☠✯☢Fallout Revelations☢✯☠ Fallout America ~ Every Fallout Location Possible | RP | roleplay | Mini Games | Quest's | Hoard's | L
Poll: what is the Best Payment Option to help the Server Survive
Ended Jul 22, 2014
Poll: What Faction Do You Want to be in?
Ended Aug 12, 2014
(●̮̃•) Greetings Wastelanders (●̮̃•)
☠☢The Info Below Will Help guide you☢☠
✯✯✯Through the Forum✯✯✯
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OFFICIAL PRE~RELEASE FALLOUT REVELATIONS TRAILER:
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We have All Custom Plugins besides perhaps World edit and even that's modified somewhat.
The Server Includes the Whole United States Map, which Includes All Previous Fallout Game Entry Maps Included into our Fallout United States Map.The Map Its self is over 8 Million Blocks Wide we had to do many tricks and nicks to get it to work perfectly.The Alpha Map Will Be Taking Place In the "Barren Lands" Once known as the Great Plains(South Dakota, North Dakota, Nebraska And Some of Oklahoma).
Your Journey takes place in 2289, 8 years after the story of the courier in New Vegas
Players can create their own character and fight the horrors of the wasteland alongside with friends and allies.
Many stats are replicated from The actually fallout series, and are handled in the same fashion.
Radiation still exists and can pose a threat to the player.
Locations are a mix between true locations in the fallout series, alongside with new lore friendly areas to further enhance the player's experience, there are many Fallout Cut content areas as well as Real World Replications and Areas.
The Only limitation in the server are the edge of the United States.
2. Use our Texture Pack ~ makes role-play and pvp better and makes it fit better together
3. Use Moderate Language in Chat. No racism.
4. No X-Ray texture packs (There are no Ores underground anyway)
5. Don't Build 1X1 towers, or damage the land scape in unrealistic wasteland manners
6. Respect all Staff. You will rarely hear from us anyway. So please respect what we ask.
7. Any factions created must be Fallout Related. [M3AnGuyz8379] won't work sorry.
8. Don't destroy staff projects. If unprotected of course for whatever reason.
9. Obviously Clients are not allowed / Sorry Nodus fans. For a list of approved Client side mods, please refer to our website.
10. Skin must be Fallout related (It really breaks immersion if you don’t look like you belong in the wasteland. Use common sense with this one.)
11. No power-gaming(You cannot commit an action on another player without giving time for a response and not having a Successful rolls to do it)
12. No meta-gaming(Don’t use info you gathered OOC for IC things.)
13. Use global chat for OOC
14. Use local chat for RP
15. RP Logically (No kicking down locked doors, drinking more than you realistically would, etc)
16. Must obey towns and cities rules or else face their own set consequences
17. You can steal if you can get away with it....
18. Respect the staff and players
19. If you have been knocked out(PVP) you lose your stuff and it belongs to the person that knocked you out and you been knocked out for 15min in real life time that means you cant tp back for revenge kills
20. No looting in faction bases or cities without players belonging to that faction online. You will face RP consequences
21. No sexism (OOC, IC wise if it makes sense it is ok.)
22. No racism (OOC, IC wise if it makes sense it is ok.)
23. Use correct grammar (This is big, it breaks immersion if you don’t.)
24. Do not backseat moderate if there is a issues contact staff immediately in game or on the forums
25. Do not spam
26. No KoS (Killing another player without a reaction or warning by that said player)(pvp must be initiated by this[pvp initiated(countdowns 3 to 1)] KOS is only allowed in Combat Event)
27. Use common sense
<<>>
Out Of Character
IGN?:
Age:
Sex (Optional):
Have You Read All The Rules?:
Why Us?:
How Have You Found About Us?:
RolePlaying Experience?:
In Character:
Name:
Age:
Sex:
Personality:
Profession:
(Your S.P.E.C.I.A.L, you have 40 points to put in this. this will be used for performing certain actions in events and campaigns and will go hand and hand with your characters profession)
Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
Traits:
Race:
D&D ailment:(if you don't know what D&;D ailment to pick just take this quiz
http://www.wizards.c...d/dnd/20001222b
Picture of your skin:
BackStory (Minimum 1 Paragraph):
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‣Western Brotherhood Of Steel.
‣Eastern Brotherhood Of Steel.
‣Great Khan's.
‣Boomer's.
‣NCR.
‣Caesar's Legion.
‣The Pitt Raiders.
‣Regulators.
‣Talon Company.
‣Jackal's.
‣Viper's.
‣80's -mentioned in Zion live by salt lake & travel in the plains & utah area
‣Paradise Fall's.
‣Fiend's.
‣Republic Of Dave.
‣Crazy Wolf Gang.
‣Canterbury Common's.
‣The Institute -mentioned in NV & Fo:3.
‣Lakota - One of the Few Surviving Native Tribes.
‣Badland Trading - Trading Company In the Barren Lands.
‣Chikah - One of the Few Surviving Native american tribes in barren plains.
‣Harvesters - A Southern Hillbilly group in Georgia & below point lookout.
‣Blades - New Faction In the Illinois & Chicago Region, Fiends who have taking an interest more in power and tech and want more.
(theres a Story behind this that will be posted here shortly)
(SERVER RELEASE DATE: AUGUST 5TH)
Essentials The Current Server Needs you to Bring:
Only One thing is Are Texture Pack At The Moment.
And to Become White listed.
So Your Good to go More or less Get White Listed BEFORE the Official Release to Get ahead of the Game we will Message you Individually When The Official Release is this Year.
Still good to Check Back here for Latest News ;D
IGN?: shadss
Age: 17
Sex (Optional): Male
Have You Read All The Rules?: Yes
Why Us?: Your server looks like a decent server to roleplay on, to be simply put. It sounds well built.
How Have You Found About Us?: I was actually browsing the forums for a PvP factions server when I stumbled upon this. I was needing a new RP server, as my main character died in an old one, and I don't want to make another one anytime soon.
RolePlaying Experience?: I've been roleplaying for about four years, but really got into RP two and half years ago.
In Character
Name: Shadss Anlind
Age: 23
Sex: Male
Personality:
Shadss is, in heart, a good person. He tries to make choices based on what is right rather than who is right. Shadss, whenever he can, will resort to speech rather than combat. Even though he doesn't like to fight, doesn't mean he isn't good at it. When he does have to resort to combat, his favorite method is to use his hunting rifle, chambered with .308. However, when it he gets to close, he uses a handgun and knife, often wielded at the same time. Ever since he was young, Shadss has been fascinated with medicine, always trying to learn more about the profession.
Even though Shadss is a somewhat good person, he sometimes lets his temper control him. Shadss, when enraged, often lashes out at people, starting fights he can't finish. He doesn't care for the law that much, and sometimes goes against the martial law that hovers around certain parts of towns and the ways. Shadss believes that all people are equal, no matter what position they have in life, whether it be a beggar or a leader. Shadss doesn't like to follow a leader, but often likes to lead groups.
Profession: Hunter, animals or otherwise...
[S.P.E.C.I.A.L]
Strength:5
Perception: 6
Endurance:5
Charisma:6
Intelligence: 8
Agility: 7
Luck: 3
Traits: Trigger Discipline, Skilled.
Race: Caucasian (White)
D&D ailment: Chaotic Good
Appearance(Clothes): Shadss wears a green-camouflage trench coat that comes down to his upper thighs. The coat itself is made of cloth, and has several pockets that adorn the front of the coat. Shadss never wears the coat buttoned up. On his hands, he wears two black finger-less leather gloves. On his left wrist he wears a gunmetal grey watch made of iron. The glass on the top of it is cracked in one spot, but it's still readable. He wears a simple pear of jeans for pants, with a thick leather belt on his waist. A large holster is attached to the belt, able to hold a large caliber handgun comfortably. The holster, when empty, remains fairly well hidden, as his trench coat most of it. On his feet are two thick leather combat boots, dyed the color of a jet. In the toe of the boot is a steel plate. The bottoms of the boots are rough and have various dents and cracks, which are meant to help maintain a grip to terrain.
Appearance(Physical): Shadss stands at 6'0 and weighs in at 167 pounds. He has thick, shaggy brown hair with bangs that come down to his forehead. He has various scars along his face, from fights and minor scuffs. Shadss irises are the color of diamond grey, and have tiny, light blue slivers in them.
Favorite Skills: 1) Survival 2) Lock Pick 3) Medicine
Back Story
Shadss was born on October 4th, 2377 in a small shack near the outskirts of the Californian border in Oregon. The shack that Shadss was born in was apart of a small farm town full of hunters and farmers. The town was off the radar to most major clans and bandit factions around that area. Not even the legion could be assed to find the small town; maybe because they didn't care, or simply couldn't see it. Shadss was an only child, so his mother and father nursed over him as much as they could. His father focused on trying to educate Shadss, as his father could read fairly well. When Shadss was five, his mother started to take him for walks around the town, and eventually the surrounding landscape. Wildlife and animals occasionally wondered around the town, so his mother carried around a revolver on her hip for self defense.
Shadss' mother was a hunter. When Shadss turned seven, she began to expand her area she took him to. Shadss loved to walk around with his mother, and always liked to see the landscape. When his mother had to work, which was every other day, he would spend his time with his father. His father was a writer, and a farmer. Father had the ability to read, which at the time, was an uncommon skill. Shadss' father tried his best to teach Shadss how to read, and put every ounce of effort he could into Shadss' education. By the age of eight, Shadss could read English writing decently. His father attempted to raise Shadss' intelligence as much as possible in his early years. Mathematics, reading and writing, and random tidbits of information.
Shadss' mother on the other hand, had a different type of teaching. Whenever they walked, and Shadss was old enough to understand, she began to show him plants that were edible and had minor medical properties. Shadss began to get familiar with the terrain, and certain plants that scattered the landscape. As Shadss aged, his knowledge expanded. At the age of ten, Shadss and his mother had explored a one mile radius from the town, and he learned basic mathematics and fluent English reading with his father. The age of ten was also when he had to start help mend the farms, or learn to hunt. Shadss chose how to hunt, as it meant working with his mother. His father picked him up a .22 Kruger long rifle, and a few rounds. It was relatively cheap, and would pay for itself is Shadss turned out good with the gun. Two weeks after he turned ten, he went out on a hunting trip with his mother.
His mother took him to a local hunting spot near a slightly irradiated lake. Geckos liked to wander around that area. His mother drew her Hunting rifle and lined up her sights onto one of the geckos. Shadss attempted to mimic his mother's actions, and did with a relatively decent success. His mother pulled back on the trigger, and a bullet flew through the air. It hit one of the geckos in the chest. This startled the small pack of the geckos, making Shadss' shot even more difficult. Shadss pulled back on the trigger, and a tiny .22 bullet split the air, and hit a gecko in the arm. This made all the geckos sprint away, including the one he shot. He slightly sighed. The two went down to the pool, and his mother pulled out a buck knife. She told Shadss to look, and, slower than normal, began to skin the gecko. Shadss watched the gecko be gutted, and flinched every time a new cut was made. His mother lightly chuckled at his reactions.
"Better luck next time, boy." She said as she hauled the gecko's body to back to the town, walking along Shadss' side.
Shadss went out to hunt with his mother every other day, as that's when she worked. This ruined his and his father's teaching schedule. Shadss' father attempted to teach him every day at the end of work. This gave them less time together, which meant even less time to learn. Shadss' learning was slowed, but not stopped. By the age of twelve, he learned how to fluently write in English, and expanded his knowledge of Mathematics. When Shadss turned twelve, however, he started to put more and more effort into hunting with his mother. His little .22 wouldn't kill anything in one shot, let alone a gecko. The rifle was semi-automatic, so he eventually learned how to tap the trigger twice, firing two shots with retaliative accuracy in close a proximity of time. Halfway through the year, he bagged his first gecko. After watching his mother skin gecko after gecko over the years, he understood how to skin it. He still butchered the meat, and nearly ruined the hide, but it was the start of a great skill.
From that day on, he got better and better at hunting. He began to learn how to track the footprints of animals, and at the end of the year he was decent at it. By the age of fourteen, he knew how to track decently and how to skin a gecko without damaging the hide or to meat too much. He still needed his mother's assistance in the hunts, though. Back at home, his father taught him everything he knew about Math, and started to spend money on books. Shadss spent his learning time, learning WITH his father, rather than from. His mother would often come home to the two sitting on the sofa, with books in hand and several pieces of paper with pencil scribbles on them laying on the coffee table. His mother still taught Shadss about certain plants that he could eat in desperation, and where to find somewhat clean water. At the age of fifteen, for his birthday, his father bought him a new rifle. A bolt action rifle, that cased 5.56 rounds. This was the caliber that his mother had, but a different model of rifle.
When he turned fifteen, he also began to talk to the people in the town more and more. He eventually began to hang out with the wrong crowd, often sneaking out to the bar just to hear local jabber. Shadss never really got into drinking, didn't want to waste the money on it. He did, however, learn a bad habit from the bar. A shady man started to talk to Shadss, and Shadss, being the charismatic person he was, started talking back. He and the man talked about what they did for hobbies, and when the man told Shadss what he did for fun and in his free time, Shadss' ears perked up. The man picked locks in his free time.
"Lock Picking? Isn't that... Illegal?" Shadss asked.
"I pick my own locks. Locks I make, and find, for fun." The man said.
The man turned out to be the local locksmith. Every house and building had a fairly decent lock, something that an armature thief wouldn't be able to break through, and they were all made from him. Shadss was curious, and excited. The man looked into Shadss' eyes, and chuckled. He finished his drink, and then took a napkin from the dispenser. He took out a small pen, and wrote three numbers on the napkin. 2.6.5. He passed the napkin to Shadss.
"You look interested. Go there after work, and I can teach you a few things." He said and then walked out of the bar. Shadss took the napkin and put it in his pocket.
The next day, after the hunt, Shadss walked over to the man's home. He knocked on the door, and shortly after the noise entered the home, the metal slide on the door opened. Two eyes popped out of the slide, looked at Shadss, and then the slide closed. The metal door then opened, and lead to a room. The room was large, dimly lit, and had several workbenches with various gears, tumblers, and locks on the surface of the tables. The man welcomed Shadss as he slowly walked into the house. The man closed the door behind him and led Shadss over to a table. The table had several locks and bobby pins scattered around the top of the bench. Screwdrivers, tension wrenches and small knives sat next to the pins. Shadss looked over the top of the table, and examined the tools. The man sat at the opposite end of the table, and set a magazine on the table. The man pointed at the small magazine, and told Shadss to read it. Shadss picked up the magazine, and slowly sat down on a stool near the bench.
The magazine was titled "Locksmith Weekly", and had hundreds of pictures of locks. Shadss flipped through the pages, studying every picture for a brief moment, and then turning the picture. Halfway through the magazine, The man took the magazine away from Shadss. He opened the magazine to page 26, and then handed the mag back to Shadss. Shadss looked at the page. "What opens a lock?" the title read. The page had several pictures of the inside of a lock, labeling the tumblers, picks, and gears. Shadss began to study the pictures, and then read the captions next to the locks. One of the pictures was a lock cut in half, with a key going through it, pushing up all of the pins. Shadss set the magazine on the table and pointed at the picture.
"Is that how you open a lock?" Shadss asked.
The man slowly nodded and then began to tinker with one of his locks. He stuck a silver key into the lock, and then turned the key. The lock made a satisfying clicking noise. The man took the key out of the lock and stuck it in his back pocket. He reached under the workbench, and then took out a bobby pin and tension wrench, and then slid the tools over to Shadss along with the lock. The man crossed his arms.
"Try it, use the pictures as guidance." He said, and watched Shadss' hands.
Shadss swallowed hard, and picked up the tools. He looked at the picture, and then back to the lock. Shadss jammed the tension wrench into the keyhole, and then slid the bobby pin in the small opening above the wrench. He slowly slid the bobby pin in and out, feeling for pins. As he raked his pin back and fourth, he began to hear the pins in the locks slowly click open, and then fall back into place. He dug around in the lock with the bobby pin, feeling around, and attempting to hold a pin or two open at once. He looked at the magazine every time he felt a pin, examining the pictures. Soon enough, nearly an hour passed and nearly no progress was made. Shadss sighed, and set the lock and pin on the table. The man looked outside at the now setting sun. He looked back at Shadss and the equipment.
"Take the tools home. You can practice with the pins." He said, and slowly got up from the stool.
The man pushed the stool in, and walked out of the work room into another room. He opened the door, walked in, and then closed the door behind him. Shadss looked down at the locks and bobby pins. He slowly picked up the equipment and the magazine, and then dropped the materials into his pockets. He walked out of the home, and slowly trotted home, excited spilling out of his face. For the next few days, he fumbled with the lock and the magazine, and even brought the tools with him when he hunted with his mother. When he and his father were reading together, he'd sometimes glance over the magazine and mess around with the lock. His parents slowly gained suspicion, but never acquired a concern. After about a week, in his room lying on his bed, he attempted to unlock the lock, and after ten minutes, the slightly familiar clicking sound came from the lock's pins. Shadss' eyes widened, and a grin appeared on his face.
The next day, he walked back over to the locksmith's home after work. He showed the locksmith the lock, with self praise on his face. The locksmith mockingly applauded, and took the lock from him. The smith walked into another room, and then returned with another lock. The lock was a darker grey, and looked more like the locks on the doors in town. He slowly handed him the lock telling him this one would be more difficult. Shadss examined the lock, and then took it from his hands.
"Why more difficult?" Shadss asked.
"That lock is standard issue, five pins. The lock I gave you was a training lock, it only had three pins." The man said and turned back to the workbench.
"Good luck." He said and returned to his tinkering.
Shadss sighed and took the lock home. For an entire day, he sat in his room and just examined the the lock, slowly feeling around for the pins. Days passed of him just feeling around and attempting to pick the lock, but to no avail. When the days slowly approached a week, he began to get closer and closer to picking the lock. By the end of the week, the lock was opened with a bobby pin and tension wrench. Shadss took the lock to the smith the next day, and handed the lock to him. The smith examined the lock, making sure it wasn't opened with a key. The smith nodded with approval.
For the next year, Shadss started to spend more and more time with the smith. Every other night after Shadss was finished with hunting and learning with his father, he would trot down to the smith's house in order to learn more about locks. At home, he begged his father for books on locks, and started to work harder for money to buy the books. Shadss' father humored Shadss and bought him a book on locks. He even browsed through the book from time to time, learning about his son's hobby. The pages were torn, and tattered just like all other books, but they were better kept together than most.
When Shadss turned sixteen, he had learned quite a bit about locks. He wasn't an expert or a master of picking, but he knew his way around. His mother had disliked the hobby at first, but it slowly grew on her. Eventually, she approved of the skill, as long as Shadss didn't get into trouble with it. As the months passed, he began to get more and more into picking, slowly achieving greater and greater skill levels. Life was good... for a while, anyway.
Halfway through the year, all that was good was destroyed by one event. Shadss and his mother went hunting farther out that normal. Geckos were fine, but his mother wanted to bag something greater, something worth a bit more money. Shadss was excited to go off and explore more land, and possibly bag a big animal. His mother had a plan and an idea of what she wanted to bring home. She wanted to go to a brahmin pack and take home a large one. Shadss agreed, as brahmin we'rent aggressive, and fresh brahmin meat could go for quite the price. The two walked for nearly half an hour to get to a location where wild brahmin wondered around. A small pack of the radiated cows walked around the desert floor, eating small plants and tuffs of grass. Shadss and his mother got as close as they could without alerting the horde. Shadss mother slowly raised her rifle and aimed at one of the animals. Her cross hairs lined up with a brahmin's shoulder. She took a deep breath, held it, re-adjusted her aim, and fired. A rifle round split through the air and struck the brahmin in the shoulder. The brahmin dropped, dead on the desert floor.
Shadss and his mother ran down to the brahmin, satisfied with their kill. Shadss' mother bent down, took out a bag and a Bowie knife, and then began to carve and gut the brahmin. Shadss turned his head to watch the brahmin horde sprint off in the opposite direction. He lightly smirked. He set down his rifle on a rock and then crouched next to his mother. He helped clean out the brahmin and wrap up the meat. The brahmin was large, possibly the alpha male. It took five minutes for the two of them to even get close to finishing the brahmin. As the two were almost finished, a horrifying sound pierced the air. A loud growl, from a large animal. Shadss and his mother slowly looked up to see a Yoa-Gui. It's fur was jet black, and it's eyes were a blood red.
"M-mom...?" Shadss asked as his eyes set on the Yoa-Gui.
"Shadss... Get your rifle..." His mother said, and slowly drew the .44 from her hip.
Shadss slowly crept from the brahmin over to the rock where his gun lied. He slowly picked up the rifle, and cocked the bolt. A 5.56 rifle round set itself in the chamber. The sound must have set the monster off, as it got on all fours and sprinted at the two. Shadss raised his rifle, aimed down the sights and focused on the Yoa-Gui. His mother raised the .44 and pulled the hammer down. She unleashed a .44 round from the magnum. The bullet split through the air, and blew off the Yoa-Gui's ear. Shadss fired a shot, it penetrated the air, and struck the Yoa-Gui in the chest. Neither of the shots seemed to effect the Yoa-Gui, as it continued to sprint at the two. It actually seemed angrier. Shadss' mother pulled down on the hammer, and fired another shot. The shot hit the Yoa-Gui in the chest, but it was too late. The Yoa-Gui tackled Shadss' mother, sending the magnum flying into the air, and sliding across the desert floor. Shadss cocked the bolt back on his rifle, and aimed at the Yoa-Gui. He pulled on the trigger, and a click emitted from the gun. Both of his eyes widened, and his mouth slowly opened.
Shadss threw his rifle to the ground, and ran over to the .44. He picked up the magnum, pulled the hammer down, and fired a bullet without aiming. The bullet struck the Yoa-Gui in the shoulder. It turned it's head toward Shadss and focused it's eyes on him. Blood dripped from the monster's mouth and claws. Shadss was petrified, and in anger and horror, cocked the hammer back and aimed at the Yoa-Gui's head. The monster charged at Shadss. Shadss pulled the trigger back, and fired a bullet into the Yoa-Gui's brain. The bullet busted out of the other end of the monster's head in an explosion of brain matter and blood. The monster fell, and slid into Shadss feet. Shadss threw the magnum to the floor and ran over to his mother's side.
He dropped to his knees and held his mother in his arms. Her throat was cut, and her stomach ripped open. Blood spilled out of the open wounds, and she quivered with pain. Shadss began to cry at the sight of his mother. He began to slowly mutter as he rocked back and fourth with her in his arms. Blood began to pour out of her mouth, as she tried to speak. She gargled out the words.
"I love you, son..." She said, and gripped his hand.
Shadss looked down at his mother, and slowly set her on the ground. Shadss slowly stood and walked over to the Yoa-Gui's corpse. He bent down and picked up the .44 magnum and walked back over to his mother's bleeding and dying body. He cocked the hammed back, and pointed the magnum at her head. His mother looked up at him, closed her eyes and slowly nodded. Shadss closed his eyes, turned away, and fired the .44 bullet into his mother's head. Tears pooled in his eyes. He pointed the .44 in the air, and fired off the remaining two shells. Shadss looked down at his mother, a simple, small entry wound between her eyes was all that could have been seen. Shadss bent down, and covered the hole with his mother's bangs.
Shadss slowly gathered rocks and dirt, as he began to bury his mother. He dug a shallow grave with his hands, and then set his mother in it. He covered the hole with the dirt, and then began to place rocks and twigs and various plants on the hole, covering it as much as possible. He set a large rock near the head of the grave, and leaned her rifle next to the grave. Shadss emptied the magnum and scattered the shells near the grave, and then set the magnum near the stock of the rifle. Shadss looked over the grave, as a single tear fell from his cheek. He turned around, picked up his rifle and slowly began to walk home. The walk seemed to be a hundred times slower. His eyes burned from the tears that seemed to drown his sight. By the time got home, the moon hovered over the landscape, and painted the desert ground with an ebony shadow. Shadss slowly opened the door to his house and walked in, soaked in blood. His father's eyes widened and his jaw dropped to the floor. Shadss face was red from tears. He tossed his rifle to the ground, and slowly walked up stairs to his room. Shadss fell asleep in his clothes, and heard his father weep for the entire night.
The next few years were hard on Shadss. His father became an alcoholic, spending most of his money at the bar. He stopped learning from his father and going to the smith's house. Hunts were all the more lonely, and he often spent days out alone in the desert just to get away from everyone. Shadss blamed himself for what happened to his mother. He started to study medicine, using what she taught him over the years to help people in the future, to prevent a repeat of what happened. When Shadss turned eighteen, his life was taken out yet again. His father's liver gave out from the alcoholism. His father died in his sleep one night, as Shadss was watching over him. No doctor could have saved him. Shadss attended his father's funeral along with many of his friends, and the locksmith. Shadss set his rifle on his father's grave, along with a book that they never finished.
Shadss took all the money from the house, and bought a new rifle. A Remington 700, .308 with a wood grain finish. The rifle had a scope on it, meant for long range hunting trips. It was one of the most expensive guns in the shop. Shadss slowly suited up, taking as long as he could to finally leave. He loaded up, with a pack full of food and water, his rifle, and his mother's Bowie knife. He left the town in search for a new life when he was nineteen. Shadss has been wondering around for the last four years. Time heals all wounds, as he has gotten past the death of his family. He's regained his sense of humor, and his ability to talk to people, and now he wonders the wastes, alone. Who knows where his next step will take him...
DEAR TNL
IGN?:123wmd
Age:15
Sex (Optional):male
Have You Read All The Rules?: Yes i have and i agree with all of them.
Why Us?:Why not? I want a fallout rp server and this looks simply amazing I was convinced by the trailor.
How Have You Found About Us?: Google
RolePlaying Experiance?: I was on another fallout rp server and then it shut down so i've migrated to this one.
In Character
Name:Jeffery
Age:24
Sex:Male (For the most part i will explain why in description of character)
Personality:You could call me a merciful thug
Profession:Ranged, but can use melee without a problem.
(Your S.P.E.C.I.A.L, you have 40 points to put in this. this will be used for performing certain actions in events and campaigns and will go hand and hand with your characters profession)
Strength:8
Perception:6
Endurance:5
Charisma:6
Intelligence:6
Agility:5
Luck:4
Traits:Skilled on most everything he tries, but only to a extent of course.
Race:Android (interesting race, eh?
D&D ailment: Lawful-neutral
Description: Jeffery Is an android because at the age of 19 he requested cybernetic surgery from a doctor who excepted the request and began surgery on him. Upon Jeffery's awakening he couldn't move the doctor said to him that it will take much time for Jeffery to be able to re-learn how to move his body and limbs like before do to miscalculations during the surgery. As time went by Jeffery was soon able to move in every which way as every normal person is able to. With his new body he figured he would do good in the wastes on his own, so thats exactly what he did, he left out in the wastes to fend for himself with hopes of joining many people in there factions and tribes and to possibly make his own house and home and be able to have good relations with those who like him.
Hope this server is actually successful because I will truly enjoy this server when its open!
Also what is the IP.
IGN?: THEHAYDSTER
Age: 15
Sex (Optional): Male
Have You Read All The Rules?: Yes and strongly agree with ALL of them.
Why Us?: Needed a new Fallout RP server, and this looks simply amazing.
How Have You Found About Us?: Google/Planet Minecraft
RolePlaying Experiance?: almost 5 years, been doing it since my first MMORPG: Maplestory
In Character:
Name: Hayden Hart
Age: 23
Sex: Male
Personality: Mostly a science and engineering kind of guy.
Profession: A ranged, scientist who uses mainly plasma and laser weaponry
Strength: 5
Perception: 5
Endurance: 5
Charisma: 8
Intelligence: 9
Agility: 4
Luck: 4
Traits: Science, Speech,
Race: Caucasian
D&D ailment: Neutral
Hayden has lived most of his life as a scientist in the wasteland that used to be Louisville, Kentucky, until he had to move out of his house and go wandering to find a new home. He found himself south in the city of Owensboro, which is a more southern part of the state. He was wondering around the city when upon himself he found an old abandoned Rob Co. facility. He went in, and saw his own personal heaven: A fully working engineering room with fresh computers untouched by the wastes. He spent almost a month there, when a band of ghouls came out of the bowels of the facility. The only thing he could do, since all he had was a pulse charge and an empty laser rifle. He took the pulse charge and put it on the main reactor, and set it for 1 minute. He ran outside as fast as he could, and the whole building exploded. After that he roamed the wastes looking for work and a nice warm bed...
Age: 19
Sex (Optional): Male
Have You Read All The Rules?: Yes
Why Us?: I love Fallout and your server has lots of potential.
How Have You Found About Us?: Youtube
RolePlaying Experiance?: I Role Play weekly with old Highschool friends, and online forums
In Character:
Name: James "Radioactive" Collins (nicknamed "Rad")
Age: 23
Sex: Male
Personality: Quiet, Withdrawn
Profession: Scavenger (Independant)
Strength: 5
Perception: 6
Endurance: 6
Charisma: 5
Intelligence: 7
Agility: 6
Luck: 5
Traits: Trigger Disicipline, Rad Resistance
Race: Human
Alignment: Nuetral
Picture:
Bio/Description: Born in a metro outside of DC to a gang of cannibals, young James rejected thier ways, even as The Familys practices drew him towards that path. For years they beat him, trying to make him submit to the ways, even starving him for days on end. Trying his best to remain clean from the temptation to join, he fled at a young age of 13, crawling through the metro tunnels, and generally surviving by what little means he could. as he went from station to station, he slowly grew accustomed to his underground tunnel life, and honed the survival skills he needed in the urban caves. In this he discovered ways to survive radiation, and the proper doses of Rad-X and RadAway he needed to survive. He also discovered he had a slight resistance to the radiation around, and used this to his advantage.
By age 18 he had found a small DC Metro station in the north of town containing a old fallout bunker. This is where he made his home for life. Soon he realized that he could easily make a living selling scrap and loot he found in the metro to the settlements above ground. He made regular routes to Rivet City and even as far as Canterbury Commons to trade with caravans. This is where he got his treasured item: A Robco PipBoy 3000a model, off of a dead vault dweller in Meresti Station. After turning on the Radio feature, he fell in love with pre war music. It became a secret passion of his to collect pre war music and holotapes, and it helped stay sane in the lonely metro. He still had a fear of people and was quite withdrawn because of the temptations and practices of his youth. Since he had a ability to go in irradiated areas previously untouchable, people started calling him "Rad", and it stuck.
At age 23, after years of scrap trading, he began talking to Brotherhood Outcasts. During trade sessions of pre-war tech in exchange for ammo for his 10mm pistol and stims, they talked of the Brotherhood of the West who had surely been civilizing the Core Regions by now. This intrigued James, as he had started to pine for a new life and to shed this lonely exile he had put himself in. To west he would soon go, he didnt care what he found. As long as it was a new life that would never require him to remember his youth, he didn't care what happened. One day he would get enough resources to leave, and travel west to freedom.
Oh and since everyone else is posting these:
Skills: Survival, Guns, and Repair
65 Million YAML errors in the making
IGN?: Sk8kid1245
Age: 17
Sex (Optional): Male
Have You Read All The Rules?: Yes
Why Us?: I would like to join this server because I am a diehard fallout fan and have been for a while. I also like to role-play in my free time and I enjoy doing so. I see this server as the best of the servers for fallout role-play and I’d like to take part in it.
How Have You Found About Us?: I found this server while searching for fallout related servers and I looked into the planetminecraft page which led me here.
RolePlaying Experiance?: Fairly often over a span of around 3 years
"serif">In Character:
Name: Hijo Tierra (Hijo is fine)
Age: 27
Sex: Male
Personality: Hijo is a simple man who prefers a tranquil lifestyle. He takes pride in hard work and his strong moral compass. Even if it works against him, Hijo will do what is the right thing to do no matter what the circumstance or consequence. Instead of violence, Hijo uses his charismatic personality to attempt to be a diplomat to resolve situations. Though Hijo prefers to be a diplomat, he is rather handy with a rifle due to the fact that he has lived a farmer’s lifestyle since he was born.
Profession: Farmer, Huntsman, Mechanic (Self-sufficient type)
Strength: 6
Perception: 7
Endurance: 6
Charisma: 7
Intelligence: 4
Agility: 6
Luck: 4
Traits: Trigger Discipline
"serif">Skills: Guns, Barter, Repair
Race: Human Hispanic /Caucasian
D&D ailment: Neutral Good
"serif">Picture of your skin: http://www.planetminecraft.com/skin/steampunk-farmer---roran-farmouth/
BackStory: Hijo grew up on a farm in the plains of the wastleland. With his mother, father, and sister the farm ran smoothly until shortly after Hijo’s 8th birthday when his and sister were killed by raiders as him and his father were out hunting. Along with the deaths of Hijo’s mother and sister came the loss of his home and lively hood. After a long 3 years of wandering and scavenging, Hijo, now 11, and his father wandered into NCR territory where they became NCR citizens and worked with the sharecropper farms until they made enough money, in about 8 years, to purchase their own property outside of the NCR’s jurisdiction. For 6 more years Hijo and his father worked side by side on their farm, producing only enough to feed themselves and to remain self-sufficient. At age 25, Hijo’s father was killed by a pack of vicious coyotes. Shortly after his father’s death, Hijo found the farm work to be overwhelming to do by himself, so he began to wander the wastleland once again to find a new place to live and make his livelihood.
IGN?: JohnJoshua1999
Age: 15
Skype: mcplayer99
Sex (Optional): Male
Have You Read All The Rules?: Yes I have.
Why Us?: Looks very organized and fun.
How Have You Found About Us?: My old Fallout Server went down so i found this one online.
RolePlaying Experiance?: Experienced
In Character:
Name: Pvt.Kerins
Age: 17
Sex: Male
Personality: Kind, Leader, Battle Hardened
Profession: Soldier, Scout, Architect.
(Your S.P.E.C.I.A.L, you have 40 points to put in this. this will be
used for performing certain actions in events and campaigns and will go
hand and hand with your characters profession)
Strength:6
Perception:6
Endurance:7
Charisma:7
Intelligence:7
Agility:6
Luck:1
Traits: Guns, Speach, Melee
Race:Caucasian
Alignment: Lawful Good [My skin is a NCR heavy Trooper]
Back Story: Born and raises into the NCR I quickly became bonded to them. From the Age 13 I entered the NCR as a Private. Growing up without parents to later find out my parents were killed by the legion when i was 8 months old and mom was an NCR citizen and dad was a Major in the NCR. I am a soldier of peace fighting for the NCR to my last dieing breath.
i hope your skin is 1.8 ready as well and nice job on it as well good story as well please be sure to check back here soon as well your stats will be entered into the servers character slot.
and you will be reminded of your stats the FIRST time you log into are server
your welcome by chance do you have skype or a email that we could inform you when the servers finished?
also the server is ment to be 1.8 since the server rely's on many new cool 1.8 features
YOUR ACCEPTED
thank you for filling out the application.
if you wish to be further detailed when the server will open PLEASE send a PRIVATE message to Me what your skype is or your email is
we will personally email or skype msg you the moment the server opens in 3 weeks
or you can just check here every day.
though we recommend the first choice
thanks for reading and checking are server out
IGN?:redangerx
Age:18
*** (Optional):
Have You Read All The Rules?:Yes i have.
Why Us?:Looks way more professional than most other servers that i apply for
How Have You Found About Us?: A private message from the dev team
RolePlaying Experiance?:Dayz,massivecraft,garrys mod hl2 rp.
In Character:
Name:Jerry Felix
Age:19
***:
Personality:Stealthy,Hyper,humorous.
Profession: Stealth Tactical,Scout,Explosives Engineer.
(Your S.P.E.C.I.A.L, you have 40 points to put in this. this will be used for performing certain actions in events and campaigns and will go hand and hand with your characters profession)
Strength:2
Perception:10
Endurance:4
Charisma:6
Intelligence:3
Agility:10
Luck:5
Traits:Sneak,Explosives,Speech
Race:White Caucasian
D&D ailment:(if you dont know what D&;D ailment to pick just take this quiz
Lawful-neutral.
Picture of your skin:
Backstory (Minimum 1 Paragraph): Jerry grew up with his parents in a small house. His dad had to leave everyday for his " work " and Jerry never understood where he went he knew that his mother didn't either.Jerry's dad was Jeremy Felix his dad said to his mother when they met that he was a scientist. His mother Mary Stacks loved him so they lived a happy life and one day she gave birth to Jerry. Jerry left the house one day to play with some of the other kids. Jerry's 19th birthday was today and all the other kids gave him gifts like boots and hats . Jerry was sure his dad wouldn't remember he never remembered. He went home anyway his mother always Remembered his birthday. Jerry came home unlocked the door and walked in he only saw a blood stained table with a half finished note on it that said Jerry on the front and he flipped the page and read and it only said i love you and the the rest of the page was soaked with blood with no words written. He saw tracks it looked like somebody had been dragged. Jerry followed the path and found the bathroom with a feral ghoul crouching over the tub and it was wearing his fathers lab coat. Jerry started to get teary eyed he ran and locked himself in his room locking the door and looking around for anything that could help him. he looked on the bed and saw a shining object he ran over to it there was a note it read for Jerry. Inside it said for your protection love Dad. and he slipped the note in his pocket and then he picked up a 10mm pistol and loaded it with 3 bullets that were already loaded. He opened the door and fired the 3 rounds into the ghouls head crying as he had already accepted that the ghoul was his father. Jerry heard a knock on the door somebody was yelling JEREMY! JEREMY! it sounded like the were going to tear the door down Jerry ran into the bathroom looking into the tub finding his mother dead lying in the bathroom his eyes teared up even more. He jumped out the window and ran off. Jerry was now in the wasteland and he had to survive.
ACCEPTED
Fantastic Story.
Well done and seems thought through
~EDIT~
You cant have a Skill In the Special System be Blank:
having Intelligence 0 or blank would mean you woul be a Mental vegetable and couldn't hack terminals, read, or even to think for your self or move since you would be brain dead (a vegetable)
please change your Skills in your special and even out that ONE skill so you could atleast do basic things.
(just add 1 to intelligence) and -1 from your Agility.
you can always get your agillity Raised +1 or etc from getting the "intense training perk"
when you level up
welcome to Being First on the Server when it opens in 3 weeks or so.
The Website is Being Developed As we Speak and will be Up in about 2 weeks.
The website will have a customized Dynmap and will have a "Radio" System with 9 Custom Radio Broadcast's through out the United States
2 of those 9 are Three Dog and Mr. New Vegas in case you go through there areas.
in order to hear these Broadcasts you must have the Dyn Map open OR the Radio Tab On. when on the website and keep this open in the background.
These radios do have certain distances you can hear them as well :/
so if you travel to far from the main areas and into the wasteland you may see that some radios will get more static or fade out
(like in the real fallout game)
this is just 1 of the many more unique plugins we developed here on the server.
and even your skills are real and not just for roleplay they will effect you in game as well
thanks again
thanks & Accepted
have you voted in the polls by chance?
TNTmaster804:
Accepted thanks for coming please check back or tell us your skype or email to be notified when server launches
1=hate the idea
2 = dont like
3=okay
4 = kinda like.
5 = Very like that.
Just wanted to point out that the ncr don't really sneak with revolvers and rifles make a lot of noise and they mainly use those weapons but it is possible that they would teach you but not to the extent where you would specialize in it. And throughout all my playground of fallout I have never seen an ncr except my mod follower use explosives you don't have to change it just pointing it out.
you do need to add atleast +1 to your intelligence skill you cant have 0
also thanks for helping Tntmaster out
I edited it I made it 3 and strength 2. Or do new edits have to be reposted? And you're welcome Tntmaster.
typically reposted.
but thank you for telling us.
sorry i should have checked
im happy you understand why we cant have 0 skills.
it would destroy many other hard wire skills and theoretically couldnt happen(0 strength or intel) would destroy melee weapons and etc ect ect
anyways happy you wernt like some people who freak out because there asked to revised there work.
anyways.
since you seem quite moderate and even somewhat helpful maybe by chance you would like to be a builder or staff?
if so there should be apps on the main page as well
(im going to check xD to make sure)
-Sincerely Craft Kid (FR project Owner)