Trading Posts- Throughout the wastes are trading posts where the Stranded (villagers) try to make a living. Inside these buildings is a Stranded behind a bullet proof windshield ready to trade what he has. There is also a crafting bench, furnace, enchanting table, and an ender chest inside to help you out. (You cannot take ANYTHING out of the trading post, they are protected, but don’t try to take anything out unless you enjoy being beaten with a banhammer.)
Instances- Ever played a game with dungeons or raids and thought, “I wish these were in Minecraft.” Well then we have just fulfilled your dreams. Throughout the map are instances that can be played through and will give you loot and xp at the end and throughout the instance? You have to fight monsters and solve puzzles to get through, but the work is worth it. Some can’t be done alone, such as the seed vault, and will take many people to complete and share the wealth with.
Non-plugin economy- With the release of emeralds and trading with villagers we thought it would be a good idea to make emeralds the money instead of using a plugin. This adds another sense of danger to the world because now you have to carry your money on you. We have a simple conversion that will make life easier on everyone. 1 emerald = 2 diamonds.
Expansions- As we get more and more people we plan to expand the already massive map. The 3 expansions are as follows; The Emerald Rush of 2230, Ghosts of Tasmania, and Aborigine Origins. They will add whole new elements to the game. Each expansion will be released either by getting more and more players or on a schedule we will create.
Starting Areas- Each faction has a starting area where you can get started, of course. There is pre-built housing as well as space for new housing. Here you can meet new players and explore the world together. If you don't care about meeting new players you can skip completely skip them and go create a home for yourself elsewhere.
1982- Iran buys Russian suit case nukes off the black market
2013- US invades Iran because Iran will not cease nuclear energy/weapon development. To spite the US Iran sells the nukes to a terrorist organization. They hope that the terrorists will use the nukes making the US leave Iran.
2013-2014- Scientists believe that another seed vault is needed, but it is to be built in the southern hemisphere. A 2nd seed vault is constructed in the center of Australia with a state of the art cooling system and a self-sustaining power supply that will last for approximately 200 years before needing a replacement.
2014- Terrorist organization sets off 4 suit case nukes. The 4 cities targeted were, New York, Moscow, France, and Hong Kong. In accordance with national security measures the US fires its nuclear war heads at pre-designated targets. Russian and Chinese early warning systems pick up the ICBMs and proceed to fire their own. Most of the world becomes a radioactive wasteland uninhabited by any organism. The only piece of land that was not hit directly by a nuclear missile was Australia seeing as how they have no real enemies.
2015-2067- The fallout circles the globe plunging the earth into darkness and creating a nuclear winter scientists could not foresee. Australia is blanketed in fallout and a massive climate shift occurs turning it into a frozen tundra. Anyone alive has either gone into underground vaults or sanctuaries, as they are called, constructed by Forelance laboratories. Another company, named Vault-Tec, also created vaults, but they were much lower quality and many inhabitants dyed of leaks. Those who did not go underground were horribly mutated by the radiation that blanketed the continent.
2068-2115- The world is still knee deep in a nuclear winter, but it the storms have calmed and people begin to emerge from their sanctuaries and start to rebuild. The sun rarely shows, but even when it does it cannot penetrate the permafrost and ice that perpetually blankets Australia.
2115-2030- Most people have emerged from the sanctuaries, in particular the ones created by Vault-Tec, but some choose to continue to live in them saying, “They are much safer than the surface.” Larger settlements have risen and even some factions have developed. Most notably the Eastern Empire, which resides where Sidney used to be. They took over the old decrepit buildings and began anew. Residents of the Eastern Empire developed the new currency that is currently being used throughout the land and that is Emeralds. People who reside in the Eastern Empire are generally wealthier than other wastelands, but are not keen fighters, as they rely on their economic and diplomatic sense to get through tough situations.
2130-2150- Aborigines were discovered on the western coast by some exploring the western regions. They are very spiritual and very good at hand to hand combat. The Aboriginal history dates back thousands of years to New Zealand. How they got here after the bombs fell is anyone’s guess.
Raiders have popped more and more throughout the wastes creating a huge stir. They have been known to pillage, slaughter, and enslave entire settlements. They primarily use melee weapons to scare their “prey” and to savor the slaughter. As soon as Raiders showed up, the Dusters where there to help. They act as the law of the land and seek justice throughout. They are always looked to eradicate the raiders and to provide a stable legal system for the wastes.
When people started to emerge the locals took an almost racist distaste to the tourists that were there during the war. The tourists and their descendents went on to become the stranded that live in small settlements scattered through the wastes.
2150-2170- Forelance emerges from their top secret bunker laboratory in the northern part of the continent and sends scouts all throughout it. People become aware of them and thank them for the sanctuaries. Forelance begins new testing and experiments are a variety of different subjects created after the war. Particularly the Tear (Nether) which was created when the bombs went off, so much energy was released by all of the nuclear explosions that a tear was created in space-time which opened up another dimension. Forelance scientists found out that space in the Tear is over 2 times smaller than in the regular world which made it much easier to create railroads in the Tear. It took less time to travel because it was a smaller distance in the Tear yet technically still the same distance in real time.
While inside the Tear Forelance scientists discovered a new group of people that called themselves the Followers of the Flash. They praised and worshiped all that the bombs had created. They mostly lived in the Tear, but before that had lived in giant cracks, or ravines, that had been created from the nuclear shockwaves. The built portals and now have entire towns inside the Tear.
The Tear also released monstrous creatures that took the lives of many Forelance scientists. It is said that you can see the ravaged remains of the scientists still trying to carry on their work.
2170- 2223- Civilizations begins to rebuild itself in some places, but in others chaos remains. The fate of this world rests in someone’s hands. Is it yours?
Basic Faction Information
The Factions on our server also serve as races, i.e. mutants, endroids, etc, so just because you belong to a faction doesn't mean you are restricted to them. Factions are also here as guidance, you don't have to belong to one. You can create your own custom character without a faction and then later, if you like a certain faction, you can join in game.
Stranded- Tourists who were left on Australia when the bombs fell were subject to much prejudice after the Sanctuaries were evacuated. They were blamed for the war that their countries started and were exiled away from other peoples. They generally live in their own small settlements (villages) and keep to themselves. (Villagers are considered to be stranded.) They are alright at all things, but great at nothing. They farm for most of their food and constantly are defending against raiders. They wear basic clothing such as tattered jeans and a t-shirt.
Vault Dwellers- Many decided not to leave the Sanctuaries and deemed them safer than the outside world. They are smarter than most inhabitants of the surface, but aren’t particularly well built. They continue to expand their Sanctuaries into blossoming underground metropolises. Vaults are rarely attacked because first off they are hard to find and second because they are well defended and confusing. The eat food grown in the bio-spheres inside the vaults. They wear Vault provided jump-suits that indicate the vault they are from.
Followers of the Flash- When the bombs dropped some went mad. Of those that went mad some worshipped what the bombs brought. The ravines created by the nuclear shockwaves became havens for the Followers and they built their homes in and over the cliffs. When the Tear was accidently discovered they hailed it as the Gift of the Flash and many moved into the Tear creating towns throughout. They are good at using melee weapons and hand to hand combat, but not great and are a little bit better at ranged weapons because of the threats in the Tear. They are also good at navigating treacherous terrain after years of living in ravines. They mostly hunt for their food, but farm a little outside the Tear. They generally wear robes or rags and a gas mask.
Androids- The Androids were being created in a military base near the seed vault before the bombs fell by Forelance Labs. They were going to be deployed in war torn parts of the world in place of live-human soldiers in war time. When the first nukes went off they were reprogrammed to defend the seed vault in case of an immediate apocalypse. They were made self aware right before the nuclear winter so they could better defend the area. They now reside in and around the seed vault and military base near it defending from any outside threat. They look like metallic humanoids with little to no accessories and are proficient with most weapons, but are very clumsy and cannot navigate terrain well.
Mutants- Those who did not get into a Sanctuary when the bombs fell succumbed to severe radiation sickness. Their genes and DNA mutated creating mutants. The effects weren’t seen very much until the 2nd generation which was horribly deformed and incredibly violent. Some are still capable of thought and communication, but many are mindless killing machines (Zombies). When the vaults closed they ran to the seed vault for shelter, but the Androids were there to stop them. Now the mutants are in constant conflict with the Androids around the seed vault. They are very good hand to hand fighters and are mostly fast. They hunt for almost all of there food because they are to clumsy to farm. They are horribly deformed and wear rags of clothing. Some mutations were helpful (explain in bio), but most were awful.
These 3 factions will require in game admission, if you apply for one you will be denied.
Raiders- Raiders scour the wastes looking for helpless individuals or group to pillage and slaughter. In some cases they will enslave entire settlements in work camps and force them to find them precious gems and ores. The Raiders often create their own clans inside the main faction such as, the Raptors and the Psychos. They generally live in huge compounds or camps where they can either defend or enslave people. They are great at melee weapons and love to torture victims with them. They were salvaged clothing and armor like car tires and leather jackets and many have tattoos. (skeletons are NPC raiders)
Dusters- The Dusters see the wastes as a lawless hellhole that desperately needs to be straightened out and really, they aren’t wrong. The Dusters look to provide justice and peace throughout the wastes by creating a legal system of their own and enforcing it. They are in constant conflict with raiders and lawless folks of the sort. The dusters live in small compounds in defensible places such as mountains and peninsulas. They are very good with ranged weapons and prefer to engage the melee Raiders with ranged weapons. They generally wear dusters, which gave them their name, and some sort of hat.
Aborigines- The Aborigines came to Australia some time after the bombs fell, but no one knows when. They live on the Western coast and generally keep to themselves. They are very spiritual and love the earth. They live in huts and small villages near the shore. They can use both melee and hands to fight, but are not great with either. They wear Eskimo like clothing to adapt from their once tropical climate to a now frozen tundra.
These factions require in game admission. You CANNOT apply for them.
Forelance- Forelance Labs created the Sanctuaries and the Androids. They are some of the brightest minds in the world and work in an underground lab in the northern part of the continent. They create amazing inventions and research all of the effects of the war. To be accepted into their ranks as an equal mind is an honor. They are very strong with ranged and unconventional weaponry. They wear lab coats and basic clothing.
Eastern Empire- In the ruin of the once great city of Sydney a few bright minds created a, now growing, empirical city. The rich men of the land and the economic tyrants live here. To get in is much more complicated than just applying. It costs money and you have to be known to get in among the skyscrapers and city lights. The city is rarely attacked because of the immense defensive measures in place. In here you might be rich, but nowhere is safe.
Clans
Some factions can have clans inside them, which are a side group of people in that faction that associate with one another. The factions that can have clans are; Raiders, Dusters, and Stranded.
Side-Factions
Players can also create their own side factions. The factions stated above are just the 10 main factions. If you do create your own I jsut ask that you create a post with their information. Player created factions will require in game admission.
Advanced Faction information
Stranded-
Skills- Good at all things, but masters of none.
Weapons- Same as above.
Food- Mainly farm for food.
Disadvantages- As stated above they aren't great at anything and are also hated by most natives.
Housing- They live in small settlements (villages) among themselves, but some have larger housing.
Vault Dwellers-
Skills- Good with mechanics and technology. They have gotten good at fixing things by repairing their vaults.
Weapons- Aren't very strong fighters, but when it comes down to it they are ok with ranged weapons.
Food- They eat foods grown in their vaults and don't eat much meat.
Disadvantages- Aren't very strong or resilient and have weak immune systems.
Housing- They live in separate rooms or barracks inside the vaults.
Followers of the Flash-
Skills- They are very good at navigating terrain and using old world "Parkour"
Weapons- They are good with melee weapons and hand to hand combat, but are great with neither. Although with training one could become good.
Food- They eat whatever they can grow in the ravines and animals near them. When in the Tear they must either kill the scientists or go back to the "surface" world.
Disadvantages- Their beliefs sometimes blind them and cause frequent violent encounters.
Housing- They live inside ravines, usually along the cliffs on the "surface" world. In the Tear they will in small settlements near the edges.
Androids-
Skills- Very resilient in combat and good at seeking targets.
Weapons- They are fairly good with all weapons, but lack in hand to hand coordination.
Food- Androids need to recharge occasionally with whatever is available.
Disadvantages- The androids are clumsy and cannot navigate terrain very well. They are very defensive when it comes to protecting their areas and will sometimes attack friendlies. Rain can also have adverse effects on their circuitry.
Housing- They live in factories and military bases scattered around the continent. Their highest concentration is near the seed vault.
Mutants-
Skills- Very resilient as well and can see well in the dark.
Weapons- Very good hand to hand fighters and alright with melee weapons.
Food- They eat whatever is available.
Disadvantages- They cannot use ranged weapons and suffer greatly inr anged encounters. They are also not particularly smart.
Housing- They live in caves and have a higher concentration and larger settlements in the center of the continent.
Raiders-
Skills- Vicious killers that will stop at nothing to slaughter their prey. Not easily intimidated.
Weapons- great with melee and good at hand to hand. Only a few raiders use ranged weapons because they lack the gruesome effect raiders love.
Food- Mainly meat products they raise or pillage.
Disadvantages- Very violent and they don't listen to reason. Not smart either.
Housing- They live in either huge compounds of fenced in camps for defense and slavery purposes.
Dusters-
Skills- Very justice driven and helpful.
Weapons- Great at ranged weapons and alright at melee. They prefer to engage raiders at long distances.
Food- Eat almost everything they raise or grow.
Disadvantages- They always see the justice side of things and not seeing another’s views can get them in trouble some times.
Housing- They either live in big houses or compounds, or a collection of smaller houses. These settlements are usually on defensible places like mountains or valleys.
Aborigines-
Skills- Very in tune with the earth which helps them navigate trees, mountains, and even water better.
Weapons- good with both melee and hand to hand. Shamans use ranged weapons.
Food- Eat anything that comes from the earth and the occasional pork shop.
Disadvantages- Smaller than most people making them more vulnerable to attacks. Don't speak English very well which can be bad in certain situations.
Housing- They live in small huts, usually on the shore.
Forelance-
Skills- Fantastic scientists that are the brightest minds of the wastes. They create and fix new things all the time.
Weapons- They are fairly good with ranged and ok with melee, but not great hand to hand fighters. As scientists they generally stay away from conflict, but will fight back if attacked.
Food- Eat the foods grown in their main vault, which has a massive farming room.
Disadvantages- As very smart people sometimes do, they aren't great at understanding people of lesser knowledge.
Housing- They mostly live in Forelance facilities or undisclosed islands.
Eastern Empire-
Skills- Very good at politics and economics. They can find easy ways to get what they want.
Weapons- They aren't very good fighters, but if it comes down to it, they use ranged weapons.
Food-They eat the greatest and most expensive food money can buy; steaks, chicken, and even mooshroom stews.
Disadvantages- They are very proper and uptight making them easy targets and very disliked people.
Housing- They live in the great skyscrapers and penthouses of The Eastern Empire.
Rules
1. Don’t grief. It’s simple, unless it is RP destruction, don’t be an and destroy other peoples creations. Why would you make such a long app to get banned anyway? There are RP breakable blocks such as;
dirt
stone with a tool
glas
clay
leaves
ice
redstone
gravel
snow
glowstone
pumpkin
cactus
pads and levers
wooden door if you are strong or have an axe,
anything else is considered griefing unless you use the right tool in a fight or are using TnT to raid.
2. Don’t destroy/remove/break/steal anything that is pre-built by us admins. We put a lot of time into making this world so don’t break things like trading posts.
3. Global is OOC (Out of Characters) and local is IC (In Character) If you want to speak in OOC in local use brackets -> [OOC].
4. This is a roleplay server, so roleplay.
5. Be mature and don’t spam or troll.
6. If you die, that sucks, you’re dead. You CANNOT come back and you must make a new character, which means making a new bio, 2 paragraphs, and getting a new skin. Until you do say hello to the banhammer.
7. Read ALL of the LORE. Not some, ALL and this includes all faction info as well.
9. Put “I slept with a cow” at the end or your bio, so we know you read the rules.
10. You have to see a player to know they are there, not just see their name.
Stay IC at all times and play as your character has been described. Don’t do something the character wouldn’t do.
11. To attack it must be in RP with an RP reason. You cannot blatantly attack someone for no reason or a stupid ass reason. Before you physically hurt another player you must each exchange 10 lines of RP text fight.
12. Don’t be racist or sexist.
13. Structures cannot defy laws of physics. No 1x1 towers.
14. Raids are allowed as long as a good reason is given and at least 2 people and a town leader or higher up from the target settlement are on.
15. Don’t ask admins or moderators for anything.
16. Use the names for the Mobs and items we give you.
17. This is an English speaking server, so please speak English.
18. and lastly have fun.
Admins:
tjdrago
ajalexd/sukar/ajdaniels
White-listers:
sirloff
Pishie_kee
Names for Mobs
Chicken- Artificial Egg Layer (AEL) created during the chicken pandemic of 2013. These AELs were injected with chicken embryo and were used to lay artificial eggs.
Cow- Just a cow, but slightly irradiated. Milk might be spoiled.
Mooshroom- Fungow were created by the radiation that circled the globe for years. Only a few cows turned out like this.
Ocelot- Wild cats were once domesticated, but left to fend for themselves when the owners left them.
Pig- Just a pig, but slightly irradiated
Sheep- Artificial Wool Growth (AWG) The chicken pandemic seemed to effect the sheep as well, so Forelance created a robotic version of sheep that also grew wool, but could also be used for electronics.
Squid- Aquatic Sentries were placed in and around Australia by Forelance Labs to protect it from submarine missile cruisers during the war.
Wolf- Dingoes are native dog like marsupials on Australia and can be tamed and turned into faithful pets.
Zombie- Mutant
Skeleton- Raider
Creeper- Suicide Bots came from a crashed transport ship on the northern coast of Australia. They were being sent from Pakistan to China. Iran had smuggled them into Pakistan because of the embargo on their country.
Slime- Radioactive sludge that has somehow become semi-sentient.
Spider- Sentries created by Forelance to protect the main land although for some reason they turn hostile at night. This bug might be because of the lack of solar power, which is what they run on.
Cave Spider- Infiltrator Sentries were used to get into hard to reach places, but raiders got a hold of them and now they are always hostile and inject lethal venom which is normally used to assassinate opponents.
Enderman- Steins are named for their grotesque look and odd behavior. Do not look directly at them.
Silverfish- Rock Bugs that seem to come out of stone tiles and stone when broken. Very pesky.
Ghast- Tear Sentries sent to the Tear to protect scientists, but the atmosphere of the Tear messed with the wiring causing them to be incredibly hostile.
Magma Cube- Contained Sludge was introduced when Forelance brought the original sludge into the Tear for testing.
Blaze- Tear Scouts were created to look throughout the Tear and explore, but again the atmosphere made them incredibly hostile and their incendiary rounds don’t help.
Zombie Pig Man- Ravaged Forelance Scientists can be seen wandering the Tear still trying to complete their work. Their vital signs show they should be dead, but somehow continue to live.
Villagers- Stranded
Snow Golem- The first Artificial Intelligence (AIv1) created by Forelance. Mostly wanders around and leaves a trail of ash behind it.
Iron Golem- The second Artificial Intelligence (AIv2) created by Forelance. It is much bigger and can fight off hostile creatures.
Ender Dragon- ????
Ores and Gems
Coal- Batteries that are great for creating light and powering stoves.
Iron- Gears that can be smelted into decent tools.
Gold- A once highly sought after mineral that is now only good for special equipment.
Diamond- Power Cells created by Forelance last much longer than traditional gear.
Lapis Lazuli- Computer parts from before the war that are good for using as a base for a computer system.
Emerald- Nades that are used as currency around here.
Snow- Fallout, which is a radioactive, dust like, particle that falls to earth after a nuclear detonation. It has been circling the globe since the bombs first fell. Contact with the skin can cause severe, possible 3rd degree, burns and can leave any uncovered material radioactive for 48 hours after contact.
Application:
Out of Character (OOC)
Minecraft account name:
Country of Residence and Time Zone:
Do you have any experience roleplaying?
Why are you applying?
Have you ever been banned and if so why?
Do you agree with the rules?
Will you destroy/steal/grief admin created structures?
Will you use Last Days texture pack?
In Character (IC)
Name:
Faction (Optional):
How old is your character:
How does your character act?
Does your character have any family or close friends?
Is your character educated (Read and write)?
Does your character have any special skills or proficiencies?
Does your character have any weaknesses?
Does your character hate or fear anything?
Your character’s story so far (At LEAST 5 paragraphs):
Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
Describe what your character looks like and provide a picture of the skin:
Applications are now being accepted! The format for apps is in the main post, but here is a copy for easier access to people who have already read the OP. Feel free to apply and if you get accepted you can beta test the role-play with your character.
Outlands: Apocalypse Australia Application
Out of Character (OOC)
Minecraft account name:
Country of Residence and Time Zone:
Do you have any experience roleplaying?
Why are you applying?
Have you ever been banned and if so why?
Do you agree with the rules?
Will you destroy/steal/grief admin created structures?
Will you use Last Days texture pack?
In Character (IC)
Name:
Faction (Optional):
How old is your character:
How does your character act?
Does your character have any family or close friends?
Is your character educated (Read and write)?
Does your character have any special skills or proficiencies?
Does your character have any weaknesses?
Does your character hate or fear anything?
Your character’s story so far (At LEAST 5 paragraphs):
Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
Describe what your character looks like and provide a picture of the skin:
This is the standard. It’s my character, so use it for reference.
In Character (IC)
Name: TJ Drago
Faction (Optional): Forelance
How old is your character: 28
How does your character act? He is reserved and keeps to himself. If he can get into an intellectual conversation with someone he will. Not many people in the wastes are educated. He avoids conflict if at all possible, but will defend himself if necessary.
Does your character have any family or close friends? His parents were the head scientists at Forelance during his child hood. They wanted to know what else was out there, so they left and told TJ to stay at the labs and left to explore when he was 16. He hasn’t seen them since. He has a few scientist friends, but otherwise doesn’t converse with many people.
Is your character educated (Read and write)? Yes, he was raised in Forelance Labs, the most concentrated bunker of brilliant minds the world has ever known. He has an IQ of 154 and is the best at working with artificial intelligences or AI.
Does your character have any special skills or proficiencies? He is very good with technology, more specifically AI. He is very smart and can think his way out of most situations and solve multitudes of problems. If he can’t think his way out he can always shoot his way out because all Forelance personnel are taught to defend themselves with firearms. They believe melee weapons are barbaric and unnecessary.
Does your character have any weaknesses? He is very smart and cannot see the point of view of some less intelligent people and therefore gets in trouble occasionally due to it. He isn’t very good with melee weapons either.
Does your character hate or fear anything? He fears finding his parents dead of in a raider slave camp. He loved them and continues to search the wastes for them to this day.
Your character’s story so far (At LEAST 5 paragraphs): Trevor Jason Drago was born August 16, 2195 in Forelance Laboratories to Jack and Samantha Drago. From his birth his parents knew he was smart. He said his first word and was up and walking at 6 months. He solved puzzles meant for toddlers at 1 and continued to show signs of high intelligence. When he turned 5 his parents gave him his first IQ test, he scored a 126. For 5 years old he was phenomenally smart. He would fit right in among the bright minds at Forelance.
By the time he was 10 his parents could see what he would eventually become most interested in. He had created his own basic artificial intelligence. It was a small robot than wandered around and avoided obstacles. 10 year olds generally are playing with cars, not building robots. His dad was a physicist and showed TJ everything that he could comprehend. Newton’s laws were to simple for him and as TJ read more into physics he became to like astro-physics much more. He was interested in the universe, but had no real way to study it. He had only really seen the sky in pictures because no one had ever taken him outside.
When TJ turned 13 his dad took him down to the man in charge of defense in Forelance, John Brandy, who taught him how to use a firearm to defend himself. TJ was very clever and found better ways to shoot using his environment. He became notorious for using geometry to use ricochets to hit hi targets. Once TJ was proficient with firearms his father decided it was time to take him outside of the Forelance vault for the first time in his life. TJ was astonished at how the outside world looked. Most of the pictures showed a nice hospitable place, but this, this wasteland was nothing but a frozen hell. He father took him around the area outside of the bunker and let him shoot some local wildlife, but he didn’t dare eat the irradiated flesh. Once TJ had his fill they descended back into the vault and TJ wouldn’t come back to the surface for years to come.
Now that TJ had been outside his mom, being a chemist and botanist, thought it was time she should teach him how to grow food out there. He already knew how to hunt for it, so all he needed to learn was how to farm in the frozen tundra. It turned out he didn’t really have the green thumb and farming really bored him. After trying to get him into chemistry and botany multiple times his mother gave up and let him pursue his love for AI.
He created his first fully functioning AI at 15. The AI was yellow was a small monitor as its head and it was almost 2 meters tall. It was capable of recognizing different entities and acknowledging their presence. It mostly wandered around trying to find things to occupy itself. TJ could never get the AI to speak, but it still somehow understood him. Now that TJ had created one AI he had to create another. His 2nd was a full meter taller and silver with one big red eye to view with. It was made to replace human defenses and was tested repeatedly on hostile entities. It was very tough and killed most enemies in 1 or 2 blows, but it was oddly friendly and tender with the people or Forelance. It had even been spotted giving gifts it found around the labs to the children of Forelance.
When TJ turned 16 his parents gave him a party in the cafeteria with some of his friends. They had cake and congratulated him on his accomplishments. After it was over and everyone had gone his parents approached him and told him to follow. He followed them to their room and sat down on one of the beds. They told him that they were tired of the boring life here and were going to explore the outside world for civilization. He was devastated and watched silently as they both climbed up the ladder in their biohazard suits and carrying their backpacks full of supplies. From then on he was a very reserved person who only talked to a select few people.
After 4 years he decided enough was enough and left to look for his parents. A generous friend gave him an old map of the area with Forelance marked on it, so he could always find his way back. He set off in one of the same suits his parents were wearing with a gas mask on and went to look for them. In the 8 years since he has left Forelance he has found no sign of them. He periodically returns to Forelance to do work here and there and to check up on his people. He has been all over Australia by this point and met many different people and cultures. He continues his search, but the need to find them dwindles by the day.
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): “I have been stalking the group of pigs since sunup. They won’t move near any of the wooded areas around here and as long as they stay in these plains I won’t be able to get a shot off without startling all of them. I’ll wait a little while longer then head back to my camp. This is starting to **** me off.”
A rustling sound is heard behind TJ.
TJ rolls over and looks up the hill at a raider crouched, ready to jump down onto him. He quickly puts two shots into the raiders chest with is AR-15 and stands up. He slowly approaches the grove where the raider was hiding and 2 more pop out. TJ rolls to the left and shoots both of them twice in the chest.
“Where the hell did they come from?” TJ whispers to himself.
TJ hadn’t heard the forth raider sneaking up behind him and the raider grabbed him around the throat, choking him.
TJ struggled to get the knife from his leg pocket, but the raider caught his hand before he could.
When the raider moved his hand to stop TJ from getting the knife he left himself open. TJ swung his other arm around and struck the raider in the throat, staggering him backward. TJ recovered and swung around catching the raider in his bowed head.
The raider staggered backward and TJ kicked him in the chest, sending him tumbling down the hill into the grazing pigs sending them running. TJ then proceeded to shoot the raider three times.
“Well there goes my dinner.” TJ packed up his gear, adjusted his gas mask, and walked back to his camp in the setting sun.
Describe what your character looks like and provide a picture of the skin: He doesn’t look like most scientists. He is always wearing his gas mask to filter the dust and grim from the air. He wears an insulated white biohazard jacket and pants to keep himself warm and hidden in the wastes.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/28/2012
Posts:
51
Member Details
Out of Character (OOC)
Minecraft account name: MarkDenar
Country of Residence and Time Zone: U.S. EST
Do you have any experience roleplaying? Yes
Why are you applying? A new experience
Have you ever been banned and if so why? Nope
Do you agree with the rules? Yes
Will you destroy/steal/grief admin created structures? Nope
Will you use Last Days texture pack? Yes
In Character (IC)
Name: Mark Denar (Marky)
Faction (Optional): Dusters
How old is your character: 21
How does your character act? Generally keeps to himself when around strangers without quite giving a cold shoulder, just cautious. Around friends, he is more laid back and cracks a joke or two.
Does your character have any family or close friends? No
Is your character educated (Read and write)? Yes
Does your character have any special skills or proficiencies? A fine marksman, who spent some free time practicing with melee weapons, able to forge simple weapons.
Does your character have any weaknesses? Has a hard time keeping a crowd calm, hates bright lights, suprises scare him easily, and he has a weak knee at times.
Does your character hate or fear anything? Spiders, not having his back covered, pitch-black areas, losing someone close.
Your character’s story so far (At LEAST 5 paragraphs): Will work on this later
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): Will work on this later
Describe what your character looks like and provide a picture of the skin: Typically wears a trench-coat and hat against the cold.
Out of Character (OOC) Minecraft account name: jackbooz Country of Residence and Time Zone: USA, -5 EST Do you have any experience roleplaying? /yes Why are you applying? Because i like apocalypse servers Have you ever been banned and if so why? Yes because sometimes people just dont plain like me. Do you agree with the rules? Yes Will you destroy/steal/grief admin created structures? No Will you use Last Days texture pack? Oh yes
In Character (IC) Name: Luke Johnson Faction (Optional): Dusters When in game How old is your character: 24 How does your character act? He acts hastefully, wanting to be in control, wanting ppl to follow him under his command without hesitation Does your character have any family or close friends? All Deceased Is your character educated (Read and write)? Yes Both Does your character have any special skills or proficiencies? Fighting, Tactics and Leading Does your character have any weaknesses? When he has them friends Does your character hate or fear anything? Hates bad people
Your character’s story so far (At LEAST 5 paragraphs): Luke John was born in the vaults, his father was the overseer of the vault and was very strict. He was put into school at the age of 5. He learned how to read and write, add and subtract, by the age of 7 and was advanceing faster then the other students. When he was 9 he suggested to his father to put in some sort of fitness center to make the people of the vault fit and healthy, his father took the idea into action and by the age 11 the center was ready. By celebrateing his father was the first to use the equipment, that was when it all fell apart, his father got in an accident and was hospitalized. The head guard wanted his fathers position so he ordered some guards to kill hin, other guards and On his 15th birthday the head guard kid napped him and held him for ransome, the demands were simple the father come alone and he will be released, my father complyed and i watched him be murdered in cold blood. For the next 3 years i was busy working on my gun skill and became a master at it and also working on a plan to release the people of the vault from such a tyrant. When i turned 19 i put my plan into success the old loyal people of my father helped by by starting an uprising and distracted the guards to i could sneak into the electricity room and overload it to explode to make the vault unstable. Shortly after everyone left the vault they started to seperate and go there own way. When he was 21 the people he had started up a community with were all murdered by raiders who had invaded he who was so lucky was away on a hunting trip with three others, when they got back they were devastated at what they saw and swore to take vengeance on the people who did it. They slept for a night and quickly got up and for a year they tracked down all the raiders who had murdered there friends and family. By the time they were done 2 of the 4 had died and the remaining 2 Luke and Jeremy had decided to go their own way. For the remaining 2 years he has just wandered around killing raiders and rescueing people from terrible crimes of the waste.
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): Luke says "Duck down i see them."They would all duck behind the wall Jeremy asked "How many are there?"Luke would count and say "I count 6 but there may be more" Jeremy smile "Which half do you want?" Luke would say "Lets just go guns blazeing" As he would pull out an assault carbine. They would both jump out guns blazeing and kill 2 of them instantly, the others would react fast and jump to cover and Luke and Jeremy would both duck behind a blown up car, Jeremy asks "Luke you still got those grenades?", Luke says "Yea why what are you thinking?", Jeremy says "I saw some gas cans over where they hid", Luke hands Jeremy the grenades and says "Make them count", Jeremy pulls the pins and waits a few seconds before chucking them over, before they explode you hear "Grenade!!" and then boom Describe what your character looks like and provide a picture of the skin: Im going to have to make one
Trading Posts- Throughout the wastes are trading posts where the Stranded (villagers) try to make a living. Inside these buildings is a Stranded behind a bullet proof windshield ready to trade what he has. There is also a crafting bench, furnace, enchanting table, and an ender chest inside to help you out. (You cannot take ANYTHING out of the trading post, they are protected, but don’t try to take anything out unless you enjoy being beaten with a banhammer.)
Instances- Ever played a game with dungeons or raids and thought, “I wish these were in Minecraft.” Well then we have just fulfilled your dreams. Throughout the map are instances that can be played through and will give you loot and xp at the end and throughout the instance? You have to fight monsters and solve puzzles to get through, but the work is worth it. Some can’t be done alone, such as the seed vault, and will take many people to complete and share the wealth with.
Non-plugin economy- With the release of emeralds and trading with villagers we thought it would be a good idea to make emeralds the money instead of using a plugin. This adds another sense of danger to the world because now you have to carry your money on you. We have a simple conversion that will make life easier on everyone. 1 emerald = 2 diamonds.
Expansions- As we get more and more people we plan to expand the already massive map. The 3 expansions are as follows; The Emerald Rush of 2230, Ghosts of Tasmania, and Aborigine Origins. They will add whole new elements to the game. Each expansion will be released either by getting more and more players or on a schedule we will create.
Starting Areas- Each faction has a starting area where you can get started, of course. There is pre-built housing as well as space for new housing. Here you can meet new players and explore the world together. If you don't care about meeting new players you can skip completely skip them and go create a home for yourself elsewhere.
Radio- http://www.pandora.c...551950745203408
Lore
1982- Iran buys Russian suit case nukes off the black market
2013- US invades Iran because Iran will not cease nuclear energy/weapon development. To spite the US Iran sells the nukes to a terrorist organization. They hope that the terrorists will use the nukes making the US leave Iran.
2013-2014- Scientists believe that another seed vault is needed, but it is to be built in the southern hemisphere. A 2nd seed vault is constructed in the center of Australia with a state of the art cooling system and a self-sustaining power supply that will last for approximately 200 years before needing a replacement.
2014- Terrorist organization sets off 4 suit case nukes. The 4 cities targeted were, New York, Moscow, France, and Hong Kong. In accordance with national security measures the US fires its nuclear war heads at pre-designated targets. Russian and Chinese early warning systems pick up the ICBMs and proceed to fire their own. Most of the world becomes a radioactive wasteland uninhabited by any organism. The only piece of land that was not hit directly by a nuclear missile was Australia seeing as how they have no real enemies.
2015-2067- The fallout circles the globe plunging the earth into darkness and creating a nuclear winter scientists could not foresee. Australia is blanketed in fallout and a massive climate shift occurs turning it into a frozen tundra. Anyone alive has either gone into underground vaults or sanctuaries, as they are called, constructed by Forelance laboratories. Another company, named Vault-Tec, also created vaults, but they were much lower quality and many inhabitants dyed of leaks. Those who did not go underground were horribly mutated by the radiation that blanketed the continent.
2068-2115- The world is still knee deep in a nuclear winter, but it the storms have calmed and people begin to emerge from their sanctuaries and start to rebuild. The sun rarely shows, but even when it does it cannot penetrate the permafrost and ice that perpetually blankets Australia.
2115-2030- Most people have emerged from the sanctuaries, in particular the ones created by Vault-Tec, but some choose to continue to live in them saying, “They are much safer than the surface.” Larger settlements have risen and even some factions have developed. Most notably the Eastern Empire, which resides where Sidney used to be. They took over the old decrepit buildings and began anew. Residents of the Eastern Empire developed the new currency that is currently being used throughout the land and that is Emeralds. People who reside in the Eastern Empire are generally wealthier than other wastelands, but are not keen fighters, as they rely on their economic and diplomatic sense to get through tough situations.
2130-2150- Aborigines were discovered on the western coast by some exploring the western regions. They are very spiritual and very good at hand to hand combat. The Aboriginal history dates back thousands of years to New Zealand. How they got here after the bombs fell is anyone’s guess.
Raiders have popped more and more throughout the wastes creating a huge stir. They have been known to pillage, slaughter, and enslave entire settlements. They primarily use melee weapons to scare their “prey” and to savor the slaughter. As soon as Raiders showed up, the Dusters where there to help. They act as the law of the land and seek justice throughout. They are always looked to eradicate the raiders and to provide a stable legal system for the wastes.
When people started to emerge the locals took an almost racist distaste to the tourists that were there during the war. The tourists and their descendents went on to become the stranded that live in small settlements scattered through the wastes.
2150-2170- Forelance emerges from their top secret bunker laboratory in the northern part of the continent and sends scouts all throughout it. People become aware of them and thank them for the sanctuaries. Forelance begins new testing and experiments are a variety of different subjects created after the war. Particularly the Tear (Nether) which was created when the bombs went off, so much energy was released by all of the nuclear explosions that a tear was created in space-time which opened up another dimension. Forelance scientists found out that space in the Tear is over 2 times smaller than in the regular world which made it much easier to create railroads in the Tear. It took less time to travel because it was a smaller distance in the Tear yet technically still the same distance in real time.
While inside the Tear Forelance scientists discovered a new group of people that called themselves the Followers of the Flash. They praised and worshiped all that the bombs had created. They mostly lived in the Tear, but before that had lived in giant cracks, or ravines, that had been created from the nuclear shockwaves. The built portals and now have entire towns inside the Tear.
The Tear also released monstrous creatures that took the lives of many Forelance scientists. It is said that you can see the ravaged remains of the scientists still trying to carry on their work.
2170- 2223- Civilizations begins to rebuild itself in some places, but in others chaos remains. The fate of this world rests in someone’s hands. Is it yours?
Vault Dwellers- Many decided not to leave the Sanctuaries and deemed them safer than the outside world. They are smarter than most inhabitants of the surface, but aren’t particularly well built. They continue to expand their Sanctuaries into blossoming underground metropolises. Vaults are rarely attacked because first off they are hard to find and second because they are well defended and confusing. The eat food grown in the bio-spheres inside the vaults. They wear Vault provided jump-suits that indicate the vault they are from.
Followers of the Flash- When the bombs dropped some went mad. Of those that went mad some worshipped what the bombs brought. The ravines created by the nuclear shockwaves became havens for the Followers and they built their homes in and over the cliffs. When the Tear was accidently discovered they hailed it as the Gift of the Flash and many moved into the Tear creating towns throughout. They are good at using melee weapons and hand to hand combat, but not great and are a little bit better at ranged weapons because of the threats in the Tear. They are also good at navigating treacherous terrain after years of living in ravines. They mostly hunt for their food, but farm a little outside the Tear. They generally wear robes or rags and a gas mask.
Androids- The Androids were being created in a military base near the seed vault before the bombs fell by Forelance Labs. They were going to be deployed in war torn parts of the world in place of live-human soldiers in war time. When the first nukes went off they were reprogrammed to defend the seed vault in case of an immediate apocalypse. They were made self aware right before the nuclear winter so they could better defend the area. They now reside in and around the seed vault and military base near it defending from any outside threat. They look like metallic humanoids with little to no accessories and are proficient with most weapons, but are very clumsy and cannot navigate terrain well.
Mutants- Those who did not get into a Sanctuary when the bombs fell succumbed to severe radiation sickness. Their genes and DNA mutated creating mutants. The effects weren’t seen very much until the 2nd generation which was horribly deformed and incredibly violent. Some are still capable of thought and communication, but many are mindless killing machines (Zombies). When the vaults closed they ran to the seed vault for shelter, but the Androids were there to stop them. Now the mutants are in constant conflict with the Androids around the seed vault. They are very good hand to hand fighters and are mostly fast. They hunt for almost all of there food because they are to clumsy to farm. They are horribly deformed and wear rags of clothing. Some mutations were helpful (explain in bio), but most were awful.
These 3 factions will require in game admission, if you apply for one you will be denied.
Raiders- Raiders scour the wastes looking for helpless individuals or group to pillage and slaughter. In some cases they will enslave entire settlements in work camps and force them to find them precious gems and ores. The Raiders often create their own clans inside the main faction such as, the Raptors and the Psychos. They generally live in huge compounds or camps where they can either defend or enslave people. They are great at melee weapons and love to torture victims with them. They were salvaged clothing and armor like car tires and leather jackets and many have tattoos. (skeletons are NPC raiders)
Dusters- The Dusters see the wastes as a lawless hellhole that desperately needs to be straightened out and really, they aren’t wrong. The Dusters look to provide justice and peace throughout the wastes by creating a legal system of their own and enforcing it. They are in constant conflict with raiders and lawless folks of the sort. The dusters live in small compounds in defensible places such as mountains and peninsulas. They are very good with ranged weapons and prefer to engage the melee Raiders with ranged weapons. They generally wear dusters, which gave them their name, and some sort of hat.
Aborigines- The Aborigines came to Australia some time after the bombs fell, but no one knows when. They live on the Western coast and generally keep to themselves. They are very spiritual and love the earth. They live in huts and small villages near the shore. They can use both melee and hands to fight, but are not great with either. They wear Eskimo like clothing to adapt from their once tropical climate to a now frozen tundra.
These factions require in game admission. You CANNOT apply for them.
Forelance- Forelance Labs created the Sanctuaries and the Androids. They are some of the brightest minds in the world and work in an underground lab in the northern part of the continent. They create amazing inventions and research all of the effects of the war. To be accepted into their ranks as an equal mind is an honor. They are very strong with ranged and unconventional weaponry. They wear lab coats and basic clothing.
Eastern Empire- In the ruin of the once great city of Sydney a few bright minds created a, now growing, empirical city. The rich men of the land and the economic tyrants live here. To get in is much more complicated than just applying. It costs money and you have to be known to get in among the skyscrapers and city lights. The city is rarely attacked because of the immense defensive measures in place. In here you might be rich, but nowhere is safe.
Some factions can have clans inside them, which are a side group of people in that faction that associate with one another. The factions that can have clans are; Raiders, Dusters, and Stranded.
Side-Factions
Players can also create their own side factions. The factions stated above are just the 10 main factions. If you do create your own I jsut ask that you create a post with their information. Player created factions will require in game admission.
Stranded-
Skills- Good at all things, but masters of none.
Weapons- Same as above.
Food- Mainly farm for food.
Disadvantages- As stated above they aren't great at anything and are also hated by most natives.
Housing- They live in small settlements (villages) among themselves, but some have larger housing.
Vault Dwellers-
Skills- Good with mechanics and technology. They have gotten good at fixing things by repairing their vaults.
Weapons- Aren't very strong fighters, but when it comes down to it they are ok with ranged weapons.
Food- They eat foods grown in their vaults and don't eat much meat.
Disadvantages- Aren't very strong or resilient and have weak immune systems.
Housing- They live in separate rooms or barracks inside the vaults.
Followers of the Flash-
Skills- They are very good at navigating terrain and using old world "Parkour"
Weapons- They are good with melee weapons and hand to hand combat, but are great with neither. Although with training one could become good.
Food- They eat whatever they can grow in the ravines and animals near them. When in the Tear they must either kill the scientists or go back to the "surface" world.
Disadvantages- Their beliefs sometimes blind them and cause frequent violent encounters.
Housing- They live inside ravines, usually along the cliffs on the "surface" world. In the Tear they will in small settlements near the edges.
Androids-
Skills- Very resilient in combat and good at seeking targets.
Weapons- They are fairly good with all weapons, but lack in hand to hand coordination.
Food- Androids need to recharge occasionally with whatever is available.
Disadvantages- The androids are clumsy and cannot navigate terrain very well. They are very defensive when it comes to protecting their areas and will sometimes attack friendlies. Rain can also have adverse effects on their circuitry.
Housing- They live in factories and military bases scattered around the continent. Their highest concentration is near the seed vault.
Mutants-
Skills- Very resilient as well and can see well in the dark.
Weapons- Very good hand to hand fighters and alright with melee weapons.
Food- They eat whatever is available.
Disadvantages- They cannot use ranged weapons and suffer greatly inr anged encounters. They are also not particularly smart.
Housing- They live in caves and have a higher concentration and larger settlements in the center of the continent.
Raiders-
Skills- Vicious killers that will stop at nothing to slaughter their prey. Not easily intimidated.
Weapons- great with melee and good at hand to hand. Only a few raiders use ranged weapons because they lack the gruesome effect raiders love.
Food- Mainly meat products they raise or pillage.
Disadvantages- Very violent and they don't listen to reason. Not smart either.
Housing- They live in either huge compounds of fenced in camps for defense and slavery purposes.
Dusters-
Skills- Very justice driven and helpful.
Weapons- Great at ranged weapons and alright at melee. They prefer to engage raiders at long distances.
Food- Eat almost everything they raise or grow.
Disadvantages- They always see the justice side of things and not seeing another’s views can get them in trouble some times.
Housing- They either live in big houses or compounds, or a collection of smaller houses. These settlements are usually on defensible places like mountains or valleys.
Aborigines-
Skills- Very in tune with the earth which helps them navigate trees, mountains, and even water better.
Weapons- good with both melee and hand to hand. Shamans use ranged weapons.
Food- Eat anything that comes from the earth and the occasional pork shop.
Disadvantages- Smaller than most people making them more vulnerable to attacks. Don't speak English very well which can be bad in certain situations.
Housing- They live in small huts, usually on the shore.
Forelance-
Skills- Fantastic scientists that are the brightest minds of the wastes. They create and fix new things all the time.
Weapons- They are fairly good with ranged and ok with melee, but not great hand to hand fighters. As scientists they generally stay away from conflict, but will fight back if attacked.
Food- Eat the foods grown in their main vault, which has a massive farming room.
Disadvantages- As very smart people sometimes do, they aren't great at understanding people of lesser knowledge.
Housing- They mostly live in Forelance facilities or undisclosed islands.
Eastern Empire-
Skills- Very good at politics and economics. They can find easy ways to get what they want.
Weapons- They aren't very good fighters, but if it comes down to it, they use ranged weapons.
Food-They eat the greatest and most expensive food money can buy; steaks, chicken, and even mooshroom stews.
Disadvantages- They are very proper and uptight making them easy targets and very disliked people.
Housing- They live in the great skyscrapers and penthouses of The Eastern Empire.
Rules
1. Don’t grief. It’s simple, unless it is RP destruction, don’t be an and destroy other peoples creations. Why would you make such a long app to get banned anyway? There are RP breakable blocks such as;
dirt
stone with a tool
glas
clay
leaves
ice
redstone
gravel
snow
glowstone
pumpkin
cactus
pads and levers
wooden door if you are strong or have an axe,
anything else is considered griefing unless you use the right tool in a fight or are using TnT to raid.
2. Don’t destroy/remove/break/steal anything that is pre-built by us admins. We put a lot of time into making this world so don’t break things like trading posts.
3. Global is OOC (Out of Characters) and local is IC (In Character) If you want to speak in OOC in local use brackets -> [OOC].
4. This is a roleplay server, so roleplay.
5. Be mature and don’t spam or troll.
6. If you die, that sucks, you’re dead. You CANNOT come back and you must make a new character, which means making a new bio, 2 paragraphs, and getting a new skin. Until you do say hello to the banhammer.
7. Read ALL of the LORE. Not some, ALL and this includes all faction info as well.
8. Use Last Days texture pack, or nothing will make sense. http://www.minecraft...-and-machinima/
9. Put “I slept with a cow” at the end or your bio, so we know you read the rules.
10. You have to see a player to know they are there, not just see their name.
Stay IC at all times and play as your character has been described. Don’t do something the character wouldn’t do.
11. To attack it must be in RP with an RP reason. You cannot blatantly attack someone for no reason or a stupid ass reason. Before you physically hurt another player you must each exchange 10 lines of RP text fight.
12. Don’t be racist or sexist.
13. Structures cannot defy laws of physics. No 1x1 towers.
14. Raids are allowed as long as a good reason is given and at least 2 people and a town leader or higher up from the target settlement are on.
15. Don’t ask admins or moderators for anything.
16. Use the names for the Mobs and items we give you.
17. This is an English speaking server, so please speak English.
18. and lastly have fun.
Names for Mobs
Chicken- Artificial Egg Layer (AEL) created during the chicken pandemic of 2013. These AELs were injected with chicken embryo and were used to lay artificial eggs.
Cow- Just a cow, but slightly irradiated. Milk might be spoiled.
Mooshroom- Fungow were created by the radiation that circled the globe for years. Only a few cows turned out like this.
Ocelot- Wild cats were once domesticated, but left to fend for themselves when the owners left them.
Pig- Just a pig, but slightly irradiated
Sheep- Artificial Wool Growth (AWG) The chicken pandemic seemed to effect the sheep as well, so Forelance created a robotic version of sheep that also grew wool, but could also be used for electronics.
Squid- Aquatic Sentries were placed in and around Australia by Forelance Labs to protect it from submarine missile cruisers during the war.
Wolf- Dingoes are native dog like marsupials on Australia and can be tamed and turned into faithful pets.
Zombie- Mutant
Skeleton- Raider
Creeper- Suicide Bots came from a crashed transport ship on the northern coast of Australia. They were being sent from Pakistan to China. Iran had smuggled them into Pakistan because of the embargo on their country.
Slime- Radioactive sludge that has somehow become semi-sentient.
Spider- Sentries created by Forelance to protect the main land although for some reason they turn hostile at night. This bug might be because of the lack of solar power, which is what they run on.
Cave Spider- Infiltrator Sentries were used to get into hard to reach places, but raiders got a hold of them and now they are always hostile and inject lethal venom which is normally used to assassinate opponents.
Enderman- Steins are named for their grotesque look and odd behavior. Do not look directly at them.
Silverfish- Rock Bugs that seem to come out of stone tiles and stone when broken. Very pesky.
Ghast- Tear Sentries sent to the Tear to protect scientists, but the atmosphere of the Tear messed with the wiring causing them to be incredibly hostile.
Magma Cube- Contained Sludge was introduced when Forelance brought the original sludge into the Tear for testing.
Blaze- Tear Scouts were created to look throughout the Tear and explore, but again the atmosphere made them incredibly hostile and their incendiary rounds don’t help.
Zombie Pig Man- Ravaged Forelance Scientists can be seen wandering the Tear still trying to complete their work. Their vital signs show they should be dead, but somehow continue to live.
Villagers- Stranded
Snow Golem- The first Artificial Intelligence (AIv1) created by Forelance. Mostly wanders around and leaves a trail of ash behind it.
Iron Golem- The second Artificial Intelligence (AIv2) created by Forelance. It is much bigger and can fight off hostile creatures.
Ender Dragon- ????
Coal- Batteries that are great for creating light and powering stoves.
Iron- Gears that can be smelted into decent tools.
Gold- A once highly sought after mineral that is now only good for special equipment.
Diamond- Power Cells created by Forelance last much longer than traditional gear.
Lapis Lazuli- Computer parts from before the war that are good for using as a base for a computer system.
Emerald- Nades that are used as currency around here.
Snow- Fallout, which is a radioactive, dust like, particle that falls to earth after a nuclear detonation. It has been circling the globe since the bombs first fell. Contact with the skin can cause severe, possible 3rd degree, burns and can leave any uncovered material radioactive for 48 hours after contact.
Country of Residence and Time Zone:
Do you have any experience roleplaying?
Why are you applying?
Have you ever been banned and if so why?
Do you agree with the rules?
Will you destroy/steal/grief admin created structures?
Will you use Last Days texture pack?
In Character (IC)
Name:
Faction (Optional):
How old is your character:
How does your character act?
Does your character have any family or close friends?
Is your character educated (Read and write)?
Does your character have any special skills or proficiencies?
Does your character have any weaknesses?
Does your character hate or fear anything?
Your character’s story so far (At LEAST 5 paragraphs):
Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
Describe what your character looks like and provide a picture of the skin:
The Wastes
Im 15 1/2 and would appreciate to help build
Don't
----------
Oprah
Would like to test out the server.
Sending PM and bookmark'd!
Age: 15
(I slept with a cow)
Minecraft account name:
Country of Residence and Time Zone:
Do you have any experience roleplaying?
Why are you applying?
Have you ever been banned and if so why?
Do you agree with the rules?
Will you destroy/steal/grief admin created structures?
Will you use Last Days texture pack?
In Character (IC)
Name:
Faction (Optional):
How old is your character:
How does your character act?
Does your character have any family or close friends?
Is your character educated (Read and write)?
Does your character have any special skills or proficiencies?
Does your character have any weaknesses?
Does your character hate or fear anything?
Your character’s story so far (At LEAST 5 paragraphs):
Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
Describe what your character looks like and provide a picture of the skin:
In Character (IC)
Name: TJ Drago
Faction (Optional): Forelance
How old is your character: 28
How does your character act? He is reserved and keeps to himself. If he can get into an intellectual conversation with someone he will. Not many people in the wastes are educated. He avoids conflict if at all possible, but will defend himself if necessary.
Does your character have any family or close friends? His parents were the head scientists at Forelance during his child hood. They wanted to know what else was out there, so they left and told TJ to stay at the labs and left to explore when he was 16. He hasn’t seen them since. He has a few scientist friends, but otherwise doesn’t converse with many people.
Is your character educated (Read and write)? Yes, he was raised in Forelance Labs, the most concentrated bunker of brilliant minds the world has ever known. He has an IQ of 154 and is the best at working with artificial intelligences or AI.
Does your character have any special skills or proficiencies? He is very good with technology, more specifically AI. He is very smart and can think his way out of most situations and solve multitudes of problems. If he can’t think his way out he can always shoot his way out because all Forelance personnel are taught to defend themselves with firearms. They believe melee weapons are barbaric and unnecessary.
Does your character have any weaknesses? He is very smart and cannot see the point of view of some less intelligent people and therefore gets in trouble occasionally due to it. He isn’t very good with melee weapons either.
Does your character hate or fear anything? He fears finding his parents dead of in a raider slave camp. He loved them and continues to search the wastes for them to this day.
Your character’s story so far (At LEAST 5 paragraphs): Trevor Jason Drago was born August 16, 2195 in Forelance Laboratories to Jack and Samantha Drago. From his birth his parents knew he was smart. He said his first word and was up and walking at 6 months. He solved puzzles meant for toddlers at 1 and continued to show signs of high intelligence. When he turned 5 his parents gave him his first IQ test, he scored a 126. For 5 years old he was phenomenally smart. He would fit right in among the bright minds at Forelance.
By the time he was 10 his parents could see what he would eventually become most interested in. He had created his own basic artificial intelligence. It was a small robot than wandered around and avoided obstacles. 10 year olds generally are playing with cars, not building robots. His dad was a physicist and showed TJ everything that he could comprehend. Newton’s laws were to simple for him and as TJ read more into physics he became to like astro-physics much more. He was interested in the universe, but had no real way to study it. He had only really seen the sky in pictures because no one had ever taken him outside.
When TJ turned 13 his dad took him down to the man in charge of defense in Forelance, John Brandy, who taught him how to use a firearm to defend himself. TJ was very clever and found better ways to shoot using his environment. He became notorious for using geometry to use ricochets to hit hi targets. Once TJ was proficient with firearms his father decided it was time to take him outside of the Forelance vault for the first time in his life. TJ was astonished at how the outside world looked. Most of the pictures showed a nice hospitable place, but this, this wasteland was nothing but a frozen hell. He father took him around the area outside of the bunker and let him shoot some local wildlife, but he didn’t dare eat the irradiated flesh. Once TJ had his fill they descended back into the vault and TJ wouldn’t come back to the surface for years to come.
Now that TJ had been outside his mom, being a chemist and botanist, thought it was time she should teach him how to grow food out there. He already knew how to hunt for it, so all he needed to learn was how to farm in the frozen tundra. It turned out he didn’t really have the green thumb and farming really bored him. After trying to get him into chemistry and botany multiple times his mother gave up and let him pursue his love for AI.
He created his first fully functioning AI at 15. The AI was yellow was a small monitor as its head and it was almost 2 meters tall. It was capable of recognizing different entities and acknowledging their presence. It mostly wandered around trying to find things to occupy itself. TJ could never get the AI to speak, but it still somehow understood him. Now that TJ had created one AI he had to create another. His 2nd was a full meter taller and silver with one big red eye to view with. It was made to replace human defenses and was tested repeatedly on hostile entities. It was very tough and killed most enemies in 1 or 2 blows, but it was oddly friendly and tender with the people or Forelance. It had even been spotted giving gifts it found around the labs to the children of Forelance.
When TJ turned 16 his parents gave him a party in the cafeteria with some of his friends. They had cake and congratulated him on his accomplishments. After it was over and everyone had gone his parents approached him and told him to follow. He followed them to their room and sat down on one of the beds. They told him that they were tired of the boring life here and were going to explore the outside world for civilization. He was devastated and watched silently as they both climbed up the ladder in their biohazard suits and carrying their backpacks full of supplies. From then on he was a very reserved person who only talked to a select few people.
After 4 years he decided enough was enough and left to look for his parents. A generous friend gave him an old map of the area with Forelance marked on it, so he could always find his way back. He set off in one of the same suits his parents were wearing with a gas mask on and went to look for them. In the 8 years since he has left Forelance he has found no sign of them. He periodically returns to Forelance to do work here and there and to check up on his people. He has been all over Australia by this point and met many different people and cultures. He continues his search, but the need to find them dwindles by the day.
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): “I have been stalking the group of pigs since sunup. They won’t move near any of the wooded areas around here and as long as they stay in these plains I won’t be able to get a shot off without startling all of them. I’ll wait a little while longer then head back to my camp. This is starting to **** me off.”
A rustling sound is heard behind TJ.
TJ rolls over and looks up the hill at a raider crouched, ready to jump down onto him. He quickly puts two shots into the raiders chest with is AR-15 and stands up. He slowly approaches the grove where the raider was hiding and 2 more pop out. TJ rolls to the left and shoots both of them twice in the chest.
“Where the hell did they come from?” TJ whispers to himself.
TJ hadn’t heard the forth raider sneaking up behind him and the raider grabbed him around the throat, choking him.
TJ struggled to get the knife from his leg pocket, but the raider caught his hand before he could.
When the raider moved his hand to stop TJ from getting the knife he left himself open. TJ swung his other arm around and struck the raider in the throat, staggering him backward. TJ recovered and swung around catching the raider in his bowed head.
The raider staggered backward and TJ kicked him in the chest, sending him tumbling down the hill into the grazing pigs sending them running. TJ then proceeded to shoot the raider three times.
“Well there goes my dinner.” TJ packed up his gear, adjusted his gas mask, and walked back to his camp in the setting sun.
Describe what your character looks like and provide a picture of the skin: He doesn’t look like most scientists. He is always wearing his gas mask to filter the dust and grim from the air. He wears an insulated white biohazard jacket and pants to keep himself warm and hidden in the wastes.
Minecraft account name: MarkDenar
Country of Residence and Time Zone: U.S. EST
Do you have any experience roleplaying? Yes
Why are you applying? A new experience
Have you ever been banned and if so why? Nope
Do you agree with the rules? Yes
Will you destroy/steal/grief admin created structures? Nope
Will you use Last Days texture pack? Yes
In Character (IC)
Name: Mark Denar (Marky)
Faction (Optional): Dusters
How old is your character: 21
How does your character act? Generally keeps to himself when around strangers without quite giving a cold shoulder, just cautious. Around friends, he is more laid back and cracks a joke or two.
Does your character have any family or close friends? No
Is your character educated (Read and write)? Yes
Does your character have any special skills or proficiencies? A fine marksman, who spent some free time practicing with melee weapons, able to forge simple weapons.
Does your character have any weaknesses? Has a hard time keeping a crowd calm, hates bright lights, suprises scare him easily, and he has a weak knee at times.
Does your character hate or fear anything? Spiders, not having his back covered, pitch-black areas, losing someone close.
Your character’s story so far (At LEAST 5 paragraphs): Will work on this later
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): Will work on this later
Describe what your character looks like and provide a picture of the skin: Typically wears a trench-coat and hat against the cold.
Minecraft account name: jackbooz
Country of Residence and Time Zone: USA, -5 EST
Do you have any experience roleplaying? /yes
Why are you applying? Because i like apocalypse servers
Have you ever been banned and if so why? Yes because sometimes people just dont plain like me.
Do you agree with the rules? Yes
Will you destroy/steal/grief admin created structures? No
Will you use Last Days texture pack? Oh yes
In Character (IC)
Name: Luke Johnson
Faction (Optional): Dusters When in game
How old is your character: 24
How does your character act? He acts hastefully, wanting to be in control, wanting ppl to follow him under his command without hesitation
Does your character have any family or close friends? All Deceased
Is your character educated (Read and write)? Yes Both
Does your character have any special skills or proficiencies? Fighting, Tactics and Leading
Does your character have any weaknesses? When he has them friends
Does your character hate or fear anything? Hates bad people
Your character’s story so far (At LEAST 5 paragraphs): Luke John was born in the vaults, his father was the overseer of the vault and was very strict. He was put into school at the age of 5. He learned how to read and write, add and subtract, by the age of 7 and was advanceing faster then the other students. When he was 9 he suggested to his father to put in some sort of fitness center to make the people of the vault fit and healthy, his father took the idea into action and by the age 11 the center was ready. By celebrateing his father was the first to use the equipment, that was when it all fell apart, his father got in an accident and was hospitalized. The head guard wanted his fathers position so he ordered some guards to kill hin, other guards and On his 15th birthday the head guard kid napped him and held him for ransome, the demands were simple the father come alone and he will be released, my father complyed and i watched him be murdered in cold blood. For the next 3 years i was busy working on my gun skill and became a master at it and also working on a plan to release the people of the vault from such a tyrant. When i turned 19 i put my plan into success the old loyal people of my father helped by by starting an uprising and distracted the guards to i could sneak into the electricity room and overload it to explode to make the vault unstable. Shortly after everyone left the vault they started to seperate and go there own way. When he was 21 the people he had started up a community with were all murdered by raiders who had invaded he who was so lucky was away on a hunting trip with three others, when they got back they were devastated at what they saw and swore to take vengeance on the people who did it. They slept for a night and quickly got up and for a year they tracked down all the raiders who had murdered there friends and family. By the time they were done 2 of the 4 had died and the remaining 2 Luke and Jeremy had decided to go their own way. For the remaining 2 years he has just wandered around killing raiders and rescueing people from terrible crimes of the waste.
Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
Luke says "Duck down i see them." They would all duck behind the wall Jeremy asked "How many are there?" Luke would count and say "I count 6 but there may be more" Jeremy smile "Which half do you want?" Luke would say "Lets just go guns blazeing" As he would pull out an assault carbine. They would both jump out guns blazeing and kill 2 of them instantly, the others would react fast and jump to cover and Luke and Jeremy would both duck behind a blown up car, Jeremy asks "Luke you still got those grenades?", Luke says "Yea why what are you thinking?", Jeremy says "I saw some gas cans over where they hid", Luke hands Jeremy the grenades and says "Make them count", Jeremy pulls the pins and waits a few seconds before chucking them over, before they explode you hear "Grenade!!" and then boom
Describe what your character looks like and provide a picture of the skin: Im going to have to make one
Jackbooz: denied Apparently you didn't read the rules or follow the application format.