Is there an NBT tag or Attribute or something that I can use to turn off just the explosion of a creeper? I want to have one in a cell like a prisoner, but if I just turn it's follow range to 0, it still explodes if I get too close. But turning off the AI makes it stand there like a statue. Is there a way to get it to not explode when I get to close, but also still walk around like a living entity? I'd also be interested if there is something similar for the Enderman teleport. Thanks.
Is there an NBT tag or Attribute or something that I can use to turn off just the explosion of a creeper? I want to have one in a cell like a prisoner, but if I just turn it's follow range to 0, it still explodes if I get too close. But turning off the AI makes it stand there like a statue. Is there a way to get it to not explode when I get to close, but also still walk around like a living entity? I'd also be interested if there is something similar for the Enderman teleport. Thanks.
Im not sure if behaviors work yet in Bedrock. I know you should be able to do this with addons