This is the normal Minecraft Logo that is in the .jar texture data that I am trying to change for my modpack:
I do not understand where I can put my image to make my logo the Image. The image I want to use is my signature picture (Modpack logo) Please help me with this! Soon is preferred thank you
You can make your own template really. What you see is the space you have. The top and bottom half are the same with and height, so you can draw a box around the top part and mirror it below, and you'll have the allowed space for the logo. Just cut the logo in half to center it.
You can make your own template really. What you see is the space you have. The top and bottom half are the same with and height, so you can draw a box around the top part and mirror it below, and you'll have the allowed space for the logo. Just cut the logo in half to center it.
This isn't really true. There are different amounts of space for each one.
I used a marque selection tool and copy and create a new document to note the height and length of each piece from edge to edge. This will give you the total length and the length of each fragment.
So to make a new logo, you'd want to make a 274x45 (or, 274x44, the bottom strip of pixels is not used), make your image, and then use the guide or pixel numbers to split it in the right place. See the gray square on the right? You shouldn't have anything (or at least your main logo) there as that isn't centered.
Why such an odd setup? Because Mojang is full of dunderheads when it comes to implementation. (Specifically, I'm not sure why there are still dedicated atlases in huge squares with tons of wasted space, rather than split images that are cropped to size and stitched together as needed, similar to item and block textures. Not only would this allow the Minecraft logo to not be goofy, it would not have issues with new textures, and it would allow for multi-res things like a normal furnace GUI but a higher res burn meter)
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
So to make a new logo, you'd want to make a 274x45 (or, 274x44, the bottom strip of pixels is not used), make your image, and then use the guide or pixel numbers to split it in the right place. See the gray square on the right? You shouldn't have anything (or at least your main logo) there as that isn't centered.
Extremely helpful. I might add this in the All-Inclussive UPDATED Guide to Texturing page (unless you don't want me too, in which case I won't). I'll add it when my Senior year in High School is over (which it almost is).
Why such an odd setup? Because Mojang is full of dunderheads when it comes to implementation. (Specifically, I'm not sure why there are still dedicated atlases in huge squares with tons of wasted space, rather than split images that are cropped to size and stitched together as needed, similar to item and block textures. Not only would this allow the Minecraft logo to not be goofy, it would not have issues with new textures, and it would allow for multi-res things like a normal furnace GUI but a higher res burn meter)
So to make a new logo, you'd want to make a 274x45 (or, 274x44, the bottom strip of pixels is not used), make your image, and then use the guide or pixel numbers to split it in the right place. See the gray square on the right? You shouldn't have anything (or at least your main logo) there as that isn't centered.
Why such an odd setup? Because Mojang is full of dunderheads when it comes to implementation. (Specifically, I'm not sure why there are still dedicated atlases in huge squares with tons of wasted space, rather than split images that are cropped to size and stitched together as needed, similar to item and block textures. Not only would this allow the Minecraft logo to not be goofy, it would not have issues with new textures, and it would allow for multi-res things like a normal furnace GUI but a higher res burn meter)
It's for the 1/10,000 chance of getting the title to say "Minceraft" instead of "Minecraft".
Help! I'm sort of making a bigger logo than the normal one but these images are the result:
Also I'm planning for it to look like the 3rd image(I made it quickly, so that's why it looks crappy):
The reason why it's a Bear in the Big Blue House Logo is because no one seems to care about the kids! It's about time I made a kid friendly resource pack.
I was born not knowing who I will become..... But then when I came in to this world I knew who I should be: A HERO, A LEGEND, A GUY WHO IS NOT A NOOB.
I AM SUPERL14M!!!!!!!!!
I do not understand where I can put my image to make my logo the Image. The image I want to use is my signature picture (Modpack logo) Please help me with this! Soon is preferred thank you
This isn't really true. There are different amounts of space for each one.
Hope that helps
So to make a new logo, you'd want to make a 274x45 (or, 274x44, the bottom strip of pixels is not used), make your image, and then use the guide or pixel numbers to split it in the right place. See the gray square on the right? You shouldn't have anything (or at least your main logo) there as that isn't centered.
Why such an odd setup? Because Mojang is full of dunderheads when it comes to implementation. (Specifically, I'm not sure why there are still dedicated atlases in huge squares with tons of wasted space, rather than split images that are cropped to size and stitched together as needed, similar to item and block textures. Not only would this allow the Minecraft logo to not be goofy, it would not have issues with new textures, and it would allow for multi-res things like a normal furnace GUI but a higher res burn meter)
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Extremely helpful. I might add this in the All-Inclussive UPDATED Guide to Texturing page (unless you don't want me too, in which case I won't). I'll add it when my Senior year in High School is over (which it almost is).
Well said!!!
Also I'm planning for it to look like the 3rd image(I made it quickly, so that's why it looks crappy):
The reason why it's a Bear in the Big Blue House Logo is because no one seems to care about the kids! It's about time I made a kid friendly resource pack.
I AM SUPERL14M!!!!!!!!!