So, I'm thinking of starting a 1.5.2 server for oldguard MC players who miss the old days of ~2012 gaming, where everything was just a lot more simple.
It would be survival minecraft, and we would all try to stick together & build a great community.
Rules would look something like this:
If you started playing Minecraft within the past 5 years, you are allowed to join but I disencourage it. The memories are what make the older versions special.
This is a community, so please don't run off trying to play singleplayer. It's absolutely okay to want your own space to do your own stuff, just try to be involved & somewhat near everyone else.
If you cheat, you get banned. Yes, AFK fishing counts. Yes, X-ray texture packs count. I have no idea if hack clients even exist in this version, but this is survival vanilla. Go do that somewhere else.
If you're interested in the idea, add my tag on discord or reply here & if anyone likes the idea, I'll buy a server. Thanks guys.
The cheats sure do exist for these versions and aren't hard to get. I know some Java devs also port current version cheats for 1.4-1.5, apparently it's not that hard.
I'm hosting a 1.5.2 vanilla-gameplay server without rules and if there's not quite enough interest generated to rent a server for you - you're welcome to create a diaspora once you escape spawn.
There's no advice I can give running the server, everything pretty much works if you don't mind the awesome server-side optimizations the community developers have brought to the server software in latest versions (but honestly, CraftBukkit (not Spigot!) runs fine with 30-40 people until they start... misbehaving). The only client-side issues is the lack of skins and the client crashing if you go from newer versions to 1.5.2 and older (either need a separate folder for 1.5 in the vanilla launcher or use MultiMC) but I'm sure a tight-knit community like yours won't depend on much fresh blood coming from the server lists etc. so basically not an issue.
Hmm, thank you for the advice! Definitely appreciated.
I feel that with such an early version it will weed out low-effort hackers, which is just about all of them... I don't see why they would download an entire client just to ruin a server experience, you know? So I think it should be fine there. The server you're running does seem pretty interesting, I might check it out esp with all the history on said server. Would be nice to take a trip down someone else's memory lane.
I'll look around a bit more, may advertise the idea to a few more select areas & see what happens. Will also keep CraftBukkit in mind.
You were flooding my inbox with the same question after I told you several times that firstly the idea of the server itself is not set in stone and secondly it would likely be days before anything were to be set up. Patience is key. If you'd like, I can re-add you when/if the server does come up, and you can play then. But I can't provide anything instantly.
I feel that with such an early version it will weed out low-effort hackers
Basically unless someone's gonna be interested in your server there won't be any random kids joining and cheating. The traffic on these old versions is really this low. The old rule still holds true: latest version servers attract players no matter what. Actually the hardest part for the kid cheaters will be to get 1.5 to launch because they come from newest versions. Unfortunately for you old cheat clients are, too, easy to get with a quick google search.[/p]
And don't use CraftBukkit, go for Spigot. Spigot is basically CB but with more tweaks for performance.[/p]