Whilst the app is alright there are a few things I would like to see changed.
For example the powergaming definition isn't entirely correct/full - powergaming is when someone forces an action on another player without allowing reaction or it is when another player tries to make their character godlike.
For his biography, his mother likely wouldn't have been killed because people 'hated elves'. It is more likely that the boy himself was a target as there were people trying to kill half-elves long ago but his mother either protected him or was an unlucky accident. I also feel that Dannrek immediately resorting to murder in the backstory does not make as much sense so this also needs editing!
Whilst the app is alright there are a few things I would like to see changed.
For example the powergaming definition isn't entirely correct/full - powergaming is when someone forces an action on another player without allowing reaction or it is when another player tries to make their character godlike.
For his biography, his mother likely wouldn't have been killed because people 'hated elves'. It is more likely that the boy himself was a target as there were people trying to kill half-elves long ago but his mother either protected him or was an unlucky accident. I also feel that Dannrek immediately resorting to murder in the backstory does not make as much sense so this also needs editing!
Hi, it's nice to see your interest in this server however there are many errors in this application. I would like you to either make a new one or make incredibly heavy edits to the current. Firstly, though the character concept is humorous, we do not accept joke characters! He would suffer great physical strain for having an enlarged head that weighs him down, in fact it may hinder his movement and make him less funny than he's supposed to be. Also, your application doesn't note any history of the Pact War, family dynamic, and arrival to Barkamsted or Falkvard. To note, please refresh on Pact War lore, Goblins - like Orcs - originated from the eastern portion of Saphriel which had an expanse of desert, he could have an entire, rich lineage of those first few immigrants moving to foreign lands during the war!
Please make edits or a new application, then I will gladly look it over again.
what is this? my app was up for 3 days no response, and then a less than 1 day old app got reveiwed?
Whitelist apps are assigned staff to do the whitelist. You should get a response soon but the one assigned to your job has been busy so we have assigned someone new. Please bare with us and we'll get to you as soon as possible!
While almost there with the expectations of application quality, I'll have to ask that a few edits and adjustments are made before this application may be accepted. To start, your character's backstory fails to really mention the Pact War, the pivotal factor in much if not all of the server's publicly known history. I'll have to ask that it is refurbished and edited to adjust for this, as by the time your character would be born, the Elven Forest would have been under Pact control for over 15 years. What more, all villages outside of Barkamsted would have slowly been burnt and pillaged by the Pact's forces over that time, until Barkamsted was the only safe bastion left for Alliance races.
Furthermore, your scenarios must be rewritten and developed some more. They both lack an extreme amount of detail and show no real idea of your writing quality or the reactions of your characters beyond very shallow details.
Your magic application also requires a fair bit of work. The description of the magic system is extremely lacking, failing to address the necessary requirements for those with magic to be capable of casting magic, as well as the restraints put on them for doing so such as exhaustion and trinket levels. There also exist no such thing as 'celestial trinkets,' not as far as the server's magic lore goes. To help make sense of Ash-Elven magic, as it seems like your magic biography also fails somewhat in truly understanding their ability, they are capable of understanding what enchantments and magical items do as well as any other character bestowed with magic, but enchanted items in particular are slightly more powerful when an Ash-Elf uses them. At times it is mentioned that any other race would be able to use the power of an enchanted item or trinket, when this is also false due to the lack of any magic potential in some races and just a lack of the gift of magic at birth for others, as well as natural affinity for bestial races. All in all, I would recommend going back over the magic lore and rules and refining your understanding of the magic system as a whole, as it seems all the majority of what's been focused on is that which pertains specifically to Ash-Elves.
Please refine the following issues and errors noted and send a poke for a second review of this application, as well as if you have any questions or confusions!
--OOC Information—
Minecraft IGN: Dimitri_Pesk
Prior Roleplay Experience: I've had lots of experience, ranging from Gmod, Pathfinder, and Minecraft.
Define Power-gaming in your own words: A person creating an extremely unfair character and using that character to instantly win all in character fights (Ex. If someone created a 60 foot tall giant character with no weaknesses at all, that could instantly crush anyone he saw)
Define Meta-gaming in your own words: A person using information he retained OOC and bringing that knowledge into his character and acting upon it (Ex. He would learn a specific characters weakness via forums post or other method, and use that knowledge to exploit that weakness against said character)
Define Role-Playing in your own words: Collaborative story telling between two or more parties, to create a story and have fun doing so, making it an all around fun and enjoyable experience for all members involved.
--IC Information—
Character name: Arthur Dubric
Race: Human
Age: 25
Gender: Male
Character Description:
Standing at 5'11, with caramel colored hair and a lighter colored beard, this white skinned man radiates with confidence and positive energy. He greets most passerby with a polite smile, revealing rows of straight ivory teeth. He's a burly man, with large, calloused hands, and a bit of a plump belly, keeping himself well fed. Arthur doesn't care too much about his appearance, as long as he's presentable enough to make a sale.
Character Occupation: (Optional)
Arthur is a woodworker, he uses his hands quite a bit when working, most of the time making furniture, wood carving, or repairing broken wooden items. He's up to bigger woodworking challenges when the situation arises, though, and would never turn down an opportunity to make some extra coin.
Character Personality/Traits:
Arthur is a friendly fellow, though can be tough with people if need be. He drinks sometimes, and can often be persuaded to do things he wouldn't normally do by the promise of some coin and drink, along with the company of his friends. In turn, he's obviously not the brightest, but does what he can to help people in need.
Character Biography:
Born near the end of the Pact War, Arthur was raised in most by his mother with no siblings, learning most of his woodworking abilities in his free time. Arthur mainly spent time with his mother due to the fact that his father was often out drinking, or doing other scandalous deeds. His mother taught him many virtues, like kindness towards others, and the importance of hard work.
He lived in Kouren Kai before it fell when he had just turned six, him and his family moved to Barkamsted under the lead of Lord Barkam. There his family encountered some hardships, his mother and father both having to work almost all day to support the household. This only furthered his fathers drinking, but his mother hid it well from him.
When he was eight, his father left to fight for the reclamation of Falkvard, but was slain in the midst of the unnamed casualties. His mother fell into a state of depression, unable to cope with the loss of her husband. Arthur helped his mother through these times, by being there for her and often cooking for her, though the meals were subpar, it made do until she recovered.
He experienced a grace period in his life until he was fifteen, his mother being well and their life being fairly normal, besides them being not too well off, in a financial sense. They dealt with this and thrived, though, until the monsters came. It soon got to the point where he became paranoid due to the outbreak of the monsters from the Shadow Realm, causing him to lose sleep and falter in his woodworking hobbies, which he had been practicing for a while due to a love of the craft and working with his hands. This time, his mother helped him through the difficulties, often singing traditional songs to soothe him, something he would soon not forget.
Barely three years later, he was eighteen and plagues hit, causing his mother to fall deathly ill. Day in and day out he prayed to Aderoth to heal his mother, but to no avail. His death caused him to spiral into despair, leading to a major drinking problem which he tries to hide to this day. He blamed himself, in part, for not being able to help her, and still continues to dwell on this, often causing him to lose sleep when he ponders it. He gave his mother a proper burial and funeral, one for which he did not bother giving to his father, seeing as the body was never recovered.
He then for the most part focused on his woodworking skills, teaching himself by practice and dedication. He decided to pursue his woodworking career rather than take any part in the war with the Ca'Liar, hiding away in his home. Luckily, he did not have to fight, and after the war even made friends with a fisherman and hunter named Edward, to whom he still is good friends with, and is where his story begins, in Falkvard.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Arthur grows increasingly nervous from the growing of the crowd and the guards, deciding right then and there to get out of that crowd as soon as possible. Using his burly arms and big hands, he goes to push and shove people out of his way as he tries to quickly move far from the gathering.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Arthur takes a cautious step backwards, raising his hands up defensively. He calls out in a questioning tone. "Hey uhh... you injured over there?" He narrows his eyes, trying to see if he can make out any further details from this mound.
--Magic Application--
N/A
Magic Biography:
N/A
Please describe the magic system, including its limitations in your own words:
N/A
Please describe how you would use a weak trinket with your characters first/only aspect:
N/A
--OOC Information— Minecraft IGN: fieselena Prior Roleplay Experience: Theatre club and minecraft Define Power-gaming in your own words: Trying to control other people's actions IRP, for example: '[!] Anne stabbed Heinz in the stomache.' is powergaming, while '[!] Anne thrusts her dagger forward, attempting to stab him in the gut.' is not. Define Meta-gaming in your own words: Using knowlege, you as a person has, but your mineman persona doesn't have. Define Role-Playing in your own words: Roleplaying is, when you slip into a fictional persons mind and control their actions.
--IC Information— Character name: Mirabella Mangold Race: Human Age: 21 Gender: Female
Character Description: Mirabella has dazzling blue eyes, that seem to pierce right through you. Her fair skin and chocolate brown hair only add to that effect. One might describe her as petite and rather weak, standing at barely 5'1. There is a certain spark in her eyes, that shows dedication to get things done.
Mirabella, also known as 'Bella' has full lips and a straight nose. When smiling, one might see her pearl-white teeth, and it seems that she takes great care of them. She generally looks well-kept and rather neat.
She is a little clumsy, so it's not uncommon for her to wobble around the town with some smaller injuries. Bella usually wears long dresses and her good, old brown boots, where she likes to hide a small dagger she got from her older sister, before she passed away.
Character Occupation:
Mirabella has yet to discover her career.
Character Personality/Traits:
With a generally optimistic attitude, Mirabella strolls through the Realms of Saphriel. It is rather easy to scare her, but she'll stand up for herself if she needs to. One might find her daydreaming a lot. Just like her deceased older sister, Mirabella also bites her lips, when she's lost in her thoughts.
She makes friends easily and is a very open-minded, yet naive young woman.
When she is angry or disgusted she wrinkles her nose in a childish manner. When she is confused, she tilts her head. People would describe her as the usual girl next door.
Character Biography:
Born and raised in Barkamsted, Mirabella Mangold was very sheltered. Her parents and siblings took great care of her, until her father and brothers didn't come back from the war. Mirabella's sickly mother, Theresa also passed away shortly after. Most likely from a broken heart. Now it was just her bigger sister and her.
At first, they were not close at all, but these traumatizing events had brought them together, making them almost inseperable. They were proud of their little cabin, they had managed to build together. Anne used to go out and hunt. Every now and then, she'd sell the pelts, while Bella always stayed at home, tending their small household. Everything seemed perfect.
One dark and freezingly cold night, someone knocked on their door. Anne, Bella's sister, bolted into their shared room and pushed a small dagger into the young girls hand, hissing at her to run and hide. Bella hid under the bed, holding the dagger tightly in front of her chest. She heard her sister and the stranger argue, until it suddenly... stopped. Bella's eyes widened in terror. She crawled out from under the bed, opened a windo, climbed out and ran. And ran... and ran.. until her feet wouldn't carry her anymore. At this point, her face would be tear-stained and she was exhausted.
Almost three days later, Mirabella managed to find her way back home, only to come back to a pile of ashes and the corpse of a beautiful young woman with chocolate brown hair. She got by, so far, but Bella knows, that she cannot stay at their broken home for ever. She needs to move on eventually, even if it hurts. Bella will have a hard time. She can barely read and she has not really worked thus far. Maybe it's best, to just look for a husband? Or... maybe she could just become a nun. No matter what she decides to do, she knows, that her family would have supported her.
Other/Extra: N/A
--Scenarios— Please give us a roleplay response to both of these scenarios, at least one paragraph each:
1)
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Mirabella grows short of breath, her lip quivering. She HAS to get out of here as soon as possible - but how? The young woman narrowed her eyes, trying to think clearly. She squealed, as she tried to slip through the crowd, hopefully staying unnoticed.
2)
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
With a throbbing headache, she finds herself in a thick tomb. Her eyes would slowly perk open, as soon as she realises, that she is not in her soft, warm bed at home. She jumped up, instantly regretting her decision, as she hears the thing shambling around. With shaky hands, she moves her hand down her soft dress all the way to her boot, taking out a small dagger her sister had given her. She protectively holds it in front of her, asking: "H-... Hello...? A-... Is... is someone there?"
--Magic Application--
N/A
Magic Biography:
N/A
Please describe the magic system, including its limitations in your own words:
N/A
Please describe how you would use a weak trinket with your characters first/only aspect:
N/A
While a majority of the issues from the last review have been tended to, I'll have to ask that you work on a major part of both your character's backstory and magic description! The first of which being life beyond the walls of Barkamsted, which would be feasibly impossible with the method in which Feldon's family would be approaching the matter. There was next to no means of survival outside of Barkamsted around that far into the war, with any unreachable caves made reachable by undead and Cult creations, sources of food and water taken up by Orcish forces, so on. Furthermore, it would be highly unlikely that Feldon's parents would not know of Gods such as Kinos and share that information with their son, especially with the extreme importance that Gods, especially Kinos for Elves, plays in the server's cultures.
As for the magic application, it's almost all but good to go save for the magic description. The magic description section fails to mention the limitations on casting magic such as line of sight, for one of several examples, as well as how one grows in magic, how a trinket connects and limits that growth, and the drain that comes with magic use.
Once edits have been made to adjust for these issues, please give a poke and another review will follow!
Hi there, and thank you for your interest in the server! I would first like to say that I enjoy the concept of Bella, however there are a few things I would like to discuss with you before we can move on to accepting this application; Firstly, I suggest you take a look at the Saphriel timeline to make sure that her history aligns properly with the events that took place in Saphriel - for example the Pact War ended when she was rather young, therefore she got to experience growing up in a rather culturally diverse city within Barkamsted. Secondly, she would have likely been housed within its walls, a fire could have broken out though how it had happened would be slightly different. I simply ask that you divulge on the effects of the Pact War on her family and tweak her history to better suit the timeline.
When you have made these edits, don't hesitate to poke or bump!
Apologies about the delay and the mishaps, after further review your application is good to go! I'll inform the whitelisting staff and make sure everything is in order. We're glad to see you join!
--OOC Information— Minecraft IGN: Epistile Prior Roleplay Experience: Lord of the Craft, Pathfinder Campaigns, D&D Campaigns, Text-Rp with friends on Discord
Define Power-gaming in your own words: Power-gaming is believing you hold an unfair advantage over their opponent, either using magic or sheer force of weaponry. (i.e Epistile swings his sword in an arc, slicing off [Opponent's] arm.) With an emote like that, there's no way the opponent can dodge it, and you're not considering the fact they can dodge it. You assume that they'll just be hit by it, when it doesn't work that way.
Define Meta-gaming in your own words: Meta-gaming is when your own knowledge and your characters knowledge mix. If I knew OOCly that the elf I was talking to was 400, but didn't know they were ICly on that character, I couldn't call out their age. There was no prior conversation about age, so your character could not have known.
Define Role-Playing in your own words: Creating stories or plots using self-made characters as a form of entertainment.
--IC Information— Character name: Einnar Race: Half-High-Elf Age: 86 Gender: Male
Character Description: (At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Einnar is a fairly tall half-elf, reaching a towering height of 6'7. Along with his tall figure, he is quite bulky. His hair is a rusty-brown colored nest, sitting in a ponytail on the back of his head. His eyes matching the same color, and skin tone being a very pale peach. He stands with his shoulders back, and head held high. Einnar is rarely seen with a smile on his face, a more stoic expression being plastered on his face while he is in public. He wears an old, dusty chest-plate. The silver seeming to be very frail, its dark hues imply. Around his abdomen is a purple cloth wrapped tightly, and tucked into the back of his chest-plate. A green cloth wrapped around his legs individually covers his lower-body, with black-laced sandals consuming his huge feet and enlarged calfs.
Character Occupation: (Optional)
N/A
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Einnar enjoys fishing, one of his life-long hobbies. One of the few things bringing him joy--that and skinning a buck--not much else seems to get him excited. His face is chiseled, but riddled with confusion as he never seems to show any emotions. Even during the toughest times, the behemoth seems to refuse to show how he feels. Einnar normally speaks quietly, his deep voice echoing through whatever space he's in. One of his greatest weaknesses however is his inability to distance himself from someone or something. He becomes attached extremely easily, and falls victim to his own troubles being able to forget, or lose care for them. He prides himself on loyalty and respect, offering that to whoever he comes across.
Character Biography: (At least three paragraphs describing your character's history and experiences, you must reference server lore)
Einnar was the offspring of a High-Elf man, and a frail human woman. Though elves have a horribly fertility rate, they lucked out as their son was born. With a genuine love for each other, the two surely had prosperous lives ahead of them. However, it did not turn out that way as they had wished. Throughout their entire relationship--after meeting in the middle of a forest--they kept their romance secret from the world. Einnar's father refused to let his family know of his relationship with the human woman. The same was said for his mother, who swore to keep their lives apart from each other. They knew no one would approve of their love for each other, and for Einnar's safety they hid him from the world. Growing up in the solitude of the forests, he grew up hunting beasts as a way to entertain himself.
Through childhood, Einnar lived peacefully in the confines of his tree house, never leaving the Black Forest in the northwest. He grew to be almost as tall as his father at a young age, his mother not able to compare with her 5'9 height. On one of Einnar's outings with his father, they were out hunting. When his father accompanied his return to the treehouse he lived in, what was left was in ruins. The treehouse was thrashed, parts of it on fire. A few bloody footprints were left on the ground, showing the signs of a struggle. A black heap was laying in front of a fire, seeming motionless. It was impossible to make out the features of the heap, as it was being completely shadowed by the light behind. Einnar ran quickly to find his things strewn across the ground, parts of his most valuable possessions in pieces. Nothing could have prepared him for what he witnessed next. The black mound had called his name quietly, his mother.
After the funeral for his mother, Einnar became quite extroverted, unable to completely explain how he felt. His father had isolated himself from Einnar, retreating to his family's home in Silvrenmîr. Leaving Einnar alone at the age of 29 for himself, Einnar began to live on his own. With his isolation from the world, he kept to himself in the shadows, not knowing where home truly is. He frequents Dark Elf territories since Half-Elves aren't really accepted around Silvenmîr, regardless if prejudice is not as bad as it was years ago. Since the even that has left him without a family, not much has taken part in his life. His existence is just a ghost, not known by most people besides the few folk he's met along the roads.
Other/Extra: (Images, notes, etc.)
--Scenarios— Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Einnar reaches for his longsword that is sheathed on his back. He places the tip of the blade against the ground. The sounds of people shouting, the amount of tension flowing through the air is quite annoying to the half-elf. His ears twitch as he observes the rabid traits of the Pact, and the horrifying aggressiveness of the Humans. Einnar's passive nature holds him back in his place, his eyebrows narrowing as the situation escalates. A few thoughts flow through his mind of interfering, and helping his human acquaintances. The situation grows too much for his mind, so he decides to flee the scene. Hopefully things resolve on their own, but he believes in his return if things do not find a point of end.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
As his body stands still, frozen in utter fear, he waits for the heap of darkness to attack him, ready to ravage him. Anxiety-stricken, he shakily draws a dagger from his side, before shouting "Hello!" The mound begins to move quickly, almost looking like it was headed straight towards him. Einnar begins to swing out in front of him, a few grunts being echoed through the darkness. The catacombs reeked of mold, the air a thick fog. It was beginning to become hard for him to breathe, but he refused to let that affect him. The heap pauses in front of him, a pair of eyes staring back at Einnar with a glossy and oblivious look.
[header=r]
--Magic Application-- (Optional, this form must be filled out if you want your character to have magic at all.)
N/A
Magic Biography: (At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
N/A
Please describe the magic system, including its limitations in your own words: (Two Paragraphs, please mention how one would cast, the limitations to casting and specific races, and the consequences of overuse)
N/A
Please describe how you would use a weak trinket with your characters first/only aspect: (Try to be creative, while acknowledging its limitations and utility uses)
Sorry for taking so long on a response! I had gotten caught up on many many things irl, regardless though, welcome to the server and I hope you enjoy your stay.
Thank you for your interest in the server! Before we continue further there are some things I would like to discuss with you about your application. Firstly, let us touch base on his appearance, his bulkiness is fine however his high-elven blood would prevent him from being any stronger than the average human, they are normally quite lithe - at least his mixed blood heritage can always shine through in body shape. Secondly, in his backstory it touches base on his life in Manadh Calad - the territory has been overwhelmed in the Pact War thus it is no longer hospitable. No elves live there anymore due to how dangerous it is, and are currently working to get their homelands back. That being said, he would have experienced life in Barkamsted or Falkvard at least when he was in his 40s! I would like to see more about the Pact War and how his family dealt with it all, I would also like to see him out of Silivrenmîr since the city fell 47 years ago.
Bump or poke when you've made the edits! Don't hesitate to ask any questions.
I played a couple characters on another minecraft server called Solstice for about a year, and on another game, Project Zomboid, I rp-ed a little bit on a few servers there too.
Define Power-gaming in your own words:
*Kills you* or *dodges flawlessly*. Pretty much just making your character super powerful and not giving the other rp-er a chance to have their character do anything effective back.
Define Meta-gaming in your own words:
Using OOC info that your character shoulden’t know in rp.
Define Role-Playing in your own words:
Taking on the role of a character and moving their story along with other people doing the same, and having (pure & wholesome) fun while doing so.
--IC Information—
Character name: Doctor Louis Stevenson
Race: Human
Age: 27
Gender: Male
Character Description:
A man covered in terrible burn scars from head to toe. Strands of dirty blond hair cling on to his seared scalp. One of his eyes is blue, and the other brown. They weren’t his eyes originally. He’s average height, but fairly lanky and typically wears a white cloth over his face and doctor’s clothing.
Character Occupation: A former medical assistant turned homeless man..
Character Personality/Traits: A methodic man who prefers to keep to himself whenever possible. He has a smooth cold voice whenever he speaks, and whenever he speaks it’s almost always in a calm tone. He’s also very sadistic and curious, pursuing grotesque pursuits in the name of “knowledge”.
Character Biography:
Louis was born 27 years ago to a well off couple. An esteemed soldier for a father, and a combat medic with life alteration magic for a mother. Louis grew up rather nomadically, following along his parents to every army camp they’d live at for months at a time.
At only nine years old Louis began to observe his mother during her medical procedures from behind the curtain of her tent. He watched as she used a mixture of both medical practice and life alteration magic to fix and mend body parts like a machine. As well as mixing different alchemical concoctions for her patients. Leading up to the reclamation of Falkvard, he was eventually allowed to participate as a medical assistant alongside his mother as a mentor. He would help her make potions. And he’d only practice on the animals they’d have at the camps however, as it would still be a long time before he had any humanoids to practice on.
After the reclamation Louis’s parents bought a tiny cabin in the woods, just in the outreaches of Falkvard. There, the father opened up a tavern for travellers, and his mother would help take care of their wounded.
During one slow night, when the father decided to close up early, a lone customer came in. He exploded in the cabin, like a human bomb, killing his father instantly. Louis’s mother had lost a considerable chunk of her head, and Louis could see the matter from inside her skull. But yet, she still laid there on the floor shivering in front of Louis, who had also been severely burned from the blast. After the explosion, the few people in their beds came rushing down to Louis’s aid and brought him down to Falkvard to get him the medical assistance he needed at a nearby war relief clinic.
After the worst of his wounds healed, Louis was discharged from the clinic. The head of the clinic knew his mother, and took him under his wing as an assistant. From then on, Louis lived in the basement of the clinic and worked as a medical assistant.
At 17, Louis was an experienced nurse. In his basement he kept rat’s he’d find from the street for his flesh alteration experiments.
By 20 Louis was a well established nurse and on the way to becoming a respected doctor. The plague all but helped him advance through the ranks in the hospital, and gave him more experience to combat diseases. By this time he had also started a journal on the functions of the brain by keeping a record of his experiments on live rat brains.
By 23, Louis is promoted to doctor, but the clinic he had worked at was shut down as the Acaedia war ended.
Now, Louis has been making a weak living traveling from town to town as a doctor whenever one was needed. He eventually saved up enough money to get himself a small cabin in the woods, where he currently resides. He hopefully plans on applying to the mages guild soon, so he could learn more about alchemy and harness his skills in magic even more.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Louis aggressively shoves as many people as he can out of the way, not afraid to resorting to violence if needed. Once he’s free from the grasps of the crowd, Louis finds his way to the nearest wall or market stand, sticking close to the wall and staying away from the riot. Louis watches the riot for a bit before sneaking off away through the city gates.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Louis began to walk back, keeping his eyes on the mound. He grabs a nearby torch and points it towards the mound, as well as extending his sword incase it pounces at him. Keeping a steady focus on the mound, Louis slowly and steadily creeps away from it.
--Magic Application--
Magic Biography:
Louis’s mother was a prestigious life alteration mage and a doctor above all. During his early childhood he would watch his mother use her skills to mound and form flesh and limbs together like clay. As if she was forming a machine.As he became her medical assistant early in life, she showed him the basics of this art, lending him her trinket (which happened to be a ring) to practice on fusing and morphing dead rats under her supervision.
After her death, Louis kept the ring to himself as he grew up in the clinic, messing around with rat’s he’d catch off the street, and fusing them together and making them fight in their cages for his entertainment. Up until later in life however, he learned to use the power more for good, like the way his mother intended for him to do.
Please describe the magic system, including its limitations in your own words:
Magic is cast by channeling your magical energy through the trinket that you are using, if you’re using a trinket, that is. Most races can cast magic, but depending on what race you are, you can have a certain amount of aspects to specialize in.
The limitations to casting include multiple factors, such as the trinket’s power, the magical ability of the caster themselves, and how much energy they are asserting through the trinket. Overuse may result in extreme fatigue and even death.
Please describe how you would use a weak trinket with your characters first/only aspect:
Reconnect severed body parts such as fingers, ears, and eyes. Or if possible, use the trinket to morph the flesh around his fist so that he can reach his hand into the person’s body with ease so he can just pull out their organs. Once more powerful, he could fuse humans and animals together to make his own mutant creatures.
Prior Roleplay Experience: I have played DnD for several years and also been on another rp server (LOTC) for over a year.
Define Power-gaming in your own words: Powergaming is when one player attempts to do something way out of their bounds or abilities to gain an advantage in a certain situation. Ex: The knight with one broken arm, a fractured ankle and an arrow in his chest manages to sprint across the battlefield and uses both hands to bring down a killing now with so much strength the world has never seen such before.
Define Meta-gaming in your own words: Meta-Gaming is using information your character does not know rply. Taking something from ooc chat or vcs and using that information in-game to change how you act, think, and speak to others.
Define Role-Playing in your own words: Role playing is the act of creating a fictional character/being/creature etc., who has their own unique personality, habits, lifestyle, and beliefs that you as the player get to then direct and display within a community.
--IC Information—
Character name: Solthyr
Race: High Elf
Age: 45
Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Solthyr is a High Elf who comprises the general characteristics of his race with really no markings or 'defects'. He stands shorter perhaps compared to other high elven males at a height of 6'8". The elven man is of average weight for one of his size and his skin is that of pale white hue. His eyes, unlike the color of his pale icy blonde hair, are a pale light shade of blue. He dresses in a rather poor fashion, with only a short frosty blue cloak to cover the top sections of his pale chest and patched up trousers for pants. The only things that look of 'class' or 'higher quality' are some dull golden arm and wrist bands that adorn his arms along with some simple leather bands on his upper arms that have tassles of white and purple (dyed) feathers hanging from them.
Character Occupation: (Optional)
Solthyr has very very basic info on the concept of jewelry smithing. In that, he just knows how to create very basic charms from carved stone and or wood (or like the feather tassle armlet he wears but he had to go to a leatherworker for the leather band, he supplied the wooden charm beads and feathers).
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Solthyr is usually a reserved being when he can be. While not a total recluse or introvert he usually isn't one to take the center stage of attention. However, this doesn't mean he hates traveling to busy cities or seeing other people, he quite enjoys it in fact. There is always something to learn from others, no matter who the individual is Solthyr believes that each person he ever meets in life will leave, in some form small or large, a lasting memory or effect on him and his life. Therefore, he is never opposed to talking with others, he is just a bit awkward and not good at starting conversations. Now, while he speaks softly and perhaps sometimes with a slight melodic note, he isn't someone who strays away from humoring himself at the sake of others. He quite enjoys anything humorous, quick witty comments, and sometimes he gives way too much sass, not that he will ever admit such freely to others.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Sothyr was born during the days of the Pact War, his mother and father both fought to repel the orc, goblin and troll hordes. To this day he has no idea what ever happened to his father who seems to of disappeared during one of the battles. His mother refused to speak about him before she left and when she did it was always with malice and spite. During his younger years, he was never allowed out of the house his mother had secured for the two of them when they were on refugees essentially. She was overly protective after his father disappeared and she never let her only child out of her gaze for too long.
Things got better years later after the many wars that plagued the lands came to an end and Solthyr's mother was able to move them to the new capital. Things started to get out of hand though when Solthyr found out that his mother was basically broke and could no longer keep the house. Now grown, but still living with her, they got into a rather loud and hurtful argument and ended up with Solthyr's mother storming out the front door of the hovel they that moved into. That was the last time Solthyr had seen his mother, but it didn't get him down or cause him any ill-thought. Now, on his own, the high elf is ready to try and make a life for himself, and that starts with finding out more about how to use the simple skills he possesses in carving beads or little stone amulets into something more.
Other/Extra: (Images, notes, etc.)
Pic of skin :
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Solthyr looks around to find a place in which he can duck and dive for cover. Knowing he is downright awful at combat since he was never trained in any form, he knows the best thing he could do is get out of the way and let those capable of handling this situation do such. Although he has no plans to fight since he is inept to do such, he doesn't mind staying to watch what unfolds. Should the Pact soldiers seems to be gaining advantage and winning the fight against the humans, Solthyr will either decide to stay in the city and observe and learn what the pact forces do and how they act, while trying to keep a safe distance or go unnoticed of course, or he will attempt to escape should the Pact forces seem to be slaughtering every innocent they come by.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Solthyr narrows his gaze to the mound and stops moving. Holding his breath and trying to slow his breathing as low as he can, he awaits quietly for a few moments to see if anything peeks up from the mound. If nothing does seem to come up, his next course of action is to carefully take a very wide-angle and go around the mound, using bushes and shrubs is able to do such and see what lies behind it. However, if going around is not an option then he simply calls forth out to the mound and sees if someone is there. If a voice of anything that isn't friendly-sounding or in immediate pain calls out, like an ominous voice or evil laughter he is primed and ready to make a run for the hills and get himself to safety.
This application is...
Pending!
Whilst the app is alright there are a few things I would like to see changed.
For example the powergaming definition isn't entirely correct/full - powergaming is when someone forces an action on another player without allowing reaction or it is when another player tries to make their character godlike.
For his biography, his mother likely wouldn't have been killed because people 'hated elves'. It is more likely that the boy himself was a target as there were people trying to kill half-elves long ago but his mother either protected him or was an unlucky accident. I also feel that Dannrek immediately resorting to murder in the backstory does not make as much sense so this also needs editing!
Make these edits and I will look it over again.
This application is...
Pending!
Whilst the app is alright there are a few things I would like to see changed.
For example the powergaming definition isn't entirely correct/full - powergaming is when someone forces an action on another player without allowing reaction or it is when another player tries to make their character godlike.
For his biography, his mother likely wouldn't have been killed because people 'hated elves'. It is more likely that the boy himself was a target as there were people trying to kill half-elves long ago but his mother either protected him or was an unlucky accident. I also feel that Dannrek immediately resorting to murder in the backstory does not make as much sense so this also needs editing!
Make these edits and I will look it over again.
I´ve fixed my application.
what is this? my app was up for 3 days no response, and then a less than 1 day old app got reveiwed?
Whitelist apps are assigned staff to do the whitelist. You should get a response soon but the one assigned to your job has been busy so we have assigned someone new. Please bare with us and we'll get to you as soon as possible!
Server IP: s21.minespan.com:26802
1.12.1 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!): http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack/
This application is Pending.
While almost there with the expectations of application quality, I'll have to ask that a few edits and adjustments are made before this application may be accepted. To start, your character's backstory fails to really mention the Pact War, the pivotal factor in much if not all of the server's publicly known history. I'll have to ask that it is refurbished and edited to adjust for this, as by the time your character would be born, the Elven Forest would have been under Pact control for over 15 years. What more, all villages outside of Barkamsted would have slowly been burnt and pillaged by the Pact's forces over that time, until Barkamsted was the only safe bastion left for Alliance races.
Furthermore, your scenarios must be rewritten and developed some more. They both lack an extreme amount of detail and show no real idea of your writing quality or the reactions of your characters beyond very shallow details.
Your magic application also requires a fair bit of work. The description of the magic system is extremely lacking, failing to address the necessary requirements for those with magic to be capable of casting magic, as well as the restraints put on them for doing so such as exhaustion and trinket levels. There also exist no such thing as 'celestial trinkets,' not as far as the server's magic lore goes. To help make sense of Ash-Elven magic, as it seems like your magic biography also fails somewhat in truly understanding their ability, they are capable of understanding what enchantments and magical items do as well as any other character bestowed with magic, but enchanted items in particular are slightly more powerful when an Ash-Elf uses them. At times it is mentioned that any other race would be able to use the power of an enchanted item or trinket, when this is also false due to the lack of any magic potential in some races and just a lack of the gift of magic at birth for others, as well as natural affinity for bestial races. All in all, I would recommend going back over the magic lore and rules and refining your understanding of the magic system as a whole, as it seems all the majority of what's been focused on is that which pertains specifically to Ash-Elves.
Please refine the following issues and errors noted and send a poke for a second review of this application, as well as if you have any questions or confusions!
Hey, im giving a little poke, i finished my app but if your busy thats fine, jst gives me time to proofread more.
Minecraft IGN: Dimitri_Pesk
Prior Roleplay Experience: I've had lots of experience, ranging from Gmod, Pathfinder, and Minecraft.
Define Power-gaming in your own words: A person creating an extremely unfair character and using that character to instantly win all in character fights (Ex. If someone created a 60 foot tall giant character with no weaknesses at all, that could instantly crush anyone he saw)
Define Meta-gaming in your own words: A person using information he retained OOC and bringing that knowledge into his character and acting upon it (Ex. He would learn a specific characters weakness via forums post or other method, and use that knowledge to exploit that weakness against said character)
Define Role-Playing in your own words: Collaborative story telling between two or more parties, to create a story and have fun doing so, making it an all around fun and enjoyable experience for all members involved.
--IC Information—
Character name: Arthur Dubric
Race: Human
Age: 25
Gender: Male
Character Description:
Standing at 5'11, with caramel colored hair and a lighter colored beard, this white skinned man radiates with confidence and positive energy. He greets most passerby with a polite smile, revealing rows of straight ivory teeth. He's a burly man, with large, calloused hands, and a bit of a plump belly, keeping himself well fed. Arthur doesn't care too much about his appearance, as long as he's presentable enough to make a sale.
Character Occupation: (Optional)
Arthur is a woodworker, he uses his hands quite a bit when working, most of the time making furniture, wood carving, or repairing broken wooden items. He's up to bigger woodworking challenges when the situation arises, though, and would never turn down an opportunity to make some extra coin.
Character Personality/Traits:
Arthur is a friendly fellow, though can be tough with people if need be. He drinks sometimes, and can often be persuaded to do things he wouldn't normally do by the promise of some coin and drink, along with the company of his friends. In turn, he's obviously not the brightest, but does what he can to help people in need.
Character Biography:
Born near the end of the Pact War, Arthur was raised in most by his mother with no siblings, learning most of his woodworking abilities in his free time. Arthur mainly spent time with his mother due to the fact that his father was often out drinking, or doing other scandalous deeds. His mother taught him many virtues, like kindness towards others, and the importance of hard work.
He lived in Kouren Kai before it fell when he had just turned six, him and his family moved to Barkamsted under the lead of Lord Barkam. There his family encountered some hardships, his mother and father both having to work almost all day to support the household. This only furthered his fathers drinking, but his mother hid it well from him.
When he was eight, his father left to fight for the reclamation of Falkvard, but was slain in the midst of the unnamed casualties. His mother fell into a state of depression, unable to cope with the loss of her husband. Arthur helped his mother through these times, by being there for her and often cooking for her, though the meals were subpar, it made do until she recovered.
He experienced a grace period in his life until he was fifteen, his mother being well and their life being fairly normal, besides them being not too well off, in a financial sense. They dealt with this and thrived, though, until the monsters came. It soon got to the point where he became paranoid due to the outbreak of the monsters from the Shadow Realm, causing him to lose sleep and falter in his woodworking hobbies, which he had been practicing for a while due to a love of the craft and working with his hands. This time, his mother helped him through the difficulties, often singing traditional songs to soothe him, something he would soon not forget.
Barely three years later, he was eighteen and plagues hit, causing his mother to fall deathly ill. Day in and day out he prayed to Aderoth to heal his mother, but to no avail. His death caused him to spiral into despair, leading to a major drinking problem which he tries to hide to this day. He blamed himself, in part, for not being able to help her, and still continues to dwell on this, often causing him to lose sleep when he ponders it. He gave his mother a proper burial and funeral, one for which he did not bother giving to his father, seeing as the body was never recovered.
He then for the most part focused on his woodworking skills, teaching himself by practice and dedication. He decided to pursue his woodworking career rather than take any part in the war with the Ca'Liar, hiding away in his home. Luckily, he did not have to fight, and after the war even made friends with a fisherman and hunter named Edward, to whom he still is good friends with, and is where his story begins, in Falkvard.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Arthur grows increasingly nervous from the growing of the crowd and the guards, deciding right then and there to get out of that crowd as soon as possible. Using his burly arms and big hands, he goes to push and shove people out of his way as he tries to quickly move far from the gathering.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Arthur takes a cautious step backwards, raising his hands up defensively. He calls out in a questioning tone. "Hey uhh... you injured over there?" He narrows his eyes, trying to see if he can make out any further details from this mound.
--Magic Application--
N/A
Magic Biography:
N/A
Please describe the magic system, including its limitations in your own words:
N/A
Please describe how you would use a weak trinket with your characters first/only aspect:
N/A
--OOC Information—
Minecraft IGN: fieselena
Prior Roleplay Experience: Theatre club and minecraft
Define Power-gaming in your own words: Trying to control other people's actions IRP, for example: '[!] Anne stabbed Heinz in the stomache.' is powergaming, while '[!] Anne thrusts her dagger forward, attempting to stab him in the gut.' is not.
Define Meta-gaming in your own words: Using knowlege, you as a person has, but your mineman persona doesn't have.
Define Role-Playing in your own words: Roleplaying is, when you slip into a fictional persons mind and control their actions.
--IC Information—
Character name: Mirabella Mangold
Race: Human
Age: 21
Gender: Female
Character Description: Mirabella has dazzling blue eyes, that seem to pierce right through you. Her fair skin and chocolate brown hair only add to that effect. One might describe her as petite and rather weak, standing at barely 5'1. There is a certain spark in her eyes, that shows dedication to get things done.
Mirabella, also known as 'Bella' has full lips and a straight nose. When smiling, one might see her pearl-white teeth, and it seems that she takes great care of them. She generally looks well-kept and rather neat.
She is a little clumsy, so it's not uncommon for her to wobble around the town with some smaller injuries. Bella usually wears long dresses and her good, old brown boots, where she likes to hide a small dagger she got from her older sister, before she passed away.
Character Occupation:
Mirabella has yet to discover her career.
Character Personality/Traits:
With a generally optimistic attitude, Mirabella strolls through the Realms of Saphriel. It is rather easy to scare her, but she'll stand up for herself if she needs to. One might find her daydreaming a lot. Just like her deceased older sister, Mirabella also bites her lips, when she's lost in her thoughts.
She makes friends easily and is a very open-minded, yet naive young woman.
When she is angry or disgusted she wrinkles her nose in a childish manner. When she is confused, she tilts her head. People would describe her as the usual girl next door.
Character Biography:
Born and raised in Barkamsted, Mirabella Mangold was very sheltered. Her parents and siblings took great care of her, until her father and brothers didn't come back from the war. Mirabella's sickly mother, Theresa also passed away shortly after. Most likely from a broken heart. Now it was just her bigger sister and her.
At first, they were not close at all, but these traumatizing events had brought them together, making them almost inseperable. They were proud of their little cabin, they had managed to build together. Anne used to go out and hunt. Every now and then, she'd sell the pelts, while Bella always stayed at home, tending their small household. Everything seemed perfect.
One dark and freezingly cold night, someone knocked on their door. Anne, Bella's sister, bolted into their shared room and pushed a small dagger into the young girls hand, hissing at her to run and hide. Bella hid under the bed, holding the dagger tightly in front of her chest. She heard her sister and the stranger argue, until it suddenly... stopped. Bella's eyes widened in terror. She crawled out from under the bed, opened a windo, climbed out and ran. And ran... and ran.. until her feet wouldn't carry her anymore. At this point, her face would be tear-stained and she was exhausted.
Almost three days later, Mirabella managed to find her way back home, only to come back to a pile of ashes and the corpse of a beautiful young woman with chocolate brown hair. She got by, so far, but Bella knows, that she cannot stay at their broken home for ever. She needs to move on eventually, even if it hurts. Bella will have a hard time. She can barely read and she has not really worked thus far. Maybe it's best, to just look for a husband? Or... maybe she could just become a nun. No matter what she decides to do, she knows, that her family would have supported her.
Other/Extra: N/A
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
1)
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Mirabella grows short of breath, her lip quivering. She HAS to get out of here as soon as possible - but how? The young woman narrowed her eyes, trying to think clearly. She squealed, as she tried to slip through the crowd, hopefully staying unnoticed.
2)
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
With a throbbing headache, she finds herself in a thick tomb. Her eyes would slowly perk open, as soon as she realises, that she is not in her soft, warm bed at home. She jumped up, instantly regretting her decision, as she hears the thing shambling around. With shaky hands, she moves her hand down her soft dress all the way to her boot, taking out a small dagger her sister had given her. She protectively holds it in front of her, asking: "H-... Hello...? A-... Is... is someone there?"
--Magic Application--
N/A
Magic Biography:
N/A
Please describe the magic system, including its limitations in your own words:
N/A
Please describe how you would use a weak trinket with your characters first/only aspect:
N/A
This application is Pending.
While a majority of the issues from the last review have been tended to, I'll have to ask that you work on a major part of both your character's backstory and magic description! The first of which being life beyond the walls of Barkamsted, which would be feasibly impossible with the method in which Feldon's family would be approaching the matter. There was next to no means of survival outside of Barkamsted around that far into the war, with any unreachable caves made reachable by undead and Cult creations, sources of food and water taken up by Orcish forces, so on. Furthermore, it would be highly unlikely that Feldon's parents would not know of Gods such as Kinos and share that information with their son, especially with the extreme importance that Gods, especially Kinos for Elves, plays in the server's cultures.
As for the magic application, it's almost all but good to go save for the magic description. The magic description section fails to mention the limitations on casting magic such as line of sight, for one of several examples, as well as how one grows in magic, how a trinket connects and limits that growth, and the drain that comes with magic use.
Once edits have been made to adjust for these issues, please give a poke and another review will follow!
Bump! Thank you, for taking the time to read my application, I appreciate it.
Your application is
Accepted!
Apologies about the delay and the mishaps, after further review your application is good to go! I'll inform the whitelisting staff and make sure everything is in order. We're glad to see you join!
This application is Accepted.
Thank you for your edits, and welcome to Saphriel!
Server IP: s21.minespan.com:26802
1.12.1 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!): http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack/
--OOC Information—
[header=r]Minecraft IGN: Epistile
Prior Roleplay Experience: Lord of the Craft, Pathfinder Campaigns, D&D Campaigns, Text-Rp with friends on Discord
Define Power-gaming in your own words: Power-gaming is believing you hold an unfair advantage over their opponent, either using magic or sheer force of weaponry. (i.e Epistile swings his sword in an arc, slicing off [Opponent's] arm.) With an emote like that, there's no way the opponent can dodge it, and you're not considering the fact they can dodge it. You assume that they'll just be hit by it, when it doesn't work that way.
Define Meta-gaming in your own words: Meta-gaming is when your own knowledge and your characters knowledge mix. If I knew OOCly that the elf I was talking to was 400, but didn't know they were ICly on that character, I couldn't call out their age. There was no prior conversation about age, so your character could not have known.
Define Role-Playing in your own words: Creating stories or plots using self-made characters as a form of entertainment.
--IC Information—
Character name: Einnar
Race: Half-High-Elf
Age: 86
Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Einnar is a fairly tall half-elf, reaching a towering height of 6'7. Along with his tall figure, he is quite bulky. His hair is a rusty-brown colored nest, sitting in a ponytail on the back of his head. His eyes matching the same color, and skin tone being a very pale peach. He stands with his shoulders back, and head held high. Einnar is rarely seen with a smile on his face, a more stoic expression being plastered on his face while he is in public. He wears an old, dusty chest-plate. The silver seeming to be very frail, its dark hues imply. Around his abdomen is a purple cloth wrapped tightly, and tucked into the back of his chest-plate. A green cloth wrapped around his legs individually covers his lower-body, with black-laced sandals consuming his huge feet and enlarged calfs.
Character Occupation: (Optional)
N/A
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Einnar enjoys fishing, one of his life-long hobbies. One of the few things bringing him joy--that and skinning a buck--not much else seems to get him excited. His face is chiseled, but riddled with confusion as he never seems to show any emotions. Even during the toughest times, the behemoth seems to refuse to show how he feels. Einnar normally speaks quietly, his deep voice echoing through whatever space he's in. One of his greatest weaknesses however is his inability to distance himself from someone or something. He becomes attached extremely easily, and falls victim to his own troubles being able to forget, or lose care for them. He prides himself on loyalty and respect, offering that to whoever he comes across.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Einnar was the offspring of a High-Elf man, and a frail human woman. Though elves have a horribly fertility rate, they lucked out as their son was born. With a genuine love for each other, the two surely had prosperous lives ahead of them. However, it did not turn out that way as they had wished. Throughout their entire relationship--after meeting in the middle of a forest--they kept their romance secret from the world. Einnar's father refused to let his family know of his relationship with the human woman. The same was said for his mother, who swore to keep their lives apart from each other. They knew no one would approve of their love for each other, and for Einnar's safety they hid him from the world. Growing up in the solitude of the forests, he grew up hunting beasts as a way to entertain himself.
Through childhood, Einnar lived peacefully in the confines of his tree house, never leaving the Black Forest in the northwest. He grew to be almost as tall as his father at a young age, his mother not able to compare with her 5'9 height. On one of Einnar's outings with his father, they were out hunting. When his father accompanied his return to the treehouse he lived in, what was left was in ruins. The treehouse was thrashed, parts of it on fire. A few bloody footprints were left on the ground, showing the signs of a struggle. A black heap was laying in front of a fire, seeming motionless. It was impossible to make out the features of the heap, as it was being completely shadowed by the light behind. Einnar ran quickly to find his things strewn across the ground, parts of his most valuable possessions in pieces. Nothing could have prepared him for what he witnessed next. The black mound had called his name quietly, his mother.
After the funeral for his mother, Einnar became quite extroverted, unable to completely explain how he felt. His father had isolated himself from Einnar, retreating to his family's home in Silvrenmîr. Leaving Einnar alone at the age of 29 for himself, Einnar began to live on his own. With his isolation from the world, he kept to himself in the shadows, not knowing where home truly is. He frequents Dark Elf territories since Half-Elves aren't really accepted around Silvenmîr, regardless if prejudice is not as bad as it was years ago. Since the even that has left him without a family, not much has taken part in his life. His existence is just a ghost, not known by most people besides the few folk he's met along the roads.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Einnar reaches for his longsword that is sheathed on his back. He places the tip of the blade against the ground. The sounds of people shouting, the amount of tension flowing through the air is quite annoying to the half-elf. His ears twitch as he observes the rabid traits of the Pact, and the horrifying aggressiveness of the Humans. Einnar's passive nature holds him back in his place, his eyebrows narrowing as the situation escalates. A few thoughts flow through his mind of interfering, and helping his human acquaintances. The situation grows too much for his mind, so he decides to flee the scene. Hopefully things resolve on their own, but he believes in his return if things do not find a point of end.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
As his body stands still, frozen in utter fear, he waits for the heap of darkness to attack him, ready to ravage him. Anxiety-stricken, he shakily draws a dagger from his side, before shouting "Hello!" The mound begins to move quickly, almost looking like it was headed straight towards him. Einnar begins to swing out in front of him, a few grunts being echoed through the darkness. The catacombs reeked of mold, the air a thick fog. It was beginning to become hard for him to breathe, but he refused to let that affect him. The heap pauses in front of him, a pair of eyes staring back at Einnar with a glossy and oblivious look.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
N/A
Magic Biography:
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
N/A
Please describe the magic system, including its limitations in your own words:
(Two Paragraphs, please mention how one would cast, the limitations to casting and specific races, and the consequences of overuse)
N/A
Please describe how you would use a weak trinket with your characters first/only aspect:
(Try to be creative, while acknowledging its limitations and utility uses)
N/A
Server IP: s21.minespan.com:26802
1.12.1 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!): http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack/
--OOC Information—
Minecraft IGN: samurai282
Prior Roleplay Experience:
I played a couple characters on another minecraft server called Solstice for about a year, and on another game, Project Zomboid, I rp-ed a little bit on a few servers there too.
Define Power-gaming in your own words:
*Kills you* or *dodges flawlessly*. Pretty much just making your character super powerful and not giving the other rp-er a chance to have their character do anything effective back.
Define Meta-gaming in your own words:
Using OOC info that your character shoulden’t know in rp.
Define Role-Playing in your own words:
Taking on the role of a character and moving their story along with other people doing the same, and having (pure & wholesome) fun while doing so.
--IC Information—
Character name: Doctor Louis Stevenson
Race: Human
Age: 27
Gender: Male
Character Description:
A man covered in terrible burn scars from head to toe. Strands of dirty blond hair cling on to his seared scalp. One of his eyes is blue, and the other brown. They weren’t his eyes originally. He’s average height, but fairly lanky and typically wears a white cloth over his face and doctor’s clothing.
Character Occupation: A former medical assistant turned homeless man..
Character Personality/Traits: A methodic man who prefers to keep to himself whenever possible. He has a smooth cold voice whenever he speaks, and whenever he speaks it’s almost always in a calm tone. He’s also very sadistic and curious, pursuing grotesque pursuits in the name of “knowledge”.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Louis aggressively shoves as many people as he can out of the way, not afraid to resorting to violence if needed. Once he’s free from the grasps of the crowd, Louis finds his way to the nearest wall or market stand, sticking close to the wall and staying away from the riot. Louis watches the riot for a bit before sneaking off away through the city gates.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Louis began to walk back, keeping his eyes on the mound. He grabs a nearby torch and points it towards the mound, as well as extending his sword incase it pounces at him. Keeping a steady focus on the mound, Louis slowly and steadily creeps away from it.
--Magic Application--
Magic Biography:
Louis’s mother was a prestigious life alteration mage and a doctor above all. During his early childhood he would watch his mother use her skills to mound and form flesh and limbs together like clay. As if she was forming a machine.As he became her medical assistant early in life, she showed him the basics of this art, lending him her trinket (which happened to be a ring) to practice on fusing and morphing dead rats under her supervision.
After her death, Louis kept the ring to himself as he grew up in the clinic, messing around with rat’s he’d catch off the street, and fusing them together and making them fight in their cages for his entertainment. Up until later in life however, he learned to use the power more for good, like the way his mother intended for him to do.
Please describe the magic system, including its limitations in your own words:
Magic is cast by channeling your magical energy through the trinket that you are using, if you’re using a trinket, that is. Most races can cast magic, but depending on what race you are, you can have a certain amount of aspects to specialize in.
The limitations to casting include multiple factors, such as the trinket’s power, the magical ability of the caster themselves, and how much energy they are asserting through the trinket. Overuse may result in extreme fatigue and even death.
Please describe how you would use a weak trinket with your characters first/only aspect:
Reconnect severed body parts such as fingers, ears, and eyes. Or if possible, use the trinket to morph the flesh around his fist so that he can reach his hand into the person’s body with ease so he can just pull out their organs. Once more powerful, he could fuse humans and animals together to make his own mutant creatures.
Minecraft IGN: SpringSoul
Prior Roleplay Experience: I have played DnD for several years and also been on another rp server (LOTC) for over a year.
Define Power-gaming in your own words: Powergaming is when one player attempts to do something way out of their bounds or abilities to gain an advantage in a certain situation. Ex: The knight with one broken arm, a fractured ankle and an arrow in his chest manages to sprint across the battlefield and uses both hands to bring down a killing now with so much strength the world has never seen such before.
Define Meta-gaming in your own words: Meta-Gaming is using information your character does not know rply. Taking something from ooc chat or vcs and using that information in-game to change how you act, think, and speak to others.
Define Role-Playing in your own words: Role playing is the act of creating a fictional character/being/creature etc., who has their own unique personality, habits, lifestyle, and beliefs that you as the player get to then direct and display within a community.
--IC Information—
Character name: Solthyr
Race: High Elf
Age: 45
Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Solthyr is a High Elf who comprises the general characteristics of his race with really no markings or 'defects'. He stands shorter perhaps compared to other high elven males at a height of 6'8". The elven man is of average weight for one of his size and his skin is that of pale white hue. His eyes, unlike the color of his pale icy blonde hair, are a pale light shade of blue. He dresses in a rather poor fashion, with only a short frosty blue cloak to cover the top sections of his pale chest and patched up trousers for pants. The only things that look of 'class' or 'higher quality' are some dull golden arm and wrist bands that adorn his arms along with some simple leather bands on his upper arms that have tassles of white and purple (dyed) feathers hanging from them.
Character Occupation: (Optional)
Solthyr has very very basic info on the concept of jewelry smithing. In that, he just knows how to create very basic charms from carved stone and or wood (or like the feather tassle armlet he wears but he had to go to a leatherworker for the leather band, he supplied the wooden charm beads and feathers).
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Solthyr is usually a reserved being when he can be. While not a total recluse or introvert he usually isn't one to take the center stage of attention. However, this doesn't mean he hates traveling to busy cities or seeing other people, he quite enjoys it in fact. There is always something to learn from others, no matter who the individual is Solthyr believes that each person he ever meets in life will leave, in some form small or large, a lasting memory or effect on him and his life. Therefore, he is never opposed to talking with others, he is just a bit awkward and not good at starting conversations. Now, while he speaks softly and perhaps sometimes with a slight melodic note, he isn't someone who strays away from humoring himself at the sake of others. He quite enjoys anything humorous, quick witty comments, and sometimes he gives way too much sass, not that he will ever admit such freely to others.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Sothyr was born during the days of the Pact War, his mother and father both fought to repel the orc, goblin and troll hordes. To this day he has no idea what ever happened to his father who seems to of disappeared during one of the battles. His mother refused to speak about him before she left and when she did it was always with malice and spite. During his younger years, he was never allowed out of the house his mother had secured for the two of them when they were on refugees essentially. She was overly protective after his father disappeared and she never let her only child out of her gaze for too long.
Things got better years later after the many wars that plagued the lands came to an end and Solthyr's mother was able to move them to the new capital. Things started to get out of hand though when Solthyr found out that his mother was basically broke and could no longer keep the house. Now grown, but still living with her, they got into a rather loud and hurtful argument and ended up with Solthyr's mother storming out the front door of the hovel they that moved into. That was the last time Solthyr had seen his mother, but it didn't get him down or cause him any ill-thought. Now, on his own, the high elf is ready to try and make a life for himself, and that starts with finding out more about how to use the simple skills he possesses in carving beads or little stone amulets into something more.
Other/Extra: (Images, notes, etc.)
Pic of skin :
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Solthyr looks around to find a place in which he can duck and dive for cover. Knowing he is downright awful at combat since he was never trained in any form, he knows the best thing he could do is get out of the way and let those capable of handling this situation do such. Although he has no plans to fight since he is inept to do such, he doesn't mind staying to watch what unfolds. Should the Pact soldiers seems to be gaining advantage and winning the fight against the humans, Solthyr will either decide to stay in the city and observe and learn what the pact forces do and how they act, while trying to keep a safe distance or go unnoticed of course, or he will attempt to escape should the Pact forces seem to be slaughtering every innocent they come by.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Solthyr narrows his gaze to the mound and stops moving. Holding his breath and trying to slow his breathing as low as he can, he awaits quietly for a few moments to see if anything peeks up from the mound. If nothing does seem to come up, his next course of action is to carefully take a very wide-angle and go around the mound, using bushes and shrubs is able to do such and see what lies behind it. However, if going around is not an option then he simply calls forth out to the mound and sees if someone is there. If a voice of anything that isn't friendly-sounding or in immediate pain calls out, like an ominous voice or evil laughter he is primed and ready to make a run for the hills and get himself to safety.