Music disc 11. You all know it. The heavy breathing, the creepy ambiance, the coughing and the "Herobr-" at the end. Where do you find these music discs, dungeons and mine shafts right?
Minecraft's story is a loop. Every time the Player dies a new loop begins. That's the reason why you drop your items and you wake up in your bed. Your bed is still there and you can retrieve those items because they haven't decayed yet. This is just simply a game mechanic but it can be used for the reasoning I'm trying to present. The moment you start a new world you're starting at the middle of the timeline. The previous death before your spawning in that the Player experienced, was all explained in Music Disc 11.
(yeah this isn't finished, not sure why it published but give me a second to fix it)
Music disc 11. You all know it. The heavy breathing, the creepy ambiance, the coughing and the "Herobr-" at the end. Where do you find these music discs, dungeons and mine shafts right?
Minecraft's story is a loop. Every time the Player dies a new loop begins. That's the reason why you drop your items and you wake up in your bed. Your bed is still there and you can retrieve those items because they haven't decayed yet. This is just simply a game mechanic but it can be used for the reasoning I'm trying to present. The moment you start a new world you're starting at the middle of the timeline. The previous death before your spawning in that the Player experienced, was all explained in Music Disc 11.
(yeah this isn't finished, not sure why it published but give me a second to fix it)