Creating a currency system is pretty much dependent on your creativity. It's kind of like asking for a guide to writing a song. Different people have different methods which suit them the best. For example, this is how I would do it:
1. Create your units, say X, Y and Z.
2. Decide on the values of each denomination. For example, Y is worth 20X, and Z is worth 50Y. You can be straightforward and use powers of ten, or mix things up a bit. You can even use eight denominations, you could have just X. It's up to you.
3. If the currency is for an online game, you might want to find out how to protect it from hacking utilities, such as Cheat Engine.
Hell, if you want to get really serious, you could create a cryptocurrency, similar to Dogecoin. I'd say that the best place to start would be buying some Bitcoins (or fractions of bitcoins, as one bitcoin is about 1000 USD). If you want to skip the tedious process of creating the coin manually, Coingen allows you to create a cryptocurrency, for a price. Then you just need to successfully market your coin, which I would guess is easier said than done.
The downside is, your 'fictional' currency is now quite real, and you'll be forking out real money. But hey, when the world is drowning in CallMeAdamCoins, it'll all be worth it.
Creating a currency system is pretty much dependent on your creativity. It's kind of like asking for a guide to writing a song. Different people have different methods which suit them the best. For example, this is how I would do it:
1. Create your units, say X, Y and Z.
2. Decide on the values of each denomination. For example, Y is worth 20X, and Z is worth 50Y. You can be straightforward and use powers of ten, or mix things up a bit. You can even use eight denominations, you could have just X. It's up to you.
3. If the currency is for an online game, you might want to find out how to protect it from hacking utilities, such as Cheat Engine.
Hmm... Sir, I think you were the most helpful person on this topic. Thank you. I've never really thought about it like that (which, to be honest, makes me feel kinda dumb..). Good day! ^.^
smh tbh fam
1. Create your units, say X, Y and Z.
2. Decide on the values of each denomination. For example, Y is worth 20X, and Z is worth 50Y. You can be straightforward and use powers of ten, or mix things up a bit. You can even use eight denominations, you could have just X. It's up to you.
3. If the currency is for an online game, you might want to find out how to protect it from hacking utilities, such as Cheat Engine.
Hell, if you want to get really serious, you could create a cryptocurrency, similar to Dogecoin. I'd say that the best place to start would be buying some Bitcoins (or fractions of bitcoins, as one bitcoin is about 1000 USD). If you want to skip the tedious process of creating the coin manually, Coingen allows you to create a cryptocurrency, for a price. Then you just need to successfully market your coin, which I would guess is easier said than done.
The downside is, your 'fictional' currency is now quite real, and you'll be forking out real money. But hey, when the world is drowning in CallMeAdamCoins, it'll all be worth it.
Hmm... Sir, I think you were the most helpful person on this topic. Thank you. I've never really thought about it like that (which, to be honest, makes me feel kinda dumb..). Good day! ^.^