My friends and I have been hosting a server through MelonCube for almost a month now. We've had a mod pack that started with about 50 mods and now has about 60-65. One of my friends had been doing most of the mod-work (such as adding new mods and managing the server), but recently, my other friend (who bought the server) decided to try and add some mods himself. He must've put the new mods in incorrectly, because after, the server would not start up. However, I don't think this is the problem anymore. After we added the new mods, we tried to fix the server by doing lots of different things and only seemed to mess it up even further. We put ALL of the mods back in correctly (maybe) but there's still a problem. It seems as if we messed something else up in the process (we had no idea what we were doing lol).
Currently, the server's world folder shouldn't be corrupted (I checked the world in singleplayer, it was working fine) and the mods folder has all of the mods that we previously had + the new ones.
The description says "Exception in server tick loop"
I looked this up and went on a few forum posts but none of the solutions really seemed to pertain to our server (idk, maybe I wasn't looking hard enough)
Also, I'm sorry if this problem has already been solved a million times before. My friends and I were getting really tired of searching through other people's forum posts for a solution, and none of them seemed to be working.
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Please tell me if you need me to provide any more information. Thanks!
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My friends and I have been hosting a server through MelonCube for almost a month now. We've had a mod pack that started with about 50 mods and now has about 60-65. One of my friends had been doing most of the mod-work (such as adding new mods and managing the server), but recently, my other friend (who bought the server) decided to try and add some mods himself. He must've put the new mods in incorrectly, because after, the server would not start up. However, I don't think this is the problem anymore. After we added the new mods, we tried to fix the server by doing lots of different things and only seemed to mess it up even further. We put ALL of the mods back in correctly (maybe) but there's still a problem. It seems as if we messed something else up in the process (we had no idea what we were doing lol).
Currently, the server's world folder shouldn't be corrupted (I checked the world in singleplayer, it was working fine) and the mods folder has all of the mods that we previously had + the new ones.
Mods we had before the screw-up:
https://pastebin.com/2k026NrC
woops, the world edit mod wasn't in there originally!
Mods that we added (which were most likely uploaded incorrectly):
Mo-Creatures-Mod-1.12.2.jar
NoMoreRecipeConflict-0.13(1.12.2).jar
SB2_1.2.1.jar
ToroCrafts-Damage-Indicators-Mod-1.12.2.jar
[1.12]UncraftingTable-1.8-beta6.jar
hgp-1.0.jar
ironchest-1.12.2-7.0.59.842.jar
phosphor-1.12.2-0.1.6+build31-universal.jar
worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist.jar
-----CRASH REPORT-----
https://pastebin.com/hyshAtfU
The description says "Exception in server tick loop"
I looked this up and went on a few forum posts but none of the solutions really seemed to pertain to our server (idk, maybe I wasn't looking hard enough)
Also, I'm sorry if this problem has already been solved a million times before. My friends and I were getting really tired of searching through other people's forum posts for a solution, and none of them seemed to be working.
----------------------------------
Please tell me if you need me to provide any more information. Thanks!
Seem to be caused by sexybleach (SB2_1.2.1.jar).
I should've expected that. That's my friends mod and it has actually crashed the server before...
SO SORRY that it was such an easy fix and THANK YOU.