The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
6/4/2013
Posts:
50
Minecraft:
RagingGiraffe
Member Details
So for a while now, I've been making artlike things for games and such, but I feel so incredibly limited.
I have Paint.Net, and Cinema 4D which I do not yet know how to use.
I'd consider myself on a scale of someone who doesn't draw anything, to someone who creates the graphics for a resource pack like R3DCraft(http://www.minecraft...alism-v015v017/)about a 5.5.
Look at that link above, how does one acquire the ability to make something look SO GOOD like that.
Now I'm not talking about like putting textures on things, but actually, legitimately drawing them with some sort of program.
Since I use paint.net, I feel like making something like that resource pack, or any game would be impossible.
What program does everyone use for such amazing things, and how do they do it? :/
Like this for example. HOW THE HELL DO PEOPLE MAKE THINGS LIKE THIS
'
Well, for starters, I know for a fact that R3D.Craft is NOT hand drawn. It's all photo manipulation, filters and effects. Not to say it's not less valuable as art, but it just isn't made from scratch. In fact, most packs that are any sort of realistic are either manipulated photos or filter creations. Sometimes the artist takes the photos themselves, sometimes they use stock images, it varies.
On the other hand, you have packs like mine that aren't realistic, per se, that are painted from a blank canvas. Those are made using various brushes and other tools. In my case, mostly a soft brush and the dodge/burn tool. I know that's not the only way to do it, but that's one way.
As far as programs go, Paint.NET isn't the best out there if you're going for the "painted" kind of look. It's great for straight pixel art, but lacks a lot of the tools you need for painting and drawing in larger resolutions. I would try out GIMP, it's a lot more like Photoshop and has a lot more fancy features, though it takes a bit of getting used to.
The biggest thing that helps you get better at texturing is practice. I'm a perfect example of that. I used to suck SO BAD, but I made texturing my primary hobby for a long time, put in a lot of hours, made a lot of really bad textures, and I improved to the point where my artwork was almost unrecognizable. I've still got a lot of room for improvement, of course, but you get the idea.
Well, for starters, I know for a fact that R3D.Craft is NOT hand drawn. It's all photo manipulation, filters and effects. Not to say it's not less valuable as art, but it just isn't made from scratch. In fact, most packs that are any sort of realistic are either manipulated photos or filter creations. Sometimes the artist takes the photos themselves, sometimes they use stock images, it varies.
On the other hand, you have packs like mine that aren't realistic, per se, that are painted from a blank canvas. Those are made using various brushes and other tools. In my case, mostly a soft brush and the dodge/burn tool. I know that's not the only way to do it, but that's one way.
As far as programs go, Paint.NET isn't the best out there if you're going for the "painted" kind of look. It's great for straight pixel art, but lacks a lot of the tools you need for painting and drawing in larger resolutions. I would try out GIMP, it's a lot more like Photoshop and has a lot more fancy features, though it takes a bit of getting used to.
The biggest thing that helps you get better at texturing is practice. I'm a perfect example of that. I used to suck SO BAD, but I made texturing my primary hobby for a long time, put in a lot of hours, made a lot of really bad textures, and I improved to the point where my artwork was almost unrecognizable. I've still got a lot of room for improvement, of course, but you get the idea.
If you have Photoshop, then by all means, use it! I only recommend GIMP because it is the closest you can get to Photoshop without spending any money. They're basically the same, though Photoshop is a bit more advanced.
If you have Photoshop, then by all means, use it! I only recommend GIMP because it is the closest you can get to Photoshop without spending any money. They're basically the same, though Photoshop is a bit more advanced.
Eh, I'd say your previous statement was more true.
The biggest difference between Photoshop and GIMP is that Photoshop makes things a bit easier. GIMP has a different workflow, and you end up doing things a bit more manually sometimes. However, I do think when it comes down to it, GIMP has a few tools and features that actually make it BETTER than Photoshop, and these are things that either add something that couldn't really be done manually, or things that make it MUCH easier to work with. If it's not already, I think GIMP will be better than PS in a few versions.
Example of what I mean: The section system is a little different in GIMP. When you use the Rectangle/Ellipse select, after you make an initial selection there are transform handles so you can easily change the selection without needing to redo it. Then there's image>crop to selection (also autocrop and zealous crop) which make cropping as easy as possible.
As for the future, for some reason I'm excited about better resampling with no/lohalo:
Plus I've also seen puppeting (google summer of code thing) as well as mirroring (some funded thingy) that I'm not sure I'll ever see in GIMP but I'd really like to.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I have Paint.Net, and Cinema 4D which I do not yet know how to use.
I'd consider myself on a scale of someone who doesn't draw anything, to someone who creates the graphics for a resource pack like R3DCraft(http://www.minecraft...alism-v015v017/)about a 5.5.
Look at that link above, how does one acquire the ability to make something look SO GOOD like that.
Now I'm not talking about like putting textures on things, but actually, legitimately drawing them with some sort of program.
Since I use paint.net, I feel like making something like that resource pack, or any game would be impossible.
What program does everyone use for such amazing things, and how do they do it? :/
Like this for example. HOW THE HELL DO PEOPLE MAKE THINGS LIKE THIS
'
On the other hand, you have packs like mine that aren't realistic, per se, that are painted from a blank canvas. Those are made using various brushes and other tools. In my case, mostly a soft brush and the dodge/burn tool. I know that's not the only way to do it, but that's one way.
As far as programs go, Paint.NET isn't the best out there if you're going for the "painted" kind of look. It's great for straight pixel art, but lacks a lot of the tools you need for painting and drawing in larger resolutions. I would try out GIMP, it's a lot more like Photoshop and has a lot more fancy features, though it takes a bit of getting used to.
The biggest thing that helps you get better at texturing is practice. I'm a perfect example of that. I used to suck SO BAD, but I made texturing my primary hobby for a long time, put in a lot of hours, made a lot of really bad textures, and I improved to the point where my artwork was almost unrecognizable. I've still got a lot of room for improvement, of course, but you get the idea.
I've got photoshop and gimp, which do I use?
If you have Photoshop, then by all means, use it! I only recommend GIMP because it is the closest you can get to Photoshop without spending any money. They're basically the same, though Photoshop is a bit more advanced.
Eh, I'd say your previous statement was more true.
The biggest difference between Photoshop and GIMP is that Photoshop makes things a bit easier. GIMP has a different workflow, and you end up doing things a bit more manually sometimes. However, I do think when it comes down to it, GIMP has a few tools and features that actually make it BETTER than Photoshop, and these are things that either add something that couldn't really be done manually, or things that make it MUCH easier to work with. If it's not already, I think GIMP will be better than PS in a few versions.
Example of what I mean: The section system is a little different in GIMP. When you use the Rectangle/Ellipse select, after you make an initial selection there are transform handles so you can easily change the selection without needing to redo it. Then there's image>crop to selection (also autocrop and zealous crop) which make cropping as easy as possible.
As for the future, for some reason I'm excited about better resampling with no/lohalo:
-source
Plus I've also seen puppeting (google summer of code thing) as well as mirroring (some funded thingy) that I'm not sure I'll ever see in GIMP but I'd really like to.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin