Thanks for fixing that up. Welcome to The Wayward Ones by Silver Gaming! Check back on our site at http://silvergaming.enjin.com for news, updates, IC Threads and more! We'll see you April 19th!
Raggamissile:
A terrific application if I've ever seen one! I have to admit, I laughed out loud a little when I read the tavern ICR. Welcome to The Wayward Ones! I'm sure you know the website, or I'd tell you to check it out! Lookin' forward to roleplaying with you!
Well I can't seem to be able to salvage whatever I have written ... I'll just write a new character out then :3
Sorry about the ICR parts. I got really lazy after I wrote that backstory
I'll post the character information only as the Out of Character information does not have anything to be changed
Physical description: Slightly shorter than average height and small eyes from constantly reading
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.): Flonne's Diary of her Trip to Roland Fields. Day 1: Hello! How do I start? I am Flonne Rosari, first daughter and third child of Edward Rosari and Marie Beaufen. I have volunteered on this journey to lands unknown to the place known as Roland Fields. Wait if I know this then why is it unknown? Never mind! I am writing this now while traveling with the caravan that just left town. I will miss my big brothers and my parents but my excitement to explore shall wash away all despair!
Day 2: The caravan's cook got sick so for the night, I cooked for everyone my specialty mushroom soup ! Good thing I watched Mum and Dad as they cooked at their inn. I could have cook more if I had the ingredients but it made do and everyone was appreciative. What a great start to the journey.
Day 4: Writing this isn't easy since now we are on a ship. Guess what? My father came to see me off! Just as the ship was about to leave he was there waving and shouting things that no one could hear. I am even more determined now to bring honor to my family's unknown name and make a name for myself in this new land with the name of Roland Fields! Did I just write name 3 times in a row? Oh dear.
Day 6: Someone sighted land earlier and spread the news around. Me? I am stuck in my cabin recovering from my near fall over the ship. I was looking at some sea creatures! Squids the sailors told me. Gives me the ink to write what I am writing right now! Fascinating. There is so much about the outside world I don't know. I know! I will find out all about this new land and write it all down. I will have a library of the knowledge of the world.
Day 7: We have finally landed! There were so many amazing things to see! Huge mountains with snow and trees of vibrant greens. There is even a desert faraway. The sleepy village looks welcoming. I am so pumped up to begin my journey ( Ink slowly fades ). Oh dear. I am running out of ink and I can't find my spare bottles and parchment! Oh, I think my father came to the port to give me my stuff. I forgot something important again! I knew it. What should I do.
What is your character’s main goal? (Motivation): Explore the new land, record everything about it and archive it in her own library
Strengths (Both physical and personality): Eager and adventurous to explore Roland Fields. A decent cook with experience for watching her parents. Hardworking to writing of her adventures and the world.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Flonne is not very strong due to having no physical training and thus, can't fight well with just about any weapon. Extremely dense leading to many awkward situations with Flonne not understanding anything. Clumsy and forgetful so she is constantly accident-prone and may occasionally forget to important work.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Hobbling and trying her best to ignore the pain, Flonne approaches the nearest and knocks as loudly as she could in her weakened state. She hears the voices inside talking and then laughing, unable to hear her weak, soft knocks against their door. Now tired with the effort, she slumps against the door, lamenting on her mistake of trying to run after a jungle cat. 'Ocelotes run too fast' she thought trying to keep her mind away from her ankle. Standing up again she tried knocking at the door again and this time, the occupants heard and opened their doors.
In a tavern, a stranger threatens you to fight him/her: 'I guess this is the Inn?' Flonne wondered as she walked into the tavern. She wrinkled her nose at the smell of stale wine and smoke polluting the air around her. Unfortunately, she wrinkled her nose right behind a huge, bad-tempered lumberjack, whose friend sitting opposite him pointed out Flonne as disrespecting him. He turned around with a scowl of displeasure on his face. "Her little punk, you think I smell bad." Not realizing that this was not a question, Flonne sniffed the air and replied that yes, he did not smell so good which provoked him to stand up to his full height and tower at least two times taller than Flonne. "You looking for trouble?" "Yes, I am looking for Mr Tra Bel, do you know where he is?" The stranger, unable to tell whether she was playing with him or just utterly stupid decided to just shout at her to get out.
Your superior asks for a favour you would have problem doing:
The Mayor looks up from his papers as Flonne enters his office
"I will go straight to the point. I need you to map out the desert and mark the oasis's there clearly"
Flonne knowing how dangerous it is refuses "Its too dangerous. No one has ever made a desert crossing before."
"You are an explorer are you not? You can be the first to do so. Besides, if you do succeed, I will give you access to the town archives. There is information about those ocelotes you are trying so hard to find."
Flonne tempted with the reward as she really could not catch a single ocelote, decided to take the job.
"I will do my best then! I will be back as the first explorer to clear the desert."
Lore Questions
List three causes for the fall of the Empiracle: The Great Dividing War, The failing ecomony and Departing citizens
Who is proposing an expedition to the western lands?: Robert Edwarding with Overlord Rauric III of Braxia sponsering
Where is the expedition to be launched from?: Through the Rocky Cape to Roland Fields
Questions or comments?: New character! Old one I will save for another occasion
Do you wish to join our community Skype chat? Already in it yoooooooo. Shout out to my homes starting from BOH!
Have you read and agreed to both the rules and the lore of the server?: Yes. Is SUMF still a thing?
What is the definition of “Powergaming”?: Powergaming is the forcing of RP onto someone's character such as killing them without permission or in a reasonable situation. EX: *Kills everyone in the room *
What is the definition of “Metagaming”?: Using information obtained OOC in an IC situation. EX: Someone in ooc chat says they have 10 diamonds and you go and try to kill them for their diamonds even though you would otherwise have no reason to know they had them.
What is the definition of “Roleplay”?: Roleplay is becoming the character that you have created and acting as they would in any In character situation. Playing out not only their actions, but their thoughts and emotions.
Who can use flymod, X-ray and other such clientsided mods?: Nobody homes
When are you allowed to cause the death of another character?: Only when the the other Rper gives you the consent to do so or when in the situation at hand it is impossible to escape it. EX: an execution.
When are you allowed to speak out of character?: Only in the OOC channel or when in (( ))
Do you have any previous RP experience, Minecraft or elsewhere?: I've been Rping with you folks since BOH, but I've had a few servers before hand as well.
Character Information
Name: Edric Penrose Age: 34 Class: Archer/Archer Physical description: Edric is average height and slightly tan with a decent amount of muscle from his time as a guard and in the Braxian Navy. He has brown hair with a few streaks of grey, green eyes, and also has a small patch of facial hair on his chin. He often wears his uniform, including his helmet, pauldrons, black navy jacket and boots. Alongside this, tan pants and a typical white shirt are worn. His uniform has seen better days, but by no means unkempt.
Screen capture of your skin:
Biography: Edric was born to a single mother in one of Braxia's many port cities along the Rocky Cape, his mother owned a tavern by the docks which kept them warm, clothed, fed and allowed Edric to experience a fairly normal childhood. He did many of the idiotic things kids would do, play with dangerous wildlife, climb things that he wasn't supposed to, and had a fight or two with the local children. Although, Edric did not remember much of his childhood and this was from stories his mother had told him, he truly didn't know if they did or did not happened to him, but he accepted the stories nonetheless. The few things that he did remember from his childhood were the vivid tales his mother would tell him of his father, the great Captain Jon Penrose, traveler of the world, master of the longbow, and captain of the mighty ship, The Mary Rose. She would tell him of the numerous adventures he had during his time including pirate attacks, naval battles, exploration of uncharted land beyond the southern sea and eventually his assumed death when he did not return after an expedition south leaving Edric's mother with little more than a small coin purse and Edric in her belly.
Edric's father was his inspiration for the entirety of his childhood. As a boy of 10, Edric took on the bow to master it just like his father had did so many years ago. Failure was not an option and he trained day and night with targets, eventually moving onto hunting game to bring home some extra food and money during his adolescence. Every few years, Edric's city would host a tourney; each time he would enter for archery and would slowly climb up the ranks with each event. This eventually caught the eye of the local guard who offered him a job when he turned 17 with a decent enough wage and a new place to stay. Nearly an adult, the sense of independence was irresistible and he took the job with little hesitation.
Edric served in the guard for five years, patrolling the docks, ending bar brawls, preventing a few muggings, but mostly ing away his pay for drinks at his mother's tavern. His weakness for ale would eventually lead to termination of his job in the guard. Edric being at the tavern and not patrolling his normal route resulted in a man dying in the middle of the street, not being found until hours later. The guard now had to deal with not only the anger of the people, but a murderer on the loose as well. He was fired him on the spot. With no job and the burden of someone's death on his shoulder, he drunk himself near to death. He woke up the next day in the gutter, with little hope and then he thought of how ashamed his mother would be of him. He could never look her in the eye again, all was lost. He was a failure. Sitting against a wall, looking at the clear blue sky pondering what he will do now, over the occasional call of the seagulls he hears,
“JOIN THE GREAT BRAXIAN NAVY! BRING HONOR AND GREATNESS TO YOUR FAMILY! START YOUR LIFE AGAIN!”
This was it. His chance at redemption. Soon after packing his things and telling his mother he enlisted into the Braxian Navy. Edric served 12 years in the navy and it was the greatest thing that could have happened to Edric, discipline was drilled into him, he was able to keep away from alcohol and he was even able to improve him archery. He served in the Braxia-Empircle war as well as during the Liberation of Gart'nun, gaining the occasional rank, but spent most of his service traveling across the world protecting merchant ships and seeing the new frontiers of the world. He was living as his father did and this made Edric the happiest he had ever been.
News of the Braxian Crown's interest in newly discovered land reached Edric and this especially interested him. Perhaps he could see what his father saw and what could have caused him to never return? Was this new land full of danger and killed his father or was it full of treasure and he never returned for a reason? He had to know. That meant leaving the navy and all that he once knew to journey to the small town of Roland's Field to start anew once again.
What is your character’s main goal? (Motivation): Edric's goals are to find out what may have happened to his father as well as discovering what the new lands beyond the sea may hold.
Strengths (Both physical and personality): Edric is fairly strong physically and is quick on his feet. He can track decently from his days as a hunter, but it is not as good as it once was. He has nearly mastered the bow and also has experience as a sailor due to his time in the Navy. He is loyal and will do as he is told by any superior.
Weaknesses: Edric did not have much formal schooling resulting in with little knowledge after reading/writing and basic math. He has been able to stay away from alcohol for some time, but growing up in a tavern was not the best for a child and he may return to his old ways at any time. Also, his loyalty can be seen as a fault because he will do almost anything a superior tells him to do even if it may be against his own interest. In addition, he idolizes his father and anything negative said about his parents may quickly anger him and cause him to act rather irrational
In-Character-Responses:
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Edric knows how it is at night from his time as a guard. Criminal activity is at its height during the night and he doesn't want to take the risk of being mugged especially with a broken ankle. There is no way he won't be noticed limping in the street and this will make him easy prey. Edric takes a detour to the nearest inn or public office and remains there for the night rather than risking the trek back to his home. When the morning comes, he pays some locals to help him home and call the local physician.
In a tavern, a stranger threatens you to fight him/her: Edric would actively avoid going to a tavern in the first place. If a drunken stranger were to threaten him, Edric would simply walk away. He understands that people are not in the right state of mind when drunk. He has done things that he has regretted while drunk and will not be one of this stranger's mistakes.
Your superior asks for a favour you would have problem doing: Even though Edric has a problem with the favor asked of him he does it regardless. After his failure in duty as a guard many years before, he takes no chances in disappointing his superiors and risking his job once again. Failure remains as not an option and he will try his hardest to complete what is asked of him.
Lore Questions
List three causes for the fall of the Empiracle: The Empiracle was unable to hold it's lands including the Splinter Isles, Vaerdezzio, and it's own former capital. Vaerdezzio their most prosperous city has seceded from the empire and the Guyre and took the capital of the Empircle. Many are also leaving the Empiracle for more prosperous lands as well as the Mountain clans forming a confederacy causing even more trouble.
Who is proposing an expedition to the western lands?: Robert Ewarding has been backed by Rauric III of Braxia for an expedition through the seas past Rocky Cape.
Where is the expedition to be launched from?: Roland's Field
The Meaning of Life, the Universe, and Everything.
Join Date:
8/18/2011
Posts:
104
Minecraft:
WholeGrainWheat
Member Details
Accepted
SilverFlonne - Much, much improved. I'd prefer if more of your character's important backstory events were in the bio, but it's not really a dealbreaker. Welcome!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
((already here))
Have you read and agreed to both the rules and the lore of the server?:
Yes.
What is the definition of “Powergaming”?:
Powergaming is where a character's actions are unrealistic. This may include making your character make actions which would be "unnatural." The most common form of powergaming would be taking actions in which other characters are unable to respond to. IE: I swing my sword and cut of your head is powergaming because it doesn't let said opponent respond.
What is the definition of “Metagaming”?:
Metagaming is using OOC knowledge IC. Essentially, if your character in the game doesn't know something, or shouldn't know something; do not use out of character knowledge while role-playing that character.
What is the definition of “Roleplay”?:
Role-play is acting out a made-up character in a made-up world.
Who can use flymod, X-ray and other such clientsided mods?:
No one.
When are you allowed to cause the death of another character?:
Only if that other character agree's to be killed
When are you allowed to speak out of character?:
In OOC chat. When asking for help.
Do you have any previous RP experience, Minecraft or elsewhere?
I've been rp'd in BoH, SoTA and TAC
Character Information
Name: Luther Storm
Age: 32
Class: Berserker (specialist)
Physical description:
Muscular, tall, blonde haired man. His body seems worn but he still gives off a youthful aura.
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Luther Storm's being could be most directly linked to his father, Alex Storm. As a child, Luther aspired to be a soldier like his father. He never knew his mother who past away when he was young due to a terrible sickness. So Luther and his father had to become close since they were the only two left in the family. He and his father would hunt together when traveling as nomads. Lots of times, Luther would find himself and his father protecting caravans from the monsters which came in the night. Luther never particularly experienced what it meant to be a soldier until the Baraxian and Empiracle War. Luther and his father were both drafted to fight. Luckily for them, they both were placed in the same regiment so they could see each other from time to time. As the years dragged on, Alex grew tired of fighting and felt distant from his son, Luther who now seemed to be a new man through the years of fighting. Alex came to Luther one day saying that when the war finally ends... that the two of them should go to a town called Roland's Field. Here Alex planned that he and his son would be guards of the town and they could live peacefully. Luther reluctantly agreed, he had forgotten what it meant to be in peace. 10 years of war begins to wear down a persons humanity. Luther was still young when it all started, his father still regrets the lost youth of his son Luther. Fighting was everything for Luther, it was something that became his life for a long time. He secretly loved it, but would never tell his father.
When the war ended, there was a hint of emptiness in Luther. When you make 1/3 of your life combat, having it taken away makes a man feel empty, lost, confused. Luther's father quickly took the two of them far away to try to forget what had transpired all those years. It was here where Alex eventually became guard captain, his son, Luther, his right hand man for the job. When colonization started, Alex was requested from higher ups to aid in an expedition. Unable to refuse the task, he placed Luther as standing guard captain. He promised to return when the job was done.
Scribbling on a letter to be sent overseas, Luther wrote "It's been 5 years father. I only have your war axe to remember you by. I've been upholding my duties as a guard captain in Roland's Field. I think I have been doing a pretty good job. I'm sure it must be busy and fun across the world... Well I miss you. I hope when you come back, you'll think I've done a damn good job at being the guard captain here.
Your Son,
Luther Storm
What is your character’s main goal? (Motivation):
He wants to maintain the peace on the colony so that his father will be proud of his work in his absence. He also wants to make the town larger and more grand due to the large number of people who will be arriving in Roland's Field.
Strengths (Both physical and personality):
He is very strong and powerful, his axe will make devastating blows if it hits its target. He is outgoing when approached by others. He has a knack for entrepreneurship. Extremely loyal.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
He has very low stamina, so other than an initial sprint, do not expect him to chase someone. In combat he enters bloodlust, and will not be listen to others until his opponent is beaten. He lacks patience like his father. ((he can't use a bow, top lel, i kid guize i kid... but he really can't ;p)).
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Luther: "Gah, anyone around here?"
*There is a quiet breeze, not a soul in sight*
Luther: *slumps down against the side of a building letting out a sigh. He clenches his fist, the pain in his ankle starting to increase as his adrenaline rises. He starts to lose consciousness.*
((Time passes))
Stranger: "E-excuse me... Luther?"
Luther: *forces his eyes open. His body tenses up and he grabs his leg in pain*
Stranger: "My god, you're hurt, here let me help you to the hospital"
Luther: *in a strained voice* "Th-thank you so much"
Stranger: "How did this happen Luther?"
Luther: "Help me get this ankle fixed first and I'll tell you the story"
In a tavern, a stranger threatens you to fight him/her:
Stranger: *clearly intoxicated* "OY! You big man over there, I bet I could takecha down easy"
Luther: *chuckles* Is that so?
Stranger: "Aye that is so big man."
Luther: "Well this big man doesn't want to hurt you, eh?"
Stranger: *laughs* Hurt me? *starts walking toward Luther* "I'll show you a hurting!"
Luther: *motions to two guards in the tavern*
Guards: *Nod and start walking to the intoxicated man*
Stranger: *swings at Luther*
Luther: *takes the hit in the jaw, his lip is bloodied*
Stranger: *laughs* Big man you are now!
Guards: *swings but of sword at the back of the Stranger's head*
Stranger: *gets knocked out*
Luther: *wipes lip* "Lock him up." *Takes a sip of brandy*
Guards: *nods and head out carrying the Stranger*
Your superior asks for a favour you would have problem doing:
Superior: *paces in his office* "Luther, there is a person who has been giving me problems recently..."
Luther: *looks up at Superior* "What has this person done?"
Superior: *stops pacing* "Nothing really, he just needs to be dealt with for the better of the town."
Luther: "Well, if he isn't doing anything... illegal, I don't see what you want me to do..."
Superior: *looks Luther up and down not saying anything*
Luther: "I would advise otherwise Superior"
Superior: "I'll give you details on the issue tomorrow night"
Luther: *sighs* Yes sir.
Superior: "Thank you Luther."
Luther: As it pleases you. *grits his teeth* "I'd still advise against it Superior... but if you wish it, I'll fulfill my duty."
Superior: "Thank you."
Lore Questions
List three causes for the fall of the Empiracle:
Lost a lot of economically vital ports.
War with the southern powers.
People rebelling and seceding from the Empiracle nation.
Who is proposing an expedition to the western lands?:
Robert is being backed by Rauric III of Braxia
Where is the expedition to be launched from?:
Roland Field's
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2011
Posts:
58
Minecraft:
JosephKelsey
Member Details
Out of Character Information
IGN: JosephKelsey
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):joseph.peter.kelsey
Have you read and agreed to both the rules and the lore of the server?:I have and I do.
What is the definition of “Powergaming”?: Powergaming is abusing a situation in roleplaying to gain an unfair advantage, forcing an action on another player, or generally doing something ridiculous and highly improbable or impossible.
What is the definition of “Metagaming”?: Metagaming is using information gained through OOC means or through ways not possible for your character(Hearing through thick walls or the like) and using it to your advantage IC.
What is the definition of “Roleplay”?: Roleplay is assuming the role of a fictional Character created by oneself or another, for purposes of interacting with other created characters, and to speak and act as the character would.
Who can use flymod, X-ray and other such clientsided mods?: Those is a position of power and authority on the server if need be. Generally speaking, nobody.
When are you allowed to cause the death of another character?: When the cause of death is reasonable and not unwarranted. One planning to cause the death of another character must also have the consent of the role-player for that character.
When are you allowed to speak out of character?: In the global chat, through an OOC PM, or in local chat with double parentheses around the statement.
Do you have any previous RP experience, Minecraft or elsewhere? I have played on various other RP servers, as well as playing on God of Kings, and The Anerian Chronicles(Cut short for me) from Silver Gaming.
Character Information
Name: Charles Duval
Age: 22
Class: Rogue/Craftsman
Physical description: Taller than the average man. Fair haired and fair skinned. Well dressed and walk very prim and proper with near-perfect posture. Lean and slim, with narrow shoulders, and appears physically fit. Charles furrows his brow often, whether due to confusion, curiosity, or frustration. Utterly unscarred and unworn, a person could tell by Duval's skin that he lacks experience.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):Charles was the only child born to a politician in the heart of Braxia. His mother was a trophy wife, and made for a poor caretaker. His father was also his role model, a master of inspiration and dealing with tense situations. Charles' father was a perfect leader in the eyes of the child. Growing up, Charles had the best of everything, especially education. His intensive tutors were his focus for the majority of his life from the age of 8 years old. Charles lived a life of solitude due to his scholarly childhood, most of his interactions concerning his tutors, his absent father, or the children of his families servants. As he grew into a young man, Charles became more and more heavily involved with politics, both through his upbringing and family life, and due to his father requesting politics and history, dealing with local conflicts, public debates, and acted as his father's adviser at times. His father, Charles Sr. was harsh and pessimistic when it came to the world as we know it, which affected Charles Jr. heavily. Charles learned to look down on others without power or education, but only show it when trying to insult, as every follower or friend was an ally, and an asset as well, and one can never have too many assets. Charles also learned that power was of exponentially greater value than wealth, or materials. Charles' father became more open about his dealings and work with morally dubious people, and jobs. Charles, through his father, learned that morality was not black and white, but a vast sea of gray. Charles' was persuaded by his surroundings to learn the art of subterfuge and deception through his father's contacts, becoming exceptionally good at dealing with people and shadows through his adolescent years. Charles also became obsessed with independence and being true to oneself over anyone else, from his actions as a lonely individual, and when learning of his father's bootlicking(A requirement in his field of work), Charles was disgusted. He lashed out as his father, ridiculing him and lamenting the latters' actions. Utterly shocked and embarrassed, Charles abandoned his home, disgraced to call his kin family. Changing his surname to Duval to spit in his father's face as well as become anonymous, Charles left home, hoping to build his own name for himself, and prove to himself what his skills as a leader truly were. Ending up in Roland's Field,hoping to rise the ranks of somewhere he is not recognized, Charles views the horizon with bright eyes
What is your character’s main goal? (Motivation):Charles Duval is attempting to become a leader of men, and prove his abilities to himself and others. His lack of nurturing as a child leads to a heavy dependency on the attention of others, so Duval simply wants to be in the middle of every situation. Gaining power and those to command is his idea of happiness.
Strengths (Both physical and personality): Heavily academic, Duval is a thinker, and can emotionally detach himself from a situation, allowing him to make an informed decision and proper observations. A sneaky man to say the least, Duval is a master at gathering information by nearly any means. Duval, while an isolated man most of the time, fits in well to social circles with those also intellectually inclined. A strong leader, takes charge and responsibility of any situation possible, taking initiative of any opportunity.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):Duval can have trouble dealing with rejection, and his tempers flare when things are not to his liking. Contains his emotion to the point of frightening people at times, as he seems heartless. Can hurt the feelings of laborers and hard workers, as he is simply oblivious to the idea of using his back for a living. Lacks sympathy or empathy, simply believing in the rational and logical route to solve problems. Lacks patience with those less educated than himself.Terrible in a fight, some call Duval a coward.
Duval is both gifted and talented, but heavily inexperienced and quite naive, he has yet to put his intellect to practical use.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Crying out in pain, Charles clutches his leg and stands himself up after slipping off of a wet bridge. Stumbling around, he finds a branch to use as a makeshift crutch, stumbling into a side street leading into a main thoroughfare. Quickly becoming lost, Duval finds himself in the heart of the slums of this new town. Overhearing those coming nearby, he slips into the shadows of a lean-to. They stop nearby, and Duval's heart nearly skips a beat, thinking these could-be criminals found him. When they pass, he exhales deeply and begins working on a makeshift ankle splint from the branches he collected as a crutch. Unsure of the science behind medical creation, he uses his mathematics skills to create the best support angles in order to better walk on his angle without having to stop as often. Making his way through the slums until he finds his way back to a major road, he flags down the nearest cart carrying some ores from the nearby mine.
"Stranger, care to give me a ride? Ive hurt myself, I wish to be taken to the clinic immediately."
The cart driver looks him up and down and shifts uncomfortably.
"Youre coming out of the seediest part of town, you kill a man for that outfit, you scum?"
Charles throws his hands up in protest:
"I assure you madam, I've done nothing wrong, just lost my way."
"I don't believe you. Get away from my cart!"
Charles sighs, and pulls out a pouch of coins. "Everyone has a price, I know coin will persuade you one way or another. Name your price, just get me out of here."
Charles leans back in between the rocks, and hums to himself as the lady counts out her gold.
In a tavern, a stranger threatens you to fight him/her:
Charles laughs at the man, who stumbles around in a slight stupor. They are the only two sitting at the bar at this hour, and Duval looks around to see who the man could be trying to impress.
"Go home, old man, I've no quarrel with you."
The man puffs out his chest and glares at Duval:"To hell with that...lookit you...sitting there high n' mighty, lookin' down on us who have less coin."
Charles looks the man up and down, noticing the man has a dagger at his belt.
"Alright, fine, lets take this outside, no need to disturb the people in there rooms."
The drunk turns towards the door, spitting expletives at Duval as he stands.
Duval swiftly picks up a bottle sitting on the bar and smashes it across the back of the drunken man's head, either knocking him unconscious or killing him, Charles did not care to check. Walking over the man's body and out the door, Charles makes himself scares before the tenants or the owner notice the carnage downstairs.
Your superior asks for a favour you would have problem doing:
Charles turns his nose up and stiffly walk away, scarcely saying a word. Not one to curry for approbation, he angrily sits and thinks on what to do. Making it unknown to his superiors, he delegates his task to another, for a small fee, or perhaps for a trade of information, or a blackmail...
Charles roams the streets for a potential freelancer:"Boy, come here, I have a word for you"
An unknown street urchin appears before him, dirty, with his nose covered in mucus." Whatcha want mister?"
Charles scoffs and shows the boy a fistful of coins, not worth much by Duval's standards. "Do you see that man, over in the market? Inspecting his apples? Kick the supports from his cart to break it, and for every 5 apples that end up in the dirt, you'll get a coin."
The boy's eyes narrow in suspicion: "What'd he do to you? I like him!"
Charles becomes frustrated, and spits at the child's feet. "Do NOT question me. Get rid of the apples, stomp them, steal them, I dont give a damn! Just get his cart out of the picture!"
As the stall owner scrambles around, trying to decide whether to attempt fixing his cart or to gather his wares, the boy happily runs off with enough to buy him supper for a few days, promptly chased by a nearby guard.
Charles turns to go back to the building selling groceries for steeper prices than the stall owner, red with frustration from having to do another man's dirty work. "Ridiculous, who does this cretin think he is? Ordering me around like a sycophant, acting out of pure selfishness." After collecting the coin from his boss, Charles utters a few select words and leaves the building with no intention of coming back.
Lore Questions:
List three causes for the fall of the Empiracle:
The Great Dividing war, the major economic power gaining more Independence, and the Confederacy causing trouble.
Who is proposing an expedition to the western lands?:
Bobby Ewarding
Where is the expedition to be launched from?:
Roland's Field
This was a fair app. Your strengths and weaknesses were balanced, you answered the questions correctly... You definitely fulfilled everything that the app ASKED for. However, your character seems a bit bland, on the whole. What do we know about him? He can be outgoing, he does his duty, and he lacks patience. Those are all great personality traits, but I didn't really SEE them, in either your bio or your ICRs. Remember one of the most important rules of writing, show, don't tell. It shouldn't take much to show off Luther's personality in his bio and/or ICRs, or flesh out his character in general. I'm certain you'll get it on the next one!
JosephKelsey
Again, in the technical aspect, this app fulfills the requirements. But this suffers from a similar problem to the app above, in that I really don't see that much of Charles' character. Certainly, he desperately wants to be in power, and is willing to repress his emotions, as he has done so in the past, to get there, but he is still human. Instead of focusing on his single-minded lust for power, you should show more of his human side, to make him a more compelling character. Most people have their tempers flare when things don't go their way. It is interesting that he can ignore his feelings, but do those feelings slowly eat away at him, or does he lock them away? All I'm saying is that there's a really good character in here, but you're going to have to work more to polish him up. Again, you're VERY close to being accepted, if you make Charles a bit more human, you'll be great!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2011
Posts:
58
Minecraft:
JosephKelsey
Member Details
Out of Character Information
IGN: JosephKelsey
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):joseph.peter.kelsey
Have you read and agreed to both the rules and the lore of the server?:I have and I do.
What is the definition of “Powergaming”?: Powergaming is abusing a situation in roleplaying to gain an unfair advantage, forcing an action on another player, or generally doing something ridiculous and highly improbable or impossible.
What is the definition of “Metagaming”?: Metagaming is using information gained through OOC means or through ways not possible for your character(Hearing through thick walls or the like) and using it to your advantage IC.
What is the definition of “Roleplay”?: Roleplay is assuming the role of a fictional Character created by oneself or another, for purposes of interacting with other created characters, and to speak and act as the character would.
Who can use flymod, X-ray and other such clientsided mods?: Those is a position of power and authority on the server if need be. Generally speaking, nobody.
When are you allowed to cause the death of another character?: When the cause of death is reasonable and not unwarranted. One planning to cause the death of another character must also have the consent of the role-player for that character.
When are you allowed to speak out of character?: In the global chat, through an OOC PM, or in local chat with double parentheses around the statement.
Do you have any previous RP experience, Minecraft or elsewhere? I have played on various other RP servers, as well as playing on God of Kings, and The Anerian Chronicles(Cut short for me) from Silver Gaming.
Character Information
Name: Charles Duval
Age: 22
Class: Rogue/Craftsman
Physical description: Taller than the average man. Fair haired and fair skinned. Well dressed and walk very prim and proper with near-perfect posture. Lean and slim, with narrow shoulders, and appears physically fit. Charles furrows his brow often, whether due to confusion, curiosity, or frustration. Utterly unscarred and unworn, a person could tell by Duval's skin that he lacks experience.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):Charles was the only child born to a politician in the heart of Braxia. His mother was a trophy wife, and made for a poor caretaker. His father was also his role model, a master of inspiration and dealing with tense situations. Charles' father was a perfect leader in the eyes of the child. Growing up, Charles had the best of everything, especially education. His intensive tutors were his focus for the majority of his life from the age of 8 years old. Charles lived a life of solitude due to his scholarly childhood, most of his interactions concerning his tutors, his absent father, or the children of his families servants. As he grew into a young man, Charles became more and more heavily involved with politics, both through his upbringing and family life, and due to his father requesting politics and history, dealing with local conflicts, public debates, and acted as his father's adviser at times. His father, Charles Sr. was harsh and pessimistic when it came to the world as we know it, which affected Charles Jr. heavily. Charles learned to look down on others without power or education, but only show it when trying to insult, as every follower or friend was an ally, and an asset as well, and one can never have too many assets. Charles also learned that power was of exponentially greater value than wealth, or materials. Charles' father became more open about his dealings and work with morally dubious people, and jobs. Charles, through his father, learned that morality was not black and white, but a vast sea of gray. Charles' was persuaded by his surroundings to learn the art of subterfuge and deception through his father's contacts, becoming exceptionally good at dealing with people and shadows through his adolescent years. Charles also became obsessed with independence and being true to oneself over anyone else, from his actions as a lonely individual, and when learning of his father's bootlicking(A requirement in his field of work), Charles was disgusted. He lashed out as his father, ridiculing him and lamenting the latters' actions. Utterly shocked and embarrassed, Charles abandoned his home, disgraced to call his kin family. Changing his surname to Duval to spit in his father's face as well as become anonymous, Charles left home, hoping to build his own name for himself, and prove to himself what his skills as a leader truly were. Ending up in Roland's Field,hoping to rise the ranks of somewhere he is not recognized, Charles views the horizon with bright eyes, and hope nobody uncovers his true identity. Along the road, Charles got himself mixed up in a barfight gone bad. Now becoming more paranoid, he needs to either keep away from city guards or somehow calm his nerves. The methods to calm his nerves have gotten him into more than a bit of trouble, and he can't decide whether to atone for his actions, or take on a darker shade of this gray sea of morality.
What is your character’s main goal? (Motivation):Charles Duval is attempting to become a leader of men, and prove his abilities to himself and others. His lack of nurturing as a child leads to a heavy dependency on the attention of others, so Duval simply wants to be in the middle of every situation. Gaining power and those to command is his idea of happiness.
Strengths (Both physical and personality): Heavily academic, Duval is a thinker, and can emotionally detach himself from a situation, allowing him to make an informed decision and proper observations, but only when sober. A sneaky man to say the least, Duval is a master at gathering information by nearly any means. Duval, while an isolated man most of the time, fits in well to social circles with those also intellectually inclined. A strong leader, takes charge and responsibility of any situation possible, taking initiative of any opportunity.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):Duval can have trouble dealing with rejection, and his tempers flare when things are not to his liking. Contains his emotion to the point of frightening people at times, as he seems heartless. Can hurt the feelings of laborers and hard workers, as he is simply oblivious to the idea of using his back for a living. Lacks sympathy or empathy, simply believing in the rational and logical route to solve problems. Lacks patience with those less educated than himself.Terrible in a fight, some call Duval a coward. Duval is both gifted and talented, but heavily inexperienced and quite naive, he has yet to put his intellect to practical use. Duval has a serious drinking problem, as he was predisposed to it due to his family lineage, as well as the fact he has no other outlets, his hands shake when he doesn't have a drink.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Crying out in pain, Charles clutches his leg and stands himself up after slipping off of a wet bridge. Stumbling around, he finds a branch to use as a makeshift crutch, stumbling into a side street leading into a main thoroughfare. Quickly becoming lost, Duval finds himself in the heart of the slums of this new town. Overhearing those coming nearby, he slips into the shadows of a lean-to. They stop nearby, and Duval's heart nearly skips a beat, thinking these could-be criminals found him. When they pass, he exhales deeply and begins working on a makeshift ankle splint from the branches he collected as a crutch. Unsure of the science behind medical creation, he uses his mathematics skills to create the best support angles in order to better walk on his angle without having to stop as often. Making his way through the slums until he finds his way back to a major road, he flags down the nearest cart carrying some ores from the nearby mine.
"Stranger, care to give me a ride? Ive hurt myself, I wish to be taken to the clinic immediately." The cart driver looks him up and down and shifts uncomfortably. "Youre coming out of the seediest part of town, you kill a man for that outfit, you scum?" Charles throws his hands up in protest: "I assure you madam, I've done nothing wrong, just lost my way." "I don't believe you. Get away from my cart!" Charles sighs, and pulls out a pouch of coins. "Everyone has a price, I know coin will persuade you one way or another. Name your price, just get me out of here." Charles leans back in between the rocks, pulls out a flask, and hums to himself as the lady counts out her gold.
In a tavern, a stranger threatens you to fight him/her: Charles laughs at the man, who stumbles around in a slight stupor. They are the only two sitting at the bar at this hour, and Duval looks around to see who the man could be trying to impress. "Go home, old man, I've no quarrel with you." The man puffs out his chest and glares at Duval Duval turns to the man, more serious now that he has seen him fully. Halfway done his tall bottle of rum, he himself has trouble standing as proper as he would like. "You, old man, you...you look like my father. Get out of this tavern, get out, GET OUT!" The old man laughs and takes a swig of Charles' bottle and sits on the stool next to him: "I can't tell if you've grown any balls or if you need to run home and cry with this daddy of yours. Maybe send HIM over here to put up his fists." Red as a fire poker, Duval stands, and disconnects himself to survey his surroundings, although his actions are influenced by anger. Charles scans the room, then decides to kick the mans stool out from under him and grabs the bottle from the bar. Smashing the bottle against the mans head, Duval enters a fit of rage, pounding again and again into the mans head with a nearby tankard. As he stands up, Duval realizes the mess he has made, and quickly steps outside, not bothering to check the condition of the man lying motionless on the ground. "Good riddance." Charles turns his collar up against the wind and trots away from the scene.
Your superior asks for a favour you would have problem doing: Charles turns his nose up and stiffly walk away, scarcely saying a word. Not one to curry for approbation, he angrily sits and thinks on what to do. Making it unknown to his superiors, he delegates his task to another, for a small fee, or perhaps for a trade of information, or a blackmail... Charles roams the streets for a potential freelancer:"Boy, come here, I have a word for you" An unknown street urchin appears before him, dirty, with his nose covered in mucus." Whatcha want mister?" Charles scoffs and shows the boy a fistful of coins, not worth much by Duval's standards. "Do you see that man, over in the market? Inspecting his apples? Kick the supports from his cart to break it, and for every 5 apples that end up in the dirt, you'll get a coin." The boy's eyes narrow in suspicion: "What'd he do to you? I like him!" Charles becomes frustrated, and spits at the child's feet. "Do NOT question me. Get rid of the apples, stomp them, steal them, I dont give a damn! Just get his cart out of the picture!"
As the stall owner scrambles around, trying to decide whether to attempt fixing his cart or to gather his wares, the boy happily runs off with enough to buy him supper for a few days, promptly chased by a nearby guard.
Charles turns to go back to the building selling groceries for steeper prices than the stall owner, red with frustration from having to do another man's dirty work. "Ridiculous, who does this cretin think he is? Ordering me around like a sycophant, acting out of pure selfishness." After collecting the coin from his boss, Charles utters a few select words and leaves, with no intention of returning.
Lore Questions:
List three causes for the fall of the Empiracle: The Great Dividing war, the major economic power gaining more Independence, and the Confederacy causing trouble.
Who is proposing an expedition to the western lands?: Bobby Ewarding
Where is the expedition to be launched from?: Roland's Field
(Added a very prominent flaw that could be developed well, and some tension in his history.)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2013
Posts:
48
Member Details
Out of Character Information
IGN: horatiosnake
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I would indeed, my Skype name is horatio.snake
Have you read and agreed to both the rules and the lore of the server?: I have indeed read the rules and I am in agreement with them
What is the definition of “Powergaming”?: Forcing another player/character to do RP actions/elements without their consent or decision in the matter
What is the definition of “Metagaming”?: Using OCC knowledge to benefit ones In-game character
What is the definition of “Roleplay”?: Living the life of a fictitious character in a fantasy or made-up world
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: In a CvC or PvP situation where the defending player chooses whether his character is slain or not.
When are you allowed to speak out of character?: You can speak in OOC in the OOC Chat, or by using double brackets around what you want to say in the RP chat. The use of OOC chat should be used rarely.
Do you have any previous RP experience, Minecraft or elsewhere?: I have plenty of RP experience as I have played on many other Minecraft RP servers.
Character Information
Name: Krag Salvius
Age: 38
Class: Berserker/Woodsman
Physical description: Krag is a hulking beast of a man. He stands 6' 4" high with a very muscular physique. His dark hair rolls down to shoulders and he bears a scar, running from the side of his neck, down to the middle of his chest.
Screen capture of your skin: http://www.minecraftskins.com/skin/3876157/lumberjack/
-I have edited this skin to have dark long hair, as stated in my character description. Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Krag was the third son of a farmer and his wife. They were as poor as any, their farm produced limited food and with five mouths to feed, life was difficult for young Krag. He and his brothers often fought, over food, over clothes, over work, over girls, they fought over anything. His oldest brother, the fittest, strongest and most loved by his father of his brothers, abandon the family when he turned 18, to leave on a voyage across the sea. He would never return. The Salvius family farm was seriously impacted by his absence, the father, who was now too old to work, spent most of his days drinking and sleeping, becoming ever more lifeless as time went on. This led Krag, aged only 14 and his older brother to work the farm alone. When Krag was 16, other brother left, the family as well. Krag now worked the farm alone, tirelessly, while his mother cooked and his father drank. This constant working caused Krag to grow strong, far stronger than either of his brothers. At the age of 18, Krags home caught fire in the night, quickly burning to the ground. Thankfully, Krag and his parent escaped the blaze unharmed. The loss of his house, the abandonment of his brothers and his drunkard father caused a deep depressing pain inside of Krag, he became very withdrawn and lonely. Krag made a vow to himself, that he would build his family a new house, he would not abandon his parents with nothing, as his brothers had done. He no longer worked the farm, instead he fell nearby trees, he hauled them down the hill to the mill, and hauled the planks back up the hill. One day he was unfortunate enough to obtain a large wound, caused by a branch of a falling tree. This is how he obtained the large scar leading from his neck to his chest. He worked on that house for 3 years, until he turned 21 and was finally finished. The new house was far smaller than his original, but he was proud of his effort, as was his mother. His father, did not care, he had fallen into a constant drunken mess, often sitting, staring into at the wall, expressionless. It was at this age that Krag decided to leave. He could not go back to the constant working of the farm, he could not look at his father, changed by the events of the past decade. Krag left weakened and poor, but he was still strong. He walked far, staying at taverns finding work at local mills, using his skill with the axe to fell the largest of trees. He led this life of constant traveling for 17 years until he heard of the expedition to the western lands. Hoping to start a new life in a new land, he decided to join this expedition.
What is your character’s main goal? (Motivation): Krag is motivated by the opportunity of starting a new life in a new land, he hopes to have a proper home, rather than constantly moving.
Strengths (Both physical and personality): Krag's most obvious strengths are his muscular physique and his skills with an axe, both for tree chopping, and with fighting. Krags does not fear a fight, living in taverns for a long amount of time means he has seen and been in a fair share of bar fights and brawls.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Krag is very quiet and reserved in conversation. He only speaks when he must and is highly aggressive towards those who threaten him, or look at him the wrong way. Krag is not very likable and has made many enemies during his travels, he can tend to over react to things people do or say, making him a very aggressive character.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Krag stubbles out of the building and onto the street. It is dark out and he has only the the moonlight to guide him. He makes his way down the road, leaning against the wall of the building to keep him upright. His ankle is in great pain. He finds a large stick at the side of the road to use as a crutch, but it breaks under his weight. Krag falls to the ground and grumbles. He sees the light from the tavern and uses it to navigate his way to the main road, he knows he can find an alchemist's there. Krag finally makes his way to the main road and spots the alchemists, across from the Tavern. He limps down the road towards it. He can hear laughter in the street, two drunkards stand laughing and talking outside the Tavern, they spot him as he limps past. "Something up with yer leg oi mate!" yells one of them across the street, the other one laughing. Krag ignores them and makes his way to the door of the Alchemist's. He stumbles in heavily, to the surprise of the Alchemist. "Oh, um, is there something I can help you with at this late hour?" The alchemist asks. He is a small man, who is obviously nervous of Krag presence. "Broken ankle" Krag replies. "Oh, very well, I'll fetch you something to ease the pain." The alchemist leaves, returning with a small vial of a purple substance. "Take this, 5 coins thank you". Krag takes the vial and quickly gulps down the liquid. He hands a small coin purse to the Alchemist and leaves the store. Krag straightens and makes his way across the street back to the tavern, the two drunken men laughing as he went.
In a tavern, a stranger threatens you to fight him/her: Krag walks into the tavern, his axe slung over his back. He receives some stern stares as he enters the quiet room. In the corner sit two men, both dressed in black, they face each other, talking quietly, one of them looks up at Krag, the other turns to look as well. Krag takes notice of this, but makes no reaction, yet. He approaches the desk of the Innkeeper, who is faced away, reading. Krag makes a large thud on the desk with his fist, startling the Innkeeper. "What do yer want?" Says the Innkeeper, angrily. "A room, for the night" replies Krag. He hears the scraping of chairs on the floor, coming from the corner of the room. "20 Silvers" says the Innkeeper. Krag notices the Innkeeper look at something, behind him and a figure in black in the reflection of his eyes, then the shine of a shiny object. Krag quickly turns and grabs the raised arm of the man in black behind him. The man drops the knife he was holding. Krag lifts up the man and tackles him into one of the tables. The man's friend draws his sword and approaches slowly. Krag stands and lifts the axe from his back. The man runs at him and Krag swings. He buried that axe so deep in his skull, they had to bury him with it.
Your superior asks for a favour you would have problem doing:
"Oi, I a've 'eard some bad reports 'bout you, get out o' 'ere before I make yer" Shouted the Guard at Krag as he tried to enter the town.
"Why?" said Krag, he moves forward.
"Im warnin' ya, leave, now" said the guard
"I need a place to spend the night". replied Krag.
"Well yer'll be find 'innit somewhere else, away with yer!" shouted the guard, placing his hand on the hilt of his sword. More guards approach and Krag looks up the towns wall to find two archers staring down at him. Krag grumbles and turns around, defeated.
Lore Questions
List three causes for the fall of the Empiracle: The Rebellion of the Mountain clans, loosing its main city during the "Great dividing war" and loosing much of its holdings
Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia
Where is the expedition to be launched from?: The Southwestern town of Roland's Field
Questions or comments?: I would just like to say well done! This server/community looks really cool and it would be great to become part of it. You have done a really good job on this server and hope everything runs smoothly on opening day
Your OOC and Lore sections were spot on. There were some concerns I had with the IC part of your application.
- Your character was very... dry. All I really got from that was that Krag was a troubled woodsman. Give him some events that happened during his 17 years of travelling. I can't really believe that a person doesn't change his physique or personality within a 17 year time span. Also, how did he hear about the expedition, and why did he want to go there? Surely there must've been another reason than not wanting to look at his father, since it's been almost two decades since you've seen him.
- Why is your class a berserker? Nothing in the biography really told me he was a fierce warrior. Either add more about his warrior side or just change it to a Woodsman Specialist.
- Your character seems to be very OP. None of the weaknesses you listed are really... weaknesses. They're more personality traits than anything. Give your character real flaws, real weaknesses with his physique, it'll give him more life.
Fix those up and you'll be golden! Have any questions? Contact me through the PM here on the forums or on Skype. Good luck!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2013
Posts:
48
Member Details
Out of Character Information
[Edits In Red]
IGN: horatiosnake
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I would indeed, mySkype name is horatio.snake
Have you read and agreed to both the rules and the lore of the server?: I have indeed read the rules and I am in agreement with them
What is the definition of “Powergaming”?: Forcing another player/character to do RP actions/elements without their consent or decision in the matter
What is the definition of “Metagaming”?: Using OCC knowledge to benefit ones In-game character
What is the definition of “Roleplay”?: Living the life of a fictitious character in a fantasy or made-up world
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: In a CvC or PvP situation where the defending player chooses whether his character is slain or not.
When are you allowed to speak out of character?: You can speak in OOC in the OOC Chat, or by using double brackets around what you want to say in the RP chat. The use of OOC chat should be used rarely.
Do you have any previous RP experience, Minecraft or elsewhere?: I have plenty of RP experience as I have played on many other Minecraft RP servers.
Character Information
Name: Krag Salvius
Age: 38
Class: Woodsman Specialist
Physical description: Krag is a hulking beast of a man. He stands 6' 4" high with a very muscular physique. His dark hair rolls down to shoulders and he bears a scar, running from the side of his neck, down to the middle of his chest. Krag obtained many serious burns when his house was burnt to the ground as a boy. The left side of his face and body is most severely burnt, leaving him blind and deaf in his left eye and ear, loss of feeling in his left arm and a permanent limp. He uses uses a small crutch, cut from one of his tree, to get around more easily.
Screen capture of your skin: http://www.minecraft...157/lumberjack/ -I have edited this skin to have dark long hair, as stated in my character description.
-Added burn marks to the skin Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Krag was the third son of a farmer and his wife. They were as poor as any, their farm produced limited food and with five mouths to feed, life was difficult for young Krag. He and his brothers often fought, over food, over clothes, over work, over girls, they fought over anything. His oldest brother, the fittest, strongest and most loved by his father of his brothers, abandon the family when he turned 18, to leave on a voyage across the sea. He would never return. The Salvius family farm was seriously impacted by his absence, the father, who was now too old to work, spent most of his days drinking and sleeping, becoming ever more lifeless as time went on. This led Krag, aged only 14 and his older brother to work the farm alone. When Krag was 16, other brother left, the family as well. Krag now worked the farm alone, tirelessly, while his mother cooked and his father drank. This constant working caused Krag to grow strong, far stronger than either of his brothers. At the age of 18, Krags home caught fire in the night, quickly burning to the ground. Krag was seriously burnt in the fire, the left half of his body was permanently damaged by the blaze, blinding his left eye and burning off his left ear. His left arm lost feeling and had limited mobility, nerve damage in his knee gave him a permanent limp . The loss of his house, the abandonment of his brothers and his drunkard father caused a deep depressing pain inside of Krag, he became very withdrawn and lonely. Krag made a vow to himself, that he would build his family a new house, he would not abandon his parents with nothing, as his brothers had done. He no longer worked the farm, instead he fell nearby trees, he hauled them down the hill to the mill, and hauled the planks back up the hill. One day he was unfortunate enough to obtain a large wound, caused by a branch of a falling tree. This is how he obtained the large scar leading from his neck to his chest. He worked on that house for 3 years, until he turned 21 and was finally finished. The new house was far smaller than his original, but he was proud of his effort, as was his mother. His father, did not care, he had fallen into a constant drunken mess, often sitting, staring into at the wall, expressionless. It was at this age that Krag decided to leave. He could not go back to the constant working of the farm, he could not look at his father, changed by the events of the past decade. Krag left weakened and poor, but he was still strong. He walked far, staying at taverns finding work at local mills, using his skill with the axe to fell the largest of trees. For 17 years he led this life, living in taverns, always on the move. It was a difficult life, as he was always making enemies. Several times he was in bar fights, he was robbed, and he had killed a man, to save himself. One day, whilst staying at a Tavern near Roland's Field, two guards entered the building to make an announcement. All of the men in the room took took attention. They spoke of an expedition to the Western lands, and they were looking for able men willing to join them. Krag saw this as an opportunity to make a real life for himself, to settle down at a home he could call his own, to make some real gold and an end to the bad situations he had been in, in the past. He decided to join this expedition.
What is your character’s main goal? (Motivation): Krag is motivated by the opportunity of starting a new life in a new land, he hopes to have a proper home, rather than constantly moving.
Strengths (Both physical and personality): Krag's most obvious strengths are his muscular physique and his skills with an axe. Krag does not fear a fight, living in taverns for a long amount of time means he has seen and been in a fair share of bar fights and brawls.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner. Krag's biggest weakness is the injuries obtained by the fire. He cannot see through his left eye, or hear through his left ear, leaving him more uncoordinated, along with his weak left arm. He walks slowly, with a crutch, he struggles with going up stairs. Krag is very quiet and reserved in conversation. He only speaks when he must and is highly aggressive towards those who threaten him, or look at him the wrong way. Krag is not very likable and has made many enemies during his travels, he can tend to over react to things people do or say, making him a very aggressive character.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Krag stubbles out of the building and onto the street. It is dark out and he has only the the moonlight to guide him. He makes his way down the road, leaning against the wall of the building to keep him upright. His ankle is in great pain. He finds a large stick at the side of the road to use as a crutch, but it breaks under his weight. Krag falls to the ground and grumbles. He sees the light from the tavern and uses it to navigate his way to the main road, he knows he can find an alchemist's there. Krag finally makes his way to the main road and spots the alchemists, across from the Tavern. He limps down the road towards it. He can hear laughter in the street, two drunkards stand laughing and talking outside the Tavern, they spot him as he limps past. "Something up with yer leg oi mate!" yells one of them across the street, the other one laughing. Krag ignores them and makes his way to the door of the Alchemist's. He stumbles in heavily, to the surprise of the Alchemist. "Oh, um, is there something I can help you with at this late hour?" The alchemist asks. He is a small man, who is obviously nervous of Krag presence. "Broken ankle" Krag replies. "Oh, very well, I'll fetch you something to ease the pain." The alchemist leaves, returning with a small vial of a purple substance. "Take this, 5 coins thank you". Krag takes the vial and quickly gulps down the liquid. He hands a small coin purse to the Alchemist and leaves the store. Krag straightens and makes his way across the street back to the tavern, the two drunken men laughing as he went.
In a tavern, a stranger threatens you to fight him/her: Krag walks into the tavern, his axe slung over his back. He receives some stern stares as he enters the quiet room. In the corner sit two men, both dressed in black, they face each other, talking quietly, one of them looks up at Krag, the other turns to look as well. Krag takes notice of this, but makes no reaction, yet. He approaches the desk of the Innkeeper, who is faced away, reading. Krag makes a large thud on the desk with his fist, startling the Innkeeper. "What do yer want?" Says the Innkeeper, angrily. "A room, for the night" replies Krag. He hears the scraping of chairs on the floor, coming from the corner of the room. "20 Silvers" says the Innkeeper. Krag notices the Innkeeper look at something, behind him and a figure in black in the reflection of his eyes, then the shine of a shiny object. Krag quickly turns and grabs the raised arm of the man in black behind him. The man drops the knife he was holding. Krag lifts up the man and tackles him into one of the tables. The man's friend draws his sword and approaches slowly. Krag stands and lifts the axe from his back. The man runs at him and Krag swings. He buried that axe so deep in his skull, they had to bury him with it.
Your superior asks for a favour you would have problem doing:
"Oi, I a've 'eard some bad reports 'bout you, get out o' 'ere before I make yer" Shouted the Guard at Krag as he tried to enter the town. "Why?" said Krag, he moves forward. "Im warnin' ya, leave, now" said the guard "I need a place to spend the night". replied Krag. "Well yer'll be find 'innit somewhere else, away with yer!" shouted the guard, placing his hand on the hilt of his sword. More guards approach and Krag looks up the towns wall to find two archers staring down at him. Krag grumbles and turns around, defeated.
Lore Questions
List three causes for the fall of the Empiracle: The Rebellion of the Mountain clans, loosing its main city during the "Great dividing war" and loosing much of its holdings
Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia
Where is the expedition to be launched from?: The Southwestern town of Roland's Field
It was better, but I'd still like you to expand more on his 17 year travels. Instead of just listing things that happened, you should get a few sentences in describing what happened, why it happened, and how it happened. That should be all you need to fix up. Again, feel free to contact me if you have any questions. Good luck, this is your last try!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Already in it, thanks.
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Power-Gaming is when you commit an action IRP, often involving RP fights, where one player commits an action without giving the second player the option of reacting. (A bit vague, sorry.) e.g. Power-Gaming Player: He swings his sword at his combatant, cutting off his head. Another usage could be where a player commits an action IRP that could be considered unrealistic for their character, or in general. e.g. Player One: Upon spotting the single guard around the corner, he looks to the sky and begins flying away.
What is the definition of “Metagaming”?: Using out-of-character information and sources to use for IC usage, despite having no source of this information IC. e.g. A person messages his friend on Skype, telling him that he's currently in a bar fight with another player. His friend logs on, immediately beginning to run towards the bar to assist his friend, or if he's already there, begins to immediately assist his friend.Another example could be when a player tells the location of assorted loot in a location IC to another person, and a passing player hears them chatting IC, although wouldn't be able to IC. This person(s) immediately begin heading towards that location, nabbing the loot.
What is the definition of “Roleplay”?: Role-Playing is when you step into the body of a character, and begin acting out actions, usually with other players, and interacting as though they were that character, through dialogue.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: With the consent of the person playing that character. Hopefully the characters keep realism in mind, rather than not consenting purely for the reason of not wanting their character to die, even in such circumstances like an outlaw who's recently slain several friends of another, finally being defeated by their enemy.
When are you allowed to speak out of character?: The out-of-character chat is designed for talk not in-character, whether it be casual conversation or a possible new player asking a couple questions. If they be out-of-character not necessary, parenthesis can be used. . e.g. ((Example)), [Example], Example))
Do you have any previous RP experience, Minecraft or elsewhere?: Fallout: Wild Wasteland. (Thirteen characters, including my current.) A modern role-playing server. (Six characters.) Fall-Craft. (One chararacter.) The Anerian Chronicles. (One character.)
Physical description: Dieter is a skinnier fellow, and stands at a fine 6 ft 2. He has little muscle, although cares little for physical appearance. He has blonde hair, shorter than most people. He has light-blue eyes, and could be considered attractive, although nothing considerably notable. He's somewhat pale. He might come off as more of a slob to a regular passer-by, as his clothes are often dirty and wrinkled. He wears a black coat, with some red lining, as well as dark pants and shoes. As with the rest of his family, he dons a German accent, although not quite as much as his family.
Screen capture of your skin: http://gyazo.com/cb234a536423d22d84105bd1f9e08b51 http://gyazo.com/d92ed27a3c2e0a80c19acf42727f4722 Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.): Ages 0-9 Dieter was born in the capital city, although was raised in the Diedrich family's estate, just outside the capital.. His life was generally easy, as his father and uncle's businesses were known for thriving, and brought in a large amount of income and fame. His family was raised with education, and he would be no different.
In his toddler ages, Dieter was often known for being a quiet and being detached from the majority of his family, only finding comfort in interacting with his two favorite uncles, who he thought of as intelligent and special, compared to the rest of his family. Even as a toddler, he was often more interested in the concept of education, and found happiness in reading and writing, despite his lack of proper teaching in either subject. That was to be reserved for when he became older.
His education began at the age of five, he was taught basic reading and writing skills, as was the norm for the rest of his family. He was eager for learning the two, very interested at the possibility of reading much larger books, instead of simplistic ones. As for his sword training, he believe that to also be of importance, although kept his focus on his learning of reading and writing.
At the age of nine, Dieter began constantly assisting his uncle Johann, having an interest in his chosen path of alchemy and medicine, although would personally never begin in such a thing. Johann was partially a tutor for him, despite being partially out of it. Dieter cared nothing for Johann's mental state, instead believing him to simply be more intelligent than most of his other family.
Ages 10-19 As Dieter aged, he began to further himself from education, as his interest in sword fighting and the like more intriguing. Concepts like adventuring and looting became rapidly more important to him than what he now believed to be 'useless education'. Still, he continued his education, although placed his sword training from his senior brother above it.
At the age of twelve, he began to become more interested in his uncle's chosen path. Already having looked up to him as a young child, he began to work under Johann, his favorite uncle. Despite his best efforts, he was no doctor or alchemist. His specialty was fighting, and even then, he was hardly good at that. His lessons in sword fighting and writing furthered, sword fighting now being his chosen path, due to his lack of proper charisma for business and lack of interest of total interest in alchemy. Even then, he never quite excelled at sword fighting. Johann became the biggest role-model for him.
In his older years, he began to work around the capital as a variety of jobs, from occupations like being a courier, merchandising and advertising smaller businesses, or working as a basic bodyguard. While many of these paid quite well, Dieter never found any true interest in any of them. As he approached the end of his young adult age, he cut off other job possibilities altogether, becoming an assistant for Johann's business.
Ages 20-21 (Current) The past year has been a rather eventful time in Dieter's life. Being a protege to his older uncle, Johann, he's become a much more dedicated person to him, having grown a relation with him for such a long time. He often works with or for Johann as an assistant. Upon hearing of Johann's plans to venture in the expedition, he decided that he would also be going, to work as a protector for Johann, as well as continue being his assistant. Dieter also believes it possible to be an adventure, hoping to be an early explorer of the new lands. Dieter hopes to finally find something to interest himself, as well as hopes to see his uncle's business thrive. He has total loyalty to Johann, doing almost anything for him at this point.
What is your character’s main goal? (Motivation): As he believes the expedition to be an opportunity of possible historic importance, he plans to plant himself in history as an important figure. This would be his more childish, less realistic beliefs. His current goal is to complete the expedition and ensure his uncles survive and thrive. That would be his current, realistic goal. For now.
Strengths (Both physical and personality): Physical - Generally skilled with swords and knives, although nothing special. In combat, while he generally fights sloppily and recklessly, there is the rare occasion in which he fights much better, although this is usually due to what could be considered 'dirty fighting', or by using odd strategies. Personality - He has strong loyalty for his family members, and on the rare occasion that he trusts someone else, musters an amount of respect and trust in that person. In non-combat situations. He manages to be determined to be right on subjects he believes to be important, and often defends anything his family argues over, even if he believes it to not entirely be right. Dieter is also quite educated, able to read and write.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Physical - While decently skilled with swords and knives, anything other than these select weapons, he is vastly under skilled and under trained. He is horrid at any sort of fist fighting, and is less muscular and swift as others in his age range. His vision is worse than many others as well. He often charges head-on into fights, forgetting common sense and defense. As passed from his uncle, he is allergic to pollen. Personality - His constant loyalty to his family members. While it can prove to be useful at some times, his constant loyalty and fierce protection of his family often causes him to be hostile to any he believes a possible threat, often outcasting himself in the process. As well as this, he often completes objectives or simple tasks in time-consuming and illogical ways. He suffers when it comes to common chatter or communication with others. When he does manage to talk, he's often sarcastic, morbid, or asocial. Taking after his uncle, due to long amounts of interaction, he's a little unhinged. Adding to this, he often looks up to his less sane family members.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Dieter knew his ankle was broken by the awkward sound and horrible pain emitting from it every few steps. He mutters to himself, gasping wearily as the pain begins to increase. "Zis iz just ze perfect opportune to obtain such an injury.."
Dieter staggers around a corner, emerging out of the street into a darker alleyway. Upon taking a few strides forth, he feels someone plant their hand on his shoulder. He slowly turns, reaching for the blade in his back pocket. He feels himself shoved downwards, the blade flying out of his hand as he drops. He attempts to look at the person now standing above him in the dark, only seeing the outline of their form. "Vat is it zhu vant?" He asks. "Yer' gold an' wares, obviously." Dieter nods, already expecting this. He thinks for a moment, before responding.
"Vell, go ahead and take it all. I have no use for eet." The man begins to laugh, and Dieter nervously joins along. It continues for a short moment, before the man rips a sword from its place on his sheathe. The man abruptly turns, hearing a small commotion behind him, standing with his sword at the ready. Dieter stares at the man, then to the end of the alleyway, where two guards would now be standing. He lets a short sigh of relief escape himself, as the man runs past him, dropping his sword in the process. Dieter sits himself up, now angry. "Vhy do I bother do go out anymore?" He nods to the guards, beginning to stand, before he's reminded of his pained ankle by the rack of pain that goes through his body. He falls again. "Zees is going to be a long walk home..."
In a tavern, a stranger threatens you to fight him/her: Dieter: *He stares at the man with a curious expression.* "I vould not like to fight, Sar." Intoxicated Man: "Ye'? Well, sorry t'say, but you're gonna have ta'!" *The man steps out of his seat, raising his fists to a fighting position.* Dieter: *Upon seeing the man preparing for a conflict, he mutters angrily.* "I vill not tolerate eet." *He turns towards the door, beginning to quickly stride towards it.* Intoxicated Man: "Ey, where d'you think yer' goin'?!" Dieter: *He opens the door, stepping outside, turning around to see a large tankard sailing at his face. It collides, causing him to stumble outside the doorway, clutching his rapidly bleeding nose.* Intoxicated Man: "That'll teach the little-" *His speech is cut short as the door closes.* Dieter: "Zhat ese zhe last time I ever visit zhis place..." *He shivers, clutching his bleeding and likely broken nose.*
Your superior asks for a favour you would have problem doing: Dieter enters the room, nodding towards the man sitting in a desk across the room. "You vanted to see me Sar, ja?" The man nods. "You're aware of the new merchant business growing, right?" Dieter nods in agreement, despite having no knowledge of such a thing. "Well, I need you to head down there and steal something." Dieter stares curiously at his superior. "Vhat for?" "If it's targeted by thieves, it'll be believed to be an unsafe business. We'll drive away competition." Dieter shakes his head, becoming increasingly agitated. "Sar, zhey are an honest business, ja? I zee no problem, zhey are friendly enough." The man stands, his face reflecting anger. "If you'd like, I can cut you out of the business, and you can head on down and join them when they fail." The man nods. "No, Sar! I shall go and steal ze... vhat shall I steal?" The man sits down, now satisfied. "Anything that's important or expensive." "And if I get caught, Sar?" The man shrugs. "You're responsible for your own fate. Deal with it yourself." Dieter stares for a moment, multiple thoughts running through his head. "Nein, Sar. I vill not tolerate it." Dieter turns, stepping out of the office, uncaring for the man's reaction.
Lore Questions
List three causes for the fall of the Empiracle: 1. Nearby mountain clans begin to band together against the Empiracle. 2. A man named Vaerdezzio secedes from the Empiracle. 3. Arising problems concerning politics become increasingly common.
Who is proposing an expedition to the western lands?: A Braxian explorer named Robert Ewarding, given support by the leader of Braxia.
Where is the expedition to be launched from?: The expedition is to begin at a town called Roland's Field, and will be trekked west.
Questions or comments?: N/A.
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This is where my wittiest or most philosophical quote would go.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2013
Posts:
48
Member Details
Out of Character Information
[Edits In Red]
[Second Edits in Blue]
IGN: horatiosnake
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I would indeed, mySkype name is horatio.snake
Have you read and agreed to both the rules and the lore of the server?: I have indeed read the rules and I am in agreement with them
What is the definition of “Powergaming”?: Forcing another player/character to do RP actions/elements without their consent or decision in the matter
What is the definition of “Metagaming”?: Using OCC knowledge to benefit ones In-game character
What is the definition of “Roleplay”?: Living the life of a fictitious character in a fantasy or made-up world
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: In a CvC or PvP situation where the defending player chooses whether his character is slain or not.
When are you allowed to speak out of character?: You can speak in OOC in the OOC Chat, or by using double brackets around what you want to say in the RP chat. The use of OOC chat should be used rarely.
Do you have any previous RP experience, Minecraft or elsewhere?: I have plenty of RP experience as I have played on many other Minecraft RP servers.
Character Information
Name: Krag Salvius
Age: 38
Class: Woodsman Specialist
Physical description: Krag is a hulking beast of a man. He stands 6' 4" high with a very muscular physique. His dark hair rolls down to shoulders and he bears a scar, running from the side of his neck, down to the middle of his chest. Krag obtained many serious burns when his house was burnt to the ground as a boy. The left side of his face and body is most severely burnt, leaving him blind and deaf in his left eye and ear, loss of feeling in his left arm and a permanent limp. He uses uses a small crutch, cut from one of his tree, to get around more easily.
Screen capture of your skin: http://www.minecraft...157/lumberjack/ -I have edited this skin to have dark long hair, as stated in my character description. -Added burn marks to the skin Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Krag was the third son of a farmer and his wife. They were as poor as any, their farm produced limited food and with five mouths to feed, life was difficult for young Krag. He and his brothers often fought, over food, over clothes, over work, over girls, they fought over anything. His oldest brother, the fittest, strongest and most loved by his father of his brothers, abandon the family when he turned 18, to leave on a voyage across the sea. He would never return. The Salvius family farm was seriously impacted by his absence, the father, who was now too old to work, spent most of his days drinking and sleeping, becoming ever more lifeless as time went on. This led Krag, aged only 14 and his older brother to work the farm alone. When Krag was 16, other brother left, the family as well. Krag now worked the farm alone, tirelessly, while his mother cooked and his father drank. This constant working caused Krag to grow strong, far stronger than either of his brothers. At the age of 18, Krags home caught fire in the night, quickly burning to the ground. Krag was seriously burnt in the fire, the left half of his body was permanently damaged by the blaze, blinding his left eye and burning off his left ear. His left arm lost feeling and had limited mobility, nerve damage in his knee gave him a permanent limp . The loss of his house, the abandonment of his brothers and his drunkard father caused a deep depressing pain inside of Krag, he became very withdrawn and lonely. Krag made a vow to himself, that he would build his family a new house, he would not abandon his parents with nothing, as his brothers had done. He no longer worked the farm, instead he fell nearby trees, he hauled them down the hill to the mill, and hauled the planks back up the hill. One day he was unfortunate enough to obtain a large wound, caused by a branch of a falling tree. This is how he obtained the large scar leading from his neck to his chest. He worked on that house for 3 years, until he turned 21 and was finally finished. The new house was far smaller than his original, but he was proud of his effort, as was his mother. His father, did not care, he had fallen into a constant drunken mess, often sitting, staring into at the wall, expressionless. It was at this age that Krag decided to leave. He could not go back to the constant working of the farm, he could not look at his father, changed by the events of the past decade. Krag left weakened and poor, but he was still strong. He walked far, staying at taverns finding work at local mills, using his skill with the axe to fell the largest of trees. Krag travelled from town to town, living in taverns,finding work at the local mills. When he was 26, he was cutting down a tree by the a river, for the local miller, he had an encounter with a fierce pack of wolves. He heard the sound of loud howls, coming from up the hill, then the sound of rustling, coming from the bushes, not far from where he was standing. Then he saw it, the blazing eyes of a great wolf, staring into his soul. The wolf emerged from the bushes into the clearing, followed by the rest of the pack. Krag began to panic, he only had this rusty axe to defend himself with, and, with a bad limp, was doomed to these wolves. He lifted his axe and dropped his crutch. He wouldn't go down with out a fight. The wolves, five of them in total, slowly approached him, growling as they came. Then one of the wildly sprinted towards him, and took a large leap straight towards him. Krag swung his axe at the beast, as hard as he could manage, and it buried right inside the wolf's neck. The weight of the wolf falling onto him knocked him to the ground. Krag tried to stand and recover his axe, but he found it was wedged deep inside the wolf's throat. Now unarmed, Krag stood next to the tree that he was cutting, sweating hard and panting, fearing his death was right before him. Then he heard creaking coming from the tree. It was beginning to fall. The rest of the wolves began charging towards him. Quickly he ran to the back of the tree, pushing against it with all his might, and it fell. The tree came down hard and fast, to the great surprise of the wolves, standing directly under it. 2 of the wolves were crushed by the tree, another injured, limping away. There remained one last wolf, who was as furious as ever. It growled and stared straight at Krag, who was now leaning against another tree, the wolf stared into his eyes, and he stared into its. The wolf approached to make the final kill, but was stopped. An arrow had landed right through the wolf's head. Krag looked around, trying to find the shooter, but saw no one. "Whose there!" he yelled, but no one answered. Krag stood, and made his walked over to the body of the wolf. He pulled out the arrow, and wiped off the blood on his shirt. To his surprise, it was very fine arrow, the finest he had ever seen. The arrowhead was golden, and shaped into an intricate design, the stick was white, with runes engraved along it, its cream feathers were perfectly cut. For the rest of his days, the shooter of the golden arrow would remain a mystery to Krag. Krag made his way back to the tavern, stopping in at the alchemist on his way, but he would not sleep that night, he was in shock, and given a permanent fear of wolves. When he was 30, Krag had an incident with two thieves. After a long day at work, he returned to his room at a tavern to find 2 young boys, no older than 15, rummaging through his belongings, one of them was holding his beloved golden arrow. Krag was enraged and grabbed the two boys by the collars. He threw one of them aside and grabbed the one who took his arrow in both arms. "Don't you e'er be takin' me things again!" He grabbed the boy around the neck until he dropped his arrow on the floor. He shoved the boy aside and the two of them fled the building. Krag took his arrow and returned to his room, growling with anger. About half an hour later, a guard burst into his room, the two boys stood beside him, giggling. "These lads tell me t'at you been attackin' 'em, is dat right?" The guard yelled at him. "They were stealing me things!" replied Krag. "Are you tellin' me, that me own son, lied te me?". Krag went silent. "You 'ave the rest of t'e hour to be gone from this town, and yer best be not returnin'!" the guard yelled at Krag, and slammed door behind him as he left the room. Krag grabbed his belongings, and stuffed them in his bag, slung his axe over his back, threw a coin purse to the innkeeper on his way out, and stormed out of the town, grumbling to himself all the way. "Bloodeh kids". At the age of 35, he enter a large, bustling town. There were many busy people on the street, he entered the market district, he was looking for a gold exchanger because he wanted to know exactly how much his arrow was worth. There were many people crowded around the market stalls, merchants yelling out deals, trying to make a profit. In a quite corner of the market square, he found an old man with a small stall, gold and silver items lying on the table and hanging down from the canopy. He approached this man and showed him the golden arrow. "W-where did you get this?" asked the old man, bewildered by what was laid before him. "Just tell me what its worth" said Krag. "Oh its worth a great deal" said the old man, "a great deal". Krag was suspicious of the man, he was pulling the arrow closer. Krag snatched the arrow back up. "Well, that will be all.." he turned, and looked around. He saw a large retinue of guards and servants, surrounding two rich men, walking down past him. They stopped. One of the rich men appeared to be the lord of the town, the other, Krag instantly recognized. It was his second older brother. His brother and the lord shaked hands, the lord handing him a large coin purse. Then the two parted ways, the lord made his way back up the way they came, his brother walked towards the town entrance and stables. Krag was astonished at what had became of his brother. He was obviously some sort of successful tradesman, and Krag, was nothing more than a troubled old woodsman. One day, whilst staying at a Tavern near Roland's Field, two guards entered the building to make an announcement. All of the men in the room took took attention. They spoke of an expedition to the Western lands, and they were looking for able men willing to join them. Krag saw this as an opportunity to make a real life for himself, to settle down at a home he could call his own, to make some real gold and an end to the bad situations he had been in, in the past. He decided to join this expedition.
What is your character’s main goal? (Motivation): Krag is motivated by the opportunity of starting a new life in a new land, he hopes to have a proper home, rather than constantly moving.
Strengths (Both physical and personality): Krag's most obvious strengths are his muscular physique and his skills with an axe. Krag does not fear a fight, living in taverns for a long amount of time means he has seen and been in a fair share of bar fights and brawls.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner. Krag's biggest weakness is the injuries obtained by the fire. He cannot see through his left eye, or hear through his left ear, leaving him more uncoordinated, along with his weak left arm. He walks slowly, with a crutch, he struggles with going up stairs. Krag is very quiet and reserved in conversation. He only speaks when he must and is highly aggressive towards those who threaten him, or look at him the wrong way. Krag is not very likable and has made many enemies during his travels, he can tend to over react to things people do or say, making him a very aggressive character. Fears wolves.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Krag stubbles out of the building and onto the street. It is dark out and he has only the the moonlight to guide him. He makes his way down the road, leaning against the wall of the building to keep him upright. His ankle is in great pain. He finds a large stick at the side of the road to use as a crutch, but it breaks under his weight. Krag falls to the ground and grumbles. He sees the light from the tavern and uses it to navigate his way to the main road, he knows he can find an alchemist's there. Krag finally makes his way to the main road and spots the alchemists, across from the Tavern. He limps down the road towards it. He can hear laughter in the street, two drunkards stand laughing and talking outside the Tavern, they spot him as he limps past. "Something up with yer leg oi mate!" yells one of them across the street, the other one laughing. Krag ignores them and makes his way to the door of the Alchemist's. He stumbles in heavily, to the surprise of the Alchemist. "Oh, um, is there something I can help you with at this late hour?" The alchemist asks. He is a small man, who is obviously nervous of Krag presence. "Broken ankle" Krag replies. "Oh, very well, I'll fetch you something to ease the pain." The alchemist leaves, returning with a small vial of a purple substance. "Take this, 5 coins thank you". Krag takes the vial and quickly gulps down the liquid. He hands a small coin purse to the Alchemist and leaves the store. Krag straightens and makes his way across the street back to the tavern, the two drunken men laughing as he went.
In a tavern, a stranger threatens you to fight him/her: Krag walks into the tavern, his axe slung over his back. He receives some stern stares as he enters the quiet room. In the corner sit two men, both dressed in black, they face each other, talking quietly, one of them looks up at Krag, the other turns to look as well. Krag takes notice of this, but makes no reaction, yet. He approaches the desk of the Innkeeper, who is faced away, reading. Krag makes a large thud on the desk with his fist, startling the Innkeeper. "What do yer want?" Says the Innkeeper, angrily. "A room, for the night" replies Krag. He hears the scraping of chairs on the floor, coming from the corner of the room. "20 Silvers" says the Innkeeper. Krag notices the Innkeeper look at something, behind him and a figure in black in the reflection of his eyes, then the shine of a shiny object. Krag quickly turns and grabs the raised arm of the man in black behind him. The man drops the knife he was holding. Krag lifts up the man and tackles him into one of the tables. The man's friend draws his sword and approaches slowly. Krag stands and lifts the axe from his back. The man runs at him and Krag swings. He buried that axe so deep in his skull, they had to bury him with it.
Your superior asks for a favour you would have problem doing:
"Oi, I a've 'eard some bad reports 'bout you, get out o' 'ere before I make yer" Shouted the Guard at Krag as he tried to enter the town. "Why?" said Krag, he moves forward. "Im warnin' ya, leave, now" said the guard "I need a place to spend the night". replied Krag. "Well yer'll be find 'innit somewhere else, away with yer!" shouted the guard, placing his hand on the hilt of his sword. More guards approach and Krag looks up the towns wall to find two archers staring down at him. Krag grumbles and turns around, defeated.
Lore Questions
List three causes for the fall of the Empiracle: The Rebellion of the Mountain clans, loosing its main city during the "Great dividing war" and loosing much of its holdings
Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia
Where is the expedition to be launched from?: The Southwestern town of Roland's Field
Do you wish to join our community Skype chat? If so, what is your Skype username?:
Already on it, but thank you :3
Have you read and agreed to both the rules and the lore of the server?:
Yes I've done that
What is the definition of “Powergaming”?:
Making a character do things that normally would be above their physical bounds, and in many cases ALSO taking the chance you give another player (Player when you attempt an action and immediately in the same post say what the effect of Player A's action is on Player B.
What is the definition of “Metagaming”?:
Using information gained Out of Character to your advantage in character
What is the definition of “Roleplay”?:
Ah this... You see the term is so broad it's almost like 52 Flavours, it's, at its core, taking on the role of a character. Yet it's what you do with this character that really can make the time you invest in it's story worth while.
Who can use flymod, X-ray and other such clientsided mods?:
No one
When are you allowed to cause the death of another character?:
When Player B allows it to happen
When are you allowed to speak out of character?:
When you are using the SPECIFIED OOC chat, you could alternatively use ((These)).
Do you have any previous RP experience, Minecraft or elsewhere?
SoTA
Lodainn
Sylvania
Anerian Chronicles
Fallout Wild Wasteland
Fallout War Never Changes
Fallout Wild Wasteland: Alaska
Fallout Wild Wasteland: Offshoot (those in the studio know what I'm talking about. All I'll say is it happened during a dark time in our history)
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Character Information
Name: Floriano Berenci
Age: 36
Class: Craftsmen/Berserker
Physical description: Given the nature of his upbringing as a noble, even after 7 years of working for an opium den hauling bags and boxes, his hands are like that of a poet, youthful. His shoulders are strong, even if his frame may seem lacking. His hair is well kept, black from smoke, and his blue eyes have lost their ocean luster, yet are still like sapphires. He wears simple robes of green, gold, and white, to show his faith. Though despite this he does keep a small gray beard, as a sign of wisdom, and scholarlyness. His skin is fair, passing for an Easterner, yet when/if questioned, he can confidently say where he was born and raised.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
You know.. They say the hardest thing a man can do is dishonor his family. Yet it seems that I've done so, am I dead yet? No, because I'm writing my memoir. My life story, if you will.
I, Floriano Delat Berenci, was born to a noble family of the Mountain Clans- or rather, what was left of us by that time. Some call us barbarians, and that, I can attest, is true. Yet I also consider myself Ombriun, seeing how my matron was of that land. I have one.. Maybe two distant friends in the council, yet I rarely speak to them, so my words hold no weight, and seeing how they themselves are not respected, it's best they not be even mentioned here.
My story doesn't truly get interesting until the age of 15, when my brother, Darlon, was found trying to murder a *****. Why, you might ask? Literally he said to me "I felt the need". While I did feel he deserved punishment, a beheading was not... Ideal. As such, a month later I ran away. Ran to a small city called Averano, now just a ruin after the Ombriun Civil War which, surprisingly although never officially, hit the city near the border. I'm 35, and yet I can remember it like it was just yesterday, the smoke, the ashes that filled the air in the night, and when the militia did take over that very same winter I found little solace in the fact that they only gave stale bread to those with coin. Some charity...
Two years into living the life of a commoner I'd needed to escape Averano, so I found work in an opium den running supplies, and numbers. Though I'd not learned how to read or write at the time, I used a pictorial system to distinguish how much was requested and how much was brought in. The result of working and living there from 17 to 22 years old? Life experience I never would have had within the castle and manor that my family occupied- though arguably we never had much in comparison to say the Guynese, we had enough. Also turning those initial two years of living on the streets I'd become a fighter of sorts, just to survive. I have a scar I retained on my shoulder, it wasn't anything a doctor couldn't fix, yet the man slashed at my shoulder, the blade never sank too far in, and I ended up grabbing the handle, ripping it down and out of my shoulder opposite the way it entered, and then killing the man and two of his friends who'd since then been on the sidelines. Escaped with only enough to get a hot meal for the next day, and a carrage ride to the place I'd be stayed the next five years of my life.
From the time I was 20 to really 32, I had this fascination with other cultures, other ways of thinking. While I never express it outright, I once attempted to within the den spread my own version of Kastelmism, in only the last two years of my tenure there officially, which actually for a bunch of poppy-smokers, it caught on. Sadly, it's never spread past their walls yet I feel that given time, and perhaps coersion, maybe some fellow colonists can come around?... Maybe?
During the last two years I worked at the opium den, I decided to take up full-time study within a Kastel monastary nearby. Four months after leaving the opium den, at the age of 22, I decided to dedicate my life to the Church, and to spread Kastel's words. Now, while my own interpretation may differ slightly I never let that get in the way of the core values of our philosophy. Why do I call it philosophy and not religion, you may ask? That is simply due to my personal belief, yet again I'd never say this during a sermon or to anyone other than a well-trusted fellow ordained priest, that when someone speaks their views on something, unless they pronounce that they are one true diety, or that there are numerous dieties in this world, if you are simply put just following advice or recommendation, even from a great man as Kastel, it is but philosophy.
Now I am hoping to, after years of study in religious law, custom, and learning finally through all this time how to truly read and write, I feel I am able to take the oppourtunity to bring myself some recgonition. Maybe the Berenci name means nothing- I figure it doesn't- yet, I still have pride in the past. I hope to never need to use my skills with the handaxe, nor sword, again, and focus on the pen and craftsmenship. They say that I make very nice tunics in the south... After 13 odd years of being a priest one might assume I've been confined to my studies, yet I often find freedom in being a religious figure- it gives me purpose, you know?
What is your character’s main goal? (Motivation): To help the colony thrive and to attempt at making a name for himself. He doesn't seek power so much as recognition. He also hopes that, given time, the colony will become self-governing.
Strengths (Both physical and personality): Some say that honey drips from his lips, in his 20's that may have been true as he was studying the book of Kastelmism, yet now it is slowly fading; he is still very well spoken, even so. He is, physically speaking, very nimble and as such can deliver quick- yet powerful, blows.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Though Floriano may be eloquiant in sermon and in pen, he is very nervous when talking with others directly when not in a group. He also cannot hold his temper at times. Due to his shoulders being broad from years of work in the opium den hauling boxes, his legs became weaker. While he can run faster than a normal person on average, he can never run as far without being winded or being forced to slow down. He has also had epilepsy since birth, yet his seizures are concentrated in his hands and shoulders, even then they only occur ten times a month.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Floriano would look at his leg with a sigh. "It seems I am unimmune to pain and troubles." With a wry grin however he would limp off, trying to hide the obviousness of the ankle being broken. "I'll just go see the head priest in the morning... If he's still in town..."
In a tavern, a stranger threatens you to fight him/her:
Berenci, dressed in his usual light white, green, and gold robes, would smile. "You're very foolish to fight a man of religion you know... Guards, please." Floriano would only need to clap his hands before two guards came in to restrain the man as the priest walked out.
Your superior asks for a favour you would have problem doing:
Matron: "Deliver this poison to one of our more... disobedient, clients. Tell him that due to his debts, we can only give him this poppy after he signs away his titles to us."
Floriano: "I will not! T-That's horrible, even by our standards Matron!"
M: "Was I not the only who clothed you, and fed you, in your time of need? Am I not like your mother, boy?"
F: "Fine... I will do it, yet when it comes time to auction the deed off at the coming festival, I want a piece of our winnings."
M: "You'll have it. Now go."
Floriano would simply go behind the curtain of the Matron's room, and bring the patron down a piece of paper he would have no idea how to read- yet the local baron would be able to decipher it. The paper, having been signed, would be replaced with a mixture of poppy powder and deadly Angel's Trumpet-like powder mixed in. Come morning, the man would've had a long sleep and he would never be seen again. No one would care, really.
Lore Questions
List three causes for the fall of the Empiracle:
- Infighting with the Mountain Clans
- Loss of the Ports
- Taking of the Capital by the Guyre Army.
Who is proposing an expedition to the western lands?:
A Baraxian explorer, Robert Edwarding.
Where is the expedition to be launched from?:
Roland's Field in order to get a head-count. Then we ship off from the port of Rocky Cape.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Powergaming is where you force your actions on another player without allowing them to react.
What is the definition of “Metagaming”?:Metagaming is where you use OOC knowledge that your character wouldn't be able to know to benefit your character.
What is the definition of “Roleplay”?: Roleplay is where you act as a character within the game. You control their actions and create their identity.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: Only if you have their consent.
When are you allowed to speak out of character?: With ((Double brackets)) or in the OOC channel.
Do you have any previous RP experience, Minecraft or elsewhere?: None.
Character Information
Name: Titan.
Age: 36
Class: Berserker Specialist.
Physical description:Titan is very tall, 7'2. He is very built and just physically large. He is always wearing his black armor with a dark crimson cape on his back.
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Titan was born in the kingdom of Guyre. His mother was a very strong woman, and had spent many years in the army. When he was born, he was immediately taken from his mother. Since his mother was strong, the Guyre government thought he would grow up to be very strong. He had been given to an army official to watch over him until he was old enough. When Titan reached the age of 5, they started to train him in the art of combat. At first they tried swords, but he didn't like them. Bows. He didn't like them Finally, they gave him a battle axe. He was immediatly hooked. They taught him combat against dummies until he was 9.
The army didn't bother teaching him any social skills. He was being trained to be a killing machine. When he was 9, he started to be pitted against adults to train. He almost always beat them. The army was really starting to see his potential at this point. Titan was a natural expert at fighting, and he loved it. The army suited Titan up with his own personal suit of armor. It had to be specially made. because he was almost 4'8 at this point, and very large for this height. The continued to train him more and more, harder and harder until he was 14.
When titan was 14, he was sent off to war, fully clad in armor, with his battle axe. He was almost always on the front lines fighting. He killed over 80 enemy soldiers in this war, and he loved every little bit of it, every last drop of blood. When he returned to Guyre, he was hailed as a hero, and he continued his training for 6 more years, being sent into every war possible along the way. Titan had not been taught about almost anything other than "Kill." He hadn't been taught morality, and barely knew what happened when he killed someone. He didn't know the pain he would cause.
When he was 20, he was promoted to general, and his training stopped. He was given a large battle axe with details of fire covering the blade to strike fear into his enemies. He was given a dark grey armor with a dark crimson hood, and most importantly, he was given the name "Titan," which would become his war and normal name, because that's just what he is, a great hulking titan.. He was released from training and became a full time army general. He fought in wars until he was 36, when the Great Dividing War happened. Titan was on the front lines of that, helping his side win.
His squad of 12 had planned an attack on an enemy camp and had decided to raid it that night. When the clock struck 9:00 at night, they advanced. The snuck stealthily across a hill above the camp to get into position. The archers took their positions to shoot some of the sleeping enemy soldiers. Titan counted silently on his fingers to the squad. 3,2,1, and the archers fired into the tents. They received screams of pain in return. The swords and axemen slid down the hill and rushed into the camp. They slaughtered every waking soldier they found without a second thought. They took control of the camp, and Titan returned back to base.
A few days later, Titan received an order to return to Guyre. He did as we was asked. As soon as he got there, he was told to go to one of his commanding officer's office. When he got there, his officer told him to have a seat. When he did, his officer started to tell him about, well, life. He told him what actually happened when he killed someone. He told him about the suffering and misery and pain he had caused. All the while, Titan just stood there dumbfounded. He was told that he had ruined hundreds of lives. At the end, Titan just sat there, tears slowly dripping down his face. The officer continued to teach him about everything he had not been taught. He was taught about religion, history, and a few social skills. When the officer was done, he stood up and walked around the desk to Titan. He pulled a small coin pouch out of his pocket and placed it in Titan's hand. "Titan, I am allowing you to leave and start a new life. I will pay for you to go to a small town called Roland's Field. There, the Braxian Crown is launching an expedition to explore new lands. This is a chance for you to start over. Start a new life without the blood on your hands. Now, go pack your things and go to the end of town and someone will be there to lead you to Roland's Field. Now go." Titan slowly stood up and headed to the barracks. He got suited in his armor, grabbed his axe, grabbed some food, water, and money, and he ran to the end of town. There, a man was waiting for him. "Follow me to start over." He said, and started to walk the path. Titan followed him to Roland's Field...to a new life.
What is your character’s main goal? (Motivation): To try to start over in the new, unexplored lands and try to clean the blood off his hands.
Strengths (Both physical and personality): Titan is very strong and very large. He can handle an axe and armor almost perfectly. He has a lot of experience in combat. He is very intimidating and scary.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Titan has very little skills in social interaction. Titan is haunted by his memories of murder. Titan now has made a promise with himself to never kill another person. Titan doesn't know a lot about life. Because of his military training, he always feels like he needs to stand tall and never cry or show pain.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: *Titan struggles to walk home, groaning, trying his hardest to stand tall and be quiet.* "Gah...ugh...I can't believe you fell down that hill...idiot...agh!" *He steps wrong on a loose brick, twisting it awkwardly and painfully.* "Ok...ok...just shut up...it's not that bad, Titan." *He worries a little bit about who could be out here at this time of night. He finally reaches his front porch with a sigh of relief and flops into the door.* "I'll get a doctor tomorrow...ugh."
In a tavern, a stranger threatens you to fight him/her: "Hey you, big man!" *Titan turns and looks at the man, confused. He points to himself.* "Me?" "Yeah you, stupid! Let's take this outside, shall we?" *At this point, all eyes in the tavern are on them and Titan is feeling quite embarrassed.* "Uh...well...sorry, no thanks." *He stands up and straightens his backbone, showing his full height. The man backs up a little and mumbles something inaudibly under his breath. Titan sits back down, and the conflict is over.*
Your superior asks for a favour you would have problem doing: "Heyyy'uh, big guy, Titan! I've got a job for you!" *Titan is carrying a large box full of who knows what. He turns and faces his boss.* "Uhh...yes sir?" "There are some guys that owe me a shipment of lumber, and they haven't got it to me. I need you to go rough 'em up. Y'know..." *He runs his thumb along his throat.* "Uh...sir...I can't do that...I'm sorry." *Titan responds cautiously.* "You can't 'et? Why not? Ya' scared of a few shams?" *He chuckles in a low, guttural tone.* "Anyway, ya' gotta do it or you're fired." *Titan gulps.* "I'm sorry sir...no." "No!? Get out, yer fired! First, you drop that Braxian wine last week, now you don't do this simple job? Go, leave!" "But sir..." "No, git!" *Titan sighs and slowly walks away, bowing his head.*
Lore Questions
List three causes for the fall of the Empiracle: The loss of their capital in "The Great Dividing War." The loss of the Gart'nun isles to the Braxians and Guyrese. It's failing currency and few industrial centers.
Who is proposing an expedition to the western lands?: The Braxian Crown and Robert Ewarding.
Where is the expedition to be launched from?: The small town of Roland's Field.
Questions or comments?: I don't know if there's any way that when I join I could get a special axe that's named "Titan's Axe" Or something like that because it's a part of my story and stuffz. Okay bai!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): No sorry my headphones recently broke.
Have you read and agreed to both the rules and the lore of the server?: I have read, and agree to the rules and lore.
What is the definition of “Powergaming”?: In my experience, powergaming is the act of performing an action, giving the person you are doing the action on, the inability to react to that action. e.g. *Bob pierces Joe in the heart*. Bob does not let Joe block, dodge or do anything else. A proper action would be *Bob stabs towards Joe's chest* or something along those lines, giving Joe a chance to block, dodge, e.t.c.
What is the definition of “Metagaming”?: Metagaming is when you use out of character information, in character. For example, looking at someones nameplate to figure out where that character is, is an act of metagaming.
What is the definition of “Roleplay”?: Roleplay is when you pretend to be a different character or a different person in a fiction or non-fictional world. Like story-telling expect you pretend to be a character in the story almost.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: Only when the defending player authorizes the death of his/her character.The defending player chooses how they react to a slash or any other kind of attack, so they choose whether or not they will die form an attack. The defending player should also be reasonable on injuries or deaths depending on their character.
When are you allowed to speak out of character?: If it is in local chat, you must use double parentheses, or use the OCC chat.
Do you have any previous RP experience, Minecraft or elsewhere?: I have RPed in many Minecraft servers as well as other games including WoW, D&D, and l LARPed a few times.
Character Information
Name: Alaon Hawkin
Age: 27
Class: Swordsman
Physical description: Alaon has medium-length dark brown hair, as well as a thick beard and cerulean coloured eyes. He is usually wearing his mercenary equipment in the day. He also has a little more muscle than the average man.
Screen capture of your skin:
Biography: The Hawkin family was a honorable family in Braxia, who were very strict and formal parents to Alaon, their second son. Alaon grew up in a rich community, getting raised to fight in the Braxian/Empiracle war that was going on at the time of his birth and adolescence. Alaon's family had money, and could pay for training instead of training the child themselves. Alaon's skills improved, and he became skillful with his sword. Alaon had a good education, or at least an opportunity for one, as Alaon spent most of his time training, and trying to impress his parents, who were very hard to impress at all. Fortunately, or unfortunately, the war had ended, and all of Alaon's training had been in vain. So much effort was put into Alaon's training, trying to impress his father, and step outside of his older brothers shadow, but to no avail. Alaon's parents don't care about his wasted time or of his hard work, it is almost like they don't care about him at all. Alaon was very angered by this, and was slowly less and less connected to his family, and the more time he spent outside of the house. Alaon was 19 years of age at the time and had started skipping almost all of his classes to go to the tavern and do a few wrongful things. Rumors spread about the Hawkin family, and Alaon's parents were enraged.
Alaon's parents told him that he was dishonoring the Hawkin family, who were a very respectable. They told him that if he kept this out, they would leave him on the streets. Alaon appeared to be unconcerned. Alaon's brother approached him afterwards, telling him that it was alright and that everything would be fine. Alaon punched him in the jaw. The second his fist connected with his brothers face, Alaon ran out of the house into the damp streets.
Alaon lived on the streets for a few years, doing various hard jobs and work for people who could pay. He lived like this for a few years before hearing news about the expedition to the west. Alaon thought about this. It would be a new beginning and a new start. Alaon instantly grabbed his things, spent his money on essentials, and prepared to travel to this new land to colonize. Alaon would find a good job and hopefully live in peace. He hopes.
What is your character’s main goal? : To start fresh in the new lands west of Braxia. After he dishonored his family, he was too afraid to face them and left to the new land. With his past skills in swordsmanship, Alaon decides to get money as a mercenary.
Strengths : Alaon has a strong body and is skillful with his sword. He is strong-willed and knows basic survival knowledge, and is a quick-learner.
Weaknesses: Alaon isn't very smart, and gets mad rather easily, and sometimes for no reason. He can not cope with his failures, and it is hard for him to say no to a task.
In-Character-Responses
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: *I struggle to walk and keep one hand on any wall nearby to keep my balance*. "Can anyone 'ere help me get to my home?" I say with dying breath. *I keep limping, asking people to help me*. A man walks up to me and asks me if I need help. "Of course I do!" I respond. The stranger puts one arm around my shoulder, as if helping me, then throws me to the ground and laughs. He then runs away. "Curse you!" I say, as I slowly get up from the ground and struggle the rest of the way home.
In a tavern, a stranger threatens you to fight him/her: *stands up from my chair*. "If you want a fight, I'll give you one!". The stranger smiles and drunkenly and slowly raises his arm in a punch. *easily dodges the slow punch, and kicks at the strangers shins*. The stranger crumbles down and I decide that there really is no point in fighting someone who can't fight back, and can barely stand. I sit back down and take a drink.
Your superior asks for a favour you would have problem doing: "Will there be any money in it?" I ask him, knowing that this will be a difficult task. "I'm sorry but I can't pay you for this" the man says. I wonder about it, I was bored anyway so I easily accept his offer, ignoring the fact that this would be pretty tough. "Yeah sure, whatever you want" I say, and head out.
Lore Questions
List three causes for the fall of the Empiracle: - Attempted to hold together with strict government rule, struggled to reestablish economic independence. - citizens departed for more prosperous ground. - Vaerdezzio separated from the Empiracle, turning into an independent city-state
Who is proposing an expedition to the western lands?: Robert Ewarding
Where is the expedition to be launched from?:The town of Roland's Field in the south-west/
Deremotive:
Thanks for fixing that up. Welcome to The Wayward Ones by Silver Gaming! Check back on our site at http://silvergaming.enjin.com for news, updates, IC Threads and more! We'll see you April 19th!
Raggamissile:
A terrific application if I've ever seen one! I have to admit, I laughed out loud a little when I read the tavern ICR. Welcome to The Wayward Ones! I'm sure you know the website, or I'd tell you to check it out! Lookin' forward to roleplaying with you!
Sorry about the ICR parts. I got really lazy after I wrote that backstory
I'll post the character information only as the Out of Character information does not have anything to be changed
I have already posted this information ^
Character Information
Name: Flonne Rosari
Age: 20
Class: Craftsman (Specialist)
Physical description: Slightly shorter than average height and small eyes from constantly reading
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Flonne's Diary of her Trip to Roland Fields.
Day 1: Hello! How do I start? I am Flonne Rosari, first daughter and third child of Edward Rosari and Marie Beaufen. I have volunteered on this journey to lands unknown to the place known as Roland Fields. Wait if I know this then why is it unknown? Never mind! I am writing this now while traveling with the caravan that just left town. I will miss my big brothers and my parents but my excitement to explore shall wash away all despair!
Day 2: The caravan's cook got sick so for the night, I cooked for everyone my specialty mushroom soup ! Good thing I watched Mum and Dad as they cooked at their inn. I could have cook more if I had the ingredients but it made do and everyone was appreciative. What a great start to the journey.
Day 4: Writing this isn't easy since now we are on a ship. Guess what? My father came to see me off! Just as the ship was about to leave he was there waving and shouting things that no one could hear. I am even more determined now to bring honor to my family's unknown name and make a name for myself in this new land with the name of Roland Fields! Did I just write name 3 times in a row? Oh dear.
Day 6: Someone sighted land earlier and spread the news around. Me? I am stuck in my cabin recovering from my near fall over the ship. I was looking at some sea creatures! Squids the sailors told me. Gives me the ink to write what I am writing right now! Fascinating. There is so much about the outside world I don't know. I know! I will find out all about this new land and write it all down. I will have a library of the knowledge of the world.
Day 7: We have finally landed! There were so many amazing things to see! Huge mountains with snow and trees of vibrant greens. There is even a desert faraway. The sleepy village looks welcoming. I am so pumped up to begin my journey ( Ink slowly fades ). Oh dear. I am running out of ink and I can't find my spare bottles and parchment! Oh, I think my father came to the port to give me my stuff. I forgot something important again! I knew it. What should I do.
What is your character’s main goal? (Motivation): Explore the new land, record everything about it and archive it in her own library
Strengths (Both physical and personality): Eager and adventurous to explore Roland Fields. A decent cook with experience for watching her parents. Hardworking to writing of her adventures and the world.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Flonne is not very strong due to having no physical training and thus, can't fight well with just about any weapon. Extremely dense leading to many awkward situations with Flonne not understanding anything. Clumsy and forgetful so she is constantly accident-prone and may occasionally forget to important work.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Hobbling and trying her best to ignore the pain, Flonne approaches the nearest and knocks as loudly as she could in her weakened state. She hears the voices inside talking and then laughing, unable to hear her weak, soft knocks against their door. Now tired with the effort, she slumps against the door, lamenting on her mistake of trying to run after a jungle cat.
'Ocelotes run too fast' she thought trying to keep her mind away from her ankle.
Standing up again she tried knocking at the door again and this time, the occupants heard and opened their doors.
In a tavern, a stranger threatens you to fight him/her:
'I guess this is the Inn?' Flonne wondered as she walked into the tavern. She wrinkled her nose at the smell of stale wine and smoke polluting the air around her. Unfortunately, she wrinkled her nose right behind a huge, bad-tempered lumberjack, whose friend sitting opposite him pointed out Flonne as disrespecting him. He turned around with a scowl of displeasure on his face.
"Her little punk, you think I smell bad."
Not realizing that this was not a question, Flonne sniffed the air and replied that yes, he did not smell so good which provoked him to stand up to his full height and tower at least two times taller than Flonne.
"You looking for trouble?"
"Yes, I am looking for Mr Tra Bel, do you know where he is?"
The stranger, unable to tell whether she was playing with him or just utterly stupid decided to just shout at her to get out.
Your superior asks for a favour you would have problem doing:
The Mayor looks up from his papers as Flonne enters his office
"I will go straight to the point. I need you to map out the desert and mark the oasis's there clearly"
Flonne knowing how dangerous it is refuses "Its too dangerous. No one has ever made a desert crossing before."
"You are an explorer are you not? You can be the first to do so. Besides, if you do succeed, I will give you access to the town archives. There is information about those ocelotes you are trying so hard to find."
Flonne tempted with the reward as she really could not catch a single ocelote, decided to take the job.
"I will do my best then! I will be back as the first explorer to clear the desert."
Lore Questions
List three causes for the fall of the Empiracle: The Great Dividing War, The failing ecomony and Departing citizens
Who is proposing an expedition to the western lands?: Robert Edwarding with Overlord Rauric III of Braxia sponsering
Where is the expedition to be launched from?: Through the Rocky Cape to Roland Fields
Questions or comments?: New character! Old one I will save for another occasion
IGN: slaaoo
Do you wish to join our community Skype chat?
Already in it yoooooooo. Shout out to my homes starting from BOH!
Have you read and agreed to both the rules and the lore of the server?: Yes. Is SUMF still a thing?
What is the definition of “Powergaming”?: Powergaming is the forcing of RP onto someone's character such as killing them without permission or in a reasonable situation. EX: *Kills everyone in the room *
What is the definition of “Metagaming”?: Using information obtained OOC in an IC situation. EX: Someone in ooc chat says they have 10 diamonds and you go and try to kill them for their diamonds even though you would otherwise have no reason to know they had them.
What is the definition of “Roleplay”?: Roleplay is becoming the character that you have created and acting as they would in any In character situation. Playing out not only their actions, but their thoughts and emotions.
Who can use flymod, X-ray and other such clientsided mods?: Nobody homes
When are you allowed to cause the death of another character?: Only when the the other Rper gives you the consent to do so or when in the situation at hand it is impossible to escape it.
EX: an execution.
When are you allowed to speak out of character?: Only in the OOC channel or when in (( ))
Do you have any previous RP experience, Minecraft or elsewhere?: I've been Rping with you folks since BOH, but I've had a few servers before hand as well.
Character Information
Name: Edric Penrose
Age: 34
Class: Archer/Archer
Physical description: Edric is average height and slightly tan with a decent amount of muscle from his time as a guard and in the Braxian Navy. He has brown hair with a few streaks of grey, green eyes, and also has a small patch of facial hair on his chin. He often wears his uniform, including his helmet, pauldrons, black navy jacket and boots. Alongside this, tan pants and a typical white shirt are worn. His uniform has seen better days, but by no means unkempt.
Screen capture of your skin:
Biography:
Edric was born to a single mother in one of Braxia's many port cities along the Rocky Cape, his mother owned a tavern by the docks which kept them warm, clothed, fed and allowed Edric to experience a fairly normal childhood. He did many of the idiotic things kids would do, play with dangerous wildlife, climb things that he wasn't supposed to, and had a fight or two with the local children. Although, Edric did not remember much of his childhood and this was from stories his mother had told him, he truly didn't know if they did or did not happened to him, but he accepted the stories nonetheless. The few things that he did remember from his childhood were the vivid tales his mother would tell him of his father, the great Captain Jon Penrose, traveler of the world, master of the longbow, and captain of the mighty ship, The Mary Rose. She would tell him of the numerous adventures he had during his time including pirate attacks, naval battles, exploration of uncharted land beyond the southern sea and eventually his assumed death when he did not return after an expedition south leaving Edric's mother with little more than a small coin purse and Edric in her belly.
Edric's father was his inspiration for the entirety of his childhood. As a boy of 10, Edric took on the bow to master it just like his father had did so many years ago. Failure was not an option and he trained day and night with targets, eventually moving onto hunting game to bring home some extra food and money during his adolescence. Every few years, Edric's city would host a tourney; each time he would enter for archery and would slowly climb up the ranks with each event. This eventually caught the eye of the local guard who offered him a job when he turned 17 with a decent enough wage and a new place to stay. Nearly an adult, the sense of independence was irresistible and he took the job with little hesitation.
Edric served in the guard for five years, patrolling the docks, ending bar brawls, preventing a few muggings, but mostly ing away his pay for drinks at his mother's tavern. His weakness for ale would eventually lead to termination of his job in the guard. Edric being at the tavern and not patrolling his normal route resulted in a man dying in the middle of the street, not being found until hours later. The guard now had to deal with not only the anger of the people, but a murderer on the loose as well. He was fired him on the spot. With no job and the burden of someone's death on his shoulder, he drunk himself near to death. He woke up the next day in the gutter, with little hope and then he thought of how ashamed his mother would be of him. He could never look her in the eye again, all was lost. He was a failure. Sitting against a wall, looking at the clear blue sky pondering what he will do now, over the occasional call of the seagulls he hears,
“JOIN THE GREAT BRAXIAN NAVY! BRING HONOR AND GREATNESS TO YOUR FAMILY! START YOUR LIFE AGAIN!”
This was it. His chance at redemption. Soon after packing his things and telling his mother he enlisted into the Braxian Navy. Edric served 12 years in the navy and it was the greatest thing that could have happened to Edric, discipline was drilled into him, he was able to keep away from alcohol and he was even able to improve him archery. He served in the Braxia-Empircle war as well as during the Liberation of Gart'nun, gaining the occasional rank, but spent most of his service traveling across the world protecting merchant ships and seeing the new frontiers of the world. He was living as his father did and this made Edric the happiest he had ever been.
News of the Braxian Crown's interest in newly discovered land reached Edric and this especially interested him. Perhaps he could see what his father saw and what could have caused him to never return? Was this new land full of danger and killed his father or was it full of treasure and he never returned for a reason? He had to know. That meant leaving the navy and all that he once knew to journey to the small town of Roland's Field to start anew once again.
What is your character’s main goal? (Motivation): Edric's goals are to find out what may have happened to his father as well as discovering what the new lands beyond the sea may hold.
Strengths (Both physical and personality): Edric is fairly strong physically and is quick on his feet. He can track decently from his days as a hunter, but it is not as good as it once was. He has nearly mastered the bow and also has experience as a sailor due to his time in the Navy. He is loyal and will do as he is told by any superior.
Weaknesses: Edric did not have much formal schooling resulting in with little knowledge after reading/writing and basic math. He has been able to stay away from alcohol for some time, but growing up in a tavern was not the best for a child and he may return to his old ways at any time. Also, his loyalty can be seen as a fault because he will do almost anything a superior tells him to do even if it may be against his own interest. In addition, he idolizes his father and anything negative said about his parents may quickly anger him and cause him to act rather irrational
In-Character-Responses:
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Edric knows how it is at night from his time as a guard. Criminal activity is at its height during the night and he doesn't want to take the risk of being mugged especially with a broken ankle. There is no way he won't be noticed limping in the street and this will make him easy prey. Edric takes a detour to the nearest inn or public office and remains there for the night rather than risking the trek back to his home. When the morning comes, he pays some locals to help him home and call the local physician.
In a tavern, a stranger threatens you to fight him/her:
Edric would actively avoid going to a tavern in the first place. If a drunken stranger were to threaten him, Edric would simply walk away. He understands that people are not in the right state of mind when drunk. He has done things that he has regretted while drunk and will not be one of this stranger's mistakes.
Your superior asks for a favour you would have problem doing:
Even though Edric has a problem with the favor asked of him he does it regardless. After his failure in duty as a guard many years before, he takes no chances in disappointing his superiors and risking his job once again. Failure remains as not an option and he will try his hardest to complete what is asked of him.
Lore Questions
List three causes for the fall of the Empiracle: The Empiracle was unable to hold it's lands including the Splinter Isles, Vaerdezzio, and it's own former capital. Vaerdezzio their most prosperous city has seceded from the empire and the Guyre and took the capital of the Empircle. Many are also leaving the Empiracle for more prosperous lands as well as the Mountain clans forming a confederacy causing even more trouble.
Who is proposing an expedition to the western lands?: Robert Ewarding has been backed by Rauric III of Braxia for an expedition through the seas past Rocky Cape.
Where is the expedition to be launched from?: Roland's Field
Questions or comments?: NOPE.
SilverFlonne - Much, much improved. I'd prefer if more of your character's important backstory events were in the bio, but it's not really a dealbreaker. Welcome!
slaaoo - Swag.
I'm a man of few words and many voices.
IGN: Darkfirex
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
((already here))
Have you read and agreed to both the rules and the lore of the server?:
Yes.
What is the definition of “Powergaming”?:
Powergaming is where a character's actions are unrealistic. This may include making your character make actions which would be "unnatural." The most common form of powergaming would be taking actions in which other characters are unable to respond to. IE: I swing my sword and cut of your head is powergaming because it doesn't let said opponent respond.
What is the definition of “Metagaming”?:
Metagaming is using OOC knowledge IC. Essentially, if your character in the game doesn't know something, or shouldn't know something; do not use out of character knowledge while role-playing that character.
What is the definition of “Roleplay”?:
Role-play is acting out a made-up character in a made-up world.
Who can use flymod, X-ray and other such clientsided mods?:
No one.
When are you allowed to cause the death of another character?:
Only if that other character agree's to be killed
When are you allowed to speak out of character?:
In OOC chat. When asking for help.
Do you have any previous RP experience, Minecraft or elsewhere?
I've been rp'd in BoH, SoTA and TAC
Character Information
Name: Luther Storm
Age: 32
Class: Berserker (specialist)
Physical description:
Muscular, tall, blonde haired man. His body seems worn but he still gives off a youthful aura.
Screen capture of your skin:
http://www.minecraft...swedish-viking/
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Luther Storm's being could be most directly linked to his father, Alex Storm. As a child, Luther aspired to be a soldier like his father. He never knew his mother who past away when he was young due to a terrible sickness. So Luther and his father had to become close since they were the only two left in the family. He and his father would hunt together when traveling as nomads. Lots of times, Luther would find himself and his father protecting caravans from the monsters which came in the night. Luther never particularly experienced what it meant to be a soldier until the Baraxian and Empiracle War. Luther and his father were both drafted to fight. Luckily for them, they both were placed in the same regiment so they could see each other from time to time. As the years dragged on, Alex grew tired of fighting and felt distant from his son, Luther who now seemed to be a new man through the years of fighting. Alex came to Luther one day saying that when the war finally ends... that the two of them should go to a town called Roland's Field. Here Alex planned that he and his son would be guards of the town and they could live peacefully. Luther reluctantly agreed, he had forgotten what it meant to be in peace. 10 years of war begins to wear down a persons humanity. Luther was still young when it all started, his father still regrets the lost youth of his son Luther. Fighting was everything for Luther, it was something that became his life for a long time. He secretly loved it, but would never tell his father.
When the war ended, there was a hint of emptiness in Luther. When you make 1/3 of your life combat, having it taken away makes a man feel empty, lost, confused. Luther's father quickly took the two of them far away to try to forget what had transpired all those years. It was here where Alex eventually became guard captain, his son, Luther, his right hand man for the job. When colonization started, Alex was requested from higher ups to aid in an expedition. Unable to refuse the task, he placed Luther as standing guard captain. He promised to return when the job was done.
Scribbling on a letter to be sent overseas, Luther wrote "It's been 5 years father. I only have your war axe to remember you by. I've been upholding my duties as a guard captain in Roland's Field. I think I have been doing a pretty good job. I'm sure it must be busy and fun across the world... Well I miss you. I hope when you come back, you'll think I've done a damn good job at being the guard captain here.
Your Son,
Luther Storm
What is your character’s main goal? (Motivation):
He wants to maintain the peace on the colony so that his father will be proud of his work in his absence. He also wants to make the town larger and more grand due to the large number of people who will be arriving in Roland's Field.
Strengths (Both physical and personality):
He is very strong and powerful, his axe will make devastating blows if it hits its target. He is outgoing when approached by others. He has a knack for entrepreneurship. Extremely loyal.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
He has very low stamina, so other than an initial sprint, do not expect him to chase someone. In combat he enters bloodlust, and will not be listen to others until his opponent is beaten. He lacks patience like his father. ((he can't use a bow, top lel, i kid guize i kid... but he really can't ;p)).
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Luther: "Gah, anyone around here?"
*There is a quiet breeze, not a soul in sight*
Luther: *slumps down against the side of a building letting out a sigh. He clenches his fist, the pain in his ankle starting to increase as his adrenaline rises. He starts to lose consciousness.*
((Time passes))
Stranger: "E-excuse me... Luther?"
Luther: *forces his eyes open. His body tenses up and he grabs his leg in pain*
Stranger: "My god, you're hurt, here let me help you to the hospital"
Luther: *in a strained voice* "Th-thank you so much"
Stranger: "How did this happen Luther?"
Luther: "Help me get this ankle fixed first and I'll tell you the story"
In a tavern, a stranger threatens you to fight him/her:
Stranger: *clearly intoxicated* "OY! You big man over there, I bet I could takecha down easy"
Luther: *chuckles* Is that so?
Stranger: "Aye that is so big man."
Luther: "Well this big man doesn't want to hurt you, eh?"
Stranger: *laughs* Hurt me? *starts walking toward Luther* "I'll show you a hurting!"
Luther: *motions to two guards in the tavern*
Guards: *Nod and start walking to the intoxicated man*
Stranger: *swings at Luther*
Luther: *takes the hit in the jaw, his lip is bloodied*
Stranger: *laughs* Big man you are now!
Guards: *swings but of sword at the back of the Stranger's head*
Stranger: *gets knocked out*
Luther: *wipes lip* "Lock him up." *Takes a sip of brandy*
Guards: *nods and head out carrying the Stranger*
Your superior asks for a favour you would have problem doing:
Superior: *paces in his office* "Luther, there is a person who has been giving me problems recently..."
Luther: *looks up at Superior* "What has this person done?"
Superior: *stops pacing* "Nothing really, he just needs to be dealt with for the better of the town."
Luther: "Well, if he isn't doing anything... illegal, I don't see what you want me to do..."
Superior: *looks Luther up and down not saying anything*
Luther: "I would advise otherwise Superior"
Superior: "I'll give you details on the issue tomorrow night"
Luther: *sighs* Yes sir.
Superior: "Thank you Luther."
Luther: As it pleases you. *grits his teeth* "I'd still advise against it Superior... but if you wish it, I'll fulfill my duty."
Superior: "Thank you."
Lore Questions
List three causes for the fall of the Empiracle:
Lost a lot of economically vital ports.
War with the southern powers.
People rebelling and seceding from the Empiracle nation.
Who is proposing an expedition to the western lands?:
Robert is being backed by Rauric III of Braxia
Where is the expedition to be launched from?:
Roland Field's
Questions or comments?:
I leik SUMF
IGN: JosephKelsey
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):joseph.peter.kelsey
Have you read and agreed to both the rules and the lore of the server?:I have and I do.
What is the definition of “Powergaming”?: Powergaming is abusing a situation in roleplaying to gain an unfair advantage, forcing an action on another player, or generally doing something ridiculous and highly improbable or impossible.
What is the definition of “Metagaming”?: Metagaming is using information gained through OOC means or through ways not possible for your character(Hearing through thick walls or the like) and using it to your advantage IC.
What is the definition of “Roleplay”?: Roleplay is assuming the role of a fictional Character created by oneself or another, for purposes of interacting with other created characters, and to speak and act as the character would.
Who can use flymod, X-ray and other such clientsided mods?: Those is a position of power and authority on the server if need be. Generally speaking, nobody.
When are you allowed to cause the death of another character?: When the cause of death is reasonable and not unwarranted. One planning to cause the death of another character must also have the consent of the role-player for that character.
When are you allowed to speak out of character?: In the global chat, through an OOC PM, or in local chat with double parentheses around the statement.
Do you have any previous RP experience, Minecraft or elsewhere? I have played on various other RP servers, as well as playing on God of Kings, and The Anerian Chronicles(Cut short for me) from Silver Gaming.
Character Information
Name: Charles Duval
Age: 22
Class: Rogue/Craftsman
Physical description: Taller than the average man. Fair haired and fair skinned. Well dressed and walk very prim and proper with near-perfect posture. Lean and slim, with narrow shoulders, and appears physically fit. Charles furrows his brow often, whether due to confusion, curiosity, or frustration. Utterly unscarred and unworn, a person could tell by Duval's skin that he lacks experience.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):Charles was the only child born to a politician in the heart of Braxia. His mother was a trophy wife, and made for a poor caretaker. His father was also his role model, a master of inspiration and dealing with tense situations. Charles' father was a perfect leader in the eyes of the child. Growing up, Charles had the best of everything, especially education. His intensive tutors were his focus for the majority of his life from the age of 8 years old. Charles lived a life of solitude due to his scholarly childhood, most of his interactions concerning his tutors, his absent father, or the children of his families servants. As he grew into a young man, Charles became more and more heavily involved with politics, both through his upbringing and family life, and due to his father requesting politics and history, dealing with local conflicts, public debates, and acted as his father's adviser at times. His father, Charles Sr. was harsh and pessimistic when it came to the world as we know it, which affected Charles Jr. heavily. Charles learned to look down on others without power or education, but only show it when trying to insult, as every follower or friend was an ally, and an asset as well, and one can never have too many assets. Charles also learned that power was of exponentially greater value than wealth, or materials. Charles' father became more open about his dealings and work with morally dubious people, and jobs. Charles, through his father, learned that morality was not black and white, but a vast sea of gray. Charles' was persuaded by his surroundings to learn the art of subterfuge and deception through his father's contacts, becoming exceptionally good at dealing with people and shadows through his adolescent years. Charles also became obsessed with independence and being true to oneself over anyone else, from his actions as a lonely individual, and when learning of his father's bootlicking(A requirement in his field of work), Charles was disgusted. He lashed out as his father, ridiculing him and lamenting the latters' actions. Utterly shocked and embarrassed, Charles abandoned his home, disgraced to call his kin family. Changing his surname to Duval to spit in his father's face as well as become anonymous, Charles left home, hoping to build his own name for himself, and prove to himself what his skills as a leader truly were. Ending up in Roland's Field,hoping to rise the ranks of somewhere he is not recognized, Charles views the horizon with bright eyes
What is your character’s main goal? (Motivation):Charles Duval is attempting to become a leader of men, and prove his abilities to himself and others. His lack of nurturing as a child leads to a heavy dependency on the attention of others, so Duval simply wants to be in the middle of every situation. Gaining power and those to command is his idea of happiness.
Strengths (Both physical and personality): Heavily academic, Duval is a thinker, and can emotionally detach himself from a situation, allowing him to make an informed decision and proper observations. A sneaky man to say the least, Duval is a master at gathering information by nearly any means. Duval, while an isolated man most of the time, fits in well to social circles with those also intellectually inclined. A strong leader, takes charge and responsibility of any situation possible, taking initiative of any opportunity.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):Duval can have trouble dealing with rejection, and his tempers flare when things are not to his liking. Contains his emotion to the point of frightening people at times, as he seems heartless. Can hurt the feelings of laborers and hard workers, as he is simply oblivious to the idea of using his back for a living. Lacks sympathy or empathy, simply believing in the rational and logical route to solve problems. Lacks patience with those less educated than himself.Terrible in a fight, some call Duval a coward.
Duval is both gifted and talented, but heavily inexperienced and quite naive, he has yet to put his intellect to practical use.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Crying out in pain, Charles clutches his leg and stands himself up after slipping off of a wet bridge. Stumbling around, he finds a branch to use as a makeshift crutch, stumbling into a side street leading into a main thoroughfare. Quickly becoming lost, Duval finds himself in the heart of the slums of this new town. Overhearing those coming nearby, he slips into the shadows of a lean-to. They stop nearby, and Duval's heart nearly skips a beat, thinking these could-be criminals found him. When they pass, he exhales deeply and begins working on a makeshift ankle splint from the branches he collected as a crutch. Unsure of the science behind medical creation, he uses his mathematics skills to create the best support angles in order to better walk on his angle without having to stop as often. Making his way through the slums until he finds his way back to a major road, he flags down the nearest cart carrying some ores from the nearby mine.
"Stranger, care to give me a ride? Ive hurt myself, I wish to be taken to the clinic immediately."
The cart driver looks him up and down and shifts uncomfortably.
"Youre coming out of the seediest part of town, you kill a man for that outfit, you scum?"
Charles throws his hands up in protest:
"I assure you madam, I've done nothing wrong, just lost my way."
"I don't believe you. Get away from my cart!"
Charles sighs, and pulls out a pouch of coins. "Everyone has a price, I know coin will persuade you one way or another. Name your price, just get me out of here."
Charles leans back in between the rocks, and hums to himself as the lady counts out her gold.
In a tavern, a stranger threatens you to fight him/her:
Charles laughs at the man, who stumbles around in a slight stupor. They are the only two sitting at the bar at this hour, and Duval looks around to see who the man could be trying to impress.
"Go home, old man, I've no quarrel with you."
The man puffs out his chest and glares at Duval:"To hell with that...lookit you...sitting there high n' mighty, lookin' down on us who have less coin."
Charles looks the man up and down, noticing the man has a dagger at his belt.
"Alright, fine, lets take this outside, no need to disturb the people in there rooms."
The drunk turns towards the door, spitting expletives at Duval as he stands.
Duval swiftly picks up a bottle sitting on the bar and smashes it across the back of the drunken man's head, either knocking him unconscious or killing him, Charles did not care to check. Walking over the man's body and out the door, Charles makes himself scares before the tenants or the owner notice the carnage downstairs.
Your superior asks for a favour you would have problem doing:
Charles turns his nose up and stiffly walk away, scarcely saying a word. Not one to curry for approbation, he angrily sits and thinks on what to do. Making it unknown to his superiors, he delegates his task to another, for a small fee, or perhaps for a trade of information, or a blackmail...
Charles roams the streets for a potential freelancer:"Boy, come here, I have a word for you"
An unknown street urchin appears before him, dirty, with his nose covered in mucus." Whatcha want mister?"
Charles scoffs and shows the boy a fistful of coins, not worth much by Duval's standards. "Do you see that man, over in the market? Inspecting his apples? Kick the supports from his cart to break it, and for every 5 apples that end up in the dirt, you'll get a coin."
The boy's eyes narrow in suspicion: "What'd he do to you? I like him!"
Charles becomes frustrated, and spits at the child's feet. "Do NOT question me. Get rid of the apples, stomp them, steal them, I dont give a damn! Just get his cart out of the picture!"
As the stall owner scrambles around, trying to decide whether to attempt fixing his cart or to gather his wares, the boy happily runs off with enough to buy him supper for a few days, promptly chased by a nearby guard.
Charles turns to go back to the building selling groceries for steeper prices than the stall owner, red with frustration from having to do another man's dirty work. "Ridiculous, who does this cretin think he is? Ordering me around like a sycophant, acting out of pure selfishness." After collecting the coin from his boss, Charles utters a few select words and leaves the building with no intention of coming back.
Lore Questions:
List three causes for the fall of the Empiracle:
The Great Dividing war, the major economic power gaining more Independence, and the Confederacy causing trouble.
Who is proposing an expedition to the western lands?:
Bobby Ewarding
Where is the expedition to be launched from?:
Roland's Field
Darkfirex
This was a fair app. Your strengths and weaknesses were balanced, you answered the questions correctly... You definitely fulfilled everything that the app ASKED for. However, your character seems a bit bland, on the whole. What do we know about him? He can be outgoing, he does his duty, and he lacks patience. Those are all great personality traits, but I didn't really SEE them, in either your bio or your ICRs. Remember one of the most important rules of writing, show, don't tell. It shouldn't take much to show off Luther's personality in his bio and/or ICRs, or flesh out his character in general. I'm certain you'll get it on the next one!
JosephKelsey
Again, in the technical aspect, this app fulfills the requirements. But this suffers from a similar problem to the app above, in that I really don't see that much of Charles' character. Certainly, he desperately wants to be in power, and is willing to repress his emotions, as he has done so in the past, to get there, but he is still human. Instead of focusing on his single-minded lust for power, you should show more of his human side, to make him a more compelling character. Most people have their tempers flare when things don't go their way. It is interesting that he can ignore his feelings, but do those feelings slowly eat away at him, or does he lock them away? All I'm saying is that there's a really good character in here, but you're going to have to work more to polish him up. Again, you're VERY close to being accepted, if you make Charles a bit more human, you'll be great!
IGN: JosephKelsey
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):joseph.peter.kelsey
Have you read and agreed to both the rules and the lore of the server?:I have and I do.
What is the definition of “Powergaming”?: Powergaming is abusing a situation in roleplaying to gain an unfair advantage, forcing an action on another player, or generally doing something ridiculous and highly improbable or impossible.
What is the definition of “Metagaming”?: Metagaming is using information gained through OOC means or through ways not possible for your character(Hearing through thick walls or the like) and using it to your advantage IC.
What is the definition of “Roleplay”?: Roleplay is assuming the role of a fictional Character created by oneself or another, for purposes of interacting with other created characters, and to speak and act as the character would.
Who can use flymod, X-ray and other such clientsided mods?: Those is a position of power and authority on the server if need be. Generally speaking, nobody.
When are you allowed to cause the death of another character?: When the cause of death is reasonable and not unwarranted. One planning to cause the death of another character must also have the consent of the role-player for that character.
When are you allowed to speak out of character?: In the global chat, through an OOC PM, or in local chat with double parentheses around the statement.
Do you have any previous RP experience, Minecraft or elsewhere? I have played on various other RP servers, as well as playing on God of Kings, and The Anerian Chronicles(Cut short for me) from Silver Gaming.
Character Information
Name: Charles Duval
Age: 22
Class: Rogue/Craftsman
Physical description: Taller than the average man. Fair haired and fair skinned. Well dressed and walk very prim and proper with near-perfect posture. Lean and slim, with narrow shoulders, and appears physically fit. Charles furrows his brow often, whether due to confusion, curiosity, or frustration. Utterly unscarred and unworn, a person could tell by Duval's skin that he lacks experience.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):Charles was the only child born to a politician in the heart of Braxia. His mother was a trophy wife, and made for a poor caretaker. His father was also his role model, a master of inspiration and dealing with tense situations. Charles' father was a perfect leader in the eyes of the child. Growing up, Charles had the best of everything, especially education. His intensive tutors were his focus for the majority of his life from the age of 8 years old. Charles lived a life of solitude due to his scholarly childhood, most of his interactions concerning his tutors, his absent father, or the children of his families servants. As he grew into a young man, Charles became more and more heavily involved with politics, both through his upbringing and family life, and due to his father requesting politics and history, dealing with local conflicts, public debates, and acted as his father's adviser at times. His father, Charles Sr. was harsh and pessimistic when it came to the world as we know it, which affected Charles Jr. heavily. Charles learned to look down on others without power or education, but only show it when trying to insult, as every follower or friend was an ally, and an asset as well, and one can never have too many assets. Charles also learned that power was of exponentially greater value than wealth, or materials. Charles' father became more open about his dealings and work with morally dubious people, and jobs. Charles, through his father, learned that morality was not black and white, but a vast sea of gray. Charles' was persuaded by his surroundings to learn the art of subterfuge and deception through his father's contacts, becoming exceptionally good at dealing with people and shadows through his adolescent years. Charles also became obsessed with independence and being true to oneself over anyone else, from his actions as a lonely individual, and when learning of his father's bootlicking(A requirement in his field of work), Charles was disgusted. He lashed out as his father, ridiculing him and lamenting the latters' actions. Utterly shocked and embarrassed, Charles abandoned his home, disgraced to call his kin family. Changing his surname to Duval to spit in his father's face as well as become anonymous, Charles left home, hoping to build his own name for himself, and prove to himself what his skills as a leader truly were. Ending up in Roland's Field,hoping to rise the ranks of somewhere he is not recognized, Charles views the horizon with bright eyes, and hope nobody uncovers his true identity. Along the road, Charles got himself mixed up in a barfight gone bad. Now becoming more paranoid, he needs to either keep away from city guards or somehow calm his nerves. The methods to calm his nerves have gotten him into more than a bit of trouble, and he can't decide whether to atone for his actions, or take on a darker shade of this gray sea of morality.
What is your character’s main goal? (Motivation):Charles Duval is attempting to become a leader of men, and prove his abilities to himself and others. His lack of nurturing as a child leads to a heavy dependency on the attention of others, so Duval simply wants to be in the middle of every situation. Gaining power and those to command is his idea of happiness.
Strengths (Both physical and personality): Heavily academic, Duval is a thinker, and can emotionally detach himself from a situation, allowing him to make an informed decision and proper observations, but only when sober. A sneaky man to say the least, Duval is a master at gathering information by nearly any means. Duval, while an isolated man most of the time, fits in well to social circles with those also intellectually inclined. A strong leader, takes charge and responsibility of any situation possible, taking initiative of any opportunity.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):Duval can have trouble dealing with rejection, and his tempers flare when things are not to his liking. Contains his emotion to the point of frightening people at times, as he seems heartless. Can hurt the feelings of laborers and hard workers, as he is simply oblivious to the idea of using his back for a living. Lacks sympathy or empathy, simply believing in the rational and logical route to solve problems. Lacks patience with those less educated than himself.Terrible in a fight, some call Duval a coward.
Duval is both gifted and talented, but heavily inexperienced and quite naive, he has yet to put his intellect to practical use.
Duval has a serious drinking problem, as he was predisposed to it due to his family lineage, as well as the fact he has no other outlets, his hands shake when he doesn't have a drink.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Crying out in pain, Charles clutches his leg and stands himself up after slipping off of a wet bridge. Stumbling around, he finds a branch to use as a makeshift crutch, stumbling into a side street leading into a main thoroughfare. Quickly becoming lost, Duval finds himself in the heart of the slums of this new town. Overhearing those coming nearby, he slips into the shadows of a lean-to. They stop nearby, and Duval's heart nearly skips a beat, thinking these could-be criminals found him. When they pass, he exhales deeply and begins working on a makeshift ankle splint from the branches he collected as a crutch. Unsure of the science behind medical creation, he uses his mathematics skills to create the best support angles in order to better walk on his angle without having to stop as often. Making his way through the slums until he finds his way back to a major road, he flags down the nearest cart carrying some ores from the nearby mine.
"Stranger, care to give me a ride? Ive hurt myself, I wish to be taken to the clinic immediately."
The cart driver looks him up and down and shifts uncomfortably.
"Youre coming out of the seediest part of town, you kill a man for that outfit, you scum?"
Charles throws his hands up in protest:
"I assure you madam, I've done nothing wrong, just lost my way."
"I don't believe you. Get away from my cart!"
Charles sighs, and pulls out a pouch of coins. "Everyone has a price, I know coin will persuade you one way or another. Name your price, just get me out of here."
Charles leans back in between the rocks, pulls out a flask, and hums to himself as the lady counts out her gold.
In a tavern, a stranger threatens you to fight him/her:
Charles laughs at the man, who stumbles around in a slight stupor. They are the only two sitting at the bar at this hour, and Duval looks around to see who the man could be trying to impress.
"Go home, old man, I've no quarrel with you."
The man puffs out his chest and glares at Duval
Duval turns to the man, more serious now that he has seen him fully. Halfway done his tall bottle of rum, he himself has trouble standing as proper as he would like.
"You, old man, you...you look like my father. Get out of this tavern, get out, GET OUT!"
The old man laughs and takes a swig of Charles' bottle and sits on the stool next to him:
"I can't tell if you've grown any balls or if you need to run home and cry with this daddy of yours. Maybe send HIM over here to put up his fists." Red as a fire poker, Duval stands, and disconnects himself to survey his surroundings, although his actions are influenced by anger. Charles scans the room, then decides to kick the mans stool out from under him and grabs the bottle from the bar. Smashing the bottle against the mans head, Duval enters a fit of rage, pounding again and again into the mans head with a nearby tankard. As he stands up, Duval realizes the mess he has made, and quickly steps outside, not bothering to check the condition of the man lying motionless on the ground.
"Good riddance." Charles turns his collar up against the wind and trots away from the scene.
Your superior asks for a favour you would have problem doing:
Charles turns his nose up and stiffly walk away, scarcely saying a word. Not one to curry for approbation, he angrily sits and thinks on what to do. Making it unknown to his superiors, he delegates his task to another, for a small fee, or perhaps for a trade of information, or a blackmail...
Charles roams the streets for a potential freelancer:"Boy, come here, I have a word for you"
An unknown street urchin appears before him, dirty, with his nose covered in mucus." Whatcha want mister?"
Charles scoffs and shows the boy a fistful of coins, not worth much by Duval's standards. "Do you see that man, over in the market? Inspecting his apples? Kick the supports from his cart to break it, and for every 5 apples that end up in the dirt, you'll get a coin."
The boy's eyes narrow in suspicion: "What'd he do to you? I like him!"
Charles becomes frustrated, and spits at the child's feet. "Do NOT question me. Get rid of the apples, stomp them, steal them, I dont give a damn! Just get his cart out of the picture!"
As the stall owner scrambles around, trying to decide whether to attempt fixing his cart or to gather his wares, the boy happily runs off with enough to buy him supper for a few days, promptly chased by a nearby guard.
Charles turns to go back to the building selling groceries for steeper prices than the stall owner, red with frustration from having to do another man's dirty work. "Ridiculous, who does this cretin think he is? Ordering me around like a sycophant, acting out of pure selfishness." After collecting the coin from his boss, Charles utters a few select words and leaves, with no intention of returning.
Lore Questions:
List three causes for the fall of the Empiracle:
The Great Dividing war, the major economic power gaining more Independence, and the Confederacy causing trouble.
Who is proposing an expedition to the western lands?:
Bobby Ewarding
Where is the expedition to be launched from?:
Roland's Field
(Added a very prominent flaw that could be developed well, and some tension in his history.)
IGN: horatiosnake
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I would indeed, my Skype name is horatio.snake
Have you read and agreed to both the rules and the lore of the server?: I have indeed read the rules and I am in agreement with them
What is the definition of “Powergaming”?: Forcing another player/character to do RP actions/elements without their consent or decision in the matter
What is the definition of “Metagaming”?: Using OCC knowledge to benefit ones In-game character
What is the definition of “Roleplay”?: Living the life of a fictitious character in a fantasy or made-up world
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: In a CvC or PvP situation where the defending player chooses whether his character is slain or not.
When are you allowed to speak out of character?: You can speak in OOC in the OOC Chat, or by using double brackets around what you want to say in the RP chat. The use of OOC chat should be used rarely.
Do you have any previous RP experience, Minecraft or elsewhere?: I have plenty of RP experience as I have played on many other Minecraft RP servers.
Character Information
Name: Krag Salvius
Age: 38
Class: Berserker/Woodsman
Physical description: Krag is a hulking beast of a man. He stands 6' 4" high with a very muscular physique. His dark hair rolls down to shoulders and he bears a scar, running from the side of his neck, down to the middle of his chest.
Screen capture of your skin: http://www.minecraftskins.com/skin/3876157/lumberjack/
-I have edited this skin to have dark long hair, as stated in my character description.
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Krag was the third son of a farmer and his wife. They were as poor as any, their farm produced limited food and with five mouths to feed, life was difficult for young Krag. He and his brothers often fought, over food, over clothes, over work, over girls, they fought over anything. His oldest brother, the fittest, strongest and most loved by his father of his brothers, abandon the family when he turned 18, to leave on a voyage across the sea. He would never return. The Salvius family farm was seriously impacted by his absence, the father, who was now too old to work, spent most of his days drinking and sleeping, becoming ever more lifeless as time went on. This led Krag, aged only 14 and his older brother to work the farm alone. When Krag was 16, other brother left, the family as well. Krag now worked the farm alone, tirelessly, while his mother cooked and his father drank. This constant working caused Krag to grow strong, far stronger than either of his brothers. At the age of 18, Krags home caught fire in the night, quickly burning to the ground. Thankfully, Krag and his parent escaped the blaze unharmed. The loss of his house, the abandonment of his brothers and his drunkard father caused a deep depressing pain inside of Krag, he became very withdrawn and lonely. Krag made a vow to himself, that he would build his family a new house, he would not abandon his parents with nothing, as his brothers had done. He no longer worked the farm, instead he fell nearby trees, he hauled them down the hill to the mill, and hauled the planks back up the hill. One day he was unfortunate enough to obtain a large wound, caused by a branch of a falling tree. This is how he obtained the large scar leading from his neck to his chest. He worked on that house for 3 years, until he turned 21 and was finally finished. The new house was far smaller than his original, but he was proud of his effort, as was his mother. His father, did not care, he had fallen into a constant drunken mess, often sitting, staring into at the wall, expressionless. It was at this age that Krag decided to leave. He could not go back to the constant working of the farm, he could not look at his father, changed by the events of the past decade. Krag left weakened and poor, but he was still strong. He walked far, staying at taverns finding work at local mills, using his skill with the axe to fell the largest of trees. He led this life of constant traveling for 17 years until he heard of the expedition to the western lands. Hoping to start a new life in a new land, he decided to join this expedition.
What is your character’s main goal? (Motivation): Krag is motivated by the opportunity of starting a new life in a new land, he hopes to have a proper home, rather than constantly moving.
Strengths (Both physical and personality): Krag's most obvious strengths are his muscular physique and his skills with an axe, both for tree chopping, and with fighting. Krags does not fear a fight, living in taverns for a long amount of time means he has seen and been in a fair share of bar fights and brawls.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Krag is very quiet and reserved in conversation. He only speaks when he must and is highly aggressive towards those who threaten him, or look at him the wrong way. Krag is not very likable and has made many enemies during his travels, he can tend to over react to things people do or say, making him a very aggressive character.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Krag stubbles out of the building and onto the street. It is dark out and he has only the the moonlight to guide him. He makes his way down the road, leaning against the wall of the building to keep him upright. His ankle is in great pain. He finds a large stick at the side of the road to use as a crutch, but it breaks under his weight. Krag falls to the ground and grumbles. He sees the light from the tavern and uses it to navigate his way to the main road, he knows he can find an alchemist's there. Krag finally makes his way to the main road and spots the alchemists, across from the Tavern. He limps down the road towards it. He can hear laughter in the street, two drunkards stand laughing and talking outside the Tavern, they spot him as he limps past. "Something up with yer leg oi mate!" yells one of them across the street, the other one laughing. Krag ignores them and makes his way to the door of the Alchemist's. He stumbles in heavily, to the surprise of the Alchemist. "Oh, um, is there something I can help you with at this late hour?" The alchemist asks. He is a small man, who is obviously nervous of Krag presence. "Broken ankle" Krag replies. "Oh, very well, I'll fetch you something to ease the pain." The alchemist leaves, returning with a small vial of a purple substance. "Take this, 5 coins thank you". Krag takes the vial and quickly gulps down the liquid. He hands a small coin purse to the Alchemist and leaves the store. Krag straightens and makes his way across the street back to the tavern, the two drunken men laughing as he went.
In a tavern, a stranger threatens you to fight him/her:
Krag walks into the tavern, his axe slung over his back. He receives some stern stares as he enters the quiet room. In the corner sit two men, both dressed in black, they face each other, talking quietly, one of them looks up at Krag, the other turns to look as well. Krag takes notice of this, but makes no reaction, yet. He approaches the desk of the Innkeeper, who is faced away, reading. Krag makes a large thud on the desk with his fist, startling the Innkeeper. "What do yer want?" Says the Innkeeper, angrily. "A room, for the night" replies Krag. He hears the scraping of chairs on the floor, coming from the corner of the room. "20 Silvers" says the Innkeeper. Krag notices the Innkeeper look at something, behind him and a figure in black in the reflection of his eyes, then the shine of a shiny object. Krag quickly turns and grabs the raised arm of the man in black behind him. The man drops the knife he was holding. Krag lifts up the man and tackles him into one of the tables. The man's friend draws his sword and approaches slowly. Krag stands and lifts the axe from his back. The man runs at him and Krag swings. He buried that axe so deep in his skull, they had to bury him with it.
Your superior asks for a favour you would have problem doing:
"Oi, I a've 'eard some bad reports 'bout you, get out o' 'ere before I make yer" Shouted the Guard at Krag as he tried to enter the town.
"Why?" said Krag, he moves forward.
"Im warnin' ya, leave, now" said the guard
"I need a place to spend the night". replied Krag.
"Well yer'll be find 'innit somewhere else, away with yer!" shouted the guard, placing his hand on the hilt of his sword. More guards approach and Krag looks up the towns wall to find two archers staring down at him. Krag grumbles and turns around, defeated.
Lore Questions
List three causes for the fall of the Empiracle: The Rebellion of the Mountain clans, loosing its main city during the "Great dividing war" and loosing much of its holdings
Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia
Where is the expedition to be launched from?: The Southwestern town of Roland's Field
Questions or comments?:
I would just like to say well done! This server/community looks really cool and it would be great to become part of it. You have done a really good job on this server and hope everything runs smoothly on opening day
JosephKelsey
Much better. I'll add you to the Skype group, and can't wait to see you server-side April 19th!
horatiosnake:
Your OOC and Lore sections were spot on. There were some concerns I had with the IC part of your application.
- Your character was very... dry. All I really got from that was that Krag was a troubled woodsman. Give him some events that happened during his 17 years of travelling. I can't really believe that a person doesn't change his physique or personality within a 17 year time span. Also, how did he hear about the expedition, and why did he want to go there? Surely there must've been another reason than not wanting to look at his father, since it's been almost two decades since you've seen him.
- Why is your class a berserker? Nothing in the biography really told me he was a fierce warrior. Either add more about his warrior side or just change it to a Woodsman Specialist.
- Your character seems to be very OP. None of the weaknesses you listed are really... weaknesses. They're more personality traits than anything. Give your character real flaws, real weaknesses with his physique, it'll give him more life.
Fix those up and you'll be golden! Have any questions? Contact me through the PM here on the forums or on Skype. Good luck!
[Edits In Red]
IGN: horatiosnake
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I would indeed, mySkype name is horatio.snake
Have you read and agreed to both the rules and the lore of the server?: I have indeed read the rules and I am in agreement with them
What is the definition of “Powergaming”?: Forcing another player/character to do RP actions/elements without their consent or decision in the matter
What is the definition of “Metagaming”?: Using OCC knowledge to benefit ones In-game character
What is the definition of “Roleplay”?: Living the life of a fictitious character in a fantasy or made-up world
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: In a CvC or PvP situation where the defending player chooses whether his character is slain or not.
When are you allowed to speak out of character?: You can speak in OOC in the OOC Chat, or by using double brackets around what you want to say in the RP chat. The use of OOC chat should be used rarely.
Do you have any previous RP experience, Minecraft or elsewhere?: I have plenty of RP experience as I have played on many other Minecraft RP servers.
Character Information
Name: Krag Salvius
Age: 38
Class: Woodsman Specialist
Physical description: Krag is a hulking beast of a man. He stands 6' 4" high with a very muscular physique. His dark hair rolls down to shoulders and he bears a scar, running from the side of his neck, down to the middle of his chest. Krag obtained many serious burns when his house was burnt to the ground as a boy. The left side of his face and body is most severely burnt, leaving him blind and deaf in his left eye and ear, loss of feeling in his left arm and a permanent limp. He uses uses a small crutch, cut from one of his tree, to get around more easily.
Screen capture of your skin: http://www.minecraft...157/lumberjack/
-I have edited this skin to have dark long hair, as stated in my character description.
-Added burn marks to the skin
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Krag was the third son of a farmer and his wife. They were as poor as any, their farm produced limited food and with five mouths to feed, life was difficult for young Krag. He and his brothers often fought, over food, over clothes, over work, over girls, they fought over anything. His oldest brother, the fittest, strongest and most loved by his father of his brothers, abandon the family when he turned 18, to leave on a voyage across the sea. He would never return. The Salvius family farm was seriously impacted by his absence, the father, who was now too old to work, spent most of his days drinking and sleeping, becoming ever more lifeless as time went on. This led Krag, aged only 14 and his older brother to work the farm alone. When Krag was 16, other brother left, the family as well. Krag now worked the farm alone, tirelessly, while his mother cooked and his father drank. This constant working caused Krag to grow strong, far stronger than either of his brothers. At the age of 18, Krags home caught fire in the night, quickly burning to the ground. Krag was seriously burnt in the fire, the left half of his body was permanently damaged by the blaze, blinding his left eye and burning off his left ear. His left arm lost feeling and had limited mobility, nerve damage in his knee gave him a permanent limp . The loss of his house, the abandonment of his brothers and his drunkard father caused a deep depressing pain inside of Krag, he became very withdrawn and lonely. Krag made a vow to himself, that he would build his family a new house, he would not abandon his parents with nothing, as his brothers had done. He no longer worked the farm, instead he fell nearby trees, he hauled them down the hill to the mill, and hauled the planks back up the hill. One day he was unfortunate enough to obtain a large wound, caused by a branch of a falling tree. This is how he obtained the large scar leading from his neck to his chest. He worked on that house for 3 years, until he turned 21 and was finally finished. The new house was far smaller than his original, but he was proud of his effort, as was his mother. His father, did not care, he had fallen into a constant drunken mess, often sitting, staring into at the wall, expressionless. It was at this age that Krag decided to leave. He could not go back to the constant working of the farm, he could not look at his father, changed by the events of the past decade. Krag left weakened and poor, but he was still strong. He walked far, staying at taverns finding work at local mills, using his skill with the axe to fell the largest of trees. For 17 years he led this life, living in taverns, always on the move. It was a difficult life, as he was always making enemies. Several times he was in bar fights, he was robbed, and he had killed a man, to save himself. One day, whilst staying at a Tavern near Roland's Field, two guards entered the building to make an announcement. All of the men in the room took took attention. They spoke of an expedition to the Western lands, and they were looking for able men willing to join them. Krag saw this as an opportunity to make a real life for himself, to settle down at a home he could call his own, to make some real gold and an end to the bad situations he had been in, in the past. He decided to join this expedition.
What is your character’s main goal? (Motivation): Krag is motivated by the opportunity of starting a new life in a new land, he hopes to have a proper home, rather than constantly moving.
Strengths (Both physical and personality): Krag's most obvious strengths are his muscular physique and his skills with an axe. Krag does not fear a fight, living in taverns for a long amount of time means he has seen and been in a fair share of bar fights and brawls.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner. Krag's biggest weakness is the injuries obtained by the fire. He cannot see through his left eye, or hear through his left ear, leaving him more uncoordinated, along with his weak left arm. He walks slowly, with a crutch, he struggles with going up stairs. Krag is very quiet and reserved in conversation. He only speaks when he must and is highly aggressive towards those who threaten him, or look at him the wrong way. Krag is not very likable and has made many enemies during his travels, he can tend to over react to things people do or say, making him a very aggressive character.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Krag stubbles out of the building and onto the street. It is dark out and he has only the the moonlight to guide him. He makes his way down the road, leaning against the wall of the building to keep him upright. His ankle is in great pain. He finds a large stick at the side of the road to use as a crutch, but it breaks under his weight. Krag falls to the ground and grumbles. He sees the light from the tavern and uses it to navigate his way to the main road, he knows he can find an alchemist's there. Krag finally makes his way to the main road and spots the alchemists, across from the Tavern. He limps down the road towards it. He can hear laughter in the street, two drunkards stand laughing and talking outside the Tavern, they spot him as he limps past. "Something up with yer leg oi mate!" yells one of them across the street, the other one laughing. Krag ignores them and makes his way to the door of the Alchemist's. He stumbles in heavily, to the surprise of the Alchemist. "Oh, um, is there something I can help you with at this late hour?" The alchemist asks. He is a small man, who is obviously nervous of Krag presence. "Broken ankle" Krag replies. "Oh, very well, I'll fetch you something to ease the pain." The alchemist leaves, returning with a small vial of a purple substance. "Take this, 5 coins thank you". Krag takes the vial and quickly gulps down the liquid. He hands a small coin purse to the Alchemist and leaves the store. Krag straightens and makes his way across the street back to the tavern, the two drunken men laughing as he went.
In a tavern, a stranger threatens you to fight him/her:
Krag walks into the tavern, his axe slung over his back. He receives some stern stares as he enters the quiet room. In the corner sit two men, both dressed in black, they face each other, talking quietly, one of them looks up at Krag, the other turns to look as well. Krag takes notice of this, but makes no reaction, yet. He approaches the desk of the Innkeeper, who is faced away, reading. Krag makes a large thud on the desk with his fist, startling the Innkeeper. "What do yer want?" Says the Innkeeper, angrily. "A room, for the night" replies Krag. He hears the scraping of chairs on the floor, coming from the corner of the room. "20 Silvers" says the Innkeeper. Krag notices the Innkeeper look at something, behind him and a figure in black in the reflection of his eyes, then the shine of a shiny object. Krag quickly turns and grabs the raised arm of the man in black behind him. The man drops the knife he was holding. Krag lifts up the man and tackles him into one of the tables. The man's friend draws his sword and approaches slowly. Krag stands and lifts the axe from his back. The man runs at him and Krag swings. He buried that axe so deep in his skull, they had to bury him with it.
Your superior asks for a favour you would have problem doing:
"Oi, I a've 'eard some bad reports 'bout you, get out o' 'ere before I make yer" Shouted the Guard at Krag as he tried to enter the town.
"Why?" said Krag, he moves forward.
"Im warnin' ya, leave, now" said the guard
"I need a place to spend the night". replied Krag.
"Well yer'll be find 'innit somewhere else, away with yer!" shouted the guard, placing his hand on the hilt of his sword. More guards approach and Krag looks up the towns wall to find two archers staring down at him. Krag grumbles and turns around, defeated.
Lore Questions
List three causes for the fall of the Empiracle: The Rebellion of the Mountain clans, loosing its main city during the "Great dividing war" and loosing much of its holdings
Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia
Where is the expedition to be launched from?: The Southwestern town of Roland's Field
horatiosnake:
It was better, but I'd still like you to expand more on his 17 year travels. Instead of just listing things that happened, you should get a few sentences in describing what happened, why it happened, and how it happened. That should be all you need to fix up. Again, feel free to contact me if you have any questions. Good luck, this is your last try!
IGN:
CreepyCreeper148.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
Already in it, thanks.
Have you read and agreed to both the rules and the lore of the server?:
Yes.
What is the definition of “Powergaming”?:
Power-Gaming is when you commit an action IRP, often involving RP fights, where one player commits an action without giving the second player the option of reacting. (A bit vague, sorry.)
e.g. Power-Gaming Player: He swings his sword at his combatant, cutting off his head.
Another usage could be where a player commits an action IRP that could be considered unrealistic for their character, or in general.
e.g. Player One: Upon spotting the single guard around the corner, he looks to the sky and begins flying away.
What is the definition of “Metagaming”?:
Using out-of-character information and sources to use for IC usage, despite having no source of this information IC.
e.g. A person messages his friend on Skype, telling him that he's currently in a bar fight with another player. His friend logs on, immediately beginning to run towards the bar to assist his friend, or if he's already there, begins to immediately assist his friend.Another example could be when a player tells the location of assorted loot in a location IC to another person, and a passing player hears them chatting IC, although wouldn't be able to IC. This person(s) immediately begin heading towards that location, nabbing the loot.
What is the definition of “Roleplay”?:
Role-Playing is when you step into the body of a character, and begin acting out actions, usually with other players, and interacting as though they were that character, through dialogue.
Who can use flymod, X-ray and other such clientsided mods?:
No one.
When are you allowed to cause the death of another character?:
With the consent of the person playing that character. Hopefully the characters keep realism in mind, rather than not consenting purely for the reason of not wanting their character to die, even in such circumstances like an outlaw who's recently slain several friends of another, finally being defeated by their enemy.
When are you allowed to speak out of character?:
The out-of-character chat is designed for talk not in-character, whether it be casual conversation or a possible new player asking a couple questions. If they be out-of-character not necessary, parenthesis can be used. .
e.g. ((Example)), [Example], Example))
Do you have any previous RP experience, Minecraft or elsewhere?:
Fallout: Wild Wasteland. (Thirteen characters, including my current.)
A modern role-playing server. (Six characters.)
Fall-Craft. (One chararacter.)
The Anerian Chronicles. (One character.)
Character Information
Name:
Dieter Diedrich. (Nephew to Johann Diedrich.)
(If necessary, the link to the character linking.)
( http://silvergaming.enjin.com/forum/m/5878146/viewthread/12116141-diedrich-family )
Age:
Twenty-One years old.
Class:
Swordsman, class I.
Craftsman, class I.
Physical description:
Dieter is a skinnier fellow, and stands at a fine 6 ft 2. He has little muscle, although cares little for physical appearance. He has blonde hair, shorter than most people. He has light-blue eyes, and could be considered attractive, although nothing considerably notable. He's somewhat pale. He might come off as more of a slob to a regular passer-by, as his clothes are often dirty and wrinkled. He wears a black coat, with some red lining, as well as dark pants and shoes. As with the rest of his family, he dons a German accent, although not quite as much as his family.
Screen capture of your skin:
http://gyazo.com/cb234a536423d22d84105bd1f9e08b51
http://gyazo.com/d92ed27a3c2e0a80c19acf42727f4722
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Ages 0-9
Dieter was born in the capital city, although was raised in the Diedrich family's estate, just outside the capital.. His life was generally easy, as his father and uncle's businesses were known for thriving, and brought in a large amount of income and fame. His family was raised with education, and he would be no different.
In his toddler ages, Dieter was often known for being a quiet and being detached from the majority of his family, only finding comfort in interacting with his two favorite uncles, who he thought of as intelligent and special, compared to the rest of his family. Even as a toddler, he was often more interested in the concept of education, and found happiness in reading and writing, despite his lack of proper teaching in either subject. That was to be reserved for when he became older.
His education began at the age of five, he was taught basic reading and writing skills, as was the norm for the rest of his family. He was eager for learning the two, very interested at the possibility of reading much larger books, instead of simplistic ones. As for his sword training, he believe that to also be of importance, although kept his focus on his learning of reading and writing.
At the age of nine, Dieter began constantly assisting his uncle Johann, having an interest in his chosen path of alchemy and medicine, although would personally never begin in such a thing. Johann was partially a tutor for him, despite being partially out of it. Dieter cared nothing for Johann's mental state, instead believing him to simply be more intelligent than most of his other family.
Ages 10-19
As Dieter aged, he began to further himself from education, as his interest in sword fighting and the like more intriguing. Concepts like adventuring and looting became rapidly more important to him than what he now believed to be 'useless education'. Still, he continued his education, although placed his sword training from his senior brother above it.
At the age of twelve, he began to become more interested in his uncle's chosen path. Already having looked up to him as a young child, he began to work under Johann, his favorite uncle. Despite his best efforts, he was no doctor or alchemist. His specialty was fighting, and even then, he was hardly good at that. His lessons in sword fighting and writing furthered, sword fighting now being his chosen path, due to his lack of proper charisma for business and lack of interest of total interest in alchemy. Even then, he never quite excelled at sword fighting. Johann became the biggest role-model for him.
In his older years, he began to work around the capital as a variety of jobs, from occupations like being a courier, merchandising and advertising smaller businesses, or working as a basic bodyguard. While many of these paid quite well, Dieter never found any true interest in any of them. As he approached the end of his young adult age, he cut off other job possibilities altogether, becoming an assistant for Johann's business.
Ages 20-21 (Current)
The past year has been a rather eventful time in Dieter's life. Being a protege to his older uncle, Johann, he's become a much more dedicated person to him, having grown a relation with him for such a long time. He often works with or for Johann as an assistant. Upon hearing of Johann's plans to venture in the expedition, he decided that he would also be going, to work as a protector for Johann, as well as continue being his assistant. Dieter also believes it possible to be an adventure, hoping to be an early explorer of the new lands. Dieter hopes to finally find something to interest himself, as well as hopes to see his uncle's business thrive. He has total loyalty to Johann, doing almost anything for him at this point.
What is your character’s main goal? (Motivation):
As he believes the expedition to be an opportunity of possible historic importance, he plans to plant himself in history as an important figure. This would be his more childish, less realistic beliefs. His current goal is to complete the expedition and ensure his uncles survive and thrive. That would be his current, realistic goal. For now.
Strengths (Both physical and personality):
Physical - Generally skilled with swords and knives, although nothing special. In combat, while he generally fights sloppily and recklessly, there is the rare occasion in which he fights much better, although this is usually due to what could be considered 'dirty fighting', or by using odd strategies.
Personality - He has strong loyalty for his family members, and on the rare occasion that he trusts someone else, musters an amount of respect and trust in that person. In non-combat situations. He manages to be determined to be right on subjects he believes to be important, and often defends anything his family argues over, even if he believes it to not entirely be right. Dieter is also quite educated, able to read and write.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Physical - While decently skilled with swords and knives, anything other than these select weapons, he is vastly under skilled and under trained. He is horrid at any sort of fist fighting, and is less muscular and swift as others in his age range. His vision is worse than many others as well. He often charges head-on into fights, forgetting common sense and defense. As passed from his uncle, he is allergic to pollen.
Personality - His constant loyalty to his family members. While it can prove to be useful at some times, his constant loyalty and fierce protection of his family often causes him to be hostile to any he believes a possible threat, often outcasting himself in the process. As well as this, he often completes objectives or simple tasks in time-consuming and illogical ways. He suffers when it comes to common chatter or communication with others. When he does manage to talk, he's often sarcastic, morbid, or asocial. Taking after his uncle, due to long amounts of interaction, he's a little unhinged. Adding to this, he often looks up to his less sane family members.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Dieter knew his ankle was broken by the awkward sound and horrible pain emitting from it every few steps. He mutters to himself, gasping wearily as the pain begins to increase. "Zis iz just ze perfect opportune to obtain such an injury.."
Dieter staggers around a corner, emerging out of the street into a darker alleyway. Upon taking a few strides forth, he feels someone plant their hand on his shoulder. He slowly turns, reaching for the blade in his back pocket. He feels himself shoved downwards, the blade flying out of his hand as he drops. He attempts to look at the person now standing above him in the dark, only seeing the outline of their form. "Vat is it zhu vant?" He asks. "Yer' gold an' wares, obviously." Dieter nods, already expecting this. He thinks for a moment, before responding.
"Vell, go ahead and take it all. I have no use for eet." The man begins to laugh, and Dieter nervously joins along. It continues for a short moment, before the man rips a sword from its place on his sheathe. The man abruptly turns, hearing a small commotion behind him, standing with his sword at the ready.
Dieter stares at the man, then to the end of the alleyway, where two guards would now be standing. He lets a short sigh of relief escape himself, as the man runs past him, dropping his sword in the process. Dieter sits himself up, now angry. "Vhy do I bother do go out anymore?" He nods to the guards, beginning to stand, before he's reminded of his pained ankle by the rack of pain that goes through his body. He falls again. "Zees is going to be a long walk home..."
In a tavern, a stranger threatens you to fight him/her:
Dieter: *He stares at the man with a curious expression.* "I vould not like to fight, Sar."
Intoxicated Man: "Ye'? Well, sorry t'say, but you're gonna have ta'!" *The man steps out of his seat, raising his fists to a fighting position.*
Dieter: *Upon seeing the man preparing for a conflict, he mutters angrily.* "I vill not tolerate eet." *He turns towards the door, beginning to quickly stride towards it.*
Intoxicated Man: "Ey, where d'you think yer' goin'?!"
Dieter: *He opens the door, stepping outside, turning around to see a large tankard sailing at his face. It collides, causing him to stumble outside the doorway, clutching his rapidly bleeding nose.*
Intoxicated Man: "That'll teach the little-" *His speech is cut short as the door closes.*
Dieter: "Zhat ese zhe last time I ever visit zhis place..." *He shivers, clutching his bleeding and likely broken nose.*
Your superior asks for a favour you would have problem doing:
Dieter enters the room, nodding towards the man sitting in a desk across the room. "You vanted to see me Sar, ja?" The man nods. "You're aware of the new merchant business growing, right?" Dieter nods in agreement, despite having no knowledge of such a thing. "Well, I need you to head down there and steal something." Dieter stares curiously at his superior. "Vhat for?" "If it's targeted by thieves, it'll be believed to be an unsafe business. We'll drive away competition." Dieter shakes his head, becoming increasingly agitated. "Sar, zhey are an honest business, ja? I zee no problem, zhey are friendly enough." The man stands, his face reflecting anger. "If you'd like, I can cut you out of the business, and you can head on down and join them when they fail." The man nods. "No, Sar! I shall go and steal ze... vhat shall I steal?" The man sits down, now satisfied. "Anything that's important or expensive." "And if I get caught, Sar?" The man shrugs. "You're responsible for your own fate. Deal with it yourself."
Dieter stares for a moment, multiple thoughts running through his head. "Nein, Sar. I vill not tolerate it." Dieter turns, stepping out of the office, uncaring for the man's reaction.
Lore Questions
List three causes for the fall of the Empiracle:
1. Nearby mountain clans begin to band together against the Empiracle.
2. A man named Vaerdezzio secedes from the Empiracle.
3. Arising problems concerning politics become increasingly common.
Who is proposing an expedition to the western lands?:
A Braxian explorer named Robert Ewarding, given support by the leader of Braxia.
Where is the expedition to be launched from?:
The expedition is to begin at a town called Roland's Field, and will be trekked west.
Questions or comments?:
N/A.
[Edits In Red]
[Second Edits in Blue]
IGN: horatiosnake
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I would indeed, mySkype name is horatio.snake
Have you read and agreed to both the rules and the lore of the server?: I have indeed read the rules and I am in agreement with them
What is the definition of “Powergaming”?: Forcing another player/character to do RP actions/elements without their consent or decision in the matter
What is the definition of “Metagaming”?: Using OCC knowledge to benefit ones In-game character
What is the definition of “Roleplay”?: Living the life of a fictitious character in a fantasy or made-up world
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: In a CvC or PvP situation where the defending player chooses whether his character is slain or not.
When are you allowed to speak out of character?: You can speak in OOC in the OOC Chat, or by using double brackets around what you want to say in the RP chat. The use of OOC chat should be used rarely.
Do you have any previous RP experience, Minecraft or elsewhere?: I have plenty of RP experience as I have played on many other Minecraft RP servers.
Character Information
Name: Krag Salvius
Age: 38
Class: Woodsman Specialist
Physical description: Krag is a hulking beast of a man. He stands 6' 4" high with a very muscular physique. His dark hair rolls down to shoulders and he bears a scar, running from the side of his neck, down to the middle of his chest. Krag obtained many serious burns when his house was burnt to the ground as a boy. The left side of his face and body is most severely burnt, leaving him blind and deaf in his left eye and ear, loss of feeling in his left arm and a permanent limp. He uses uses a small crutch, cut from one of his tree, to get around more easily.
Screen capture of your skin: http://www.minecraft...157/lumberjack/
-I have edited this skin to have dark long hair, as stated in my character description.
-Added burn marks to the skin
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Krag was the third son of a farmer and his wife. They were as poor as any, their farm produced limited food and with five mouths to feed, life was difficult for young Krag. He and his brothers often fought, over food, over clothes, over work, over girls, they fought over anything. His oldest brother, the fittest, strongest and most loved by his father of his brothers, abandon the family when he turned 18, to leave on a voyage across the sea. He would never return. The Salvius family farm was seriously impacted by his absence, the father, who was now too old to work, spent most of his days drinking and sleeping, becoming ever more lifeless as time went on. This led Krag, aged only 14 and his older brother to work the farm alone. When Krag was 16, other brother left, the family as well. Krag now worked the farm alone, tirelessly, while his mother cooked and his father drank. This constant working caused Krag to grow strong, far stronger than either of his brothers. At the age of 18, Krags home caught fire in the night, quickly burning to the ground. Krag was seriously burnt in the fire, the left half of his body was permanently damaged by the blaze, blinding his left eye and burning off his left ear. His left arm lost feeling and had limited mobility, nerve damage in his knee gave him a permanent limp . The loss of his house, the abandonment of his brothers and his drunkard father caused a deep depressing pain inside of Krag, he became very withdrawn and lonely. Krag made a vow to himself, that he would build his family a new house, he would not abandon his parents with nothing, as his brothers had done. He no longer worked the farm, instead he fell nearby trees, he hauled them down the hill to the mill, and hauled the planks back up the hill. One day he was unfortunate enough to obtain a large wound, caused by a branch of a falling tree. This is how he obtained the large scar leading from his neck to his chest. He worked on that house for 3 years, until he turned 21 and was finally finished. The new house was far smaller than his original, but he was proud of his effort, as was his mother. His father, did not care, he had fallen into a constant drunken mess, often sitting, staring into at the wall, expressionless. It was at this age that Krag decided to leave. He could not go back to the constant working of the farm, he could not look at his father, changed by the events of the past decade. Krag left weakened and poor, but he was still strong. He walked far, staying at taverns finding work at local mills, using his skill with the axe to fell the largest of trees. Krag travelled from town to town, living in taverns,finding work at the local mills. When he was 26, he was cutting down a tree by the a river, for the local miller, he had an encounter with a fierce pack of wolves. He heard the sound of loud howls, coming from up the hill, then the sound of rustling, coming from the bushes, not far from where he was standing. Then he saw it, the blazing eyes of a great wolf, staring into his soul. The wolf emerged from the bushes into the clearing, followed by the rest of the pack. Krag began to panic, he only had this rusty axe to defend himself with, and, with a bad limp, was doomed to these wolves. He lifted his axe and dropped his crutch. He wouldn't go down with out a fight. The wolves, five of them in total, slowly approached him, growling as they came. Then one of the wildly sprinted towards him, and took a large leap straight towards him. Krag swung his axe at the beast, as hard as he could manage, and it buried right inside the wolf's neck. The weight of the wolf falling onto him knocked him to the ground. Krag tried to stand and recover his axe, but he found it was wedged deep inside the wolf's throat. Now unarmed, Krag stood next to the tree that he was cutting, sweating hard and panting, fearing his death was right before him. Then he heard creaking coming from the tree. It was beginning to fall. The rest of the wolves began charging towards him. Quickly he ran to the back of the tree, pushing against it with all his might, and it fell. The tree came down hard and fast, to the great surprise of the wolves, standing directly under it. 2 of the wolves were crushed by the tree, another injured, limping away. There remained one last wolf, who was as furious as ever. It growled and stared straight at Krag, who was now leaning against another tree, the wolf stared into his eyes, and he stared into its. The wolf approached to make the final kill, but was stopped. An arrow had landed right through the wolf's head. Krag looked around, trying to find the shooter, but saw no one. "Whose there!" he yelled, but no one answered. Krag stood, and made his walked over to the body of the wolf. He pulled out the arrow, and wiped off the blood on his shirt. To his surprise, it was very fine arrow, the finest he had ever seen. The arrowhead was golden, and shaped into an intricate design, the stick was white, with runes engraved along it, its cream feathers were perfectly cut. For the rest of his days, the shooter of the golden arrow would remain a mystery to Krag. Krag made his way back to the tavern, stopping in at the alchemist on his way, but he would not sleep that night, he was in shock, and given a permanent fear of wolves. When he was 30, Krag had an incident with two thieves. After a long day at work, he returned to his room at a tavern to find 2 young boys, no older than 15, rummaging through his belongings, one of them was holding his beloved golden arrow. Krag was enraged and grabbed the two boys by the collars. He threw one of them aside and grabbed the one who took his arrow in both arms. "Don't you e'er be takin' me things again!" He grabbed the boy around the neck until he dropped his arrow on the floor. He shoved the boy aside and the two of them fled the building. Krag took his arrow and returned to his room, growling with anger. About half an hour later, a guard burst into his room, the two boys stood beside him, giggling. "These lads tell me t'at you been attackin' 'em, is dat right?" The guard yelled at him. "They were stealing me things!" replied Krag. "Are you tellin' me, that me own son, lied te me?". Krag went silent. "You 'ave the rest of t'e hour to be gone from this town, and yer best be not returnin'!" the guard yelled at Krag, and slammed door behind him as he left the room. Krag grabbed his belongings, and stuffed them in his bag, slung his axe over his back, threw a coin purse to the innkeeper on his way out, and stormed out of the town, grumbling to himself all the way. "Bloodeh kids". At the age of 35, he enter a large, bustling town. There were many busy people on the street, he entered the market district, he was looking for a gold exchanger because he wanted to know exactly how much his arrow was worth. There were many people crowded around the market stalls, merchants yelling out deals, trying to make a profit. In a quite corner of the market square, he found an old man with a small stall, gold and silver items lying on the table and hanging down from the canopy. He approached this man and showed him the golden arrow. "W-where did you get this?" asked the old man, bewildered by what was laid before him. "Just tell me what its worth" said Krag. "Oh its worth a great deal" said the old man, "a great deal". Krag was suspicious of the man, he was pulling the arrow closer. Krag snatched the arrow back up. "Well, that will be all.." he turned, and looked around. He saw a large retinue of guards and servants, surrounding two rich men, walking down past him. They stopped. One of the rich men appeared to be the lord of the town, the other, Krag instantly recognized. It was his second older brother. His brother and the lord shaked hands, the lord handing him a large coin purse. Then the two parted ways, the lord made his way back up the way they came, his brother walked towards the town entrance and stables. Krag was astonished at what had became of his brother. He was obviously some sort of successful tradesman, and Krag, was nothing more than a troubled old woodsman. One day, whilst staying at a Tavern near Roland's Field, two guards entered the building to make an announcement. All of the men in the room took took attention. They spoke of an expedition to the Western lands, and they were looking for able men willing to join them. Krag saw this as an opportunity to make a real life for himself, to settle down at a home he could call his own, to make some real gold and an end to the bad situations he had been in, in the past. He decided to join this expedition.
What is your character’s main goal? (Motivation): Krag is motivated by the opportunity of starting a new life in a new land, he hopes to have a proper home, rather than constantly moving.
Strengths (Both physical and personality): Krag's most obvious strengths are his muscular physique and his skills with an axe. Krag does not fear a fight, living in taverns for a long amount of time means he has seen and been in a fair share of bar fights and brawls.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner. Krag's biggest weakness is the injuries obtained by the fire. He cannot see through his left eye, or hear through his left ear, leaving him more uncoordinated, along with his weak left arm. He walks slowly, with a crutch, he struggles with going up stairs. Krag is very quiet and reserved in conversation. He only speaks when he must and is highly aggressive towards those who threaten him, or look at him the wrong way. Krag is not very likable and has made many enemies during his travels, he can tend to over react to things people do or say, making him a very aggressive character. Fears wolves.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Krag stubbles out of the building and onto the street. It is dark out and he has only the the moonlight to guide him. He makes his way down the road, leaning against the wall of the building to keep him upright. His ankle is in great pain. He finds a large stick at the side of the road to use as a crutch, but it breaks under his weight. Krag falls to the ground and grumbles. He sees the light from the tavern and uses it to navigate his way to the main road, he knows he can find an alchemist's there. Krag finally makes his way to the main road and spots the alchemists, across from the Tavern. He limps down the road towards it. He can hear laughter in the street, two drunkards stand laughing and talking outside the Tavern, they spot him as he limps past. "Something up with yer leg oi mate!" yells one of them across the street, the other one laughing. Krag ignores them and makes his way to the door of the Alchemist's. He stumbles in heavily, to the surprise of the Alchemist. "Oh, um, is there something I can help you with at this late hour?" The alchemist asks. He is a small man, who is obviously nervous of Krag presence. "Broken ankle" Krag replies. "Oh, very well, I'll fetch you something to ease the pain." The alchemist leaves, returning with a small vial of a purple substance. "Take this, 5 coins thank you". Krag takes the vial and quickly gulps down the liquid. He hands a small coin purse to the Alchemist and leaves the store. Krag straightens and makes his way across the street back to the tavern, the two drunken men laughing as he went.
In a tavern, a stranger threatens you to fight him/her:
Krag walks into the tavern, his axe slung over his back. He receives some stern stares as he enters the quiet room. In the corner sit two men, both dressed in black, they face each other, talking quietly, one of them looks up at Krag, the other turns to look as well. Krag takes notice of this, but makes no reaction, yet. He approaches the desk of the Innkeeper, who is faced away, reading. Krag makes a large thud on the desk with his fist, startling the Innkeeper. "What do yer want?" Says the Innkeeper, angrily. "A room, for the night" replies Krag. He hears the scraping of chairs on the floor, coming from the corner of the room. "20 Silvers" says the Innkeeper. Krag notices the Innkeeper look at something, behind him and a figure in black in the reflection of his eyes, then the shine of a shiny object. Krag quickly turns and grabs the raised arm of the man in black behind him. The man drops the knife he was holding. Krag lifts up the man and tackles him into one of the tables. The man's friend draws his sword and approaches slowly. Krag stands and lifts the axe from his back. The man runs at him and Krag swings. He buried that axe so deep in his skull, they had to bury him with it.
Your superior asks for a favour you would have problem doing:
"Oi, I a've 'eard some bad reports 'bout you, get out o' 'ere before I make yer" Shouted the Guard at Krag as he tried to enter the town.
"Why?" said Krag, he moves forward.
"Im warnin' ya, leave, now" said the guard
"I need a place to spend the night". replied Krag.
"Well yer'll be find 'innit somewhere else, away with yer!" shouted the guard, placing his hand on the hilt of his sword. More guards approach and Krag looks up the towns wall to find two archers staring down at him. Krag grumbles and turns around, defeated.
Lore Questions
List three causes for the fall of the Empiracle: The Rebellion of the Mountain clans, loosing its main city during the "Great dividing war" and loosing much of its holdings
Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia
Where is the expedition to be launched from?: The Southwestern town of Roland's Field
IGN: MrBriWolf
Do you wish to join our community Skype chat? If so, what is your Skype username?:
Already on it, but thank you :3
Have you read and agreed to both the rules and the lore of the server?:
Yes I've done that
What is the definition of “Powergaming”?:
Making a character do things that normally would be above their physical bounds, and in many cases ALSO taking the chance you give another player (Player when you attempt an action and immediately in the same post say what the effect of Player A's action is on Player B.
What is the definition of “Metagaming”?:
Using information gained Out of Character to your advantage in character
What is the definition of “Roleplay”?:
Ah this... You see the term is so broad it's almost like 52 Flavours, it's, at its core, taking on the role of a character. Yet it's what you do with this character that really can make the time you invest in it's story worth while.
Who can use flymod, X-ray and other such clientsided mods?:
No one
When are you allowed to cause the death of another character?:
When Player B allows it to happen
When are you allowed to speak out of character?:
When you are using the SPECIFIED OOC chat, you could alternatively use ((These)).
Do you have any previous RP experience, Minecraft or elsewhere?
SoTA
Lodainn
Sylvania
Anerian Chronicles
Fallout Wild Wasteland
Fallout War Never Changes
Fallout Wild Wasteland: Alaska
Fallout Wild Wasteland: Offshoot (those in the studio know what I'm talking about. All I'll say is it happened during a dark time in our history)
----------
Character Information
Name: Floriano Berenci
Age: 36
Class: Craftsmen/Berserker
Physical description: Given the nature of his upbringing as a noble, even after 7 years of working for an opium den hauling bags and boxes, his hands are like that of a poet, youthful. His shoulders are strong, even if his frame may seem lacking. His hair is well kept, black from smoke, and his blue eyes have lost their ocean luster, yet are still like sapphires. He wears simple robes of green, gold, and white, to show his faith. Though despite this he does keep a small gray beard, as a sign of wisdom, and scholarlyness. His skin is fair, passing for an Easterner, yet when/if questioned, he can confidently say where he was born and raised.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
You know.. They say the hardest thing a man can do is dishonor his family. Yet it seems that I've done so, am I dead yet? No, because I'm writing my memoir. My life story, if you will.
I, Floriano Delat Berenci, was born to a noble family of the Mountain Clans- or rather, what was left of us by that time. Some call us barbarians, and that, I can attest, is true. Yet I also consider myself Ombriun, seeing how my matron was of that land. I have one.. Maybe two distant friends in the council, yet I rarely speak to them, so my words hold no weight, and seeing how they themselves are not respected, it's best they not be even mentioned here.
My story doesn't truly get interesting until the age of 15, when my brother, Darlon, was found trying to murder a *****. Why, you might ask? Literally he said to me "I felt the need". While I did feel he deserved punishment, a beheading was not... Ideal. As such, a month later I ran away. Ran to a small city called Averano, now just a ruin after the Ombriun Civil War which, surprisingly although never officially, hit the city near the border. I'm 35, and yet I can remember it like it was just yesterday, the smoke, the ashes that filled the air in the night, and when the militia did take over that very same winter I found little solace in the fact that they only gave stale bread to those with coin. Some charity...
Two years into living the life of a commoner I'd needed to escape Averano, so I found work in an opium den running supplies, and numbers. Though I'd not learned how to read or write at the time, I used a pictorial system to distinguish how much was requested and how much was brought in. The result of working and living there from 17 to 22 years old? Life experience I never would have had within the castle and manor that my family occupied- though arguably we never had much in comparison to say the Guynese, we had enough. Also turning those initial two years of living on the streets I'd become a fighter of sorts, just to survive. I have a scar I retained on my shoulder, it wasn't anything a doctor couldn't fix, yet the man slashed at my shoulder, the blade never sank too far in, and I ended up grabbing the handle, ripping it down and out of my shoulder opposite the way it entered, and then killing the man and two of his friends who'd since then been on the sidelines. Escaped with only enough to get a hot meal for the next day, and a carrage ride to the place I'd be stayed the next five years of my life.
From the time I was 20 to really 32, I had this fascination with other cultures, other ways of thinking. While I never express it outright, I once attempted to within the den spread my own version of Kastelmism, in only the last two years of my tenure there officially, which actually for a bunch of poppy-smokers, it caught on. Sadly, it's never spread past their walls yet I feel that given time, and perhaps coersion, maybe some fellow colonists can come around?... Maybe?
During the last two years I worked at the opium den, I decided to take up full-time study within a Kastel monastary nearby. Four months after leaving the opium den, at the age of 22, I decided to dedicate my life to the Church, and to spread Kastel's words. Now, while my own interpretation may differ slightly I never let that get in the way of the core values of our philosophy. Why do I call it philosophy and not religion, you may ask? That is simply due to my personal belief, yet again I'd never say this during a sermon or to anyone other than a well-trusted fellow ordained priest, that when someone speaks their views on something, unless they pronounce that they are one true diety, or that there are numerous dieties in this world, if you are simply put just following advice or recommendation, even from a great man as Kastel, it is but philosophy.
Now I am hoping to, after years of study in religious law, custom, and learning finally through all this time how to truly read and write, I feel I am able to take the oppourtunity to bring myself some recgonition. Maybe the Berenci name means nothing- I figure it doesn't- yet, I still have pride in the past. I hope to never need to use my skills with the handaxe, nor sword, again, and focus on the pen and craftsmenship. They say that I make very nice tunics in the south... After 13 odd years of being a priest one might assume I've been confined to my studies, yet I often find freedom in being a religious figure- it gives me purpose, you know?
What is your character’s main goal? (Motivation): To help the colony thrive and to attempt at making a name for himself. He doesn't seek power so much as recognition. He also hopes that, given time, the colony will become self-governing.
Strengths (Both physical and personality): Some say that honey drips from his lips, in his 20's that may have been true as he was studying the book of Kastelmism, yet now it is slowly fading; he is still very well spoken, even so. He is, physically speaking, very nimble and as such can deliver quick- yet powerful, blows.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Though Floriano may be eloquiant in sermon and in pen, he is very nervous when talking with others directly when not in a group. He also cannot hold his temper at times. Due to his shoulders being broad from years of work in the opium den hauling boxes, his legs became weaker. While he can run faster than a normal person on average, he can never run as far without being winded or being forced to slow down. He has also had epilepsy since birth, yet his seizures are concentrated in his hands and shoulders, even then they only occur ten times a month.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Floriano would look at his leg with a sigh. "It seems I am unimmune to pain and troubles." With a wry grin however he would limp off, trying to hide the obviousness of the ankle being broken. "I'll just go see the head priest in the morning... If he's still in town..."
In a tavern, a stranger threatens you to fight him/her:
Berenci, dressed in his usual light white, green, and gold robes, would smile. "You're very foolish to fight a man of religion you know... Guards, please." Floriano would only need to clap his hands before two guards came in to restrain the man as the priest walked out.
Your superior asks for a favour you would have problem doing:
Matron: "Deliver this poison to one of our more... disobedient, clients. Tell him that due to his debts, we can only give him this poppy after he signs away his titles to us."
Floriano: "I will not! T-That's horrible, even by our standards Matron!"
M: "Was I not the only who clothed you, and fed you, in your time of need? Am I not like your mother, boy?"
F: "Fine... I will do it, yet when it comes time to auction the deed off at the coming festival, I want a piece of our winnings."
M: "You'll have it. Now go."
Floriano would simply go behind the curtain of the Matron's room, and bring the patron down a piece of paper he would have no idea how to read- yet the local baron would be able to decipher it. The paper, having been signed, would be replaced with a mixture of poppy powder and deadly Angel's Trumpet-like powder mixed in. Come morning, the man would've had a long sleep and he would never be seen again. No one would care, really.
Lore Questions
List three causes for the fall of the Empiracle:
- Infighting with the Mountain Clans
- Loss of the Ports
- Taking of the Capital by the Guyre Army.
Who is proposing an expedition to the western lands?:
A Baraxian explorer, Robert Edwarding.
Where is the expedition to be launched from?:
Roland's Field in order to get a head-count. Then we ship off from the port of Rocky Cape.
Questions or comments?: Nem :3
IGN: Deathburrito24
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Powergaming is where you force your actions on another player without allowing them to react.
What is the definition of “Metagaming”?:Metagaming is where you use OOC knowledge that your character wouldn't be able to know to benefit your character.
What is the definition of “Roleplay”?: Roleplay is where you act as a character within the game. You control their actions and create their identity.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: Only if you have their consent.
When are you allowed to speak out of character?: With ((Double brackets)) or in the OOC channel.
Do you have any previous RP experience, Minecraft or elsewhere?: None.
Character Information
Name: Titan.
Age: 36
Class: Berserker Specialist.
Physical description:Titan is very tall, 7'2. He is very built and just physically large. He is always wearing his black armor with a dark crimson cape on his back.
Screen capture of your skin:http://www.planetminecraft.com/skin/blackguard/
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Titan was born in the kingdom of Guyre. His mother was a very strong woman, and had spent many years in the army. When he was born, he was immediately taken from his mother. Since his mother was strong, the Guyre government thought he would grow up to be very strong. He had been given to an army official to watch over him until he was old enough. When Titan reached the age of 5, they started to train him in the art of combat. At first they tried swords, but he didn't like them. Bows. He didn't like them Finally, they gave him a battle axe. He was immediatly hooked. They taught him combat against dummies until he was 9.
The army didn't bother teaching him any social skills. He was being trained to be a killing machine.
When he was 9, he started to be pitted against adults to train. He almost always beat them. The army was really starting to see his potential at this point. Titan was a natural expert at fighting, and he loved it. The army suited Titan up with his own personal suit of armor. It had to be specially made. because he was almost 4'8 at this point, and very large for this height. The continued to train him more and more, harder and harder until he was 14.
When titan was 14, he was sent off to war, fully clad in armor, with his battle axe. He was almost always on the front lines fighting. He killed over 80 enemy soldiers in this war, and he loved every little bit of it, every last drop of blood. When he returned to Guyre, he was hailed as a hero, and he continued his training for 6 more years, being sent into every war possible along the way. Titan had not been taught about almost anything other than "Kill." He hadn't been taught morality, and barely knew what happened when he killed someone. He didn't know the pain he would cause.
When he was 20, he was promoted to general, and his training stopped. He was given a large battle axe with details of fire covering the blade to strike fear into his enemies. He was given a dark grey armor with a dark crimson hood, and most importantly, he was given the name "Titan," which would become his war and normal name, because that's just what he is, a great hulking titan.. He was released from training and became a full time army general. He fought in wars until he was 36, when the Great Dividing War happened. Titan was on the front lines of that, helping his side win.
His squad of 12 had planned an attack on an enemy camp and had decided to raid it that night. When the clock struck 9:00 at night, they advanced. The snuck stealthily across a hill above the camp to get into position. The archers took their positions to shoot some of the sleeping enemy soldiers. Titan counted silently on his fingers to the squad. 3,2,1, and the archers fired into the tents. They received screams of pain in return. The swords and axemen slid down the hill and rushed into the camp. They slaughtered every waking soldier they found without a second thought. They took control of the camp, and Titan returned back to base.
A few days later, Titan received an order to return to Guyre. He did as we was asked. As soon as he got there, he was told to go to one of his commanding officer's office. When he got there, his officer told him to have a seat. When he did, his officer started to tell him about, well, life. He told him what actually happened when he killed someone. He told him about the suffering and misery and pain he had caused. All the while, Titan just stood there dumbfounded. He was told that he had ruined hundreds of lives. At the end, Titan just sat there, tears slowly dripping down his face. The officer continued to teach him about everything he had not been taught. He was taught about religion, history, and a few social skills. When the officer was done, he stood up and walked around the desk to Titan. He pulled a small coin pouch out of his pocket and placed it in Titan's hand. "Titan, I am allowing you to leave and start a new life. I will pay for you to go to a small town called Roland's Field. There, the Braxian Crown is launching an expedition to explore new lands. This is a chance for you to start over. Start a new life without the blood on your hands. Now, go pack your things and go to the end of town and someone will be there to lead you to Roland's Field. Now go." Titan slowly stood up and headed to the barracks. He got suited in his armor, grabbed his axe, grabbed some food, water, and money, and he ran to the end of town. There, a man was waiting for him. "Follow me to start over." He said, and started to walk the path. Titan followed him to Roland's Field...to a new life.
What is your character’s main goal? (Motivation): To try to start over in the new, unexplored lands and try to clean the blood off his hands.
Strengths (Both physical and personality): Titan is very strong and very large. He can handle an axe and armor almost perfectly. He has a lot of experience in combat. He is very intimidating and scary.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Titan has very little skills in social interaction. Titan is haunted by his memories of murder. Titan now has made a promise with himself to never kill another person. Titan doesn't know a lot about life. Because of his military training, he always feels like he needs to stand tall and never cry or show pain.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: *Titan struggles to walk home, groaning, trying his hardest to stand tall and be quiet.* "Gah...ugh...I can't believe you fell down that hill...idiot...agh!" *He steps wrong on a loose brick, twisting it awkwardly and painfully.* "Ok...ok...just shut up...it's not that bad, Titan." *He worries a little bit about who could be out here at this time of night. He finally reaches his front porch with a sigh of relief and flops into the door.* "I'll get a doctor tomorrow...ugh."
In a tavern, a stranger threatens you to fight him/her: "Hey you, big man!" *Titan turns and looks at the man, confused. He points to himself.* "Me?" "Yeah you, stupid! Let's take this outside, shall we?" *At this point, all eyes in the tavern are on them and Titan is feeling quite embarrassed.* "Uh...well...sorry, no thanks." *He stands up and straightens his backbone, showing his full height. The man backs up a little and mumbles something inaudibly under his breath. Titan sits back down, and the conflict is over.*
Your superior asks for a favour you would have problem doing: "Heyyy'uh, big guy, Titan! I've got a job for you!" *Titan is carrying a large box full of who knows what. He turns and faces his boss.* "Uhh...yes sir?" "There are some guys that owe me a shipment of lumber, and they haven't got it to me. I need you to go rough 'em up. Y'know..." *He runs his thumb along his throat.* "Uh...sir...I can't do that...I'm sorry." *Titan responds cautiously.* "You can't 'et? Why not? Ya' scared of a few shams?" *He chuckles in a low, guttural tone.* "Anyway, ya' gotta do it or you're fired." *Titan gulps.* "I'm sorry sir...no." "No!? Get out, yer fired! First, you drop that Braxian wine last week, now you don't do this simple job? Go, leave!" "But sir..." "No, git!" *Titan sighs and slowly walks away, bowing his head.*
Lore Questions
List three causes for the fall of the Empiracle: The loss of their capital in "The Great Dividing War." The loss of the Gart'nun isles to the Braxians and Guyrese. It's failing currency and few industrial centers.
Who is proposing an expedition to the western lands?: The Braxian Crown and Robert Ewarding.
Where is the expedition to be launched from?: The small town of Roland's Field.
Questions or comments?: I don't know if there's any way that when I join I could get a special axe that's named "Titan's Axe" Or something like that because it's a part of my story and stuffz. Okay bai!
IGN: lionlord123
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): No sorry my headphones recently broke.
Have you read and agreed to both the rules and the lore of the server?: I have read, and agree to the rules and lore.
What is the definition of “Powergaming”?: In my experience, powergaming is the act of performing an action, giving the person you are doing the action on, the inability to react to that action. e.g. *Bob pierces Joe in the heart*. Bob does not let Joe block, dodge or do anything else. A proper action would be *Bob stabs towards Joe's chest* or something along those lines, giving Joe a chance to block, dodge, e.t.c.
What is the definition of “Metagaming”?: Metagaming is when you use out of character information, in character. For example, looking at someones nameplate to figure out where that character is, is an act of metagaming.
What is the definition of “Roleplay”?: Roleplay is when you pretend to be a different character or a different person in a fiction or non-fictional world. Like story-telling expect you pretend to be a character in the story almost.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: Only when the defending player authorizes the death of his/her character.The defending player chooses how they react to a slash or any other kind of attack, so they choose whether or not they will die form an attack. The defending player should also be reasonable on injuries or deaths depending on their character.
When are you allowed to speak out of character?: If it is in local chat, you must use double parentheses, or use the OCC chat.
Do you have any previous RP experience, Minecraft or elsewhere?: I have RPed in many Minecraft servers as well as other games including WoW, D&D, and l LARPed a few times.
Character Information
Name: Alaon Hawkin
Age: 27
Class: Swordsman
Physical description: Alaon has medium-length dark brown hair, as well as a thick beard and cerulean coloured eyes. He is usually wearing his mercenary equipment in the day. He also has a little more muscle than the average man.
Screen capture of your skin:
Biography:
The Hawkin family was a honorable family in Braxia, who were very strict and formal parents to Alaon, their second son. Alaon grew up in a rich community, getting raised to fight in the Braxian/Empiracle war that was going on at the time of his birth and adolescence. Alaon's family had money, and could pay for training instead of training the child themselves. Alaon's skills improved, and he became skillful with his sword. Alaon had a good education, or at least an opportunity for one, as Alaon spent most of his time training, and trying to impress his parents, who were very hard to impress at all.
Fortunately, or unfortunately, the war had ended, and all of Alaon's training had been in vain. So much effort was put into Alaon's training, trying to impress his father, and step outside of his older brothers shadow, but to no avail. Alaon's parents don't care about his wasted time or of his hard work, it is almost like they don't care about him at all. Alaon was very angered by this, and was slowly less and less connected to his family, and the more time he spent outside of the house. Alaon was 19 years of age at the time and had started skipping almost all of his classes to go to the tavern and do a few wrongful things. Rumors spread about the Hawkin family, and Alaon's parents were enraged.
Alaon's parents told him that he was dishonoring the Hawkin family, who were a very respectable. They told him that if he kept this out, they would leave him on the streets. Alaon appeared to be unconcerned. Alaon's brother approached him afterwards, telling him that it was alright and that everything would be fine. Alaon punched him in the jaw. The second his fist connected with his brothers face, Alaon ran out of the house into the damp streets.
Alaon lived on the streets for a few years, doing various hard jobs and work for people who could pay. He lived like this for a few years before hearing news about the expedition to the west. Alaon thought about this. It would be a new beginning and a new start. Alaon instantly grabbed his things, spent his money on essentials, and prepared to travel to this new land to colonize. Alaon would find a good job and hopefully live in peace. He hopes.
What is your character’s main goal? : To start fresh in the new lands west of Braxia. After he dishonored his family, he was too afraid to face them and left to the new land. With his past skills in swordsmanship, Alaon decides to get money as a mercenary.
Strengths : Alaon has a strong body and is skillful with his sword. He is strong-willed and knows basic survival knowledge, and is a quick-learner.
Weaknesses: Alaon isn't very smart, and gets mad rather easily, and sometimes for no reason. He can not cope with his failures, and it is hard for him to say no to a task.
In-Character-Responses
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: *I struggle to walk and keep one hand on any wall nearby to keep my balance*. "Can anyone 'ere help me get to my home?" I say with dying breath. *I keep limping, asking people to help me*. A man walks up to me and asks me if I need help. "Of course I do!" I respond. The stranger puts one arm around my shoulder, as if helping me, then throws me to the ground and laughs. He then runs away. "Curse you!" I say, as I slowly get up from the ground and struggle the rest of the way home.
In a tavern, a stranger threatens you to fight him/her: *stands up from my chair*. "If you want a fight, I'll give you one!". The stranger smiles and drunkenly and slowly raises his arm in a punch. *easily dodges the slow punch, and kicks at the strangers shins*. The stranger crumbles down and I decide that there really is no point in fighting someone who can't fight back, and can barely stand. I sit back down and take a drink.
Your superior asks for a favour you would have problem doing: "Will there be any money in it?" I ask him, knowing that this will be a difficult task. "I'm sorry but I can't pay you for this" the man says. I wonder about it, I was bored anyway so I easily accept his offer, ignoring the fact that this would be pretty tough. "Yeah sure, whatever you want" I say, and head out.
Lore Questions
List three causes for the fall of the Empiracle:
- Attempted to hold together with strict government rule, struggled to reestablish economic independence.
- citizens departed for more prosperous ground.
- Vaerdezzio separated from the Empiracle, turning into an independent city-state
Who is proposing an expedition to the western lands?: Robert Ewarding
Where is the expedition to be launched from?:The town of Roland's Field in the south-west/
Questions or comments?: None
Please quote me if you mean to reply to me in any thread
By the way you should click this.