Hello everyone, thank you for taking the time to read my post.
I would like to introduce one of the first minecraft sociology experiment servers: Sociogram!
Sociogram has the goal of proving a unique gaming experience to you, while also revealing fascinating data and info about player to player interactions.
It is using custom coded, and existing plugins to allow us to modify the game play - all server side. No downloads needed. Vanilla 1.16.4+ clients fully supported.
The main things changed (subject to change):
- Mobs are made harder, with some getting new variants.
- Certain tasks must be completed to progress, this is to prevent speed-running (E.G default the wither before you kill the end dragon)
- Crops need specific conditions/biomes to grow. Some biomes cause certain crops to grow at a faster rate.
- A 1:500 scale map of the earth, with realistic ORE distribution
- Comprehensive anti-cheat and grief prevention - we will ensure you enjoy your gaming experience
- Customised factions plugin to allow raid's and power gaining in new ways
More info is available in our discord and will be published closer to the event. These changes are made to encourage the formation of groups/factions and extend the gameplay
The event is the official launch of the server. It's date is not yet decided but will last one month. It requires preregistration on our website (which will open soon) and during this time all non-player caused deaths persist until the event is over. (The server is 'hardcore' until the event is over). There is a reward for the first faction to defeat the game.
After the event is finished the server will resume as normal. There will be no registration and hardcore will be replaced with a re spawn cool down (12 hours).
The aim of this server is to study online interactions between players as well as watch societies form and empires rise. However, this is secondary. We strive to provide all our players with a friendly environment where they can enjoy the game. Players come first and the server is ran in a democratic manner. If the players want something (within reason we will strive to provide it).