My sincerest apologies for the wait, a lot of staff have been on break recently for major reasons and it has left us short-handed. With that said, this application is...
Denied!
Whilst I appreciate the effort put in to stick true to the pact war and the things surrounding it there are a few things that just don't make sense and I need major clarifications or edits. The first are his eyes, and this is a major one because you described them as not being his own but gave no elaboration in the backstory. Whose are they? Why did his eyes change, was it because of the fire? And by who? His mother certainly couldn't have done in her state, nor could he on himself, it would have been excruciatingly painful and the chances of death altering a major organ are pretty much a death wish at lower levels.
Speaking of his mother, life alteration is a very difficult and rare skill that you can only get at strong or above magic. It absolutely would not be available at weak level, and his mother would still have struggled herself as life alteration is not at all done 'with ease'. Think of Alteration as 'Controlled Chaos'. It's difficult to do and can easily go wrong, especially done on living matter, which is why it is illegal without a permit. Trinkets themselves are rare enough, so I want you to really think this through. It's entirely possible she did use life alteration to help with her medical abilities but most likely it would not be anything major and could only help with smaller wounds and lesser amputations like fingers and whatnot, and even then, there would be high risk as alteration is unbridled chaos made manifest. You'll need to heavily edit this in both your main bio and your magical application.
Another thing you need to bare in mind is that all characters start at weak level and beginner's skill level in their chosen trade, being at novice for everything else. Meaning that whilst he could likely have a backhistory in medicine and being a doctor, he wouldn't be anything prestigous and he will need to apply for a medical permit as well as still go through the required training ICly to be any good at it or to be cleared for it legally.
Make these edits, and get back to me when they're done!
No Longer Wanting to join... took over 2 months for them to even say no one was assigned to my application and after that still didn't get looked at up to when I edited this.
--OOC Information— Minecraft IGN: Ethurus Prior Roleplay Experience: I have previous experience play Recrafted Civilzations. It wasn't super hard RP but it was RP focused and I have experience in my Gmod servers. Define Power-gaming in your own words: Power-gaming is where you act in RP in a way that your character couldn't do normally with the skills provided in backgrounds or teachings ICly. Define Meta-gaming in your own words: Meta-gaming is using information collected OOC then using it in character to change the outcome of RP. For Example, Learning OOC that a group of bandits is coming to attack the city then going IC and using that information to act differently without trying to get that information in an IC situation. Define Role-Playing in your own words: Acting or playing as a person you are not, Even if they are similar. If you would fight but your character would run. You run and don't fight
--IC Information— Character name: Rei Race: Human/High-Elf Age: 20 Gender: Male
Character Description:
Rei is smaller then most elves would be, most people said it was cause of the mixed-blood he has but he still stands a 6'2 so still taller than most humans, which made him suspicious of his Elven blood before his father told him about it. He has always been shaped like an elf as well. Slim and weak which he always was made fun of when they did physical work. He's always had his grey eyes and hair, though he did lose one of his eyes in a wolf attack when he was younger. He's faired skin for someone having Elven blood but it seemed normal to him when they visited Human settlements. He has always worn his blue cloak with red trimmings with his brown shoes and pants. He also wears a sachel on his journeys so he can bring back any things he finds along the way
Character Occupation: (Optional)
When he was younger he and his father would always go around and visit other settlements which wasn't weird for them as his dad was a trader and a drifter. But after the loss of his father, he moved to farming as it seemed more like him. He was always shy and never could haggle people very well, He could always pick out someone who always wanted to buy.
Character Personality/Traits:
His defining moment for him was seeing his dad die to a pack of wolves while they traveled towards the remnants of Falkvard, He had never seen anything so bloody or gruesome. It changed him in many ways, before then he was outspoken, happy and energetic, but after what happened no one could fault him for becoming shy and closed when he turned 18 the orphanage gave him a few silver and wished him good luck and since then he has been on his own.
Rei was now not a people person maybe that's why he wanted to be on a farm where he could work for hours without having to talk or interact with others, or maybe it was his love of books that kept people away he never found out. He considered himself weak which hurt his image but after all the hard days growing grain and lifting heavy loads of hay, he would say that he is normally built and could hold his own. Though his brain will always be his strongest tool. He is a shy man with lots to say but not having the ability to give his ideas. Rei is always quick to aid someone if needed but he also knows when the problem is out of his abilities.
Character Biography:
When Rei was younger he was never allowed to set roots anywhere, his father told him that he was born in the Human capital, Falkvard. He was never taken to Falkvard though until he was five. He was amazed by the towers and all the homes he wished he and his father could stay there and live out there lives. He got his wish over that winter as it got too cold to travel for his father. Being Elven born his father was always very tall and slim but never slow or stiff, he would always run around and play with his son even if he had just spent the day standing at a stall selling his special objects as he would call them. The winter he spent at Falkvard was the best of his life. He made friends with the nice old lady that owned the hovel beside them she would always have fresh bread for him when he came around.
When the snow melted he and his dad set off again towards the lands of Ca'Liar which have been crippled still by their war with the Avalti. He saw it as an avenue to make his fortune upon. He never did get to see the Ca'Liar. He forgot some of his supplies back in Falkvard but after only getting halfway back to the capital Rei and his father were attacked by wolves. His father drew his sword but there was too many of them and Rei couldn't look away as his father drew his last breath, feeling the sadness inside him and the fear of the wolves he yelled at the wolves to go away and like magic then were forced back and injured, Rei didn't know what happened but he thanked Kinos for saving him. Then he noticed that one of his eyes wasn't seeing anything so he closed his right eye and noticed everything went black at that moment he also noticed the pendant he got from his father that Christmas was broken and shattered he felt more scared than when the wolves attacked.
When Rei turned 18 he left the orphanage in Falkvard and set off to visit the Ca'Liar the bury the broken pendant there, to pay respect to his father for protecting him even when it led to him dying. On his adventure, he kept trying to figure out what did save him that day all the books he read helped to understand it was magic. Now after he paid his respects he was going to learn to control the magic so that no one else would have to die to protect him.
After returning to Falkvard he took a job as a farmer on the local fields that helped feed the citizens that lived and worked there. It was hard work but he managed, he also wanted to stay around to figure out something about his mother. He had never seen her around or even remembered what she looked like. He searched for years to no avail but after fifteen years he finally figured out what happened. He would never tell anyone that his mother was a dark magic user, she died trying to resurrect her mother using children she found alone to his knowledge she never succeded but the Old lady that use to give him bread as a child told him that she was killed while trying to kidnap her granddaughter and that she died the villain.
Other/Extra: (Images, notes, etc.)
--Scenarios— Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Rei would first stay as he would like the knowledge of what is going on, He would then leave the mob as quickly as possible to go alert the guards to the riot that is ensuing he wishes to not have any part in the riot as he is just a farmer and could not win a battle to save himself.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Rei would move closer into the tomb to identify the cause of the sounds. If he is unable to locate the source he would continue to press forward into the tomb as he must have been there for something. If he did locate the noise and someone was in trouble he would rush to there aid with whatever he had on hand, on the other hand if the noise was hostile he would locate but then retreat as he knows he will not be able to pass or defeat the enemy.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
Rei has a complicated past with magic the only time he can ever remember using magic was when he was in fear for his life. He still believes he has the ability to control and use the magic for good so he explores looking to find a way to learn and research his magic. He has heard from people about a Mages College which interests him but he never had the funds to go and travel to the College.
After learning about his mother he looked into dark magic and learned how evil it truly is. He, of course, knew it was illegal but now he knew why, if he ever learned how to use magic he would study Holy to try and undo the pain that his mother caused by helping others. Rei had also been close to the Earth he needed to be, He relied on it to feed him and all the other citizens of Falkvard but through his studies, he learned that with practice he might also learn how to control and manipulate it for good.
Please describe the magic system, including its limitations in your own words:
Magic has many limitations to it but its also pretty free. Firstly to cast any kind of magic you must have a trinket to flow energy through the ability of this magic is limited by the ability of the user and the level of trinket used. You are also limited by the number of types of magic you can harness is limited by the class you choose the High Elves have the most but the Dark Elves have none which causes them to not have magic. You also can't just cast the strongest ability you need to train and increase your proficiency with magic before your allowed to even attempt high-level magic. Using to much magic to quickly also has its own drawbacks, overuse of magic can lead to your character dizzy or unable to move and in the worst cases... Death.
Please describe how you would use a weak trinket with your characters first/only aspect:
Using Telekinesis you may be able to use a weak trinket with limited ability to push things around like a broom to do cleaning or to open and close doors while leaving your house. Or maybe use the push ability to push children on a swing as to not strain your physical body.
Thank you for your patience! However I'll have to set this application on pending due to a few main issues. The big two are the character personality and biography; both of them are lacking the proper size, with the former requiring two paragraphs and the latter three at minimum. The biography especially could require a good bit of work to relate the character towards the Pact war and what it had done to the land, as well as the quality of life in Barkamsted during the war and more information in general about the character and what the war took from them and how that affected them.
Once these edits are made however, you should be all good to go! Please give a poke and a follow will follow shortly!
I played a couple characters on another minecraft server called Solstice for about a year, and on another game, Project Zomboid, I rp-ed a little bit on a few servers there too.
Define Power-gaming in your own words:
*Kills you* or *dodges flawlessly*. Pretty much just making your character super powerful and not giving the other rp-er a chance to have their character do anything effective back.
Define Meta-gaming in your own words:
Using OOC info that your character shoulden’t know in rp.
Define Role-Playing in your own words:
Taking on the role of a character and moving their story along with other people doing the same, and having (pure & wholesome) fun while doing so.
--IC Information—
Character name: Dahlia Söderström
Race: Human
Age: 18
Gender: Female
Character Description:
A rather petite looking young woman almost completely riddled with freckles. She's pale, has green eyes, and dark blonde hair. She likes to give her hair tiny little braids and often wears a simple peasant dress so she could work on her farm chores with ease. She also likes to bring her satchel bag with her whenever she leaves the farm.
Character Occupation: Farmhand for her parents
Character Personality/Traits: Dahlia is fairly naive, but tries her best to take herself seriously. Especially around her family. She’s extremely stern with her younger siblings when she has to be, but loves them dearly. Dahlia also tends to be absent-minded at times, going off into her own little worlds in her head, and maybe wandering off when there’s nothing else to do for her here. But in all honesty, she’s not even that rebellious. If her parents tell her to not do something, or to come home, she does it.
Character Biography:
Born shortly after the reclamation of Barkamsted, the Soderstrom farm has been all what Dahlia has know her whole life. Born and raised on the property, Dahlia grew up learning the ropes from her peasant parents on how to grow crops, take care of the livestock, harvest, butcher, and eventually down the line, babysitting her younger siblings.
She never did like to butcher though, and often let her father and younger brothers do the dirty work. Either way, the Soderstrom family work together in a collective when it comes to their farm. Before Dahlia herself was born her parents dedicated farming potatoes for the Pact War soldiers. Throughout her childhood as well, she remembers farming and selling their yield to the army during the Ca’liar invasion and the hospitals during the plague.
Now, as Dahlia is coming towards the beginning of adulthood, she’s beginning to develop a sense of curiosity with the world around her measly farm, as she watches the carriages roll down the road and the ships leave the dock whenever she’s in the city. This has given her a habit of wandering in the woods for hours at a time whenever time could allow it. So she now just farms, sells, and wanders the woods to spend her time. That’s all she does now, and that’s all there is to be for her.
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Dahlia immediately turns her head, looking around the area for her younger siblings that she has promised to keep safe. She reaches her hand out and grabs two of them with her hands, and drags them towards the side of the of road. Dahlia leans down, tells her siblings to stay close to her before grabbing their hands tightly and running towards their merchant stall to gather most of what they can, including their money, before running out of the city gates. They’ll come back for the actual stall later.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Dahlia whimpers, holding her torch out before her. She takes a few steps back, nervously shaking, before turning around and running as fast as she can the way that she came from. Once she thinks she’s safe, she pauses to breathe and leaves the tomb to tell her family about what had just happened.
This one is a lot better, if not really simple, but it still shows a far better understanding of our server. My main issue is with the app is that her appearance is lacking in description. I'd like a full paragraph for her physical description please, detailing her appearance including clothes and any traits of her body.
Also, Barkamsted was not reclaimed, it was Falkvard so you'll need to correct this since I assume you meant Barkamsted!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/22/2013
Posts:
273
Minecraft:
Cyshadichu
Discord:
Cyshadichu#7108
PMC:
Cyshadichu
Member Details
Notice
For the sake of transparency, the revisions made to toddthemod's server application was approved a while back through direct message due to technical errors with the Minecraft forums on the whitelister's end. If any potential applicants experience similar issues feel free to send a message to any of the whitelist staff listed in the op and we'll be able to sort it through. This statement shall be made for the clarity of both staff and the playerbase.
Prior Roleplay Experience: A few MC servers, D&D groups and overall 5 years of experience, since I was 14 until now.
Define Power-gaming in your own words:
When you perform an action that is not realistic or in accordance with what your character is capable. Not only that, but it's an action that does not allow your opponent to resist, and forces this action upon them.
Define Meta-gaming in your own words:
Using knowledge you have learned, read or acquired OOC-ly to your advantage IRP without having learned any of it through actual roleplay.
Define Role-Playing in your own words:
The art of playing a character created by you in a world of fiction, influencing them and their environment with your decisions.
--IC Information—
Character Name: Urban Kronwilecz.
Race: Human. Age: 32. Gender: Male.
Character Description:
The groomed figure of Urban indicates good upbringing, but the tattoos that riddle his face, chest, shoulders and arms indicate practices that came after. Long, chestnut brown hair often braided or tied neatly into a bun, stark blue eyes staring into the very souls of those who dare cross his way. Trimmed, grizzling beard that can command both respect and elegance, not too big as to not seem a savage, but not short. Defined jaw and deep cheeks, corners of his eyes rugged from experience. Tattoos often depicting tribal drawings, most not meaning a thing and merely there for the aesthetic that Urban loves so much.
Character Occupation: Mercenary. Sell-sword, for those fancy.
Character Personality/Traits:
Duelist - Prone to randomly challenging others to duel. Cocky, at that, and will not back off of a fight, even if it means his death.
Wroth - Prone to outbursts of anger and unneeded rage.
Ambitious - Dangerously ambitious for his own good, craves the things that even Kings wouldn't be able to get their hands on. Match this with a cocky fighter and you've one hell of a combination.
Brave - Cocky and brave, this fool would rather charge at a spike than think on how he can remove it.
Trusting - Too dull or purposefully trusting the good in man, Urban often finds himself being manipulated due to the unneeded trust he often inputs into people.
Character Biography:
"Beware, Urban! They's be stronger than you's!"
Born to Mariusz Kronwilecz and Anylla, woodsman and woman, who were more than happy with their firstborn. Mariusz, juggling between putting food on the table and being a great father, would excel at the latter, whilst the former got progressively harder. Anylla, staying at home, would do her best to teach the young Urban the workings of the world, hoping that the young lad would come to the life they never had. And when the only safe haven in the world was Barkamsted, the family was forced, through war and necessity, to move into the city.
Urban was not ready for urban life. One upside was that upbringing in the woods made him burlier than the other kids that wanted to pick on him, but he wasn't nearly as smart. He compensated the lack of income from his mother and father by doing side-jobs with blacksmiths, clinics, and any place that needed a relatively strong pair of hands to carry something, fix something, or punch something into submission; the latter would find him involved with some unpleasant fellows, but... money came in, and Urban only cared about that.
The reclamation of Falkvard came a year later to Urban and his family forcibly moving into Barkamsted. It didn't affect them that much, but what would affect came years later... Urban was 25 and his elderly parents now lived off him. He took care of them greatly and most of his time was spent making it possible for them to live the rest of their days comfortably... that was until the plague arrived and ripped them from his arms. Forced to bury his parents prematurely, Urban has since taken upon the life they wished he didn't take; sword in hand and seeking coin, he makes a living off contracts for others, whether it be protect someone or something, kill someone or something, Urban has no moral compass when it comes to contracts.
His most recent debacle was in the Ca'liar invasion of Barkamsted, the stunt that got Urban some unwanted popularity among the invaders. Taking up a contract to take up arms and help in the defense of the city, Urban would manage himself nicely and, as a '**** you' to the Ca'liar, he'd make sure to skin all of his kills and keep the pelts as trophies. He wouldn't manage to keep many of them, out of the twelve or so he manage to skin, he was only allowed to keep one. A shame, he thought, but he did his duty.
Since then, Urban lives quietly as a bit of a nomad, bouncing around looking for contracts and sleeping wherever he can afford or where people'll take him in.
--Scenarios— Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Urban, if anything, agreed with the humans. Once he got swept up, he didn't quite mind it. He started yelling and roaring alongside the human side, fist balled in the air, swinging around, flinging insults at the Pact crowd of the most assorted types. As the situation progressively grew more tense and dangerous, it'd only pique Urban's interest more and more...
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
"I weren't paid for this..." Urban'd grumble, slowly walking backwards. He'd make sure he didn't hit or kick something on accident as he retreated as to not startle the beast presented before him, if it even was a beast. Truthfully, it most likely was... Urban knew few random mounds of matter that moaned and quivered, and he wasn't willing to give fate a chance to make him pay.
Thank you for being patient! To start off, it seems you have a really good understanding of our setting and tone, which shows through the way your RP reactions are written and from the replies to the OoC questions above. Although your backstory is altogether well written and pretty good, I'd like to see some more information about some of the other recent events. Specifically, the Ca'liar invasion of Barkamsted and how it did (or didn't!) affect Urban.
After you've added that, you should be good to go! Just ping the thread and we'll reply as soon as possible.
Prior Roleplay Experience: I've been doing minecraft rp since 2013!
Define Power-gaming in your own words: Powergaming is giving a character powers, skills, or abilities beyond their development. For example, while it would not be powergaming for a farmer with an axe to kill an armored warrior given that everything in that series of events works out for the farmer, it would be powergaming for that same farmer to suddenly gain fabulous magical powers out of nowhere and disintegrate the warrior. Notwithstanding that in Saphriel's system a trinket is needed for casting, magical power also doesn't come without significant investments of time and practice- you can't just pull it out of your bum.
On the other hand, it would not be powergaming if a legitimately powerful character- one who has earned their abilities through effort and roleplay- was able to fight the same warrior with relative ease.
Powergaming also includes making emotes that dictate their own outcome, giving other players no chance to respond. As a simple example:
Powergaming: "Bob draws his sword and stabs Dan's heart, mortally wounding him."
vs
Not Powergaming: "Bob draws his sword and aims a wild thrust at Dan's chest."
Define Meta-gaming in your own words: Metagaming is giving a character knowledge that they have no reasonable way of knowing, or having them act on said knowledge. Certain knowledge can be considered 'Public Knowledge,' such as posts on the forum with explicit mentions of being widely-known; advertisements, warnings, public events, and recruitment campaigns among them. Dynmap spying, username spying, discord spying, implausible eavesdropping (such as through a stone wall, etc,) and OOC messaging are not acceptable means of gaining information, however.
Define Role-Playing in your own words: Roleplaying is sort of a collaborative storytelling, where all of the people involved play characters to create a complex weave of narratives. Rather than acting as themselves, the players create a fictional character with its own personality, and interact with the world and other player's characters as their own character would.
--IC Information—
Character name: Arelenor
Race: High Elf
Age: 25
Gender: Male
Character Description:
Arelenor is a High Elf of the usual height and weight for a man of his race, at about seven feet (213.4 cm) and one hundred and eighty-six pounds (84.4 kg). With a slim body, of course, his weight seems to come mostly from his height. Pale-skinned and graceful, long-eared and fair-faced, Arelenor is the very image of a High Elf. With jet hair and icy, blue eyes, he has a distinct look to him, and his eyes in particular might be considered something of a novelty.
For his part, Arelenor has the appreciation for fine art and culture that every High Elf of discernment should- but, somewhat internalizing his being a black sheep among the flock, his tastes veer towards the strange and dark. For this reason among others, his appearance matches this idea: he commonly wears darker, duller clothing than most, and styles himself provocatively and dangerously as a sort of defiant, rebellious act.
Character Occupation:
Arelenor is able to read and write very prettily indeed, and is comfortable with both concise and flowery language. For these reasons, he has found occasional freelance work writing up advertisements, taking dictation, and acting as a courier. One day, though, he dreams of writing what he wants to write: gloomy poetry, magical theorycraft, accounts of historical events, and treatises on the act and art of romance.
Character Personality/Traits:
Arelenor has a few good things going for him- a bold and insatiable ambition which propels him to strive after his goals, a wide-eyed and egoless fascination with the world and its workings which makes him a humble, attentive student and learner, a certain amount of empathy, if not sympathy, for those who are despised for things that they cannot control- but he is not a perfect person.
Some of Arelenor's virtues also birth vices. His sympathy for the hated may cause him to see certain issues in stark terms, ignoring the flaws of the downtrodden and the kinder aspects of the prejudiced- indeed, he may see groups where there are only individuals, with these broad categorizations making him just as prejudiced as his supposed enemies. His ambitions may result in direct and indirect casualties- not necessarily physical injuries, but emotional and personal ones as well as he tramples through others' dreams in pursuit of his own. To Arelenor, the endsjustifymany but not allmeans, and thinking like that inevitably hurts someone whose only crime was being in the wrong place at the wrong time.
Other weaknesses of Arelenor's moral character are his potential for arrogance- even a humble student may take their successes as proof of their own superiority once they have reason to believe they are now a master. Power also tempts corruption, cruelty, and abuse, and Arelenor seeks knowledge and power in spades. Lesser problems include his angst at being treated as inferior by many of his people, his newfound hormonal drive overcoming his rationality, and his slight fixation with darker, more mature forms of artwork.
Character Biography:
Arelenor was born as a child of the road, a refugee. Though his parents had been important people before Silvrenmir fell, that didn't matter anymore, and former wealth and influence meant surprisingly little as they integrated into the every-growing town at the very end of this land. Though Barkhamsted had become the final bastion of the Alliance, Arelenor was not quite old enough to understand what was happening, what had been lost, that an extinction by the sword, that a wholesale slaughter, had been left the world dripping with crimson and salt. He learned, as he grew up in that fledgling city, but he never did yet understand. He had not experienced it.
Arelenor's father, Ancaro, became something of a merchant to support his wife, Sarila, and their children. Making ends meet was often the best that he could do with the poverty and deprivation that so many of the refugees found themselves in, and he often went hungry for nights in a row so that his wife and son could eat. Arelenor's mother, a sorceress and dancer, did such things as checking on the sick or wounded, or making sparkling shows for the children. A few times, when Ancaro's scant business led to a period of starvation, she would leave at night and come back exhausted, disheveled, but with enough coin to bring relief. Ancaro, Arelenor noticed, only pretended to sleep on nights like those. His mother cried quietly after coming back from these strange outings. It was only when Arelenor was older that he realized what had happened. She and Ancaro both gave Arelenor an education from memory, doing their best to raise him to become a brave, confident, and intelligent man.
Even as a child, Arelenor was told time and again that only his people, the High Elves, were suited to watch over the world. It was their duty as the longest-lived and far-seeing, the children of Kinos and heirs of the Frol. Other races- even the Dark Elves- were not wise or able enough to hold stewardship over the winds and shores and seas. There was seldom hatred in the tone of these reminders- only admonition of terrible weight. The only true way for a High Elf to live was in the pure way- which, of course, was exclusively High Elven society, law, culture, and tradition. While it is aloof and seems cruel, Arelenor's elders and peers said, to live in any other way would be a corruption of our purpose, and a festering disease endangers both the host and the house. To integrate with other races, they warned, would be the downfall of everyone- because if we High Elves cannot be masters of this world, everyone else will suffer without our righteous and wise leadership.
When young Arelenor met a half-elf boy named Serinar, therefore, he was initially cautious- but Serinar was starving, and Arelenor had just been given a meager amount of coin for his allowance. The rightthing to do, clearly, was to buy Serinar something to eat. The children, though somewhat skeptical of the other, soon found that they were more alike than they'd thought, and a secret friendship formed. For a few years, they would meet in secret around the city to play and eat- and to talk about their hopes, worries, and hardships. Serinar gradually became more and more disparaging of the High Elves, even as he considered Arelenor more and more as a brother. Arelenor drifted away from what he felt was the confining culture of his people- the cruelty, he thought, outmatched any good they brought.
Arelenor himself was greatly shaped by his upbringing in the poverty of the refugee camps. Most of Barkhamsted's subjects were sympathetic and charitable to the displaced, but a vocal few were not- hurling slurs, frustrations, accusations, and sometimes stones or rotten food at the 'leeches' forced to live in the city. As if this were not enough, Serinar was bullied by other High Elves, and Arelenor's fear of being bullied himself began to drive a wedge into their friendship. One day, though, a particularly heated exchange of insults turned into a fight, and Arelenor leapt to defend Serinar, exposing himself as a race-traitor. The brawl ended inconclusively, Arelenor scarred, bloody, and bruised, and all the others, Serinar included, equally injured. The bullying stopped for a time, and the incident led, among other things, to Arelenor being more open to committing violence. Arelenor became a target now, too, and was treated even more viciously than Serinar- but after a few more incidents, the bullying stopped entirely, though it was only his parents' pleadings that moved Arelenor not to retaliate himself.
Arelenor, though, quickly turned his mind to more productive and beneficial pursuits. He was able, through his literacy and willingness to learn, to find a highly-sought job in a merchant's shop, where he kept books, helped customers, drafted up advertisements, and took down dictation. Suddenly finding himself with a steady stream of relative wealth, he took every opportunity to better himself, provide for his parents and kick coin to Serinar, and invest in his future. He bought new clothes. He bought a magical trinket after saving up for nearly a year. But mostly, he brought home every spare coin he had so that his mother would never have to walk shamefully into her husband's wavering arms again.
Now, Arelenor believes the time is right to pursue the power of magic. Who will teach him, he doesn't yet know- but he won't let that stop him.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
This is not the place to be right now, Arelenor thought. Looking through the press of angry people, he tried to find a nearby doorway, anything away from the frontline. Carefully parting his way through the crowd and away from the shouting at the center of the street, he ducked down an alleyway- checking his corners at every turn, and keeping a steady pace, he eventually made his way to a less violent district of the city. Though he remained on alert, he allowed himself to rest for a while, and resolved to keep clear of any groups from the pact races he saw for a few days.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Ah, now this is different. Arelenor couldn't quite make out what the thing was. It definitely wasn't Elven, or Human, or even Orcish for that matter. What's the old saying? Don't approach shambling, moaning mounds in crypts? Yes. I think that's it. Arelenor resolved to leave this thing alone.. and come back later, better equipped. Gracefully, he sneaked away.
--Magic Application--
Magic Biography: The High Elves have always been intrinsically linked to magic. To say that it is a cornerstone of their entire culture and identity would not be an exaggeration. Every High Elf knows a mage because almost every High Elf has incredible magical potential. Their cities were built with magic, their wars were waged with magic, and many of them worship the god of magic, Bothimir. Arelenor's own mother was a sorceress, and it was through her instruction and her trinket that he found his gift for the first time. In this sense, his interest in magic was not just a scholarly curiosity, a whim, or a calculated decision- it was, perhaps, a natural inclination. Indeed, Arelenor had a carefully rehearsed but earnest answer prepared for anyone who asked him why he wanted to learn about magic: You're asking the stars why they glimmer in the heavens, the tide for what purpose it swells and recedes, ourselves, that we eat and spread and die- my reason is just the same as theirs.
To Arelenor, whose entirely circumstance of life was determined even before his birth by the bloody swathe cut by the Pact War, by his childhood in the last haven of Barkhamstead, by his poverty- magic is, for once, control. This is not entirely a subconscious motivation. One thing that Arelenor has plenty of is time, and he has already spent much of it in contemplation of what control can do. For all of his rejection of the superficiality of High Elven supremacy, the inborn instinct- the will to domination, to power- is strong within him, and it is a pull that he may not even realize. Arelenor does not see magic as a tool, rather as an extension of the self, a philosophy, an art. He believes that he has the potential to better the world, and therefore must attempt to better it- succinctly summed up, "I will do what I must, because Ican."
Arelenor's ambitions are spread across four aspects: Holy magic, Telekinesis, Alteration, and Lightning magic. Simply put, he considers the promotion of violence to be a disappointing reason for studying magic, since the power can be used for so much greater things. With Holy magic, Aderoth's own grace, he plans to heal, save, and stave off corruption and ignorance. With Telekinesis comes the power to rebuilt the shattered world- lifting rubble, moving heavy loads for construction, plowing fields, fighting fires. Alteration, he feels, would be best used to strengthen structures and tools, fireproofing and insulating buildings, and even producing new variants of common crops that grow faster, yield more, are more filling, or are more resistant to diseases and drought. Finally, Lightning magic will allow Arelenor to do a number of things. First, most obviously, it will allow him to fight using magic for when there is no alternative. Second, he knows that lightning can cause fire, which has a number of uses both in and out of combat. Due to this, he believes that Lightning magic is the most versatile of the elemental magics, and it is on this belief that he chooses to focus his study.
Arelenor has a few long-term magical goals that he intends to see to fruition or his own death, those being, in order of perceived difficulty:
- Publishing a series of manuals for aspiring mages, perhaps even becoming a teacher of magic himself
- Rediscovering the methods of trinket creation
- Discovering a way to quantify magic- to describe its workings with precise formulae, and therefore make accurate predictions.
Please describe the magic system, including its limitations in your own words:
Casting a spell is performed using a 'trinket,' a magical conductor of some sort. These items, though abundant, are limited in number, and the knowledge of the method by which they were created is long lost. These trinkets are attuned to certain types of magic. Mages focus magical energy through trinkets to achieve the desired effect, and their ability to focus depends on many factors- how accustomed they are to using magic, how refined their techniques are, how forceful their willpower is- even the amount of magical energy they have already expended recently. The quality of the trinket itself also determines in large part how effectively and efficiently magical energy becomes manifested. Additionally, not everyone is able to use trinkets- some people are born without any magical potential. Eight tiers of trinket have been identified, designated by how much magical energy each one can handle without overloading and suffering a (catastrophically violent) failure.
Different races, too, are more naturally able at magic than others. High Elves are the most magically inclined, while Orcs, Goblins, Dark Elves, and Ash Elves are the least- Ash Elves, in fact, are almost completely impotent- except that they have a unique relationship with enchantments, and Dark Elves are entirely unable to use magic.
The overuse of magic is a nasty affair. While even mild strain can lead to dizziness, nausea, headaches, and general exhaustion, continuing to push these limits often results in seizures, complete with the convulsions and potential for permanent damage. In some case, a mage who does not succumb to seizures will instead die outright, collapsing and never standing back up.
Please describe how you would use a weak trinket with your characters first/only aspect: Arelenor would find a weak trinket of Telekinesis absolutely invaluable: it's a perfect practice tool for a novice mage. Physical exercise is about being able to repeat and sustain activity, not lifting a gigantic rock once and calling it a day. Arelenor would see a weak trinket of Telekinesis similarly: instead of trying fruitlessly to levitate 100 lbs for 1 second, he can try to lift 10 lbs for 10 seconds, or 1 lb for 100 seconds. Not only will this allow him to spend more time practicing, it will also allow him to slow down the process of exhaustion, giving him a visible metric of what he is capable of, and how his ability grows over time. So, while some might see such a trinket as useless, Arelenor believes that of any weak trinket he could possess, a weak trinket of Telekinesis is the clear choice.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
Hi hi, and thank you for your interest in the server! The application overall looks lovely, however there is just one thing I would like to see fixed; Your high elf looks... Well, normal for a high elf! Their hair color can encompass many shades, black being one of them, so this is not odd to see nor would he be picked out for the combination of blue and black. If anything, having blue eyes makes him a bit of a rarity and a novelty. That being said, his height is also quite normal for a High Elf, nothing would constitute bullying from other High Elven children all things considered.
Bump or poke when you've made the edits! Don't hesitate to ask any questions.
--OOC Information— Minecraft IGN: iAMsuperBlast Prior Roleplay Experience: Tons. Forums, Tabletop games, chats. Also played on an old RP server that is now defunt, and an RP server for Starbound. Although it's over a period of years, collectively it probably comes to a total of 2 years or so?
Define Power-gaming in your own words: Well a most extreme example would be "I am God, I kill everyone because I'm super powerful!" Basically it's taking control of other PC's, making everything go how you want it, and generally gives a bad experience for all involved.
Define Meta-gaming in your own words: An extreme example for this would be say... "Oh [Player A] has logged off. Time to go steal his stuff since he can't stop me!" Meta-gaming is using OOC knowledge and situations to influence IC behavior and actions. Also not good to do.
Define Role-Playing in your own words: Erm... playing a role? You act out a character in a setting. From a hero, to an average person, to the big bad evil guy. You can assume the role of anyone you want. Although that depends on a lot of things, and in the case of this server, you and your character you wish to play is bound by the rules and lore of the server.
--IC Information— Character name: Illona Race: Human Age: 20 Gender: Female
Character Description:
Illona is petite for a human. Standing at a height of a mere 5'2". Nearly half a foot shorter than what is average. Her skin is quite fair and her long hair is that of platinum blonde. She has brightly colored blue eyes. Because of her appearance, she is often called the midget elf, especially when her ears are hidden. As for clothing, she wears a dark over-sized cloak that hides vast majority of her body. The reason being that underneath that cloak her clothing is quite...embarrassingly revealing. Something her magic teacher tricked her into wearing.
Character Occupation:
N/A. Her skill set at the start mostly just consists of doing housework.
Character Personality/Traits:
The most prevalent word to describe Illona is gullible. She is easy to trick into believing things that most people would question or out right see is a lie. Illona at least has a sense of self-awareness and knows this about herself, so she finds herself suspicious of most everyone. Still with a little pushing it isn't hard for someone to trick her, given she herself isn't able to figure out of if her suspicions are true or not. One such example is the skimpy outfit she wears underneath her cloak. Her magic teacher tricked her into wearing it, telling her that the less clothes she wears, the easier it is for her to channel magic into a trinket! That's what everyone learning magic has to do!
Besides her near crippling naivety, Illona is a kind hard-working girl. When she sets out on a task, she almost always puts her all into it. She enjoys being helpful to others and seeing people smile because of her actions. This want to help people simply worsens her natural gullibility. When it comes to fighting, her first instinct is to run away. Her teacher taught her just a bit of self defense, though she had never been involved in anything particularly dangerous... yet.
Character Biography:
Illona was born in a hardly known village somewhere near Barkamsted. There she grew up mostly free of worry. Not because she and her family were particularly well off or anything. Rather it was because her parents were overly protective of her and kept her inside their home at all times, always fearful of what might happen to their little girl. Desperately protecting her from the cruel realities of the world for as long as they can. The first thirteen years of her life was like this never even breathing the outside air.
Then the plague swept through the village a few weeks after her thirteenth birthday. It claimed the lives of many villagers, but the village as a whole survived. The same could not be said for Illona's parents. Her parents never returned to Illona's home no matter how long she waited for them. She waited and waited, until the food ran out. She waited still, until finally she could no longer endure the hunger. Weakly she wobbled over to the entrance. She stared at the door that separated the inside from the outside. Normally going outside was simply unthinkable for the young girl, but she was desperate and hungry. With uncertain hesitation she pulled the door open and for the first time she stepped out into the world.
Unsure of what to do the young girl simply walked around searching everywhere for her parents. Then when her small body reached it's limits she collapsed in the middle of the street. When she woke up, she found herself in an unfamiliar building. Looking around she noticed an old elf cooking food... old enough for his age to show and deteriorate the beauty high elves are known for. Though Illona didn't know this... this is her first time meeting an elf, let alone an elderly person, or hell even another person. The old elf introduced himself as Kieran, a hermit that lives just outside the village. On one the rare days he would head into the village, he had watched Illona collapse in the street. Taking pity on the young girl, he decided to take her in to nurse her back to health. He had planned to return the girl to the village once she was fed and rested. Though that changed once Kieran heard what happened to the human child.
Years go by, and Illona ends up living with Kieran. In exchange for giving the orphan a place to stay and training in the art of magic, she would do the chores around the house and do everything he told her to do. The thing is... Kieran doesn't know how to use magic. He's part of the minority of high-elves that wasn't born with the gift of magic. Still Illona didn't know this and she was simply happy to learn something so cool. Although as she began to grow more... womanly... Kieran began making her do odd and frankly embarrassing stuff. Illona none the wiser to the perverted old elf's ulterior motives, she went along with everything he said under the guise of "magic training". One such thing is she is to wear only her underwear at all times for it would help her channel magic even better into trinkets. Though in public she wears a cloak that covers most of her body to hide from others lack of clothing underneath. Though that is just one of the many strange orders the elf made of her.
Then one day, Kieran disappeared. Without a trace he was just... gone. A week goes by and Illona hears nothing from the old elf. Remembering how her parents disappeared just the same way all those years ago, she began to worry. She searched the village high and low, but she found nothing. Kieran is quite known in the village... showing up only once every month or so. So people would notice him walking around if he even came to the village. So Illona returned home hoping he had returned... but dismay she found nothing but an home missing it's owner. She began searching through the building, hoping to perhaps find a clue... or even better Kieran himself. To the latter, she had no luck. To the former, she did indeed find a clue. A letter addressed to him that she had never seen before. What makes it strange is that usually, she is the one getting whatever mail he receives and she never seen this letter in her life. She began to read the mysterious letter but it was written in Elvish, a language Illona was just beginning to learn from her teacher. Unfortunately for her, she didn't know enough to read the letter in it's entirety, but a few words to jump out at her.
Keiran. Important. Falkvard.
Illona kept looking around for something less vague than a letter she can't read. She even tried waiting a few more days when her search turned up nothing. That didn't work either. With a loss for what else she could do, she began making preparations to travel to the capital of the realm, hoping to find her teacher there...
Other/Extra:
Reference image (with edits):
--Scenarios— Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Illona looked around fearfully as the people around her yelled and screamed, and the scary looking races on the other side yelled and screamed right back. The suddenness of it all caused the small woman to stand frozen in place. She didn't understand what was happening, she had only come outside to pick up some food today, not get involved in some giant brawl.
After an Orc took the first swing and the rest of the crowd on both sides began to openly fight, Illona knew she had to leave immediately or she'd be caught in the trouble. At first she simply tried to push her way through, but given the situation her small frame couldn't brute force her way through the dense crowd of people. So instead she quickly changed tactics and looked for an opening to slip through, hopefully before the rampaging crowd tramples over her. Once she is from the mass of angry people, Illona quickly runs away from the fighting as soon as possible. Though she is free from the danger now, she thinks backs and wonders if there is anything she could've done to stop it instead of simply running away...
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Illona gulped in fear as she sees the mysterious shambling mound. At first she looks around for the exit, to get away from the musty old tomb. But then she thought to herself, 'What if it's someone that needs help?' She can't just ignore someone in need when she is the only one there that can help. With a gulp, her body shaking in fear, she approached the moaning mound while asking in a shaky voice, "H-Hello...? Do you n-need help...?"
[header=r]
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
Illona already believes herself to be studying magic to use for herself. Although most everything she knows is quite false and would need correcting. Sure she knows at the very least she needs a trinket to even use magic, but beyond that all she knows is a mix of half-truth and silly lies. All made up by the con man that raised her in her teens. In reality the extent of her true knowledge is barely above that of a random peasant.
With her teacher now missing, Illona will need to find another to teach and guide her. If circumstances for her turn favorable that is. Perhaps she would follow another liar simply taking advantage of her gullible nature. Continuing the her on a path of lies. It may well end up she never discovers her potential.
Though if Illona is able to find proper guidance under a real mage, then she can fully realize her potential with time. It would take undoing the lies Kieran spun her and casting off old habits.
[Honestly I'm finding it quite difficult to write in this section. What is her relationship with magic? At best she has none, at worst most everything she knows of it is a lie. Though she has a keen interest in it believing she can be helpful once she learns it. As for discovering her potential... find someone to teach her? Because left alone she is bound to get nowhere. I can't find the proper words to detail that into three paragraphs without sounding like some broken record.]
Please describe the magic system, including its limitations in your own words:
The use of magic is rare in most races and some can't even use it. The only exception being the High-Elves where is it more rare to find one that can't use magic. And although one might have potential for magic, that means nothing without a trinket. Without a trinket it is impossible to channel your arcane energy into magic. Though the exception of this is the Beast-folk races. If one of their members have potential for magic, each one has a natural talent for one aspect in which they use magic up to a certain level without the need for a trinket. Though each race (and in the case for Avalti, each sex) is tied to a specific aspect. Other races have much larger range of aspects in which they can use, but will always need a trinket.
Magic in all cases though, requires training to reach your full potential. Rigorous practice everyday is required. Though one may grow stronger in the use of an aspect, they are limited by their trinket. That is because not all trinkets are equal. Some can only channel a small amount of arcane energy, while others can handle a huge amount of energy for the strongest of magic, and everything in between. When one tries to channel magic into a trinket beyond what it can handle, it could break or even worse dangerously explode.
Yet another limitation is exhaustion. Casting magic is quite tiring, even more so the more magic aspect you try to combine. There is also a general limit to how often one is able to cast a day. Going beyond that limit is possible, but potentially dangerous... lethally so. And even so, it is quite taxing on the body and can lead to other complications if one is lucky to be spared from death.
Please describe how you would use a weak trinket with your characters first/only aspect:
Well, suppose that depends on what trinket she gets her hands on first. Then again anyone that use magic can use weak magic no mater their aspect. Perhaps have a harder time at it, but it's all fair game with the exception of Holy and Dark. For her first trinket, Illona would gravitate towards what would be most helpful for others. Of those the most obvious one is Holy. Unfortunately for her she's born naturally with a talent for Dark magic... which makes Holy off limits to her.
So the next thing she would think would be the most helpful at it's weakest would be telekinesis. Being able to move things at a distince could be helpful, if only a little bit to everyone. Ball stuck in a tree? Not anymore with just a little nudge! Need to get someone's attention from a distance? Just give them a telekinetic tap on the shoulder! Forgot to close the door but you're already snuggled up in bed? No need to get out of bed! Although, the last one is more born out of laziness then a way to help others. As she gains more practice, undoubtedly she'd continue to find ways to make herself useful, even if it's only mundane tasks.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally
i wish the server didnt have to change to 18+, unless it was always that... because i had just considered applying and reading the lore again. sad to say, i guess ill look elsewhere. hard to find 16+ or so servers around here tbh
Prior Roleplay Experience: 5 years now, more or less.
Define Power-gaming in your own words
Utilizing impossible and unrealistic skills and actions in rp, however more common in CRP to avoid consequences brought upon the character and player themselves.
Define Meta-gaming in your own words:
Utilizing OOC information through IC means. Someone could be discussing an encounter over discord, and Jimmy takes that info ICly to avoid death - although this is both meta gaming and power gaming.
Define Role-Playing in your own words:
Metaphorically giving birth to a character, brushing their hair and tying their shoelaces. Meaning, you create the character and live out their life as an onlooker, of sorts.
--IC Information—
Character name: Saeunn Slade.
Race: Human.
Age: 24
Gender: Female.
Character Description:
With soft, rolling waves of brown, not a dark brown but rather a mix of lighter brown and blonde streaks, her eyes are a hard contrast to her appearance. A fierce gaze of green hides beneath the curtain of hair and long eyelashes.
She has fair skin, leading up to her inability to tan despite her hours of labor. While she appears soft and mushy, she has layers of soft muscles that do the job whenever needed. Albeit one may find it weird, when she has some fat on her body that filled out her curves.
She stands at an somewhat average height, 5’7. Not the shortest, but not the tallest.
Character Occupation:
Hunter.
Character Personality/Traits:
At first glance, she may seem quiet, shy even. It’s not even an inaccurate assumption of the female, for she can certainly be quiet. But the assumption that she’s shy is off the bat - she likes solitude. Yet like anyone else, she likes attention too. If the partner proves interesting enough, Saeunn will happily engage in conversation.
Her most notable trait is her hot headed tendencies. While more often than not, Saeunn can easily separate her anger from logic, she’s only human and makes mistakes, as she had done so in the past. She’s not compassionate and she’s horrible with dealing with grief and pain. But above all else - Saeunn seeks love in others arms, even if she will always leave before morning rises. Commitment scares Saeunn.
Character Biography:
On the last day of fall, just before the moon reached it’s peak at midnight and turn the clock to winter was when a tiny child escaped the suffocating womb of a mother. It was a bloody battle, for the child was choking on it’s own cord and was about to die, taking the mother with if they weren’t in a medical practice. Both exhausted from fighting death, they collapsed as a worried father and son sat outside, peeking in. War was raging on outside, but a family of now 4 had it’s own battles. A battle of a child and mother escaping the clutches of death would put any family into hysterics and become absolutely determined to protect the child.
And so it had begun.
They named the child Saeunn. She resembled her father the most with her angry green eyes and soft brown hair, whereas her mother and brother had brown eyes and black hair.
They had a lot of other hardships. Her brother had always tried to shield her from the tension brought upon by the wars, but it was a futile effort. She was just too much like their father, an angry man who joined the war to protect his family. He was always kind to them though, even if he was hardly around.
This left Saeunn to be raised by her mother, who had tried her best to teach Saeunn the ways of peacefulness. Looking back on it, Saeunn could laugh or snort at a kid trying their best not to punch another, but it worked. Saeunn found herself in less fights as she grew into a teenager.
But then it went to hell yet again when her father was slaughtered by the demonic beings. Saeunn has never cried in her life since she could lift a fist, and she still didn’t. No, she found refuge in hunting. She sought to kill and maim the ****ers that killed her father. It was this, this certain act that let her walk further on into the route she was bound to head in.
She hunted deers first, feeding her family. Her brother taught her - almost fearful his sister would do something stupid if he didn’t. Much like their mother, he was a peacekeeper that served a few years in the war eventually. He watched her like a father would, watched her blossom into a respectable and rather scary woman. He watched her kill deers with a savage expression for the first time - and knew from there after she was only going to go further.
And it scared him. She was his little sister, the one that had almost died at birth. If they had, it would just be him now with their father dead.
And so he gave her the two rings - just to try - from their mother and father. Their father was attuned to fire, and their mother was attuned to wind. Her brother himself was attuned to both, and could only imagine she would be too.
(Continues in magic backstory.)
But peace didn't stay for long.
The plague took most of the city, but they hadn't lost anyone to it. Not with the only active man in the house already in the dirt. Their mother was one to believe anything about illnesses, so thus she cornered them off in their house early. By then, Saeunn was taught by her mother until they were taken away for quarantine. In those years she had grown awfully skinny and had almost been taken by not the plague, but by malnutrition due to the lack of wanting to leave the house. Even for food. It was also in these years that as the plague was stripped from the lands, she put on a fair bit of weight after. It hadn't helped that she was built with a narrowed waist and larger chest and hips, either. Yet she also managed soft-defined muscles from the small portion of peace that they had, gained from training with her brother.
The invasion came when she was 17. Fear gripped her as her brother set out for the first time in the wars. Then the news of the massacres came and - well, Saeunn didn't take to it kindly. They had not an inch of knowledge if her brother was alive. It ate her out, to be fair. It drove her mad, made her a recluse. She didn't hunt anymore. She couldn't socialise with even her own mother anymore. It was hard on the woman, no doubt. One could say it was even through these years that her quiet nature had kicked in, learning at such a young age at the paralysing feeling of losing another loved one. Her brother was all she had left to remind her of her father - one that she allowed.
After months of shutting herself off did the first letter arrive. Her mother had busted in the room, grabbed her by the ear - tired of her daughter's behaviour, even if she did break her own character by having done so - and forced her to read the letter.
He was alive, with hopes of the war ending soon. And it did - her brother arrived safely, but.. not fully intact. He had lost eyesight in his left eye and his right hand was incapable of movement, though he didn't want it amputated. She was just happy to have him back in the end.
After many years of hunting, she still wasn’t a master in the art. She hadn’t been hunting as much as she wanted to. But when it was time for her to move out after her brother had found a wife, she was ready to take it to a new level. She wanted to live, she wanted to find some self satisfaction in memory of their father. She was ready.
Other/Extra: (Images, notes, etc.)
--Scenarios—
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Saeunn would ready her fists for self-defense if she were to be dragged into the fight. She doesn’t expect the multitudes of green fists hitting her, eliciting a moan of annoyance and pain out her lips. Her eyes cast low to the ground originally.. but now she’s looking up, her shoulders rising and falling with her anger. Saeunn wanted to let the guards do their jobs, but she was too hot headed to back down now. Saeunn would use her legs to push off, launching herself at whoever had hit her, but wouldn’t put up a fight against the guards as they separated the fight.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Her eyebrows drew together, frowning at the heady taste of danger in the air. Of course, it could be nothing. But what else does one expect when they’re deep in an ancient tomb? She slung her bow off her shoulder, her leather gloves gripping an arrow all the same. It was hard, keeping an eye on the thing and trying to spot the exit at once.
Saeunn wasn’t stupid, she wouldn’t try fighting the thing alone.
--Magic Application--
Magic Biography:
He took her to the forest, a bow in her hand and his own, along with throwing knives, in his. He held the rings in hand, his hands shaking. He could just tell she had the same affinities, if not one more.. but it would be exhausting for her. He knew that. He stopped her, a hand on her shoulder.
He didn’t say anything. He didn’t need to as she watched him place the rings on her fingers - on her ring fingers. If there had been one time in her life that she wanted to cry, it was then. It was two matching rings, as if wedding rings. But it was just fire and air elemental rings. They had found this and engaged with it.
She immediately knew she didn’t want them. It felt too real, but she let her brother continue. “As you were taught, Saeunn. Channel. Push. Bring out your anger for fire.. and feel peace for air. Use what mother taught you for that.”
And she did. It took her awhile, as it was her first time... but a small spark by a tree, on the leaves particularly, caused it to light a flame.. just for a few minutes while she collected herself. She was in her brother’s arms, faltering from her sudden pain behind her eyes..
She hissed as a soft wind gave the flames enough to catch the surrounding leaves aflame. Her brother grabbed the rings off her to try to take control of the situation.
It was then that she knew she was gifted.
Please describe the magic system, including its limitations in your own words:
With an artifact in hand, one can channel the magic they are capable of (and if it matches the artifact) depending on the variant of strength of both the user and the artifact. Races have aspects, which merely means the amount of the types of magic that they can have at once. For example, humans have three. Half races take the aspect amount of the lower race.
However consequences can be dire. Through overuse one can slip into a coma, assumably, or even go as far as death. An artifact can only take levels of magic at it’s own strength, and if a medium level artifact were to try to perform strong, it would explode.
Constant use of magic can result in exhaustion, dizziness, disorientation and other symptoms of exhaustion and strenuous activities. These effects aren’t as dire.
Please describe how you would use a weak trinket with your characters first/only aspect:
Saeunn would stare at a candle’s flame. It was small, beginning to find the end of its trail. Her fingers lifted, channeling her magic through the artifact. It didn’t take her awfully long, but soon enough she could move the fire from side to side. She tilted the flames to the candle next to it, just managing to light it. A bigger flame erupted from the new candle. Channeling her magic back, she drew closer and blew the old candle out.
Sorry about the wait! So, to begin, the basis of your application is absolutely fine. The OOC information and the magic app demonstrate an understanding of the server and its lore. However, I'd like to see some more information about current events in the backstory! How did the plague affect her and her family? Did she or her brother have to stand against the Ca'liar invasion of Barkamsted? There's a lot of potential to fit this character into those events, so add those in, and ping the forums whenever you've made your edits. Thank you!
Also, a final note, a mage wouldn't be able to necessary cause explosions or forceful gusts of wind in their first training. Although some people do struggle more than others when it comes to learning magic, everyone starts out on the same level, and it takes time to get to those sorts of feats.
Edits have been made in red for your convenience! And I do believe the magic was a misunderstanding regarding the concept and usage of strong magic. That has been done in red all the same.
Make these edits, and get back to me when they're done!
No Longer Wanting to join... took over 2 months for them to even say no one was assigned to my application and after that still didn't get looked at up to when I edited this.
--OOC Information—
Minecraft IGN: Ethurus
Prior Roleplay Experience: I have previous experience play Recrafted Civilzations. It wasn't super hard RP but it was RP focused and I have experience in my Gmod servers.
Define Power-gaming in your own words: Power-gaming is where you act in RP in a way that your character couldn't do normally with the skills provided in backgrounds or teachings ICly.
Define Meta-gaming in your own words: Meta-gaming is using information collected OOC then using it in character to change the outcome of RP. For Example, Learning OOC that a group of bandits is coming to attack the city then going IC and using that information to act differently without trying to get that information in an IC situation.
Define Role-Playing in your own words: Acting or playing as a person you are not, Even if they are similar. If you would fight but your character would run. You run and don't fight
--IC Information—
Character name: Rei
Race: Human/High-Elf
Age: 20
Gender: Male
Character Description:
Rei is smaller then most elves would be, most people said it was cause of the mixed-blood he has but he still stands a 6'2 so still taller than most humans, which made him suspicious of his Elven blood before his father told him about it. He has always been shaped like an elf as well. Slim and weak which he always was made fun of when they did physical work. He's always had his grey eyes and hair, though he did lose one of his eyes in a wolf attack when he was younger. He's faired skin for someone having Elven blood but it seemed normal to him when they visited Human settlements. He has always worn his blue cloak with red trimmings with his brown shoes and pants. He also wears a sachel on his journeys so he can bring back any things he finds along the way
Character Occupation: (Optional)
When he was younger he and his father would always go around and visit other settlements which wasn't weird for them as his dad was a trader and a drifter. But after the loss of his father, he moved to farming as it seemed more like him. He was always shy and never could haggle people very well, He could always pick out someone who always wanted to buy.
Character Personality/Traits:
His defining moment for him was seeing his dad die to a pack of wolves while they traveled towards the remnants of Falkvard, He had never seen anything so bloody or gruesome. It changed him in many ways, before then he was outspoken, happy and energetic, but after what happened no one could fault him for becoming shy and closed when he turned 18 the orphanage gave him a few silver and wished him good luck and since then he has been on his own.
Rei was now not a people person maybe that's why he wanted to be on a farm where he could work for hours without having to talk or interact with others, or maybe it was his love of books that kept people away he never found out. He considered himself weak which hurt his image but after all the hard days growing grain and lifting heavy loads of hay, he would say that he is normally built and could hold his own. Though his brain will always be his strongest tool. He is a shy man with lots to say but not having the ability to give his ideas. Rei is always quick to aid someone if needed but he also knows when the problem is out of his abilities.
Character Biography:
When Rei was younger he was never allowed to set roots anywhere, his father told him that he was born in the Human capital, Falkvard. He was never taken to Falkvard though until he was five. He was amazed by the towers and all the homes he wished he and his father could stay there and live out there lives. He got his wish over that winter as it got too cold to travel for his father. Being Elven born his father was always very tall and slim but never slow or stiff, he would always run around and play with his son even if he had just spent the day standing at a stall selling his special objects as he would call them. The winter he spent at Falkvard was the best of his life. He made friends with the nice old lady that owned the hovel beside them she would always have fresh bread for him when he came around.
When the snow melted he and his dad set off again towards the lands of Ca'Liar which have been crippled still by their war with the Avalti. He saw it as an avenue to make his fortune upon. He never did get to see the Ca'Liar. He forgot some of his supplies back in Falkvard but after only getting halfway back to the capital Rei and his father were attacked by wolves. His father drew his sword but there was too many of them and Rei couldn't look away as his father drew his last breath, feeling the sadness inside him and the fear of the wolves he yelled at the wolves to go away and like magic then were forced back and injured, Rei didn't know what happened but he thanked Kinos for saving him. Then he noticed that one of his eyes wasn't seeing anything so he closed his right eye and noticed everything went black at that moment he also noticed the pendant he got from his father that Christmas was broken and shattered he felt more scared than when the wolves attacked.
When Rei turned 18 he left the orphanage in Falkvard and set off to visit the Ca'Liar the bury the broken pendant there, to pay respect to his father for protecting him even when it led to him dying. On his adventure, he kept trying to figure out what did save him that day all the books he read helped to understand it was magic. Now after he paid his respects he was going to learn to control the magic so that no one else would have to die to protect him.
After returning to Falkvard he took a job as a farmer on the local fields that helped feed the citizens that lived and worked there. It was hard work but he managed, he also wanted to stay around to figure out something about his mother. He had never seen her around or even remembered what she looked like. He searched for years to no avail but after fifteen years he finally figured out what happened. He would never tell anyone that his mother was a dark magic user, she died trying to resurrect her mother using children she found alone to his knowledge she never succeded but the Old lady that use to give him bread as a child told him that she was killed while trying to kidnap her granddaughter and that she died the villain.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Rei would first stay as he would like the knowledge of what is going on, He would then leave the mob as quickly as possible to go alert the guards to the riot that is ensuing he wishes to not have any part in the riot as he is just a farmer and could not win a battle to save himself.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Rei would move closer into the tomb to identify the cause of the sounds. If he is unable to locate the source he would continue to press forward into the tomb as he must have been there for something. If he did locate the noise and someone was in trouble he would rush to there aid with whatever he had on hand, on the other hand if the noise was hostile he would locate but then retreat as he knows he will not be able to pass or defeat the enemy.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
Rei has a complicated past with magic the only time he can ever remember using magic was when he was in fear for his life. He still believes he has the ability to control and use the magic for good so he explores looking to find a way to learn and research his magic. He has heard from people about a Mages College which interests him but he never had the funds to go and travel to the College.
After learning about his mother he looked into dark magic and learned how evil it truly is. He, of course, knew it was illegal but now he knew why, if he ever learned how to use magic he would study Holy to try and undo the pain that his mother caused by helping others. Rei had also been close to the Earth he needed to be, He relied on it to feed him and all the other citizens of Falkvard but through his studies, he learned that with practice he might also learn how to control and manipulate it for good.
Please describe the magic system, including its limitations in your own words:
Magic has many limitations to it but its also pretty free. Firstly to cast any kind of magic you must have a trinket to flow energy through the ability of this magic is limited by the ability of the user and the level of trinket used. You are also limited by the number of types of magic you can harness is limited by the class you choose the High Elves have the most but the Dark Elves have none which causes them to not have magic. You also can't just cast the strongest ability you need to train and increase your proficiency with magic before your allowed to even attempt high-level magic. Using to much magic to quickly also has its own drawbacks, overuse of magic can lead to your character dizzy or unable to move and in the worst cases... Death.
Please describe how you would use a weak trinket with your characters first/only aspect:
Using Telekinesis you may be able to use a weak trinket with limited ability to push things around like a broom to do cleaning or to open and close doors while leaving your house. Or maybe use the push ability to push children on a swing as to not strain your physical body.
This application is Pending.
Thank you for your patience! However I'll have to set this application on pending due to a few main issues. The big two are the character personality and biography; both of them are lacking the proper size, with the former requiring two paragraphs and the latter three at minimum. The biography especially could require a good bit of work to relate the character towards the Pact war and what it had done to the land, as well as the quality of life in Barkamsted during the war and more information in general about the character and what the war took from them and how that affected them.
Once these edits are made however, you should be all good to go! Please give a poke and a follow will follow shortly!
--OOC Information—
Minecraft IGN: samurai282
Prior Roleplay Experience:
I played a couple characters on another minecraft server called Solstice for about a year, and on another game, Project Zomboid, I rp-ed a little bit on a few servers there too.
Define Power-gaming in your own words:
*Kills you* or *dodges flawlessly*. Pretty much just making your character super powerful and not giving the other rp-er a chance to have their character do anything effective back.
Define Meta-gaming in your own words:
Using OOC info that your character shoulden’t know in rp.
Define Role-Playing in your own words:
Taking on the role of a character and moving their story along with other people doing the same, and having (pure & wholesome) fun while doing so.
--IC Information—
Character name: Dahlia Söderström
Race: Human
Age: 18
Gender: Female
Character Description:
A rather petite looking young woman almost completely riddled with freckles. She's pale, has green eyes, and dark blonde hair. She likes to give her hair tiny little braids and often wears a simple peasant dress so she could work on her farm chores with ease. She also likes to bring her satchel bag with her whenever she leaves the farm.
Character Occupation: Farmhand for her parents
Character Personality/Traits: Dahlia is fairly naive, but tries her best to take herself seriously. Especially around her family. She’s extremely stern with her younger siblings when she has to be, but loves them dearly. Dahlia also tends to be absent-minded at times, going off into her own little worlds in her head, and maybe wandering off when there’s nothing else to do for her here. But in all honesty, she’s not even that rebellious. If her parents tell her to not do something, or to come home, she does it.
Character Biography:
Born shortly after the reclamation of Barkamsted, the Soderstrom farm has been all what Dahlia has know her whole life. Born and raised on the property, Dahlia grew up learning the ropes from her peasant parents on how to grow crops, take care of the livestock, harvest, butcher, and eventually down the line, babysitting her younger siblings.
She never did like to butcher though, and often let her father and younger brothers do the dirty work. Either way, the Soderstrom family work together in a collective when it comes to their farm. Before Dahlia herself was born her parents dedicated farming potatoes for the Pact War soldiers. Throughout her childhood as well, she remembers farming and selling their yield to the army during the Ca’liar invasion and the hospitals during the plague.
Now, as Dahlia is coming towards the beginning of adulthood, she’s beginning to develop a sense of curiosity with the world around her measly farm, as she watches the carriages roll down the road and the ships leave the dock whenever she’s in the city. This has given her a habit of wandering in the woods for hours at a time whenever time could allow it. So she now just farms, sells, and wanders the woods to spend her time. That’s all she does now, and that’s all there is to be for her.
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Dahlia immediately turns her head, looking around the area for her younger siblings that she has promised to keep safe. She reaches her hand out and grabs two of them with her hands, and drags them towards the side of the of road. Dahlia leans down, tells her siblings to stay close to her before grabbing their hands tightly and running towards their merchant stall to gather most of what they can, including their money, before running out of the city gates. They’ll come back for the actual stall later.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Dahlia whimpers, holding her torch out before her. She takes a few steps back, nervously shaking, before turning around and running as fast as she can the way that she came from. Once she thinks she’s safe, she pauses to breathe and leaves the tomb to tell her family about what had just happened.
Hey... so it's been a few days since I made the edit so... bump
For the sake of transparency, the revisions made to toddthemod's server application was approved a while back through direct message due to technical errors with the Minecraft forums on the whitelister's end. If any potential applicants experience similar issues feel free to send a message to any of the whitelist staff listed in the op and we'll be able to sort it through. This statement shall be made for the clarity of both staff and the playerbase.
--OOC Information—
Minecraft IGN: Var_Horen ( https://pt.namemc.com/profile/Var_Horen.1 )
Prior Roleplay Experience: A few MC servers, D&D groups and overall 5 years of experience, since I was 14 until now.
Define Power-gaming in your own words:
When you perform an action that is not realistic or in accordance with what your character is capable. Not only that, but it's an action that does not allow your opponent to resist, and forces this action upon them.
Define Meta-gaming in your own words:
Using knowledge you have learned, read or acquired OOC-ly to your advantage IRP without having learned any of it through actual roleplay.
Define Role-Playing in your own words:
The art of playing a character created by you in a world of fiction, influencing them and their environment with your decisions.
--IC Information—
Character Name: Urban Kronwilecz.
Race: Human.
Age: 32.
Gender: Male.
Character Description:
The groomed figure of Urban indicates good upbringing, but the tattoos that riddle his face, chest, shoulders and arms indicate practices that came after. Long, chestnut brown hair often braided or tied neatly into a bun, stark blue eyes staring into the very souls of those who dare cross his way. Trimmed, grizzling beard that can command both respect and elegance, not too big as to not seem a savage, but not short. Defined jaw and deep cheeks, corners of his eyes rugged from experience. Tattoos often depicting tribal drawings, most not meaning a thing and merely there for the aesthetic that Urban loves so much.
Character Occupation: Mercenary. Sell-sword, for those fancy.
Character Personality/Traits:
Duelist - Prone to randomly challenging others to duel. Cocky, at that, and will not back off of a fight, even if it means his death.
Wroth - Prone to outbursts of anger and unneeded rage.
Ambitious - Dangerously ambitious for his own good, craves the things that even Kings wouldn't be able to get their hands on. Match this with a cocky fighter and you've one hell of a combination.
Brave - Cocky and brave, this fool would rather charge at a spike than think on how he can remove it.
Trusting - Too dull or purposefully trusting the good in man, Urban often finds himself being manipulated due to the unneeded trust he often inputs into people.
Character Biography:
"Beware, Urban! They's be stronger than you's!"
Born to Mariusz Kronwilecz and Anylla, woodsman and woman, who were more than happy with their firstborn. Mariusz, juggling between putting food on the table and being a great father, would excel at the latter, whilst the former got progressively harder. Anylla, staying at home, would do her best to teach the young Urban the workings of the world, hoping that the young lad would come to the life they never had. And when the only safe haven in the world was Barkamsted, the family was forced, through war and necessity, to move into the city.
Urban was not ready for urban life. One upside was that upbringing in the woods made him burlier than the other kids that wanted to pick on him, but he wasn't nearly as smart. He compensated the lack of income from his mother and father by doing side-jobs with blacksmiths, clinics, and any place that needed a relatively strong pair of hands to carry something, fix something, or punch something into submission; the latter would find him involved with some unpleasant fellows, but... money came in, and Urban only cared about that.
The reclamation of Falkvard came a year later to Urban and his family forcibly moving into Barkamsted. It didn't affect them that much, but what would affect came years later... Urban was 25 and his elderly parents now lived off him. He took care of them greatly and most of his time was spent making it possible for them to live the rest of their days comfortably... that was until the plague arrived and ripped them from his arms. Forced to bury his parents prematurely, Urban has since taken upon the life they wished he didn't take; sword in hand and seeking coin, he makes a living off contracts for others, whether it be protect someone or something, kill someone or something, Urban has no moral compass when it comes to contracts.
His most recent debacle was in the Ca'liar invasion of Barkamsted, the stunt that got Urban some unwanted popularity among the invaders. Taking up a contract to take up arms and help in the defense of the city, Urban would manage himself nicely and, as a '**** you' to the Ca'liar, he'd make sure to skin all of his kills and keep the pelts as trophies. He wouldn't manage to keep many of them, out of the twelve or so he manage to skin, he was only allowed to keep one. A shame, he thought, but he did his duty.
Since then, Urban lives quietly as a bit of a nomad, bouncing around looking for contracts and sleeping wherever he can afford or where people'll take him in.
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Urban, if anything, agreed with the humans. Once he got swept up, he didn't quite mind it. He started yelling and roaring alongside the human side, fist balled in the air, swinging around, flinging insults at the Pact crowd of the most assorted types. As the situation progressively grew more tense and dangerous, it'd only pique Urban's interest more and more...
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
"I weren't paid for this..." Urban'd grumble, slowly walking backwards. He'd make sure he didn't hit or kick something on accident as he retreated as to not startle the beast presented before him, if it even was a beast. Truthfully, it most likely was... Urban knew few random mounds of matter that moaned and quivered, and he wasn't willing to give fate a chance to make him pay.
This character application is
Pending!
Thank you for being patient! To start off, it seems you have a really good understanding of our setting and tone, which shows through the way your RP reactions are written and from the replies to the OoC questions above. Although your backstory is altogether well written and pretty good, I'd like to see some more information about some of the other recent events. Specifically, the Ca'liar invasion of Barkamsted and how it did (or didn't!) affect Urban.
After you've added that, you should be good to go! Just ping the thread and we'll reply as soon as possible.
Aaah, forgot to ping here. Sorry. Changes have been done!
--OOC Information—
Minecraft IGN: Hieronym
Prior Roleplay Experience: I've been doing minecraft rp since 2013!
Define Power-gaming in your own words: Powergaming is giving a character powers, skills, or abilities beyond their development. For example, while it would not be powergaming for a farmer with an axe to kill an armored warrior given that everything in that series of events works out for the farmer, it would be powergaming for that same farmer to suddenly gain fabulous magical powers out of nowhere and disintegrate the warrior. Notwithstanding that in Saphriel's system a trinket is needed for casting, magical power also doesn't come without significant investments of time and practice- you can't just pull it out of your bum.
On the other hand, it would not be powergaming if a legitimately powerful character- one who has earned their abilities through effort and roleplay- was able to fight the same warrior with relative ease.
Powergaming also includes making emotes that dictate their own outcome, giving other players no chance to respond. As a simple example:
Powergaming: "Bob draws his sword and stabs Dan's heart, mortally wounding him."
vs
Not Powergaming: "Bob draws his sword and aims a wild thrust at Dan's chest."
Define Meta-gaming in your own words: Metagaming is giving a character knowledge that they have no reasonable way of knowing, or having them act on said knowledge. Certain knowledge can be considered 'Public Knowledge,' such as posts on the forum with explicit mentions of being widely-known; advertisements, warnings, public events, and recruitment campaigns among them. Dynmap spying, username spying, discord spying, implausible eavesdropping (such as through a stone wall, etc,) and OOC messaging are not acceptable means of gaining information, however.
Define Role-Playing in your own words: Roleplaying is sort of a collaborative storytelling, where all of the people involved play characters to create a complex weave of narratives. Rather than acting as themselves, the players create a fictional character with its own personality, and interact with the world and other player's characters as their own character would.
--IC Information—
Character name: Arelenor
Race: High Elf
Age: 25
Gender: Male
Character Description:
Arelenor is a High Elf of the usual height and weight for a man of his race, at about seven feet (213.4 cm) and one hundred and eighty-six pounds (84.4 kg). With a slim body, of course, his weight seems to come mostly from his height. Pale-skinned and graceful, long-eared and fair-faced, Arelenor is the very image of a High Elf. With jet hair and icy, blue eyes, he has a distinct look to him, and his eyes in particular might be considered something of a novelty.
For his part, Arelenor has the appreciation for fine art and culture that every High Elf of discernment should- but, somewhat internalizing his being a black sheep among the flock, his tastes veer towards the strange and dark. For this reason among others, his appearance matches this idea: he commonly wears darker, duller clothing than most, and styles himself provocatively and dangerously as a sort of defiant, rebellious act.
Character Occupation:
Arelenor is able to read and write very prettily indeed, and is comfortable with both concise and flowery language. For these reasons, he has found occasional freelance work writing up advertisements, taking dictation, and acting as a courier. One day, though, he dreams of writing what he wants to write: gloomy poetry, magical theorycraft, accounts of historical events, and treatises on the act and art of romance.
Character Personality/Traits:
Arelenor has a few good things going for him- a bold and insatiable ambition which propels him to strive after his goals, a wide-eyed and egoless fascination with the world and its workings which makes him a humble, attentive student and learner, a certain amount of empathy, if not sympathy, for those who are despised for things that they cannot control- but he is not a perfect person.
Some of Arelenor's virtues also birth vices. His sympathy for the hated may cause him to see certain issues in stark terms, ignoring the flaws of the downtrodden and the kinder aspects of the prejudiced- indeed, he may see groups where there are only individuals, with these broad categorizations making him just as prejudiced as his supposed enemies. His ambitions may result in direct and indirect casualties- not necessarily physical injuries, but emotional and personal ones as well as he tramples through others' dreams in pursuit of his own. To Arelenor, the ends justify many but not all means, and thinking like that inevitably hurts someone whose only crime was being in the wrong place at the wrong time.
Other weaknesses of Arelenor's moral character are his potential for arrogance- even a humble student may take their successes as proof of their own superiority once they have reason to believe they are now a master. Power also tempts corruption, cruelty, and abuse, and Arelenor seeks knowledge and power in spades. Lesser problems include his angst at being treated as inferior by many of his people, his newfound hormonal drive overcoming his rationality, and his slight fixation with darker, more mature forms of artwork.
Character Biography:
Arelenor was born as a child of the road, a refugee. Though his parents had been important people before Silvrenmir fell, that didn't matter anymore, and former wealth and influence meant surprisingly little as they integrated into the every-growing town at the very end of this land. Though Barkhamsted had become the final bastion of the Alliance, Arelenor was not quite old enough to understand what was happening, what had been lost, that an extinction by the sword, that a wholesale slaughter, had been left the world dripping with crimson and salt. He learned, as he grew up in that fledgling city, but he never did yet understand. He had not experienced it.
Arelenor's father, Ancaro, became something of a merchant to support his wife, Sarila, and their children. Making ends meet was often the best that he could do with the poverty and deprivation that so many of the refugees found themselves in, and he often went hungry for nights in a row so that his wife and son could eat. Arelenor's mother, a sorceress and dancer, did such things as checking on the sick or wounded, or making sparkling shows for the children. A few times, when Ancaro's scant business led to a period of starvation, she would leave at night and come back exhausted, disheveled, but with enough coin to bring relief. Ancaro, Arelenor noticed, only pretended to sleep on nights like those. His mother cried quietly after coming back from these strange outings. It was only when Arelenor was older that he realized what had happened. She and Ancaro both gave Arelenor an education from memory, doing their best to raise him to become a brave, confident, and intelligent man.
Even as a child, Arelenor was told time and again that only his people, the High Elves, were suited to watch over the world. It was their duty as the longest-lived and far-seeing, the children of Kinos and heirs of the Frol. Other races- even the Dark Elves- were not wise or able enough to hold stewardship over the winds and shores and seas. There was seldom hatred in the tone of these reminders- only admonition of terrible weight. The only true way for a High Elf to live was in the pure way- which, of course, was exclusively High Elven society, law, culture, and tradition. While it is aloof and seems cruel, Arelenor's elders and peers said, to live in any other way would be a corruption of our purpose, and a festering disease endangers both the host and the house. To integrate with other races, they warned, would be the downfall of everyone- because if we High Elves cannot be masters of this world, everyone else will suffer without our righteous and wise leadership.
When young Arelenor met a half-elf boy named Serinar, therefore, he was initially cautious- but Serinar was starving, and Arelenor had just been given a meager amount of coin for his allowance. The right thing to do, clearly, was to buy Serinar something to eat. The children, though somewhat skeptical of the other, soon found that they were more alike than they'd thought, and a secret friendship formed. For a few years, they would meet in secret around the city to play and eat- and to talk about their hopes, worries, and hardships. Serinar gradually became more and more disparaging of the High Elves, even as he considered Arelenor more and more as a brother. Arelenor drifted away from what he felt was the confining culture of his people- the cruelty, he thought, outmatched any good they brought.
Arelenor himself was greatly shaped by his upbringing in the poverty of the refugee camps. Most of Barkhamsted's subjects were sympathetic and charitable to the displaced, but a vocal few were not- hurling slurs, frustrations, accusations, and sometimes stones or rotten food at the 'leeches' forced to live in the city. As if this were not enough, Serinar was bullied by other High Elves, and Arelenor's fear of being bullied himself began to drive a wedge into their friendship. One day, though, a particularly heated exchange of insults turned into a fight, and Arelenor leapt to defend Serinar, exposing himself as a race-traitor. The brawl ended inconclusively, Arelenor scarred, bloody, and bruised, and all the others, Serinar included, equally injured. The bullying stopped for a time, and the incident led, among other things, to Arelenor being more open to committing violence. Arelenor became a target now, too, and was treated even more viciously than Serinar- but after a few more incidents, the bullying stopped entirely, though it was only his parents' pleadings that moved Arelenor not to retaliate himself.
Arelenor, though, quickly turned his mind to more productive and beneficial pursuits. He was able, through his literacy and willingness to learn, to find a highly-sought job in a merchant's shop, where he kept books, helped customers, drafted up advertisements, and took down dictation. Suddenly finding himself with a steady stream of relative wealth, he took every opportunity to better himself, provide for his parents and kick coin to Serinar, and invest in his future. He bought new clothes. He bought a magical trinket after saving up for nearly a year. But mostly, he brought home every spare coin he had so that his mother would never have to walk shamefully into her husband's wavering arms again.
Now, Arelenor believes the time is right to pursue the power of magic. Who will teach him, he doesn't yet know- but he won't let that stop him.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
This is not the place to be right now, Arelenor thought. Looking through the press of angry people, he tried to find a nearby doorway, anything away from the frontline. Carefully parting his way through the crowd and away from the shouting at the center of the street, he ducked down an alleyway- checking his corners at every turn, and keeping a steady pace, he eventually made his way to a less violent district of the city. Though he remained on alert, he allowed himself to rest for a while, and resolved to keep clear of any groups from the pact races he saw for a few days.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Ah, now this is different. Arelenor couldn't quite make out what the thing was. It definitely wasn't Elven, or Human, or even Orcish for that matter. What's the old saying? Don't approach shambling, moaning mounds in crypts? Yes. I think that's it. Arelenor resolved to leave this thing alone.. and come back later, better equipped. Gracefully, he sneaked away.
--Magic Application--
Magic Biography: The High Elves have always been intrinsically linked to magic. To say that it is a cornerstone of their entire culture and identity would not be an exaggeration. Every High Elf knows a mage because almost every High Elf has incredible magical potential. Their cities were built with magic, their wars were waged with magic, and many of them worship the god of magic, Bothimir. Arelenor's own mother was a sorceress, and it was through her instruction and her trinket that he found his gift for the first time. In this sense, his interest in magic was not just a scholarly curiosity, a whim, or a calculated decision- it was, perhaps, a natural inclination. Indeed, Arelenor had a carefully rehearsed but earnest answer prepared for anyone who asked him why he wanted to learn about magic: You're asking the stars why they glimmer in the heavens, the tide for what purpose it swells and recedes, ourselves, that we eat and spread and die- my reason is just the same as theirs.
To Arelenor, whose entirely circumstance of life was determined even before his birth by the bloody swathe cut by the Pact War, by his childhood in the last haven of Barkhamstead, by his poverty- magic is, for once, control. This is not entirely a subconscious motivation. One thing that Arelenor has plenty of is time, and he has already spent much of it in contemplation of what control can do. For all of his rejection of the superficiality of High Elven supremacy, the inborn instinct- the will to domination, to power- is strong within him, and it is a pull that he may not even realize. Arelenor does not see magic as a tool, rather as an extension of the self, a philosophy, an art. He believes that he has the potential to better the world, and therefore must attempt to better it- succinctly summed up, "I will do what I must, because I can."
Arelenor's ambitions are spread across four aspects: Holy magic, Telekinesis, Alteration, and Lightning magic. Simply put, he considers the promotion of violence to be a disappointing reason for studying magic, since the power can be used for so much greater things. With Holy magic, Aderoth's own grace, he plans to heal, save, and stave off corruption and ignorance. With Telekinesis comes the power to rebuilt the shattered world- lifting rubble, moving heavy loads for construction, plowing fields, fighting fires. Alteration, he feels, would be best used to strengthen structures and tools, fireproofing and insulating buildings, and even producing new variants of common crops that grow faster, yield more, are more filling, or are more resistant to diseases and drought. Finally, Lightning magic will allow Arelenor to do a number of things. First, most obviously, it will allow him to fight using magic for when there is no alternative. Second, he knows that lightning can cause fire, which has a number of uses both in and out of combat. Due to this, he believes that Lightning magic is the most versatile of the elemental magics, and it is on this belief that he chooses to focus his study.
Arelenor has a few long-term magical goals that he intends to see to fruition or his own death, those being, in order of perceived difficulty:
- Publishing a series of manuals for aspiring mages, perhaps even becoming a teacher of magic himself
- Rediscovering the methods of trinket creation
- Discovering a way to quantify magic- to describe its workings with precise formulae, and therefore make accurate predictions.
Please describe the magic system, including its limitations in your own words:
Casting a spell is performed using a 'trinket,' a magical conductor of some sort. These items, though abundant, are limited in number, and the knowledge of the method by which they were created is long lost. These trinkets are attuned to certain types of magic. Mages focus magical energy through trinkets to achieve the desired effect, and their ability to focus depends on many factors- how accustomed they are to using magic, how refined their techniques are, how forceful their willpower is- even the amount of magical energy they have already expended recently. The quality of the trinket itself also determines in large part how effectively and efficiently magical energy becomes manifested. Additionally, not everyone is able to use trinkets- some people are born without any magical potential. Eight tiers of trinket have been identified, designated by how much magical energy each one can handle without overloading and suffering a (catastrophically violent) failure.
Different races, too, are more naturally able at magic than others. High Elves are the most magically inclined, while Orcs, Goblins, Dark Elves, and Ash Elves are the least- Ash Elves, in fact, are almost completely impotent- except that they have a unique relationship with enchantments, and Dark Elves are entirely unable to use magic.
The overuse of magic is a nasty affair. While even mild strain can lead to dizziness, nausea, headaches, and general exhaustion, continuing to push these limits often results in seizures, complete with the convulsions and potential for permanent damage. In some case, a mage who does not succumb to seizures will instead die outright, collapsing and never standing back up.
Please describe how you would use a weak trinket with your characters first/only aspect: Arelenor would find a weak trinket of Telekinesis absolutely invaluable: it's a perfect practice tool for a novice mage. Physical exercise is about being able to repeat and sustain activity, not lifting a gigantic rock once and calling it a day. Arelenor would see a weak trinket of Telekinesis similarly: instead of trying fruitlessly to levitate 100 lbs for 1 second, he can try to lift 10 lbs for 10 seconds, or 1 lb for 100 seconds. Not only will this allow him to spend more time practicing, it will also allow him to slow down the process of exhaustion, giving him a visible metric of what he is capable of, and how his ability grows over time. So, while some might see such a trinket as useless, Arelenor believes that of any weak trinket he could possess, a weak trinket of Telekinesis is the clear choice.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
This character application is
Accepted!
Welcome to the server! Your account will be whitelisted. I suggest you read through this post on the Enjin forums regarding common RP hotspots, if you haven't already!
1.12.1 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!): http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack/
--OOC Information—
Minecraft IGN: iAMsuperBlast
Prior Roleplay Experience: Tons. Forums, Tabletop games, chats. Also played on an old RP server that is now defunt, and an RP server for Starbound. Although it's over a period of years, collectively it probably comes to a total of 2 years or so?
Define Power-gaming in your own words: Well a most extreme example would be "I am God, I kill everyone because I'm super powerful!" Basically it's taking control of other PC's, making everything go how you want it, and generally gives a bad experience for all involved.
Define Meta-gaming in your own words: An extreme example for this would be say... "Oh [Player A] has logged off. Time to go steal his stuff since he can't stop me!" Meta-gaming is using OOC knowledge and situations to influence IC behavior and actions. Also not good to do.
Define Role-Playing in your own words: Erm... playing a role? You act out a character in a setting. From a hero, to an average person, to the big bad evil guy. You can assume the role of anyone you want. Although that depends on a lot of things, and in the case of this server, you and your character you wish to play is bound by the rules and lore of the server.
--IC Information—
Character name: Illona
Race: Human
Age: 20
Gender: Female
Character Description:
Illona is petite for a human. Standing at a height of a mere 5'2". Nearly half a foot shorter than what is average. Her skin is quite fair and her long hair is that of platinum blonde. She has brightly colored blue eyes. Because of her appearance, she is often called the midget elf, especially when her ears are hidden. As for clothing, she wears a dark over-sized cloak that hides vast majority of her body. The reason being that underneath that cloak her clothing is quite...embarrassingly revealing. Something her magic teacher tricked her into wearing.
Character Occupation:
N/A. Her skill set at the start mostly just consists of doing housework.
Character Personality/Traits:
The most prevalent word to describe Illona is gullible. She is easy to trick into believing things that most people would question or out right see is a lie. Illona at least has a sense of self-awareness and knows this about herself, so she finds herself suspicious of most everyone. Still with a little pushing it isn't hard for someone to trick her, given she herself isn't able to figure out of if her suspicions are true or not. One such example is the skimpy outfit she wears underneath her cloak. Her magic teacher tricked her into wearing it, telling her that the less clothes she wears, the easier it is for her to channel magic into a trinket! That's what everyone learning magic has to do!
Besides her near crippling naivety, Illona is a kind hard-working girl. When she sets out on a task, she almost always puts her all into it. She enjoys being helpful to others and seeing people smile because of her actions. This want to help people simply worsens her natural gullibility. When it comes to fighting, her first instinct is to run away. Her teacher taught her just a bit of self defense, though she had never been involved in anything particularly dangerous... yet.
Character Biography:
Illona was born in a hardly known village somewhere near Barkamsted. There she grew up mostly free of worry. Not because she and her family were particularly well off or anything. Rather it was because her parents were overly protective of her and kept her inside their home at all times, always fearful of what might happen to their little girl. Desperately protecting her from the cruel realities of the world for as long as they can. The first thirteen years of her life was like this never even breathing the outside air.
Then the plague swept through the village a few weeks after her thirteenth birthday. It claimed the lives of many villagers, but the village as a whole survived. The same could not be said for Illona's parents. Her parents never returned to Illona's home no matter how long she waited for them. She waited and waited, until the food ran out. She waited still, until finally she could no longer endure the hunger. Weakly she wobbled over to the entrance. She stared at the door that separated the inside from the outside. Normally going outside was simply unthinkable for the young girl, but she was desperate and hungry. With uncertain hesitation she pulled the door open and for the first time she stepped out into the world.
Unsure of what to do the young girl simply walked around searching everywhere for her parents. Then when her small body reached it's limits she collapsed in the middle of the street. When she woke up, she found herself in an unfamiliar building. Looking around she noticed an old elf cooking food... old enough for his age to show and deteriorate the beauty high elves are known for. Though Illona didn't know this... this is her first time meeting an elf, let alone an elderly person, or hell even another person. The old elf introduced himself as Kieran, a hermit that lives just outside the village. On one the rare days he would head into the village, he had watched Illona collapse in the street. Taking pity on the young girl, he decided to take her in to nurse her back to health. He had planned to return the girl to the village once she was fed and rested. Though that changed once Kieran heard what happened to the human child.
Years go by, and Illona ends up living with Kieran. In exchange for giving the orphan a place to stay and training in the art of magic, she would do the chores around the house and do everything he told her to do. The thing is... Kieran doesn't know how to use magic. He's part of the minority of high-elves that wasn't born with the gift of magic. Still Illona didn't know this and she was simply happy to learn something so cool. Although as she began to grow more... womanly... Kieran began making her do odd and frankly embarrassing stuff. Illona none the wiser to the perverted old elf's ulterior motives, she went along with everything he said under the guise of "magic training". One such thing is she is to wear only her underwear at all times for it would help her channel magic even better into trinkets. Though in public she wears a cloak that covers most of her body to hide from others lack of clothing underneath. Though that is just one of the many strange orders the elf made of her.
Then one day, Kieran disappeared. Without a trace he was just... gone. A week goes by and Illona hears nothing from the old elf. Remembering how her parents disappeared just the same way all those years ago, she began to worry. She searched the village high and low, but she found nothing. Kieran is quite known in the village... showing up only once every month or so. So people would notice him walking around if he even came to the village. So Illona returned home hoping he had returned... but dismay she found nothing but an home missing it's owner. She began searching through the building, hoping to perhaps find a clue... or even better Kieran himself. To the latter, she had no luck. To the former, she did indeed find a clue. A letter addressed to him that she had never seen before. What makes it strange is that usually, she is the one getting whatever mail he receives and she never seen this letter in her life. She began to read the mysterious letter but it was written in Elvish, a language Illona was just beginning to learn from her teacher. Unfortunately for her, she didn't know enough to read the letter in it's entirety, but a few words to jump out at her.
Keiran. Important. Falkvard.
Illona kept looking around for something less vague than a letter she can't read. She even tried waiting a few more days when her search turned up nothing. That didn't work either. With a loss for what else she could do, she began making preparations to travel to the capital of the realm, hoping to find her teacher there...
Other/Extra:
Reference image (with edits):
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Illona looked around fearfully as the people around her yelled and screamed, and the scary looking races on the other side yelled and screamed right back. The suddenness of it all caused the small woman to stand frozen in place. She didn't understand what was happening, she had only come outside to pick up some food today, not get involved in some giant brawl.
After an Orc took the first swing and the rest of the crowd on both sides began to openly fight, Illona knew she had to leave immediately or she'd be caught in the trouble. At first she simply tried to push her way through, but given the situation her small frame couldn't brute force her way through the dense crowd of people. So instead she quickly changed tactics and looked for an opening to slip through, hopefully before the rampaging crowd tramples over her. Once she is from the mass of angry people, Illona quickly runs away from the fighting as soon as possible. Though she is free from the danger now, she thinks backs and wonders if there is anything she could've done to stop it instead of simply running away...
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Illona gulped in fear as she sees the mysterious shambling mound. At first she looks around for the exit, to get away from the musty old tomb. But then she thought to herself, 'What if it's someone that needs help?' She can't just ignore someone in need when she is the only one there that can help. With a gulp, her body shaking in fear, she approached the moaning mound while asking in a shaky voice, "H-Hello...? Do you n-need help...?"
[header=r]
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
Illona already believes herself to be studying magic to use for herself. Although most everything she knows is quite false and would need correcting. Sure she knows at the very least she needs a trinket to even use magic, but beyond that all she knows is a mix of half-truth and silly lies. All made up by the con man that raised her in her teens. In reality the extent of her true knowledge is barely above that of a random peasant.
With her teacher now missing, Illona will need to find another to teach and guide her. If circumstances for her turn favorable that is. Perhaps she would follow another liar simply taking advantage of her gullible nature. Continuing the her on a path of lies. It may well end up she never discovers her potential.
Though if Illona is able to find proper guidance under a real mage, then she can fully realize her potential with time. It would take undoing the lies Kieran spun her and casting off old habits.
[Honestly I'm finding it quite difficult to write in this section. What is her relationship with magic? At best she has none, at worst most everything she knows of it is a lie. Though she has a keen interest in it believing she can be helpful once she learns it. As for discovering her potential... find someone to teach her? Because left alone she is bound to get nowhere. I can't find the proper words to detail that into three paragraphs without sounding like some broken record.]
Please describe the magic system, including its limitations in your own words:
The use of magic is rare in most races and some can't even use it. The only exception being the High-Elves where is it more rare to find one that can't use magic. And although one might have potential for magic, that means nothing without a trinket. Without a trinket it is impossible to channel your arcane energy into magic. Though the exception of this is the Beast-folk races. If one of their members have potential for magic, each one has a natural talent for one aspect in which they use magic up to a certain level without the need for a trinket. Though each race (and in the case for Avalti, each sex) is tied to a specific aspect. Other races have much larger range of aspects in which they can use, but will always need a trinket.
Magic in all cases though, requires training to reach your full potential. Rigorous practice everyday is required. Though one may grow stronger in the use of an aspect, they are limited by their trinket. That is because not all trinkets are equal. Some can only channel a small amount of arcane energy, while others can handle a huge amount of energy for the strongest of magic, and everything in between. When one tries to channel magic into a trinket beyond what it can handle, it could break or even worse dangerously explode.
Yet another limitation is exhaustion. Casting magic is quite tiring, even more so the more magic aspect you try to combine. There is also a general limit to how often one is able to cast a day. Going beyond that limit is possible, but potentially dangerous... lethally so. And even so, it is quite taxing on the body and can lead to other complications if one is lucky to be spared from death.
Please describe how you would use a weak trinket with your characters first/only aspect:
Well, suppose that depends on what trinket she gets her hands on first. Then again anyone that use magic can use weak magic no mater their aspect. Perhaps have a harder time at it, but it's all fair game with the exception of Holy and Dark. For her first trinket, Illona would gravitate towards what would be most helpful for others. Of those the most obvious one is Holy. Unfortunately for her she's born naturally with a talent for Dark magic... which makes Holy off limits to her.
So the next thing she would think would be the most helpful at it's weakest would be telekinesis. Being able to move things at a distince could be helpful, if only a little bit to everyone. Ball stuck in a tree? Not anymore with just a little nudge! Need to get someone's attention from a distance? Just give them a telekinetic tap on the shoulder! Forgot to close the door but you're already snuggled up in bed? No need to get out of bed! Although, the last one is more born out of laziness then a way to help others. As she gains more practice, undoubtedly she'd continue to find ways to make herself useful, even if it's only mundane tasks.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally
Just a small note, power gaming also extends to actions that you know your character would be incapable of, otherwise,
This character application is
Accepted!
Welcome to the server! Your account will be whitelisted. I suggest you read through this post on the Enjin forums regarding common RP hotspots, if you haven't already!
i wish the server didnt have to change to 18+, unless it was always that... because i had just considered applying and reading the lore again. sad to say, i guess ill look elsewhere. hard to find 16+ or so servers around here tbh
--OOC Information—
Minecraft IGN: kaleidoscope_kal
Prior Roleplay Experience: 5 years now, more or less.
Define Power-gaming in your own words
Utilizing impossible and unrealistic skills and actions in rp, however more common in CRP to avoid consequences brought upon the character and player themselves.
Define Meta-gaming in your own words:
Utilizing OOC information through IC means. Someone could be discussing an encounter over discord, and Jimmy takes that info ICly to avoid death - although this is both meta gaming and power gaming.
Define Role-Playing in your own words:
Metaphorically giving birth to a character, brushing their hair and tying their shoelaces. Meaning, you create the character and live out their life as an onlooker, of sorts.
--IC Information—
Character name: Saeunn Slade.
Race: Human.
Age: 24
Gender: Female.
Character Description:
With soft, rolling waves of brown, not a dark brown but rather a mix of lighter brown and blonde streaks, her eyes are a hard contrast to her appearance. A fierce gaze of green hides beneath the curtain of hair and long eyelashes.
She has fair skin, leading up to her inability to tan despite her hours of labor. While she appears soft and mushy, she has layers of soft muscles that do the job whenever needed. Albeit one may find it weird, when she has some fat on her body that filled out her curves.
She stands at an somewhat average height, 5’7. Not the shortest, but not the tallest.
Character Occupation:
Hunter.
Character Personality/Traits:
At first glance, she may seem quiet, shy even. It’s not even an inaccurate assumption of the female, for she can certainly be quiet. But the assumption that she’s shy is off the bat - she likes solitude. Yet like anyone else, she likes attention too. If the partner proves interesting enough, Saeunn will happily engage in conversation.
Her most notable trait is her hot headed tendencies. While more often than not, Saeunn can easily separate her anger from logic, she’s only human and makes mistakes, as she had done so in the past. She’s not compassionate and she’s horrible with dealing with grief and pain. But above all else - Saeunn seeks love in others arms, even if she will always leave before morning rises. Commitment scares Saeunn.
Character Biography:
On the last day of fall, just before the moon reached it’s peak at midnight and turn the clock to winter was when a tiny child escaped the suffocating womb of a mother. It was a bloody battle, for the child was choking on it’s own cord and was about to die, taking the mother with if they weren’t in a medical practice. Both exhausted from fighting death, they collapsed as a worried father and son sat outside, peeking in. War was raging on outside, but a family of now 4 had it’s own battles. A battle of a child and mother escaping the clutches of death would put any family into hysterics and become absolutely determined to protect the child.
And so it had begun.
They named the child Saeunn. She resembled her father the most with her angry green eyes and soft brown hair, whereas her mother and brother had brown eyes and black hair.
They had a lot of other hardships. Her brother had always tried to shield her from the tension brought upon by the wars, but it was a futile effort. She was just too much like their father, an angry man who joined the war to protect his family. He was always kind to them though, even if he was hardly around.
This left Saeunn to be raised by her mother, who had tried her best to teach Saeunn the ways of peacefulness. Looking back on it, Saeunn could laugh or snort at a kid trying their best not to punch another, but it worked. Saeunn found herself in less fights as she grew into a teenager.
But then it went to hell yet again when her father was slaughtered by the demonic beings. Saeunn has never cried in her life since she could lift a fist, and she still didn’t. No, she found refuge in hunting. She sought to kill and maim the ****ers that killed her father. It was this, this certain act that let her walk further on into the route she was bound to head in.
She hunted deers first, feeding her family. Her brother taught her - almost fearful his sister would do something stupid if he didn’t. Much like their mother, he was a peacekeeper that served a few years in the war eventually. He watched her like a father would, watched her blossom into a respectable and rather scary woman. He watched her kill deers with a savage expression for the first time - and knew from there after she was only going to go further.
And it scared him. She was his little sister, the one that had almost died at birth. If they had, it would just be him now with their father dead.
And so he gave her the two rings - just to try - from their mother and father. Their father was attuned to fire, and their mother was attuned to wind. Her brother himself was attuned to both, and could only imagine she would be too.
(Continues in magic backstory.)
But peace didn't stay for long.
The plague took most of the city, but they hadn't lost anyone to it. Not with the only active man in the house already in the dirt. Their mother was one to believe anything about illnesses, so thus she cornered them off in their house early. By then, Saeunn was taught by her mother until they were taken away for quarantine. In those years she had grown awfully skinny and had almost been taken by not the plague, but by malnutrition due to the lack of wanting to leave the house. Even for food. It was also in these years that as the plague was stripped from the lands, she put on a fair bit of weight after. It hadn't helped that she was built with a narrowed waist and larger chest and hips, either. Yet she also managed soft-defined muscles from the small portion of peace that they had, gained from training with her brother.
The invasion came when she was 17. Fear gripped her as her brother set out for the first time in the wars. Then the news of the massacres came and - well, Saeunn didn't take to it kindly. They had not an inch of knowledge if her brother was alive. It ate her out, to be fair. It drove her mad, made her a recluse. She didn't hunt anymore. She couldn't socialise with even her own mother anymore. It was hard on the woman, no doubt. One could say it was even through these years that her quiet nature had kicked in, learning at such a young age at the paralysing feeling of losing another loved one. Her brother was all she had left to remind her of her father - one that she allowed.
After months of shutting herself off did the first letter arrive. Her mother had busted in the room, grabbed her by the ear - tired of her daughter's behaviour, even if she did break her own character by having done so - and forced her to read the letter.
He was alive, with hopes of the war ending soon. And it did - her brother arrived safely, but.. not fully intact. He had lost eyesight in his left eye and his right hand was incapable of movement, though he didn't want it amputated. She was just happy to have him back in the end.
After many years of hunting, she still wasn’t a master in the art. She hadn’t been hunting as much as she wanted to. But when it was time for her to move out after her brother had found a wife, she was ready to take it to a new level. She wanted to live, she wanted to find some self satisfaction in memory of their father. She was ready.
Other/Extra: (Images, notes, etc.)
--Scenarios—
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Saeunn would ready her fists for self-defense if she were to be dragged into the fight. She doesn’t expect the multitudes of green fists hitting her, eliciting a moan of annoyance and pain out her lips. Her eyes cast low to the ground originally.. but now she’s looking up, her shoulders rising and falling with her anger. Saeunn wanted to let the guards do their jobs, but she was too hot headed to back down now. Saeunn would use her legs to push off, launching herself at whoever had hit her, but wouldn’t put up a fight against the guards as they separated the fight.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Her eyebrows drew together, frowning at the heady taste of danger in the air. Of course, it could be nothing. But what else does one expect when they’re deep in an ancient tomb? She slung her bow off her shoulder, her leather gloves gripping an arrow all the same. It was hard, keeping an eye on the thing and trying to spot the exit at once.
Saeunn wasn’t stupid, she wouldn’t try fighting the thing alone.
--Magic Application--
Magic Biography:
He took her to the forest, a bow in her hand and his own, along with throwing knives, in his. He held the rings in hand, his hands shaking. He could just tell she had the same affinities, if not one more.. but it would be exhausting for her. He knew that. He stopped her, a hand on her shoulder.
He didn’t say anything. He didn’t need to as she watched him place the rings on her fingers - on her ring fingers. If there had been one time in her life that she wanted to cry, it was then. It was two matching rings, as if wedding rings. But it was just fire and air elemental rings. They had found this and engaged with it.
She immediately knew she didn’t want them. It felt too real, but she let her brother continue. “As you were taught, Saeunn. Channel. Push. Bring out your anger for fire.. and feel peace for air. Use what mother taught you for that.”
And she did. It took her awhile, as it was her first time... but a small spark by a tree, on the leaves particularly, caused it to light a flame.. just for a few minutes while she collected herself. She was in her brother’s arms, faltering from her sudden pain behind her eyes..
She hissed as a soft wind gave the flames enough to catch the surrounding leaves aflame. Her brother grabbed the rings off her to try to take control of the situation.
It was then that she knew she was gifted.
Please describe the magic system, including its limitations in your own words:
With an artifact in hand, one can channel the magic they are capable of (and if it matches the artifact) depending on the variant of strength of both the user and the artifact. Races have aspects, which merely means the amount of the types of magic that they can have at once. For example, humans have three. Half races take the aspect amount of the lower race.
However consequences can be dire. Through overuse one can slip into a coma, assumably, or even go as far as death. An artifact can only take levels of magic at it’s own strength, and if a medium level artifact were to try to perform strong, it would explode.
Constant use of magic can result in exhaustion, dizziness, disorientation and other symptoms of exhaustion and strenuous activities. These effects aren’t as dire.
Please describe how you would use a weak trinket with your characters first/only aspect:
Saeunn would stare at a candle’s flame. It was small, beginning to find the end of its trail. Her fingers lifted, channeling her magic through the artifact. It didn’t take her awfully long, but soon enough she could move the fire from side to side. She tilted the flames to the candle next to it, just managing to light it. A bigger flame erupted from the new candle. Channeling her magic back, she drew closer and blew the old candle out.
This application is
Pending
Sorry about the wait! So, to begin, the basis of your application is absolutely fine. The OOC information and the magic app demonstrate an understanding of the server and its lore. However, I'd like to see some more information about current events in the backstory! How did the plague affect her and her family? Did she or her brother have to stand against the Ca'liar invasion of Barkamsted? There's a lot of potential to fit this character into those events, so add those in, and ping the forums whenever you've made your edits. Thank you!
Also, a final note, a mage wouldn't be able to necessary cause explosions or forceful gusts of wind in their first training. Although some people do struggle more than others when it comes to learning magic, everyone starts out on the same level, and it takes time to get to those sorts of feats.
Edits have been made in red for your convenience! And I do believe the magic was a misunderstanding regarding the concept and usage of strong magic. That has been done in red all the same.