The Meaning of Life, the Universe, and Everything.
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8/22/2015
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Minecraft:
BlazinSayain
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Is this happening for anyone else? I put on protection 4 diamond armor and creepers will still kill you with one blast on hard difficulty. The wiki claims that When in full diamond armor, a creeper will bring you down to 2 hearts, but even with protection, still dying in one blast.
Yeah, even on Normal(!) difficulty they can now one-hit you in the best armor in the game!
They went WAY too far with the armor nerfs if you ask me; even diamond armor becomes completely useless when 40 or more points of damage are taken, or twice the number of armor points since the damage reduction formula is based around (armor points - damage / 2) and Protection IV reduces damage by no more than 46.7% (for comparison, on Normal a creeper's explosion deals 49 damage point-blank; Hard is 73; the survive these you need 59.2% (iron armor used to be 60% so you could just barely survive on Normal; I'd still use diamond for the safety margin) and 72.6% damage reduction or better). This also means that in full unenchanted diamond armor the maximum survivable damage is about 26 points, so you don't even need a point-blank hit.
Even Blast Protection won't save you thanks to nerfs; enchantments only provide up to 66% additional damage reduction (previously 50-80% with maxed out enchantments, 40-80% for full Protection IV), and in this case that is by itself since armor provides nothing at all (at least enchantments appear to be unaffected by the aforementioned protection decrease with increasing damage).
Also, while shields reduce damage by 66% they are only effective for attacks from in front of you, take a short time to deploy, and lose durability ridiculously fast (damage + 1, so this is pretty much always at least 2 points per hit; by comparison, armor loses (damage / 4, min 1) so you need 8 points of damage to take away 2 durability so most attacks will only take 1; making the recipe cheap isn't an excuse, why not better shields?).
Combine this with the health regeneration from food (basically like eating pre-1.9 golden apples, and speaking of which, Notch apples were nerfed so much making golden carrots with the gold is a much better use) and armor is just a waste of resources - you'll die anyway from creepers unless you are far enough away that you don't get much damage anyway and other mobs are much weaker (for example, skeleton arrows deal 1-4 damage on Easy and Normal and 1-5 on Hard, thus there isn't much of a difference).
Also, consider this - I don't play on Hard because of some of the annoyances (zombies breaking wooden doors, mainly because I don't want to come across dead villages, which eventually die anyway without proper protection, but at least not immediately) but also because creeper damage, which I rate my armor for to guarantee that I can always survive them, scales up at a greater rate than other mob damage - in fact, Easy would be harder than Normal or Hard under such a system!
In other words, I wear a diamond chestplate + leggings each with Protection IV and diamond boots with Feather Falling IV, which guarantees a minimum 74.4% damage reduction, or slightly over 6 hearts taken point-blank. On the other hand, on Easy you need about 50% damage reduction and on Hard you need about 83% damage reduction for the same damage after armor, and against skeleton arrows this becomes 0.5-2 on Easy, 0.256-1.024 on Normal, and 0.17-0.85 on Hard - so for the same damage from creeper explosions skeleton arrow damage is more than halved from Easy-Hard!
Note that even on Easy you will barely survive a direct hit from a creeper in full diamond armor, receiving 18.75 damage after armor (in other words, barely over half a heart left). Of course, playing on Easy is rather boring thanks to changes in 1.8 which made regional difficulty have no effect on Easy; mobs never spawn with armor and all that (in contrast, in 1.7.10 and earlier you can see armored mobs even on the very first day).
The Meaning of Life, the Universe, and Everything.
Join Date:
10/26/2011
Posts:
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Minecraft:
HowToPro
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Depends what difficulty you play on and how close you are to them. If you play on 1.6.4 update to 1.8.8 but if you like 1.6 just update to 1.6.6 and I think the bug is fixed in that version!
Yeah, even on Normal(!) difficulty they can now one-hit you in the best armor in the game!
They went WAY too far with the armor nerfs if you ask me; even diamond armor becomes completely useless when 40 or more points of damage are taken, or twice the number of armor points since the damage reduction formula is based around (armor points - damage / 2) and Protection IV reduces damage by no more than 46.7% (for comparison, on Normal a creeper's explosion deals 49 damage point-blank; Hard is 73; the survive these you need 59.2% (iron armor used to be 60% so you could just barely survive on Normal; I'd still use diamond for the safety margin) and 72.6% damage reduction or better). This also means that in full unenchanted diamond armor the maximum survivable damage is about 26 points, so you don't even need a point-blank hit.
Even Blast Protection won't save you thanks to nerfs; enchantments only provide up to 66% additional damage reduction (previously 50-80% with maxed out enchantments, 40-80% for full Protection IV), and in this case that is by itself since armor provides nothing at all (at least enchantments appear to be unaffected by the aforementioned protection decrease with increasing damage).
Also, while shields reduce damage by 66% they are only effective for attacks from in front of you, take a short time to deploy, and lose durability ridiculously fast (damage + 1, so this is pretty much always at least 2 points per hit; by comparison, armor loses (damage / 4, min 1) so you need 8 points of damage to take away 2 durability so most attacks will only take 1; making the recipe cheap isn't an excuse, why not better shields?).
Combine this with the health regeneration from food (basically like eating pre-1.9 golden apples, and speaking of which, Notch apples were nerfed so much making golden carrots with the gold is a much better use) and armor is just a waste of resources - you'll die anyway from creepers unless you are far enough away that you don't get much damage anyway and other mobs are much weaker (for example, skeleton arrows deal 1-4 damage on Easy and Normal and 1-5 on Hard, thus there isn't much of a difference).
Also, consider this - I don't play on Hard because of some of the annoyances (zombies breaking wooden doors, mainly because I don't want to come across dead villages, which eventually die anyway without proper protection, but at least not immediately) but also because creeper damage, which I rate my armor for to guarantee that I can always survive them, scales up at a greater rate than other mob damage - in fact, Easy would be harder than Normal or Hard under such a system!
In other words, I wear a diamond chestplate + leggings each with Protection IV and diamond boots with Feather Falling IV, which guarantees a minimum 74.4% damage reduction, or slightly over 6 hearts taken point-blank. On the other hand, on Easy you need about 50% damage reduction and on Hard you need about 83% damage reduction for the same damage after armor, and against skeleton arrows this becomes 0.5-2 on Easy, 0.256-1.024 on Normal, and 0.17-0.85 on Hard - so for the same damage from creeper explosions skeleton arrow damage is more than halved from Easy-Hard!
Note that even on Easy you will barely survive a direct hit from a creeper in full diamond armor, receiving 18.75 damage after armor (in other words, barely over half a heart left). Of course, playing on Easy is rather boring thanks to changes in 1.8 which made regional difficulty have no effect on Easy; mobs never spawn with armor and all that (in contrast, in 1.7.10 and earlier you can see armored mobs even on the very first day).
(note that I still play in 1.6.4)
yeah i hate that they got too far with nerfs even the golden apple was victim of it.
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Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Perhaps blast protection needs a boost to compensate? I have no problem with creepers being feared again, however they shouldn't be able to one shot you while wearing the best protection in the game.
Perhaps blast protection needs a boost to compensate? I have no problem with creepers being feared again, however they shouldn't be able to one shot you while wearing the best protection in the game.
I agree. Creepers should be more of a threat to structures, not to players (at least after they get some gear.)
Creepers should be more of a threat to structures, not to players (at least after they get some gear.)
I don't agree with that if you're saying the damage should be increased to blocks around the explosion site. I would rather die and lose my stuff than have to run around repairing huge creeper blasts to my hard work and the landscape in general.
I don't agree with that if you're saying the damage should be increased to blocks around the explosion site. I would rather die and lose my stuff than have to run around repairing huge creeper blasts to my hard work and the landscape in general.
No, I don't mean that. They already deal enough environmental damage. I'm saying the player should fear them because they can destroy structures, not because they can kill you.
No, I don't mean that. They already deal enough environmental damage. I'm saying the player should fear them because they can destroy structures, not because they can kill you.
Actually I don't agree with that either. They need to be feared exactly because they can deal a significant amount of damage, just shouldn't be a one shot kill with max protection and full health. I would say a good measure would be loss of 6 or 7 hearts of health through max protection armor. If they can buff blast protection to bring the damage down to around that, then it would not only give that particular enchantment more purpose to be used and give us a possibility to survive an unexpected creeper detonation.
Actually I don't agree with that either. They need to be feared exactly because they can deal a significant amount of damage, just shouldn't be a one shot kill with max protection and full health. I would say a good measure would be loss of 6 or 7 hearts of health through max protection armor. If they can buff blast protection to bring the damage down to around that, then it would not only give that particular enchantment more purpose to be used and give us a possibility to survive an unexpected creeper detonation.
yeah maybe blast protection 3 could left the player with half health and protection 4 with 6 hearts.
it looks i will have to use my pet ocelot when traveling.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
With full iron armour (non enchanted) I know Creepers can one shot you if you are within 1 block from them.
With full diamond armour it isn't supposed to happen on full health
if they can still kill you with maximum enchantments on full health, individually, then that makes them useless.
Seeing as it is likely players will be caught off guard by Creepers as they can sneak up from behind you after blending in with their environment making them difficult to notice. I think it is very unfair if they can one shot players with full diamond armor on full health in a single explosion, regardless of the difficulty. But then Minecraft is a kids game, and likewise simple things amuse small minds so of course overpowered enemies will exist.
Is this happening for anyone else? I put on protection 4 diamond armor and creepers will still kill you with one blast on hard difficulty. The wiki claims that When in full diamond armor, a creeper will bring you down to 2 hearts, but even with protection, still dying in one blast.
You may need the Blast Protection enchant.
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Yeah, even on Normal(!) difficulty they can now one-hit you in the best armor in the game!
They went WAY too far with the armor nerfs if you ask me; even diamond armor becomes completely useless when 40 or more points of damage are taken, or twice the number of armor points since the damage reduction formula is based around (armor points - damage / 2) and Protection IV reduces damage by no more than 46.7% (for comparison, on Normal a creeper's explosion deals 49 damage point-blank; Hard is 73; the survive these you need 59.2% (iron armor used to be 60% so you could just barely survive on Normal; I'd still use diamond for the safety margin) and 72.6% damage reduction or better). This also means that in full unenchanted diamond armor the maximum survivable damage is about 26 points, so you don't even need a point-blank hit.
Even Blast Protection won't save you thanks to nerfs; enchantments only provide up to 66% additional damage reduction (previously 50-80% with maxed out enchantments, 40-80% for full Protection IV), and in this case that is by itself since armor provides nothing at all (at least enchantments appear to be unaffected by the aforementioned protection decrease with increasing damage).
Also, while shields reduce damage by 66% they are only effective for attacks from in front of you, take a short time to deploy, and lose durability ridiculously fast (damage + 1, so this is pretty much always at least 2 points per hit; by comparison, armor loses (damage / 4, min 1) so you need 8 points of damage to take away 2 durability so most attacks will only take 1; making the recipe cheap isn't an excuse, why not better shields?).
Combine this with the health regeneration from food (basically like eating pre-1.9 golden apples, and speaking of which, Notch apples were nerfed so much making golden carrots with the gold is a much better use) and armor is just a waste of resources - you'll die anyway from creepers unless you are far enough away that you don't get much damage anyway and other mobs are much weaker (for example, skeleton arrows deal 1-4 damage on Easy and Normal and 1-5 on Hard, thus there isn't much of a difference).
Also, consider this - I don't play on Hard because of some of the annoyances (zombies breaking wooden doors, mainly because I don't want to come across dead villages, which eventually die anyway without proper protection, but at least not immediately) but also because creeper damage, which I rate my armor for to guarantee that I can always survive them, scales up at a greater rate than other mob damage - in fact, Easy would be harder than Normal or Hard under such a system!
In other words, I wear a diamond chestplate + leggings each with Protection IV and diamond boots with Feather Falling IV, which guarantees a minimum 74.4% damage reduction, or slightly over 6 hearts taken point-blank. On the other hand, on Easy you need about 50% damage reduction and on Hard you need about 83% damage reduction for the same damage after armor, and against skeleton arrows this becomes 0.5-2 on Easy, 0.256-1.024 on Normal, and 0.17-0.85 on Hard - so for the same damage from creeper explosions skeleton arrow damage is more than halved from Easy-Hard!
Note that even on Easy you will barely survive a direct hit from a creeper in full diamond armor, receiving 18.75 damage after armor (in other words, barely over half a heart left). Of course, playing on Easy is rather boring thanks to changes in 1.8 which made regional difficulty have no effect on Easy; mobs never spawn with armor and all that (in contrast, in 1.7.10 and earlier you can see armored mobs even on the very first day).
(note that I still play in 1.6.4)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Depends what difficulty you play on and how close you are to them. If you play on 1.6.4 update to 1.8.8 but if you like 1.6 just update to 1.6.6 and I think the bug is fixed in that version!
yeah i hate that they got too far with nerfs even the golden apple was victim of it.
Honestly sure it might be bad but it'd be better if it happened 1/100 times as if diamond is cut/hit in the perfect way, it just shatters.
I'm the best kind of weeb trash.
Perhaps blast protection needs a boost to compensate? I have no problem with creepers being feared again, however they shouldn't be able to one shot you while wearing the best protection in the game.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I agree. Creepers should be more of a threat to structures, not to players (at least after they get some gear.)
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That is a really good point.
Creepers are annoying in their own way. They don't need to be able to insta-kill a maxed-out player too.
Spears, Daggers, and Hammers for 1.9
I don't agree with that if you're saying the damage should be increased to blocks around the explosion site. I would rather die and lose my stuff than have to run around repairing huge creeper blasts to my hard work and the landscape in general.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
No, I don't mean that. They already deal enough environmental damage. I'm saying the player should fear them because they can destroy structures, not because they can kill you.
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Actually I don't agree with that either. They need to be feared exactly because they can deal a significant amount of damage, just shouldn't be a one shot kill with max protection and full health. I would say a good measure would be loss of 6 or 7 hearts of health through max protection armor. If they can buff blast protection to bring the damage down to around that, then it would not only give that particular enchantment more purpose to be used and give us a possibility to survive an unexpected creeper detonation.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
yeah maybe blast protection 3 could left the player with half health and protection 4 with 6 hearts.
it looks i will have to use my pet ocelot when traveling.
Thank you, I forgot all about blast protection haha.
Still, should it really one-shot people who aren't wearing full blast protection diamond armor? :/
Spears, Daggers, and Hammers for 1.9
Here is the damage they do with the following armors and enchantments from my mod:
With full iron armour (non enchanted) I know Creepers can one shot you if you are within 1 block from them.
With full diamond armour it isn't supposed to happen on full health
if they can still kill you with maximum enchantments on full health, individually, then that makes them useless.
Seeing as it is likely players will be caught off guard by Creepers as they can sneak up from behind you after blending in with their environment making them difficult to notice. I think it is very unfair if they can one shot players with full diamond armor on full health in a single explosion, regardless of the difficulty. But then Minecraft is a kids game, and likewise simple things amuse small minds so of course overpowered enemies will exist.
yes