The Meaning of Life, the Universe, and Everything.
Join Date:
7/20/2012
Posts:
59
Minecraft:
Skavies
Member Details
We need to get tshirts for the players. 28 of them get "We are sofa king we Todd did" two get "We know" printed in large letters acrost the chest.
Why didn't anyone build a cobble tower to the sky, far from the griefer house and then over above it to pour a bucket of lava down? They wouldn't have seen anything untill it was too late, especially if the builder had a second person to help by building a second tower next to the first and ripping down both of the vertical colums before one of the two griefers came along.
There's no reason 28 people couldn't have stormed a floating island that low against 2 players in a direct confrontation either.
What about mob spawneres to farm the rare metal item drops from zombies?
ok, diamonds are rare along with everything else, but there was lava and buckets, why not make a nether portal with a bucket? All you need is 11 lava source blocks, a bucket, 2 water source blocks, maybe 12 dirt blocks and something flamable to get a nether portal.
I must have played too much skyblock, survival on limited resources is easy, but that's solo and not dealing with dickass griefers.
Question #1: Are you planning on doing this again in 1.3? after that a lot of things will change with ender chests and villager trading.Things may turn out differently if you do this in 1.3
Question #2: Did you put in generated structures like villages, dungeons, abandoned mine shafts, and strongholds? things may also turn out differently
Last question: Do you think it will be OK if there will be one or more 350x350 areas surrounded with bedrock? connected with bedrock bridges of course , then add some biomes, make a certain resource available to one or two areas then watch players respond. Then make it a hardcore world.
Reminds me of the server I once played where there were no trees within a bajillion chunks of spawn.... oh wait, that's every long running seerver I've ever been on!
That's really screwed up, actually. All the SMP servers I play on have trees very close to spawn...in most cases, MANY more trees than they started with! All it took was an extra sapling or two and it always made more sense to grow the forests so everyone could have plenty of accessible resources, including brand new players.
Admittedly, my very first server was tight...spawn was at a series of small islands in ocean biome, right on the edge of a peninsula of plains that stretches for around half a km, with a small forest and a few extreme hills for flavor. The very closest islands got bombed out quick because the entire server was a bunch of noobs...the admin had about an hour's worth of experience playing the game when he opened it. No one INTENDED for it to happen, it was just a matter of not having any idea what to do, swimming for the nearest anything, and getting dark with creepers about.
There was a medium sized island nearby with one tree, out the opposite way from the mainland. I ended up claiming that island, building a fairly modest home and regrowing that one tree into about 15, with a standing agreement that anyone is welcome to cut any tree any time so long as they replant a sapling in its place.
Two more islands that kinda-sorta survived that first night realtime got terraformed once we had a better idea what was going on and also planted with trees. The peninsula got planted. The outpost near the desert had a whole artificial freaking forest planted, enough so that a second-wave player thought his client bugged, claiming it said plains but "sure looked like forest!".
All it takes is a little cooperation....and to tame an area as small as the one in the experiment? Should have been able to mine enough resources for everyone to have a suit of armor and sword, enough tools, and eventually simply enough coal to make torches and fully secure the entire area, above and below ground.
Another thing I forgot to point out that seemed strange is the merchants guilds base.
Their floor is made out of wooden blocks, they could have used that to makes sticks and then tools to mine the iron and gold I pointed out in my earlier posts. And before anyone says it's half-slabs the prerelease for them came out right near the end of the experiment. Also why would the merchants guild even trade to get netherack from the griefers, the merchants guild has a nether portal and it's the only one on the map so they had all the netherack they could want.
so are any kind server owners going to do a second start of this experiment?
Please?
i honestly would like to see how fast it deteriorates in 2 months with:
3x3 kilometer map
the End, nether, and overworld
New veggies
Enchanting
Potions
villagers
and renewable Iron from zombies/golems.
Since the game has really changed much in the last few months ( concerning renewable materials).
Now i can get bows from skellies, armor from zombie pigmen, and trade whatever i want with villagers.
So, my thought is: If villager trading is implemented in the experiment, then people will begin a mass exodus to villages. Protecting the villagers as if they were diamonds themselves. Villagers would become one of the most treasured commodities. Of course the more chaos-oriented players would make villager genocide their primary objective.
so are any kind server owners going to do a second start of this experiment?
Please?
i honestly would like to see how fast it deteriorates in 2 months with:
3x3 kilometer map
the End, nether, and overworld
New veggies
Enchanting
Potions
villagers
and renewable Iron from zombies/golems.
Since the game has really changed much in the last few months ( concerning renewable materials).
Now i can get bows from skellies, armor from zombie pigmen, and trade whatever i want with villagers.
So, my thought is: If villager trading is implemented in the experiment, then people will begin a mass exodus to villages. Protecting the villagers as if they were diamonds themselves. Villagers would become one of the most treasured commodities. Of course the more chaos-oriented players would make villager genocide their primary objective.
In a 3x3 kilometer map they'll do very little to it aside from use up things like clay and diamonds which are very limited to begin with. Also I believe that rare drops were already in the game while they were doing this unless he waited a couple of months after the experiment ended before he posted this topic. I do agree that it would be interesting to see someone actually do this.
Its times like this that you MUST REMEMBER, we're all animals. Limited resources destroys civility. Believe it or not Humans are pack animals, until they cant trust other people, cavemen were called as such for a reason. One way in and one way out. Be happy this is only a game.
It really is a testament to human nature that it ended up the way it did. It all could have been prevented with just a tiny bit of forethought, but of course, they'd all rather fight each other than farm cooperatively. Instead of having everyone be armed, armoured, fed, and housed, we get a torn up ruin.
The saddest part of all is that this never happened.
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
I would love to see you conduct this again, with 40-50 people and a 300x300 area. If you do this again it would be fantastic if you could record all of it then condense it into a 15 minute timelapse. Fantastic work
yes, we will build floating bases in the sky made out of obsidian to protect grass
He's referencing the war over resources. October was the milestone last year that marked the fact that the world did not produce enough food to feed everyone. Period. Things like oil among other things will most likely be a luxury in 50 years assuming we don't start using renewable resources more and things like electric cars. This world is going on a vertical decline right now and isn't showing any sign of improving.
He's referencing the war over resources. October was the milestone last year that marked the fact that the world did not produce enough food to feed everyone. Period.
Yeah, well, that's a similar kind of human greed/stupidity at work. The world is quite capable of producing enough food if we stick to the most efficient things, but people gotta have their rich dinners that take many times the resources to produce. And by "people" I of course mean "first worlders".
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
Why didn't anyone build a cobble tower to the sky, far from the griefer house and then over above it to pour a bucket of lava down? They wouldn't have seen anything untill it was too late, especially if the builder had a second person to help by building a second tower next to the first and ripping down both of the vertical colums before one of the two griefers came along.
There's no reason 28 people couldn't have stormed a floating island that low against 2 players in a direct confrontation either.
What about mob spawneres to farm the rare metal item drops from zombies?
ok, diamonds are rare along with everything else, but there was lava and buckets, why not make a nether portal with a bucket? All you need is 11 lava source blocks, a bucket, 2 water source blocks, maybe 12 dirt blocks and something flamable to get a nether portal.
I must have played too much skyblock, survival on limited resources is easy, but that's solo and not dealing with dickass griefers.
do you realize that he was the only smart one? He preserved trees, grass, obsidian, everything.
He had it all. He did it RIGHT.
Question #2: Did you put in generated structures like villages, dungeons, abandoned mine shafts, and strongholds? things may also turn out differently
Last question: Do you think it will be OK if there will be one or more 350x350 areas surrounded with bedrock? connected with bedrock bridges of course , then add some biomes, make a certain resource available to one or two areas then watch players respond. Then make it a hardcore world.
That's really screwed up, actually. All the SMP servers I play on have trees very close to spawn...in most cases, MANY more trees than they started with! All it took was an extra sapling or two and it always made more sense to grow the forests so everyone could have plenty of accessible resources, including brand new players.
Admittedly, my very first server was tight...spawn was at a series of small islands in ocean biome, right on the edge of a peninsula of plains that stretches for around half a km, with a small forest and a few extreme hills for flavor. The very closest islands got bombed out quick because the entire server was a bunch of noobs...the admin had about an hour's worth of experience playing the game when he opened it. No one INTENDED for it to happen, it was just a matter of not having any idea what to do, swimming for the nearest anything, and getting dark with creepers about.
There was a medium sized island nearby with one tree, out the opposite way from the mainland. I ended up claiming that island, building a fairly modest home and regrowing that one tree into about 15, with a standing agreement that anyone is welcome to cut any tree any time so long as they replant a sapling in its place.
Two more islands that kinda-sorta survived that first night realtime got terraformed once we had a better idea what was going on and also planted with trees. The peninsula got planted. The outpost near the desert had a whole artificial freaking forest planted, enough so that a second-wave player thought his client bugged, claiming it said plains but "sure looked like forest!".
All it takes is a little cooperation....and to tame an area as small as the one in the experiment? Should have been able to mine enough resources for everyone to have a suit of armor and sword, enough tools, and eventually simply enough coal to make torches and fully secure the entire area, above and below ground.
Please?
i honestly would like to see how fast it deteriorates in 2 months with:
Now i can get bows from skellies, armor from zombie pigmen, and trade whatever i want with villagers.
So, my thought is: If villager trading is implemented in the experiment, then people will begin a mass exodus to villages. Protecting the villagers as if they were diamonds themselves. Villagers would become one of the most treasured commodities. Of course the more chaos-oriented players would make villager genocide their primary objective.
In a 3x3 kilometer map they'll do very little to it aside from use up things like clay and diamonds which are very limited to begin with. Also I believe that rare drops were already in the game while they were doing this unless he waited a couple of months after the experiment ended before he posted this topic. I do agree that it would be interesting to see someone actually do this.
im assuming this was played on peaceful? it said flowers were gone forever when they could easily be made with bonemeal
The saddest part of all is that this never happened.
He's referencing the war over resources. October was the milestone last year that marked the fact that the world did not produce enough food to feed everyone. Period. Things like oil among other things will most likely be a luxury in 50 years assuming we don't start using renewable resources more and things like electric cars. This world is going on a vertical decline right now and isn't showing any sign of improving.
Yeah, well, that's a similar kind of human greed/stupidity at work. The world is quite capable of producing enough food if we stick to the most efficient things, but people gotta have their rich dinners that take many times the resources to produce. And by "people" I of course mean "first worlders".