Exactly the title. Here are the logs whenever somebody joins. Note that it only happens with one player on already and another attempting to join:
15:48:17] [Netty IO #3/INFO] [FML/]: Client attempting to join with 22 mods : [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected] Beta,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]
[15:48:17] [Netty IO #3/INFO] [FML/]: Attempting connection with missing mods [] at CLIENT
[15:48:17] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[15:48:18] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[15:48:18] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[15:48:18] [Netty IO #3/INFO] [FML/]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketKeepAlive
[15:48:18] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
[15:48:18] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[15:48:39] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:49:24] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:50:09] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:50:54] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:51:39] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
Sometimes it's also Java ioexception: broken pipe.
The server is modded.
And it says the server encountered a fatal error connection has been terminated or something like that.
Oh, and does anyone know where "Fiery aura" and "Deadly aura" come from? I got them on an enchantment table but can't figure out what they're used for or what mod they are from. Both are level X
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Exactly the title. Here are the logs whenever somebody joins. Note that it only happens with one player on already and another attempting to join:
15:48:17] [Netty IO #3/INFO] [FML/]: Client attempting to join with 22 mods : [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected] Beta,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]
[15:48:17] [Netty IO #3/INFO] [FML/]: Attempting connection with missing mods [] at CLIENT
[15:48:17] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[15:48:18] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[15:48:18] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[15:48:18] [Netty IO #3/INFO] [FML/]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketKeepAlive
[15:48:18] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
[15:48:18] [Netty IO #3/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[15:48:39] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:49:24] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:50:09] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:50:54] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[15:51:39] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
Sometimes it's also Java ioexception: broken pipe.
The server is modded.
And it says the server encountered a fatal error connection has been terminated or something like that.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Oh, and does anyone know where "Fiery aura" and "Deadly aura" come from? I got them on an enchantment table but can't figure out what they're used for or what mod they are from. Both are level X
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Anyone? I really need help with this. BTW bump.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Bump one more time. The server is becoming unplayable from this.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.