"Random" Encounters
This obviously applies to certain RPGs, with Pokemon in the forefront.
Yeah, sure the encounters are random, but my god do they seem to work against you.
"Oh gee, seems like there's a boss lookin' figure over there, better get rea-"
And then boom, some monsters or whatever pop out of nowhere, and you get out of the battle with less health than before.
"Oh well, I barely encountered anything until this point, so nothing else shou-"
So yeah.
Maybe I have bad luck or something.
Games that offer you to collect useless collectibles that gives you only a little more than a percentage after you collect it, if that. Instead they should actually let you replay the missions.
I don't think this qualifies for the list, but I will add "mindless jumpscares" and give you credit for it. Actually, I'll mention the easter eggs too.
I played 15 hours to defeat Snootyvoice McRichguy and he somehow got away and made another $400,000 while doing so. Thanks writers of the game, that makes us feel very good.
I feel you. A player like that must have many years of experience playing a specific game and already mastered the art of playing that game. I've been in your place and I felt desperate trying to defeat someone who is very good in the game.
This is an unpopular opinion here, but I hate casual oriented games.
I enjoy games that make you practice, that kick you in the face and say "you suck, try again" until you become good at it. I like games that say "level too low, please spend your weekend grinding to get to X". When games don't require work or have some sort of easy mode, or don't have anything that requires work, I feel let down by it. "Why did I buy this, if I could get the same experience from reading the plot summary on the wiki?"
Also, DLC, stupid AI, bad communities (though I actually like elitism, I'm talking more of immature ones), and the usual complaints.
Daggerfall is a fun game,but I've found a few problems that get on my nerves.
DUNGEONS FOR THE SAKE OF DUNGEONS:
So, I'm doin' a quest for the mage's guild, and suddenly I have to go stop a rouge necromancer super scary tough guy living in... the ruins of some dude's farm. Alright, so it'll only take a second. Haha, nope, go through a five floor dungeon filled with ancient castle draperies, flooded halls, demonic creatures, and terrifying monster fish. This is all under a farm. Uh.
"LOOK GUYS OUR WORLD IS HUGE BE IMPRESSED":
Daggerfall is known for two things: 1) it is mostly randomly generated, and 2) it is freaking massive. People have estimated that the map size is half the size of Great Britain, and that's only counting land. The world is filled with towns with hundreds of buildings, shops, taverns, temples, banks, etc. But for all of this Daggerfall has a major problems: It's all so boring. Not being able to have thousands of houses with data files, most houses, when you try to enter, say "This house has nothing of value", like your character is psychic. The houses you can enter are completely barren, sans one person, a few furniture items, and a single crate of belongings. Whatever. The wilderness is featureless and soulless, with only a view hills and intangible wildlife. The dungeons are literally cobbled together through randomly generated tiles on a grid. It's... horrendous.
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Pointing out fallacies to undermine an argument is also a fallacy...
Daggerfall is a fun game,but I've found a few problems that get on my nerves.
DUNGEONS FOR THE SAKE OF DUNGEONS:
So, I'm doin' a quest for the mage's guild, and suddenly I have to go stop a rouge necromancer super scary tough guy living in... the ruins of some dude's farm. Alright, so it'll only take a second. Haha, nope, go through a five floor dungeon filled with ancient castle draperies, flooded halls, demonic creatures, and terrifying monster fish. This is all under a farm. Uh.
"LOOK GUYS OUR WORLD IS HUGE BE IMPRESSED":
Daggerfall is known for two things: 1) it is mostly randomly generated, and 2) it is freaking massive. People have estimated that the map size is half the size of Great Britain, and that's only counting land. The world is filled with towns with hundreds of buildings, shops, taverns, temples, banks, etc. But for all of this Daggerfall has a major problems: It's all so boring. Not being able to have thousands of houses with data files, most houses, when you try to enter, say "This house has nothing of value", like your character is psychic. The houses you can enter are completely barren, sans one person, a few furniture items, and a single crate of belongings. Whatever. The wilderness is featureless and soulless, with only a view hills and intangible wildlife. The dungeons are literally cobbled together through randomly generated tiles on a grid. It's... horrendous.
Sorry if this is off topic. I have TES 3 through 5 and have been thinking about getting Daggerfall, but heard it is a real pain to install, is Daggerfall worth getting?
The Meaning of Life, the Universe, and Everything.
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So which one does this fall into?
You play the game and get to the end. Except you can't finish the game because you didn't aquire the required item which you can get at the beginning of the game... which is now inaccessible. Add to that only one save file (which saved long after you were past the point of no return) and you're tearing your hair out because you didn't buy the game guide which would've told you where to find that item. This was something found in old text adventure games and such.
Now that think of it, I think they did this to make more money from the game guides the game company sold... hmm...
You play the game and get to the end. Except you can't finish the game because you didn't aquire the required item which you can get at the beginning of the game... which is now inaccessible.
Adding both of these, as well as a few more I just thought up.
So you just saved the city by killing a big evil dragon and died 35 times doing it, that's quite a feat, and no doubt took a lot of time and effort. So here's your reward, a standard iron axe that does less than half the damage that your current weapon deals? Gee, thanks.
Spent all day doing a side quest to get that awesome looking demonic-sword-of-impending-doom? Well here it is and it does the same damage of the elven long sword you sold last week. Your welcome!
So you're Making your way through the game, feeling pretty cool, going for that final boss. Suddenly BAM! One enemy's attack deals critical damage and you can't recover from it. Depending on the game, this could mean a great inconvenience, or the end of the run. You didn't die because you weren't skilled enough, you die because the game just said "Bollocks to you", gave you the finger, and then proceeded to absolutely crush you out of the blue. What's even worse is when you're thrown into a situation where you NEED to rely on the best possible outcome to carry you through. So you try and you try with everything you do being almost perfect from hours upon hours of gameplay, and yet you still fail.
This obviously applies to certain RPGs, with Pokemon in the forefront.
Yeah, sure the encounters are random, but my god do they seem to work against you.
"Oh gee, seems like there's a boss lookin' figure over there, better get rea-"
And then boom, some monsters or whatever pop out of nowhere, and you get out of the battle with less health than before.
"Oh well, I barely encountered anything until this point, so nothing else shou-"
So yeah.
Maybe I have bad luck or something.
Also, screw caves, and screw those damn Zubats.
Adding.
I don't think this qualifies for the list, but I will add "mindless jumpscares" and give you credit for it. Actually, I'll mention the easter eggs too.
I love it. But I'm not adding this becau- just joking! I'm adding it!
Also throwing in "copy and paste" rooms and "generic repeated dialogue".
I feel you. A player like that must have many years of experience playing a specific game and already mastered the art of playing that game. I've been in your place and I felt desperate trying to defeat someone who is very good in the game.
I enjoy games that make you practice, that kick you in the face and say "you suck, try again" until you become good at it. I like games that say "level too low, please spend your weekend grinding to get to X". When games don't require work or have some sort of easy mode, or don't have anything that requires work, I feel let down by it. "Why did I buy this, if I could get the same experience from reading the plot summary on the wiki?"
Also, DLC, stupid AI, bad communities (though I actually like elitism, I'm talking more of immature ones), and the usual complaints.
DUNGEONS FOR THE SAKE OF DUNGEONS:
So, I'm doin' a quest for the mage's guild, and suddenly I have to go stop a rouge necromancer super scary tough guy living in... the ruins of some dude's farm. Alright, so it'll only take a second. Haha, nope, go through a five floor dungeon filled with ancient castle draperies, flooded halls, demonic creatures, and terrifying monster fish. This is all under a farm. Uh.
"LOOK GUYS OUR WORLD IS HUGE BE IMPRESSED":
Daggerfall is known for two things: 1) it is mostly randomly generated, and 2) it is freaking massive. People have estimated that the map size is half the size of Great Britain, and that's only counting land. The world is filled with towns with hundreds of buildings, shops, taverns, temples, banks, etc. But for all of this Daggerfall has a major problems: It's all so boring. Not being able to have thousands of houses with data files, most houses, when you try to enter, say "This house has nothing of value", like your character is psychic. The houses you can enter are completely barren, sans one person, a few furniture items, and a single crate of belongings. Whatever. The wilderness is featureless and soulless, with only a view hills and intangible wildlife. The dungeons are literally cobbled together through randomly generated tiles on a grid. It's... horrendous.
After a slumber of No PC at all, I have finally returned. Expect the unexpected folks.
Sorry if this is off topic. I have TES 3 through 5 and have been thinking about getting Daggerfall, but heard it is a real pain to install, is Daggerfall worth getting?
You play the game and get to the end. Except you can't finish the game because you didn't aquire the required item which you can get at the beginning of the game... which is now inaccessible. Add to that only one save file (which saved long after you were past the point of no return) and you're tearing your hair out because you didn't buy the game guide which would've told you where to find that item. This was something found in old text adventure games and such.
Now that think of it, I think they did this to make more money from the game guides the game company sold... hmm...
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...
Adding both of these, as well as a few more I just thought up.
no sig yay
So you just saved the city by killing a big evil dragon and died 35 times doing it, that's quite a feat, and no doubt took a lot of time and effort. So here's your reward, a standard iron axe that does less than half the damage that your current weapon deals? Gee, thanks.
Spent all day doing a side quest to get that awesome looking demonic-sword-of-impending-doom? Well here it is and it does the same damage of the elven long sword you sold last week. Your welcome!
Happens to me in MMOs a lot. The Lag Monster and his Lag Spike attacks are invincible....
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...
So you're Making your way through the game, feeling pretty cool, going for that final boss. Suddenly BAM! One enemy's attack deals critical damage and you can't recover from it. Depending on the game, this could mean a great inconvenience, or the end of the run. You didn't die because you weren't skilled enough, you die because the game just said "Bollocks to you", gave you the finger, and then proceeded to absolutely crush you out of the blue. What's even worse is when you're thrown into a situation where you NEED to rely on the best possible outcome to carry you through. So you try and you try with everything you do being almost perfect from hours upon hours of gameplay, and yet you still fail.
I'm back
Hey look what I found!
I'll be adding "Gameplay Stopping 'Features'" now.