so far. If you ever want help with this highly ambitious project, I would be greatly interested in helping out.
Not sure as I do not have an accurate way to determine the scale. The in game provinces, are very, very small compared to how big they are in the lore. Tamriel its supposed to be 12 million square kilometers, however all of the games shrink the worlds by alot. The size of the provinces ingame differs alot too. And Elder Scrolls online features most of Tamriel, however I have read that the provinces will be smaller than they appeared in previous games. The whole map in my remake is over 100 square kilometers.
As a fan of TES games, I have to say you've done a great job recreating so far. If you ever want help with this highly ambitious project, I would be greatly interested in helping out.
Thanks for the offer! Right now I will be going solo, because I am constantly modifying world files ect and if I externally edit the world file while a server is running and using it, I get massive chunk corruption. However, I am designing this for an Elder Scrolls roleplaying server I plan on starting. Once I get enough of the Imperial City, and Alinor complete, I will start the server, and at the point you are welcome to help. But before I can even begin to start that, I need to work on the terrain a little bit more...
How did you make the world painter map? By scratch or by heightmap?
Mix of both, the basic geography was extracted from several maps and then converted to a heightmap. However, as you can imagine it the map created by the heightmap was not perfect and there were several large problems that I could only fix by manually creating the terrain. Of course though, the biomes were all added with Worldpainter.
I will try my best to at-least get most of cities in Skyrim and Cyrodiil complete, however enclosed cities are difficult due to the size (As I said its a little bit smaller than the games, I could barely fit the Arena inside the Imperial City and the inner ring where the white gold tower is in the Imperial city is way to small. Cities in provinces that have not been featured in any games yet will be pretty easy though, as there are no major restrictions.
Can't you just use portals like the games do for loading screens? this would allow you to have the cities interior as big as need be without the city exterior to be affected.
Here is a map of Tamriel
Here is my epic map:
Overall the map is HUGE. I would say that it is a tad bit smaller than in the games, but it is still very very large. Here are several screenshots
[Skyrim] View of the White river and the area near Riverwood from Whiterun
[Cyrodiil] View of the northern forests from the Jerall mountains
[Cyrodill] Uphill forests leading into the Jerall Mountains
[Cyrodiil] View of the Imperial City (No where NEAR completion..)
As I stated earlier, most of this map is incomplete however once I get a little bit more progress I am going to start an Elder Scrolls themed server, and release this map.
I will try my best to at-least get most of cities in Skyrim and Cyrodiil complete, however enclosed cities are difficult due to the size (As I said its a little bit smaller than the games, I could barely fit the Arena inside the Imperial City and the inner ring where the white gold tower is in the Imperial city is way to small. Cities in provinces that have not been featured in any games yet will be pretty easy though, as there are no major restrictions.
We crawled through dirt and blood and sand to achieve our glorious victory... Not for medals, or glory ...But for what was right.
Not sure as I do not have an accurate way to determine the scale. The in game provinces, are very, very small compared to how big they are in the lore. Tamriel its supposed to be 12 million square kilometers, however all of the games shrink the worlds by alot. The size of the provinces ingame differs alot too. And Elder Scrolls online features most of Tamriel, however I have read that the provinces will be smaller than they appeared in previous games. The whole map in my remake is over 100 square kilometers.
Thanks for the offer! Right now I will be going solo, because I am constantly modifying world files ect and if I externally edit the world file while a server is running and using it, I get massive chunk corruption. However, I am designing this for an Elder Scrolls roleplaying server I plan on starting. Once I get enough of the Imperial City, and Alinor complete, I will start the server, and at the point you are welcome to help. But before I can even begin to start that, I need to work on the terrain a little bit more...
Mix of both, the basic geography was extracted from several maps and then converted to a heightmap. However, as you can imagine it the map created by the heightmap was not perfect and there were several large problems that I could only fix by manually creating the terrain. Of course though, the biomes were all added with Worldpainter.
If you don't include that, shame on you!
I see the spot you have for Vivec there...
Will you build some of the dungeons(Ayleid Ruins,Forts)?
Can't you just use portals like the games do for loading screens? this would allow you to have the cities interior as big as need be without the city exterior to be affected.