I am currently having an issue where upon joining my Minecraft forge server (both client and server running forge-1.12.2-14.23.5.2768-universal), my client is immediately kicked from the server once logged in. The server then loops the same few lines about 100 times before stopping:
Lines: [22:44:12] [Netty Server IO #2/ERROR] [FML]: NetworkDispatcher exception[22:44:12] [Netty Server IO #2/ERROR] [FML]: NetworkDispatcher exceptionjava.io.IOException: An established connection was aborted by the software in your host machine at sun.nio.ch.SocketDispatcher.writev0(Native Method) ~[?:1.8.0_191] at sun.nio.ch.SocketDispatcher.writev(Unknown Source) ~[?:1.8.0_191] at sun.nio.ch.IOUtil.write(Unknown Source) ~[?:1.8.0_191] at sun.nio.ch.SocketChannelImpl.write(Unknown Source) ~[?:1.8.0_191] at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:432) ~[NioSocketChannel.class:?] at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:856) [AbstractChannel$AbstractUnsafe.class:?] at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:368) [AbstractNioChannel$AbstractNioUnsafe.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:618) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:?] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_191]
My Server also presents, about once a minute, errors such as these:
[22:45:01] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2009ms behind, skipping 40 tick(s)
[23:27:52] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 3098ms behind, skipping 61 tick(s)
[23:28:11] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2109ms behind, skipping 42 tick(s)
[23:30:57] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2675ms behind, skipping 53 tick(s)
[23:49:48] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2369ms behind, skipping 47 tick(s)
For the above errors, I know this is just a result of my 100 KB upload speed.
My Server is running the mods shown in the image named "Server Mods"
My Client is running the mods shown in the image named "Client Mods"
Finally, upon attempting to connect my Minecraft Client disconnects with the message:
"A fatal error has occurred, this connection is terminated."
I have looked across google for hours now trying to locate the culprit of my problems.
My mods work fine on single player and I have had no crashes or bugs as of the 20 or so hours I have sunk into my world.
Full Server log is now up (I have edited it and removed about half of the repeating log entries so the website would accept the log, but don't worry everything I deleted still exists within the uploaded log)
This thread can now be closed. Sorry for wasting your time tails but I figured out that somehow using the same mods from my client on to my server had corrupted one of them. Fully removing all server data from my computer and reinstalling forge serving and reacquiring all mods has solved my problem, although my world is lost.
I am currently having an issue where upon joining my Minecraft forge server (both client and server running forge-1.12.2-14.23.5.2768-universal), my client is immediately kicked from the server once logged in. The server then loops the same few lines about 100 times before stopping:
Lines: [22:44:12] [Netty Server IO #2/ERROR] [FML]: NetworkDispatcher exception[22:44:12] [Netty Server IO #2/ERROR] [FML]: NetworkDispatcher exceptionjava.io.IOException: An established connection was aborted by the software in your host machine at sun.nio.ch.SocketDispatcher.writev0(Native Method) ~[?:1.8.0_191] at sun.nio.ch.SocketDispatcher.writev(Unknown Source) ~[?:1.8.0_191] at sun.nio.ch.IOUtil.write(Unknown Source) ~[?:1.8.0_191] at sun.nio.ch.SocketChannelImpl.write(Unknown Source) ~[?:1.8.0_191] at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:432) ~[NioSocketChannel.class:?] at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:856) [AbstractChannel$AbstractUnsafe.class:?] at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:368) [AbstractNioChannel$AbstractNioUnsafe.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:618) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:?] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_191]
My Server also presents, about once a minute, errors such as these:
[22:45:01] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2009ms behind, skipping 40 tick(s)
[23:27:52] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 3098ms behind, skipping 61 tick(s)
[23:28:11] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2109ms behind, skipping 42 tick(s)
[23:30:57] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2675ms behind, skipping 53 tick(s)
[23:49:48] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2369ms behind, skipping 47 tick(s)
For the above errors, I know this is just a result of my 100 KB upload speed.
My Server is running the mods shown in the image named "Server Mods"
My Client is running the mods shown in the image named "Client Mods"
Finally, upon attempting to connect my Minecraft Client disconnects with the message:
"A fatal error has occurred, this connection is terminated."
I have looked across google for hours now trying to locate the culprit of my problems.
My mods work fine on single player and I have had no crashes or bugs as of the 20 or so hours I have sunk into my world.
Thank you for any suggestions and help provided.
Post the entire server log, use paste.ubuntu.com.
Accidentally edited this post and lost the original reply, sorry. Server log is below.
Full Server log is now up (I have edited it and removed about half of the repeating log entries so the website would accept the log, but don't worry everything I deleted still exists within the uploaded log)
Server Log
This thread can now be closed. Sorry for wasting your time tails but I figured out that somehow using the same mods from my client on to my server had corrupted one of them. Fully removing all server data from my computer and reinstalling forge serving and reacquiring all mods has solved my problem, although my world is lost.