I have some ideas for a Thaumcraft 3 adaptation and since I barely know a thing about coding I thought I would put my idea here in the hopes someone will make it. I think Thaumcraft 3 is really well done right now and fits well with Minecraft but I think this would make it even better. I don't really care if I get credit or not for the adaptation as long as it's made.
In the adaptation, first off, when you have lots of flux in the air from spill-over essences the consequences won't all be the same. All the essences you put in the air will do something related to the essence. Below are all the effects of the different aspects and a brief definition of them from the Thaumcraft 3 wiki. The list is not yet complete because it takes time to do them. Please give suggestions!
"Aer is an aspect based on the sky,weather,mist and climate." flux effects
1. rain and thunder
2. lighting striking cauldrons, mobs, and general places
"Alienis is an aspect based in the Eldritch, The End, Strange, Alien." flux effects
1. endermen spawning in daylight and more frequently
"Animus is an aspect based in the Soul, and Spirit." flux effects
1. chance of ghast spawning
"Aqua is an aspect based on Water, and Fluid." flux effects
1. air blocks at sea level and below will slowly start to fill with water
2. water takes longer to disappear when source is removed
"Aura is an aspect based in Air, Wind, and Breath." flux effects
1. drowning is faster
2. slight bumps from small air currents
"Bestia is an aspect based on Animals, and Beasts." flux effects
1. agressive wolves will spawn
"Bestiola is an aspect based on Spiders, Webs, and Insects." flux effects
1. spiders will spawn more often in groups
2. cave spiders will spawn without a spawner in dark spaces
"Carus is an aspect based on Expensive, Precious, and Valuables." flux effects
1. villagers will require more items for emeralds or more emeralds for items
"Cognitio is an aspect based in Learning, Knowledge, and Inquiry." flux effects
none yet
"Corpus is an aspect based in Body, Flesh, Physique." flux effects
1. zombies don't burn as fast in day
2. zombies spawn more often and in groups
"Fabrico is an aspect based in Creation, Construct, and Work." flux effects
none yet
"Flos is an asepect based in Flowers, Bloom, and Blossoms." flux effects
none yet
"Fractus is an aspect based in Destruction, Fragmented, Shattered." flux effects
none yet
You can't use the code of Thaumcraft 3. Learn to mod and make your own mod with a different code. And for those that may complain for the quote, it's found here: http://www.minecraft...pdated-2342013/ .
In the adaptation, first off, when you have lots of flux in the air from spill-over essences the consequences won't all be the same. All the essences you put in the air will do something related to the essence. Below are all the effects of the different aspects and a brief definition of them from the Thaumcraft 3 wiki. The list is not yet complete because it takes time to do them. Please give suggestions!
"Aer is an aspect based on the sky,weather,mist and climate."
flux effects
1. rain and thunder
2. lighting striking cauldrons, mobs, and general places
"Alienis is an aspect based in the Eldritch, The End, Strange, Alien."
flux effects
1. endermen spawning in daylight and more frequently
"Animus is an aspect based in the Soul, and Spirit."
flux effects
1. chance of ghast spawning
"Aqua is an aspect based on Water, and Fluid."
flux effects
1. air blocks at sea level and below will slowly start to fill with water
2. water takes longer to disappear when source is removed
"Aura is an aspect based in Air, Wind, and Breath."
flux effects
1. drowning is faster
2. slight bumps from small air currents
"Bestia is an aspect based on Animals, and Beasts."
flux effects
1. agressive wolves will spawn
"Bestiola is an aspect based on Spiders, Webs, and Insects."
flux effects
1. spiders will spawn more often in groups
2. cave spiders will spawn without a spawner in dark spaces
"Carus is an aspect based on Expensive, Precious, and Valuables."
flux effects
1. villagers will require more items for emeralds or more emeralds for items
"Cognitio is an aspect based in Learning, Knowledge, and Inquiry."
flux effects
none yet
"Corpus is an aspect based in Body, Flesh, Physique."
flux effects
1. zombies don't burn as fast in day
2. zombies spawn more often and in groups
"Fabrico is an aspect based in Creation, Construct, and Work."
flux effects
none yet
"Flos is an asepect based in Flowers, Bloom, and Blossoms."
flux effects
none yet
"Fractus is an aspect based in Destruction, Fragmented, Shattered."
flux effects
none yet
You can't use the code of Thaumcraft 3. Learn to mod and make your own mod with a different code. And for those that may complain for the quote, it's found here: http://www.minecraft...pdated-2342013/ .