You need to incorporate your backstory more into the server's lore. It's clear to me that this is simply the kind of story one can copy paste into any application for any server. Please re-read our lore and elaborate on how the pact war would affect your character. Furthermore, your short rp responses are much too short. They need to be paragraphs, not sentences!
Rollback Post to RevisionRollBack
In this treacherous world There is neither truth nor lie;
All is according to the color
-snip-
Extra notes: In character, Aymon carries his stepfather’s short sword “Widow” which has a silver Black Widow clutching a chunk of black stone for the pommel, a handle bound in black leather, a simple, silver guard, a double-edged blade, and a black leather sheath.
Pending
Right. The whole app needs to be expanded, it's incredibly bare-bones. I get very little idea of what kind of person he is and how he grew up to be that way. Perhaps some events highlighting parts of his life could help, not very sure.
Also, as for the sword, it's completely unacceptable. New players cannot start with any combat advantage over one another, and a well-kept sword would obviously do that. He can commission the weapon if/when he's accepted.
I am fully happy to change my application to incorporate your lore more but i would like to ask for some specification on how many years have passed since those faithful days that forever changed the people of Saphriel.
Also. About the Responses to your situations. I cannot fathom why i would need to have at least a paragraph for my character as he is but a simple farmer. For the first one, i'd like to point out that my character is not exactly the type of person to go running after a child who has stolen a little coin and is not exactly going to make a huge fuss about it and would simply do what i stated in my application or at least tell a guard about what has happened.
For your second situation i would like to put more focus on my character and by that i mean the fact that he is just a farmer and though he may feel slightly sorry for the pups he is not going to try and potentially get himself hurt by either trying to free the mother. Even if he did he would realize that it would be pointless because she would not last long in the wild anyway and there is also the fact of a wild animal stealing livestock from his families farm which make him sympathize with the animals less so and as i stated in the application he would let someone more equipped and knowledgeable know so they can decide what to do.
-Skype name (Optional, for server OOC chat): samoyed.fuzz
-Do you have any prior roleplay-related experience, if so could you give an example? I've played DnD 5E, Pathfinder, and Lord of the Rings roleplaying game. I've GMed Pathfinder, 5E, and GURPS. I played on the Kingdom of Aeonis roleplay server (still have major nostalgia for Aeonis RIP) and Lord of the Craft. I've also done a lot of casual text roleplay and roleplayed on WoW.
-Define Power-gaming in your own words: Power-gaming is simply stating that you are going to do something without going through the necessary checks or roleplay to do it. For example, a player decides that they want to tackle another player without the other players response or any sort of approval from anything or anyone.
-Define Meta-gaming in your own words: Meta-gaming is taking information that you are only supposed to know OOC and using it IC.
-Define Role-Playing in your own words: Role-playing is creating a persona for yourself and stepping into it's shoes in a different world or universe.
----IC Info----
-Character name: Faramor Rivadare
-Character race: Half-Elf (Human and High Elf)
-Character gender: Male
-Character age: 70
-Character Occupation: None
-Character description: Faramor stands at about 6"10 and has a typical elvish lean figure but is covered in scars from his time in the wild. He has olive skin, striking green eyes, and long blonde hair that goes all the way down his back. He is typically seen with a bow or scimitar at his back. Despite his personality his eyes are cold and sometimes it may feel like he's staring through you.
-Character personality and traits: Faramor speaks quite loud as he is used to talking to himself and still hasn't totally got used to speaking normally. He is outwardly optimistic as that has gotten him through most of his life. Some may see his optimism as naivete but it's more just a coping mechanism. Faramor is exceedingly good at examining his surroundings and sizing up a situation, but he often fails to see the bigger picture and is prone to excessive ideation. Faramor is too trusting in relationships and doesn't realize that he's being played or duped on most occasions. Faramor is inexperienced in romantic relationships especially and doesn't know when he is being inaprropriate and/or taking things too fast/slow. Faramor has survivor's guilt from his trauma surrounding his experience living most of his life in a refugee camp (see character bio).
-Character biography: Faramor was born in the city of Silivrenmîr under loving high elf parents. Born as an only child in a loving family, Faramor spent most of his life as a normal child would. When he started to get into his early teens is when he started to notice some things. He had darker skin and more musculature than some of his friends. Some even started referring to him as "mud-elf" based on his appearance. He started to become a social outcast and the feeling that he could actually be a "mud-elf" haunted him every day. One day at the age of 16 he awoke to the sound of his mother crying with his father yelling over her. "I can't believe you never told me! I was so blind to the truth but it was staring me in the face the whole time. He's a HALF-BREED isn't he?!?!" He ran. He ran and ran until he couldn't run anymore.
After wandering around the woods in absolute shock for 2 days until he reached a refugee camp in a forest far from home. There he was found malnourished and half frozen to death by a dwarf of the name Darmilun. Darmilun taught him everything from basic survival skills to history and the arts. Darmilun was a kind soul and cared for every single person in the camp. He also taught Faramor valuable life skills and how to look at things in a postive light. He told him that "When the world gives ye a sucker punch straight to the ribs. You just have to get up and strike twice as hard." At the age of 42 Faramor had grown into a full grown adult and had become a powerful figure in the camp. Almost a second-hand man to Darmilun, Faramor helped those who had run from The Pact and ended up in the remote forests of Saphriel. One night on the cold month of Ringare The Pact attacked the refugee camp. On this night, Faramor was on watch duty. But as he saw their raiding party seem to get larger and larger as they stepped out of the dark into the well lit campground, Faramor questioned his survival. In a flash of instinct, fear, and regret Faramor ran from the camp. As he looked back he saw the camp burning and heard the screams of innocent people echo across the wood. "Was it his fault?" "What if he could of done something?" he has questioned his decision every day since.
For the next 28 years of his life, Faramor survived on his own in the woods. He figured that he shouldn't burden society with his cowardice, he should not have to let anyone else down but himself from then on. For years he wallowed in his own misery, playing out the same scenario in his head. "What if?" "Why?" "How?" He decided he would dedicate the rest of his life to becoming stronger so if the same thing happens again he would be prepared. He would be prepared to do the right thing. A cowardice and inferiority set off by his youth that he was intent to destroy. The woods represented a training ground for only the strongest. Now he searches for new purpose. Back into the pool of civilization he must go...
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Faramor chases after the child whilst yelling "Come back here!" In the event of catching the child Faramor demands his purse back and chastizes the child for stealing. If he cannot catch up to the child Faramor will simply shrug and walk away. "He is just a child after all."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Due to Faramor's utilitarian nature he decides it would be best to skin the wolf and take the pelt. After years of being out in the wild Faramor sees most animals as more of a means to an end than a sentient and thinking being. He also believes that the death of the wolf cubs would cause more good in the future than bad.
Extra notes (Optional, could include theme songs, pictures, etc.): I love the open-source game "Battle for Wesnoth" and even though this is composed in basic MIDI I think it captures the spirit of my character very well.
Simply put, your responses to the questions need to have the lengths required because they are just that: Required. We can't go allowing people shorter responses for certain portions, or longer ones, based on subjective notions such as the simplicity of a character. There's plenty that could be written about a farmer. At the very least, one can certainly manage a handful of paragraphs.
As for the years, it has been about 5 years since the end of the pact war!
Sorry for the slow response, this has been a crazy week for me!
Rollback Post to RevisionRollBack
In this treacherous world There is neither truth nor lie;
All is according to the color
-Skype name: zindrann (Discord is also Zindran#2300)
-Do you have any prior roleplay-related experience, if so could you give an example?:
I’ve actually been on 3 other roleplay servers, namely Lord of the Craft, Aethier, and Vaerik.(also the influx of applications may be due to Vaerik changing to forum RP, which a lot of the community wasn't happy with). Was also part of the Event Team on LotC too, if that makes any difference.
-Define Power-gaming in your own words:
Power-gaming is emoting or doing something in RP that your character couldn’t do. An example of this being your character having an inability to use magic (like half-elves that came from a dark elf), but emoting using magic. Another example is being alone in the woods then being attacked by a group of six people, then taking out a sword and chopping off their heads in a single emote.
-Define Meta-gaming in your own words:
Meta-gaming is using information gained OOC, such as within a skype chat, and using that knowledge in roleplay. For example say somebody said that they were going to kill one of your friends in roleplay later and you weren’t planning on going to visit them, meta-gaming would be going to visit that friend based off of that OOC information.
-Define Role-Playing in your own words:
Role-Playing is you acting out the role of your character, pretending you’re them and basing their responses to scenarios off of that persona’s traits, personality, etc. Basically Role-Playing in a nutshell is like performing in a play, and you play your part.
----IC Info----
-Character name: Anthron
-Character race: High Elf
-Character gender: Male
-Character age: 41
-Character Occupation:
Only a couple that he is actually good at, actually. Miner, blacksmith, but it is mostly blacksmithing, which he has been working with it passionately since he was taught. Other than that the only other thing he does is a hobby, which is gardening.
-Character description:
Standing at roughly 6’9”, Anthron looks at you with a neutral expression. With a green robe hanging on his shoulders over a night blue shirt and grey pants. No visible scars are seen on his body though, as he has been careful enough to avoid things that cause them (except mental scars, of course). His red hair stops just below his ears, seeming to stop growing any further than that.
-Character personality and traits:
Normally Anthron is calm and patient, though he can get annoyed easily if the person that talks to him is all stuck up. If he has plenty of money, he often gives some to those that have none so they can at least get something to eat. He’s also not that open to people, but he can certainly keep a secret.
He is picky when it comes to detail on his work though, and will stay up for hours at a time to get it right. Lastly, he’s not too social, and sometimes his semi-seclusive nature being apparent.
-Character biography:
Anthron was born into a family that lived in the woods in seclusion due to the Pact War's continuation, and although his parents had a decent amount of money all they did was feed him when they weren’t busy, they then taught him of the gods and gave him a short education. He favored Bothmir though, as he was fascinated by the concept of magic. Afterwards his parents went back to testing with all the new things they were working with such as trinkets(not magic ones). He was content with this, but he often got lonely when they were working for extended periods of time. When he was about ten, he decided he would sneak out into the woods that surrounded their home and began wandering around while playing with the small animals like rabbits before sneaking back in before his parents noticed he was gone. During this time he wasn’t allowed to leave his parents property and his parents were so strict that he had no friends, except for the ones he made with the animals.
When he was fifteen, his parents had gotten deep into their tinkering and eventually tried to test some of their trinkets on him, some of them being dangerous enough that it seemed they went insane. He didn’t like this at all however, so he took a bag and put some food and water, the small, weak trinket,(<-more info on that in magic part of the app) a book of herbs that his parents had, and all the money his parents had given him for doing chores and just leaving them alone and ran off into the forest while his parents weren’t watching him. He wandered in the forest for a good amount of time, and it was mostly quiet besides hiding from bandits and wolves.
Eventually after wandering for a while, he found a city. In that city he had spent all of his money, mostly on food and a room at the inn, so he decided he would sell the trinket. He got a decent sum of silver for the trinket though, probably more than it was worth. After a while of getting to know the townsfolk, he become the apprentice of one of the town’s older blacksmiths, who taught him all he knows to this day.
After the elderly blacksmith who took care of him died, he went on to work the same position as he did, but it never felt the same without them there. Soon he began making his way to become a miner and take up gardening in his spare time, so he would be independent in getting materials to forge armor and tools. A few more years passed and now he was in his late twenties, and he had a few friends who supported him in his career. Only one was close to him though, and after roughly two years they got on a boat, and traveled across the water to this new area of the world, ready to start again. And all he lives for now is to do well in his profession, and possibly take on an apprentice to share his knowledge with one day, and maybe gain a new purpose somewhere along the lines.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
1.You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Answer:
Anthron looked confused for a moment as he had felt his coin purse being lifted off of him, then his attention quickly turning to the child who had stolen his coin purse. He then sighs lightly when he realized he spent the last coin that was in the purse on some fruits which he was holding in one arm. Due to this, he didn’t give chase to the child as it wasn’t worth it to chase down a kid for taking an empty coin purse. Instead he continued on his way out of the marketplace towards his home where he began cooking dinner.
2.You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Answer:
He stood a decent away from the wolf caught in the bear trap, seeming saddened that the poor creature who had three cubs was injured. After a moment he went over to the trap all while being cautious of the mother wolf who was stuck in the trap, then looking to see if anyone else was around. When he had confirmed he wasn’t being watched by anyone, he quickly went to press down on the springs as hard as he could. Being as fast as he was, the mother wolf wouldn’t have bitten him when he pressed down on the springs, and after a moment she was free. After the mother wolf and her cubs darted back through the woods, he re-armed the bear trap so whoever owned it didn’t need to do it themselves when they came back to see it caught air.
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
During his childhood, Anthron’s parents were like mad scientists, testing one thing after another. Sometimes they needed his help, like with assisting them in gathering materials or with testing out a new item. After a while they came home with an odd looking necklace with a shimmering red gem hanging from it and saying they bought it off of a merchant for a price they thought was a steal. They apparently knew what it was, but he didn’t until they asked him to test it for them. So they gave him the necklace and put it on while gesturing him to one of the candles while telling him to bring his hand close to the fire and to focus on it as much as he could.
He was hesitant though, as he had no idea what magic was, and only agreed to do it after being bribed by his parents to do so. When his hand drew close to the fire, along with his focus, the candle’s flame increased size a bit. This startled him and hit him with a wave of exhaustion, he jumped backwards from the candle wide-eyed, looking to his parents while they cheered and looked all happy like they discovered the cure to a plague. He wasn’t entertained though, all wide eyed and startled from what he had done, thinking his parents were crazy.
They were a bit crazy though, and encouraged him to keep it up, but he didn’t like to due to the feeling of exhaustion and being startled. They had told him it was magic and that it was like adding more heat to it and giving it more life, he thought it was dangerous and could have gotten him hurt. When he ran off, he took the necklace along with a few other items, he reluctantly used the weak necklace, only using it to give a small spark to tinder so he could have some warmth while he rested from the effort.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
You’re limited to a certain number of aspects to use for magic. This variable depends on the race you are, such as high elves being able to use four aspects. You are only able to start out with one aspect though, and gain the others via RP, and even then you must have an artifact to even use the magic. Certain magical also prevent you from using other aspects though, such as using the Dark aspect prevents you from using the Holy aspect. The same for the Holy aspect, if you use it then you can’t use the Dark aspect.
-Please give a description of the magic system in your own words:
The magic system is made up of aspects, 11 of them to be precise. All of which are believed to be created by the god Bothimir. Those aspects are: Elemental( Water, Earth, Fire, Air, Electric, and Ice, all are different aspects themselves), Illusion, Telekinesis, Alteration, Holy, and Dark. Depending on the race you may be able to have more than one aspect to work with, high elves being the prime example as they can use four aspects. Using magic isn’t easy though, as you need an artifact to even think about trying to use magic. Once you gain an artifact for the certain aspect, you can use the magic but it would be very weak at first, like trying to lose weight. Artifacts also come in many forms from weak up to divine, and the stronger the trinket the stronger the magic you can use.
Such as with this example:
Weak: A small spark.
Feeble: A larger spark, like the ones that come off of fires.
Moderate: A candle flame.
Medium: A larger flame, like a small fireball.
Strong: A fireball that is a lot larger.
Powerful: A short burst of fire like a flamethrower that has a short burst.
Wondrous: A flaming knife, cutting through fish like a hot knife through butter.
Divine: A long burst of fire around the person, or a firey shield around them.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
All Anthron would really be able to do with the weak trinket is make a small spark that has a possibility of not even lighting some tinder aflame, and with a candle the flame would only get slightly bigger(like a centimeter or two at best), and even then in the beginning that would exhaust him to do.
-You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
-Skype name (Optional, for server OOC chat): No thanks!
-Prior roleplay related experience:
I've played on a few other servers and also had some fun with tabletop games.
-Define Power-gaming in your own words:
Power gaming can be acute in instances where a player attempts to force an action onto an opponent or assumes more potency than their character actually possesses. It can also be chronic when players actively seek to min/max their characters and accrue power quickly regardless of how important it is to their character.
-Define Meta-gaming in your own words:
Any instance where OOC knowledge is allowed to affect IC, intentional or not.
-Define Role-Playing in your own words:
Assuming the role of a fictional character to play and live as they might in any given setting. Fun!
----IC Info----
-Character name: Adelaide Gardner
-Character race: Half-Elf
-Character gender: Female
-Character age: 19
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
Above all else she considers herself an artist, though her mediums are many and imperfect. She is a creative soul and dabbles in paints, sculpture, perfumes, cosmetics, textiles- the list goes on. Her list of hobbies is so expansive because she is easily distracted and quickly bored. If it can please any of the five senses, she'd love to give it a try.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Deep jade green eyes belie energetic curiosity, often framed by bright grins of pearly whites. These easy smiles reveal dimpled cheeks, sometimes only one or the other as she speaks with lopsided smirks. On the rare occasions her face is resting, usually in moments of concentration, full lips have a habit of setting into a small pout. Her telltale Half-Elven ears poke out from curtains of sunshine, platinum blonde hair which is kept chaotically according to her flighty whims. Her skin is elven fair, but her human blood lends itself better to tanning and she is sun-kissed from spending long periods outside.
Adelaide prefers light and breezy clothing, often using sheer materials in her dresses which hang loosely over a form which is both youthful and well-developed. She likes to decorate herself with her projects, having a tendency to collect small knickknacks like a crow and work them into interesting accessories. These could be anything from colorful stones to soft feathers, usually strung together by hempen twine or leather straps. Her shoes are mostly practical, focusing on comfort and durability and avoiding heels, with her favorite being a pair of buckskin moccasin boots.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
She is the stuff of late adolescence, brimming with energy and the hopefulness of youth but just as given to acting on impulse. She can often seem like a child in an adult's body, bubbly and kind on most days but prone to tantrums in her rare bad moods. Adelaide will often go out of her way to help others, but her assistance is unpredictable and sometimes misguided. She is painfully unreliable due to her tendency to get distracted, and she leaves a string of unfinished projects in her wake- the victims of her easy boredom. Despite all of this she is a passionate young woman, very excitable when it comes to new concepts and ideas. She will almost always be the first to jump on board for something others might hesitate with.
She has a younger brother named Aran, a small boy of five years who shares her eyes and clings constantly to his sister's skirts. Unlike her he is shy and soft-spoken, usually happy to keep quiet and watch the things his sister gets into. When he does speak up the snippets he provides are often strangely insightful, hinting at a cleverness beyond his age. Adelaide is protective of her younger brother when it comes to obvious dangers and does her best to keep him fed and safe, but children require structure and it can sometimes seem that her whirlwind lifestyle poses the greatest threat to his development. The boy seems skittish and tired like he doesn't get enough sleep, and one has to wonder if his premature maturity has developed out of necessity for one of them to be the adult.
-Character biography (At least three paragraphs describing your character's history and experiences):
Most Half-Elves can claim strange parentage, but in the case of Adelaide and Aran this was especially so. Their mother was a lonesome human just coming up on middle age when a tall figure darkened the door of the haberdashery she ran near Barkamsted. He was dreadfully handsome, as most elves are, and in those first instants silhouetted in the daylight from outside the poor woman was stricken. He came in and talked some. The man was soft-spoken, sometimes barely muttering his responses to the human's hurried questions of 'tea?' 'one lump or two?' 'another log on the fire?' As fate would have it, her bustling excitement must have appealed to something in him. This ritual of affectionate doting and distant, aloof responses would become the norm for the couple, and she was quick with child.
Adelaide had no more luck at getting her father to open up than her mother had. She was everything you could want in a toddler- bright, curious, and awfully adorable but he held her at arms length and kept always to himself and his chores. Unlike her mother, who had the patience of a saint, this drove the young girl to the brink of madness. She would do anything to get his attention, acting out in her bad moods but mostly taking to creating things to show him. Nothing she brought him seemed to impress, and often he would not even look, making her drop whatever hobby she'd picked up that time like a bad habit. When Aran was born it did nothing to change his ways, but the small boy didn't seem to mind as he slowly learned to walk. They were much alike, father and son, both perfectly happy to ignore the other.
The family enjoyed only a few more years of that simple existence before their father's mysterious past caught up to him. Adelaide's mother had never thought to ask her lover how old he was, rightfully assuming that like most human-elf relationships he would end up outliving her by a margin of centuries. But the already ponderous man began to slow down quickly, taking longer on his chores before stopping them altogether. He wasn't quite sick, but it wasn't long before he was bedridden all the same. It was there, with his forbidden family gathered around, that he opened up at last. He was old, quite old even by High-Elven standards, and this was his time. By some nasty stroke of irony the human would bury the starchild. He went on to confess that he had been stricken with the silence, cast out from all other Elves for a crime many times older than them. He'd spent ages wandering alone, and only near the end succumbed to the temptation to take up with humans. They had been his selfish respite, his last bid not to die alone and forgotten.
Their mother was broken by this. She would spend the rest of her days in a daze, locked away in some distant daydream where she wondered endlessly if the man she loved had ever truly loved her back. Gone was the bubbly woman, gone the warm energy that welcomed travelers in for a drink. It was as if their father had passed on some unseen curse, and she became more like him. Quiet, slow, tired. It wasn't long after that she went gray before her time, and the stress and grief of being a single mother took such a toll that one harsh winter was all that was needed to orphan the siblings. Now Adelaide and Aran have taken to wandering, the elder sister having learned one thing from the parents she buried- never grow old. Skin could crack and hair might fall, but youth was in the spirit. She would keep that fire alive no matter what, and Aran would never have to be alone.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
"Hey! HEY!" The kid picked a bad target, one with longer legs and just as much energy. There was no hesitation in her pursuit, and while Aran did his best to toddle quickly after them he had been all but forgotten. There was no grabbing, no tries at getting him to stop peacefully. She tackled the child into the cobblestones and yanked her purse out of his hands, raising it triumphantly in the air like a trophy as her heart hammered and her chest heaved. "You're fast, but not that fast." She stuck her tongue out and ruffled the boy's hair as he moaned in pain before standing up. The girl took a handful of copper out of her savings and let the brown coins clatter to the ground beside him. "Don't go running any races unless you like bronze!"
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"Ooo! Aran, look! Awww.. Are you hurt?" The Half-Elf stuck her nose in business that clearly didn't concern her, and the wolf mother tried to bite it off. She fell back into the snow with a panicked shout before shooting a hateful glare at the wolf. "Fine, be that way!" The pelts were certainly pretty, but that would involve hours of gushy work that she just wasn't in the mood for. Adelaide stood in a huff and went to strut away, muttering something about a flea-bitten *****. Aran cast one final look back at the litter before following after his sister.
Extra notes (Optional, could include theme songs, pictures, etc.):
I realize that having an NPC following her around right off the bat is unusual, but Aran's emotes would be short and rare as befits his nature. She is very much the character at play here, though he is important to her backstory and necessary for much of her development.
Theme song!
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant[/b] in character practice and experience to become any form of proficient in magic.
(We only accept high quality[/b] magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Elven blood gave Adelaide a boon in the form of magical potential, though she was in her early teens before she had any idea. The moment of truth came to her quite by chance on a chilly autumn morning. She was on one of her aimless scavenger hunts, where anything and everything that caught her eye was on the list, when just such an oddity did exactly that. It was a shock of cream white just barely jutting out through the dead leaves and undergrowth, and she tugged it free of the earth to reveal a dirty curiosity. It seemed to be a lump of bone, of what animal she couldn't say, but it was heavy and covered in intricate scrimshaw that seemed to depict themes of change. On one side a rose was sprouting and wilting before downturned petals morphed into dark wings and a raven took flight.
She took to calling it her good luck charm. The girl noticed nothing odd about it until she was getting frustrated with the tie of a bracelet she was making one night, when suddenly the leather twitched and fused together as if it had somehow been welded. She blinked, utterly confused at first, but as time went on these instances became more frequent and she soon worked out that her bone charm was more than it seemed.
Sadly organization was not her strong suit, and it wasn't long before she lost the alteration trinket. She spent days tearing the house apart looking for it, which had to be the most effort she'd ever put into one goal, but turned up nothing. She blamed Aran for a while, saying he'd lost or broken it, but with no solid proof of his crime she was eventually forced to forgive him for something he'd never done.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
A mage can only cast with a trinket, and only up to whatever potency their trinket has. That said, obtaining a divine trinket does not immediately give one divine power, and years of training and study are required to reach such heights no matter how well-equipped the mage is. Casting above a trinket's power can break the artifact, sometimes even causing it to explode violently. As with any kind of practice, magic training must actually be RPed and cannot just be assumed to take place over time. A mage has a limited pool of mana, or magical energy, which is expended like stamina through casting and replenished with rest. The mana pool can be deepened through practice.
-Please give a description of the magic system in your own words:
It's an artifact-based magic system where magical items called trinkets are required for casting. A mage may carry their experience from one trinket to the next, but without the proper tool even the most powerful caster may as well not have the gift at all.
-You are given a weak trinket of alteration, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Adelaide would use this aspect as her ultimate paint brush, and the world is her canvas. She would find joy in turning hard stones into putty, shaping them as if they were clay before letting them fall apart into multicolored beads. Color would follow her like a shadow, both vibrant and pastel, as she left her mark everywhere she went. This was the most wonderful gift an artist could ask for, a direct transition for the beauty in her mind's eye to settle into reality.
----OOC Info----
-Minecraft IGN:
carterisrad777
-Skype name (Optional, for server OOC chat):
carterisrad
-Do you have any prior roleplay-related experience, if so could you give an example?
The server of Aethier, Server of Vaerik, RpGuilds, and varieties of other random bits of RPs I've done.
-Define Power-gaming in your own words:
I'd say Powergaming is the nullify or rejection of allowing something bad, or to allow someone else to do something they could do. Perhaps I phrased that incorrectly, here's an example.
Mr. Yam goes in to strike Mr. Carrot on the wrist for being a bad egg, but Mr. Carrot ignores this and shoots Mr. Yam with a Arbalest he apparently had.
-Define Meta-gaming in your own words:
This is basically using information your character would not have, and allowing them to use it if they had been able to get it.
-Define Role-Playing in your own words:
Roleplaying is a collective experience of which is used to create entertainment for both sides of the role-play and is to be treated as such, which means each side should be equally as respectful when playing this alternate world.
----IC Info----
-Character name:
Saalah of Baphodamian
-Character race:
Goblin
-Character gender:
Male
-Character age:
Thirty Nine
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
You could say Salaah is a Warmongerer for an occupation, he brings his intellectual skills together to bring his feet forward to his goals.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
The being stands at five foot seven inches, quite a tall abnormally among his people. He does not seem to have care for his visual appearance much besides the bare minimum of acceptable standards, like so many of his brethren. The rings around his eyes stain a yellowish green, and the rest of his body a putrid and faded green. His fingers are quite longer than the average, and are stained a brown, redish crimson.
His breath and teeth oddly are quite fine, still quite white and relatively unstained when compared to the rest of his body they seem a great feature of his. Because of his constant motion of chewing on mint leaves, his breath smells strongly of it. His eyes find a hazel color of which seems to compliment his entire being. He does not seem to have a pickiness for clothing either, his wears only suiting his need and not to particularly show off.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
The words Brutish, merciless, warmongering, and deathbringer all suite Saalah and his traits. He finds the world rotten and disgusting, the living world that is. He would want no less than the tearing down of the world. Bearing an extreme hatred against every living creature, and even sometimes, himself, he ultimately strives towards the want of reducing the world to Ash and soot. He believes in his own salvation, perhaps even that he himself deserves divine intervention as he has taken it upon himself to get rid of the world of the living.
He relies on his own wits and cleverness at often times, using advantages and dirty tricks against his adversary. He is ruthless, unrelenting, and merciless. His eyes themselves show he cares no more for a man's life than he does for a dead tree.
-Character biography (At least three paragraphs describing your character's history and experiences):
Saalah believes it is best to shut out his early life and childhood. He believes it is not necessary to relive or remember what has happened, the most important parts sticking with him. Finding out about the earliest forms of his past requires more than just the simple prompt. The reasoning behind the way he is now, and his traits seemed to be locked away with it.
However, earlier last is quite well known with Saalah. Notoriously starting out as a member of an underground mafia type group, he soon evolved into a con man, a bandit, and a hardened criminal. After few years of chasing this own path, he ended killing the men he worked with, and reducing villages and half a large city to ashes and ruins. Tricking and coaxing men to his side he gathers quite the crowd, he finds them to he no more than tools such as a hammer however. And extremely expendable. Often times after tasks and objectives are carried out, he simply has most of the men killed without a second thought. He marches down a river of crimson and death, his feet shimmer of blood. And his head is held high, his morals the same, he finds no satisfaction for what he does. And believes he will never find any sort of joy until he himself reduces much if not all of the living world to Ash and soot. Leaving in ruins, no, he seems to want to leave it in a state beyond repair, dismantled, destroyed, and beyond hope of ever returning. He will indeed stop at nothing to accomplish this goal.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Despite not often bringing much valuables out in public, the child would have stolen quite a small sum of coin. But nevertheless it would seem to leave the man in a state of annoyance and utter disgust. The tinge of touch would make the being recoil as if he was touched by sewage, but it would not stop him from bounding after the child himself. Weaving his way through crowds like a madman he'd follow the child with fire in his eyes, preparing to unshealth a small seax from his wears he'd simply keep after the child until he caught up with the beast. It would it particularly be hard to assume what exactly Saalah would do to the child, if he would catch it.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
He'd mutter in disgust of the wretched beings of which roamed the land. Although he assumed it was easy money, to which he would promptly move to kill the wolf of which was trapped. Promptly tying it around his waist as if it was half of a belt he'd move on as it leaked blood, and easy way to drain it of it's crimson color. He would simply sell the body of the wolf once he reached civilization once more. He had no care for the pups as he moved on, leaving them to die on their own. They would receive no pity from Saalah.
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
Saalah's magical experience began at the ending of his adolescence. Taught to him from a criminal infamous for forging letters and massacring individuals of which didn't pay his 'collections'. The magic of course was, in all irony, anti magic. Magic of all types seemed to get in the way of work and it was quite the pest. With something to help nullify or reduce any effects of some type of magic it was highly valued among his contacts. After years of working with the man, beginning at quite a young age, the being would finally give in to teaching the man this key of salvation.
To which many are curious to how he uses this. And while that is a broad answer, we can narrow this specific question down to how he makes it 'come to life' as they may say. Drawing few memorized symbols in the air, each with one or multiple phrases gives life to the magic he uses. In several levels of anti magic, which can eventually begin to range from simple shields to large areas under it's affect. The ability will vary upon the condition of Saalah and his experience with it.
Of course, that leaves the question; Why does he use it? And what purposes does it serve? Of which can be answered simply. Reflecting upon the first question, we can recognize that using an anti magic, magic, can help keep pesky liabilities and risks out of the way. Reducing the confrontation or whatever magic is being nullified to physical and normal things. That is not to say the spell completely leaves the world without magic, it simply disrupts and keeps the magical entity disgruntled and unable to act. Creating a safe outcome of which hopefully leaves Saalah with an easier time. Of course the purpose this serves would be that it allows easier action on Salaah's side. Allowing the mage or magic used against them to become vulnerable and more easily disabled and the situation delt with.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
A man who uses magic for harm, must expect the same thing they are dishing out, to come back to the caster. The old saying what comes up, must come down, rings true here as spells and mages who are under developed or trying something new or under odd circumstances may find their spells backfire and not work. While it may not directly come to harm them, it may simply not work or leave the mage who has used to magic vulenarable and weakend by his failure.
-Please give a description of the magic system in your own words:
From what I've seen, the magic system is a phenomenon of which relies on artifacts and bring gifts/teachings from those who have magic, of which allows you to be taught these things. While it seems nicely freeform, it does have a great touch to it.
-You are given a weak trinket of <blank(anti magic)>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
The trinket would have come from his mentor, after being taught it seemed as though the man wanted to hang onto this trinket of which made the casting of these magical items. While the man was sleeping, Saalah crept into his household, killed the man in his sleep, robbed him, and took the trinket of which he claimed as rightfully his. Looking similar to a lantern it is covered with symbols and phrases of which are there to help the previously described use of the magic itself. The latern like trinket is kept o Salaah at all times, as it itself seems to help bolster the magical activity. Usually strapped at his side with varies locks and chains, he keeps close guard over it at all times. It is most definitely a life saver in times of need.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
Well said, and I agree completely. The aspect he would start with, concerning magic, would be the ability to great a sort of shielded area against magical activity of which nullify and reduce the effects described in previous words above. I so indeed appreciate your time for reading this.
Might I add that perhaps you should have this application on your actual site and suspend action on this address, it would make things easier for both parties.
While the app seems to meet length standards, several key points should be noted. To start, your power-gaming definition is a bit off. As well, Armis would not be capable of casting a fire ball, especially on his first attempt with a fire trinket due to his lack of practice and training. As well, please lengthen your RP scenarios.
Magic App?
!Denied!
Your magic backstory is, as you had noted in your extra notes, quite off. Demon pacts would not normally grant magic on such a mass scale. As well, your magic limitations, magic system definition, and trinket usage pieces are far too short.
Hey there, Carter! Loving this character, I'm happy to see more people playing goblins!
Just a few things before we can accept this, though.
1.) Your character's height isn't realistic, given their race. As our website says, "The average Goblin stands approximately four feet tall. No outlying cases observed." Please adjust accordingly.
2.) Your character biography doesn't include any of our lore. The pact war was a massive event, and there wasn't really an environment for mafias to form in the pact races, as they were largely focused on war with the alliance, and as such didn't have massive cities that might be burned down.
3.) Your magic application needs to be reworked. The magic biography will naturally have to be adjusted to fit with out lore and the timeline, as it links to the character biography. Your explanations of the limitations of magic need to be clearer, so please re-read our magic system. Finally, characters can only start with the magical aspects that are mentioned on the magic page. An aspect of anti-magic does not exist.
I appreciate it, not many people play the goblin, nor the conflict of the story. Hopefully I can work with the server to provide some fun happenings, but that's besides the point.
Responding to these 3 things to clear it up before I rework any parts of my Application, let's begin. I'll make it quite short and easy.
1. I must've read that lore wrong, or clicked on the wrong tab. His hight will be adjusted accordingly.
2. I can see how the pact might've changed it all up, but in all respects, crime rates rise especially in times of war. But there are cases that go against and for, each side of that argument but it will be adjusted accordingly. As for the large city burning down thing, I was trying to go for the kind of 'false, but told to be true' kind of rumor, perhaps I threw that off the boat there eh.
3. I do not want Salaah to be able to use anything besides his form of anti magic. Is there anyway I can start off Salaah with the ability to gain this type of ability as he progresses without having to involve him in other magical paths that may throw off his original character? I feel that the anti magic is the only thing his story should include, magical wise. Is there any way we can do something like what was suggested above?
Perhaps even, this anti magic I can edit to he a form of Alteration, which it seems to waver to more physical things. I suppose I should ask if I would be able to work that in if nothing else? If Anti Magic can sort of tie into alteration that is.
Hopefully that should be it, I hope to gather some feedback before I continue, for the best of us all.
Hey there, Carter! Loving this character, I'm happy to see more people playing goblins!
Just a few things before we can accept this, though.
1.) Your character's height isn't realistic, given their race. As our website says, "The average Goblin stands approximately four feet tall. No outlying cases observed." Please adjust accordingly.
2.) Your character biography doesn't include any of our lore. The pact war was a massive event, and there wasn't really an environment for mafias to form in the pact races, as they were largely focused on war with the alliance, and as such didn't have massive cities that might be burned down.
3.) Your magic application needs to be reworked. The magic biography will naturally have to be adjusted to fit with out lore and the timeline, as it links to the character biography. Your explanations of the limitations of magic need to be clearer, so please re-read our magic system. Finally, characters can only start with the magical aspects that are mentioned on the magic page. An aspect of anti-magic does not exist.
-Do you have any prior roleplay-related experience, if so could you give an example? I was part of the Unlimited Clan, the Assassin's Creep server, and now the Myraeon community. I also really enjoy writing, so even if I'm not role-playing, I'm still polishing the craft.
-Define Power-gaming in your own words: Power-gaming is giving yourself unrealistic strengths not balanced with weaknesses, sometimes called god-modding. It’s also controlling someone else's character or the scene without permission or regard for realism.
-Define Meta-gaming in your own words: Meta-gaming is taking out-of-character information and acting on it in character. Sometimes, though, meta-gaming is simply knowing something beyond what your character knows, and that can be just as dangerous even when not realized.
-Define Role-Playing in your own words: For me, role-playing serves as an escape; it’s a unique platform in which participants assume the roles of characters and collaborate to form a story. (RP is love. RP is life.)
----IC Info----
-Character name: Keats
-Character race: Human (probably)
-Character gender: Female
-Character age: Eighteen
-------------
-Character Occupation:
Keats has never been formally trained in the art of the sword, but what she’s picked up from natural skill, observations of fighters, and life on the streets is nothing to scoff at. She is currently searching for work or an apprenticeship related to swordplay/defense.
-------------
-Character description:
Keats stands slightly taller than most girls her age, and since she walks with the swagger of a sailor refined in her own way, loose clothes and a cloak flowing about her, she conveys a certain sense of self-assurance. Dark, medium-length hair frames her oval face. Her eyes offer a feeling of sleepiness or a dreamlike state to her countenance, but the flicker of thought reflected in her gold-specked irises hints otherwise.
Other features begin to stand out as one stares at Keats longer. A vaguely Roman nose. A faint expression on her lips, something stealthy—a smile—not a smile. A scar crackling across her right knuckles. Calloused hands.
Always, a weapon of some sort hangs at her hip, even if it’s only a slingshot.
-------------
-Character personality and traits:
Her Barkamsted accent becomes quite clear as she begins a discussion with someone, but it is marked with a lower-class edge. Almost immediately, as well, one will notice the precise way Keats forms her words and how she holds their gaze. It almost seems that her partner in conversation is her sole focus. She constantly listens to her surroundings with a keen ear, however, and she observes the events in her periphery. In this way, she outwardly appears relaxed and respectful while internally hyper-aware.
As the conversation would continue, Keats remains rather silent, especially if unfamiliar with the other party. This stems more from her insecurity at a lack of education than from a shy personality, because she is never far from a laugh or a smile.
The other person would walk away probably feeling warm and contented about their encounter with Keats. Nothing initially distinguishes the girl save for her strange, steady gaze and fairly friendly persona.
-------------
-Character biography:
Keats grew up in a brothel. She was lucky.
During the Pact War, other abandoned babies stopped crying for food in a sibling’s arms or died alone in front of firmly closed doors. The courtesans told Keats it was different with her: a shuffle of rain-slicked cloaks one night, hushed conversation, hasty movements at the brothel entrance. And then there was a baby, now in the arms of the madam.
Keats never really asked questions about that night. One, she was afraid of knowing. She announced this as indifference if anyone were to probe. Two, she had accepted what she was by the time she could be mistaken for one of the brothel’s employees—just another result from the War.
But in all honesty, Keats couldn’t complain as a child. After all, she had almost twenty mothers while others had none. The courtesans brushed her head of dark waves, shared with her their safe-haven, and never pressured her into performing as they did. (Instead, Keats found little jobs here and there around the city, and she made certain to complete her chores at the brothel as well as she could. It was her form of repayment.) The other girls taught her almost everything she now knows. She learned how to attract attention, how to avoid attention, how to conceal a weapon, how to read, how to understand the thoughts of men and women.
The streets, though, showed her how to sprint, dodge, fight, pay attention, survive. It was on the streets of Barkamsted strangely enough that Keats began to understand humanity and—more importantly—the meaning of honor. She was and still is drunk on that idea. Redemption. Becoming something higher than "lower-class scum."
So when Keats was twelve winters old, she donned a too-big helmet and took up her dagger, intending to march right up to Falkvard and face down the enemy there. Two men discovered her antics as she stomped toward Barkamsted’s gates. One thumped the top of her helmet with a fist, sending a dull ringing echoing in the metal. The helmet slid down over her eyes. The other laughed heartily at Keats and told her she had better stop dreaming about fighting her way into hell when they were all wading through it already. Keats yanked off the helmet, glared them down, then promptly trudged sullenly back home.
Over five years later, she’s still trying to find her battle.
((I’m deliberately leaving her parentage open since she’s unaware of who they are: Poor farmers who didn’t have enough money to support another child? A noble who wished to cover up his affair? An elf and a human, blah blah etc. If it happens to ever comes up in RP, I consent to the GM’s discretion so long as it makes sense. So if two orcs show up saying, “Hey, kiddo!” there will be a few questions.))
-------------
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Feth!
She looks up in time to see the small figure dart between two startled women. Keats mentally curses herself as she immediately takes off after the urchin, again surprising the women when she pushes past with a muttered “sorry!”
The thief takes an abrupt right turn around a corner, but Keats is just behind him, gaining ground with every powerful push from her legs. The boy glances over his shoulder and that’s enough pause for Keats to catch him, though her momentum crashes her into his slight frame. Their collision elicits a yelp and sends them both sprawling to the cobblestones.
“Hey—oi—stop struggling,” she says between breaths as she pins the urchin down, a hand at his throat. Keats only applies a small amount of pressure, though—but enough to encourage him not to run again.
He gapes up at her with wide blue eyes, chest heaving. His right fist still grips the newly acquired coin purse.
“Look, I’m not going to hurt you.”
The boy stares.
“And if you’re going to pickpocket someone,” she continues with a sly smile edging into her voice, “make sure they’re smaller or slower than you are. Rule one.”
Her heart still pounds from the unexpected chase, so she pauses for half a moment to steady her breathing before moving off of the boy and taking the coin pouch with her. Keats stands, tosses the little leather purse into the air, catches it, then meets the urchin’s stare. He sits up and narrows his eyes at her.
“I guess I’m doing all the talking. Okay, here.” A few coins she has just plucked from the pouch flip through the air, catching the noon sun on their gold surface, and clatter to the street beside the boy. He blinks and then scrambles for them. “Don’t get caught again,” is all Keats says before tucking her purse away, this time a little more securely.
-------------
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
The rain beats down mercilessly from the heavy pre-dawn grey above. Keats’s hair sticks like wet ropes against her cheeks while the fluff of three quivering wolves before her cling to their small bodies. The mother wolf’s fur, she sees, is matted and stained an angry red around the bear trap.
As the rain continues to fall, Keats quietly bends down to the animals. The pups shy away with hesitant ducks of their heads and quiet whimpers.
It’s Hisime. Month of the wolf. Although Keats isn’t particularly superstitious, it must be some sort of sign. She’d be damned if she walked away now.
She glances around the dismal forest clearing. All is still and silent save for the patter of rain on the water-softened leaves, so she turns back to the bear trap and carefully begins to free the mother wolf. She shivers through the work but is determined to save this little family. Just because Keats has never seen her own mother doesn’t mean these pups should grow up without one.
-------------
Extra notes:
Note: She plays something like an ocarina. Sometimes, she can basically paint pictures in people’s minds through music, perhaps hinting towards a small capacity for magic yet nothing she would ever truly pursue. This is minimal and more like a neat party trick than anything else.
-Skype name (Optional, for server OOC chat): dividedbyzerocares
-Do you have any prior roleplay-related experience, if so could you give an example? Yes I do, I have spent 5 years Roleplaying on some MC servers,mostly Vaerik and I have done most to all my Roleplaying on World of Warcraft
-Define Power-gaming in your own words:
Power-gaming, is when a player emotes or tries to do something way beyond the character’s limits and or unable. Example being: My character would carry a large heavy claymore and fighting off a group of bandits(5 at least) single handed without breaking a sweat and flawlessly killing them all.
-Define Meta-gaming in your own words:
Meta-gaming is using OOC information that you have to your knowledge from OOC sources, such as skype chats, Discord, etc to gain the upper hand on roleplay. Such as if you are in combat rp and you message a friend the exact location to come to your aid or if you are looking for a certain friend or someone, you ask them for their location OOCly and go to them without any Roleplaying.
-Define Role-Playing in your own words:
Role-Playing is playing out as your own imaginary persona, and pretending to be that made up persona. Talking, acting, and creating their entire life scenarios to build up that character.
----IC Info----
-Character name: Ashana
-Character race: Half-Elf
-Character gender: Female
-Character age: 39
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Many actually, Ashana was raised in Barkamstead, making the hobby out of fishing and being taught to become a blacksmith as she grows up. Her goal is to become a great tinkerer/engineer. In her teen years, within the home she was taught on learning how to cook and serving people.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Ashana has a soft brown complexion, along with dirty silver hair and golden with a hint of amber eyes. She wears an orange robe with only one wide, loose fitting sleeve over a black tube top. She also has black pants and shoes and a gold sash. She wears a sun pendant around her neck.
She has golden eye tattoos around her right eye. She stands at 6’6 and weighing at 167 pounds, keeping her tone elven body in shape with no scars are visible on her body. And sometimes she can be a bit stubborn, not leaving something she has been tinkering with.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
At times Ashana can be a flip a coin type of person. Normally she will be very to herself, especially when in new places and new faces. Talking to random people can be very hard for her when she is unfamiliar with her area, and the people around her. When she is well with the place she is in, she can be very kind hearted to others or can be very cold in tense times.
This depends on the vibes she picks up in the vicinity though. She can be very selfish and secretive about her goals and ambitions, she also keeps her drive within her own mind. When in times she’ll have money, she tends to value money more or less to people’s actual well being.
When she is well with the place she is in, she can be very kind hearted to others or can be very cold in tense times, depending on the vibe she picks up. She can be very selfish and secretive about her goals and ambitions, she keeps her drive within her own mind. When in times she’ll have money, she tends to value money more or less to people’s actual well being.
-Character biography (At least three paragraphs describing your character's history and experiences):
Ashana’s family grew up in a small town, she was born to a high elven mother and black human father alongside her twin sister after her parents moved to Barkamstead during the war. Her father was a tinkerer in town, and made a decent name for himself. Her mother was a homemaker and cared for the family. Her and her sister were normally warned never to leave their property unwatched or at all, due to them being a half breed and heavily frowned upon. As growing up, Ashana would tend to try to sneak within her father’s office where he kept all his tickers and knickknacks along the walls, she grew very interested into crafting and creating small trinkets. Her mother was heavily against the idea, and wished for Ashana and her sibling to be raised to be house servant material within her life.
As a teen, Ashana continued her daily chores and teachings from her mother. Though deep down, she wanted to take after her father’s path and become just like him. In her times, she worked as a bartender in the town’s local tavern. She saved up money that she was given, secretly she would go to the blacksmiths and mines looking for scraps and minerals. During visits to the blacksmith, she would ask for help on how to craft certain parts and materials, learning how to craft things and make blueprints. The information she learned she’d take to creating schematics for clockwork and simple mechanisms to make life easier. Ashana began to take the path of an inventor, and worked at repairing clocks and watches. Still she strived for more, however. She saved her money and learned the skills needed to reach her life goal. She wanted to become an engineer, a tinkerer.
A few years passed, Ashana would now be within her young adult time in her life, she finally feels she could break free from her mother’s grasp and family holding. Deciding to take the plunge, Ashana moved out of her parent’s home and away from her sister to make life on her own terms. She has heard of the Tinker’s Guild and has grand ideas for new and exciting technology. As she left her home, she would receive her father’s goggle and scarf from him as a farewell gift. Now eager and excited, Ashana sets foot to a new chapter in her life full of opportunity.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Answer: Ashana would look around and stop as she feels patted and the removal of the weight loss of her coin purse being taken. She looks around towards the direction where the coin purse was being taken. Her eyes dart towards the child, and she would pat down herself in a hurry seeming to be panicking as that was her only source of money. She would contemplate on to let the child go or chase after them. After some time, she would calm herself and let it go, sighing in disappointment that she was foolish to have her money taken so easily. After a hard day of being robbed, she would make her way back home starving for the night and hope for the next day to be better.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Answer: As Ashana hears the whines from the wolves, she would hide behind the trap for a few moments as she thinks of a plan to help the mother wolf. After some time of thinking, she makes her way cautiously towards the mother ‘sshing’ and trying to calm the wolves as she would carefully move her hands to open the bear trap, allowing the mother to escape. As soon as the trap would be undone, the mother would quickly remove it’s leg from the trap and make her way to the cubs before darting off into the woods. She would smile to the escaping of the wolves, as she would close the trap back, making sure no other animals got caught in the same trap in the future, before making her way off, cautiously looking towards the ground making sure she doesn’t fall victim to a bear trap herself.
Extra notes (Optional, could include theme songs, pictures, etc.):
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
During her teens, Ashana noticed her father was tinkerer she would sometimes peek into his office while he is inside, sometimes she would notice his tickers floating around the room. She would notice he have his strange necklace around him and always on him. She grew curious about the strange necklace and why sometimes things floated around the office whenever he would be working. One day she confronted her father on these things would happen within the office to him. As calm as he would be, he explained to her that the necklace he worn was a family heirloom, giving to him when he was growing up as an young adult. She understood the story, and now having interest in having the necklace when she is older.
As she continue to grow, she spent more time with her father and learning from his teachings and demonstrations of his magic and how to use the necklace. She would sometimes at night as he slept, she would wear his the necklace and try to lift some of the smaller tickers and parts. First she would start with move some of the parts on his desk around, sometimes trying to memorize what was placed where and place things back where they were before they moved. She would do this every other night till she has learned more how to move things around.
One day, they would be in the office seeming to be working on a small pocket watch, he would seem to have problems with one of the gears inside it going. After some time of tinkering and struggling he would give up and call it a day. Later that night, she would go into the office and look towards the unfinished pocket watch. As some time pass, she would use the trinket and slowly start to place the small gears in their correct places and fix it. When finishing the pocket watch, her father would notice her work, with a smile he would cough and tell her he was proud of her before he went back to bed. At that moment she felt that she wanted this necklace, and use it towards crafting and fixing things. As she was became an adult, she was ready to depart from her home to her own adventure and began her life, before leaving her father approached her with his final farewells. She would smile to him and hope to find a necklace like her father and try to do the same as him.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
Magic is a very strange thing for most characters, and starting off magic for the first time is very difficult, taking years on years to master. They need to spend a lot of time developing and practicing their magic, it be from hours to days, days to weeks, weeks to months, months to years , years to decades and so on to master their magic. Magic is something that takes a lot of time and not easily learned. As well as time it also takes dedication and commitment to learn the knowledge of magic. Magic is not always a 100% working thing, and there will be times when magic fails, especially for beginner mages, having failure more often than others. Even master mages will still have problems with their magic. Concentration is another key, and trying to multitasking while using magic can end up bad for the mage trying to cast it. Magic is not easy to master to many or at all, it requires hard training, constant focus, time and full understanding. The more the mage practices the easier the magic gets, and it will only get harder the farther you go.
-Please give a description of the magic system in your own words:
The magic system is based on trinkets that provide magic to characters making them mages. Characters that are mages first start off small and weak within their magic and would have to train and work their way up. They must spend a lot of time learning and practice of their magic of their choice and keeping their trinket safe. If a mage pushes themselves too much it can damage the trinket or destroy it. Depending on the type of magic that the caster chooses, they will learn different aspects than someone else. And if a character chooses to study fire magic, they will not be able to learn air magic (Unless you’re not at the maximum amount of aspects that your race can use.). The trinket (or artifact) is very important, and the mage is only powerful as their trinket is. All trinkets vary between different people, and some can be weaker or stronger than others. Some are only able to channel so much arcane energy at a time, depending on if it is a weak or strong artifact. If one was trying to push their trinket too far past the ability it can do, the trinket could break or end of exploding, which can cause much injury or kill the holder.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
If Ashana was given a normal trinket of telekinesis, she would test what she can do with it and how far she could go. She would start of something small, like attempting to move a coin, due to it being small and easily liftable. Then moving the coin up and down and around her hand. As should would continue her practice she’d advance to something slightly bigger, and eventually she would push herself on to lifting an apple. It would seem to be able to lifted and moved about with a bit of effort. She would still seem to be handling herself fine but a bit exhausted after practicing, and sometimes she would even rest, taking a break from her magic practice, making time to rest more, snacking more until she had fully recovered for her next practicing time. As she would continue to practice and continue learning more, she’d try to master the simple moving and lifting of small objects as much as she can till she would obtain a more greater trinket.
There is no form of anti-magic that characters can cast, period.
Alright I'll change that accordingly. Although if there is no way to really counteract magic, perhaps that in itself needs a change. But of course, I'll rework that as well.
Accepted!!
Sorry it took so long!
IP: s21.minespan.com:26802
Welcome to the server!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
*Working On Edited version.*
Pending
You need to incorporate your backstory more into the server's lore. It's clear to me that this is simply the kind of story one can copy paste into any application for any server. Please re-read our lore and elaborate on how the pact war would affect your character. Furthermore, your short rp responses are much too short. They need to be paragraphs, not sentences!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
Pending
Right. The whole app needs to be expanded, it's incredibly bare-bones. I get very little idea of what kind of person he is and how he grew up to be that way. Perhaps some events highlighting parts of his life could help, not very sure.
Also, as for the sword, it's completely unacceptable. New players cannot start with any combat advantage over one another, and a well-kept sword would obviously do that. He can commission the weapon if/when he's accepted.
I am fully happy to change my application to incorporate your lore more but i would like to ask for some specification on how many years have passed since those faithful days that forever changed the people of Saphriel.
Also. About the Responses to your situations. I cannot fathom why i would need to have at least a paragraph for my character as he is but a simple farmer. For the first one, i'd like to point out that my character is not exactly the type of person to go running after a child who has stolen a little coin and is not exactly going to make a huge fuss about it and would simply do what i stated in my application or at least tell a guard about what has happened.
For your second situation i would like to put more focus on my character and by that i mean the fact that he is just a farmer and though he may feel slightly sorry for the pups he is not going to try and potentially get himself hurt by either trying to free the mother. Even if he did he would realize that it would be pointless because she would not last long in the wild anyway and there is also the fact of a wild animal stealing livestock from his families farm which make him sympathize with the animals less so and as i stated in the application he would let someone more equipped and knowledgeable know so they can decide what to do.
misspost, sorry!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
Thanks for the feedback. I'll remove the part about the sword and spend a while editing the app.
----OOC Info----
-Minecraft IGN: monkeynet
-Skype name (Optional, for server OOC chat): samoyed.fuzz
-Do you have any prior roleplay-related experience, if so could you give an example? I've played DnD 5E, Pathfinder, and Lord of the Rings roleplaying game. I've GMed Pathfinder, 5E, and GURPS. I played on the Kingdom of Aeonis roleplay server (still have major nostalgia for Aeonis RIP) and Lord of the Craft. I've also done a lot of casual text roleplay and roleplayed on WoW.
-Define Power-gaming in your own words: Power-gaming is simply stating that you are going to do something without going through the necessary checks or roleplay to do it. For example, a player decides that they want to tackle another player without the other players response or any sort of approval from anything or anyone.
-Define Meta-gaming in your own words: Meta-gaming is taking information that you are only supposed to know OOC and using it IC.
-Define Role-Playing in your own words: Role-playing is creating a persona for yourself and stepping into it's shoes in a different world or universe.
----IC Info----
-Character name: Faramor Rivadare
-Character race: Half-Elf (Human and High Elf)
-Character gender: Male
-Character age: 70
-Character Occupation: None
-Character description: Faramor stands at about 6"10 and has a typical elvish lean figure but is covered in scars from his time in the wild. He has olive skin, striking green eyes, and long blonde hair that goes all the way down his back. He is typically seen with a bow or scimitar at his back. Despite his personality his eyes are cold and sometimes it may feel like he's staring through you.
-Character personality and traits: Faramor speaks quite loud as he is used to talking to himself and still hasn't totally got used to speaking normally. He is outwardly optimistic as that has gotten him through most of his life. Some may see his optimism as naivete but it's more just a coping mechanism. Faramor is exceedingly good at examining his surroundings and sizing up a situation, but he often fails to see the bigger picture and is prone to excessive ideation. Faramor is too trusting in relationships and doesn't realize that he's being played or duped on most occasions. Faramor is inexperienced in romantic relationships especially and doesn't know when he is being inaprropriate and/or taking things too fast/slow. Faramor has survivor's guilt from his trauma surrounding his experience living most of his life in a refugee camp (see character bio).
-Character biography: Faramor was born in the city of Silivrenmîr under loving high elf parents. Born as an only child in a loving family, Faramor spent most of his life as a normal child would. When he started to get into his early teens is when he started to notice some things. He had darker skin and more musculature than some of his friends. Some even started referring to him as "mud-elf" based on his appearance. He started to become a social outcast and the feeling that he could actually be a "mud-elf" haunted him every day. One day at the age of 16 he awoke to the sound of his mother crying with his father yelling over her. "I can't believe you never told me! I was so blind to the truth but it was staring me in the face the whole time. He's a HALF-BREED isn't he?!?!" He ran. He ran and ran until he couldn't run anymore.
After wandering around the woods in absolute shock for 2 days until he reached a refugee camp in a forest far from home. There he was found malnourished and half frozen to death by a dwarf of the name Darmilun. Darmilun taught him everything from basic survival skills to history and the arts. Darmilun was a kind soul and cared for every single person in the camp. He also taught Faramor valuable life skills and how to look at things in a postive light. He told him that "When the world gives ye a sucker punch straight to the ribs. You just have to get up and strike twice as hard." At the age of 42 Faramor had grown into a full grown adult and had become a powerful figure in the camp. Almost a second-hand man to Darmilun, Faramor helped those who had run from The Pact and ended up in the remote forests of Saphriel. One night on the cold month of Ringare The Pact attacked the refugee camp. On this night, Faramor was on watch duty. But as he saw their raiding party seem to get larger and larger as they stepped out of the dark into the well lit campground, Faramor questioned his survival. In a flash of instinct, fear, and regret Faramor ran from the camp. As he looked back he saw the camp burning and heard the screams of innocent people echo across the wood. "Was it his fault?" "What if he could of done something?" he has questioned his decision every day since.
For the next 28 years of his life, Faramor survived on his own in the woods. He figured that he shouldn't burden society with his cowardice, he should not have to let anyone else down but himself from then on. For years he wallowed in his own misery, playing out the same scenario in his head. "What if?" "Why?" "How?" He decided he would dedicate the rest of his life to becoming stronger so if the same thing happens again he would be prepared. He would be prepared to do the right thing. A cowardice and inferiority set off by his youth that he was intent to destroy. The woods represented a training ground for only the strongest. Now he searches for new purpose. Back into the pool of civilization he must go...
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Faramor chases after the child whilst yelling "Come back here!" In the event of catching the child Faramor demands his purse back and chastizes the child for stealing. If he cannot catch up to the child Faramor will simply shrug and walk away. "He is just a child after all."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Due to Faramor's utilitarian nature he decides it would be best to skin the wolf and take the pelt. After years of being out in the wild Faramor sees most animals as more of a means to an end than a sentient and thinking being. He also believes that the death of the wolf cubs would cause more good in the future than bad.
Extra notes (Optional, could include theme songs, pictures, etc.): I love the open-source game "Battle for Wesnoth" and even though this is composed in basic MIDI I think it captures the spirit of my character very well.
Simply put, your responses to the questions need to have the lengths required because they are just that: Required. We can't go allowing people shorter responses for certain portions, or longer ones, based on subjective notions such as the simplicity of a character. There's plenty that could be written about a farmer. At the very least, one can certainly manage a handful of paragraphs.
As for the years, it has been about 5 years since the end of the pact war!
Sorry for the slow response, this has been a crazy week for me!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
---OOC Info----
-Minecraft IGN: Zindran
-Skype name: zindrann (Discord is also Zindran#2300)
-Do you have any prior roleplay-related experience, if so could you give an example?:
I’ve actually been on 3 other roleplay servers, namely Lord of the Craft, Aethier, and Vaerik.(also the influx of applications may be due to Vaerik changing to forum RP, which a lot of the community wasn't happy with). Was also part of the Event Team on LotC too, if that makes any difference.
-Define Power-gaming in your own words:
Power-gaming is emoting or doing something in RP that your character couldn’t do. An example of this being your character having an inability to use magic (like half-elves that came from a dark elf), but emoting using magic. Another example is being alone in the woods then being attacked by a group of six people, then taking out a sword and chopping off their heads in a single emote.
-Define Meta-gaming in your own words:
Meta-gaming is using information gained OOC, such as within a skype chat, and using that knowledge in roleplay. For example say somebody said that they were going to kill one of your friends in roleplay later and you weren’t planning on going to visit them, meta-gaming would be going to visit that friend based off of that OOC information.
-Define Role-Playing in your own words:
Role-Playing is you acting out the role of your character, pretending you’re them and basing their responses to scenarios off of that persona’s traits, personality, etc. Basically Role-Playing in a nutshell is like performing in a play, and you play your part.
----IC Info----
-Character name: Anthron
-Character race: High Elf
-Character gender: Male
-Character age: 41
-Character Occupation:
Only a couple that he is actually good at, actually. Miner, blacksmith, but it is mostly blacksmithing, which he has been working with it passionately since he was taught. Other than that the only other thing he does is a hobby, which is gardening.
-Character description:
Standing at roughly 6’9”, Anthron looks at you with a neutral expression. With a green robe hanging on his shoulders over a night blue shirt and grey pants. No visible scars are seen on his body though, as he has been careful enough to avoid things that cause them (except mental scars, of course). His red hair stops just below his ears, seeming to stop growing any further than that.
-Character personality and traits:
Normally Anthron is calm and patient, though he can get annoyed easily if the person that talks to him is all stuck up. If he has plenty of money, he often gives some to those that have none so they can at least get something to eat. He’s also not that open to people, but he can certainly keep a secret.
He is picky when it comes to detail on his work though, and will stay up for hours at a time to get it right. Lastly, he’s not too social, and sometimes his semi-seclusive nature being apparent.
-Character biography:
Anthron was born into a family that lived in the woods in seclusion due to the Pact War's continuation, and although his parents had a decent amount of money all they did was feed him when they weren’t busy, they then taught him of the gods and gave him a short education. He favored Bothmir though, as he was fascinated by the concept of magic. Afterwards his parents went back to testing with all the new things they were working with such as trinkets(not magic ones). He was content with this, but he often got lonely when they were working for extended periods of time. When he was about ten, he decided he would sneak out into the woods that surrounded their home and began wandering around while playing with the small animals like rabbits before sneaking back in before his parents noticed he was gone. During this time he wasn’t allowed to leave his parents property and his parents were so strict that he had no friends, except for the ones he made with the animals.
When he was fifteen, his parents had gotten deep into their tinkering and eventually tried to test some of their trinkets on him, some of them being dangerous enough that it seemed they went insane. He didn’t like this at all however, so he took a bag and put some food and water, the small, weak trinket,(<-more info on that in magic part of the app) a book of herbs that his parents had, and all the money his parents had given him for doing chores and just leaving them alone and ran off into the forest while his parents weren’t watching him. He wandered in the forest for a good amount of time, and it was mostly quiet besides hiding from bandits and wolves.
Eventually after wandering for a while, he found a city. In that city he had spent all of his money, mostly on food and a room at the inn, so he decided he would sell the trinket. He got a decent sum of silver for the trinket though, probably more than it was worth. After a while of getting to know the townsfolk, he become the apprentice of one of the town’s older blacksmiths, who taught him all he knows to this day.
After the elderly blacksmith who took care of him died, he went on to work the same position as he did, but it never felt the same without them there. Soon he began making his way to become a miner and take up gardening in his spare time, so he would be independent in getting materials to forge armor and tools. A few more years passed and now he was in his late twenties, and he had a few friends who supported him in his career. Only one was close to him though, and after roughly two years they got on a boat, and traveled across the water to this new area of the world, ready to start again. And all he lives for now is to do well in his profession, and possibly take on an apprentice to share his knowledge with one day, and maybe gain a new purpose somewhere along the lines.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
1.You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Answer:
Anthron looked confused for a moment as he had felt his coin purse being lifted off of him, then his attention quickly turning to the child who had stolen his coin purse. He then sighs lightly when he realized he spent the last coin that was in the purse on some fruits which he was holding in one arm. Due to this, he didn’t give chase to the child as it wasn’t worth it to chase down a kid for taking an empty coin purse. Instead he continued on his way out of the marketplace towards his home where he began cooking dinner.
2.You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Answer:
He stood a decent away from the wolf caught in the bear trap, seeming saddened that the poor creature who had three cubs was injured. After a moment he went over to the trap all while being cautious of the mother wolf who was stuck in the trap, then looking to see if anyone else was around. When he had confirmed he wasn’t being watched by anyone, he quickly went to press down on the springs as hard as he could. Being as fast as he was, the mother wolf wouldn’t have bitten him when he pressed down on the springs, and after a moment she was free. After the mother wolf and her cubs darted back through the woods, he re-armed the bear trap so whoever owned it didn’t need to do it themselves when they came back to see it caught air.
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
During his childhood, Anthron’s parents were like mad scientists, testing one thing after another. Sometimes they needed his help, like with assisting them in gathering materials or with testing out a new item. After a while they came home with an odd looking necklace with a shimmering red gem hanging from it and saying they bought it off of a merchant for a price they thought was a steal. They apparently knew what it was, but he didn’t until they asked him to test it for them. So they gave him the necklace and put it on while gesturing him to one of the candles while telling him to bring his hand close to the fire and to focus on it as much as he could.
He was hesitant though, as he had no idea what magic was, and only agreed to do it after being bribed by his parents to do so. When his hand drew close to the fire, along with his focus, the candle’s flame increased size a bit. This startled him and hit him with a wave of exhaustion, he jumped backwards from the candle wide-eyed, looking to his parents while they cheered and looked all happy like they discovered the cure to a plague. He wasn’t entertained though, all wide eyed and startled from what he had done, thinking his parents were crazy.
They were a bit crazy though, and encouraged him to keep it up, but he didn’t like to due to the feeling of exhaustion and being startled. They had told him it was magic and that it was like adding more heat to it and giving it more life, he thought it was dangerous and could have gotten him hurt. When he ran off, he took the necklace along with a few other items, he reluctantly used the weak necklace, only using it to give a small spark to tinder so he could have some warmth while he rested from the effort.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
You’re limited to a certain number of aspects to use for magic. This variable depends on the race you are, such as high elves being able to use four aspects. You are only able to start out with one aspect though, and gain the others via RP, and even then you must have an artifact to even use the magic. Certain magical also prevent you from using other aspects though, such as using the Dark aspect prevents you from using the Holy aspect. The same for the Holy aspect, if you use it then you can’t use the Dark aspect.
-Please give a description of the magic system in your own words:
The magic system is made up of aspects, 11 of them to be precise. All of which are believed to be created by the god Bothimir. Those aspects are: Elemental( Water, Earth, Fire, Air, Electric, and Ice, all are different aspects themselves), Illusion, Telekinesis, Alteration, Holy, and Dark. Depending on the race you may be able to have more than one aspect to work with, high elves being the prime example as they can use four aspects. Using magic isn’t easy though, as you need an artifact to even think about trying to use magic. Once you gain an artifact for the certain aspect, you can use the magic but it would be very weak at first, like trying to lose weight. Artifacts also come in many forms from weak up to divine, and the stronger the trinket the stronger the magic you can use.
Such as with this example:
Weak: A small spark.
Feeble: A larger spark, like the ones that come off of fires.
Moderate: A candle flame.
Medium: A larger flame, like a small fireball.
Strong: A fireball that is a lot larger.
Powerful: A short burst of fire like a flamethrower that has a short burst.
Wondrous: A flaming knife, cutting through fish like a hot knife through butter.
Divine: A long burst of fire around the person, or a firey shield around them.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
All Anthron would really be able to do with the weak trinket is make a small spark that has a possibility of not even lighting some tinder aflame, and with a candle the flame would only get slightly bigger(like a centimeter or two at best), and even then in the beginning that would exhaust him to do.
-You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
Alright, noted.
Application withdrawn.
----OOC Info----
-Minecraft IGN: Aivala
-Skype name (Optional, for server OOC chat): No thanks!
-Prior roleplay related experience:
I've played on a few other servers and also had some fun with tabletop games.
-Define Power-gaming in your own words:
Power gaming can be acute in instances where a player attempts to force an action onto an opponent or assumes more potency than their character actually possesses. It can also be chronic when players actively seek to min/max their characters and accrue power quickly regardless of how important it is to their character.
-Define Meta-gaming in your own words:
Any instance where OOC knowledge is allowed to affect IC, intentional or not.
-Define Role-Playing in your own words:
Assuming the role of a fictional character to play and live as they might in any given setting. Fun!
----IC Info----
-Character name: Adelaide Gardner
-Character race: Half-Elf
-Character gender: Female
-Character age: 19
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
Above all else she considers herself an artist, though her mediums are many and imperfect. She is a creative soul and dabbles in paints, sculpture, perfumes, cosmetics, textiles- the list goes on. Her list of hobbies is so expansive because she is easily distracted and quickly bored. If it can please any of the five senses, she'd love to give it a try.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Deep jade green eyes belie energetic curiosity, often framed by bright grins of pearly whites. These easy smiles reveal dimpled cheeks, sometimes only one or the other as she speaks with lopsided smirks. On the rare occasions her face is resting, usually in moments of concentration, full lips have a habit of setting into a small pout. Her telltale Half-Elven ears poke out from curtains of sunshine, platinum blonde hair which is kept chaotically according to her flighty whims. Her skin is elven fair, but her human blood lends itself better to tanning and she is sun-kissed from spending long periods outside.
Adelaide prefers light and breezy clothing, often using sheer materials in her dresses which hang loosely over a form which is both youthful and well-developed. She likes to decorate herself with her projects, having a tendency to collect small knickknacks like a crow and work them into interesting accessories. These could be anything from colorful stones to soft feathers, usually strung together by hempen twine or leather straps. Her shoes are mostly practical, focusing on comfort and durability and avoiding heels, with her favorite being a pair of buckskin moccasin boots.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
She is the stuff of late adolescence, brimming with energy and the hopefulness of youth but just as given to acting on impulse. She can often seem like a child in an adult's body, bubbly and kind on most days but prone to tantrums in her rare bad moods. Adelaide will often go out of her way to help others, but her assistance is unpredictable and sometimes misguided. She is painfully unreliable due to her tendency to get distracted, and she leaves a string of unfinished projects in her wake- the victims of her easy boredom. Despite all of this she is a passionate young woman, very excitable when it comes to new concepts and ideas. She will almost always be the first to jump on board for something others might hesitate with.
She has a younger brother named Aran, a small boy of five years who shares her eyes and clings constantly to his sister's skirts. Unlike her he is shy and soft-spoken, usually happy to keep quiet and watch the things his sister gets into. When he does speak up the snippets he provides are often strangely insightful, hinting at a cleverness beyond his age. Adelaide is protective of her younger brother when it comes to obvious dangers and does her best to keep him fed and safe, but children require structure and it can sometimes seem that her whirlwind lifestyle poses the greatest threat to his development. The boy seems skittish and tired like he doesn't get enough sleep, and one has to wonder if his premature maturity has developed out of necessity for one of them to be the adult.
-Character biography (At least three paragraphs describing your character's history and experiences):
Most Half-Elves can claim strange parentage, but in the case of Adelaide and Aran this was especially so. Their mother was a lonesome human just coming up on middle age when a tall figure darkened the door of the haberdashery she ran near Barkamsted. He was dreadfully handsome, as most elves are, and in those first instants silhouetted in the daylight from outside the poor woman was stricken. He came in and talked some. The man was soft-spoken, sometimes barely muttering his responses to the human's hurried questions of 'tea?' 'one lump or two?' 'another log on the fire?' As fate would have it, her bustling excitement must have appealed to something in him. This ritual of affectionate doting and distant, aloof responses would become the norm for the couple, and she was quick with child.
Adelaide had no more luck at getting her father to open up than her mother had. She was everything you could want in a toddler- bright, curious, and awfully adorable but he held her at arms length and kept always to himself and his chores. Unlike her mother, who had the patience of a saint, this drove the young girl to the brink of madness. She would do anything to get his attention, acting out in her bad moods but mostly taking to creating things to show him. Nothing she brought him seemed to impress, and often he would not even look, making her drop whatever hobby she'd picked up that time like a bad habit. When Aran was born it did nothing to change his ways, but the small boy didn't seem to mind as he slowly learned to walk. They were much alike, father and son, both perfectly happy to ignore the other.
The family enjoyed only a few more years of that simple existence before their father's mysterious past caught up to him. Adelaide's mother had never thought to ask her lover how old he was, rightfully assuming that like most human-elf relationships he would end up outliving her by a margin of centuries. But the already ponderous man began to slow down quickly, taking longer on his chores before stopping them altogether. He wasn't quite sick, but it wasn't long before he was bedridden all the same. It was there, with his forbidden family gathered around, that he opened up at last. He was old, quite old even by High-Elven standards, and this was his time. By some nasty stroke of irony the human would bury the starchild. He went on to confess that he had been stricken with the silence, cast out from all other Elves for a crime many times older than them. He'd spent ages wandering alone, and only near the end succumbed to the temptation to take up with humans. They had been his selfish respite, his last bid not to die alone and forgotten.
Their mother was broken by this. She would spend the rest of her days in a daze, locked away in some distant daydream where she wondered endlessly if the man she loved had ever truly loved her back. Gone was the bubbly woman, gone the warm energy that welcomed travelers in for a drink. It was as if their father had passed on some unseen curse, and she became more like him. Quiet, slow, tired. It wasn't long after that she went gray before her time, and the stress and grief of being a single mother took such a toll that one harsh winter was all that was needed to orphan the siblings. Now Adelaide and Aran have taken to wandering, the elder sister having learned one thing from the parents she buried- never grow old. Skin could crack and hair might fall, but youth was in the spirit. She would keep that fire alive no matter what, and Aran would never have to be alone.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
"Hey! HEY!" The kid picked a bad target, one with longer legs and just as much energy. There was no hesitation in her pursuit, and while Aran did his best to toddle quickly after them he had been all but forgotten. There was no grabbing, no tries at getting him to stop peacefully. She tackled the child into the cobblestones and yanked her purse out of his hands, raising it triumphantly in the air like a trophy as her heart hammered and her chest heaved. "You're fast, but not that fast." She stuck her tongue out and ruffled the boy's hair as he moaned in pain before standing up. The girl took a handful of copper out of her savings and let the brown coins clatter to the ground beside him. "Don't go running any races unless you like bronze!"
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"Ooo! Aran, look! Awww.. Are you hurt?" The Half-Elf stuck her nose in business that clearly didn't concern her, and the wolf mother tried to bite it off. She fell back into the snow with a panicked shout before shooting a hateful glare at the wolf. "Fine, be that way!" The pelts were certainly pretty, but that would involve hours of gushy work that she just wasn't in the mood for. Adelaide stood in a huff and went to strut away, muttering something about a flea-bitten *****. Aran cast one final look back at the litter before following after his sister.
Extra notes (Optional, could include theme songs, pictures, etc.):
I realize that having an NPC following her around right off the bat is unusual, but Aran's emotes would be short and rare as befits his nature. She is very much the character at play here, though he is important to her backstory and necessary for much of her development.
Theme song!
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant[/b] in character practice and experience to become any form of proficient in magic.
(We only accept high quality[/b] magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Elven blood gave Adelaide a boon in the form of magical potential, though she was in her early teens before she had any idea. The moment of truth came to her quite by chance on a chilly autumn morning. She was on one of her aimless scavenger hunts, where anything and everything that caught her eye was on the list, when just such an oddity did exactly that. It was a shock of cream white just barely jutting out through the dead leaves and undergrowth, and she tugged it free of the earth to reveal a dirty curiosity. It seemed to be a lump of bone, of what animal she couldn't say, but it was heavy and covered in intricate scrimshaw that seemed to depict themes of change. On one side a rose was sprouting and wilting before downturned petals morphed into dark wings and a raven took flight.
She took to calling it her good luck charm. The girl noticed nothing odd about it until she was getting frustrated with the tie of a bracelet she was making one night, when suddenly the leather twitched and fused together as if it had somehow been welded. She blinked, utterly confused at first, but as time went on these instances became more frequent and she soon worked out that her bone charm was more than it seemed.
Sadly organization was not her strong suit, and it wasn't long before she lost the alteration trinket. She spent days tearing the house apart looking for it, which had to be the most effort she'd ever put into one goal, but turned up nothing. She blamed Aran for a while, saying he'd lost or broken it, but with no solid proof of his crime she was eventually forced to forgive him for something he'd never done.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
A mage can only cast with a trinket, and only up to whatever potency their trinket has. That said, obtaining a divine trinket does not immediately give one divine power, and years of training and study are required to reach such heights no matter how well-equipped the mage is. Casting above a trinket's power can break the artifact, sometimes even causing it to explode violently. As with any kind of practice, magic training must actually be RPed and cannot just be assumed to take place over time. A mage has a limited pool of mana, or magical energy, which is expended like stamina through casting and replenished with rest. The mana pool can be deepened through practice.
-Please give a description of the magic system in your own words:
It's an artifact-based magic system where magical items called trinkets are required for casting. A mage may carry their experience from one trinket to the next, but without the proper tool even the most powerful caster may as well not have the gift at all.
-You are given a weak trinket of alteration, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Adelaide would use this aspect as her ultimate paint brush, and the world is her canvas. She would find joy in turning hard stones into putty, shaping them as if they were clay before letting them fall apart into multicolored beads. Color would follow her like a shadow, both vibrant and pastel, as she left her mark everywhere she went. This was the most wonderful gift an artist could ask for, a direct transition for the beauty in her mind's eye to settle into reality.
----OOC Info----
-Minecraft IGN:
carterisrad777
-Skype name (Optional, for server OOC chat):
carterisrad
-Do you have any prior roleplay-related experience, if so could you give an example?
The server of Aethier, Server of Vaerik, RpGuilds, and varieties of other random bits of RPs I've done.
-Define Power-gaming in your own words:
I'd say Powergaming is the nullify or rejection of allowing something bad, or to allow someone else to do something they could do. Perhaps I phrased that incorrectly, here's an example.
Mr. Yam goes in to strike Mr. Carrot on the wrist for being a bad egg, but Mr. Carrot ignores this and shoots Mr. Yam with a Arbalest he apparently had.
-Define Meta-gaming in your own words:
This is basically using information your character would not have, and allowing them to use it if they had been able to get it.
-Define Role-Playing in your own words:
Roleplaying is a collective experience of which is used to create entertainment for both sides of the role-play and is to be treated as such, which means each side should be equally as respectful when playing this alternate world.
----IC Info----
-Character name:
Saalah of Baphodamian
-Character race:
Goblin
-Character gender:
Male
-Character age:
Thirty Nine
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
You could say Salaah is a Warmongerer for an occupation, he brings his intellectual skills together to bring his feet forward to his goals.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
The being stands at five foot seven inches, quite a tall abnormally among his people. He does not seem to have care for his visual appearance much besides the bare minimum of acceptable standards, like so many of his brethren. The rings around his eyes stain a yellowish green, and the rest of his body a putrid and faded green. His fingers are quite longer than the average, and are stained a brown, redish crimson.
His breath and teeth oddly are quite fine, still quite white and relatively unstained when compared to the rest of his body they seem a great feature of his. Because of his constant motion of chewing on mint leaves, his breath smells strongly of it. His eyes find a hazel color of which seems to compliment his entire being. He does not seem to have a pickiness for clothing either, his wears only suiting his need and not to particularly show off.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
The words Brutish, merciless, warmongering, and deathbringer all suite Saalah and his traits. He finds the world rotten and disgusting, the living world that is. He would want no less than the tearing down of the world. Bearing an extreme hatred against every living creature, and even sometimes, himself, he ultimately strives towards the want of reducing the world to Ash and soot. He believes in his own salvation, perhaps even that he himself deserves divine intervention as he has taken it upon himself to get rid of the world of the living.
He relies on his own wits and cleverness at often times, using advantages and dirty tricks against his adversary. He is ruthless, unrelenting, and merciless. His eyes themselves show he cares no more for a man's life than he does for a dead tree.
-Character biography (At least three paragraphs describing your character's history and experiences):
Saalah believes it is best to shut out his early life and childhood. He believes it is not necessary to relive or remember what has happened, the most important parts sticking with him. Finding out about the earliest forms of his past requires more than just the simple prompt. The reasoning behind the way he is now, and his traits seemed to be locked away with it.
However, earlier last is quite well known with Saalah. Notoriously starting out as a member of an underground mafia type group, he soon evolved into a con man, a bandit, and a hardened criminal. After few years of chasing this own path, he ended killing the men he worked with, and reducing villages and half a large city to ashes and ruins. Tricking and coaxing men to his side he gathers quite the crowd, he finds them to he no more than tools such as a hammer however. And extremely expendable. Often times after tasks and objectives are carried out, he simply has most of the men killed without a second thought. He marches down a river of crimson and death, his feet shimmer of blood. And his head is held high, his morals the same, he finds no satisfaction for what he does. And believes he will never find any sort of joy until he himself reduces much if not all of the living world to Ash and soot. Leaving in ruins, no, he seems to want to leave it in a state beyond repair, dismantled, destroyed, and beyond hope of ever returning. He will indeed stop at nothing to accomplish this goal.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Despite not often bringing much valuables out in public, the child would have stolen quite a small sum of coin. But nevertheless it would seem to leave the man in a state of annoyance and utter disgust. The tinge of touch would make the being recoil as if he was touched by sewage, but it would not stop him from bounding after the child himself. Weaving his way through crowds like a madman he'd follow the child with fire in his eyes, preparing to unshealth a small seax from his wears he'd simply keep after the child until he caught up with the beast. It would it particularly be hard to assume what exactly Saalah would do to the child, if he would catch it.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
He'd mutter in disgust of the wretched beings of which roamed the land. Although he assumed it was easy money, to which he would promptly move to kill the wolf of which was trapped. Promptly tying it around his waist as if it was half of a belt he'd move on as it leaked blood, and easy way to drain it of it's crimson color. He would simply sell the body of the wolf once he reached civilization once more. He had no care for the pups as he moved on, leaving them to die on their own. They would receive no pity from Saalah.
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
Saalah's magical experience began at the ending of his adolescence. Taught to him from a criminal infamous for forging letters and massacring individuals of which didn't pay his 'collections'. The magic of course was, in all irony, anti magic. Magic of all types seemed to get in the way of work and it was quite the pest. With something to help nullify or reduce any effects of some type of magic it was highly valued among his contacts. After years of working with the man, beginning at quite a young age, the being would finally give in to teaching the man this key of salvation.
To which many are curious to how he uses this. And while that is a broad answer, we can narrow this specific question down to how he makes it 'come to life' as they may say. Drawing few memorized symbols in the air, each with one or multiple phrases gives life to the magic he uses. In several levels of anti magic, which can eventually begin to range from simple shields to large areas under it's affect. The ability will vary upon the condition of Saalah and his experience with it.
Of course, that leaves the question; Why does he use it? And what purposes does it serve? Of which can be answered simply. Reflecting upon the first question, we can recognize that using an anti magic, magic, can help keep pesky liabilities and risks out of the way. Reducing the confrontation or whatever magic is being nullified to physical and normal things. That is not to say the spell completely leaves the world without magic, it simply disrupts and keeps the magical entity disgruntled and unable to act. Creating a safe outcome of which hopefully leaves Saalah with an easier time. Of course the purpose this serves would be that it allows easier action on Salaah's side. Allowing the mage or magic used against them to become vulnerable and more easily disabled and the situation delt with.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
A man who uses magic for harm, must expect the same thing they are dishing out, to come back to the caster. The old saying what comes up, must come down, rings true here as spells and mages who are under developed or trying something new or under odd circumstances may find their spells backfire and not work. While it may not directly come to harm them, it may simply not work or leave the mage who has used to magic vulenarable and weakend by his failure.
-Please give a description of the magic system in your own words:
From what I've seen, the magic system is a phenomenon of which relies on artifacts and bring gifts/teachings from those who have magic, of which allows you to be taught these things. While it seems nicely freeform, it does have a great touch to it.
-You are given a weak trinket of <blank(anti magic)>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
The trinket would have come from his mentor, after being taught it seemed as though the man wanted to hang onto this trinket of which made the casting of these magical items. While the man was sleeping, Saalah crept into his household, killed the man in his sleep, robbed him, and took the trinket of which he claimed as rightfully his. Looking similar to a lantern it is covered with symbols and phrases of which are there to help the previously described use of the magic itself. The latern like trinket is kept o Salaah at all times, as it itself seems to help bolster the magical activity. Usually strapped at his side with varies locks and chains, he keeps close guard over it at all times. It is most definitely a life saver in times of need.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
Well said, and I agree completely. The aspect he would start with, concerning magic, would be the ability to great a sort of shielded area against magical activity of which nullify and reduce the effects described in previous words above. I so indeed appreciate your time for reading this.
Might I add that perhaps you should have this application on your actual site and suspend action on this address, it would make things easier for both parties.
Character App?
?Pending?
While the app seems to meet length standards, several key points should be noted. To start, your power-gaming definition is a bit off. As well, Armis would not be capable of casting a fire ball, especially on his first attempt with a fire trinket due to his lack of practice and training. As well, please lengthen your RP scenarios.
Magic App?
!Denied!
Your magic backstory is, as you had noted in your extra notes, quite off. Demon pacts would not normally grant magic on such a mass scale. As well, your magic limitations, magic system definition, and trinket usage pieces are far too short.
Hope to hear back soon, and best of luck!
Character App?
!Accepted!
All seems right, welcome to Saphriel!
Server IP: s21.minespan.com:26802
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Pending
Hey there, Carter! Loving this character, I'm happy to see more people playing goblins!
Just a few things before we can accept this, though.
1.) Your character's height isn't realistic, given their race. As our website says, "The average Goblin stands approximately four feet tall. No outlying cases observed." Please adjust accordingly.
2.) Your character biography doesn't include any of our lore. The pact war was a massive event, and there wasn't really an environment for mafias to form in the pact races, as they were largely focused on war with the alliance, and as such didn't have massive cities that might be burned down.
3.) Your magic application needs to be reworked. The magic biography will naturally have to be adjusted to fit with out lore and the timeline, as it links to the character biography. Your explanations of the limitations of magic need to be clearer, so please re-read our magic system. Finally, characters can only start with the magical aspects that are mentioned on the magic page. An aspect of anti-magic does not exist.
I'm looking forward to seeing you on the server!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
I appreciate it, not many people play the goblin, nor the conflict of the story. Hopefully I can work with the server to provide some fun happenings, but that's besides the point.
Responding to these 3 things to clear it up before I rework any parts of my Application, let's begin. I'll make it quite short and easy.
1. I must've read that lore wrong, or clicked on the wrong tab. His hight will be adjusted accordingly.
2. I can see how the pact might've changed it all up, but in all respects, crime rates rise especially in times of war. But there are cases that go against and for, each side of that argument but it will be adjusted accordingly. As for the large city burning down thing, I was trying to go for the kind of 'false, but told to be true' kind of rumor, perhaps I threw that off the boat there eh.
3. I do not want Salaah to be able to use anything besides his form of anti magic. Is there anyway I can start off Salaah with the ability to gain this type of ability as he progresses without having to involve him in other magical paths that may throw off his original character? I feel that the anti magic is the only thing his story should include, magical wise. Is there any way we can do something like what was suggested above?
Perhaps even, this anti magic I can edit to he a form of Alteration, which it seems to waver to more physical things. I suppose I should ask if I would be able to work that in if nothing else? If Anti Magic can sort of tie into alteration that is.
Hopefully that should be it, I hope to gather some feedback before I continue, for the best of us all.
There is no form of anti-magic that characters can cast, period.
----OOC Info----
-Minecraft IGN: thewintersaber
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example? I was part of the Unlimited Clan, the Assassin's Creep server, and now the Myraeon community. I also really enjoy writing, so even if I'm not role-playing, I'm still polishing the craft.
-Define Power-gaming in your own words: Power-gaming is giving yourself unrealistic strengths not balanced with weaknesses, sometimes called god-modding. It’s also controlling someone else's character or the scene without permission or regard for realism.
-Define Meta-gaming in your own words: Meta-gaming is taking out-of-character information and acting on it in character. Sometimes, though, meta-gaming is simply knowing something beyond what your character knows, and that can be just as dangerous even when not realized.
-Define Role-Playing in your own words: For me, role-playing serves as an escape; it’s a unique platform in which participants assume the roles of characters and collaborate to form a story. (RP is love. RP is life.)
----IC Info----
-Character name: Keats
-Character race: Human (probably)
-Character gender: Female
-Character age: Eighteen
-------------
-Character Occupation:
Keats has never been formally trained in the art of the sword, but what she’s picked up from natural skill, observations of fighters, and life on the streets is nothing to scoff at. She is currently searching for work or an apprenticeship related to swordplay/defense.
-------------
-Character description:
Keats stands slightly taller than most girls her age, and since she walks with the swagger of a sailor refined in her own way, loose clothes and a cloak flowing about her, she conveys a certain sense of self-assurance. Dark, medium-length hair frames her oval face. Her eyes offer a feeling of sleepiness or a dreamlike state to her countenance, but the flicker of thought reflected in her gold-specked irises hints otherwise.
Other features begin to stand out as one stares at Keats longer. A vaguely Roman nose. A faint expression on her lips, something stealthy—a smile—not a smile. A scar crackling across her right knuckles. Calloused hands.
Always, a weapon of some sort hangs at her hip, even if it’s only a slingshot.
-------------
-Character personality and traits:
Her Barkamsted accent becomes quite clear as she begins a discussion with someone, but it is marked with a lower-class edge. Almost immediately, as well, one will notice the precise way Keats forms her words and how she holds their gaze. It almost seems that her partner in conversation is her sole focus. She constantly listens to her surroundings with a keen ear, however, and she observes the events in her periphery. In this way, she outwardly appears relaxed and respectful while internally hyper-aware.
As the conversation would continue, Keats remains rather silent, especially if unfamiliar with the other party. This stems more from her insecurity at a lack of education than from a shy personality, because she is never far from a laugh or a smile.
The other person would walk away probably feeling warm and contented about their encounter with Keats. Nothing initially distinguishes the girl save for her strange, steady gaze and fairly friendly persona.
-------------
-Character biography:
Keats grew up in a brothel. She was lucky.
During the Pact War, other abandoned babies stopped crying for food in a sibling’s arms or died alone in front of firmly closed doors. The courtesans told Keats it was different with her: a shuffle of rain-slicked cloaks one night, hushed conversation, hasty movements at the brothel entrance. And then there was a baby, now in the arms of the madam.
Keats never really asked questions about that night. One, she was afraid of knowing. She announced this as indifference if anyone were to probe. Two, she had accepted what she was by the time she could be mistaken for one of the brothel’s employees—just another result from the War.
But in all honesty, Keats couldn’t complain as a child. After all, she had almost twenty mothers while others had none. The courtesans brushed her head of dark waves, shared with her their safe-haven, and never pressured her into performing as they did. (Instead, Keats found little jobs here and there around the city, and she made certain to complete her chores at the brothel as well as she could. It was her form of repayment.) The other girls taught her almost everything she now knows. She learned how to attract attention, how to avoid attention, how to conceal a weapon, how to read, how to understand the thoughts of men and women.
The streets, though, showed her how to sprint, dodge, fight, pay attention, survive. It was on the streets of Barkamsted strangely enough that Keats began to understand humanity and—more importantly—the meaning of honor. She was and still is drunk on that idea. Redemption. Becoming something higher than "lower-class scum."
So when Keats was twelve winters old, she donned a too-big helmet and took up her dagger, intending to march right up to Falkvard and face down the enemy there. Two men discovered her antics as she stomped toward Barkamsted’s gates. One thumped the top of her helmet with a fist, sending a dull ringing echoing in the metal. The helmet slid down over her eyes. The other laughed heartily at Keats and told her she had better stop dreaming about fighting her way into hell when they were all wading through it already. Keats yanked off the helmet, glared them down, then promptly trudged sullenly back home.
Over five years later, she’s still trying to find her battle.
((I’m deliberately leaving her parentage open since she’s unaware of who they are: Poor farmers who didn’t have enough money to support another child? A noble who wished to cover up his affair? An elf and a human, blah blah etc. If it happens to ever comes up in RP, I consent to the GM’s discretion so long as it makes sense. So if two orcs show up saying, “Hey, kiddo!” there will be a few questions.))
-------------
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Feth!
She looks up in time to see the small figure dart between two startled women. Keats mentally curses herself as she immediately takes off after the urchin, again surprising the women when she pushes past with a muttered “sorry!”
The thief takes an abrupt right turn around a corner, but Keats is just behind him, gaining ground with every powerful push from her legs. The boy glances over his shoulder and that’s enough pause for Keats to catch him, though her momentum crashes her into his slight frame. Their collision elicits a yelp and sends them both sprawling to the cobblestones.
“Hey—oi—stop struggling,” she says between breaths as she pins the urchin down, a hand at his throat. Keats only applies a small amount of pressure, though—but enough to encourage him not to run again.
He gapes up at her with wide blue eyes, chest heaving. His right fist still grips the newly acquired coin purse.
“Look, I’m not going to hurt you.”
The boy stares.
“And if you’re going to pickpocket someone,” she continues with a sly smile edging into her voice, “make sure they’re smaller or slower than you are. Rule one.”
Her heart still pounds from the unexpected chase, so she pauses for half a moment to steady her breathing before moving off of the boy and taking the coin pouch with her. Keats stands, tosses the little leather purse into the air, catches it, then meets the urchin’s stare. He sits up and narrows his eyes at her.
“I guess I’m doing all the talking. Okay, here.” A few coins she has just plucked from the pouch flip through the air, catching the noon sun on their gold surface, and clatter to the street beside the boy. He blinks and then scrambles for them. “Don’t get caught again,” is all Keats says before tucking her purse away, this time a little more securely.
-------------
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
The rain beats down mercilessly from the heavy pre-dawn grey above. Keats’s hair sticks like wet ropes against her cheeks while the fluff of three quivering wolves before her cling to their small bodies. The mother wolf’s fur, she sees, is matted and stained an angry red around the bear trap.
As the rain continues to fall, Keats quietly bends down to the animals. The pups shy away with hesitant ducks of their heads and quiet whimpers.
It’s Hisime. Month of the wolf. Although Keats isn’t particularly superstitious, it must be some sort of sign. She’d be damned if she walked away now.
She glances around the dismal forest clearing. All is still and silent save for the patter of rain on the water-softened leaves, so she turns back to the bear trap and carefully begins to free the mother wolf. She shivers through the work but is determined to save this little family. Just because Keats has never seen her own mother doesn’t mean these pups should grow up without one.
-------------
Extra notes:
Note: She plays something like an ocarina. Sometimes, she can basically paint pictures in people’s minds through music, perhaps hinting towards a small capacity for magic yet nothing she would ever truly pursue. This is minimal and more like a neat party trick than anything else.
Playlist: In progress.
----OOC Info----
-Minecraft IGN: ZeT0ken
-Skype name (Optional, for server OOC chat): dividedbyzerocares
-Do you have any prior roleplay-related experience, if so could you give an example? Yes I do, I have spent 5 years Roleplaying on some MC servers,mostly Vaerik and I have done most to all my Roleplaying on World of Warcraft
-Define Power-gaming in your own words:
Power-gaming, is when a player emotes or tries to do something way beyond the character’s limits and or unable. Example being: My character would carry a large heavy claymore and fighting off a group of bandits(5 at least) single handed without breaking a sweat and flawlessly killing them all.
-Define Meta-gaming in your own words:
Meta-gaming is using OOC information that you have to your knowledge from OOC sources, such as skype chats, Discord, etc to gain the upper hand on roleplay. Such as if you are in combat rp and you message a friend the exact location to come to your aid or if you are looking for a certain friend or someone, you ask them for their location OOCly and go to them without any Roleplaying.
-Define Role-Playing in your own words:
Role-Playing is playing out as your own imaginary persona, and pretending to be that made up persona. Talking, acting, and creating their entire life scenarios to build up that character.
----IC Info----
-Character name: Ashana
-Character race: Half-Elf
-Character gender: Female
-Character age: 39
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Many actually, Ashana was raised in Barkamstead, making the hobby out of fishing and being taught to become a blacksmith as she grows up. Her goal is to become a great tinkerer/engineer. In her teen years, within the home she was taught on learning how to cook and serving people.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Ashana has a soft brown complexion, along with dirty silver hair and golden with a hint of amber eyes. She wears an orange robe with only one wide, loose fitting sleeve over a black tube top. She also has black pants and shoes and a gold sash. She wears a sun pendant around her neck.
She has golden eye tattoos around her right eye. She stands at 6’6 and weighing at 167 pounds, keeping her tone elven body in shape with no scars are visible on her body. And sometimes she can be a bit stubborn, not leaving something she has been tinkering with.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
At times Ashana can be a flip a coin type of person. Normally she will be very to herself, especially when in new places and new faces. Talking to random people can be very hard for her when she is unfamiliar with her area, and the people around her. When she is well with the place she is in, she can be very kind hearted to others or can be very cold in tense times.
This depends on the vibes she picks up in the vicinity though. She can be very selfish and secretive about her goals and ambitions, she also keeps her drive within her own mind. When in times she’ll have money, she tends to value money more or less to people’s actual well being.
When she is well with the place she is in, she can be very kind hearted to others or can be very cold in tense times, depending on the vibe she picks up. She can be very selfish and secretive about her goals and ambitions, she keeps her drive within her own mind. When in times she’ll have money, she tends to value money more or less to people’s actual well being.
-Character biography (At least three paragraphs describing your character's history and experiences):
Ashana’s family grew up in a small town, she was born to a high elven mother and black human father alongside her twin sister after her parents moved to Barkamstead during the war. Her father was a tinkerer in town, and made a decent name for himself. Her mother was a homemaker and cared for the family. Her and her sister were normally warned never to leave their property unwatched or at all, due to them being a half breed and heavily frowned upon. As growing up, Ashana would tend to try to sneak within her father’s office where he kept all his tickers and knickknacks along the walls, she grew very interested into crafting and creating small trinkets. Her mother was heavily against the idea, and wished for Ashana and her sibling to be raised to be house servant material within her life.
As a teen, Ashana continued her daily chores and teachings from her mother. Though deep down, she wanted to take after her father’s path and become just like him. In her times, she worked as a bartender in the town’s local tavern. She saved up money that she was given, secretly she would go to the blacksmiths and mines looking for scraps and minerals. During visits to the blacksmith, she would ask for help on how to craft certain parts and materials, learning how to craft things and make blueprints. The information she learned she’d take to creating schematics for clockwork and simple mechanisms to make life easier. Ashana began to take the path of an inventor, and worked at repairing clocks and watches. Still she strived for more, however. She saved her money and learned the skills needed to reach her life goal. She wanted to become an engineer, a tinkerer.
A few years passed, Ashana would now be within her young adult time in her life, she finally feels she could break free from her mother’s grasp and family holding. Deciding to take the plunge, Ashana moved out of her parent’s home and away from her sister to make life on her own terms. She has heard of the Tinker’s Guild and has grand ideas for new and exciting technology. As she left her home, she would receive her father’s goggle and scarf from him as a farewell gift. Now eager and excited, Ashana sets foot to a new chapter in her life full of opportunity.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
Answer: Ashana would look around and stop as she feels patted and the removal of the weight loss of her coin purse being taken. She looks around towards the direction where the coin purse was being taken. Her eyes dart towards the child, and she would pat down herself in a hurry seeming to be panicking as that was her only source of money. She would contemplate on to let the child go or chase after them. After some time, she would calm herself and let it go, sighing in disappointment that she was foolish to have her money taken so easily. After a hard day of being robbed, she would make her way back home starving for the night and hope for the next day to be better.
Answer: As Ashana hears the whines from the wolves, she would hide behind the trap for a few moments as she thinks of a plan to help the mother wolf. After some time of thinking, she makes her way cautiously towards the mother ‘sshing’ and trying to calm the wolves as she would carefully move her hands to open the bear trap, allowing the mother to escape. As soon as the trap would be undone, the mother would quickly remove it’s leg from the trap and make her way to the cubs before darting off into the woods. She would smile to the escaping of the wolves, as she would close the trap back, making sure no other animals got caught in the same trap in the future, before making her way off, cautiously looking towards the ground making sure she doesn’t fall victim to a bear trap herself.
Extra notes (Optional, could include theme songs, pictures, etc.):
http://imgur.com/a/5sR7f (My own commission art of this character.)
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
During her teens, Ashana noticed her father was tinkerer she would sometimes peek into his office while he is inside, sometimes she would notice his tickers floating around the room. She would notice he have his strange necklace around him and always on him. She grew curious about the strange necklace and why sometimes things floated around the office whenever he would be working. One day she confronted her father on these things would happen within the office to him. As calm as he would be, he explained to her that the necklace he worn was a family heirloom, giving to him when he was growing up as an young adult. She understood the story, and now having interest in having the necklace when she is older.
As she continue to grow, she spent more time with her father and learning from his teachings and demonstrations of his magic and how to use the necklace. She would sometimes at night as he slept, she would wear his the necklace and try to lift some of the smaller tickers and parts. First she would start with move some of the parts on his desk around, sometimes trying to memorize what was placed where and place things back where they were before they moved. She would do this every other night till she has learned more how to move things around.
One day, they would be in the office seeming to be working on a small pocket watch, he would seem to have problems with one of the gears inside it going. After some time of tinkering and struggling he would give up and call it a day. Later that night, she would go into the office and look towards the unfinished pocket watch. As some time pass, she would use the trinket and slowly start to place the small gears in their correct places and fix it. When finishing the pocket watch, her father would notice her work, with a smile he would cough and tell her he was proud of her before he went back to bed. At that moment she felt that she wanted this necklace, and use it towards crafting and fixing things. As she was became an adult, she was ready to depart from her home to her own adventure and began her life, before leaving her father approached her with his final farewells. She would smile to him and hope to find a necklace like her father and try to do the same as him.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
Magic is a very strange thing for most characters, and starting off magic for the first time is very difficult, taking years on years to master. They need to spend a lot of time developing and practicing their magic, it be from hours to days, days to weeks, weeks to months, months to years , years to decades and so on to master their magic. Magic is something that takes a lot of time and not easily learned. As well as time it also takes dedication and commitment to learn the knowledge of magic. Magic is not always a 100% working thing, and there will be times when magic fails, especially for beginner mages, having failure more often than others. Even master mages will still have problems with their magic. Concentration is another key, and trying to multitasking while using magic can end up bad for the mage trying to cast it. Magic is not easy to master to many or at all, it requires hard training, constant focus, time and full understanding. The more the mage practices the easier the magic gets, and it will only get harder the farther you go.
-Please give a description of the magic system in your own words:
The magic system is based on trinkets that provide magic to characters making them mages. Characters that are mages first start off small and weak within their magic and would have to train and work their way up. They must spend a lot of time learning and practice of their magic of their choice and keeping their trinket safe. If a mage pushes themselves too much it can damage the trinket or destroy it. Depending on the type of magic that the caster chooses, they will learn different aspects than someone else. And if a character chooses to study fire magic, they will not be able to learn air magic (Unless you’re not at the maximum amount of aspects that your race can use.). The trinket (or artifact) is very important, and the mage is only powerful as their trinket is. All trinkets vary between different people, and some can be weaker or stronger than others. Some are only able to channel so much arcane energy at a time, depending on if it is a weak or strong artifact. If one was trying to push their trinket too far past the ability it can do, the trinket could break or end of exploding, which can cause much injury or kill the holder.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
If Ashana was given a normal trinket of telekinesis, she would test what she can do with it and how far she could go. She would start of something small, like attempting to move a coin, due to it being small and easily liftable. Then moving the coin up and down and around her hand. As should would continue her practice she’d advance to something slightly bigger, and eventually she would push herself on to lifting an apple. It would seem to be able to lifted and moved about with a bit of effort. She would still seem to be handling herself fine but a bit exhausted after practicing, and sometimes she would even rest, taking a break from her magic practice, making time to rest more, snacking more until she had fully recovered for her next practicing time. As she would continue to practice and continue learning more, she’d try to master the simple moving and lifting of small objects as much as she can till she would obtain a more greater trinket.
Alright I'll change that accordingly. Although if there is no way to really counteract magic, perhaps that in itself needs a change. But of course, I'll rework that as well.