Hey.. I'm lookin for a couple dedicated mature minecrafters to help me kickstart my new server. I have ran a decently successful server in the past, even got donations, but it wasn't up to my standards so I decided to take a break and re-hash some ideas. I just need a couple of good guys who can build like hell. Moderation/plugin knowledge is a huge plus. Of course anyone who helps will become staff and have quite a bit of creative control. The server will be private until the workings are complete, then we go public. Sound cool? Let's go over my ideas and see if you still want to help
The Theme will be Apocalyptic/Zombie.
These are the three core dynamics to the server. 1. Loot based survival. Kill zombies and they drop random loot. No mining for valuable materials. Only random drops and looting will get you the goods. 2. Hardcore PvP. Kill or be killed. Loot all that drops. 3. Certain materials are rare. Diamond Swords/Armor, etc, would be very sought after. Seeing them in the wild would cause a frenzy of players to try to get them.
Those are the three main dynamics. From each of these it gets more complex.
We will build a overworld and underworld from the ground up. Completely empty world for us to build our small world. There will be a fixed city with a boundary. Underneath will be a network/grid of sewers. It will be big enough to emulate a small city, complete with streets, buildings, monuments, manholes, what have you.
Picture the city as a 3x3 grid. You will spawn in a safe-zone in the middle of the grid. Such as a Hospital. In each square there will be a large/intricate building. Some will only be accessible by sewer, such as a Prison. Each building will serve as a series of challenges/mazes/tricks that will take skill to get through. Completing the challenging maze of jumps, memorization, and fighting off Zombies contained in each building will lead you to an Enchantment Table. This will allow you to imbue your stuff to become more powerful and better at PvP.
The Theme will be Apocalyptic/Zombie.
These are the three core dynamics to the server.
1. Loot based survival. Kill zombies and they drop random loot. No mining for valuable materials. Only random drops and looting will get you the goods.
2. Hardcore PvP. Kill or be killed. Loot all that drops.
3. Certain materials are rare. Diamond Swords/Armor, etc, would be very sought after. Seeing them in the wild would cause a frenzy of players to try to get them.
Those are the three main dynamics. From each of these it gets more complex.
We will build a overworld and underworld from the ground up. Completely empty world for us to build our small world. There will be a fixed city with a boundary. Underneath will be a network/grid of sewers. It will be big enough to emulate a small city, complete with streets, buildings, monuments, manholes, what have you.
Picture the city as a 3x3 grid. You will spawn in a safe-zone in the middle of the grid. Such as a Hospital. In each square there will be a large/intricate building. Some will only be accessible by sewer, such as a Prison. Each building will serve as a series of challenges/mazes/tricks that will take skill to get through. Completing the challenging maze of jumps, memorization, and fighting off Zombies contained in each building will lead you to an Enchantment Table. This will allow you to imbue your stuff to become more powerful and better at PvP.
Let's do it.