I have been trying to make a 3D game in java after playing Minecraft. Recently I decided to attempt some 4D renderings. Everything is done manually rather than using a graphics library, so there are some(a lot of) errors that need to be fixed. The gifs were created by incrementing the rotation angle and taking screenshots. Effects were added later in paint.net to improve visibility.
These are not exact analogs of the shapes in 4D, I have no idea how to do that. An analogy would be adding a dimension to a 2D triangle to create a triangular prism, instead of a tetrahedron, so technically these are creeper and pig prisms.?