This expansion mod brings more RPG elements, to the already extensive mod "KINGDOM". It also overhauls the basic minecraft combat system by adding new weapons, as well as revamped mechanics from the old combat update. It also changes the game’s survival mechanics, and adds magic and more items.
Players will now be able to modify their characters, with classic RPG stats and traits, using hard earned stat points. These will modify the character's in-game abilities such as mining speed, mining efficiency, crafting efficiency, the quality of the items and blocks they craft, running speed, jump height, damage, total health, and so on. Enchanting tables no longer use levels, and instead use valuable and rare materials. Points are rewarded for each level. These points are used to increase stats and purchase character traits. The amount of exp needed to level, increases with each level.
Swords & Sorcery, also re-implements many of the mechanics from the combat update, but revamped to include more weapons. The original swords are changed into one-handed shortswords, and two-handed longswords are added. All tools now function as weapons, when not being used on blocks, but only axes have stats for combat. additionally, greataxes are added as a weapon. Maces and morningstars are also added.The mod also changes the old bow into a shortbow, and adds longbows to the player’s arsenal. Players can also block with weapons again, but only when the player blocks just before they are hit. Attacks for mobs are now animated again, and attacks for both mobs and players are now telegraphed. Different weapons, will have different stats and mechanics, making combat more complex. Items are also no longer destroyed by durability, only unusable, and can be repaired using raw materials. They can also be combined with other similar items, to increase their quality (stats). This only works with items of similar quality.
Taking inspiration from Ar's Magicka and the Baubles mod, Swords & Spellcraft gives players the ability to craft, find, and use various spells and magical items. Over time, provided they have the required stats and/or character traits, players will be able to unlock some magical effects. Ambitious magic users can now use their enchanting tables to experiment, and create a wild repertoire of spells. This wacky arcane arsenal is stored in a Spellbook, with the number of available spells increasing with their character level. At any point, the player can open their Spellbook, flick through it's pages, and select a spell. They can then cast that spell using their available mana. Using their table's enchanting function, the player will also be able to create enchanted items, using the various spell effects they have discovered. Such items, include Spellscrolls, tools, weapons, clothing, armor, and baubles. Spellscrolls are a kind of magical item, that allow any player to cast a single spell they are enchanted with, without using mana. They are much more powerful then normaly cast spells, and are more expensive to make than other magical items, but are destroyed after being used once. Sooner or later, players will quickly find the amount of available effects lacking, and will need to go and find enchanted items in chests through out the world. After finding these treasures, the player will then have to identify the item before being able to use it. Either by taking the item to a librarian or wizard, or by going through the process of identifying the item themselves. After this, the player can then unlock the item's effects by disenchanting it, destroying the item in the process. Enchanted books are replaced with Tomes, they are rarer, and can be purchased from Wizards, or dropped by . Tomes allow players to learn their effects, without destroying the Tome itself. Enchanting Tables can also be used to increase and modify magical effects, in a similar manner to anvils and item quality.
Additionally, The mod also brings stamina as a new mechanic. Stamina is used in place of hunger. Instead hunger will drain at a slow and steady rate, over time. But will drain at a higher rate when the player is regenerating health and stamina. Health drains significantly more food, while stamina drains an almost unnoticeable amount. Actions such as mining, attacking, shooting, and sprinting drain stamina.Too offset this, players will now regenerate health as long as the hunger bar isn’t empty. But, won’t regenerate until 10 secs after taking damage. Stamina is regenerated in a similar manner to health, but much more quickly. stamina is also drained at a much higher rate then hunger was. In addition, Swords & Spellcraft also adds mana, as a resource for using magic. Mana regeneration is constant, and isn't effected by hunger. But it regenerates at a much slower rate, than health or stamina. Corresponding stamina and mana potions are also added. Also, different foods will now have different effects. Restoring hunger, health, mana, and stamina at different rates.
Swords & Sorcery also adds backpacks.
As a stand alone mod, this expansion is pretty straight forward. It brings new rpg leveling and stats. New weapons, items, and magic. As well as revamped combat and survival systems that, while complicated at first glance, are built on systems that are or were present in the game, at some point. It also adds magic users to villages, replacing Librarians with Wizards. And also gives Witches, Evokers, and Illusioners more varied, or even random, spell kits.
The Following is an "Expansion Mod" for my original mod "Kingdomcraft"
Here's the link, for those who are interested- https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2988900-mod-idea-kingdomcraft-rts-conquest-and-organic
Leave a comment and follow the discussion😊
LEAVE A REPLY PLZ ;_;
This expansion mod brings more RPG elements, to the already extensive mod "KINGDOM". It also overhauls the basic minecraft combat system by adding new weapons, as well as revamped mechanics from the old combat update. It also changes the game’s survival mechanics, and adds magic and more items.
Players will now be able to modify their characters, with classic RPG stats and traits, using hard earned stat points. These will modify the character's in-game abilities such as mining speed, mining efficiency, crafting efficiency, the quality of the items and blocks they craft, running speed, jump height, damage, total health, and so on. Enchanting tables no longer use levels, and instead use valuable and rare materials. Points are rewarded for each level. These points are used to increase stats and purchase character traits. The amount of exp needed to level, increases with each level.
Swords & Sorcery, also re-implements many of the mechanics from the combat update, but revamped to include more weapons. The original swords are changed into one-handed shortswords, and two-handed longswords are added. All tools now function as weapons, when not being used on blocks, but only axes have stats for combat. additionally, greataxes are added as a weapon. Maces and morningstars are also added.The mod also changes the old bow into a shortbow, and adds longbows to the player’s arsenal. Players can also block with weapons again, but only when the player blocks just before they are hit. Attacks for mobs are now animated again, and attacks for both mobs and players are now telegraphed. Different weapons, will have different stats and mechanics, making combat more complex. Items are also no longer destroyed by durability, only unusable, and can be repaired using raw materials. They can also be combined with other similar items, to increase their quality (stats). This only works with items of similar quality.
Taking inspiration from Ar's Magicka and the Baubles mod, Swords & Spellcraft gives players the ability to craft, find, and use various spells and magical items. Over time, provided they have the required stats and/or character traits, players will be able to unlock some magical effects. Ambitious magic users can now use their enchanting tables to experiment, and create a wild repertoire of spells. This wacky arcane arsenal is stored in a Spellbook, with the number of available spells increasing with their character level. At any point, the player can open their Spellbook, flick through it's pages, and select a spell. They can then cast that spell using their available mana. Using their table's enchanting function, the player will also be able to create enchanted items, using the various spell effects they have discovered. Such items, include Spellscrolls, tools, weapons, clothing, armor, and baubles. Spellscrolls are a kind of magical item, that allow any player to cast a single spell they are enchanted with, without using mana. They are much more powerful then normaly cast spells, and are more expensive to make than other magical items, but are destroyed after being used once. Sooner or later, players will quickly find the amount of available effects lacking, and will need to go and find enchanted items in chests through out the world. After finding these treasures, the player will then have to identify the item before being able to use it. Either by taking the item to a librarian or wizard, or by going through the process of identifying the item themselves. After this, the player can then unlock the item's effects by disenchanting it, destroying the item in the process. Enchanted books are replaced with Tomes, they are rarer, and can be purchased from Wizards, or dropped by . Tomes allow players to learn their effects, without destroying the Tome itself. Enchanting Tables can also be used to increase and modify magical effects, in a similar manner to anvils and item quality.
Additionally, The mod also brings stamina as a new mechanic. Stamina is used in place of hunger. Instead hunger will drain at a slow and steady rate, over time. But will drain at a higher rate when the player is regenerating health and stamina. Health drains significantly more food, while stamina drains an almost unnoticeable amount. Actions such as mining, attacking, shooting, and sprinting drain stamina.Too offset this, players will now regenerate health as long as the hunger bar isn’t empty. But, won’t regenerate until 10 secs after taking damage. Stamina is regenerated in a similar manner to health, but much more quickly. stamina is also drained at a much higher rate then hunger was. In addition, Swords & Spellcraft also adds mana, as a resource for using magic. Mana regeneration is constant, and isn't effected by hunger. But it regenerates at a much slower rate, than health or stamina. Corresponding stamina and mana potions are also added. Also, different foods will now have different effects. Restoring hunger, health, mana, and stamina at different rates.
Swords & Sorcery also adds backpacks.
As a stand alone mod, this expansion is pretty straight forward. It brings new rpg leveling and stats. New weapons, items, and magic. As well as revamped combat and survival systems that, while complicated at first glance, are built on systems that are or were present in the game, at some point. It also adds magic users to villages, replacing Librarians with Wizards. And also gives Witches, Evokers, and Illusioners more varied, or even random, spell kits.