The terms I have searched have not yielded results.
I haven't played this game in many years and some things have changed so I am a bit green again. The long and the short of what I want to accomplish is change only one or two tiles in the game like glass as an example. Is it possible for me to change the .png and the drop it into the game and overwrite the original? Or do I need to make an entire pack and use the pack selection under the main menu just to do the minor change?
The terms I have searched have not yielded results.
I haven't played this game in many years and some things have changed so I am a bit green again. The long and the short of what I want to accomplish is change only one or two tiles in the game like glass as an example. Is it possible for me to change the .png and the drop it into the game and overwrite the original? Or do I need to make an entire pack and use the pack selection under the main menu just to do the minor change?
Thank you.
The answer to your question actually lies between the two extremes.
First though, you should know that trying to replace files in the actual Minecraft game files doesn't work. By changing the image files, you change the game's hash. This causes the Minecraft launcher to think that the game is corrupt and download a replacement .jar file which will override the one with your changes. Back in the day it was possible to change minecraft.jar to your heart's content but that no longer works. At least... not without knowing how to do a bunch of crazy stuff manipulating .json files which is honestly more trouble than it's worth.
And here's why: The actual answer to your question is that an "entire" pack actually can be just a few files large now. All you need is the pack.mcmeta file in the root of your pack, the changed .png files you want, and the folders that lead up to those files. That's it! Just those few things and the pack will work just fine. You don't even need to zip it if you don't intend to distribute it. It's entirely valid to make it a folder within your /resourcepacks/ folder. It's simple, light weight, and can be done in just a few minutes.
If you need more information, please check out the All Inclusive Guide to Texturing pinned to the top of the Discussion forum. If that doesn't cover it, feel free to start as many threads here in Help as you need.
I am under assumption that if i dropped that into the packs folder in minecraft, it will pop-up in the menu and i can click it and the one png will be updated.
Before I do it, I have a question about blocks and alpha channels now. Since you and I go way back in time. Once upon a time pixels were either on or off. I saw some tiles that seemed to have only a little alpha in some areas to make me think they are translucent. Can I apply some translucent pixeling to the glass.png and have the "streaks" of glass be more subtle by being partially see-through?
I'm probably not the right person to answer that question, but I believe that regular glass has no partial transparency. However! tinted glass does. It's really confusing and they might have changed it in 1.11 I don't know but I doubt it cause minecraft.
I'm probably not the right person to answer that question, but I believe that regular glass has no partial transparency. However! tinted glass does. It's really confusing and they might have changed it in 1.11 I don't know but I doubt it cause minecraft.
This is correct.The regular glass has always been "all or nothing" transparency. You might remember a few packs that had partially transparent glass, but that was because MCPatcher could change the rendering method and allow that to happen... a trick that no longer works sadly.
The terms I have searched have not yielded results.
I haven't played this game in many years and some things have changed so I am a bit green again. The long and the short of what I want to accomplish is change only one or two tiles in the game like glass as an example. Is it possible for me to change the .png and the drop it into the game and overwrite the original? Or do I need to make an entire pack and use the pack selection under the main menu just to do the minor change?
Thank you.
The answer to your question actually lies between the two extremes.
First though, you should know that trying to replace files in the actual Minecraft game files doesn't work. By changing the image files, you change the game's hash. This causes the Minecraft launcher to think that the game is corrupt and download a replacement .jar file which will override the one with your changes. Back in the day it was possible to change minecraft.jar to your heart's content but that no longer works. At least... not without knowing how to do a bunch of crazy stuff manipulating .json files which is honestly more trouble than it's worth.
And here's why: The actual answer to your question is that an "entire" pack actually can be just a few files large now. All you need is the pack.mcmeta file in the root of your pack, the changed .png files you want, and the folders that lead up to those files. That's it! Just those few things and the pack will work just fine. You don't even need to zip it if you don't intend to distribute it. It's entirely valid to make it a folder within your /resourcepacks/ folder. It's simple, light weight, and can be done in just a few minutes.
If you need more information, please check out the All Inclusive Guide to Texturing pinned to the top of the Discussion forum. If that doesn't cover it, feel free to start as many threads here in Help as you need.
Okay, this doesn't seem so bad.
To clarify this for me.
this is all i need to get it to work?
The path has changed a lot since the early days. The current path is packroot/assets/minecraft/textures/blocks/glass.png
You got the pack.mcmeta in the right place, though.
Okay, I think I am starting to understand. Believe or not I did read a fair portion of the all inclusive post before i started this thread.
I am under assumption that if i dropped that into the packs folder in minecraft, it will pop-up in the menu and i can click it and the one png will be updated.
Before I do it, I have a question about blocks and alpha channels now. Since you and I go way back in time. Once upon a time pixels were either on or off. I saw some tiles that seemed to have only a little alpha in some areas to make me think they are translucent. Can I apply some translucent pixeling to the glass.png and have the "streaks" of glass be more subtle by being partially see-through?
I'm probably not the right person to answer that question, but I believe that regular glass has no partial transparency. However! tinted glass does. It's really confusing and they might have changed it in 1.11 I don't know but I doubt it cause minecraft.
This is correct.The regular glass has always been "all or nothing" transparency. You might remember a few packs that had partially transparent glass, but that was because MCPatcher could change the rendering method and allow that to happen... a trick that no longer works sadly.