-Do you have any prior roleplay-related experience, if so could you give an example? I have a lot of experience in WoW RP stuff, but otherwise I'm rather new to the whole RP business, especially in Minecraft.
-Define Power-gaming in your own words: Power-gaming is when your character does something beyond their boundaries, for example, a baker taking on a battle-tested knight and winning by something other than freak accident. Another thing power-gaming can be is forcing a character to accept actions.
-Define Meta-gaming in your own words: Meta-gaming is taking knowledge your character hasn't earned, and giving it to them. For example, giving that baker knowledge in HEMA.
-Define Role-Playing in your own words: Role-playing is a sort of acting, you're playing out a character consistently to fit within the setting around them.
----IC Info----
-Character name: Allisae Lunette
-Character race: High Elf
-Character gender: Female
-Character age: 87
-Character Occupation: Former cavalier, currently none
-Character description: Allisae is a 7'1" High Elven woman who is, for a lack of a better term, broken. Blank sky-blue eyes stare off in the distance, eyes that become wild and fearful at the sight of any pact race; be it Orc, goblin, troll. Atop her head rests a luxurious mane of silver hair, thick and naturally wavy, tumbles down her chest and back, stopping at about her shoulder blades. Long, pointed ears decorate each side of her head, though the right one abruptly stops about halfway the length the other does, brutally cut off.
The Elven woman normally wears long, flowing robes and dresses to cover her form. These clothes often take the same colour as the Elf does herself, long robes and dresses of blue, made from soft, comforting linens. Underneath these robes tells a whole story, only hinted at by her dead eyes and ruined ear. Crisscrossing her chest, back, and thighs, there are many, many fine lines, scars that have long faded to white; marks of a cruel, torturous whip, cracking against her skin thousands of times. Accompanying these fine lines are large, ugly blotches, the telltale sign of long-faded, but not forgotten burn wounds. Finally, on her calves, and the lower part of her thighs, many crudely-carved drawings reside. Faded white markings depicting crude stick figure drawings, the themes switching, but often targeting the taller stick figure with long ears. Sexual acts, violence, explosions, dismemberment, disembowelment, many crude desires permanently etched onto her skin.
Besides all of that, the woman's body is toned. Even after years of not having held a weapon, her body remained covered in the muscles she earned in training, on the battlefield, thanks to her High Elven genetics making it difficult to lose what good was gained.
-Character personality and traits: Allisae is a fearful creature, and who could blame her? Due to her experiences, the very sight of a pact race, be it Orc, Goblin, or Troll, will turn her craven, running from those that, in her eyes, would harm and torture her again. Being trapped in a room with any of these races would reduce her to a crying, babbling mess, begging for her life, begging for Kinos to save her, as she had all those years ago.
Other than the fear, Allisae is a creature of love. A smile graces her lips for all of Kinos' children, even the bastards and the half-breeds (though she certainly does know their place in the world). Despite this, she is generally loathing of physical contact, and will shy away from even handshakes. She also shies away from alcohol, as it always seems to force her to recall things she'd rather stay hidden away.
Even with all of this fear, there is a desperate hope, a pride clawing its way back into her life, determination taking hold of her once more. She will escape this broken state. She will return to the field. She /will/ make her house proud.
-Character biography: Allisae was but one High-Elf among a small handful, thirty at most; atop her horse she sat, at the crest of the hill, with many of her brothers and sisters around her. Each rode their own warsteed, and they all wielded spears; beautiful, deadly things, that reflected the glittering lights of the flames that consumed the trees around them. This was to be a push in the war to drive the Pact out, or at least seriously wound their efforts in taking more of the land. The captain shouted his orders, their mission clear enough; a pact camp that should be completely unaware of their coming was to be hit hard and fast by the unit of light cavalry, a mage among them to burn the tents as their hit-and-run was completed. Losses were to be minimal.
During this briefing, Allisae took her time to reflect upon the life that was before, and how she'd come to be here. Growing up, she was happy. She was the only daughter of House Lunette; a house in name alone, but still, a name the members were proud of. She had a good education, the comfort of a warm fireplace and a fine bed, and a loving mother who seemed to always have time to tuck her in at night. Her father served as a soldier of the Lyral house, a captain of a fine unit, and thus their family served that name, while her mother was a fair maiden, a simple tailor. When she was young, her father would regale her with tales of his acts of derring-do; thwarting plots of the dastardly, bringing down criminals, driving off bandits attacking caravans, and as the war approached, Pact outriders and scouts. She knew that she wanted to be what he was; a military hero, respected for his strength and courage on the battlefield.
When she came of age, she enlisted. Her studies had mostly been dropped, but her parents were supportive, even if the work was gruelling. Still, ever did she press on, through blood and sweat and tears, until she stood proudly with her graduating class, giving her drill instructor one last salute as she proudly donned her armour and weapon. The next years were spent as a cavalier, chasing off outriders of her own, showing the Pact races that Silvrenmir was not to be a target. That could only go so well...
"Ready? Charge!" Came the impassioned song of the captian, his speech finished, tugging Allisae out of her reverie. She snapped the reins, sending her charger barrelling over the hill. They rode for about ten minutes, the pact camp now in their sight. Something seemed wrong, however. The camp just didn't seem lively enough, especially since they were to be caught unawares...
The answer came quickly as the first two lines slammed into a crude phalanx that had been erected, seemingly out of nowhere. Her line, the rear, barely had time to tug their horses to a stop; some didn't even have that. Arrows came flying in, peppering the remaining few that had not been knocked off their horses. She cried out in pain as one dug into her right bicep, and somewhere in the distance, she heard the command. "Fall back! It's a trap!"
She tugged her reigns as the fledgling few remaining in her squad dispanded, dispersing into the wilderness. Her sky-blue eyes looked back, breathing a small sigh of relief as there were only a few on foot persuing her. Even at a trot, her steed could easily outpace them. Demostos would not grant her such a lucky day, however.
In the distance, though not a great one away, she heard a horrible tearing noise. Her eyes darted for the source and saw one of the towering trees, crashing down -- and if she were to stay riding as she was, it would crush her with its descent. She tugged once more on the reins of the horse, pulling it to a stop, just in time to have the flaming tree crash into the ground before her. The mighty crash could be heard for a mile, and was certainly heard from the few feet away she was, by her horse specifically. She felt the creature rear up and buck her off. "No, no!" She said, clambering to her feet and trying to sooth the creature, but to no avail. The animal bolted, leaving her without mount and at the mercy of this new, massive wall the tree provided.
She whipped around and saw the pact party gaining, and fast. She would not be able to go around the tree to escape them, they would catch her. Nor could she climb over the tree, not with her injured arm. She did the only thing she thought she could do; she picked up her spear, and got into a battle stance. She knew not what she could do against the band, which she counted now as two orcs and three goblins, but she knew she must try.
The Orcs came upon her, grinning lecherous grins that made her gulp nervously, barking crude taunts in their horrid language. When they realized she couldn't understand her, one of the Goblins came forth, speaking in a crude form of the common tongue. "Come elfy, we can make you feel reeeeal good. Behmos can-- Grak!" The taunt was cut short, by a stab from the disgusted, and horrified Elf, who aimed another at one of the Orcs. She grinned as her blade bit into flesh at the shoulder, but without much force from her dominant arm, it would not do much damage. The shaft of the spear was grabbed by the stabbed creature and she was tugged forth, then a boot came up that sent her sprawling back, seeing stars.
She was unsure of when she next woke, but she woke to agony. Burns, the sting of whips, dull ache of clubs across her form. Carved flesh, especially present from her thighs down. She was vaguely aware, through the pain of the beatings she must have endured while unconcious, that she was strung up, her wrists shackled together and rose up above her head, attached to a crudely-erected wooden beam. Blue eyes frantically searched about, noticing other elves chained up as she, until an Orc noticed her awake and scrambling at her bonds.
"Finally awake?" The suprisingly-linguistic green man said. "Good. Taking forest is hard. Painful. We make it just as painful on you." With a lecherous grin, a metal pipe was extracted, the red-hot iron glowing and illuminating his face red. The last clear memory she had of her time with them was the scent of her burning flesh, and bloodcurdling screams into the night.
Though she had only remained there a week, to Allisae, it was an eternety of pain, anguish, disgust, starvation, and humiliation. When Elven steeds came thundering down, they found much fewer prisoners than had been with Allisae at the start; yet, something still forced her to cling to life, unlike a few of her fellow war-prisoners. The camp was burned to the ground, those few unfortunate souls still alive saved, and rode back to Barkamsted. Manadh Calad was falling, and would be no place to tend the wounded, and the broken.
Allisae woke to the sound of a nurse's voice, finding her body wrapped in bandages and lying in soft linens. Groggily, she tried to speak, and was rewarded with water, and food. Her physical recovery happened well enough, only scars remaining and nothing to cripple her, yet her mental recovery was almost nonexistant. Every night, she would awake in cold sweat, crying and shaking. She had been brought back to a home her family had bought in Barkamsted, yet, her family only now consisted of her mother, and her. Allisae made it a private wish to be able to lead her house back to the prideful place it once held.
Yet, how could she do that, in this state? It seemed so far away, and when the Pact assaulted Barkamsted itself, as much as she desired to be on the walls, defending this last bastion, even that proved too much, for the vile sight of filth and greenskin manning their siege equipment was enough to cause her to break down, to her great shame. So instead, she remained, recovering, spending her time doing calm activities, waiting until the Pact War ended... Or until they were wiped out to the last.
The latter was not to be, thank the gods. The Alliance began to push back, and with each victory, her hope rekindled, and she renewed herself, pushing her body through exercises once more. And when the Pact War finally ended, she rejoiced, for she'd never have to fear any more, wouldn't have to fear outside of Barkamsted's gates, and the filthy greenskins that lurked. So, when the demon wars began, she once more took up sword and shield, and rushed to the field of battle.
But nothing could have prepared her for the terrors that hell wrought. Beasts far stronger than orcs spewed forth, and with the first shattering of her guard, came the shattering of her will. She retreated behind her own lines, and when was sure no one would see her, retreated the battle.
It has been many years since that shame. Many years spent in depression, berating herself, trying to force herself to be better. The time finally came that her house could no longer support her; with a sad look in her eyes, her mother cast Allisae away. This is where her story begins, entering the world with determination that she shall not break a third time. She /will/ bring pride to her name, and will bring her house back to glory.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
"Filthy rotten human..." She huffs, and sets off after the sprinting child. Long elven legs crossed the distance swiftly, and when she caught up with the brat, a finger and a thumb clasped their ear, forcing them to stop. Upon retrieving her stolen coin, she tugs the child to the nearest guard.
"This vermin stole from me. Deal with him as he deserves." She let him go to the guard, lowering her voice and dropping the farce, out of hearing from the thief. "Don't be too harsh, if you would."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
It was the whimpering that brought her attention to the nearby hound. Eyes turned sad at the hopelessly trapped wolf; yet, she was no fool. If she freed the beast, it would likely attack her, not to mention the troubles it would cause for the farmlands. Sword drawn, she pushed it into the mother's heart, ending her life. It was cleaned and sheathed, the puppies gathered, and she set out to said farmlands, offering a chance at a guard dog, and mentioning the pelt that would be caught in their traps.
-Magic Biography; Explain the reason you want your character to have magic through backstory application: Blue eyes looked over the surface of the pool of water before her. The trickling sound was so pleasant, soothing, to her ears. She could have fallen asleep at the tranquil setting, if it weren't for the fact that she was here for her rehabilitation. In her hand, she held a trinket; simple thing, really. A dewdrop on a leaf, encased in some sort of crystal, or resin.
She was a High Elf, Bothimir's and Kinos' most gifted race. Magic ran rampant within them, blessing almost every child born with it. She was one of them. Perhaps, one day, her magic could be used for great things; perhaps it can slay evil, as her father's did. Nurture the plant life, as her mother's. But for now, it would be used for her healing. Any development would be a step forward, whilst also distracting from her pain.
Grasping the eternal dewdrop trinket in her hand, she stared once more to the pool of water before her, and focused. Ripples began shimmering on the surface of the pool, and slowly, a hill in the centre formed. This hill did not last long as the drop broke away, slowly floating up. Allisae let out a pleased laugh, and with that, the drop fell, the lost focus unable to retain the magic. Even so, from the doorway, her mother nodded, approvingly.
-Please give an example in your own words describing the limitations placed upon those who use magic: Magi are limited by several things, in this setting. First and foremost, do they have a trinket? If not, they cannot cast, period (an exception exists for the latent casting of Avalti, Half-Demons, and Kurol). Next, is their line of sight; can they see their target? If not, their magic cannot touch them. A mage's training and their trinket's level is another limit. Powerful mages can do very little with a Weak trinket, and vice versa, a weak mage will find themselves unable to use a Powerful trinket to its full potential. Finally, a mage's own stamina limits them. One cannot cast beyond their own natural limits, or suffer consequence, be that loss of conciousness, injury, or even death.
-Please give a description of the magic system in your own words: Magic works off of three things; trinket, aspect, and magical ability. A mage cannot cast without a trinket, but even if they found one, if it did not align to the school they wished to cast, it would be useless to them. Finally, one must have magical potential to even cast. A trinket, no matter what aspect or power level, will always be useless to someone without the gift of Bothimir.
-You are given a weak trinket of water, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: A weak trinket, while still being able to perform some impressive tricks in the eyes of the mundane, would not be able to accomplish much. At this level, Allisae would be limited to controlling droplets of water, perhaps able to pull moisture from the air to cause water to bead on the surface of something or someone, or even wet a rag.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
As a final note, I apologise in advance for any errors or typos or anything like that, or if the formatting went weird while I copy/pasted from OpenOffice ^.^;
Your applications is rather well done and you show an amazing understanding of our server's lore! However, the main reason your application is placed on pending is because your magic biography lacks the three paragraphs necessary. As a note, the Lyral house would have more guards and soldiers rather than 'knights' (referring to the father). Just to clarify as well, House Lunette won't have any standing as nobility and will be just a family name. Please address these and notify when you've made the changes!
Hello there! I've revised the backstory, as you've asked ^.^
Taking a peek back at previous applications, I corrected mine to fit the format better. I've removed mention of Allisae's father being a 'knight' (I didn't know what would serve under a noble house in this setting, yet still have a house name of their own) and clarified that Allisae's house was just that in name. My intention was to have it be some sort of goal, something she could perhaps build up, in time ^.^
Thank you for the kind words! I had spoke with some of your staff members and got tips; Spaz and Tankinator in particular were very helpful!
If there's anything else needs fixing, let me know!
Thank you for your patience and compliance! Can't wait to see Allisae roam around on the server! Though as a note, the trinket mentioned in her magic biography won't be given to her (as no character may start off with one) and can be assumed to be lost or borrowed briefly from an acquaintance or such.
Thech111 is no longer part of whitelisting staff. If you have any apps left on pending/denied by him, please repost them, and Cyshadichu, Synderrr, or I will handle it.
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Scholar.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Aerolun stands at a height of 7'0 in contrast to other high elves. He adorns himself in a black fancy outfit with a blue trimming, his facial features tend to be very angular. His eyes are blue, and he wears spectacles to aid in visual perception. The high elf has relatively pale skin and his hair is stark white. He tends to hold a very neutral and calculating expression for the most part.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
While the Elf tries to generally be as social as possible, he tends to be rather awkward in the wrong circumstances. Nevertheless, Aerolun, is indeed, a social soul, as he does try very hard. Whilst socializing with women he seems to have no difficulty, or some very close men, but when it comes to strangers and others; he often finds himself stuttering or what not. It takes him a while to become well adjusted to people has not quite necessarily known too well. While being rather social, Aerolun faces this complex of being rather cynical and critical of others, he is often seeing the bad in others, while it's not really known to even himself why he's such a cynic, it could possibly be attributed to his childhood, and whatnot.
Aerolun also tends to be very insecure, but tends to appear confident and well minded to most on first impressions. However, once a person gets to know the elf better they will begin to realize that Aerolun sees himself very lowly, and has a multitude of insecurities, to name one of many. The elf, is very idealistic, and driven by his own goals and ideals. As such, he'll always try to find the ideal outcome of any scenario to his best ability. With a lack of regard for truths and more a focus on ideals; the elf surely lives by the saying that anything is possible.
-Character biography (At least three paragraphs describing your character's history and experiences):
The day was rather calm, cloudy skies and all, a normal event. During the afternoon, faint cries were heard in a Healer's house just as a child was born. This child was, aptly born to two high elves. The child was healthy, nutritious and most importantly, enduring. The child managed to survive the test of time and grow into his toddler hood. Named Aerolun Elsen Iolae Cyredaer, he took after his father and mother's middle names, aptly the male's surname. The child grew up fairly secluded, learning how to read and write from private scholars. The elves were mages, not of too great importance.
As time went on, Aerolun was educated, in languages like Elven and Common tongue. As a result; he spent years behind the doors of his own housing, oblivious to the outside world, and even outside of his home town. Raised within his own community, he was brought into the typical beliefs, mindsets and societal views of his peers. He grew up to be rather arrogant and critical, as of his peers, but remained too secluded to have been cast out, yet.
As even more time went on, the elf went with it, growing into his early teen years, having turned 12. At this age some complications were brought up, his parents had ordered a divorce from each other by the command of the male; while the divorce was hardly passed and recognized; it still somehow managed to break them apart. While going through a long term of scrutiny from both his parents on how the other parent was more impure and foul, or another storm of lies, it left the young elf under a complex and stressful atmosphere, which hung over him for quite a while.
Having been living with a depressed mood until the age of fifteen, the elf finally had broke out of this shell. And just as he broke out of his own depression, he had broke out of his house. Left and socialized around his home town, until eventually he met a boy, who would make him realize something about himself. The specific night that this had occurred, Aerolun had felt love for the first time. As a result, this love was his first and most eye opening, and when it broke off he too, felt broken.
Inevitably, his parents found out; and at the drop of a hat, Aerolun was disowned at the age of 18. His relationship had fallen apart just a month before. And they had finally discovered what had truly been going on when the parents of his ex-partner told his own. While Aerolun no longer knows the whereabouts of those from his past, he decided to venture across the lands, alone, living on dead money and a high wire. Eventually a travelling group of gypsies agreed to take him for a few years. Only recently the elf has gotten over his ex.
After these events, Aerolun having travelled with a group of mixed races and gypsies; the young elf soon became away of the event known as the Pact wars and the danger it posed. Aerolun and his caravan were quick to escape to find refuge, however they were not one to be spared. Aerolun's gypsy caravan was eventually attacked within a small town, and around eighty percent of the people in his traveler group was wiped out of it. Aerolun kept his sorrow to himself; but generally holds a hatred for those who aligned with the Pact Wars against him. As a result, Aerolun finds himself very scared of losing people due to this event. His only survival being owed to a friend of his, Nazorean, who had to sacrifice his own life to let Aerolun escape the warfires.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Aerolun decides to roll his eyes, looking around for a guardsmen, until finding one he'd merely grit his teeth. Upon finding a guard the Elf would explain the situation, the child no longer in sight however. The guardsmen would simply write down the report and be on with himself, Aerolun also going off on his own way. He decided to not pursue it further, he had enough for today.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population
Aerolun merely roll his eyes and went on with his day, he was no hunter, nor animal activist, he was a scholar and this was of minimal concern to him. What was more important to the elf was finding new trinkets to flow magic trough.
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
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-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Aerolun has magical abilities, the capability to manipulate magic did not become spoonfed to him, despite having magically inclined parents. Aerolun had always been raised in a magical society, his ability to use magic stemmed off from his high elven lineage which dictates that almost eighty percent of high elves possess this ability. Aerolun from a young age knew nothing of magic until one day when he had discovered a trinket down by a river, the trinket having washed up.
The young child would pick up the trinket, noticing something off about it; the trinket was indeed a water trinket. Attuned to the element of water, it was incredibly weak however. Aerolun would still play with the trinket. After a few days he would accidentally do something, that being funnel magical essence trough it for the first time. Upon this instance he would notice the waves and ripples in the river where he toyed with the trinket move abnormally. Having been eleven years of age it would not take him long to realize the object was causing this.
And this was how the elf discovered his magic. Aerolun now searches and travels the world in search of new and more powerful trinkets. He wishes to find a trinket attuned to the element of air, his ambition drives him. Due to his past, he feels empty, and wants to fill his soul up with magical studies. Studying the magical to him, is his last hope of internal and external redemption. He searches the world for magical mysteries day after day, and continues to improve his understanding of magic, his water trinket being his only current magical device; he can't do much with it except move small splashes of water into cups and alter the temperature on very minor degrees.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
The limitations upon magic users bind them by what devices they can acquire. Furthermore not everyone is a magic user or has the potential to manipulate magical essence. The primary limitations exist in that they must acquire a trinket to funnel magical essence through in order to produce an effective result. For an example; one would need a fire trinket to cast fire magic. Whilst the lore is incredibly vague on what a trinket can or can't be, I imagine it being a necklace, ring, or piece of jewelry. People will need to acquire these trinkets before having any hopes of casting actually useful magic. Furthermore the magic system is limited by a level system from weak to divine, and people are only able to use past medium level magic if they have their aspect attuned to the aspect of their trinket.
-Please give a description of the magic system in your own words:
The magic system on Saphriel is the product of a god. The magic exists in the use of trinkets, trinkets were crafted by the ancients who used magic most effectively and efficiently. Trinkets exist in good quantity but must be discovered. Furthermore, the ancients were the only ones capable of crafting these trinkets. A mage or magic user can use whatever magic is attuned to the trinket. In addition to this, some mages are more proficient at casting types of magic than other types. These are known as Aspects, aspects tell a mage how good they can be in a certain magic with a certain trinket according to the level spectrum mentioned above.
-You are given a weak trinket of , you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With a trinket of air, which my character will have their first aspect attuned to, I would simply use it to create breezes on hot days to cool myself off, I wouldn't do anything combatical unless the situation actually warranted for it, and because I am heavily weak in such magic, I wouldn't be able to do really anything too great or grand. Until further progress, I will use the air trinket as a utility, in roleplay to simply blow away at dust or create breezes. Later on when I get more formidable I may use it to knock people backwards if I have to. Only if necessarily.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
My character's first aspect will be to the Elements or Air specifically.
Character application is Pending. Magic application is Accepted!
Right, thank you for your interest in the server! Just a couple things I want to clarify and need you to change.
High Elves cannot be shorter than 6'10". That's the lowest I'm willing to accept. Furthermore, for your backstory application, you include very little of our server's lore -- namely, the all-encompassing Pact and Demon wars that ravaged the land. They are far more than a footnote in our server's history, every single person on Saphriel has been negatively impacted by the pact in some way; not only that, but the Pact were able to find and destroy every safe bastion on Saphriel that wasn't Barkamsted. Please include how it affected your character.
For the magic application, you seem to have an excellent grasp on our server's magic and the limits. Since you worded it funny in your application, though, I want to clarify this: You cannot cast magic at all without a trinket, with exceptions being Half-Demon, Kurol, and Avalti.
Tell me when you've gone through and fixed it! You're very close, I'm excited to see Aerolun interact in this world!
Character application is Pending. Magic application is Accepted!
Right, thank you for your interest in the server! Just a couple things I want to clarify and need you to change.
High Elves cannot be shorter than 6'10". That's the lowest I'm willing to accept. Furthermore, for your backstory application, you include very little of our server's lore -- namely, the all-encompassing Pact and Demon wars that ravaged the land. They are far more than a footnote in our server's history, every single person on Saphriel has been negatively impacted by the pact in some way; not only that, but the Pact were able to find and destroy every safe bastion on Saphriel that wasn't Barkamsted. Please include how it affected your character.
For the magic application, you seem to have an excellent grasp on our server's magic and the limits. Since you worded it funny in your application, though, I want to clarify this: You cannot cast magic at all without a trinket, with exceptions being Half-Demon, Kurol, and Avalti.
Tell me when you've gone through and fixed it! You're very close, I'm excited to see Aerolun interact in this world!
Okay my friend I've gone and edited it, I can't wait to see if it's up to standards, you can read it in the final paragraph of the biography <:
Only a few minor things of note, but they are things easy to sort out. In Azarus's backstory, it mentions acacia wood, though the area around Barkamsted wouldn't have any and thus the wood would be hard to come by, especially with the war hindering imports or excursions out to collect some. Oak and spruce would be a much more common and reasonable choice. As well as this, Barkamsted's walls didn't face many direct attacks during the war up until the battle that the Alliance races were able to push back with the aid of cannons, so there may need to be a minor adjustment to one statement in the final paragraph. For reference too, the war itself concluded around six years ago with the current time scale.
I'd also recommend to expand more on the backstory, with all these friendships mentioned and named by not truly detailed. It's not entirely necessary, though it would help to flesh out the character more and reflect his personality in these relationships he formed.
-Do you have any prior roleplay-related experience, if so could you give an example?
I have spent almost a decade roleplaying in different games. Most notably MMORPGS such as Runescape, World of Warcraft and Guild Wars 2.
-Define Power-gaming in your own words:
Power-gaming is essentially going out of your way to obtain an unfair advantage for yourself either by purposely controlling the actions of others and your own to where it is always a positive outcome for yourself. Controlling the action outcomes of others where they automatically fail whereas your every action is possible and successful in every way is a prime example of power-gaming.
-Define Meta-gaming in your own words:
Using OOC knowledge and bringing said OOC knowledge into the game without any real reason to gain an unfair advantage over other players. It ruins the fun because it makes no sense from a realistic standpoint to gain ultimate knowledge out of nowhere and is also just bad manners.
-Define Role-Playing in your own words:
Taking on a role or a persona of a character that you have created. Reacting to the world and people around this character being 'role-played' as though it was their own eyes and mind and reacting appropriately based on the traits and personality you've given the character.
----IC Info----
-Character name: Josef Oathstone
-Character race: Dwarf
-Character gender: Male
-Character age: 25
-Character Occupation: Engineer
-Character description:
A short sturdy creature, fond of work and industry.
Josef Oathstone stands at four foot and two inches on stumpy, stout legs with a pale complexion for his skin color. He has ebony-colored hair fashioned into a mohawk, with a mutton chop beard around his cheeks forming into a full beard along his chin. His face is very slightly wrinkled, with golden luster hues, a chiseled jawline and an incredible square-like nose.
Josef can usually be seen equipped with clothing stained in dirt, grime and dust. He wears a simple cloth shirt and pants lightly dyed in green, with fur shoulders and fur-lined boots for extra warmth.
-Character personality and traits:
A highly inquisitive and eccentric dwarf, Josef strives to engineer the greatest weapons and devices to retake old dwarven holds, back into the hands of the Dwarves. Josef is extremely pragmatic, using any materials and practical solution at his disposal to create whatever tools that are necessary for his work.
The dwarf is socially friendly to most folks so long as they aren't obvious cowards or quitters, as Josef holds bravery and tenacity to the highest degree.
-Character biography:
The Oathstone clan once lived within the great mountain homes of the dwarves, and were part of a small engineering guild that manufactured the fine dwarven inventions. Josef's parents were both engineers that toiled in their workshops day and night doing what they did best, creating all manner of machinery and invention to help all dwarf-kin.
It was a dwarf-hold of great power, until the Pact had descended upon the dwarf-hold, Josef's parents were forced to abandon their mountain home, as his mother was with child, he was with Josef. They had fled far from their homes as refugees, fleeing west until they had settled upon a a common refugee camp. It was there, Josef had been born, robbed of his birthright to being born under the stones. Eventually Josef's parents moved eastward until they settled peacefully within Barkamsted, making a humble living as toy-makers.
In his childhood, Josef had been taught to always make due with what he had, as well as to always remember his true home, that will one day be retaken. The young dwarven lad would always be tinkering with toys and devices he had created, most of them broke apart of exploded in a shower of metal glory. Naturally other children tended to tease and bully the young lad because of this, but had severely underestimated a good left hook by a growing dwarf.
The dwarf had a fascination with firing devices in particular, especially the great cannon that was invented that would have defended Alliance territory for the longest time. Starting with simple and miniature catapults, Josef continued to tinker and develop new ways to create artillery, his obsession soon evolving into something greater. His parents had approved of his upbringing and interest, despite now having a true dwarven home. The young Josef would have also taken the time to study chemistry and alchemy alike, finding out what sort of mixtures would create potent results. From soothing cream, to burning oil.
Josef's parents taught all they knew to the young Josef. Engineering, alchemy, the sciences of the world and even basic mining and tool-making for practicality. Although a general knowledge would never evolve into mastery over such a short time, although his interests and goals were definitely set towards these skills.
For the time being, the dwarf was a simple miner and toy-maker, understanding the most basic machinery worked. Dreaming away on one day making his own cannon, better, faster and more powerful than any other cannon.
In time, his sheltered surface-dwelling life would have come to a depressing end. During a mining expedition Josef would have been caved-in, knocking the dwarf unconscious for several days, and was presumed dead despite being rescued and taken care of in a common infirmary. His parents in their shock and grief would have passed away in their sadness and old age, the landowner of their tiny workshop and home had the building demolished and built into another business venture.
Josef was now left with barely anything now. With a crude pickaxe, a backpack and the clothes on his back he was prepared to make a name for himself.
-Please give us a short RP response to these two scenarios.:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Josef grunts and grits his teeth in seething anger as his coin purse is liberated from his belt. Letting loose a very rude curse in the dwarvish language, the dwarf begins to sprint at full speed. Although dwarves were not famed for their speed and agility, an angry Josef was a determined and tenacious dwarf. Brief seconds turned into long arduous minutes as the dwarf continued chase after the child.
They appeared to be of equal speed, but Josef had the stamina of stout mountain goat as he continued to sprint around the marketplace like a mad dwarf, eventually tiring out the child and catching up. Josef immediately grasps the young child by the collar of his shirt whilst he was on his knees and panting for breath.
"Oy! I think y'have something of mine." Josef shakes the child lightly until he had produced the coin purse he had so tightly clung too during the chase.
The child would be on the verge of tears as Josef soon tossed him backwards after claiming his belongings. But the next thing the dwarf did would confuse the child even more.
"Y'got guts kid! But y'aint got the tools to live like that...You know what, take this. You can figure it out real easy, it snips and cuts, and is perfectly silent. It'll break if ya' don't take care of it regularly. So find me when y'do, and come with coin." Josef had tossed the child what seemed like miniature scissors. A tool he had made for snipping loose strings and was in bad disrepair.
With a sly grin, the dwarf leaves the child in the road before taking his leave. "If y'got what it takes, y'can find me to get something better."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"By the beard of Kinos what do we have ere!?" the dwarf smiles with evil intentions, the crude pickaxe slung behind himself quickly made its way in his two-handed grip as he approached closer and calmly.
"Now listen ere' I ain't got no business with ye' or ye' pups, I jus' need the springs and mechanisms of what yer' trapped in." The dwarf was clearly mad, talking to wolves. But he was desperate for scrap.
With the pickaxe raised high, Josef swings downwards with all his might! *CRACK* with a perfectly aimed strike, the shoddy bear trap breaks apart leaving the more important mechanisms in place.
The wolf bolts free with its free legs, before snatching their pups away from the odd dwarf. Josef would already be packing away the dismantled bear trap into his backpack, and made away in his merry way. Oh what better contraptions he could create with this!
The mother wolf peaked from a hidden bush and could only think to itself what an odd and weird creature that dwarf was...
Extra notes (Optional, could include theme songs, pictures, etc.): STRIKE THE EARTH
A few things to fix! First, your power-gaming response is a bit off to the definition we accept. Power-gaming on the server consists of forcing emotes onto someone else. For example, emoting someone else's character falling unconscious, not allowing them to react, so on and so forth. Also, it would be highly unlikely that the Dwarvish engineering guild you wrote of would exist as the manufacturer of "the greatest dwarven inventions known to the world." It could be possible that he was part of some small engineering guild, but nothing to such a grand extent.
As well, please specify if the village is Barkamsted or another; if the latter, it's highly unlikely that the area would have been able to grow into anything beyond a camp before falling. Remember, the Pact war ravaged everyone in some way, shape or form. Everything east of Barkamsted on the mainland was more or less Pact territory, and most villages which had remained were in shambles. A final note, please be a bit more specific about the character's knowledge in alchemy, tool-making, and other fields. Note that most of it would be highly basic, meant to be learned through RP practice and study. Poke me once the updates have been made, and I wish the best!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2011
Posts:
371
Minecraft:
Tiffosaur
Member Details
----OOC Info----
-Minecraft IGN: Tiffosaur
-Skype name (Optional, for server OOC chat): I provide it privately if I am accepted.
-Do you have any prior roleplay-related experience, if so could you give an example?: I have 5-6 years of experience on minecraft roleplay. I roleplayed with the Silver Gaming community for a majority of my experience. I also play in two D&D campaigns.
-Define Power-gaming in your own words: Powergaming is when a player takes advantage of out-of-character mechanics (such as glitches) to their advantage in-character, or they force actions upon another player while in roleplay without giving a chance for a reaction. Creating a character that is unreasonably powerful is also a type of powergaming.
-Define Meta-gaming in your own words: Metagaming is using information obtained OOC to one’s advantage IC.
-Define Role-Playing in your own words: Roleplay is when one takes control of a character, and deciding their actions, feelings and thoughts.
----IC Info----
-Character name: Duldiir Pirnium
-Character race: Dwelf
-Character gender: Female
-Character age: 42
-Character occupation: Hunter / Mercenary
-Character description: Duldiir stands on the shorter side of Dwelves, being only 97 cm (or 3’2”). She is as slim as dwelves get, bearing no noticeable curves to her form. However, upon closer inspection, her body is surprisingly toned for her race from hours spent doing physical labor. Duld sports a round face with high cheekbones, a soft jawline, and a flat nose. Her skin appears a light copper color, and thick, bushy brows complement blue eyes well. Her hair appears a light brown, borderline red, and is short and messy, looking unkept. She is by no means unattractive, however nor is she eye catching.
Some notable features on her are the two green tattoo running down the right side of her face; two lines run parallel at an angle, over her eye. She bears a scar over her left brow, nicking to just under her eye. Running down her arms, although typically covered, are green tattoos that seem to spiral up to the wrist. Some of the tattoos cut off, while others reach down to her fingers.
-Character personality and traits: Duldiir is quick-witted and often comes off as abrasive. She is quite selfish in that she will save her and her partner first, but when she can, she tries her best to aid others. She likes to make folks laugh, trying her best to be humorous, however her humor can be quite sadistic and inappropriate at times. Duld usually can’t be seen without her partner, Ilyana, and often flirts with her, though she holds no romantic attraction. She often relies on Ilyana to intimidate folks should it come down to it, due to her size and presumptions of her race.
-Character biography: Duldiir was born into a primarily Dwarf-camp. Her father played no role in her life, besides perhaps her birth. He was a kind merchant, who fell in love with a dwarf oddly enough, though the burden of a child frightened him and he abandoned the family soon after Duldiir’s mother was impregnated. This, however, never distressed Duldiir; growing up, her mother shaped her into a good person, preaching the importance of caring for others, despite the way she was treated differently from Dwarves. Often, she was pushed around, shunned for being different, but she ignored it a majority of the time, and focused on simply living her life. Peeking to her adulthood, Duldiir sought to do something with herself, finding that days simply eating, drinking and laughing grew boring.
Duldiir attempted to enlist into the local militia, despite her frail figure, and it was a struggle. Three years into joining, Duld resigned and took to something more independent. During her military years, she had most often used a bow, assigned to being a ranger on the walls, for close combat, they deemed, did not fit her. She practiced in the woods hunting and becoming proficient with the bow. However, during one of her hunts, she was crossed by an orc. She buried two arrows into him, but he was resilient and continued towards her. Upon entering close quarters, Duldiir found herself near defenseless. Through sheer luck and agility, Duldiir managed to stab an arrow through his eye, leaving her time to escape. After that, she began to practice with a blade as well - particularly one handed weapons, easy to use in speed.
One fateful night, however, a horde of orcs rolled through the area. While their camp had been hidden by the hills, the orcs spotted it and ravaged it far faster than anyone could prepare for battle. Duldiir, in a state of fright, ran away from the camp, and with her quick feet and small body, she was able to get away. From the hilltop, she watched her home be burned. There was no room for mourning though, she needed to travel and make a living. The only connection she held to the home was her mother, who she had watched be killed.
She spent several years traveling on her own, surviving on hunting and taking small jobs. During a job in which she would protect a caravan, they were attacked by a stray group of bandit orcs. The men of the caravan were killed, and the children and women taken, including herself. Duldiir was ashamed she was unable to protect them, but upon reaching the camp, she already began to make an escape plan. The other guard of the caravan, a dark elf named Ilyana, helped her execute the plan. Ilyana distracted their designated guard, and whilst that occurred, Duldiir gathered the prisoners and made their escape. The group, along with Ilyana, traveled through the woods for days with no weapons, food or water. She and Ilyana were wordlessly dubbed the leaders of the group, guiding them through the woods and assuring their survival. Duldiir, having spent years in the forest, made for an excellent scout and sustained everyone off berries and wildlife.
They eventually found their way to civilization again. Though, despite having the opportunity to go their separate ways once more, Duldiir and Ilyana agreed to stick together. Both were traveling aimlessly, and admittedly, the company was nice. The relationship they held for the first couple of months was casual; simply traveling together for the sake of taking on bigger jobs. They found that their synchronization was impeccable and often took contracts from local villages, whether it was hunting a bear or clearing out a bandit camp, or perhaps something a bit darker and dangerous, such as a werewolf. But as the years passed, Duldiir and Ilyana grew closer, becoming inseparable companions.
Seeking to live an adventurous life, Duldiir continues her travels and mercenary work alongside her companion.
-Please give us a short RP response to these two scenarios.:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Duldiir was shocked only for a moment, before she turned on her heel and gave chase. She was confident in her ability to catch up; being swift was her specialty after all. She maneuvered through citizens, turning this way and that to get by and it wasn’t long before she spotted her leather pouch clutched in a child’s hand. She grabbed the back of the boy’s shirt and jerked him back. The boy cried out, and Duld quickly swiped her coin purse back, chin lifting slightly as to cast an intimidating angle of herself. “Ye should choose a better target next time, kid,” she spoke, a smirk forming on her lips before she released the child.
Before the boy could run off, however, Duld reached into her pouch and tossed a few coins to him. He scrambled for them on the ground and as he looked up, she was already gone.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Duldiir knew that any other option would be unacceptable; her job were to rid of dangerous beings. She drew her blade, stepping towards the mother. While she believed they should die, she wasn’t a monster; mercy was always an option. She raised her sword and stepped forward carefully, making a quick and careful swipe at the wolf’s neck. The wolf died with a whimper, falling to the ground, and Duld drew her dagger, kneeling by the three pups; she made sure to kill quickly. Afterwards, Duld skinned the mother wolf before heading off on her way.
Garrick, as a human, stands far too tall at 2.1 meters. Male humans usually average around 1.85 and any taller can bring its own slew of complications and health issues. As well as this, your character's biography is lacking at least three paragraphs and the inclusion of how the Pact war affected him. Please expand on this if and when you reapply!
Just to clarify it too, your character will only have basic knowledge in their occupation and cannot start off as an experienced blacksmith. They will also not have the tools needed when starting off on the server.
While your application is fairly sound and acceptable on its own, we would prefer it if you included more of the relationship with Ilyana's partner Duldiir in the biography and how they met. It would help to flesh out their relationship more and prove why it is that they became so close to work together.
Like what I said with PistolLynx's application, we would like it if there was more expansion on Ilyana and Duldiir's relationship in the biography if you wish for the two characters to be connected to each other. While you do make mention of them meeting, there isn't much to say on how it was like when they did or why their partnership really came to be.
Just as a note too, your character wouldn't necessarily be a master at marksmanship nor with their mercenary work, but they could possess decent proficiency with it. No character may start out as a master of anything, so that they have room to improve and train in active roleplay.
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes, I roleplayed on a minecraft server known as Thyra and have played in many different role-playing oriented games such as Runescape and Skyrim.
-Define Power-gaming in your own words:
Power-gaming is forcing actions on another character that your character would not normally be able to do through the use of emotes i.e. "I knock out your experienced warrior with my innexperienced farm boy."
-Define Meta-gaming in your own words:
Meta-gaming is using information that is OOC in an in-game situation to benefit you and your character i.e. information from a forum post that your character shouldn't know.
-Define Role-Playing in your own words:
Role-playing is basically acting as if you are a character that you are not and taking all the steps necessary to basically live out a life as if you are that character while in game.
----IC Info----
-Character name:
Althidon Sarcan
-Character race:
High Elf
-Character gender:
Male
-Character age:
32
-Character Occupation:
Aspiring Mage
-Character description:
Althidon’s hair is like a blonde ocean, with long flowing locks of blonde hair with slight curls here and there. His eyes were a sharp blue, however his left eye is completely blind and is now completely white. This is due to a wolf attack Althidon experienced when he wandered too far away from his house (more of this in the magic section). Also he has a long scar going from his hairline down to right above his mouth, which is a light red (scar tissue). His eyebrows are high on his face, as are his eyes. His left eyebrow is broken up by the scar tissue, and can’t grow back properly on the scar tissue. His mouth is firm, a straight line that rarely moves except for when he speaks. His nose is small, and he possesses no facial hair. His jawline is sharp, and his neck is quite skinny.
Althidon is quite tall, being 6’10. His body is skinny and lacks any real definition due to his lack of excercise. He walks with a small gait, another wound to show for his encounter with wolves. His arms are long, and so are his legs. In fact, his abdomen doesn’t even make up 40% of his body, as most of it are legs and his long neck and head.
-Character personality and traits:
Althidon is extremely quiet. His run in with wolves made him this way (more on the wolf attack in magic promise (: ). The experience scarred him and left him a shell of his previous personality. Now, when he talks he is quiet, and often time speaks with a stutter if he is in front of large groups. He is, however, ruthless and lacks any real compassion for nature. Again, a part of his character that developed after his run in with the wolves. He is also extremely hostile towards anyone he does not know that attempts to joke around or poke fun at him, as he was bullied as a youth for his scars. His icy demeanor usually scares off those who attempt to get to know him, and only those that stay vigilant and kind towards him get him to truly open up to them.
Once you get past his icy demeanor, Althidon is a whole different person. Parts of his old personality pre-wolf attack begin to show. Althidon truly is a nice person, and takes immense joy in making people laugh. His sense of humor is strangely amazing, and his voice is completely different. Around trusted friends, he is a confident speaker, demanding attention from all in attendance. Once again, this is only to those he knows and trusts. Around strangers and those he doesn’t trust, his icy demeanor returns.
-Character biography:
After his wolf attack, Althidon was heavily bullied by his peers. This, along with the heavy trauma he received from the attack lead to Althidon’s current personality and demeanor. Also, this is a result of Althidon’s father exerting heavy pressure onto him.
Althidon was an amazing student during his tutoring. He was able to grasp complex ideas and information long before it was expected of him to be able to do so. Because of this, Althidon has a heavy interest in not just magic itself but the history of magic and all of it’s intrical and complex natures. His studious nature allows him to pick up new magical abilities quickly and understand them quite quickly.
Besides magic and studying, Althidon has from his birth had a healthy obsession with sword fighting. His preferred weapon is a short swords. His uncle, an officer in the elven army, has been responsible for teaching Althidon on the fundamentals of sword fighting. However, he is still extremely new to sword fighting and lacks real experience. Because of this, Althidon not only seeks tutoring in the field of magic but also in the field of hand-to-hand combat in sword fighting.
Because of the pact wars, Althidon's family was forced to move to a small elven village outside of Barkamsted. His father was a mage who stayed behind to fight in Silivrenmîr, and was heavily effected by what he experienced there. He made it out alive, but after returning home he was never the same person he was before. He was more prone to fits of rage and violence, and was very harsh and demanding with Althidon.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As I walk through a human marketplace I feel a child graze against me and I instantly know what has taken place. I check my pocket, and confirm that I have indeed been stolen from. Even though I only saw the child for a brief moment, I have easily memorized what they look like from behind. I take off in a sprint in the direction I last saw the child heading. I easily weave my way through the throngs of slobs that call themselves humans, and spot the child sprinting into an alleyway. I take the same turn, and corner the child in the alley way. Barely winded by the excursion, I am now enraged. “G-give me my purse back you swine!” I proclaim at the child. I am in no way nervous, but my cursed stutter appears once more. Curse it! “Please sir! I need this to feed my family!” the child chokes out in between sobs. I walk over, stumbling a bit due to my gaits. I grab the child by the shoulder and swipe my coin purse away. “Find someone else to steal from.” I say through gritted teeth. I walk away, disgusted to even touch such a foul creature such as a human child.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Without a second thought I take my knife out and stab the wolf through it’s eye socket. The memories of the attack still fresh in my head, I promptly dispose of the other wolves and skin them. I sell them at the market for extremely low prices, wanting to dispose of them as soon as possible. I feel no remorse for my actions.
Extra notes (Optional, could include theme songs, pictures, etc.):
Pic (couldn’t find accurate one but I’ve included the skin I will be using in the game as a sample)
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!"): Born to an elf household notorious for their combat magic skills, the pressure was on Althidon from the moment he was born. Everyone expected great things, and when Althidon failed to deliver everyone was severely let down. It seemed that Althidon lacked any magic skill at all! All through his years of magic tutoring by his father, Althidon failed to produce any magic. This all changed one day when Althidon was 18.
After another long magic tutoring session from his father, Althidon again had failed to conjure any magic. His father, outraged, screamed at Althidon. He called him a disgrace, and told him that he didn’t deserve to be a Sacran. Althidon, filled with shame, ran out the door and into the woods behind and below their house. He ran for a good ten minutes, then finally came to his senses and stopped. As he wiped his tears from his face, he made a horrifying discovery, he was completely lost. He stumbled around for half an hour, then promptly sat at a tree. He was filled with frustration, how could he be lost?! Then, another realization, it was getting dark. Althidon knew he had no chance of finding his way home in the dark, so he huddled against the tree and waited for sleep to befall him. Slowly, Althidon faded into sleep.
Althidon suddenly woke up, hours later. At first, he had no idea what had caused him to prematurely wake up. It was still pitch black in the forest, as the moon failed to pierce through the thick leaves of the trees above. Slowly, his eyes adjusted. He didn’t see anything around him at first, and leaned back against the tree. Then, an ominous howl pierced the silent night, and it was close. Althidon stood up abruptly, snapping a branch in the process. Three more wolves howled, all in synchrony. Then, Althidon saw them. A wolf pack 5 strong, with an alpha wolf standing at least 4 feet tall. He attempted to slowly back away, but his left foot landed hard on another twig. The 5 wolves’ heads all simultaneously snapped to the left, and zeroed in on Althidon. He took one, two, three steps back before breaking into a full out sprint. The wolves quickly caught up with him, and before long he was surrounded. The wolves, extremely hungry and skinny, licked their chops in anticipation.
They slowly circled him, getting closed and closer. One darted out and swiped at Althidon’s left knee. The sharp claw tore through his thin robe and sliced down the bone. Althidon howled in anguish, dropping down to one knee. The alpha wolf then quickly darted out as well, and swiped at his faced. One of his claws found their target, gouging out a large scrape in his face. Althidon howled in anguish once more, holding his eyeball in with his left hand, preventing from falling to the dirt. The wolves circled in closer now, very close to securing their kill. Suddenly, Althidon felt a surge of adrenaline inside of him. It felt as if boiling water had replaced his blood, but was not harming him. Instead, it was warming him, almost assuring him. Althidon’s onyx necklace began glowing a shade of purple now, and small shadow apparations appeared. The wolves were startled, and ran off yelping. Althidon crumpled to the ground in exhaustion shortly after
A search party lead by Althidon’s father happened to be out at the time, searching for Althidon. They eventually found Althidon shaking and bleeding on the forest floor. When Althidon recovered he had a blind eye and a gait to show for it, but he had finally unlocked his magic potential. Now, he is a dedicated student, learning magic from anyone that is willing to teach them. He wants to become a great mage, simply to prove his father wrong. He wants to make his father take back his words that he said that one fateful night.
Althidon’s nature ability to use magic comes from his race. As a high elf, he is naturally able to wield magic, and he fully unlocked this ability after his encounter with the wolves. This also comes from his family's history of battle magic excellence. Once again, he has not fully unlocked his potential but he is beginning to do so.
Althidon has a strange obsession, of which is death. After his encounter with the wolves he has been fascinated with death. He was so close to death that night, and wished death upon the wolves. He wishes to find an artifact strong enough to wield the power of death one day. So the magic he is interested in is dark magic, potentially demonic magic(?).
Magic is Althidon’s main asset and it is what he strives to master. He one day wishes to be like his father, an accomplished battle mage. Although he has some aptitude in hand-to-hand combat, his real fascination lies in magic. This is why I believe it is paramount for my character to wield magic. My character doesn’t just wield magic, my character lives magic.
-Please give an example in your own words describing the limitations placed upon those who use magic:
It does not matter as much how powerful or knowledgeable the user is, it heavily matters how powerful the artifact is. A strong mage can wield more powerful artifacts than a weaker mage, but cannot make more use out of a weaker artifact than a weaker mage.
Note: I know I said my character is a great scholar so it allows him to learn new magic and grasp new magical concepts faster. To clarify, I would like to state this does not make his magic more power in any way. This simply allows him to learn more about artifacts he collects and how to utilize them.
-Please give a description of the magic system in your own words:
Bottom line, magic is not something you can learn. You are either born with it, or you are not. Different races can have different amount of magical aspects, based on their race (i.e. I would get 4 since I am a high elf). However, being born with magic doesn’t mean you are a great mage. For starters, the only way to use magic is to channel it through artifacts. Also, a great mage must hone their craft and constantly practice their magic to become a great mage.
-You are given a weak trinket of <Fire>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Interested in the capabilities of this trinket, I would go to the source and ask them the name/origin of the trinket. I would then research the trinket thoroughly before attempting any magic. If I can’t find the name/origin/source of the trinket, I would advance with caution. Starting with small spell, like summoning a small fire to light a candle and working my way up slowly to test the capabilities of the trinket. Seeing how I am not overly trained in magic, I would test it to either A. the trinket’s max potential or B. my max power. If I am the issue, I will hone my skill in magic to fill the gap and max out my power to properly fit the trinket. From there, I would use the trinket as a trinket for one of my four different aspects, on my way to becoming a battle mage.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
Edited again, added another lengthy paragraph detailing a raid upon the town.
Accepted!
Server IP: s21.minespan.com:26802
Texture Pack: http://resourcepack.net/conquest-resource-pack/[/b]
Website: http://therealmofsaphriel.enjin.com/home[/b]
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
----OOC Info----
-Minecraft IGN: Lancing_Lunette
-Skype name (Optional, for server OOC chat): [email protected]
-Do you have any prior roleplay-related experience, if so could you give an example? I have a lot of experience in WoW RP stuff, but otherwise I'm rather new to the whole RP business, especially in Minecraft.
-Define Power-gaming in your own words: Power-gaming is when your character does something beyond their boundaries, for example, a baker taking on a battle-tested knight and winning by something other than freak accident. Another thing power-gaming can be is forcing a character to accept actions.
-Define Meta-gaming in your own words: Meta-gaming is taking knowledge your character hasn't earned, and giving it to them. For example, giving that baker knowledge in HEMA.
-Define Role-Playing in your own words: Role-playing is a sort of acting, you're playing out a character consistently to fit within the setting around them.
----IC Info----
-Character name: Allisae Lunette
-Character race: High Elf
-Character gender: Female
-Character age: 87
-Character Occupation: Former cavalier, currently none
-Character description: Allisae is a 7'1" High Elven woman who is, for a lack of a better term, broken. Blank sky-blue eyes stare off in the distance, eyes that become wild and fearful at the sight of any pact race; be it Orc, goblin, troll. Atop her head rests a luxurious mane of silver hair, thick and naturally wavy, tumbles down her chest and back, stopping at about her shoulder blades. Long, pointed ears decorate each side of her head, though the right one abruptly stops about halfway the length the other does, brutally cut off.
The Elven woman normally wears long, flowing robes and dresses to cover her form. These clothes often take the same colour as the Elf does herself, long robes and dresses of blue, made from soft, comforting linens. Underneath these robes tells a whole story, only hinted at by her dead eyes and ruined ear. Crisscrossing her chest, back, and thighs, there are many, many fine lines, scars that have long faded to white; marks of a cruel, torturous whip, cracking against her skin thousands of times. Accompanying these fine lines are large, ugly blotches, the telltale sign of long-faded, but not forgotten burn wounds. Finally, on her calves, and the lower part of her thighs, many crudely-carved drawings reside. Faded white markings depicting crude stick figure drawings, the themes switching, but often targeting the taller stick figure with long ears. Sexual acts, violence, explosions, dismemberment, disembowelment, many crude desires permanently etched onto her skin.
Besides all of that, the woman's body is toned. Even after years of not having held a weapon, her body remained covered in the muscles she earned in training, on the battlefield, thanks to her High Elven genetics making it difficult to lose what good was gained.
-Character personality and traits: Allisae is a fearful creature, and who could blame her? Due to her experiences, the very sight of a pact race, be it Orc, Goblin, or Troll, will turn her craven, running from those that, in her eyes, would harm and torture her again. Being trapped in a room with any of these races would reduce her to a crying, babbling mess, begging for her life, begging for Kinos to save her, as she had all those years ago.
Other than the fear, Allisae is a creature of love. A smile graces her lips for all of Kinos' children, even the bastards and the half-breeds (though she certainly does know their place in the world). Despite this, she is generally loathing of physical contact, and will shy away from even handshakes. She also shies away from alcohol, as it always seems to force her to recall things she'd rather stay hidden away.
Even with all of this fear, there is a desperate hope, a pride clawing its way back into her life, determination taking hold of her once more. She will escape this broken state. She will return to the field. She /will/ make her house proud.
-Character biography: Allisae was but one High-Elf among a small handful, thirty at most; atop her horse she sat, at the crest of the hill, with many of her brothers and sisters around her. Each rode their own warsteed, and they all wielded spears; beautiful, deadly things, that reflected the glittering lights of the flames that consumed the trees around them. This was to be a push in the war to drive the Pact out, or at least seriously wound their efforts in taking more of the land. The captain shouted his orders, their mission clear enough; a pact camp that should be completely unaware of their coming was to be hit hard and fast by the unit of light cavalry, a mage among them to burn the tents as their hit-and-run was completed. Losses were to be minimal.
During this briefing, Allisae took her time to reflect upon the life that was before, and how she'd come to be here. Growing up, she was happy. She was the only daughter of House Lunette; a house in name alone, but still, a name the members were proud of. She had a good education, the comfort of a warm fireplace and a fine bed, and a loving mother who seemed to always have time to tuck her in at night. Her father served as a soldier of the Lyral house, a captain of a fine unit, and thus their family served that name, while her mother was a fair maiden, a simple tailor. When she was young, her father would regale her with tales of his acts of derring-do; thwarting plots of the dastardly, bringing down criminals, driving off bandits attacking caravans, and as the war approached, Pact outriders and scouts. She knew that she wanted to be what he was; a military hero, respected for his strength and courage on the battlefield.
When she came of age, she enlisted. Her studies had mostly been dropped, but her parents were supportive, even if the work was gruelling. Still, ever did she press on, through blood and sweat and tears, until she stood proudly with her graduating class, giving her drill instructor one last salute as she proudly donned her armour and weapon. The next years were spent as a cavalier, chasing off outriders of her own, showing the Pact races that Silvrenmir was not to be a target. That could only go so well...
"Ready? Charge!" Came the impassioned song of the captian, his speech finished, tugging Allisae out of her reverie. She snapped the reins, sending her charger barrelling over the hill. They rode for about ten minutes, the pact camp now in their sight. Something seemed wrong, however. The camp just didn't seem lively enough, especially since they were to be caught unawares...
The answer came quickly as the first two lines slammed into a crude phalanx that had been erected, seemingly out of nowhere. Her line, the rear, barely had time to tug their horses to a stop; some didn't even have that. Arrows came flying in, peppering the remaining few that had not been knocked off their horses. She cried out in pain as one dug into her right bicep, and somewhere in the distance, she heard the command. "Fall back! It's a trap!"
She tugged her reigns as the fledgling few remaining in her squad dispanded, dispersing into the wilderness. Her sky-blue eyes looked back, breathing a small sigh of relief as there were only a few on foot persuing her. Even at a trot, her steed could easily outpace them. Demostos would not grant her such a lucky day, however.
In the distance, though not a great one away, she heard a horrible tearing noise. Her eyes darted for the source and saw one of the towering trees, crashing down -- and if she were to stay riding as she was, it would crush her with its descent. She tugged once more on the reins of the horse, pulling it to a stop, just in time to have the flaming tree crash into the ground before her. The mighty crash could be heard for a mile, and was certainly heard from the few feet away she was, by her horse specifically. She felt the creature rear up and buck her off. "No, no!" She said, clambering to her feet and trying to sooth the creature, but to no avail. The animal bolted, leaving her without mount and at the mercy of this new, massive wall the tree provided.
She whipped around and saw the pact party gaining, and fast. She would not be able to go around the tree to escape them, they would catch her. Nor could she climb over the tree, not with her injured arm. She did the only thing she thought she could do; she picked up her spear, and got into a battle stance. She knew not what she could do against the band, which she counted now as two orcs and three goblins, but she knew she must try.
The Orcs came upon her, grinning lecherous grins that made her gulp nervously, barking crude taunts in their horrid language. When they realized she couldn't understand her, one of the Goblins came forth, speaking in a crude form of the common tongue. "Come elfy, we can make you feel reeeeal good. Behmos can-- Grak!" The taunt was cut short, by a stab from the disgusted, and horrified Elf, who aimed another at one of the Orcs. She grinned as her blade bit into flesh at the shoulder, but without much force from her dominant arm, it would not do much damage. The shaft of the spear was grabbed by the stabbed creature and she was tugged forth, then a boot came up that sent her sprawling back, seeing stars.
She was unsure of when she next woke, but she woke to agony. Burns, the sting of whips, dull ache of clubs across her form. Carved flesh, especially present from her thighs down. She was vaguely aware, through the pain of the beatings she must have endured while unconcious, that she was strung up, her wrists shackled together and rose up above her head, attached to a crudely-erected wooden beam. Blue eyes frantically searched about, noticing other elves chained up as she, until an Orc noticed her awake and scrambling at her bonds.
"Finally awake?" The suprisingly-linguistic green man said. "Good. Taking forest is hard. Painful. We make it just as painful on you." With a lecherous grin, a metal pipe was extracted, the red-hot iron glowing and illuminating his face red. The last clear memory she had of her time with them was the scent of her burning flesh, and bloodcurdling screams into the night.
Though she had only remained there a week, to Allisae, it was an eternety of pain, anguish, disgust, starvation, and humiliation. When Elven steeds came thundering down, they found much fewer prisoners than had been with Allisae at the start; yet, something still forced her to cling to life, unlike a few of her fellow war-prisoners. The camp was burned to the ground, those few unfortunate souls still alive saved, and rode back to Barkamsted. Manadh Calad was falling, and would be no place to tend the wounded, and the broken.
Allisae woke to the sound of a nurse's voice, finding her body wrapped in bandages and lying in soft linens. Groggily, she tried to speak, and was rewarded with water, and food. Her physical recovery happened well enough, only scars remaining and nothing to cripple her, yet her mental recovery was almost nonexistant. Every night, she would awake in cold sweat, crying and shaking. She had been brought back to a home her family had bought in Barkamsted, yet, her family only now consisted of her mother, and her. Allisae made it a private wish to be able to lead her house back to the prideful place it once held.
Yet, how could she do that, in this state? It seemed so far away, and when the Pact assaulted Barkamsted itself, as much as she desired to be on the walls, defending this last bastion, even that proved too much, for the vile sight of filth and greenskin manning their siege equipment was enough to cause her to break down, to her great shame. So instead, she remained, recovering, spending her time doing calm activities, waiting until the Pact War ended... Or until they were wiped out to the last.
The latter was not to be, thank the gods. The Alliance began to push back, and with each victory, her hope rekindled, and she renewed herself, pushing her body through exercises once more. And when the Pact War finally ended, she rejoiced, for she'd never have to fear any more, wouldn't have to fear outside of Barkamsted's gates, and the filthy greenskins that lurked. So, when the demon wars began, she once more took up sword and shield, and rushed to the field of battle.
But nothing could have prepared her for the terrors that hell wrought. Beasts far stronger than orcs spewed forth, and with the first shattering of her guard, came the shattering of her will. She retreated behind her own lines, and when was sure no one would see her, retreated the battle.
It has been many years since that shame. Many years spent in depression, berating herself, trying to force herself to be better. The time finally came that her house could no longer support her; with a sad look in her eyes, her mother cast Allisae away. This is where her story begins, entering the world with determination that she shall not break a third time. She /will/ bring pride to her name, and will bring her house back to glory.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
"Filthy rotten human..." She huffs, and sets off after the sprinting child. Long elven legs crossed the distance swiftly, and when she caught up with the brat, a finger and a thumb clasped their ear, forcing them to stop. Upon retrieving her stolen coin, she tugs the child to the nearest guard.
"This vermin stole from me. Deal with him as he deserves." She let him go to the guard, lowering her voice and dropping the farce, out of hearing from the thief. "Don't be too harsh, if you would."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
It was the whimpering that brought her attention to the nearby hound. Eyes turned sad at the hopelessly trapped wolf; yet, she was no fool. If she freed the beast, it would likely attack her, not to mention the troubles it would cause for the farmlands. Sword drawn, she pushed it into the mother's heart, ending her life. It was cleaned and sheathed, the puppies gathered, and she set out to said farmlands, offering a chance at a guard dog, and mentioning the pelt that would be caught in their traps.
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: Blue eyes looked over the surface of the pool of water before her. The trickling sound was so pleasant, soothing, to her ears. She could have fallen asleep at the tranquil setting, if it weren't for the fact that she was here for her rehabilitation. In her hand, she held a trinket; simple thing, really. A dewdrop on a leaf, encased in some sort of crystal, or resin.
She was a High Elf, Bothimir's and Kinos' most gifted race. Magic ran rampant within them, blessing almost every child born with it. She was one of them. Perhaps, one day, her magic could be used for great things; perhaps it can slay evil, as her father's did. Nurture the plant life, as her mother's. But for now, it would be used for her healing. Any development would be a step forward, whilst also distracting from her pain.
Grasping the eternal dewdrop trinket in her hand, she stared once more to the pool of water before her, and focused. Ripples began shimmering on the surface of the pool, and slowly, a hill in the centre formed. This hill did not last long as the drop broke away, slowly floating up. Allisae let out a pleased laugh, and with that, the drop fell, the lost focus unable to retain the magic. Even so, from the doorway, her mother nodded, approvingly.
-Please give an example in your own words describing the limitations placed upon those who use magic: Magi are limited by several things, in this setting. First and foremost, do they have a trinket? If not, they cannot cast, period (an exception exists for the latent casting of Avalti, Half-Demons, and Kurol). Next, is their line of sight; can they see their target? If not, their magic cannot touch them. A mage's training and their trinket's level is another limit. Powerful mages can do very little with a Weak trinket, and vice versa, a weak mage will find themselves unable to use a Powerful trinket to its full potential. Finally, a mage's own stamina limits them. One cannot cast beyond their own natural limits, or suffer consequence, be that loss of conciousness, injury, or even death.
-Please give a description of the magic system in your own words: Magic works off of three things; trinket, aspect, and magical ability. A mage cannot cast without a trinket, but even if they found one, if it did not align to the school they wished to cast, it would be useless to them. Finally, one must have magical potential to even cast. A trinket, no matter what aspect or power level, will always be useless to someone without the gift of Bothimir.
-You are given a weak trinket of water, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: A weak trinket, while still being able to perform some impressive tricks in the eyes of the mundane, would not be able to accomplish much. At this level, Allisae would be limited to controlling droplets of water, perhaps able to pull moisture from the air to cause water to bead on the surface of something or someone, or even wet a rag.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
As a final note, I apologise in advance for any errors or typos or anything like that, or if the formatting went weird while I copy/pasted from OpenOffice ^.^;
Pending
Your applications is rather well done and you show an amazing understanding of our server's lore! However, the main reason your application is placed on pending is because your magic biography lacks the three paragraphs necessary. As a note, the Lyral house would have more guards and soldiers rather than 'knights' (referring to the father). Just to clarify as well, House Lunette won't have any standing as nobility and will be just a family name. Please address these and notify when you've made the changes!
Hello there! I've revised the backstory, as you've asked ^.^
Taking a peek back at previous applications, I corrected mine to fit the format better. I've removed mention of Allisae's father being a 'knight' (I didn't know what would serve under a noble house in this setting, yet still have a house name of their own) and clarified that Allisae's house was just that in name. My intention was to have it be some sort of goal, something she could perhaps build up, in time ^.^
Thank you for the kind words! I had spoke with some of your staff members and got tips; Spaz and Tankinator in particular were very helpful!
If there's anything else needs fixing, let me know!
Accepted!
Thank you for your patience and compliance! Can't wait to see Allisae roam around on the server! Though as a note, the trinket mentioned in her magic biography won't be given to her (as no character may start off with one) and can be assumed to be lost or borrowed briefly from an acquaintance or such.
Right then, just a quick update.
Thech111 is no longer part of whitelisting staff. If you have any apps left on pending/denied by him, please repost them, and Cyshadichu, Synderrr, or I will handle it.
----OOC Info----
-Minecraft IGN: Astraaeus.
-Skype name (Optional, for server OOC chat): aerendylx.nekamo
-Do you have any prior roleplay-related experience, if so could you give an example? Yes.
I have been roleplaying for 3 years on other Minecraft servers.
-Define Power-gaming in your own words: Powergaming is forcing your emotes on other people w/o letting them react.
-Define Meta-gaming in your own words: Metagaming is using ooc knowledge in character.
-Define Role-Playing in your own words: Roleplaying is putting yourself in the shoes of another.
----IC Info----
-Character name: Aerolun Cyredaer.
-Character race: High Elf.
-Character gender: Male.
-Character age: Thirty.
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Scholar.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Aerolun stands at a height of 7'0 in contrast to other high elves. He adorns himself in a black fancy outfit with a blue trimming, his facial features tend to be very angular. His eyes are blue, and he wears spectacles to aid in visual perception. The high elf has relatively pale skin and his hair is stark white. He tends to hold a very neutral and calculating expression for the most part.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
While the Elf tries to generally be as social as possible, he tends to be rather awkward in the wrong circumstances. Nevertheless, Aerolun, is indeed, a social soul, as he does try very hard. Whilst socializing with women he seems to have no difficulty, or some very close men, but when it comes to strangers and others; he often finds himself stuttering or what not. It takes him a while to become well adjusted to people has not quite necessarily known too well. While being rather social, Aerolun faces this complex of being rather cynical and critical of others, he is often seeing the bad in others, while it's not really known to even himself why he's such a cynic, it could possibly be attributed to his childhood, and whatnot.
Aerolun also tends to be very insecure, but tends to appear confident and well minded to most on first impressions. However, once a person gets to know the elf better they will begin to realize that Aerolun sees himself very lowly, and has a multitude of insecurities, to name one of many. The elf, is very idealistic, and driven by his own goals and ideals. As such, he'll always try to find the ideal outcome of any scenario to his best ability. With a lack of regard for truths and more a focus on ideals; the elf surely lives by the saying that anything is possible.
-Character biography (At least three paragraphs describing your character's history and experiences):
The day was rather calm, cloudy skies and all, a normal event. During the afternoon, faint cries were heard in a Healer's house just as a child was born. This child was, aptly born to two high elves. The child was healthy, nutritious and most importantly, enduring. The child managed to survive the test of time and grow into his toddler hood. Named Aerolun Elsen Iolae Cyredaer, he took after his father and mother's middle names, aptly the male's surname. The child grew up fairly secluded, learning how to read and write from private scholars. The elves were mages, not of too great importance.
As time went on, Aerolun was educated, in languages like Elven and Common tongue. As a result; he spent years behind the doors of his own housing, oblivious to the outside world, and even outside of his home town. Raised within his own community, he was brought into the typical beliefs, mindsets and societal views of his peers. He grew up to be rather arrogant and critical, as of his peers, but remained too secluded to have been cast out, yet.
As even more time went on, the elf went with it, growing into his early teen years, having turned 12. At this age some complications were brought up, his parents had ordered a divorce from each other by the command of the male; while the divorce was hardly passed and recognized; it still somehow managed to break them apart. While going through a long term of scrutiny from both his parents on how the other parent was more impure and foul, or another storm of lies, it left the young elf under a complex and stressful atmosphere, which hung over him for quite a while.
Having been living with a depressed mood until the age of fifteen, the elf finally had broke out of this shell. And just as he broke out of his own depression, he had broke out of his house. Left and socialized around his home town, until eventually he met a boy, who would make him realize something about himself. The specific night that this had occurred, Aerolun had felt love for the first time. As a result, this love was his first and most eye opening, and when it broke off he too, felt broken.
Inevitably, his parents found out; and at the drop of a hat, Aerolun was disowned at the age of 18. His relationship had fallen apart just a month before. And they had finally discovered what had truly been going on when the parents of his ex-partner told his own. While Aerolun no longer knows the whereabouts of those from his past, he decided to venture across the lands, alone, living on dead money and a high wire. Eventually a travelling group of gypsies agreed to take him for a few years. Only recently the elf has gotten over his ex.
After these events, Aerolun having travelled with a group of mixed races and gypsies; the young elf soon became away of the event known as the Pact wars and the danger it posed. Aerolun and his caravan were quick to escape to find refuge, however they were not one to be spared. Aerolun's gypsy caravan was eventually attacked within a small town, and around eighty percent of the people in his traveler group was wiped out of it. Aerolun kept his sorrow to himself; but generally holds a hatred for those who aligned with the Pact Wars against him. As a result, Aerolun finds himself very scared of losing people due to this event. His only survival being owed to a friend of his, Nazorean, who had to sacrifice his own life to let Aerolun escape the warfires.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Aerolun decides to roll his eyes, looking around for a guardsmen, until finding one he'd merely grit his teeth. Upon finding a guard the Elf would explain the situation, the child no longer in sight however. The guardsmen would simply write down the report and be on with himself, Aerolun also going off on his own way. He decided to not pursue it further, he had enough for today.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population
Aerolun merely roll his eyes and went on with his day, he was no hunter, nor animal activist, he was a scholar and this was of minimal concern to him. What was more important to the elf was finding new trinkets to flow magic trough.
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
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-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Aerolun has magical abilities, the capability to manipulate magic did not become spoonfed to him, despite having magically inclined parents. Aerolun had always been raised in a magical society, his ability to use magic stemmed off from his high elven lineage which dictates that almost eighty percent of high elves possess this ability. Aerolun from a young age knew nothing of magic until one day when he had discovered a trinket down by a river, the trinket having washed up.
The young child would pick up the trinket, noticing something off about it; the trinket was indeed a water trinket. Attuned to the element of water, it was incredibly weak however. Aerolun would still play with the trinket. After a few days he would accidentally do something, that being funnel magical essence trough it for the first time. Upon this instance he would notice the waves and ripples in the river where he toyed with the trinket move abnormally. Having been eleven years of age it would not take him long to realize the object was causing this.
And this was how the elf discovered his magic. Aerolun now searches and travels the world in search of new and more powerful trinkets. He wishes to find a trinket attuned to the element of air, his ambition drives him. Due to his past, he feels empty, and wants to fill his soul up with magical studies. Studying the magical to him, is his last hope of internal and external redemption. He searches the world for magical mysteries day after day, and continues to improve his understanding of magic, his water trinket being his only current magical device; he can't do much with it except move small splashes of water into cups and alter the temperature on very minor degrees.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
The limitations upon magic users bind them by what devices they can acquire. Furthermore not everyone is a magic user or has the potential to manipulate magical essence. The primary limitations exist in that they must acquire a trinket to funnel magical essence through in order to produce an effective result. For an example; one would need a fire trinket to cast fire magic. Whilst the lore is incredibly vague on what a trinket can or can't be, I imagine it being a necklace, ring, or piece of jewelry. People will need to acquire these trinkets before having any hopes of casting actually useful magic. Furthermore the magic system is limited by a level system from weak to divine, and people are only able to use past medium level magic if they have their aspect attuned to the aspect of their trinket.
-Please give a description of the magic system in your own words:
The magic system on Saphriel is the product of a god. The magic exists in the use of trinkets, trinkets were crafted by the ancients who used magic most effectively and efficiently. Trinkets exist in good quantity but must be discovered. Furthermore, the ancients were the only ones capable of crafting these trinkets. A mage or magic user can use whatever magic is attuned to the trinket. In addition to this, some mages are more proficient at casting types of magic than other types. These are known as Aspects, aspects tell a mage how good they can be in a certain magic with a certain trinket according to the level spectrum mentioned above.
-You are given a weak trinket of , you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With a trinket of air, which my character will have their first aspect attuned to, I would simply use it to create breezes on hot days to cool myself off, I wouldn't do anything combatical unless the situation actually warranted for it, and because I am heavily weak in such magic, I wouldn't be able to do really anything too great or grand. Until further progress, I will use the air trinket as a utility, in roleplay to simply blow away at dust or create breezes. Later on when I get more formidable I may use it to knock people backwards if I have to. Only if necessarily.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
My character's first aspect will be to the Elements or Air specifically.
Character application is Pending. Magic application is Accepted!
Right, thank you for your interest in the server! Just a couple things I want to clarify and need you to change.
High Elves cannot be shorter than 6'10". That's the lowest I'm willing to accept. Furthermore, for your backstory application, you include very little of our server's lore -- namely, the all-encompassing Pact and Demon wars that ravaged the land. They are far more than a footnote in our server's history, every single person on Saphriel has been negatively impacted by the pact in some way; not only that, but the Pact were able to find and destroy every safe bastion on Saphriel that wasn't Barkamsted. Please include how it affected your character.
For the magic application, you seem to have an excellent grasp on our server's magic and the limits. Since you worded it funny in your application, though, I want to clarify this: You cannot cast magic at all without a trinket, with exceptions being Half-Demon, Kurol, and Avalti.
Tell me when you've gone through and fixed it! You're very close, I'm excited to see Aerolun interact in this world!
Okay my friend I've gone and edited it, I can't wait to see if it's up to standards, you can read it in the final paragraph of the biography <:
Accepted!
Thank you for the changes, I'm so sorry on the delay! Do have fun on your character!
Pending
Only a few minor things of note, but they are things easy to sort out. In Azarus's backstory, it mentions acacia wood, though the area around Barkamsted wouldn't have any and thus the wood would be hard to come by, especially with the war hindering imports or excursions out to collect some. Oak and spruce would be a much more common and reasonable choice. As well as this, Barkamsted's walls didn't face many direct attacks during the war up until the battle that the Alliance races were able to push back with the aid of cannons, so there may need to be a minor adjustment to one statement in the final paragraph. For reference too, the war itself concluded around six years ago with the current time scale.
I'd also recommend to expand more on the backstory, with all these friendships mentioned and named by not truly detailed. It's not entirely necessary, though it would help to flesh out the character more and reflect his personality in these relationships he formed.
Accepted!
Thank you for making the changes! Welcome to Saphriel!
----OOC Info----
-Minecraft IGN: King_Pectoral
-Skype name (Optional, for server OOC chat): ----
-Do you have any prior roleplay-related experience, if so could you give an example?
I have spent almost a decade roleplaying in different games. Most notably MMORPGS such as Runescape, World of Warcraft and Guild Wars 2.
-Define Power-gaming in your own words:
Power-gaming is essentially going out of your way to obtain an unfair advantage for yourself either by purposely controlling the actions of others and your own to where it is always a positive outcome for yourself. Controlling the action outcomes of others where they automatically fail whereas your every action is possible and successful in every way is a prime example of power-gaming.
-Define Meta-gaming in your own words:
Using OOC knowledge and bringing said OOC knowledge into the game without any real reason to gain an unfair advantage over other players. It ruins the fun because it makes no sense from a realistic standpoint to gain ultimate knowledge out of nowhere and is also just bad manners.
-Define Role-Playing in your own words:
Taking on a role or a persona of a character that you have created. Reacting to the world and people around this character being 'role-played' as though it was their own eyes and mind and reacting appropriately based on the traits and personality you've given the character.
----IC Info----
-Character name: Josef Oathstone
-Character race: Dwarf
-Character gender: Male
-Character age: 25
-Character Occupation: Engineer
-Character description:
A short sturdy creature, fond of work and industry.
Josef Oathstone stands at four foot and two inches on stumpy, stout legs with a pale complexion for his skin color. He has ebony-colored hair fashioned into a mohawk, with a mutton chop beard around his cheeks forming into a full beard along his chin. His face is very slightly wrinkled, with golden luster hues, a chiseled jawline and an incredible square-like nose.
Josef can usually be seen equipped with clothing stained in dirt, grime and dust. He wears a simple cloth shirt and pants lightly dyed in green, with fur shoulders and fur-lined boots for extra warmth.
-Character personality and traits:
A highly inquisitive and eccentric dwarf, Josef strives to engineer the greatest weapons and devices to retake old dwarven holds, back into the hands of the Dwarves. Josef is extremely pragmatic, using any materials and practical solution at his disposal to create whatever tools that are necessary for his work.
The dwarf is socially friendly to most folks so long as they aren't obvious cowards or quitters, as Josef holds bravery and tenacity to the highest degree.
-Character biography:
The Oathstone clan once lived within the great mountain homes of the dwarves, and were part of a small engineering guild that manufactured the fine dwarven inventions. Josef's parents were both engineers that toiled in their workshops day and night doing what they did best, creating all manner of machinery and invention to help all dwarf-kin.
It was a dwarf-hold of great power, until the Pact had descended upon the dwarf-hold, Josef's parents were forced to abandon their mountain home, as his mother was with child, he was with Josef. They had fled far from their homes as refugees, fleeing west until they had settled upon a a common refugee camp. It was there, Josef had been born, robbed of his birthright to being born under the stones. Eventually Josef's parents moved eastward until they settled peacefully within Barkamsted, making a humble living as toy-makers.
In his childhood, Josef had been taught to always make due with what he had, as well as to always remember his true home, that will one day be retaken. The young dwarven lad would always be tinkering with toys and devices he had created, most of them broke apart of exploded in a shower of metal glory. Naturally other children tended to tease and bully the young lad because of this, but had severely underestimated a good left hook by a growing dwarf.
The dwarf had a fascination with firing devices in particular, especially the great cannon that was invented that would have defended Alliance territory for the longest time. Starting with simple and miniature catapults, Josef continued to tinker and develop new ways to create artillery, his obsession soon evolving into something greater. His parents had approved of his upbringing and interest, despite now having a true dwarven home. The young Josef would have also taken the time to study chemistry and alchemy alike, finding out what sort of mixtures would create potent results. From soothing cream, to burning oil.
Josef's parents taught all they knew to the young Josef. Engineering, alchemy, the sciences of the world and even basic mining and tool-making for practicality. Although a general knowledge would never evolve into mastery over such a short time, although his interests and goals were definitely set towards these skills.
For the time being, the dwarf was a simple miner and toy-maker, understanding the most basic machinery worked. Dreaming away on one day making his own cannon, better, faster and more powerful than any other cannon.
In time, his sheltered surface-dwelling life would have come to a depressing end. During a mining expedition Josef would have been caved-in, knocking the dwarf unconscious for several days, and was presumed dead despite being rescued and taken care of in a common infirmary. His parents in their shock and grief would have passed away in their sadness and old age, the landowner of their tiny workshop and home had the building demolished and built into another business venture.
Josef was now left with barely anything now. With a crude pickaxe, a backpack and the clothes on his back he was prepared to make a name for himself.
-Please give us a short RP response to these two scenarios.:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Josef grunts and grits his teeth in seething anger as his coin purse is liberated from his belt. Letting loose a very rude curse in the dwarvish language, the dwarf begins to sprint at full speed. Although dwarves were not famed for their speed and agility, an angry Josef was a determined and tenacious dwarf. Brief seconds turned into long arduous minutes as the dwarf continued chase after the child.
They appeared to be of equal speed, but Josef had the stamina of stout mountain goat as he continued to sprint around the marketplace like a mad dwarf, eventually tiring out the child and catching up. Josef immediately grasps the young child by the collar of his shirt whilst he was on his knees and panting for breath.
"Oy! I think y'have something of mine." Josef shakes the child lightly until he had produced the coin purse he had so tightly clung too during the chase.
The child would be on the verge of tears as Josef soon tossed him backwards after claiming his belongings. But the next thing the dwarf did would confuse the child even more.
"Y'got guts kid! But y'aint got the tools to live like that...You know what, take this. You can figure it out real easy, it snips and cuts, and is perfectly silent. It'll break if ya' don't take care of it regularly. So find me when y'do, and come with coin." Josef had tossed the child what seemed like miniature scissors. A tool he had made for snipping loose strings and was in bad disrepair.
With a sly grin, the dwarf leaves the child in the road before taking his leave. "If y'got what it takes, y'can find me to get something better."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"By the beard of Kinos what do we have ere!?" the dwarf smiles with evil intentions, the crude pickaxe slung behind himself quickly made its way in his two-handed grip as he approached closer and calmly.
"Now listen ere' I ain't got no business with ye' or ye' pups, I jus' need the springs and mechanisms of what yer' trapped in." The dwarf was clearly mad, talking to wolves. But he was desperate for scrap.
With the pickaxe raised high, Josef swings downwards with all his might! *CRACK* with a perfectly aimed strike, the shoddy bear trap breaks apart leaving the more important mechanisms in place.
The wolf bolts free with its free legs, before snatching their pups away from the odd dwarf. Josef would already be packing away the dismantled bear trap into his backpack, and made away in his merry way. Oh what better contraptions he could create with this!
The mother wolf peaked from a hidden bush and could only think to itself what an odd and weird creature that dwarf was...
Extra notes (Optional, could include theme songs, pictures, etc.): STRIKE THE EARTH
Oooh, a Dwarf! \[T]/
This application is currently...
?Pending?
A few things to fix! First, your power-gaming response is a bit off to the definition we accept. Power-gaming on the server consists of forcing emotes onto someone else. For example, emoting someone else's character falling unconscious, not allowing them to react, so on and so forth. Also, it would be highly unlikely that the Dwarvish engineering guild you wrote of would exist as the manufacturer of "the greatest dwarven inventions known to the world." It could be possible that he was part of some small engineering guild, but nothing to such a grand extent.
As well, please specify if the village is Barkamsted or another; if the latter, it's highly unlikely that the area would have been able to grow into anything beyond a camp before falling. Remember, the Pact war ravaged everyone in some way, shape or form. Everything east of Barkamsted on the mainland was more or less Pact territory, and most villages which had remained were in shambles. A final note, please be a bit more specific about the character's knowledge in alchemy, tool-making, and other fields. Note that most of it would be highly basic, meant to be learned through RP practice and study. Poke me once the updates have been made, and I wish the best!
----OOC Info----
-Minecraft IGN: Tiffosaur
-Skype name (Optional, for server OOC chat): I provide it privately if I am accepted.
-Do you have any prior roleplay-related experience, if so could you give an example?: I have 5-6 years of experience on minecraft roleplay. I roleplayed with the Silver Gaming community for a majority of my experience. I also play in two D&D campaigns.
-Define Power-gaming in your own words: Powergaming is when a player takes advantage of out-of-character mechanics (such as glitches) to their advantage in-character, or they force actions upon another player while in roleplay without giving a chance for a reaction. Creating a character that is unreasonably powerful is also a type of powergaming.
-Define Meta-gaming in your own words: Metagaming is using information obtained OOC to one’s advantage IC.
-Define Role-Playing in your own words: Roleplay is when one takes control of a character, and deciding their actions, feelings and thoughts.
----IC Info----
-Character name: Duldiir Pirnium
-Character race: Dwelf
-Character gender: Female
-Character age: 42
-Character occupation: Hunter / Mercenary
-Character description: Duldiir stands on the shorter side of Dwelves, being only 97 cm (or 3’2”). She is as slim as dwelves get, bearing no noticeable curves to her form. However, upon closer inspection, her body is surprisingly toned for her race from hours spent doing physical labor. Duld sports a round face with high cheekbones, a soft jawline, and a flat nose. Her skin appears a light copper color, and thick, bushy brows complement blue eyes well. Her hair appears a light brown, borderline red, and is short and messy, looking unkept. She is by no means unattractive, however nor is she eye catching.
Some notable features on her are the two green tattoo running down the right side of her face; two lines run parallel at an angle, over her eye. She bears a scar over her left brow, nicking to just under her eye. Running down her arms, although typically covered, are green tattoos that seem to spiral up to the wrist. Some of the tattoos cut off, while others reach down to her fingers.
-Character personality and traits: Duldiir is quick-witted and often comes off as abrasive. She is quite selfish in that she will save her and her partner first, but when she can, she tries her best to aid others. She likes to make folks laugh, trying her best to be humorous, however her humor can be quite sadistic and inappropriate at times. Duld usually can’t be seen without her partner, Ilyana, and often flirts with her, though she holds no romantic attraction. She often relies on Ilyana to intimidate folks should it come down to it, due to her size and presumptions of her race.
-Character biography: Duldiir was born into a primarily Dwarf-camp. Her father played no role in her life, besides perhaps her birth. He was a kind merchant, who fell in love with a dwarf oddly enough, though the burden of a child frightened him and he abandoned the family soon after Duldiir’s mother was impregnated. This, however, never distressed Duldiir; growing up, her mother shaped her into a good person, preaching the importance of caring for others, despite the way she was treated differently from Dwarves. Often, she was pushed around, shunned for being different, but she ignored it a majority of the time, and focused on simply living her life. Peeking to her adulthood, Duldiir sought to do something with herself, finding that days simply eating, drinking and laughing grew boring.
Duldiir attempted to enlist into the local militia, despite her frail figure, and it was a struggle. Three years into joining, Duld resigned and took to something more independent. During her military years, she had most often used a bow, assigned to being a ranger on the walls, for close combat, they deemed, did not fit her. She practiced in the woods hunting and becoming proficient with the bow. However, during one of her hunts, she was crossed by an orc. She buried two arrows into him, but he was resilient and continued towards her. Upon entering close quarters, Duldiir found herself near defenseless. Through sheer luck and agility, Duldiir managed to stab an arrow through his eye, leaving her time to escape. After that, she began to practice with a blade as well - particularly one handed weapons, easy to use in speed.
One fateful night, however, a horde of orcs rolled through the area. While their camp had been hidden by the hills, the orcs spotted it and ravaged it far faster than anyone could prepare for battle. Duldiir, in a state of fright, ran away from the camp, and with her quick feet and small body, she was able to get away. From the hilltop, she watched her home be burned. There was no room for mourning though, she needed to travel and make a living. The only connection she held to the home was her mother, who she had watched be killed.
She spent several years traveling on her own, surviving on hunting and taking small jobs. During a job in which she would protect a caravan, they were attacked by a stray group of bandit orcs. The men of the caravan were killed, and the children and women taken, including herself. Duldiir was ashamed she was unable to protect them, but upon reaching the camp, she already began to make an escape plan. The other guard of the caravan, a dark elf named Ilyana, helped her execute the plan. Ilyana distracted their designated guard, and whilst that occurred, Duldiir gathered the prisoners and made their escape. The group, along with Ilyana, traveled through the woods for days with no weapons, food or water. She and Ilyana were wordlessly dubbed the leaders of the group, guiding them through the woods and assuring their survival. Duldiir, having spent years in the forest, made for an excellent scout and sustained everyone off berries and wildlife.
They eventually found their way to civilization again. Though, despite having the opportunity to go their separate ways once more, Duldiir and Ilyana agreed to stick together. Both were traveling aimlessly, and admittedly, the company was nice. The relationship they held for the first couple of months was casual; simply traveling together for the sake of taking on bigger jobs. They found that their synchronization was impeccable and often took contracts from local villages, whether it was hunting a bear or clearing out a bandit camp, or perhaps something a bit darker and dangerous, such as a werewolf. But as the years passed, Duldiir and Ilyana grew closer, becoming inseparable companions.
Seeking to live an adventurous life, Duldiir continues her travels and mercenary work alongside her companion.
-Please give us a short RP response to these two scenarios.:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Duldiir was shocked only for a moment, before she turned on her heel and gave chase. She was confident in her ability to catch up; being swift was her specialty after all. She maneuvered through citizens, turning this way and that to get by and it wasn’t long before she spotted her leather pouch clutched in a child’s hand. She grabbed the back of the boy’s shirt and jerked him back. The boy cried out, and Duld quickly swiped her coin purse back, chin lifting slightly as to cast an intimidating angle of herself. “Ye should choose a better target next time, kid,” she spoke, a smirk forming on her lips before she released the child.
Before the boy could run off, however, Duld reached into her pouch and tossed a few coins to him. He scrambled for them on the ground and as he looked up, she was already gone.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Duldiir knew that any other option would be unacceptable; her job were to rid of dangerous beings. She drew her blade, stepping towards the mother. While she believed they should die, she wasn’t a monster; mercy was always an option. She raised her sword and stepped forward carefully, making a quick and careful swipe at the wolf’s neck. The wolf died with a whimper, falling to the ground, and Duld drew her dagger, kneeling by the three pups; she made sure to kill quickly. Afterwards, Duld skinned the mother wolf before heading off on her way.
Extra notes:
Here is a quick drawing I made of Duldiir.
Denied
Garrick, as a human, stands far too tall at 2.1 meters. Male humans usually average around 1.85 and any taller can bring its own slew of complications and health issues. As well as this, your character's biography is lacking at least three paragraphs and the inclusion of how the Pact war affected him. Please expand on this if and when you reapply!
Just to clarify it too, your character will only have basic knowledge in their occupation and cannot start off as an experienced blacksmith. They will also not have the tools needed when starting off on the server.
Pending
While your application is fairly sound and acceptable on its own, we would prefer it if you included more of the relationship with Ilyana's partner Duldiir in the biography and how they met. It would help to flesh out their relationship more and prove why it is that they became so close to work together.
Pending
Like what I said with PistolLynx's application, we would like it if there was more expansion on Ilyana and Duldiir's relationship in the biography if you wish for the two characters to be connected to each other. While you do make mention of them meeting, there isn't much to say on how it was like when they did or why their partnership really came to be.
Just as a note too, your character wouldn't necessarily be a master at marksmanship nor with their mercenary work, but they could possess decent proficiency with it. No character may start out as a master of anything, so that they have room to improve and train in active roleplay.
I've edited my application as recommended. I expanded on Duldiir and Ilyana's relationship, as well as changed from mastered to simply proficient.
Thank you both for making the additions and for your patience! I am pleased to say that both of you are...
Accepted!
Welcome to Saphriel!
-Minecraft IGN:
St33lShad0w
-Skype name (Optional, for server OOC chat):
St33lShad0w
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes, I roleplayed on a minecraft server known as Thyra and have played in many different role-playing oriented games such as Runescape and Skyrim.
-Define Power-gaming in your own words:
Power-gaming is forcing actions on another character that your character would not normally be able to do through the use of emotes i.e. "I knock out your experienced warrior with my innexperienced farm boy."
-Define Meta-gaming in your own words:
Meta-gaming is using information that is OOC in an in-game situation to benefit you and your character i.e. information from a forum post that your character shouldn't know.
-Define Role-Playing in your own words:
Role-playing is basically acting as if you are a character that you are not and taking all the steps necessary to basically live out a life as if you are that character while in game.
----IC Info----
-Character name:
Althidon Sarcan
-Character race:
High Elf
-Character gender:
Male
-Character age:
32
-Character Occupation:
Aspiring Mage
-Character description:
Althidon’s hair is like a blonde ocean, with long flowing locks of blonde hair with slight curls here and there. His eyes were a sharp blue, however his left eye is completely blind and is now completely white. This is due to a wolf attack Althidon experienced when he wandered too far away from his house (more of this in the magic section). Also he has a long scar going from his hairline down to right above his mouth, which is a light red (scar tissue). His eyebrows are high on his face, as are his eyes. His left eyebrow is broken up by the scar tissue, and can’t grow back properly on the scar tissue. His mouth is firm, a straight line that rarely moves except for when he speaks. His nose is small, and he possesses no facial hair. His jawline is sharp, and his neck is quite skinny.
Althidon is quite tall, being 6’10. His body is skinny and lacks any real definition due to his lack of excercise. He walks with a small gait, another wound to show for his encounter with wolves. His arms are long, and so are his legs. In fact, his abdomen doesn’t even make up 40% of his body, as most of it are legs and his long neck and head.
-Character personality and traits:
Althidon is extremely quiet. His run in with wolves made him this way (more on the wolf attack in magic promise (: ). The experience scarred him and left him a shell of his previous personality. Now, when he talks he is quiet, and often time speaks with a stutter if he is in front of large groups. He is, however, ruthless and lacks any real compassion for nature. Again, a part of his character that developed after his run in with the wolves. He is also extremely hostile towards anyone he does not know that attempts to joke around or poke fun at him, as he was bullied as a youth for his scars. His icy demeanor usually scares off those who attempt to get to know him, and only those that stay vigilant and kind towards him get him to truly open up to them.
Once you get past his icy demeanor, Althidon is a whole different person. Parts of his old personality pre-wolf attack begin to show. Althidon truly is a nice person, and takes immense joy in making people laugh. His sense of humor is strangely amazing, and his voice is completely different. Around trusted friends, he is a confident speaker, demanding attention from all in attendance. Once again, this is only to those he knows and trusts. Around strangers and those he doesn’t trust, his icy demeanor returns.
-Character biography:
After his wolf attack, Althidon was heavily bullied by his peers. This, along with the heavy trauma he received from the attack lead to Althidon’s current personality and demeanor. Also, this is a result of Althidon’s father exerting heavy pressure onto him.
Althidon was an amazing student during his tutoring. He was able to grasp complex ideas and information long before it was expected of him to be able to do so. Because of this, Althidon has a heavy interest in not just magic itself but the history of magic and all of it’s intrical and complex natures. His studious nature allows him to pick up new magical abilities quickly and understand them quite quickly.
Besides magic and studying, Althidon has from his birth had a healthy obsession with sword fighting. His preferred weapon is a short swords. His uncle, an officer in the elven army, has been responsible for teaching Althidon on the fundamentals of sword fighting. However, he is still extremely new to sword fighting and lacks real experience. Because of this, Althidon not only seeks tutoring in the field of magic but also in the field of hand-to-hand combat in sword fighting.
Because of the pact wars, Althidon's family was forced to move to a small elven village outside of Barkamsted. His father was a mage who stayed behind to fight in Silivrenmîr, and was heavily effected by what he experienced there. He made it out alive, but after returning home he was never the same person he was before. He was more prone to fits of rage and violence, and was very harsh and demanding with Althidon.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As I walk through a human marketplace I feel a child graze against me and I instantly know what has taken place. I check my pocket, and confirm that I have indeed been stolen from. Even though I only saw the child for a brief moment, I have easily memorized what they look like from behind. I take off in a sprint in the direction I last saw the child heading. I easily weave my way through the throngs of slobs that call themselves humans, and spot the child sprinting into an alleyway. I take the same turn, and corner the child in the alley way. Barely winded by the excursion, I am now enraged. “G-give me my purse back you swine!” I proclaim at the child. I am in no way nervous, but my cursed stutter appears once more. Curse it! “Please sir! I need this to feed my family!” the child chokes out in between sobs. I walk over, stumbling a bit due to my gaits. I grab the child by the shoulder and swipe my coin purse away. “Find someone else to steal from.” I say through gritted teeth. I walk away, disgusted to even touch such a foul creature such as a human child.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Without a second thought I take my knife out and stab the wolf through it’s eye socket. The memories of the attack still fresh in my head, I promptly dispose of the other wolves and skin them. I sell them at the market for extremely low prices, wanting to dispose of them as soon as possible. I feel no remorse for my actions.
Extra notes (Optional, could include theme songs, pictures, etc.):
Theme song: https://www.youtube.com/watch?v=JThz8-nYYHs
(Warriors (Nightcore))
Pic (couldn’t find accurate one but I’ve included the skin I will be using in the game as a sample)
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
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-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!"): Born to an elf household notorious for their combat magic skills, the pressure was on Althidon from the moment he was born. Everyone expected great things, and when Althidon failed to deliver everyone was severely let down. It seemed that Althidon lacked any magic skill at all! All through his years of magic tutoring by his father, Althidon failed to produce any magic. This all changed one day when Althidon was 18.
After another long magic tutoring session from his father, Althidon again had failed to conjure any magic. His father, outraged, screamed at Althidon. He called him a disgrace, and told him that he didn’t deserve to be a Sacran. Althidon, filled with shame, ran out the door and into the woods behind and below their house. He ran for a good ten minutes, then finally came to his senses and stopped. As he wiped his tears from his face, he made a horrifying discovery, he was completely lost. He stumbled around for half an hour, then promptly sat at a tree. He was filled with frustration, how could he be lost?! Then, another realization, it was getting dark. Althidon knew he had no chance of finding his way home in the dark, so he huddled against the tree and waited for sleep to befall him. Slowly, Althidon faded into sleep.
Althidon suddenly woke up, hours later. At first, he had no idea what had caused him to prematurely wake up. It was still pitch black in the forest, as the moon failed to pierce through the thick leaves of the trees above. Slowly, his eyes adjusted. He didn’t see anything around him at first, and leaned back against the tree. Then, an ominous howl pierced the silent night, and it was close. Althidon stood up abruptly, snapping a branch in the process. Three more wolves howled, all in synchrony. Then, Althidon saw them. A wolf pack 5 strong, with an alpha wolf standing at least 4 feet tall. He attempted to slowly back away, but his left foot landed hard on another twig. The 5 wolves’ heads all simultaneously snapped to the left, and zeroed in on Althidon. He took one, two, three steps back before breaking into a full out sprint. The wolves quickly caught up with him, and before long he was surrounded. The wolves, extremely hungry and skinny, licked their chops in anticipation.
They slowly circled him, getting closed and closer. One darted out and swiped at Althidon’s left knee. The sharp claw tore through his thin robe and sliced down the bone. Althidon howled in anguish, dropping down to one knee. The alpha wolf then quickly darted out as well, and swiped at his faced. One of his claws found their target, gouging out a large scrape in his face. Althidon howled in anguish once more, holding his eyeball in with his left hand, preventing from falling to the dirt. The wolves circled in closer now, very close to securing their kill. Suddenly, Althidon felt a surge of adrenaline inside of him. It felt as if boiling water had replaced his blood, but was not harming him. Instead, it was warming him, almost assuring him. Althidon’s onyx necklace began glowing a shade of purple now, and small shadow apparations appeared. The wolves were startled, and ran off yelping. Althidon crumpled to the ground in exhaustion shortly after
A search party lead by Althidon’s father happened to be out at the time, searching for Althidon. They eventually found Althidon shaking and bleeding on the forest floor. When Althidon recovered he had a blind eye and a gait to show for it, but he had finally unlocked his magic potential. Now, he is a dedicated student, learning magic from anyone that is willing to teach them. He wants to become a great mage, simply to prove his father wrong. He wants to make his father take back his words that he said that one fateful night.
Althidon’s nature ability to use magic comes from his race. As a high elf, he is naturally able to wield magic, and he fully unlocked this ability after his encounter with the wolves. This also comes from his family's history of battle magic excellence. Once again, he has not fully unlocked his potential but he is beginning to do so.
Althidon has a strange obsession, of which is death. After his encounter with the wolves he has been fascinated with death. He was so close to death that night, and wished death upon the wolves. He wishes to find an artifact strong enough to wield the power of death one day. So the magic he is interested in is dark magic, potentially demonic magic(?).
Magic is Althidon’s main asset and it is what he strives to master. He one day wishes to be like his father, an accomplished battle mage. Although he has some aptitude in hand-to-hand combat, his real fascination lies in magic. This is why I believe it is paramount for my character to wield magic. My character doesn’t just wield magic, my character lives magic.
-Please give an example in your own words describing the limitations placed upon those who use magic:
It does not matter as much how powerful or knowledgeable the user is, it heavily matters how powerful the artifact is. A strong mage can wield more powerful artifacts than a weaker mage, but cannot make more use out of a weaker artifact than a weaker mage.
Note: I know I said my character is a great scholar so it allows him to learn new magic and grasp new magical concepts faster. To clarify, I would like to state this does not make his magic more power in any way. This simply allows him to learn more about artifacts he collects and how to utilize them.
-Please give a description of the magic system in your own words:
Bottom line, magic is not something you can learn. You are either born with it, or you are not. Different races can have different amount of magical aspects, based on their race (i.e. I would get 4 since I am a high elf). However, being born with magic doesn’t mean you are a great mage. For starters, the only way to use magic is to channel it through artifacts. Also, a great mage must hone their craft and constantly practice their magic to become a great mage.
-You are given a weak trinket of <Fire>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Interested in the capabilities of this trinket, I would go to the source and ask them the name/origin of the trinket. I would then research the trinket thoroughly before attempting any magic. If I can’t find the name/origin/source of the trinket, I would advance with caution. Starting with small spell, like summoning a small fire to light a candle and working my way up slowly to test the capabilities of the trinket. Seeing how I am not overly trained in magic, I would test it to either A. the trinket’s max potential or B. my max power. If I am the issue, I will hone my skill in magic to fill the gap and max out my power to properly fit the trinket. From there, I would use the trinket as a trinket for one of my four different aspects, on my way to becoming a battle mage.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
It is in fact your son, gaunt penile.
-Gaunt Penile