The minecraft community has gone downhill a bit from when I used to run servers, years ago now. Gone are the days when dozens of high-quality texturepacks were constantly trying to outdo each other with higher resolutions and more support for shaders and optifine. Now it's just a sea of x32 texturepacks with minimal support for anything but the bog standard features.
And you know, if that's what you like... then that's cool. I'm happy for you. But that's not me.
I used to use R3DCraft... right up until shortly after it stopped updating. Then I moved on from minecraft and have only recently come back to it. Lots of things have improved. Got a new launcher... very nice. Lots of QoL improvements in game... no complaints. A combat update... cool. But getting an acceptable resourcepack to use has been a journey... to say the least. Before 1.16 landed I finally broke down and made my own FrankenPack out of R3dCraft (with a lot of conversion work to update the PBR to LabPBR), Stratum, and LB Photo Realism. The result leaves a lot to be desired... but it's passable. Now 1.16 has landed adding a bunch of new blocks and I'm not looking forward to the process of Frankenstein-ing another resourcepack. Especially not just for my own use.
So what I'm hoping is that somewhere out there there are still resource packs that meet my standards. These are:
256x256 or 512x512 resolution. Preferably 256x256.
Parallax Occlusion Mapping for the vast majority of textures that can benefit from it (just about every single block).
LabPBR for the majority of textures that can benefit from it (metals, "smooth" variant blocks)
ctm and cit support (connected textures, variable textures, alternate textures for double slabs, etc)
block-complete as of 1.15 and likely to be 1.16 complete in short order
vanilla style... at least close enough that I can mostly know what my builds look like for people using vanilla textures... i don't care beyond that
Doesn't require me to pawn my soul to be able to afford it... but i'm at the point I _will_ pay for it. (I got burned by stratum which lead me to believe the x256 pack was more complete than the free x128 version... it isn't. Both have ~25% of the blocks retextured)
Some sfx/ui improvements/additions would be nice... but their absence isn't a deal breaker.
Where it matters, the shaders I use are Continuum 2.1 for screenshots and SUES Reloaded for regular play. If someone knows of a way to accomplish this myself in an automated fashion... even better. I've considered using AI-Upscaling on the vanilla textures, but that's cost prohibitive for the hundreds of textures involved and doesn't get me PBR, POM, CTM, and CIT.
I have no idea how this got into the WIP forum. That definitely was not my intention. @MODs can you please move it where it belongs? "Resource Pack Discussion," I believe.
The minecraft community has gone downhill a bit from when I used to run servers, years ago now. Gone are the days when dozens of high-quality texturepacks were constantly trying to outdo each other with higher resolutions and more support for shaders and optifine. Now it's just a sea of x32 texturepacks with minimal support for anything but the bog standard features.
And you know, if that's what you like... then that's cool. I'm happy for you. But that's not me.
I used to use R3DCraft... right up until shortly after it stopped updating. Then I moved on from minecraft and have only recently come back to it. Lots of things have improved. Got a new launcher... very nice. Lots of QoL improvements in game... no complaints. A combat update... cool. But getting an acceptable resourcepack to use has been a journey... to say the least. Before 1.16 landed I finally broke down and made my own FrankenPack out of R3dCraft (with a lot of conversion work to update the PBR to LabPBR), Stratum, and LB Photo Realism. The result leaves a lot to be desired... but it's passable. Now 1.16 has landed adding a bunch of new blocks and I'm not looking forward to the process of Frankenstein-ing another resourcepack. Especially not just for my own use.
So what I'm hoping is that somewhere out there there are still resource packs that meet my standards. These are:
Where it matters, the shaders I use are Continuum 2.1 for screenshots and SUES Reloaded for regular play. If someone knows of a way to accomplish this myself in an automated fashion... even better. I've considered using AI-Upscaling on the vanilla textures, but that's cost prohibitive for the hundreds of textures involved and doesn't get me PBR, POM, CTM, and CIT.
What I'm currently working with:
https://imgur.com/a/TlrP4Vv
I have no idea how this got into the WIP forum. That definitely was not my intention. @MODs can you please move it where it belongs? "Resource Pack Discussion," I believe.