Races of Alberon has been intensively a project of ours for close to a year now. We've put all of our creativity, time and (spare) money into this massive project. The entire server idea is completely custom from the bottom to the top trying to fill in the gap of lacking MMORPG PVP servers with true persistence while keeping proper player interaction and PVP.
Now let's look at a small part of the lore;
The war has ended. The alliance of Dwarves, Elves and Men pushed back the hordes of evil back into the very edges of Alberon. Time passed and there was no longer a need for the so called alliance, soon after decades of peace the races of Men, Elves and Dwarves started to once again quarrel among themselves. The noble elves deep inside the thick never-ending forests looked down upon anyone mortal, not of their kind. The greedy dwarves which cared for nothing more than the treasures Alberon had to offer. And lastly the ever-so mortal Men, wanting to conquer whatever was left of the land for themselves. As these three races fought between themselves the evil slowly crept back into Alberon; the trolls came down from the mountains, goblins took control of large parts of the forests and orcs, uncontested, created encampments in the plain site around the world.
What does Alberon offer?
Unique Ranking System
-Every single player will be able to create hundreds of combinations of different ranks with different benefits (Are you a Lord wishing to become a King? You will be most definitely wealthier than the Ranger whom aspires to become one too, but will you be as skilled with the bow or will you solely rely on your bodyguards?).
Unique RPG features
-Hirable Mercenaries to fight for you (both players and mobs)
-Tired of seeing MCMMO on every other server? I was as well.
-Three main attributes to level as you progress through;
!!Due to me wanting to keep this post understandable features are stripped down below!!
Strength = Melee Damage + Critical Damage
Stamina = Max HP + Power
Dexterity: Ranged Damage + Dodge
-UNIQUE Mobs with UNIQUE MODELS (NO MODS REQUIRED check discord for spoilers :] )
-Unique item drops and upgradable items via slotting (more info will be provided on discord how this works)
-Unique party system for shared loot and XP!
- Mounts and Pets for ease of travel
- Buyable plots of land for you to be able to settle eventually (you still pay taxes to your Race leaders)!
- Unique dungeons for you to explore alone or WITH your friends!
PVP
Balanced player stats and weapon stats.
The three races of Elves, Dwarves and Men are constantly fighting for key control points of Alberon, capturing any of these will grant the race benefits such as in game currency every 15 minutes!
AND MUCH MORE!
Now adventurer, the question lies upon you, will you save Alberon or destroy it?
Since january 18th there have been massive improvements on the server after close beta ended.
The following things have been fixed / changed:
Bug fixes from the closed beta release until now. -Spawn points fixed
-Automatic spawning with your rank designated kit added
-Fixed mobs ignoring armor (especially orc archers and goblin archers) making them way too op.
-Dialed down the mob levels in the orc camp from 5 to 3 matching the strength of the orcs.
-Increased guards at the dwarf castle to avoid the race from being camped
-Added blacksmith npc to dwarf castle
-Reverted shield function back to vanilla values
-Increased values that stats give you in general by 1/3rd
-Started reworking ALL of the item drops from chests around the world.
-Added a bandit castle
-Halved the rate at which hunger depletes itself
-Fixed players not being able to equip trinkets such as amulets, rings, gloves and started reworking their stats.
-Added shop for the wanderers with SOME placeholder items
-Fixed mobs shooting arrows through blocks
-Fixed control points rewards not working -> made them pay out rewards every 15 minutes instead of 30.
-Added key points on the server map for new players to be able to identify key locations.
-Increased XP drops from mobs as well as DECREASED DRASTICALLY the amount of XP needed to LVL up
-Added combatlog - both with mobs and players
-Increased default max power and regen
-Fixed an issue where when you first chose a race it wouldn't add you to it.
There are plenty more of little bug fixes which I have not noted down but still took from the precious time I dedicate to this.(edited)
What I am working on right now:
Rank implementation: Fixed rankups, added possibility of quest requirements (won't work until we have our main quest line). Fixed glitch where when you ranked up it wouldnt remove your previous rank causing you to get the wrong kit on death. Finished rank kits for the first 3 rankups no matter which path you take.
Dungeon implementation: The work on the original dungeon resumes redoing the entire gate of it and enhancing the exterior drastically. New dungeon in works for a spider boss. Dungeon plugin development finished.
Item and trinkets additions: as much as there were plenty added there are still hundreds more to do.
Random chests additions: Adding more chests around the world for you guys to loot. The timer on them will be between 15-30 minutes (to be discussed).
Since january 18th there have been massive improvements on the server after close beta ended.
The following things have been fixed / changed:
Bug fixes from the closed beta release until now.
-Spawn points fixed
-Automatic spawning with your rank designated kit added
-Fixed mobs ignoring armor (especially orc archers and goblin archers) making them way too op.
-Dialed down the mob levels in the orc camp from 5 to 3 matching the strength of the orcs.
-Increased guards at the dwarf castle to avoid the race from being camped
-Added blacksmith npc to dwarf castle
-Reverted shield function back to vanilla values
-Increased values that stats give you in general by 1/3rd
-Started reworking ALL of the item drops from chests around the world.
-Added a bandit castle
-Halved the rate at which hunger depletes itself
-Fixed players not being able to equip trinkets such as amulets, rings, gloves and started reworking their stats.
-Added shop for the wanderers with SOME placeholder items
-Fixed mobs shooting arrows through blocks
-Fixed control points rewards not working -> made them pay out rewards every 15 minutes instead of 30.
-Added key points on the server map for new players to be able to identify key locations.
-Increased XP drops from mobs as well as DECREASED DRASTICALLY the amount of XP needed to LVL up
-Added combatlog - both with mobs and players
-Increased default max power and regen
-Fixed an issue where when you first chose a race it wouldn't add you to it.
There are plenty more of little bug fixes which I have not noted down but still took from the precious time I dedicate to this.(edited)
What I am working on right now:
Rank implementation: Fixed rankups, added possibility of quest requirements (won't work until we have our main quest line). Fixed glitch where when you ranked up it wouldnt remove your previous rank causing you to get the wrong kit on death. Finished rank kits for the first 3 rankups no matter which path you take.
Dungeon implementation: The work on the original dungeon resumes redoing the entire gate of it and enhancing the exterior drastically. New dungeon in works for a spider boss. Dungeon plugin development finished.
Item and trinkets additions: as much as there were plenty added there are still hundreds more to do.
Random chests additions: Adding more chests around the world for you guys to loot. The timer on them will be between 15-30 minutes (to be discussed).
Some spoiler pictures from the game:
OFFICIAL SERVER RELEASE COMING THIS MONTH!