Pre-1.16. I relied on that mechanic for automatic crop farms. However, I recently discovered that farmers can now have 7 stacks of one item. One farmer has 7 stacks of beets + 7 pieces, and no seeds.
Has anyone developed a reliable automatic 1.16 crop farm?
Heck, I couldn't develop a reliable automatic 1.15 crop farm, could never figure out a good way to keep them from breeding in the carrot/potato farm, and the weird diamond shape of the farmable area around the composter makes designing an efficient minecart track layout beneath a wheat/beet farm rather difficult. If the inventory stack system has changed back to being able to have 8 stacks of an item, that's a minor headache by comparison: just give them more stacks of seeds at the start.
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Pre-1.16. I relied on that mechanic for automatic crop farms. However, I recently discovered that farmers can now have 7 stacks of one item. One farmer has 7 stacks of beets + 7 pieces, and no seeds.
Has anyone developed a reliable automatic 1.16 crop farm?
Heck, I couldn't develop a reliable automatic 1.15 crop farm, could never figure out a good way to keep them from breeding in the carrot/potato farm, and the weird diamond shape of the farmable area around the composter makes designing an efficient minecart track layout beneath a wheat/beet farm rather difficult. If the inventory stack system has changed back to being able to have 8 stacks of an item, that's a minor headache by comparison: just give them more stacks of seeds at the start.