A small team of what used to be known as AerisGaming have come together to start a new project. A server under the title of "FallZ". We plan to make this server to the best of our ability and to give each and every player a unique experience they would not gain from any other server. We're still working out some kinks for the storyline, but are ready to get the map development to undergo. In order to do this, we need some talent in the department of building. Our current team is small and we need some talented additions to it to strengthen our foundation. As of now, we are currently looking for builders to help build this map from the ground up. We expect to have a unique map design to accompany the unique features and implementations this server will have.
Continue for an idea of the features on the server --
Leveling -- By allowing players to level up throughout the ranks on the server they will gain access to different craftable weapons, the ability to control their own faction, dominate certain areas of the map, unlock different perks, along with other abilities as players become more adept to the environment of the fallout and spread of the zombie infection. (Examples of leveling achievements: Weapons, Health, Adaptability, Factions, Survival Perks)
Factions / Point Domination -- Maybe our most anticipated implementation on the server -- We hope to allow players to create their own factions and recruit other players. Although this server is based around fallout and zombie survival we are going to put a strong emphasis on the PvP aspect. We will implement not only players leveling up individually but leveling up the different factions. Players can level up their factions by holding down different points of interest and headquarters. This will allow factions to contest each other for the best sites on the map. The more the faction is leveled the strong the faction becomes. This will put emphasis on recruiting new members for each faction and having the strongest survival abilities within the faction.
Quests/NPC's -- Another big aspect of this server will be the questing. Allowing players to unlock different quests as they move through the ranks is a huge part of the gameplay that will be featured on this server. Questing will not be the only use of the NPCs on this server. Factions who are able to dominate and control parts of the map will have the opportunity to recruit NPCs to their factions to guard the points that have been dominated by that faction. The level of NPCs recruited will be based on the faction's level.
Guns / Weapons -- As I stated before we hope to allow players to unlock different weapons and guns. Most of the guns will be gained through crafting. The craft ability level of the player will determine what firearm they will be able to craft and the details of the weapon.
As we continue to work out the kinks in certain aspects of the server we hope to develop many more unique ideas for the gameplay.
If you would like to help develop this project please add me on discord:
Greetings, all.
A small team of what used to be known as AerisGaming have come together to start a new project. A server under the title of "FallZ". We plan to make this server to the best of our ability and to give each and every player a unique experience they would not gain from any other server. We're still working out some kinks for the storyline, but are ready to get the map development to undergo. In order to do this, we need some talent in the department of building. Our current team is small and we need some talented additions to it to strengthen our foundation. As of now, we are currently looking for builders to help build this map from the ground up. We expect to have a unique map design to accompany the unique features and implementations this server will have.
Continue for an idea of the features on the server --
Leveling -- By allowing players to level up throughout the ranks on the server they will gain access to different craftable weapons, the ability to control their own faction, dominate certain areas of the map, unlock different perks, along with other abilities as players become more adept to the environment of the fallout and spread of the zombie infection. (Examples of leveling achievements: Weapons, Health, Adaptability, Factions, Survival Perks)
Factions / Point Domination -- Maybe our most anticipated implementation on the server -- We hope to allow players to create their own factions and recruit other players. Although this server is based around fallout and zombie survival we are going to put a strong emphasis on the PvP aspect. We will implement not only players leveling up individually but leveling up the different factions. Players can level up their factions by holding down different points of interest and headquarters. This will allow factions to contest each other for the best sites on the map. The more the faction is leveled the strong the faction becomes. This will put emphasis on recruiting new members for each faction and having the strongest survival abilities within the faction.
Quests/NPC's -- Another big aspect of this server will be the questing. Allowing players to unlock different quests as they move through the ranks is a huge part of the gameplay that will be featured on this server. Questing will not be the only use of the NPCs on this server. Factions who are able to dominate and control parts of the map will have the opportunity to recruit NPCs to their factions to guard the points that have been dominated by that faction. The level of NPCs recruited will be based on the faction's level.
Guns / Weapons -- As I stated before we hope to allow players to unlock different weapons and guns. Most of the guns will be gained through crafting. The craft ability level of the player will determine what firearm they will be able to craft and the details of the weapon.
As we continue to work out the kinks in certain aspects of the server we hope to develop many more unique ideas for the gameplay.
If you would like to help develop this project please add me on discord:
namethathasbeentaken#9017
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