Hello there diamondbeast, I'll be your whitelister tonight.
First starting off with the OOC, which I appear to have a few issues. It seems first off that you've posted two applications from the same account, is one of them an alternate account? And for the powergaming definition, the first half of it is incorrect.
Now onto the IC section of the application. The appearance section is in need of a lot of work. Heterochromia and the dark clothing seems very, very edgy and also there's little description of his actual body. Expand on that a bit.
Your personality is very short and it doesn't explain the character at all. Please go into a few sentences for the description of his personality.
Your backstory starts out solid, people struggling to survive and people screwing others over, however it doesn't make sense for why people would choose to take books over weapons or anything they could make money off of. Survival is hard here in the wasteland, there's few chances to take superfluous items.
The second paragraph is where things start to drop off. It makes sense for him to learn these things, gun maintenance and how to shoot, however becoming an elite marksman by age seventeen is very, very unlikely. I fire guns on my own and I've done it for years, I still have trouble from a distance. He'd need at least ten years of rigorous training to become a perfect marksman. The sword just makes it even worse. The fact that of all things these people held onto throughout the war and lasted until now is very unlikely and the name seems odd. Does it mean anything?
Seeing all these issues, you'll have to fix them in order to get onto the server. Until then, you unfortunately are...
I was questioning that at first due to in the Children of the Corn itself the kids were always surrounded by maze (corn). Ill touch it up to were it looks better. I also forgot Tunnel Snakes Rule! Sorry third app.... Memory faulted.
Definition of meta gaming: Using information learnt OCCly and using in ICly to one’s advantage or even disadvantage.
Definition of power gaming: Forcing RP onto a person at quick speeds not allowing the person to retaliate to the opposing persons RP.
What is your past experience in RP, Fallout or otherwise?: Fallout Wasteland Legends, Fallout TBD, and Massivecraft.
IC:
Name: Lexington Montell (Nickname is Lex)
Age: 18
Appearance: Brown hair with red bandana covering mouth. Wears a white short sleeved shirt with brown pants. Brown eyes. Slightly tan.
Personality: Untrustworthy due to time in a cult whom he found out lied to him. Determined to surpass any goal in front of him to find his mother and those he considers friends. He is slightly anti-social due to side effects of his drug use and tries his best to keep that to himself.
Backstory:
Lexington Montell was born in Humboldt, Iowa to Sarah Larkland and Joseph Montell. His life with them wasn’t normal at all. Her mother was originally just an everyday wastelander until she came upon Joseph in a saloon just outside Des Moines. He invited her to journey into Humboldt with him to start something grand. When arriving her and Joseph was greeted by multiple people.
It soon came to be known by his mother that Joseph was a cultist. She was hesitant at first but grew to the fact he was. Not even a year later they were married and about to give birth to Lexington. From the time he could remember his dad was taking him to religious meetings. When he turned thirteen the cult made him go out and be a “missionary” for the gods. Unlike the missionaries we know he would be a missionary of death.
The church itself was built off of a prewar book called “Children of the Corn” (let’s pretend like it was written around this time…) in which the children in the book would kill outsiders or non-believers. His mom and father was killed when they turned eighteen to Lexington’s knowledge. Every person whom turned eighteen had to share the same fate. His mom however not a firm believer fled before she was killed. The goal of the “missionaries” was to kill outsiders in the name of the Holy One. This would lead to Lexington finding his mom who escaped being killed a few years earlier.
One night he and a few other preteens were tasked with murdering a family who built shack near their secret temple. When arriving he was shocked to see his mother waiting for. Armed with traditional tribal weapons they stood no chance against her Chinese Assault Rifle. With his friends mowed down and his shock so great, he was kidnapped by his mother.
After that event he lost all faith in his father’s religion due to the “Holy One” never punished his mother for her “sins”. They moved eastward going to DC in hopes of a new start. When arriving all the rumors they heard about safety was proved wrong. Any sort of civilization was almost destroyed. With their hopes crushed they began to follow the coastline to find a new home.
A few weeks after his seventeenth birthday he and his mother were in New Jersey when they were ambushed on the highway. His mother hid him in a nearby building (in a cabinet) and confronted the bandits. They took her away never to be seen again.
After two long years of depression and the over use of drugs he heard rumors from a local trader saying he saw somebody that looked like his mom in New York. (The merchant lied but he doesn’t know that) With hope revived he now heads to New York to find the fiends that kidnapped his mother and give them swift justice and maybe finally settle down with his family. By the time he will make it to New York he would be eighteen. Will his life be cut short or forever last? Only time will tell.
(The character is meant to be a simple character with not a huge backstory so that I can help the character grow into a new person. He is 18 so that should be easy. This is a edited version du to a request from staff to edit it. Side notes, Lexington is anti social to anyone he just meets due to the lies he heard from his cult. One befriended he is a decent ally. He is good in chemistry and he has mild fighting capabilities. Not to be used as much in combat and he will rarely volunteer to do so due to his believe that science will fix the wastes. His major flaw is his drug use.)
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions) .
Definition of power gaming: Denying somebody's actions and forcing another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: I have loads of RP experience. Fallout Vault, Fallout Wild Wasteland, Fallout Sins of our Fathers, and etc.
Personality: He appears slightly unhinged from years of solitude though if you get to know Lee he is rather friendly-yet insane.
Backstory:
Lee Everett was born near Niagra Falls some time ago. Canada was sparsely populated after being brutally annexed by America. Now, after the war, it was somewhat desolate. Lee lived in one of few populated territories in Canada. He had a pleasant upbringing with some pleasant parents in an isolated town. Though he thought his childhood was terrible due to the lack of adventure and constant boredom. This caused him, age 18, to leave his home to find his purpose. For 12 years he drifted from place to place, scavenging and selling as he went along. Lee enjoyed his life like this, a simple existence yes but he was content (and he also became quite rich.)
Unfortunately this was not to last. One winter the snow was incredibly thick and the snowstorms were unbearable. He got lost in this snow and unknowingly traveled into northern wooded new york, where no one lived anymore, not even the natives. Lee was lost for 18 years. He survived by hunting the few animals that lived there and by living in the old mining camps that were scattered around the landscape when people grew so desperate for resources they would search anywhere. His mental instability grew everyday and he would talk to an animal skull called Larry in which he confided with. He grew older but his survival skills were exceptional. Yet he finally traveled south enough to somewhere inhabited: New York. Here, he found towns and communities and a place to settle down. But it was not a land without conflict too, in which he was to be a part of...
"Tunnel snakes rule!"
OOC:
Minecraft Username: travisw3
Age: 15
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions) .
Definition of power gaming: Denying somebody's actions and forcing another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: I have loads of RP experience. Fallout Vault, Fallout Wild Wasteland, Fallout Sins of our Fathers, and etc.
Personality: He appears slightly unhinged from years of solitude though if you get to know Lee he is rather friendly-yet insane.
Backstory:
Lee Everett was born near Niagra Falls some time ago. Canada was sparsely populated after being brutally annexed by America. Now, after the war, it was somewhat desolate. Lee lived in one of few populated territories in Canada. He had a pleasant upbringing with some pleasant parents in an isolated town. Though he thought his childhood was terrible due to the lack of adventure and constant boredom. This caused him, age 18, to leave his home to find his purpose. For 12 years he drifted from place to place, scavenging and selling as he went along. Lee enjoyed his life like this, a simple existence yes but he was content (and he also became quite rich.)
Unfortunately this was not to last. One winter the snow was incredibly thick and the snowstorms were unbearable. He got lost in this snow and unknowingly traveled into northern wooded new york, where no one lived anymore, not even the natives. Lee was lost for 18 years. He survived by hunting the few animals that lived there and by living in the old mining camps that were scattered around the landscape when people grew so desperate for resources they would search anywhere. His mental instability grew everyday and he would talk to an animal skull called Larry in which he confided with. He grew older but his survival skills were exceptional. Yet he finally traveled south enough to somewhere inhabited: New York. Here, he found towns and communities and a place to settle down. But it was not a land without conflict too, in which he was to be a part of...
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions)
Definition of power gaming: Power gaming is when a player forces a move and/or a reaction out of/on another character or situation.
What is your past experience in RP, Fallout or otherwise?: Fallout Wild Wasteland, Fallout SoOF, Fallout Vault, and Fallout Wasteland Legend
IC:
Name: Brian
Age: 26
Appearance: Olive skin, green tattered shirt with ripped brown jeans. Shaggy brown hair that goes down to his cheeks. Brown eyes with a protruding nose.
Personality: Has a soft spot for those in trouble, which leads to him trying to help, stingy somewhat when it comes to giving away what he needs, willing to spare left over goods for the survival of others, and wouldn't attack unless ordered or attacked.
Backstory:
Brian grew up in the ravaged suburbs of Jersey City. His father taught him at a young age to scavenge from ruins, seeking useful or the best loot to either use or trade. He was taught to defend himself "incase" as his father said. Jury-rigged dummies taught him little until his father and him disturbed a spider's nest in the basement of an office building. They climbed out of ventilation ducts and broke through the water-logged ceiling tiles and holes where some had once been. This was extremely frightening to him since he was the early age of 15. He watched as his father sliced and hacked the mutant spiders limb from limb. The onslaught of the spiders did not stop, soon overrunning and forcing Brian and his father to retreat, but Brian tripped over a water pipe laying haphazardly on the floor. Luckily, his father grabbed him as Brian laid frozen in shock and quickly rushed him up the maintainence stairs and out the side door of the building.
Once home, his father realized he had been bitten. His mother did everything she could, but he grew sick as the days wore on. Brian had to take his father's place, taking his satchel and sword into the ruins. He had to look for food and some medical supplies in hope to cure his father of the venom coursing through his veins. He reached a large tower that had a dilapidated sign that read " W R L T A N CEN R !", which he assumed to be an important building due to it's enormous height. Going on assumptions, he figured it must have some sort of supplies within. As he entered one of the destroyed elevator shaft, he kept ascending, thinking he might be too late.
As he neared the top, he heard voices. He quietly sleuthed up to a corner, from which he heard voices around. He listened as the unnamed men talked of "selling the meat", leading him to believe they were cannibals of a sort. As he heard their conversation coming to an end as they were talking of when they would meet next, he decided this should be his time to leave. He turned around to a large man with a knife, poised to kill. The man said he was now his, and any resistance would result in his blood "being painted" on the wall. He dropped his satchel and sword and abided by the man’s order’s to follow him.
The man led him to the group of men, who Brian assumed weren’t too friendly. He later learned they were slavers, and he wouldn’t be going anywhere he wanted to. They took him away from Jersey City, away from his mother and father, not knowing if they were still alive or not. He assumed the worst of his father, and had no clue how his mother would get by. What would they think of his disappearance? Where had he gone to and not returned?
Over a couple years, the slavers and their “convoy”, consisting of a few pack Brahmin, many armed guards, and a train of shackled slaves, traveled north. Each slave wondered what their fate was to be. Brian learned they were heading north, towards a strange, ginormous city, to be sold as a slave. Thankfully, one day the slaver’s stopped at a raider hideout, and the raider’s happened to be high on Jet and Psycho at the time, leading to an all-out shooting frenzy. Both sides lost many numbers, but the slavers eventually killed the last drug-crazed raider, ending the skirmish. During the frenzy, Brian and the other slaves escaped at a slow pace, down a hill, still chained together. They needed to find some way to break the bonds and get to a “freedom” in this harsh, cruel new environment.
The slaves and Brian eventually broke their bonds when one unfortunate soul, stepped upon a landmine left behind during a defensive effort in New York City. Three slaves lost their lives, but they were free! Brian was unshackled and unconscious from the blast. When he awoke, no one was around except the scattered remains of the few. He had the freedom of moving both legs without dragging another. Here he walked for many miles that day. He eventually came upon the camp of a small merchant, who took him in. He worked for that man; Miles was his name, for several years. Miles Trading Caravan traded all throughout “New York” he called it and Brian benefited from this by learning the basics of trading. When he departed from his trading career, Brian left with what Miles called “a farewell gift” consisting of some new clothes, a sharp sword, and some food he may need for what lies ahead. Brian was thankful for these gifts and took them to heart. Miles was the only other person who could come close to his father.
Definition of meta gaming: Using OOC information (or OOC gained info) into RP. Eg; In ooc chat I get informed that my friend is being attacked, but Ic I don't know that. I still go to the exact location to save him. That's meta gaming.
Definition of power gaming: Forcing one’s actions upon another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: Couples of medieval Server (TCI, ETS, LOTC to name a few) but never really got into fallout RP.
IC:
Name: Jannis Eriksson
Age: 29
Appearance: (Like a real tunnel snake, because tunnel snake rules) In a really good shape, like most of the wastelanders. Brown eyes and brown hair from his mother. He wears black most of the time and carries a small knife of him. He's a normal man at 5'10. He has few scars here and there from previous fights but nothing too significant.
Personality: Rather calm and cold. He's not the one to save the world, not the one to stop a rape from happening. He's the kind of guy that will save a skin if he can and won't be in danger. Groups are not his things, sheeps or wolves, that's how he sees the world. There are those that lead and those who follow. Sometimes he crosses path with people like him, those who wander. A survivor. He loves a good talk with fellow wanders, around a fire camp with a bowl of soup. He doesn't mind using drugs here and there, it keeps his head straight for sometimes. He loves women a lot, they're his weak point. Nothing like a good looking girl to put him into trouble.
Backstory:
Jannis was born in New York, son of a mother that was raped by bandits. He grew in violence, survival, fear. All that because his mother didn't want walls around them, so he could learn how to live outside walls, outside a group. By the age of 12, his mother finally decided it was time for him to go on his own. He knew how to kill, how to cook, how to scavenge and even knew a little bit in electronics. Enough for him to survive. And so, his mother left him alone with nothing but a hunting rifle, rations and a empty bag.
During the few next years, he dodged survirors and wanders. Scared they might try to kill him, he just watched them from a distance. Most of the time he was right, they were bandits, patrolling around, rapping and stealing what they could put their hands on. He didn't bother to follow them for long, just enough to loot what they had left and they he was off to another road. Sheeps, they were easy to spot. Those who would follow and those who would lead at any cost. Ambitious sheeps, scared sheeps, all waiting to become a wolf in the sheep herd.
At the age of 17, he decided to tag along a group. A young girl got his defense low and he finally decided to follow them. It didn't take long for Jannis to realise that the group was weak. They're last town was just attacked by a group of raiders and they were walking too slow to run away. He knew it was coming, he knew that these people would die but the girl still got him there. It finally arrived, the raiders attacked the group during the night. It was a death trap. They camped on a highway, with only two possible choices. Death by jumping off or death by the raiders. Jannis stayed with the girl, killed few raiders when they finally took over everyone. They all got linned up and the wolf of the raiders came out. A crazed man, affected by drugs obviously. He got everone on their knee and then spoke.
"Those who wish to survive must become my slaves or die in the pit."
Jannis looked at the girl, she was obviously scared, tears was flowing from her face, she knew what they would do with her.
"If you wish to live another day, stand up and walk beside me." The raider said.
Few people decided to join him, women and children. Most men couldn't believe that their wives and lovers left them for those raiders. Jannis knew that the women made the right choice, because even if they would've decided to pit, they would never get there. They would be abused way before that. And then the girl beside Jannis stood up, it shattered his heart into pieces, that she accepted this faith. She was weak, just another sheep. After awhile, five people were left with Jannis. He looked at the girl one last time, before getting knocked out by a raider.
He woke up in some kind of arena, obviously made by the raiders. He was beside the five others, all ligned up. The leader of the raiders was on a podium up in the stairs. A woman beside him, Jannis recognized her to be the wife of the man beside him. She was touching him, cuddling him like he was her new lover. Survival it was, he thought. The chief spoke.
"Now you will face death for our own amusement!" and the gates that was infront of them opened. It was a super mutant, obviously a prisonner too. Chains around his wrist and a face that said it all.
"You will kill that monster with nothing but your knives and you shall live. If you lose, the super mutant decides your faith. Fruul is a lovely prisonner, he sure loves to kill everything I send him!" he laughed, and the mutant charged.
The fight started but neither side decided to attack first. They were all waiting for someone to make a move. It felt like it lasted for hours before the raider lost his temper.
"You won't attack? I'll make you regret this!"
Another gate opened and a death claw, smaller than those Jannis saw was standing there. Arms chained, rather skinny from the lack of food they've been giving it. It charged straight away, It ripped off the first man with it's jaw. Jannis never saw so much blood in his life, but he looked at the mutant that charged the deathclaw, almost as if he was waiting for it.
The other three men decided to attack Jannis, as if that would help them survive. Jannis quickly killed one that wasn't experienced but the other two fought like trained men. In the middle of the fight, the deathclaw was thrown over them, with great force. Even if that deathclaw was smaller, Jannis couldn't dodge it, but so did the other 3 that were fighting him. The deathclaw quickly got up and ripped of two of the men. Meanwhile Jannis crawled back, scared but not enough to lose his mind. The Death claw didn't had the chains anymore, the mutant probably ripped them off during their fight. He looked around, just to see the mutant bleeding but still standing. There was no escape the raiders were all enjoying the show from their high point of view, it was just few feets up, Jannis could've got up there easily but he would be killed by the raiders. By the time he had that reflection the Death Claw was done with the two men and was jumping on the last that was screaming and running to the wall in hopes to climb it.
He got hammered with a baseball bat when he tried to climb and the DeathClaw came to finish him off. The mutant ran past Jannis and charged the Deathclaw, pushing it up the audience. They panicked when they saw the deathclaw up with them, screams of terror were heard everywhere. People ran off, even the raiders. The mutant walked to the exit gate and teared it appart, it was just made of wood. The guards had all left, scared or chased off by the Death Claw. Jannis didn't wait for the Mutant named Fruul to destroy the gate, he was already behind the mutant until they left the camp. When they were out, they didn't say a word to each other, they just left on their own way.
After leaving those raiders, he quickly started to scavenge once again, to regain what he lost. At least he would find scrap to sell for few caps. Trading with some merchants here and there to get food. He tags along them to survive, maybe Jannis hates being in a group but there's nothing like a lot of people to scare of the solo bandits around and even the big gangs with luck. So he followed this trader until he was back in New York once again. As he enters the city he questions his way to survive. Maybe he should join those sheeps, to survive without such struggle anymore.
I made this backstory rather short, due to the fact I'd like to devlopp my character in-game.
Definition of meta gaming: Using OoC information IC
Definition of power gaming: Forcing an action upon another player sans consent
What is your past experience in RP, Fallout or otherwise?: I've roleplayed on relatively few mediums, and I'm familiar with the Fallout games.
IC:
Name: Dakka
Age: Older than he could remember, even if he tried really hard.
Appearance:
Dakka stands at around nine and a half feet, but due to a slight hunch appears usually at around eight feet tall. His skin is a deep shade of purple, and covered with thick bulging veins and rough, calloused skin. His nose has been worn down to nothing but two holes, and his mouth is stuck into a forced and very painful looking grin. His eyes, barely visible under a thick leather cowl, are accustomed more to darkness than to light, and his vision has become a bit wonky in general. Over his purple flesh he wears a set of makeshift leather armour, complemented by the aforementioned cowl. On the one arm he has a sort of brand, which has burnt the flesh an even darker and more vibrant colour of purple, and on the other he has the tool for which his breed is famous for; a RobCo Stealth Boy 3001, which he tries to keep as well charged and maintained as he can, no easy feat in the wastes.
Personality:
Frequent use of the Stealth Boy has caused him to suffer the same fate as Nightkin all over; schizophrenia, a constant desire to be invisible, anti-social behaviors (Even for a mutant), psychopathy, and dangerous eccentricity, as well as a tendency to aggression and a split personality disorder. Like most Nightkin, one personality maintains a level of cunning and intelligence, residue from better times when stealth boys were in plenty and the Master guided them well, and the other is more representative of madness and blood lust. He tends to favour darker places, as he feels at least partially invisible there. He is a decent conversationalist when his cognitive personality is in control. He is driven constantly by a need to acquire energy for his Stealth Boy, as well as supplies to maintain it. He has projected a third personality onto his stealth boy, calling it "Louise", perhaps a remnant from his former, non super mutant life. Oftentimes he confuses himself, and sometimes he thinks he is still part of his former Nightkin squad. He has great respect for weaponry of all types.
Backstory:
The birth of Dakka as a man is an event long forgotten, and perhaps never noted. He was born in one of the Vaults along the West coast that the Master's army raided in their quest for genetic material so as to propagate their supposedly master race. Subjected to the FEV vats he was one of the 'fortunate' to be enlisted in the Master's Nightkin corps, and with prolonged use of the Stealthboys for which they are infamous his skin pigmented from the typical greenish colour of the Mariposa Super Mutants into the shade of purple that it is now. He and a squad of two other Nightkin were enlisted by the Master to accomplish various tasks that did not require or could not be accomplished with the brawn of a regular super mutant, and required a modicum of stealth or tact. Dakka's Nightkin squad in particular typically performed long range missions, cracking into typically heavily defended communities in the middle of the night and taking whatever they were commanded to take; often human cattle. As time passed and word of the super mutant army began to spread, Dakka's squad often engaged in missions that took them farther and farther from the Cathedral. It was in the course of one of these missions that their commander began to suffer deeply from the schizophrenia that Nightkin typically develop. They were attempting to find pure specimen, those untouched by radiation, and their leader Brakk led them far astray from their intended target, past the Colorado river, under the delusion that somewhere beyond was a land untouched by radiation, filled with the perfect humans, choice specimen to become the most supreme of super mutants. And so they traveled with purpose and determination, accruing a steady mass of cattle. At a certain point they were forced to execute some of the cattle, their party becoming too large to sustain. All the while Brakk promised that even farther East were more perfect specimen, better than the ones they had killed. Dakka's other comrade, Krieg, began to question Brakk at this point. Their progress became more slowed as Brakk and Krieg argued more and more, until Brakk fired upon Krieg somewhere on the banks of the Mississippi. They were forced to stop for a while, nursing to Krieg's wounds as best as they could so they could maintain their three mutant squad. At some point during this rest the Master was killed. They did not know it, and began to continue their pillaging. At a certain point they had acquired an infamous yet legendary status among the Midwesterners, who were not yet familiar with the super mutant as a species, Gammin's army not yet arriving. As such, numerous hunting parties forced them into the Canadian waste, their cattle convoy mostly dead by exhaustion, hopelessness, or liberated. The rest were eventually eaten by the mutants. Discontent between Brakk and Krieg had settled down as their quest became less one of cattle hunting and more one of basic survival in this new wasteland. They traveled extraordinary distances at the behest of their mad leader, maintaining a semblance of unity, skill, and efficiency. However, somewhere in the former Montreal region, tragedy struck. They ran out of energy for their Stealth Boys. They were forced to travel south into the New York region and settle down so as to gather more supplies, stopping in a cave close by to a fledgling tribal community along the Long Island Sound. They spent many years trying to acquire further stealth boys, and it was at this point that Krieg and Dakka began to suffer also from Stealth Boy withdrawal. Time flew by, and what was initially started as a temporary resting point developed into a permanent entrenchment as the tribal settlement quickly grew and began to resent their presence. They were quickly trapped within their entrenchment, a stalemate having been achieved; the superior strength, firepower and tact of the Nightkin being able to just barely withstand against the superior numbers yet inferior weaponry of the tribals. As days became weeks and the Tribal forces grew for a second assault, Brakk in a moment of surprising cognition decided that they had to move. Using the last of the Stealth Boy juice they had left, they attempted to sneak out in the dead of night. They almost made it, but the Tribal dogs sniffed them out. They were separated in the ensuing conflict, and Dakka was able to escape, unsure of the fate of his other two companions. Brakk had told them to hide out in the subway tunnels that sprawled beneath the sound like an ants nest many times magnified, confident that the Tribals would not pursue them in great numbers so deep into the dark. Dakka fled down there, and Brakk was proven correct. He was able to defeat the few foolhardy Tribals that pursued him. He waited three days for his companions, and after three days he was forced to flee deeper into the tunnels, lest the Tribals gather their courage enough to pursue him again. Eventually, using the metro system, he was able to travel into the Manhattan region without surfacing except for a few short hours during the night, His super mutant status granted him a sort of amnesty with the other, baser super mutants that they had encountered previously along the East Coast and that frequented the tunnels. However, neither party seemed particularly interested in interacting with the other, especially as Dakka's insanity progressed as a result of his Stealth Boy withdrawal. Ever since he arrived in the Manhattan region, he has not left the darkness of the subways. He finds it comforting. Yet his cognitive side recognizes that at one point he will have to surface so as to acquire power for his stealth boy. Failure to do so would inevitably result in complete stark raving madness, a state that his intelligent personality was not willing to so easily succumb to. Both personalities feared returning to the West coast, to their Master which they so respected and feared but did not know was dead beyond recollection. They feared what retribution he might exact upon their failure. A failure to acquire any cattle, a failure to maintain solidarity with his squad. They knew that the long dead Master would blame it on their overzealousness, perhaps stating that the Unity that they so adored could not be achieved through ambition alone. Despite this fear, they would not be comforted by the news that the Master is dead, for they do so love him and his ideologies dearly still. It could be said that this devotion and ignorance to the cruel reality of the Master's death is what has kept Dakka as sane as he is (Which is not very, although for a Nightkin is considerable).
Tunnel snakes rule.
You skipped over my application in the last whitelist swoop, so I'm just quoting it here so it isn't lost in the last page zone.
Definition of meta gaming:[/b] Meta-gaming is using something you know out of character in-char to gain an advantage or knowledge when your character wouldn't have known it.
Definition of power gaming:[/b] Power-gaming is doing something that would be normally impossible physically and/or mentally such as jumping off a 50 foot ledge and landing with just a broken leg or foot.
What is your past experience in RP, Fallout or otherwise?:[/b] I have consistently tried to search for a good fallout server to roleplay on however time after time, server after server, they all fail due to either money or lack of interesting features. I've roleplayed on many fallout servers from scribe to old man to a young man looking to make a living to a bandit.
IC:[/b]
Name: [/b]Xhalth Zaos
Age:[/b] 21
Appearance:[/b] He is a gruff looking man with a red and black robe. His hair is black with streaks of grey despite being so young and he has brown eyes. He is 6'2" weighing 170 pounds with a lean body build. His facial features are actually quite young despite the grey streaks in his hair. His robe came from wandering the wastelands and he has kept it since as it has provided excellent protection against the weathers.
Personality: [/b]Xhalth rarely has a smile on his face. It is not because he is cruel or isn't sympathetic, but it is due to his belief that false happiness or hope shouldn't be given to make others happy. Perhaps due to his times wandering this has come but no matter he is still a kind man who takes care of people when he can while fighting those who try to do harm. He always tries to find weapons to deal with threats but one of his interests is books or knowledge because to him that is what can make the world better, or worse.
Backstory:
[/b]Xhalth was born in Modoc, CA. It was one of the quieter towns in the lands that were filled with chaos with good farming and a water supply going on for it. Xhalth was born in a hunter's family who went out daily to hunt beasts both for food and to keep the village safe. When he was old enough he started to tag along with his father, learning how to hunt the beasts quietly and swiftly. On his off time he would return to the village to help with clothing, cutting the meet, cooking it, and so on with the very special occasion of meeting the elder woman of the town who taught him the very basics of reading. It was a life he was content with day in and out as he always felt he was playing a big part in keeping the town well.
In his teen years problems started to occur however. The village's well was drying up and there were more reported sights of bandits on the outskirts of the town. The people were starting to become scared so Xhalth's father and Xhalth himself went out to the outskirts of town. Xhalth knew what his father was going to do and was following in sheer awe but also fear. Fear for his father, his safety, and for the town. And his worst fears came true as bullets whizzed out of the wastelands striking his father dead. Fear took over and Xhalth ran for his life yelling for help as tears streamed down his face. When he reached town all that came out was the babbling and tears of someone in shock. The situation continued to grow worse as bullets started flying into the town and chaos erupted. The old woman who had taught him grabbed him by the arm and dragged Xhalth to her home where she gave him several cloths, food, water, and a small machete before telling him to run. Now obviously this was a shock to Xhalth as he had always known the village to be strong with people to defend it so all he could think of the situation was that things were worse than they appeared. Perhaps many of the men defending the village had already died and the women were simply keeping it hushed up? Nevertheless he ran into the forsaken wasteland leaving the screams and cries of villagers behind.
For years Xhalth struggled to survive with begging, hiding, and running for his life. His machete rarely did good against pistols or rifles so he was always being chased. During the summer days of one year though he came across an abandoned, tattered wagon off the side of the road. He was weak after going for yet another few days without food and water. Crawling underneath it to check out its goods he found, to his awe, water, cans of food, and a 9mm pistol with a clip! Emotions swelled as he was able to eat again and had a way of defending himself before he crawled back out. A shiny glint caught his eye just as he was about to leave and in curiosity he looked to see a poster of the Big Apple, or New York. Its description held his attention and with new ambition surging within to be rid of starvation, being poor, and his other problems he set out to New York! He was going to make a change.
That resourcepack really makes everything look ugly :/
If you're talking basic minecraft, such a prospect is unsurprising. The map was made with the resource pack in mind to look quality, not to simply toss at general MC and assume all's pretty. If you speak of the map proper, that's your personal perspective.
Definition of meta gaming: Using information learnt OCCly and using in ICly to one’s advantage or even disadvantage.
Definition of power gaming: Forcing RP onto a person at quick speeds not allowing the person to retaliate to the opposing persons RP.
What is your past experience in RP, Fallout or otherwise?: Fallout Wasteland Legends, Fallout TBD, and Massivecraft.
IC:
Name: Lexington Montell (Nickname is Lex)
Age: 18
Appearance: Brown hair with red bandana covering mouth. Wears a white short sleeved shirt with brown pants. Brown eyes. Slightly tan.
Personality: Untrustworthy due to time in a cult whom he found out lied to him. Determined to surpass any goal in front of him to find his mother and those he considers friends. He is slightly anti-social due to side effects of his drug use and tries his best to keep that to himself.
Backstory:
Lexington Montell was born in Humboldt, Iowa to Sarah Larkland and Joseph Montell. His life with them wasn’t normal at all. Her mother was originally just an everyday wastelander until she came upon Joseph in a saloon just outside Des Moines. He invited her to journey into Humboldt with him to start something grand. When arriving her and Joseph was greeted by multiple people.
It soon came to be known by his mother that Joseph was a cultist. She was hesitant at first but grew to the fact he was. Not even a year later they were married and about to give birth to Lexington. From the time he could remember his dad was taking him to religious meetings. When he turned thirteen the cult made him go out and be a “missionary” for the gods. Unlike the missionaries we know he would be a missionary of death.
The church itself was built off of a prewar book called “Children of the Corn” (let’s pretend like it was written around this time…) in which the children in the book would kill outsiders or non-believers. His mom and father was killed when they turned eighteen to Lexington’s knowledge. Every person whom turned eighteen had to share the same fate. His mom however not a firm believer fled before she was killed. The goal of the “missionaries” was to kill outsiders in the name of the Holy One. This would lead to Lexington finding his mom who escaped being killed a few years earlier.
One night he and a few other preteens were tasked with murdering a family who built shack near their secret temple. When arriving he was shocked to see his mother waiting for. Armed with traditional tribal weapons they stood no chance against her Chinese Assault Rifle. With his friends mowed down and his shock so great, he was kidnapped by his mother.
After that event he lost all faith in his father’s religion due to the “Holy One” never punished his mother for her “sins”. They moved eastward going to DC in hopes of a new start. When arriving all the rumors they heard about safety was proved wrong. Any sort of civilization was almost destroyed. With their hopes crushed they began to follow the coastline to find a new home.
A few weeks after his seventeenth birthday he and his mother were in New Jersey when they were ambushed on the highway. His mother hid him in a nearby building (in a cabinet) and confronted the bandits. They took her away never to be seen again.
After two long years of depression and the over use of drugs he heard rumors from a local trader saying he saw somebody that looked like his mom in New York. (The merchant lied but he doesn’t know that) With hope revived he now heads to New York to find the fiends that kidnapped his mother and give them swift justice and maybe finally settle down with his family. By the time he will make it to New York he would be eighteen. Will his life be cut short or forever last? Only time will tell.
(The character is meant to be a simple character with not a huge backstory so that I can help the character grow into a new person. He is 18 so that should be easy. This is a edited version du to a request from staff to edit it. Side notes, Lexington is anti social to anyone he just meets due to the lies he heard from his cult. One befriended he is a decent ally. He is good in chemistry and he has mild fighting capabilities. Not to be used as much in combat and he will rarely volunteer to do so due to his believe that science will fix the wastes. His major flaw is his drug use.)
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions) .
Definition of power gaming: Denying somebody's actions and forcing another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: I have loads of RP experience. Fallout Vault, Fallout Wild Wasteland, Fallout Sins of our Fathers, and etc.
Personality: He appears slightly unhinged from years of solitude though if you get to know Lee he is rather friendly-yet insane.
Backstory:
Lee Everett was born near Niagra Falls some time ago. Canada was sparsely populated after being brutally annexed by America. Now, after the war, it was somewhat desolate. Lee lived in one of few populated territories in Canada. He had a pleasant upbringing with some pleasant parents in an isolated town. Though he thought his childhood was terrible due to the lack of adventure and constant boredom. This caused him, age 18, to leave his home to find his purpose. For 12 years he drifted from place to place, scavenging and selling as he went along. Lee enjoyed his life like this, a simple existence yes but he was content (and he also became quite rich.)
Unfortunately this was not to last. One winter the snow was incredibly thick and the snowstorms were unbearable. He got lost in this snow and unknowingly traveled into northern wooded new york, where no one lived anymore, not even the natives. Lee was lost for 18 years. He survived by hunting the few animals that lived there and by living in the old mining camps that were scattered around the landscape when people grew so desperate for resources they would search anywhere. His mental instability grew everyday and he would talk to an animal skull called Larry in which he confided with. He grew older but his survival skills were exceptional. Yet he finally traveled south enough to somewhere inhabited: New York. Here, he found towns and communities and a place to settle down. But it was not a land without conflict too, in which he was to be a part of...
"Tunnel snakes rule!"
OOC:
Minecraft Username: travisw3
Age: 15
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions) .
Definition of power gaming: Denying somebody's actions and forcing another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: I have loads of RP experience. Fallout Vault, Fallout Wild Wasteland, Fallout Sins of our Fathers, and etc.
Personality: He appears slightly unhinged from years of solitude though if you get to know Lee he is rather friendly-yet insane.
Backstory:
Lee Everett was born near Niagra Falls some time ago. Canada was sparsely populated after being brutally annexed by America. Now, after the war, it was somewhat desolate. Lee lived in one of few populated territories in Canada. He had a pleasant upbringing with some pleasant parents in an isolated town. Though he thought his childhood was terrible due to the lack of adventure and constant boredom. This caused him, age 18, to leave his home to find his purpose. For 12 years he drifted from place to place, scavenging and selling as he went along. Lee enjoyed his life like this, a simple existence yes but he was content (and he also became quite rich.)
Unfortunately this was not to last. One winter the snow was incredibly thick and the snowstorms were unbearable. He got lost in this snow and unknowingly traveled into northern wooded new york, where no one lived anymore, not even the natives. Lee was lost for 18 years. He survived by hunting the few animals that lived there and by living in the old mining camps that were scattered around the landscape when people grew so desperate for resources they would search anywhere. His mental instability grew everyday and he would talk to an animal skull called Larry in which he confided with. He grew older but his survival skills were exceptional. Yet he finally traveled south enough to somewhere inhabited: New York. Here, he found towns and communities and a place to settle down. But it was not a land without conflict too, in which he was to be a part of...
Definition of meta gaming: Using OOC information (or OOC gained info) into RP. Eg; In ooc chat I get informed that my friend is being attacked, but Ic I don't know that. I still go to the exact location to save him. That's meta gaming.
Definition of power gaming: Forcing one’s actions upon another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: Couples of medieval Server (TCI, ETS, LOTC to name a few) but never really got into fallout RP.
IC:
Name: Jannis Eriksson
Age: 29
Appearance: (Like a real tunnel snake, because tunnel snake rules) In a really good shape, like most of the wastelanders. Brown eyes and brown hair from his mother. He wears black most of the time and carries a small knife of him. He's a normal man at 5'10. He has few scars here and there from previous fights but nothing too significant.
Personality: Rather calm and cold. He's not the one to save the world, not the one to stop a rape from happening. He's the kind of guy that will save a skin if he can and won't be in danger. Groups are not his things, sheeps or wolves, that's how he sees the world. There are those that lead and those who follow. Sometimes he crosses path with people like him, those who wander. A survivor. He loves a good talk with fellow wanders, around a fire camp with a bowl of soup. He doesn't mind using drugs here and there, it keeps his head straight for sometimes. He loves women a lot, they're his weak point. Nothing like a good looking girl to put him into trouble.
Backstory:
Jannis was born in New York, son of a mother that was raped by bandits. He grew in violence, survival, fear. All that because his mother didn't want walls around them, so he could learn how to live outside walls, outside a group. By the age of 12, his mother finally decided it was time for him to go on his own. He knew how to kill, how to cook, how to scavenge and even knew a little bit in electronics. Enough for him to survive. And so, his mother left him alone with nothing but a hunting rifle, rations and a empty bag.
During the few next years, he dodged survirors and wanders. Scared they might try to kill him, he just watched them from a distance. Most of the time he was right, they were bandits, patrolling around, rapping and stealing what they could put their hands on. He didn't bother to follow them for long, just enough to loot what they had left and they he was off to another road. Sheeps, they were easy to spot. Those who would follow and those who would lead at any cost. Ambitious sheeps, scared sheeps, all waiting to become a wolf in the sheep herd.
At the age of 17, he decided to tag along a group. A young girl got his defense low and he finally decided to follow them. It didn't take long for Jannis to realise that the group was weak. They're last town was just attacked by a group of raiders and they were walking too slow to run away. He knew it was coming, he knew that these people would die but the girl still got him there. It finally arrived, the raiders attacked the group during the night. It was a death trap. They camped on a highway, with only two possible choices. Death by jumping off or death by the raiders. Jannis stayed with the girl, killed few raiders when they finally took over everyone. They all got linned up and the wolf of the raiders came out. A crazed man, affected by drugs obviously. He got everone on their knee and then spoke.
"Those who wish to survive must become my slaves or die in the pit."
Jannis looked at the girl, she was obviously scared, tears was flowing from her face, she knew what they would do with her.
"If you wish to live another day, stand up and walk beside me." The raider said.
Few people decided to join him, women and children. Most men couldn't believe that their wives and lovers left them for those raiders. Jannis knew that the women made the right choice, because even if they would've decided to pit, they would never get there. They would be abused way before that. And then the girl beside Jannis stood up, it shattered his heart into pieces, that she accepted this faith. She was weak, just another sheep. After awhile, five people were left with Jannis. He looked at the girl one last time, before getting knocked out by a raider.
He woke up in some kind of arena, obviously made by the raiders. He was beside the five others, all ligned up. The leader of the raiders was on a podium up in the stairs. A woman beside him, Jannis recognized her to be the wife of the man beside him. She was touching him, cuddling him like he was her new lover. Survival it was, he thought. The chief spoke.
"Now you will face death for our own amusement!" and the gates that was infront of them opened. It was a super mutant, obviously a prisonner too. Chains around his wrist and a face that said it all.
"You will kill that monster with nothing but your knives and you shall live. If you lose, the super mutant decides your faith. Fruul is a lovely prisonner, he sure loves to kill everything I send him!" he laughed, and the mutant charged.
The fight started but neither side decided to attack first. They were all waiting for someone to make a move. It felt like it lasted for hours before the raider lost his temper.
"You won't attack? I'll make you regret this!"
Another gate opened and a death claw, smaller than those Jannis saw was standing there. Arms chained, rather skinny from the lack of food they've been giving it. It charged straight away, It ripped off the first man with it's jaw. Jannis never saw so much blood in his life, but he looked at the mutant that charged the deathclaw, almost as if he was waiting for it.
The other three men decided to attack Jannis, as if that would help them survive. Jannis quickly killed one that wasn't experienced but the other two fought like trained men. In the middle of the fight, the deathclaw was thrown over them, with great force. Even if that deathclaw was smaller, Jannis couldn't dodge it, but so did the other 3 that were fighting him. The deathclaw quickly got up and ripped of two of the men. Meanwhile Jannis crawled back, scared but not enough to lose his mind. The Death claw didn't had the chains anymore, the mutant probably ripped them off during their fight. He looked around, just to see the mutant bleeding but still standing. There was no escape the raiders were all enjoying the show from their high point of view, it was just few feets up, Jannis could've got up there easily but he would be killed by the raiders. By the time he had that reflection the Death Claw was done with the two men and was jumping on the last that was screaming and running to the wall in hopes to climb it.
He got hammered with a baseball bat when he tried to climb and the DeathClaw came to finish him off. The mutant ran past Jannis and charged the Deathclaw, pushing it up the audience. They panicked when they saw the deathclaw up with them, screams of terror were heard everywhere. People ran off, even the raiders. The mutant walked to the exit gate and teared it appart, it was just made of wood. The guards had all left, scared or chased off by the Death Claw. Jannis didn't wait for the Mutant named Fruul to destroy the gate, he was already behind the mutant until they left the camp. When they were out, they didn't say a word to each other, they just left on their own way.
After leaving those raiders, he quickly started to scavenge once again, to regain what he lost. At least he would find scrap to sell for few caps. Trading with some merchants here and there to get food. He tags along them to survive, maybe Jannis hates being in a group but there's nothing like a lot of people to scare of the solo bandits around and even the big gangs with luck. So he followed this trader until he was back in New York once again. As he enters the city he questions his way to survive. Maybe he should join those sheeps, to survive without such struggle anymore.
I made this backstory rather short, due to the fact I'd like to devlopp my character in-game.
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions)
Definition of power gaming: Power gaming is when a player forces a move and/or a reaction out of/on another character or situation.
What is your past experience in RP, Fallout or otherwise?:
IC:
Name: Carter Hoss
Age: 20
Appearance: White Caucasian, not too rough looking, leather protection, dirty, blue eyes, brown hair (messy).
Carter was born to a small family living in Rivet City. He had one older brother. His mother ran a small, salvage shop and his father was a repairman. When Carter was 10 his father began to teach his brother and him how to work at what he did. Carter found it all boring but went along with it just to please his father. When Carter was twelve he was standing outside his house, trying to sell a badly damaged 10mm pistol when an old man approached him. The old man asked him did he even know how to use a gun. Carter shook his head. The Old man said "In a world like this, you need to know" and walked away. After stealing some 10mm bullets from his mother's salvage shop he went off to try shoot the pistol. He had set up a number of tin cans and was getting ready to fire at his first can when the same old man knocked the gun from his hand. The Old man said "That piece of scrap would sooner blow up in your hand then actually fire. If you're going to start doing this, I should teach you". Carter eagerly agreed.
Carter's next few years spent juggling lessons from his father and lessons from the Old Man. Losing interest in repairment, Carter told his father he wanted to be a mercenary. Carter's father practically disowned him, rarely speaking to Carter. The only reason Carter was allowed to stay in the house was because his mother didn't care what Carter wanted to be and still loved him. The Old man had given Carter a hunting rifle for his seventeenth birthday and Carter treated it like his own child, cleaning it almost everyday.
His mother was running low on salvage because Carter's father was too old to go out and scavenge. So she asked Carter and his brother, Neil, to go out and do some scavenging. After picking up and good bit of scrap metal and one or two badly damaged pistols, the two brothers started home. They encountered a roaming band of raiders. After a brief shootout with the Raiders, Carter and his brother took refuge in an old General store. After being locked in their for about an hour, Neil took a look out the door. Carter heard a gunshot and Neil fell back into the store, gripping his shoulder. Carter sprinted over and dragged his brother back. Carter cleared some of the rubble on the store stairs so he could get up to the top floor. He opened one of the windows and began taking potshots at the Raiders. On his first shot he took a raider by suprise and the rounds smashed into the Raider's head, killing him. His second kill came when a clumsy raider poked her head too far up from behind a makeshift barrier. Carter fired and the bullet hit the raider in the eye, killing her. The Raiders didn't want to risk their lives fighting for two teenager's salvage and left. Carter dragged his wounded brother home.
After seeing that Carter was actually good at something, his Father began talking to him again. But Carter had already drifted too far away from his father and avoided conversation with him. When he was twenty he took his hunting rifle, a 10mm pistol and some food and left Rivet City and made way north to the Big Apple. After taking a few contracts he realised living by the Gun was the life for him. He only ever took contracts that he thought would make a good difference in somebody's life. For example: A contract to kill a Leader of a Raider band. He rarely took Contracts that involved killing innocent and only when he was desperately running low on caps. So now he roams the wastes, a gun for hire, hoping to find something more meaningful then shooting the odd bad guy....
Definition of meta gaming:Using OOC information IC.
Definition of power gaming:Forcing actions on another,
I believe. Another commonly accepted form of this, is playing for power, and not to RP.
What is your past experience in RP, Fallout or otherwise?:I have relished each fallout game. I have plenty of MCHRP experience.
I have polished my grammatical skills, and expanded my already expansive vacabulary.
IC:
Name: George Fuller
Age: 26
Appearance: George is a self-proclaimed king of decency, in the wastes. He prides himself on his appearence, wearing cleaned and mended vault suits, whenever possible. The suits give him a comforting feel of order and stability.He makes a point of having a spare suit with himself at all times. His hair is usually slicked back, wolfenstein style,
using boiled mutfruit rind wax. He usually wears a pair of sunglasses, not to look stylish, but to protect his yes from the
unforgiving suns rays. A satchel hangs from his shoulder, and many various removable pockets have been clipped to his
jumpsuit belt. The satchel is his go to for storage, holding plenty of holotapes, and odd nicknacks. His
belt holds a small magazine of bullets, sa well as a measly nine millimeter handgun. On his feet, are two standard
vault boots, made of rubber and leather.
Personality: As has been stated, he prides himself on his decency. He works hard to bring out a sence of pride
and courage in those he meets. He donates when he can, to those towns his vists. Sometimes he even works for
little to no money. He shares what he learns, and loves to learn himself. He eats politely, and savoringly, enjoyin his meals.
Even in the toughest situations, he remains unnaturally calm.
This can also tentatively affect him, though. His open heart can allow for bad influences to worm their way
in like a maggot in old meat.
Backstory: George Fuller was born in a vault. Though, this was a different situation. His family was part of a nomadic
caravan. Due to the extreme sandstorm, they had been forced to retreat into an
empty old vault. They currently were on the outskirts of the Mojave, although they had plans to move all the way
across the country, to a place called 'York'. Traditionally, this would not have been allowed, as the caravan leaders were weary of the unknown interiors of vaults. They made their bedding's, and food near the main Terence. Georges mother, as were the rest,
were told to begin to prepare dinner. The vaults walls were dripping with old water, and pockmarked by
flickering florescent lights. It might have only been twenty years since this vault had been abandoned.
The young men and fathers, accompanied by a caravan leader, decided to make a small expedition
down into the lower levels to find anything worth selling. A few groups of three or four returned as the hours went by,
carrying, terminals, servers, tools, equipment, and other such merchandise that could fetch a profit. One man returned
reverently holding a few boxes. Inside were holotapes. Hundreds of holotapes. Thousands upon thousands of hours of
recorded lessons, as well as entire textbook series. Medicine. Science. Math. Literature.
The knowledge was insurmountable. The caravan leaders as well as some of the older group members quickly took
the boxes, giddily sort through them. They were the ones who truly understood the value of such information.
It was around twelve that things went wrong. Georges mother, still weary from a childbirth, /and/ preparing dinner,
sensed it first. It might have been maternal instinct- No one knows. Something was moving out beyond the pressure door.
A twitch. A swish of the shadows. Something. The groups had not returned. His mother suggested that the door be closed as a precaution. Another unsettled member complied, and went to press the button.
A hand shot out of the darkness, yanking on his wrist. It yanked him into the inky blackness of the hallway, all the
way up to his shoulder. When he stumbled back into the room, a rotting ghoul was right along with him.
The chaos began. Some went to grab their weapons. Others ran to help the man who had been attacked. The caravan leaders forgot about the apparently worthless merchandise, and grabbed the tapes. Georges poor mother fled as well. As she ran up the stairs with her only child, the sound of gunfire promptly began to echo throughout the stairwell. More moaning came from the growing crowd of ghouls.
Georges mother burst into the moonlight, surrounded by only one third of her original caravan party. Not including, her
husband. Surprisingly, almost no words were spoken besides quiet sobbing, and the ashen faces of the shell-shocked.
The caravan mounted up, and moved on, as if nothing had happened.
It was about ten years later, that George begin to first discover the significance of the supposedly cursed holotapes.
The Leaders, and elders, believing the tapes to be cursed garbage, a reminder of all of those deaths, simply gave them away.
Georges mother may have been a simple caravaneer, but she was no fool. She took in every tape that they gave away,
seeing the value that they had wasted. She wasted no time in leaving the business, careful not to let on the fact that she
had the tapes His mother moved west. She began a school near a well-established village, and George was finally given a place to call home.
The tapes were transcribed onto more holotapes by the village officials, ensuring their preservation. The village prospered into a town. Skilled labor was abundant. New options were available for the town. Robotic sentries. Banks. Currency. Communications.
Workshops were made, producing pip-boy models, weapons, and delicious foods.
The towns children were sent to schooling. They learned everything that you or I might have learned. Math. Science- You name it.
The point is- That these were the golden years in his life.
George was given a higher education when he turned sixteen. He selected Nuclear, as well as computer, engineering. This took control of the next 11 years of his life. Eventually he was given his own Pip-boy-3000. The latest in data storage, and processing. Installed on it, was the entire data-bank that was recovered from the vault. Everything. The information within is comparable to the library of congress. As he worked through his education, he began to modify this piece of equipment. He added more storage and processing circuits. It began to take more of a powerfist look, instead of a pip-boy. With the assistance of his professors, he painstakingly worked to create an advanced data-manager AI, named Oh-five. Oh-five was installed on his pip-boy, and given full administrator access. Oh five was tasked with the ardous task of maintaining the information held within the pip-boy, and making sure that it is used responsibly. Oh-five has the quirky, and excitable personality of a child, and is extremely talkative. It enjoys spreading what it knows, as well as bragging. The pip-boy is locked with a ten digit access code that Oh-five does in fact have access to, and knows.
((Now, to be fair, do you all remember in fallout three, where the protagonist downloaded the library onto his pip-boy?
Yeah. He basically has the entire vault library on his pip-boy that is managed by Oh-five. I'm not sure that this will fly so high with the admins. Hey, I'd love to find a way to make this work.))
After much debate with his now old mother, he made his own decision to set off east, in an effort to use his skills to help developing societies. He packed a small bag of provisions, and set off into the unknown.
YEAH MATE, I READ YOUR RULES. Tunnel snakes drool.
Definition of meta gaming: using info gained OOC while IC.[/b]
Definition of power gaming: forcing your actions onto another player ( "knocks you unconscious" would be but not "punches")[/b]
What is your past experience in RP, Fallout or otherwise?: played many fallout rp servers, its actually what got me into fallout itself. also played 3 and NV.[/b]
IC:[/b]
Name: Roman Eagle[/b]
Age: 19[/b]
Appearance: Red hair, green eyes, 5'7", Caucasian, currently wearing a blue vault 11 jumpsuit.[/b]
Personality: Roman is a bit angry at times, although he has started to mature a bit. He isn't as charming as his older brother, but he overcompensates by being more of a soldier/hunter than his brother was.[/b]
Backstory: Roman was born to an NCR father and a civilian mother in California. He was the second child in the family, his older brother being Leo. When Roman was 13 his brother Leo left home and went to explore the wasteland. Roman had always looked up to Leo and tried to be just like him. At 15, Roman left home to go find Leo, and after exchanging messages with his brother, he found out that he was in New Chicago. Unfortunately, when Roman arrived, he had found out his brother had been killed by a then unknown murderer. In an effort to find the killer, Roman joined the Chicago PD, and worked tirelessly to uncover clues about his brother's killer. He finally tracked down the killer, but as an officer of the law he ended up watching him be removed from the city, rather than getting the revenge he wanted. After that, Roman sent letters back home to let his parents know about his brother's death. Roman held a funeral in Chicago for Leo, and he was glad to see a number of people show up. Immediately after, Roman resigned from his position, grab his things, said goodbye, and left the god forsaken town. It was then he traveled to New York. It was the only place he'd find his cousin, Mack. Mack was never a family man, and that's why Roman wanted to see him. After seeing how cold the world could be from the events in New Chicago, Roman was a harsher man, and his added years since his brother's death caused maturity. He wanted to find cousin Mack to get a job to earn some caps, but New York was a big place and the only clue he had that Mack was there was that everyone knew caps were there. and where there were caps, there was also Mack.[/b]
Hello there Diamond! I'll be your whitelister here tonight.
Your OOC area seems to be pretty solid, good work there.
Now onto the IC...it looked great until I saw two things. Mutant spiders and swords. Swords, bar the Chinese Officer Swords, are not in Fallout at all. A knife would be a far better alternative, or a machete. Now for the spiders. Those aren't actual creatures in Fallout, so I'm gonna have to ask you to change it to some other kind of creature. Also, perhaps you could have him keep the shackles on his wrists from being a slave? Just an idea there...but unfortunately, gonna have to let you know that you're for now...
Apologies for getting skipped over last time, I'll handle you this fine evening.
All I can really say is...good job on that app. I was uneasy about allowing a Nightkin at first, since there's already one Western Super Mutant on the server, but you proved me wrong by putting in that much work on the character. You most certainly area...
Hello there Decimus, I'll be your whitelister this afternoon.
Alright, let's start off with the OOC section. Your powergaming definition is incorrect, I suggest looking at other apps to see what they put for it.
Now...the biggest problem that I'm seeing with the app is the IC section. The name alone is unfortunately grounds for denial. Where in the world did such a name come from? It's not from any known language and most names should be American to be honest, seeing how 90% of all people are of American descent. Or at least, those who survived the nukes.
The next problem I have is with the appearance. Why does he have these random grey streaks? Why does he have those robes? They sound just like Outcast scribe robes to me.
Now to the backstory. There isn't a whole lot of problems until nearing the end and the location you're starting off from. Heading across the entire nation with just a machete is nigh impossible, you should start off from a place much closer to New York City, or at least on that half of the nation. As for the very last part, he just randomly found food and water, a weapon, and a poster? It's very unlikely. Also, you aren't allowed to bring weapons into the server, but there's plenty of loot to find.
With all those combined, I'm going to ask you to fix those things. Until then, you are...
Definition of meta gaming: Utilizing information obtained outside of RP within RP (e.g Knowing other character's names through name in Minecraft Chat, using OOC chat to meet up with characters ICly)
Definition of power gaming: Doing something that a character logically cannot do, and forcing actions upon characters, without giving them a chance to react.
What is your past experience in RP, Fallout or otherwise?: Failcrap: NV, Fallout Wild Wasteland, Fallout Echoes of Mankind Fallout Reclamation
IC:
Name: Ambrose E. Johnston
Age: 43
Appearance: Ambrose is a man who has green eyes, brown hair with traces of aging, a beard and mustache that is barely maintained, and has rough, hard skin that depicts his harsh experiences within the wasteland.
Personality: Ambrose has a personality that is heavily outgoing, yet intolerant, seemingly warm, when first meeting him, yet in reality cold, when truly understanding him.
Backstory:
Ambrose E. Johnston was born with a silver spoon, born with conditions that most in the wasteland can never afford, conditions that are as close to pre-war conditions as humanly possible in the wasteland. His father was the owner of a restored firearms factory, and his mother was the daughter of a wealthy aristocrat. Due to his affluent upbringing, Johnston was literate, and was taught many conventions of the aristocracy. He was bound to inherit the firearms factory, to live a life of an aristocrat, a lord, yet when he was 17, when he finished his education, something that is rarely seen following the war, crisis struck. The Midwestern Brotherhood of Steel launched an incursion into what was once Tennessee, and in their way was the firearms company that now had twelve plants. When the Brotherhood demanded the factory, his father denied, and offered to sell them firearms. To the Brotherhood, this defiance cannot be entertained, and they laid siege upon the manufacturing facility. The facility, once surviving a the scorching of nuclear war was now embattled by men in power armor. The factory fought as hard as they could, but the overwhelming power of the Brotherhood resulted in the plant being taken. In a last-ditch move, Johnston's father destroyed the plant, and was summarily shot by the Brotherhood, along with his wife. Ambrose, however, survived. Knowing that he cannot fight the Brotherhood, he headed east with a .45-70 repeater, a .44 Magnum revolver, a hat, and a long gray coat. Of course, as one who hasn't been hardened by the wasteland, he met a near-death experience, where a raider party decided to attack him. Although he was able to slay numerous raiders, they surrounded him, and shot him in the legs, leaving him for dead.
Thinking that he would die, Ambrose lay there, staring into the sky, waiting for his demise. Yet, when the odds were against him, a caravan of Mormons, heading east to spread their religion found him, took him, and nursed him back into health. Ambrose was grateful, and followed them, acquiring skills of a wastelander, and learning how to stick up for himself. As they headed east, they found the town of Winchester, in West Virginia, and there, the mormons built a church, and began to evangelize. It was then that Ambrose converted to the LDS Church, and eventually became a local leader.
Yet, disaster struck once more for Ambrose, when the Enclave began to seize power in Virginia and the Capitol Wasteland. The Enclave began a process to exterminate and cleanse various towns, and Winchester was no exception. It was burned to the ground, and most residents fled, or were killed. Ambrose, despite fighting against the Enclave, had his efforts in vain, with so many men, and superior equipment, he had to flee. Ambrose stuck around in the Library of Congress in the Capitol Wasteland for a few years, and took various holotapes and records, learning more of the past, and making sense of what caused such massive disparities between now, and the pre-war world.
Eventually, Ambrose found himself in Rivet City, helping Professor Abraham Washington learn more about the old world, until he was given an offer to help escort a caravan up north to New York. Looking for an adventure, Ambrose grabbed his rifle, and headed towards the Big Apple.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/21/2012
Posts:
200
Minecraft:
jackster301
Member Details
OOC:
Minecraft Username: jackster301
Age: 17
Definition of meta gaming: The use of OOC knowledge to affect IC gameplay.
Definition of power gaming: The excluding of lore and gameplay to get something accomplished or get power.
What is your past experience in RP, Fallout or otherwise?: I have played both Fallout 3 and Fallout: New Vegas. I particularly liked New Vegas and I practically finished every mission. RP wise, I played on one other RP server that was Post-Apocalyptic themed as well and I enjoyed it very much. The server shutdown for an unknown reason and I am now looking for a new RP server to join.
IC:
Name: Max Gorr
Age: 26
Appearance: Max Gorr appears to be your typical cowboy. He has a scraggly beard formed from the lack of thought towards his self-appearance. He wears a dirty and unkept button-up shirt with the sleeves rolled up and good-ole blue jeans to look not only fancy with the ladies, but to show that he isn't messin' around. He has a reliable .357 Magnum in a side holster with Rose engraved into it. And, if that was not quite enough, he wears a cowboy hat to top it off. Finally, the cowboy wears a serpent necklace; however, nobody knows why.
Personality: A rough-and-tough cowboys who doesn't give a damn about political inquiries or debates. Max is a drifter who works various jobs as a mercenary, a bounty hunter, an actual cowboy, a delivery boy, or anything else he can get. In the end, Max always spends his money on bullets for Rose and the bottom of a whiskey glass. Max isn't a sporadic individual and he can be reasoned with. Max knows a good deal when he sees one and, being a drifter, he is quick to jump on it. This being said, Max can be quick on the draw sometimes and he is always ready for a fight. In the end, Max wants what is best for himself and does not hold loyalty to any man.
Backstory: Max was citizen of Vault 46 in Ohio. From the start many know that he would be trouble. His mother had died during child birth and his father was a drunk. Max hated the Vault that he lived in: so many rules, so many limitations, no freedom. At the age of 16 he was able to sneak out of Vault 46 and run as far as he could. All Max had with him was a sack with some Vault rations and his cowboy hat that his father had given him. Max was never really fond of his father and, although his father was a drunk, he never abused Max; therefor, Max had some respect for his father and Max knew his hardships from losing his wife. Max did not forgive his father entirely for the neglect of him and so he did not feel regret for leaving the vault.
When Max finally looked around from his run-away from Vault 46, he realized that he had no idea where he was going. Max decided to wander East looking for somebody or something that could help him. Max finally stumbled upon a medium-sized shack on the side of the road. There was a sign on the top of the shack that read "Messy's Diner". Max went over the door and went inside. Sitting at the small bar was a man eating a hunk of meat which did not look familiar to Max. He walked over to the bar and asked the bartender where he was. The man said he was on the Ohio-Pennsylvania border. Max then asked if he could stay with at the bar and work. The man offered to let him work there for 3 caps a month and Max took the deal and worked there. During this time Max met the man's family. The bartender himself was named John and his wife was Betty. Together they had a daughter named Rose who Max became very fond of. Together they worked in the bar and they wandered the area around the bar exploring the wasteland around them. One day John told max to go out and hunt for a Mole Rat. John gave Max a .357 Magnum and sent Max on his way. Max went out, found a mole rat, and killed it. Max drug the rat to the shack, but as he was approaching the shack he was two bodies laying in front of the shack. Max dropped the rat and ran over the the shack. He identified the bodies as John and Bettie. Max ran inside and saw that a man was was in the back of the shack about to stab Rose. Max shouted "Stop!", but it was too late. The man stabbed Rose and then turned around to throw the knife at Max. Unfortunately for the man, Max was able to shoot him right between the eyes with his magnum before the man could even throw the knife. Max ran over to Rose and sobbed as he watched her die. Before she died, however, she gave him her serpent necklace. She told him that it was her grandmother's and that she wanted him to have it. She was also able to sputter out that the gem inside was actually a veil of poison. Just as she passed about she whispered, "I love you", and she was gone.
Max roamed over to New York, where he wanders the wastes with his pistol named Rose and a sad story kept in the back of his mind as he drinks his problems away.
Hello there diamondbeast, I'll be your whitelister tonight.
First starting off with the OOC, which I appear to have a few issues. It seems first off that you've posted two applications from the same account, is one of them an alternate account? And for the powergaming definition, the first half of it is incorrect.
Now onto the IC section of the application. The appearance section is in need of a lot of work. Heterochromia and the dark clothing seems very, very edgy and also there's little description of his actual body. Expand on that a bit.
Your personality is very short and it doesn't explain the character at all. Please go into a few sentences for the description of his personality.
Your backstory starts out solid, people struggling to survive and people screwing others over, however it doesn't make sense for why people would choose to take books over weapons or anything they could make money off of. Survival is hard here in the wasteland, there's few chances to take superfluous items.
The second paragraph is where things start to drop off. It makes sense for him to learn these things, gun maintenance and how to shoot, however becoming an elite marksman by age seventeen is very, very unlikely. I fire guns on my own and I've done it for years, I still have trouble from a distance. He'd need at least ten years of rigorous training to become a perfect marksman. The sword just makes it even worse. The fact that of all things these people held onto throughout the war and lasted until now is very unlikely and the name seems odd. Does it mean anything?
Seeing all these issues, you'll have to fix them in order to get onto the server. Until then, you unfortunately are...
I was questioning that at first due to in the Children of the Corn itself the kids were always surrounded by maze (corn). Ill touch it up to were it looks better. I also forgot Tunnel Snakes Rule! Sorry third app.... Memory faulted.
Whitelist application:
OOC:
Minecraft Username: minecraftkittys
Age: 16
Definition of meta gaming: Using information learnt OCCly and using in ICly to one’s advantage or even disadvantage.
Definition of power gaming: Forcing RP onto a person at quick speeds not allowing the person to retaliate to the opposing persons RP.
What is your past experience in RP, Fallout or otherwise?: Fallout Wasteland Legends, Fallout TBD, and Massivecraft.
IC:
Name: Lexington Montell (Nickname is Lex)
Age: 18
Appearance: Brown hair with red bandana covering mouth. Wears a white short sleeved shirt with brown pants. Brown eyes. Slightly tan.
Personality: Untrustworthy due to time in a cult whom he found out lied to him. Determined to surpass any goal in front of him to find his mother and those he considers friends. He is slightly anti-social due to side effects of his drug use and tries his best to keep that to himself.
Backstory:
Lexington Montell was born in Humboldt, Iowa to Sarah Larkland and Joseph Montell. His life with them wasn’t normal at all. Her mother was originally just an everyday wastelander until she came upon Joseph in a saloon just outside Des Moines. He invited her to journey into Humboldt with him to start something grand. When arriving her and Joseph was greeted by multiple people.
It soon came to be known by his mother that Joseph was a cultist. She was hesitant at first but grew to the fact he was. Not even a year later they were married and about to give birth to Lexington. From the time he could remember his dad was taking him to religious meetings. When he turned thirteen the cult made him go out and be a “missionary” for the gods. Unlike the missionaries we know he would be a missionary of death.
The church itself was built off of a prewar book called “Children of the Corn” (let’s pretend like it was written around this time…) in which the children in the book would kill outsiders or non-believers. His mom and father was killed when they turned eighteen to Lexington’s knowledge. Every person whom turned eighteen had to share the same fate. His mom however not a firm believer fled before she was killed. The goal of the “missionaries” was to kill outsiders in the name of the Holy One. This would lead to Lexington finding his mom who escaped being killed a few years earlier.
One night he and a few other preteens were tasked with murdering a family who built shack near their secret temple. When arriving he was shocked to see his mother waiting for. Armed with traditional tribal weapons they stood no chance against her Chinese Assault Rifle. With his friends mowed down and his shock so great, he was kidnapped by his mother.
After that event he lost all faith in his father’s religion due to the “Holy One” never punished his mother for her “sins”. They moved eastward going to DC in hopes of a new start. When arriving all the rumors they heard about safety was proved wrong. Any sort of civilization was almost destroyed. With their hopes crushed they began to follow the coastline to find a new home.
A few weeks after his seventeenth birthday he and his mother were in New Jersey when they were ambushed on the highway. His mother hid him in a nearby building (in a cabinet) and confronted the bandits. They took her away never to be seen again.
After two long years of depression and the over use of drugs he heard rumors from a local trader saying he saw somebody that looked like his mom in New York. (The merchant lied but he doesn’t know that) With hope revived he now heads to New York to find the fiends that kidnapped his mother and give them swift justice and maybe finally settle down with his family. By the time he will make it to New York he would be eighteen. Will his life be cut short or forever last? Only time will tell.
(The character is meant to be a simple character with not a huge backstory so that I can help the character grow into a new person. He is 18 so that should be easy. This is a edited version du to a request from staff to edit it. Side notes, Lexington is anti social to anyone he just meets due to the lies he heard from his cult. One befriended he is a decent ally. He is good in chemistry and he has mild fighting capabilities. Not to be used as much in combat and he will rarely volunteer to do so due to his believe that science will fix the wastes. His major flaw is his drug use.)
Tunnel Snakes Rule!
OOC:
Minecraft Username: travisw3
Age: 15
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions) .
Definition of power gaming: Denying somebody's actions and forcing another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: I have loads of RP experience. Fallout Vault, Fallout Wild Wasteland, Fallout Sins of our Fathers, and etc.
IC:
Name: Markus Brown
Age: 48
Appearance: http://i.imgur.com/C9x9W.png
Personality: He appears slightly unhinged from years of solitude though if you get to know Lee he is rather friendly-yet insane.
Backstory:
Lee Everett was born near Niagra Falls some time ago. Canada was sparsely populated after being brutally annexed by America. Now, after the war, it was somewhat desolate. Lee lived in one of few populated territories in Canada. He had a pleasant upbringing with some pleasant parents in an isolated town. Though he thought his childhood was terrible due to the lack of adventure and constant boredom. This caused him, age 18, to leave his home to find his purpose. For 12 years he drifted from place to place, scavenging and selling as he went along. Lee enjoyed his life like this, a simple existence yes but he was content (and he also became quite rich.)
Unfortunately this was not to last. One winter the snow was incredibly thick and the snowstorms were unbearable. He got lost in this snow and unknowingly traveled into northern wooded new york, where no one lived anymore, not even the natives. Lee was lost for 18 years. He survived by hunting the few animals that lived there and by living in the old mining camps that were scattered around the landscape when people grew so desperate for resources they would search anywhere. His mental instability grew everyday and he would talk to an animal skull called Larry in which he confided with. He grew older but his survival skills were exceptional. Yet he finally traveled south enough to somewhere inhabited: New York. Here, he found towns and communities and a place to settle down. But it was not a land without conflict too, in which he was to be a part of...
"Tunnel snakes rule!"
OOC:
Minecraft Username: travisw3
Age: 15
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions) .
Definition of power gaming: Denying somebody's actions and forcing another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: I have loads of RP experience. Fallout Vault, Fallout Wild Wasteland, Fallout Sins of our Fathers, and etc.
IC:
Name: Markus Brown
Age: 48
Appearance: http://i.imgur.com/C9x9W.png
Personality: He appears slightly unhinged from years of solitude though if you get to know Lee he is rather friendly-yet insane.
Backstory:
Lee Everett was born near Niagra Falls some time ago. Canada was sparsely populated after being brutally annexed by America. Now, after the war, it was somewhat desolate. Lee lived in one of few populated territories in Canada. He had a pleasant upbringing with some pleasant parents in an isolated town. Though he thought his childhood was terrible due to the lack of adventure and constant boredom. This caused him, age 18, to leave his home to find his purpose. For 12 years he drifted from place to place, scavenging and selling as he went along. Lee enjoyed his life like this, a simple existence yes but he was content (and he also became quite rich.)
Unfortunately this was not to last. One winter the snow was incredibly thick and the snowstorms were unbearable. He got lost in this snow and unknowingly traveled into northern wooded new york, where no one lived anymore, not even the natives. Lee was lost for 18 years. He survived by hunting the few animals that lived there and by living in the old mining camps that were scattered around the landscape when people grew so desperate for resources they would search anywhere. His mental instability grew everyday and he would talk to an animal skull called Larry in which he confided with. He grew older but his survival skills were exceptional. Yet he finally traveled south enough to somewhere inhabited: New York. Here, he found towns and communities and a place to settle down. But it was not a land without conflict too, in which he was to be a part of...
"Tunnel snakes rule!"
OOC:
Minecraft Username: diamonddylan
Age: 14
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions)
Definition of power gaming: Power gaming is when a player forces a move and/or a reaction out of/on another character or situation.
What is your past experience in RP, Fallout or otherwise?: Fallout Wild Wasteland, Fallout SoOF, Fallout Vault, and Fallout Wasteland Legend
IC:
Name: Brian
Age: 26
Appearance: Olive skin, green tattered shirt with ripped brown jeans. Shaggy brown hair that goes down to his cheeks. Brown eyes with a protruding nose.
Personality: Has a soft spot for those in trouble, which leads to him trying to help, stingy somewhat when it comes to giving away what he needs, willing to spare left over goods for the survival of others, and wouldn't attack unless ordered or attacked.
Backstory:
Brian grew up in the ravaged suburbs of Jersey City. His father taught him at a young age to scavenge from ruins, seeking useful or the best loot to either use or trade. He was taught to defend himself "incase" as his father said. Jury-rigged dummies taught him little until his father and him disturbed a spider's nest in the basement of an office building. They climbed out of ventilation ducts and broke through the water-logged ceiling tiles and holes where some had once been. This was extremely frightening to him since he was the early age of 15. He watched as his father sliced and hacked the mutant spiders limb from limb. The onslaught of the spiders did not stop, soon overrunning and forcing Brian and his father to retreat, but Brian tripped over a water pipe laying haphazardly on the floor. Luckily, his father grabbed him as Brian laid frozen in shock and quickly rushed him up the maintainence stairs and out the side door of the building.
Once home, his father realized he had been bitten. His mother did everything she could, but he grew sick as the days wore on. Brian had to take his father's place, taking his satchel and sword into the ruins. He had to look for food and some medical supplies in hope to cure his father of the venom coursing through his veins. He reached a large tower that had a dilapidated sign that read " W R L T A N CEN R !", which he assumed to be an important building due to it's enormous height. Going on assumptions, he figured it must have some sort of supplies within. As he entered one of the destroyed elevator shaft, he kept ascending, thinking he might be too late.
As he neared the top, he heard voices. He quietly sleuthed up to a corner, from which he heard voices around. He listened as the unnamed men talked of "selling the meat", leading him to believe they were cannibals of a sort. As he heard their conversation coming to an end as they were talking of when they would meet next, he decided this should be his time to leave. He turned around to a large man with a knife, poised to kill. The man said he was now his, and any resistance would result in his blood "being painted" on the wall. He dropped his satchel and sword and abided by the man’s order’s to follow him.
The man led him to the group of men, who Brian assumed weren’t too friendly. He later learned they were slavers, and he wouldn’t be going anywhere he wanted to. They took him away from Jersey City, away from his mother and father, not knowing if they were still alive or not. He assumed the worst of his father, and had no clue how his mother would get by. What would they think of his disappearance? Where had he gone to and not returned?
Over a couple years, the slavers and their “convoy”, consisting of a few pack Brahmin, many armed guards, and a train of shackled slaves, traveled north. Each slave wondered what their fate was to be. Brian learned they were heading north, towards a strange, ginormous city, to be sold as a slave. Thankfully, one day the slaver’s stopped at a raider hideout, and the raider’s happened to be high on Jet and Psycho at the time, leading to an all-out shooting frenzy. Both sides lost many numbers, but the slavers eventually killed the last drug-crazed raider, ending the skirmish. During the frenzy, Brian and the other slaves escaped at a slow pace, down a hill, still chained together. They needed to find some way to break the bonds and get to a “freedom” in this harsh, cruel new environment.
The slaves and Brian eventually broke their bonds when one unfortunate soul, stepped upon a landmine left behind during a defensive effort in New York City. Three slaves lost their lives, but they were free! Brian was unshackled and unconscious from the blast. When he awoke, no one was around except the scattered remains of the few. He had the freedom of moving both legs without dragging another. Here he walked for many miles that day. He eventually came upon the camp of a small merchant, who took him in. He worked for that man; Miles was his name, for several years. Miles Trading Caravan traded all throughout “New York” he called it and Brian benefited from this by learning the basics of trading. When he departed from his trading career, Brian left with what Miles called “a farewell gift” consisting of some new clothes, a sharp sword, and some food he may need for what lies ahead. Brian was thankful for these gifts and took them to heart. Miles was the only other person who could come close to his father.
"Tunnel snakes rule!"
Minecraft Username: Jethu (Previously: Jeth_Sooth , _Jeth_ )
Age: 18
Definition of meta gaming: Using OOC information (or OOC gained info) into RP. Eg; In ooc chat I get informed that my friend is being attacked, but Ic I don't know that. I still go to the exact location to save him. That's meta gaming.
Definition of power gaming: Forcing one’s actions upon another without allowing the recipient to react, regardless of the likelihood that they would succeed
What is your past experience in RP, Fallout or otherwise?: Couples of medieval Server (TCI, ETS, LOTC to name a few) but never really got into fallout RP.
IC:
Name: Jannis Eriksson
Age: 29
Appearance: (Like a real tunnel snake, because tunnel snake rules) In a really good shape, like most of the wastelanders. Brown eyes and brown hair from his mother. He wears black most of the time and carries a small knife of him. He's a normal man at 5'10. He has few scars here and there from previous fights but nothing too significant.
( http://img4.wikia.nocookie.net/__cb20141020031107/walkingdead/images/5/50/502_Gareth_Night.png ) If you feel like it.
Personality: Rather calm and cold. He's not the one to save the world, not the one to stop a rape from happening. He's the kind of guy that will save a skin if he can and won't be in danger. Groups are not his things, sheeps or wolves, that's how he sees the world. There are those that lead and those who follow. Sometimes he crosses path with people like him, those who wander. A survivor. He loves a good talk with fellow wanders, around a fire camp with a bowl of soup. He doesn't mind using drugs here and there, it keeps his head straight for sometimes. He loves women a lot, they're his weak point. Nothing like a good looking girl to put him into trouble.
Backstory:
Jannis was born in New York, son of a mother that was raped by bandits. He grew in violence, survival, fear. All that because his mother didn't want walls around them, so he could learn how to live outside walls, outside a group. By the age of 12, his mother finally decided it was time for him to go on his own. He knew how to kill, how to cook, how to scavenge and even knew a little bit in electronics. Enough for him to survive. And so, his mother left him alone with nothing but a hunting rifle, rations and a empty bag.
During the few next years, he dodged survirors and wanders. Scared they might try to kill him, he just watched them from a distance. Most of the time he was right, they were bandits, patrolling around, rapping and stealing what they could put their hands on. He didn't bother to follow them for long, just enough to loot what they had left and they he was off to another road. Sheeps, they were easy to spot. Those who would follow and those who would lead at any cost. Ambitious sheeps, scared sheeps, all waiting to become a wolf in the sheep herd.
At the age of 17, he decided to tag along a group. A young girl got his defense low and he finally decided to follow them. It didn't take long for Jannis to realise that the group was weak. They're last town was just attacked by a group of raiders and they were walking too slow to run away. He knew it was coming, he knew that these people would die but the girl still got him there. It finally arrived, the raiders attacked the group during the night. It was a death trap. They camped on a highway, with only two possible choices. Death by jumping off or death by the raiders. Jannis stayed with the girl, killed few raiders when they finally took over everyone. They all got linned up and the wolf of the raiders came out. A crazed man, affected by drugs obviously. He got everone on their knee and then spoke.
"Those who wish to survive must become my slaves or die in the pit."
Jannis looked at the girl, she was obviously scared, tears was flowing from her face, she knew what they would do with her.
"If you wish to live another day, stand up and walk beside me." The raider said.
Few people decided to join him, women and children. Most men couldn't believe that their wives and lovers left them for those raiders. Jannis knew that the women made the right choice, because even if they would've decided to pit, they would never get there. They would be abused way before that. And then the girl beside Jannis stood up, it shattered his heart into pieces, that she accepted this faith. She was weak, just another sheep. After awhile, five people were left with Jannis. He looked at the girl one last time, before getting knocked out by a raider.
He woke up in some kind of arena, obviously made by the raiders. He was beside the five others, all ligned up. The leader of the raiders was on a podium up in the stairs. A woman beside him, Jannis recognized her to be the wife of the man beside him. She was touching him, cuddling him like he was her new lover. Survival it was, he thought. The chief spoke.
"Now you will face death for our own amusement!" and the gates that was infront of them opened. It was a super mutant, obviously a prisonner too. Chains around his wrist and a face that said it all.
"You will kill that monster with nothing but your knives and you shall live. If you lose, the super mutant decides your faith. Fruul is a lovely prisonner, he sure loves to kill everything I send him!" he laughed, and the mutant charged.
The fight started but neither side decided to attack first. They were all waiting for someone to make a move. It felt like it lasted for hours before the raider lost his temper.
"You won't attack? I'll make you regret this!"
Another gate opened and a death claw, smaller than those Jannis saw was standing there. Arms chained, rather skinny from the lack of food they've been giving it. It charged straight away, It ripped off the first man with it's jaw. Jannis never saw so much blood in his life, but he looked at the mutant that charged the deathclaw, almost as if he was waiting for it.
The other three men decided to attack Jannis, as if that would help them survive. Jannis quickly killed one that wasn't experienced but the other two fought like trained men. In the middle of the fight, the deathclaw was thrown over them, with great force. Even if that deathclaw was smaller, Jannis couldn't dodge it, but so did the other 3 that were fighting him. The deathclaw quickly got up and ripped of two of the men. Meanwhile Jannis crawled back, scared but not enough to lose his mind. The Death claw didn't had the chains anymore, the mutant probably ripped them off during their fight. He looked around, just to see the mutant bleeding but still standing. There was no escape the raiders were all enjoying the show from their high point of view, it was just few feets up, Jannis could've got up there easily but he would be killed by the raiders. By the time he had that reflection the Death Claw was done with the two men and was jumping on the last that was screaming and running to the wall in hopes to climb it.
He got hammered with a baseball bat when he tried to climb and the DeathClaw came to finish him off. The mutant ran past Jannis and charged the Deathclaw, pushing it up the audience. They panicked when they saw the deathclaw up with them, screams of terror were heard everywhere. People ran off, even the raiders. The mutant walked to the exit gate and teared it appart, it was just made of wood. The guards had all left, scared or chased off by the Death Claw. Jannis didn't wait for the Mutant named Fruul to destroy the gate, he was already behind the mutant until they left the camp. When they were out, they didn't say a word to each other, they just left on their own way.
After leaving those raiders, he quickly started to scavenge once again, to regain what he lost. At least he would find scrap to sell for few caps. Trading with some merchants here and there to get food. He tags along them to survive, maybe Jannis hates being in a group but there's nothing like a lot of people to scare of the solo bandits around and even the big gangs with luck. So he followed this trader until he was back in New York once again. As he enters the city he questions his way to survive. Maybe he should join those sheeps, to survive without such struggle anymore.
I made this backstory rather short, due to the fact I'd like to devlopp my character in-game.
You skipped over my application in the last whitelist swoop, so I'm just quoting it here so it isn't lost in the last page zone.
OOC:[/b]
Minecraft Username:[/b] Decimus405
Age:[/b] 17 nearly 18
Definition of meta gaming:[/b] Meta-gaming is using something you know out of character in-char to gain an advantage or knowledge when your character wouldn't have known it.
Definition of power gaming:[/b] Power-gaming is doing something that would be normally impossible physically and/or mentally such as jumping off a 50 foot ledge and landing with just a broken leg or foot.
What is your past experience in RP, Fallout or otherwise?:[/b] I have consistently tried to search for a good fallout server to roleplay on however time after time, server after server, they all fail due to either money or lack of interesting features. I've roleplayed on many fallout servers from scribe to old man to a young man looking to make a living to a bandit.
IC:[/b]
Name: [/b]Xhalth Zaos
Age:[/b] 21
Appearance:[/b] He is a gruff looking man with a red and black robe. His hair is black with streaks of grey despite being so young and he has brown eyes. He is 6'2" weighing 170 pounds with a lean body build. His facial features are actually quite young despite the grey streaks in his hair. His robe came from wandering the wastelands and he has kept it since as it has provided excellent protection against the weathers.
Personality: [/b]Xhalth rarely has a smile on his face. It is not because he is cruel or isn't sympathetic, but it is due to his belief that false happiness or hope shouldn't be given to make others happy. Perhaps due to his times wandering this has come but no matter he is still a kind man who takes care of people when he can while fighting those who try to do harm. He always tries to find weapons to deal with threats but one of his interests is books or knowledge because to him that is what can make the world better, or worse.
Backstory:
[/b]Xhalth was born in Modoc, CA. It was one of the quieter towns in the lands that were filled with chaos with good farming and a water supply going on for it. Xhalth was born in a hunter's family who went out daily to hunt beasts both for food and to keep the village safe. When he was old enough he started to tag along with his father, learning how to hunt the beasts quietly and swiftly. On his off time he would return to the village to help with clothing, cutting the meet, cooking it, and so on with the very special occasion of meeting the elder woman of the town who taught him the very basics of reading. It was a life he was content with day in and out as he always felt he was playing a big part in keeping the town well.
In his teen years problems started to occur however. The village's well was drying up and there were more reported sights of bandits on the outskirts of the town. The people were starting to become scared so Xhalth's father and Xhalth himself went out to the outskirts of town. Xhalth knew what his father was going to do and was following in sheer awe but also fear. Fear for his father, his safety, and for the town. And his worst fears came true as bullets whizzed out of the wastelands striking his father dead. Fear took over and Xhalth ran for his life yelling for help as tears streamed down his face. When he reached town all that came out was the babbling and tears of someone in shock. The situation continued to grow worse as bullets started flying into the town and chaos erupted. The old woman who had taught him grabbed him by the arm and dragged Xhalth to her home where she gave him several cloths, food, water, and a small machete before telling him to run. Now obviously this was a shock to Xhalth as he had always known the village to be strong with people to defend it so all he could think of the situation was that things were worse than they appeared. Perhaps many of the men defending the village had already died and the women were simply keeping it hushed up? Nevertheless he ran into the forsaken wasteland leaving the screams and cries of villagers behind.
For years Xhalth struggled to survive with begging, hiding, and running for his life. His machete rarely did good against pistols or rifles so he was always being chased. During the summer days of one year though he came across an abandoned, tattered wagon off the side of the road. He was weak after going for yet another few days without food and water. Crawling underneath it to check out its goods he found, to his awe, water, cans of food, and a 9mm pistol with a clip! Emotions swelled as he was able to eat again and had a way of defending himself before he crawled back out. A shiny glint caught his eye just as he was about to leave and in curiosity he looked to see a poster of the Big Apple, or New York. Its description held his attention and with new ambition surging within to be rid of starvation, being poor, and his other problems he set out to New York! He was going to make a change.
Tunnel Snakes Rule!
If you're talking basic minecraft, such a prospect is unsurprising. The map was made with the resource pack in mind to look quality, not to simply toss at general MC and assume all's pretty. If you speak of the map proper, that's your personal perspective.
Sorry for the wait, let's review this app.
Seems you fixed what Josh said, you are...
You seem to have fixed what Josh stated,
you are...
Lets review this app...
Overall things are in order.
You are...
OOC:
Minecraft Username: diamondbeast200
Age: 14
Definition of meta gaming: Meta gaming is the use of information which the player has found out about while not in character (OOC) and are using it while in character. (this includes motives and actions)
Definition of power gaming: Power gaming is when a player forces a move and/or a reaction out of/on another character or situation.
What is your past experience in RP, Fallout or otherwise?:
IC:
Name: Carter Hoss
Age: 20
Appearance: White Caucasian, not too rough looking, leather protection, dirty, blue eyes, brown hair (messy).
Personality: Nice, cautious, sharp, kind, neutral karma
Backstory:
Carter was born to a small family living in Rivet City. He had one older brother. His mother ran a small, salvage shop and his father was a repairman. When Carter was 10 his father began to teach his brother and him how to work at what he did. Carter found it all boring but went along with it just to please his father. When Carter was twelve he was standing outside his house, trying to sell a badly damaged 10mm pistol when an old man approached him. The old man asked him did he even know how to use a gun. Carter shook his head. The Old man said "In a world like this, you need to know" and walked away. After stealing some 10mm bullets from his mother's salvage shop he went off to try shoot the pistol. He had set up a number of tin cans and was getting ready to fire at his first can when the same old man knocked the gun from his hand. The Old man said "That piece of scrap would sooner blow up in your hand then actually fire. If you're going to start doing this, I should teach you". Carter eagerly agreed.
Carter's next few years spent juggling lessons from his father and lessons from the Old Man. Losing interest in repairment, Carter told his father he wanted to be a mercenary. Carter's father practically disowned him, rarely speaking to Carter. The only reason Carter was allowed to stay in the house was because his mother didn't care what Carter wanted to be and still loved him. The Old man had given Carter a hunting rifle for his seventeenth birthday and Carter treated it like his own child, cleaning it almost everyday.
His mother was running low on salvage because Carter's father was too old to go out and scavenge. So she asked Carter and his brother, Neil, to go out and do some scavenging. After picking up and good bit of scrap metal and one or two badly damaged pistols, the two brothers started home. They encountered a roaming band of raiders. After a brief shootout with the Raiders, Carter and his brother took refuge in an old General store. After being locked in their for about an hour, Neil took a look out the door. Carter heard a gunshot and Neil fell back into the store, gripping his shoulder. Carter sprinted over and dragged his brother back. Carter cleared some of the rubble on the store stairs so he could get up to the top floor. He opened one of the windows and began taking potshots at the Raiders. On his first shot he took a raider by suprise and the rounds smashed into the Raider's head, killing him. His second kill came when a clumsy raider poked her head too far up from behind a makeshift barrier. Carter fired and the bullet hit the raider in the eye, killing her. The Raiders didn't want to risk their lives fighting for two teenager's salvage and left. Carter dragged his wounded brother home.
After seeing that Carter was actually good at something, his Father began talking to him again. But Carter had already drifted too far away from his father and avoided conversation with him. When he was twenty he took his hunting rifle, a 10mm pistol and some food and left Rivet City and made way north to the Big Apple. After taking a few contracts he realised living by the Gun was the life for him. He only ever took contracts that he thought would make a good difference in somebody's life. For example: A contract to kill a Leader of a Raider band. He rarely took Contracts that involved killing innocent and only when he was desperately running low on caps. So now he roams the wastes, a gun for hire, hoping to find something more meaningful then shooting the odd bad guy....
"Tunnel snakes rule!"
Whitelist application:
OOC:
Minecraft Username: Cre8or38
Age: 27
Definition of meta gaming:Using OOC information IC.
Definition of power gaming:Forcing actions on another,
I believe. Another commonly accepted form of this, is playing for power, and not to RP.
What is your past experience in RP, Fallout or otherwise?:I have relished each fallout game. I have plenty of MCHRP experience.
I have polished my grammatical skills, and expanded my already expansive vacabulary.
IC:
Name: George Fuller
Age: 26
Appearance: George is a self-proclaimed king of decency, in the wastes. He prides himself on his appearence, wearing cleaned and mended vault suits, whenever possible. The suits give him a comforting feel of order and stability.He makes a point of having a spare suit with himself at all times. His hair is usually slicked back, wolfenstein style,
using boiled mutfruit rind wax. He usually wears a pair of sunglasses, not to look stylish, but to protect his yes from the
unforgiving suns rays. A satchel hangs from his shoulder, and many various removable pockets have been clipped to his
jumpsuit belt. The satchel is his go to for storage, holding plenty of holotapes, and odd nicknacks. His
belt holds a small magazine of bullets, sa well as a measly nine millimeter handgun. On his feet, are two standard
vault boots, made of rubber and leather.
Personality: As has been stated, he prides himself on his decency. He works hard to bring out a sence of pride
and courage in those he meets. He donates when he can, to those towns his vists. Sometimes he even works for
little to no money. He shares what he learns, and loves to learn himself. He eats politely, and savoringly, enjoyin his meals.
Even in the toughest situations, he remains unnaturally calm.
This can also tentatively affect him, though. His open heart can allow for bad influences to worm their way
in like a maggot in old meat.
Backstory: George Fuller was born in a vault. Though, this was a different situation. His family was part of a nomadic
caravan. Due to the extreme sandstorm, they had been forced to retreat into an
empty old vault. They currently were on the outskirts of the Mojave, although they had plans to move all the way
across the country, to a place called 'York'. Traditionally, this would not have been allowed, as the caravan leaders were weary of the unknown interiors of vaults. They made their bedding's, and food near the main Terence. Georges mother, as were the rest,
were told to begin to prepare dinner. The vaults walls were dripping with old water, and pockmarked by
flickering florescent lights. It might have only been twenty years since this vault had been abandoned.
The young men and fathers, accompanied by a caravan leader, decided to make a small expedition
down into the lower levels to find anything worth selling. A few groups of three or four returned as the hours went by,
carrying, terminals, servers, tools, equipment, and other such merchandise that could fetch a profit. One man returned
reverently holding a few boxes. Inside were holotapes. Hundreds of holotapes. Thousands upon thousands of hours of
recorded lessons, as well as entire textbook series. Medicine. Science. Math. Literature.
The knowledge was insurmountable. The caravan leaders as well as some of the older group members quickly took
the boxes, giddily sort through them. They were the ones who truly understood the value of such information.
It was around twelve that things went wrong. Georges mother, still weary from a childbirth, /and/ preparing dinner,
sensed it first. It might have been maternal instinct- No one knows. Something was moving out beyond the pressure door.
A twitch. A swish of the shadows. Something. The groups had not returned. His mother suggested that the door be closed as a precaution. Another unsettled member complied, and went to press the button.
A hand shot out of the darkness, yanking on his wrist. It yanked him into the inky blackness of the hallway, all the
way up to his shoulder. When he stumbled back into the room, a rotting ghoul was right along with him.
The chaos began. Some went to grab their weapons. Others ran to help the man who had been attacked. The caravan leaders forgot about the apparently worthless merchandise, and grabbed the tapes. Georges poor mother fled as well. As she ran up the stairs with her only child, the sound of gunfire promptly began to echo throughout the stairwell. More moaning came from the growing crowd of ghouls.
Georges mother burst into the moonlight, surrounded by only one third of her original caravan party. Not including, her
husband. Surprisingly, almost no words were spoken besides quiet sobbing, and the ashen faces of the shell-shocked.
The caravan mounted up, and moved on, as if nothing had happened.
It was about ten years later, that George begin to first discover the significance of the supposedly cursed holotapes.
The Leaders, and elders, believing the tapes to be cursed garbage, a reminder of all of those deaths, simply gave them away.
Georges mother may have been a simple caravaneer, but she was no fool. She took in every tape that they gave away,
seeing the value that they had wasted. She wasted no time in leaving the business, careful not to let on the fact that she
had the tapes His mother moved west. She began a school near a well-established village, and George was finally given a place to call home.
The tapes were transcribed onto more holotapes by the village officials, ensuring their preservation. The village prospered into a town. Skilled labor was abundant. New options were available for the town. Robotic sentries. Banks. Currency. Communications.
Workshops were made, producing pip-boy models, weapons, and delicious foods.
The towns children were sent to schooling. They learned everything that you or I might have learned. Math. Science- You name it.
The point is- That these were the golden years in his life.
George was given a higher education when he turned sixteen. He selected Nuclear, as well as computer, engineering. This took control of the next 11 years of his life. Eventually he was given his own Pip-boy-3000. The latest in data storage, and processing. Installed on it, was the entire data-bank that was recovered from the vault. Everything. The information within is comparable to the library of congress. As he worked through his education, he began to modify this piece of equipment. He added more storage and processing circuits. It began to take more of a powerfist look, instead of a pip-boy. With the assistance of his professors, he painstakingly worked to create an advanced data-manager AI, named Oh-five. Oh-five was installed on his pip-boy, and given full administrator access. Oh five was tasked with the ardous task of maintaining the information held within the pip-boy, and making sure that it is used responsibly. Oh-five has the quirky, and excitable personality of a child, and is extremely talkative. It enjoys spreading what it knows, as well as bragging. The pip-boy is locked with a ten digit access code that Oh-five does in fact have access to, and knows.
((Now, to be fair, do you all remember in fallout three, where the protagonist downloaded the library onto his pip-boy?
Yeah. He basically has the entire vault library on his pip-boy that is managed by Oh-five. I'm not sure that this will fly so high with the admins. Hey, I'd love to find a way to make this work.))
After much debate with his now old mother, he made his own decision to set off east, in an effort to use his skills to help developing societies. He packed a small bag of provisions, and set off into the unknown.
YEAH MATE, I READ YOUR RULES. Tunnel snakes drool.
Whitelist application:[/b]
OOC:[/b]
Minecraft Username: JMickeyD[/b]
Age: 17[/b]
Definition of meta gaming: using info gained OOC while IC.[/b]
Definition of power gaming: forcing your actions onto another player ( "knocks you unconscious" would be but not "punches")[/b]
What is your past experience in RP, Fallout or otherwise?: played many fallout rp servers, its actually what got me into fallout itself. also played 3 and NV.[/b]
IC:[/b]
Name: Roman Eagle[/b]
Age: 19[/b]
Appearance: Red hair, green eyes, 5'7", Caucasian, currently wearing a blue vault 11 jumpsuit.[/b]
Personality: Roman is a bit angry at times, although he has started to mature a bit. He isn't as charming as his older brother, but he overcompensates by being more of a soldier/hunter than his brother was.[/b]
Backstory: Roman was born to an NCR father and a civilian mother in California. He was the second child in the family, his older brother being Leo. When Roman was 13 his brother Leo left home and went to explore the wasteland. Roman had always looked up to Leo and tried to be just like him. At 15, Roman left home to go find Leo, and after exchanging messages with his brother, he found out that he was in New Chicago. Unfortunately, when Roman arrived, he had found out his brother had been killed by a then unknown murderer. In an effort to find the killer, Roman joined the Chicago PD, and worked tirelessly to uncover clues about his brother's killer. He finally tracked down the killer, but as an officer of the law he ended up watching him be removed from the city, rather than getting the revenge he wanted. After that, Roman sent letters back home to let his parents know about his brother's death. Roman held a funeral in Chicago for Leo, and he was glad to see a number of people show up. Immediately after, Roman resigned from his position, grab his things, said goodbye, and left the god forsaken town. It was then he traveled to New York. It was the only place he'd find his cousin, Mack. Mack was never a family man, and that's why Roman wanted to see him. After seeing how cold the world could be from the events in New Chicago, Roman was a harsher man, and his added years since his brother's death caused maturity. He wanted to find cousin Mack to get a job to earn some caps, but New York was a big place and the only clue he had that Mack was there was that everyone knew caps were there. and where there were caps, there was also Mack.[/b]
Tunnel Snakes Rule![/b]
Hello there Diamond! I'll be your whitelister here tonight.
Your OOC area seems to be pretty solid, good work there.
Now onto the IC...it looked great until I saw two things. Mutant spiders and swords. Swords, bar the Chinese Officer Swords, are not in Fallout at all. A knife would be a far better alternative, or a machete. Now for the spiders. Those aren't actual creatures in Fallout, so I'm gonna have to ask you to change it to some other kind of creature. Also, perhaps you could have him keep the shackles on his wrists from being a slave? Just an idea there...but unfortunately, gonna have to let you know that you're for now...
Apologies for getting skipped over last time, I'll handle you this fine evening.
All I can really say is...good job on that app. I was uneasy about allowing a Nightkin at first, since there's already one Western Super Mutant on the server, but you proved me wrong by putting in that much work on the character. You most certainly area...
Hello there Decimus, I'll be your whitelister this afternoon.
Alright, let's start off with the OOC section. Your powergaming definition is incorrect, I suggest looking at other apps to see what they put for it.
Now...the biggest problem that I'm seeing with the app is the IC section. The name alone is unfortunately grounds for denial. Where in the world did such a name come from? It's not from any known language and most names should be American to be honest, seeing how 90% of all people are of American descent. Or at least, those who survived the nukes.
The next problem I have is with the appearance. Why does he have these random grey streaks? Why does he have those robes? They sound just like Outcast scribe robes to me.
Now to the backstory. There isn't a whole lot of problems until nearing the end and the location you're starting off from. Heading across the entire nation with just a machete is nigh impossible, you should start off from a place much closer to New York City, or at least on that half of the nation. As for the very last part, he just randomly found food and water, a weapon, and a poster? It's very unlikely. Also, you aren't allowed to bring weapons into the server, but there's plenty of loot to find.
With all those combined, I'm going to ask you to fix those things. Until then, you are...
OOC:
Minecraft Username: Falcon980
Age: 24
Definition of meta gaming: Utilizing information obtained outside of RP within RP (e.g Knowing other character's names through name in Minecraft Chat, using OOC chat to meet up with characters ICly)
Definition of power gaming: Doing something that a character logically cannot do, and forcing actions upon characters, without giving them a chance to react.
What is your past experience in RP, Fallout or otherwise?: Failcrap: NV, Fallout Wild Wasteland, Fallout Echoes of Mankind Fallout Reclamation
IC:
Name: Ambrose E. Johnston
Age: 43
Appearance: Ambrose is a man who has green eyes, brown hair with traces of aging, a beard and mustache that is barely maintained, and has rough, hard skin that depicts his harsh experiences within the wasteland.
Personality: Ambrose has a personality that is heavily outgoing, yet intolerant, seemingly warm, when first meeting him, yet in reality cold, when truly understanding him.
Backstory:
Ambrose E. Johnston was born with a silver spoon, born with conditions that most in the wasteland can never afford, conditions that are as close to pre-war conditions as humanly possible in the wasteland. His father was the owner of a restored firearms factory, and his mother was the daughter of a wealthy aristocrat. Due to his affluent upbringing, Johnston was literate, and was taught many conventions of the aristocracy. He was bound to inherit the firearms factory, to live a life of an aristocrat, a lord, yet when he was 17, when he finished his education, something that is rarely seen following the war, crisis struck. The Midwestern Brotherhood of Steel launched an incursion into what was once Tennessee, and in their way was the firearms company that now had twelve plants. When the Brotherhood demanded the factory, his father denied, and offered to sell them firearms. To the Brotherhood, this defiance cannot be entertained, and they laid siege upon the manufacturing facility. The facility, once surviving a the scorching of nuclear war was now embattled by men in power armor. The factory fought as hard as they could, but the overwhelming power of the Brotherhood resulted in the plant being taken. In a last-ditch move, Johnston's father destroyed the plant, and was summarily shot by the Brotherhood, along with his wife. Ambrose, however, survived. Knowing that he cannot fight the Brotherhood, he headed east with a .45-70 repeater, a .44 Magnum revolver, a hat, and a long gray coat. Of course, as one who hasn't been hardened by the wasteland, he met a near-death experience, where a raider party decided to attack him. Although he was able to slay numerous raiders, they surrounded him, and shot him in the legs, leaving him for dead.
Thinking that he would die, Ambrose lay there, staring into the sky, waiting for his demise. Yet, when the odds were against him, a caravan of Mormons, heading east to spread their religion found him, took him, and nursed him back into health. Ambrose was grateful, and followed them, acquiring skills of a wastelander, and learning how to stick up for himself. As they headed east, they found the town of Winchester, in West Virginia, and there, the mormons built a church, and began to evangelize. It was then that Ambrose converted to the LDS Church, and eventually became a local leader.
Yet, disaster struck once more for Ambrose, when the Enclave began to seize power in Virginia and the Capitol Wasteland. The Enclave began a process to exterminate and cleanse various towns, and Winchester was no exception. It was burned to the ground, and most residents fled, or were killed. Ambrose, despite fighting against the Enclave, had his efforts in vain, with so many men, and superior equipment, he had to flee. Ambrose stuck around in the Library of Congress in the Capitol Wasteland for a few years, and took various holotapes and records, learning more of the past, and making sense of what caused such massive disparities between now, and the pre-war world.
Eventually, Ambrose found himself in Rivet City, helping Professor Abraham Washington learn more about the old world, until he was given an offer to help escort a caravan up north to New York. Looking for an adventure, Ambrose grabbed his rifle, and headed towards the Big Apple.
Tunnel Snakes Rule!
OOC:
Minecraft Username: jackster301
Age: 17
Definition of meta gaming: The use of OOC knowledge to affect IC gameplay.
Definition of power gaming: The excluding of lore and gameplay to get something accomplished or get power.
What is your past experience in RP, Fallout or otherwise?: I have played both Fallout 3 and Fallout: New Vegas. I particularly liked New Vegas and I practically finished every mission. RP wise, I played on one other RP server that was Post-Apocalyptic themed as well and I enjoyed it very much. The server shutdown for an unknown reason and I am now looking for a new RP server to join.
IC:
Name: Max Gorr
Age: 26
Appearance: Max Gorr appears to be your typical cowboy. He has a scraggly beard formed from the lack of thought towards his self-appearance. He wears a dirty and unkept button-up shirt with the sleeves rolled up and good-ole blue jeans to look not only fancy with the ladies, but to show that he isn't messin' around. He has a reliable .357 Magnum in a side holster with Rose engraved into it. And, if that was not quite enough, he wears a cowboy hat to top it off. Finally, the cowboy wears a serpent necklace; however, nobody knows why.
Personality: A rough-and-tough cowboys who doesn't give a damn about political inquiries or debates. Max is a drifter who works various jobs as a mercenary, a bounty hunter, an actual cowboy, a delivery boy, or anything else he can get. In the end, Max always spends his money on bullets for Rose and the bottom of a whiskey glass. Max isn't a sporadic individual and he can be reasoned with. Max knows a good deal when he sees one and, being a drifter, he is quick to jump on it. This being said, Max can be quick on the draw sometimes and he is always ready for a fight. In the end, Max wants what is best for himself and does not hold loyalty to any man.
Backstory: Max was citizen of Vault 46 in Ohio. From the start many know that he would be trouble. His mother had died during child birth and his father was a drunk. Max hated the Vault that he lived in: so many rules, so many limitations, no freedom. At the age of 16 he was able to sneak out of Vault 46 and run as far as he could. All Max had with him was a sack with some Vault rations and his cowboy hat that his father had given him. Max was never really fond of his father and, although his father was a drunk, he never abused Max; therefor, Max had some respect for his father and Max knew his hardships from losing his wife. Max did not forgive his father entirely for the neglect of him and so he did not feel regret for leaving the vault.
When Max finally looked around from his run-away from Vault 46, he realized that he had no idea where he was going. Max decided to wander East looking for somebody or something that could help him. Max finally stumbled upon a medium-sized shack on the side of the road. There was a sign on the top of the shack that read "Messy's Diner". Max went over the door and went inside. Sitting at the small bar was a man eating a hunk of meat which did not look familiar to Max. He walked over to the bar and asked the bartender where he was. The man said he was on the Ohio-Pennsylvania border. Max then asked if he could stay with at the bar and work. The man offered to let him work there for 3 caps a month and Max took the deal and worked there. During this time Max met the man's family. The bartender himself was named John and his wife was Betty. Together they had a daughter named Rose who Max became very fond of. Together they worked in the bar and they wandered the area around the bar exploring the wasteland around them. One day John told max to go out and hunt for a Mole Rat. John gave Max a .357 Magnum and sent Max on his way. Max went out, found a mole rat, and killed it. Max drug the rat to the shack, but as he was approaching the shack he was two bodies laying in front of the shack. Max dropped the rat and ran over the the shack. He identified the bodies as John and Bettie. Max ran inside and saw that a man was was in the back of the shack about to stab Rose. Max shouted "Stop!", but it was too late. The man stabbed Rose and then turned around to throw the knife at Max. Unfortunately for the man, Max was able to shoot him right between the eyes with his magnum before the man could even throw the knife. Max ran over to Rose and sobbed as he watched her die. Before she died, however, she gave him her serpent necklace. She told him that it was her grandmother's and that she wanted him to have it. She was also able to sputter out that the gem inside was actually a veil of poison. Just as she passed about she whispered, "I love you", and she was gone.
Max roamed over to New York, where he wanders the wastes with his pistol named Rose and a sad story kept in the back of his mind as he drinks his problems away.
“Tunnel Snakes Rule!”
Sanguine himself told me to take a gander at your app, so I'm impressed. Everything here checks out, so you're...