HEADS UP, THIS HAS GOT A LOT OF READING SO PREPARE TO INVEST TIME INTO IT.
Well i've come up with 4 ideas that I want to start developing into a video game, but i cant decide which one to start with, so i've come to these forums to have you guys help me decide...Anyways, here are the descriptions of what each of the games concept is.
Ground Zero
Concept
I've played thousands of zombie games in which I play a "lucky" survivor of a zombie apocalypse, and its all a bit bland now...Its constantly the same thing: Find protection, Find food, Find shelter, Find friends, Find a way out. And in almost every single one, the military, or whomever the government sends in too help is always "evil" or so occupied with trying to stop the infected they assume everyone they meet is infected, or they're the last of their team and trying survive themselves...Well I want something new and refreshing to the Zombie Genre...What if, instead of playing as the citizen-turned-solider-zombie-slaying-badass you play as that one general whose given the unlucky task of containing and stopping the zombie horde, What if you see the world through the military's eyes, give the player the sense of "You don't have time to waste on saving people, your next base is about to become wrecked if you save 'em", and "Sure, you can tell those soldiers to try to save those people but how many bullets will be wasted when they can stay safe and protected behind these barricades." I want to tell the story of how hard it is to save you lone survivor, why they decided to bomb the bridge instead of going in with infantry, why your dying slowly in a quarantined city while the military is killing everyone in sight...And why being the military in a zombie apocalypse is harder then being one survivor.
Gameplay
The game would play kinda like Dwarf Fortress, were you tell your soliders that a build needs to be cleared and as soon as they can they'll determine how to get there and execute the orders as well as they can, one important gameplay element would be researching in which you try to send field teams and scout ops to gather intel on the zeds so you can attempt to create a cure. The game would most likely be released with a random city generation and a "Realistic Mode" and a "Evolution Mode". Evolution mode would be the campaign side of the game where the infection grows and evolves into more difficult enemies(Think Prototype) but you've got objectives and quotas to meet. Realistic Mode would be that you have to jump through hoops to get your hands on good weapons and field op teams and you've got to keep a good track record or risk losing vital troops and weapons. Oh, and zombies are zombies, not OP Evolving things...
Update 4-Begin
When your fighting through the city movement of your ground troops would be a big thing...So to ease up time I'd add vehicles and let the ground forces AI decide which is best to use, In addition to this the player would be able to attempt to quarantine parts of the city and try to create a "safe zone" that would be behind a more strict zone area...Think Prototype 2's Red, Yellow and Green zones but with this the areas would be more customization, in addition to all of this I'd also have to add a sight system so that the player can constantly see whats going in areas where there are no troops...
Update 4- End
Predicted Release Date if I started this: 3 Years most likely...
____________________________________________________
Tac.War
Concept
Everyones played a FPS...Well nearly everyone. At this point the formula is becoming bland but it can be changed easily, you dont need anything EXTREMLY new, Its the small stuff that makes the difference. What this is a a basic RTS+FPS Combo... Take any shooter game, add a commander whose got a list of things that his team has to accomplish. and you've got a winning formula I think. A shooter can be a lot more fun when you've got rapidly changing objectives.
Gameplay
The main part of the gameplay depends on cooperativeness. Which contrary to popular belief, you can find a way to GRIND it into PLAYERS SKULLS. The commander designates an area to capture and secure with a flare that all the players can see, then he starts mirco-managing by helping point out threats and scanning the area for mines. And the player on the ground runs around shooting and completing objectives...Its the little things that make a difference.
Predicted Release Date if I started this: 9 Months or more.
____________________________________________________
ConTRoL
Concept
A rather simple 2D Console shooter where you control special operation teams via a video game.
Gameplay
Gameplay is rather simply a 2D shooter(Think Call of Duty Black Op's Dead Ops Arcade) but the catch is the game only lets you see on one Z axis and you have to chose a stance such as: En-Raged, Aiming ADS, Hip Fire, Weapons Cold , Sneaking...
I'd go into more detail but the idea is rather new.
Update 1- Begin
The game would be top down view and stance affects nothing on the Z-Axis, but rather how you move and interact with your world and how the world interacts with you. To show you what I'm thinking here's the best way I can describe it. THIS IS ALL BASED ON NORMAL HEALTH:100, IF YOU ARE SHOT YOUR NORMAL WILL BE DECREASED AND IF YOUR IN A STANCE IT WILL BE SET TO THAT STANCE. STANCE CHANGE TIMES WILL BE APROX:1.8-2 SECONDS.
En-Raged Stance:You sprint automatically and dont take cover, No delay when you fire your gun and your health is decreased by 10 Points and is only available if your health is BELOW 35. Your accuracy is fairly good. You cannot interact with the world in this stance.
Special: You can bring your health up to 50 if you can hold out long enough in this mode
ADS Stance:You walk automatically but will run if your walk long enough you can enter cover fairly slowly, No delay when your fire your gun and your health is decreased by 5 Points from Normal for as long as you stay in this mode. Your accuracy is fairly good. You can interact with the world in this stance.
Special:Your gun's attachment is used
Hip Fire Stance(Normal): You sprint automatically and a slight delay when firing your gun, you enter cover fairly quickly, Your health is set to normal(100) and your accuracy is GREATLY decreased.You can interact with the world in this stance.
Special:Fastest weapon switch times.
(Skipping Weapons Cold...Im going to replace it...)
Sneaking Stance: You walk and crouch automatically and you fire your gun quickly but can only use the pistol. Your health is decreased by 20 Points from Normal as long as you stay in this mode. Accuracy is GREATLY increased. You can interact with the world in this stance.
Special:You can make silent kills.
Probably should've explained a bit more now that I think about it, But its from a top down perspective. Its confusing to explain but I think I can do it with visuals if I try hard enough... 7] _________________[ 6] ______/ [ 5] __/ [ 4] / [ 3]O.................................................[ 2] \__ [ 1] \______ [ 0],,,,,,,,,,,,,,,,,,,\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[
So that O is the player. He's currently looking the Z-Level 3, which is the levels his character is currently on...But lets say you want to take out an enemy thats below you, well then you switch your Z-Level to a lower level, But you notice that part of the area your looking at is out of your FOV(Field of Vision) well thats because I assume your character is looking straight down. So that area outside of your FOV is your blind spot. Now the tricky part is your stance which when switched can both narrow and expand your FOV. I believe this should sufficiently sum it up at the moment until I start thinking about more add-ons and what they can do to gameplay
Update 1- End
Update 3- Begin Imagine a calender. Okay now divide up the calender of July into weeks only. Now place the player on the middle week.. that would be the 15-21st
Okay...Now shade out the 1st, 2nd, 3rd, 8th, and 9th days. Now shade out the 22nd, 23rd,29th,30th, and 31st.
Alright now imagine this, You can only look at one weeks row at a time, but you cannot see the shaded areas...Now assume that on the 15th is a balcony, this is where the player is standing. He can clearly see the 15th-21st but if he looks down towards the 22nd-28rd row, then he cannot see everything on that Z level.This is because he cannot see what is below him and I assume the player is looking at a 45 degree angle and not lower nor higher. This shades the 22nd and the 23rd making them not visible to the player.
Now, lets assume there is a block of cover on the 26th, well now the player cannot see the 27th but he can see the 28th because it is not block by the 26th...
Update 3- End
Predicted Release Date if I started this:3-5 Months or more.
____________________________________________________
WMD
Concept
In a nutshell I want to take DEFCON and make it more DEFCONish. For those of you that dont know what DEFCON is its a game in which you play a country and wage nuclear war with the world. What I want to do is take it a step further and make it so Nuclear Weapons are not the only thing at your disposal, you can drop dirty bombs, launch biological weapons and more...Fun.
Gameplay GO PLAY DEFCON. For those of you who dont want to get it. It'll play as an RTS where you send a missile, they send a missile and stuff blows up and a tally shows you just how much of Earth you just wrecked...Its a lot more fun if you play DEFCON.
Update 2-Begin
For those of you that do know what DEFCON is the game would play pretty much the same way but with a lot more knick-knacks. Such as communication arrays, response orders, and phalanx nations being funded by you and attacking your enemies.
Update 2-End
Concept
I myself have always been a fan of RTS games. One of my most favorite was EndWar by Tom Clancy because it didnt require mirco-managing to win. I for one hate mirco-management of units in any strategy game...Its ridiculous to think that your infantry troops cant get into cover themselves. But in this game, I aim to remove that...Take a sort-of World In Conflict+EndWar+WarGames European Escalation flavor approach to the modern day RTS. I want to take the Starcraft tactics and throw them out the window, I personally hate the direction Starcraft has taken RTS in. Where its all about Mirco-Management and aiming to be the quickest and fastest. With this I hope to show that there's another direction of huge warfare and more details.
Gameplay
If you've ever played a game like WiC or EndWar, you understand that buildings play a key role...I want to take this role and expand upon it...I want to take a city and have your infantry storm buildings, take the city back building-by-building,block-by-block, room-by-room, bed-by-bed. Have your units be wrecked by a single solider that was smart and place C4 on a building collapsed an entire office complex into your tanks and helicopters. Yes vehicles will play an important role, but infantry will be the spotlight. You can right click a building and tell 'em to wreck it, or have a controlled detonation to block a city street, right click it and set up a garrison, or tell your troops to move to a location and first they set up a sniper to provide cover fire...I want to take the Real-Time Strategy and put the Strategy back into it...make you have to work to take back that building. You sure you can mirco-manage, but then you've got building's being raided all across the map...Im going to take mirco-management skill and throw it out the window....You've got be smart to win...Set up C4 around the building and blow 'em out, make a fire and smoke 'em out, or have 'em raid it. Its all about efficiency in urbana agone...
____________________________________________________
Sidenote to admins :Im fairly sure this would be the right place to post this hopefully...If not, please take the thread and move it to the appropriate spot.
Thank you to all who just too their time and life to read this. No Refunds if you feel you wasted your life ^w^
They all seem pretty interesting. Honestly I would make the one that you want to work on the most.
I want to make them and I'll eventually make them all, but the point of this is which one should I make first...Because that one will have the most flaws and will make all the others better.
I want to make them and I'll eventually make them all, but the point of this is which one should I make first...Because that one will have the most flaws and will make all the others better.
I'm going to go with control then.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
sooo Control is a 2 dimensional game with 3 dimensions in it? interesting... if I'm understanding correctly you are making a 3d game with the old style, everything being a flat 2d sprite rotating so the player can see it, so its always facing you
sooo Control is a 2 dimensional game with 3 dimensions in it? interesting... if I'm understanding correctly you are making a 3d game with the old style, everything being a flat 2d sprite rotating so the player can see it, so its always facing you
Probably should've explained a bit more now that I think about it, But its from a top down perspective.
Its confusing to explain but I think I can do it with visuals if I try hard enough...
7] _________________[
6] ______/ [
5] __/ [
4] / [
3]O.................................................[
2] \__ [
1] \______ [
0],,,,,,,,,,,,,,,,,,,\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[
So that O is the player. He's currently looking the Z-Level 3, which is the levels his character is currently on...But lets say you want to take out an enemy thats below you, well then you switch your Z-Level to a lower level, But you notice that part of the area your looking at is out of your FOV(Field of Vision) well thats because I assume your character is looking straight down. So that area outside of your FOV is your blind spot. Now the tricky part is your stance which when switched can both narrow and expand your FOV. I believe this should sufficiently sum it up at the moment until I start thinking about more add-ons and what they can do to gameplay
That is not a lot to read, it's not even a fraction of what a proper game design document should cover.
These are all relativity new ideas to be...
I've got one that I could post, but I wont..Its my most prized idea...And to type it up would take far too long of time.
I would say do something small first like ConTRol so we can see how we like your games.
ALSO: You seem to be trying to preempt a deciding vote for Ground Zero as it is your most detailed description. Just saying ;D
As of now, ConTRoL is my most newest and Ground Zero being the oldest...I'll be updating these as I go along and come up with better ideas for how I want them to turn out, thats why ConTRoL is so small and not such a big project, when in actuality it really would be pretty big game...
As a side note when I typed this up, I did it at 1 AM(bad choice) and started getting tired as I reached the end of the description... I'll be updating them try to give people a better understanding...
Still far from long enough, and doesn't describe the art style, aesthetics, what keys do what things; these ideas are bones only and far from fleshed out. Nathanos makes good game design documents, take a look at what he's done.
Your most prized idea? Why won't you post it? Because somebody might steal it? You know, that's a numb excuse. And that you think it takes too long to write; that's just not the attitude I expected from any game developer.
Cheers
First of all these are very descriptiveness because this isnt me giving you a game manual, this is me giving you a concept and having you vote on which one you think would be best for my first game. Once the votings over and done with, then I'll tell you all the little tricks that make it work. So i'm not going into detail because at the moment I dont need to, more importantly art style, and aesthetics dont make a game, the fun does.
Second of all, My most prized idea is my most prized idea, to have somebody steal it would be terrible. And hell yeah I want to post it but im paranoid and what makes me think it takes long to write is the fact that i've done it before and I don't want to do it again. In the future yes, I'll take the time to do so but for now i've already presented you with 4 of my ideas and i honestly dont think you need to know anymore.
If I come off sounding mean and/or ignorant I apologize.
If you have yet to choose one of the ideas to go with then fleshing them out may be something very positive as you'll get to think of how the game works and make yourself much more familiar with the game.
I'm pretty sure(97.6% Sure) about how I want the games to turn out, and if it comes out the way I dont want it too I can always go back and start over.
He explicitly stated that he is going to do all 3 of them. I'd say he works them all out and then chooses which feels best, and then opts to do the others later on if he's still interested.
I've worked them all out but I want other people to chose because other people are the consumer, and my goal is to please the consumer, and at the moment all my games will have a base price of 0 so I can only assume that EVERYONE is a consumer so I have to please everyone...
Side Note: I'll be doing an update later today, and I'll be taking Sillen's advice and attempt to post one of my more older ideas...
So instead of East v. West, it'll be things like rogue states and political repercussions?
DEFCON wasn't East v. West, but I think you've got the wrong idea, Its taking DEFCON but adding a more strategic element to it. In MAD Nukes arent the only thing you should be launching, dirty bombs and crashing satellites into your enemies are also options, you can also try to take out your allies by smuggling in these things. Again DEFCON but it'll make your friends hate you more after they think your their ally and you dirty bomb their biggest city and they dont know about it till the end.
DEFCON wasn't East v. West, but I think you've got the wrong idea, Its taking DEFCON but adding a more strategic element to it. In MAD Nukes arent the only thing you should be launching, dirty bombs and crashing satellites into your enemies are also options, you can also try to take out your allies by smuggling in these things. Again DEFCON but it'll make your friends hate you more after they think your their ally and you dirty bomb their biggest city and they dont know about it till the end.
DEFCON was North America, South America, Russia, Asia, Africa, and Europe, right?
I can see how this will work. You detonate a nuke in high-atmosphere, and it takes out satellites, making communication (and thus, time from tasking to launch) slower? And a dirty bomb set off by an unknown force sparks it all?
DEFCON was North America, South America, Russia, Asia, Africa, and Europe, right?
I can see how this will work. You detonate a nuke in high-atmosphere, and it takes out satellites, making communication (and thus, time from tasking to launch) slower? And a dirty bomb set off by an unknown force sparks it all?
Yes you play as those nations but its not really East v. West its just FFA
You got it.
I was thinking of adding a sort of communication system where if a you spot a nuke you've got to tell your silos we need to respond and they themselves take time to respond. I think a ground system of communication would be more feasible and balanced and save satellite com. system for the special of a nation.
The whole moving on the Z-axis thing... I just can't picture what the game would actually look like whilst playing it... And the little diagram you made doesn't really help me...
Now that I look at the diagram I can see that part of it got screwed up...
Alright, I'll go to MS Paint and make a better one...
Well i've come up with 4 ideas that I want to start developing into a video game, but i cant decide which one to start with, so i've come to these forums to have you guys help me decide...Anyways, here are the descriptions of what each of the games concept is.
Ground Zero
Concept
I've played thousands of zombie games in which I play a "lucky" survivor of a zombie apocalypse, and its all a bit bland now...Its constantly the same thing: Find protection, Find food, Find shelter, Find friends, Find a way out. And in almost every single one, the military, or whomever the government sends in too help is always "evil" or so occupied with trying to stop the infected they assume everyone they meet is infected, or they're the last of their team and trying survive themselves...Well I want something new and refreshing to the Zombie Genre...What if, instead of playing as the citizen-turned-solider-zombie-slaying-badass you play as that one general whose given the unlucky task of containing and stopping the zombie horde, What if you see the world through the military's eyes, give the player the sense of "You don't have time to waste on saving people, your next base is about to become wrecked if you save 'em", and "Sure, you can tell those soldiers to try to save those people but how many bullets will be wasted when they can stay safe and protected behind these barricades." I want to tell the story of how hard it is to save you lone survivor, why they decided to bomb the bridge instead of going in with infantry, why your dying slowly in a quarantined city while the military is killing everyone in sight...And why being the military in a zombie apocalypse is harder then being one survivor.
Gameplay
The game would play kinda like Dwarf Fortress, were you tell your soliders that a build needs to be cleared and as soon as they can they'll determine how to get there and execute the orders as well as they can, one important gameplay element would be researching in which you try to send field teams and scout ops to gather intel on the zeds so you can attempt to create a cure. The game would most likely be released with a random city generation and a "Realistic Mode" and a "Evolution Mode". Evolution mode would be the campaign side of the game where the infection grows and evolves into more difficult enemies(Think Prototype) but you've got objectives and quotas to meet. Realistic Mode would be that you have to jump through hoops to get your hands on good weapons and field op teams and you've got to keep a good track record or risk losing vital troops and weapons. Oh, and zombies are zombies, not OP Evolving things...
Update 4-Begin
When your fighting through the city movement of your ground troops would be a big thing...So to ease up time I'd add vehicles and let the ground forces AI decide which is best to use, In addition to this the player would be able to attempt to quarantine parts of the city and try to create a "safe zone" that would be behind a more strict zone area...Think Prototype 2's Red, Yellow and Green zones but with this the areas would be more customization, in addition to all of this I'd also have to add a sight system so that the player can constantly see whats going in areas where there are no troops...
Update 4- End
Predicted Release Date if I started this: 3 Years most likely...
____________________________________________________
Tac.War
Concept
Everyones played a FPS...Well nearly everyone. At this point the formula is becoming bland but it can be changed easily, you dont need anything EXTREMLY new, Its the small stuff that makes the difference. What this is a a basic RTS+FPS Combo... Take any shooter game, add a commander whose got a list of things that his team has to accomplish. and you've got a winning formula I think. A shooter can be a lot more fun when you've got rapidly changing objectives.
Gameplay
The main part of the gameplay depends on cooperativeness. Which contrary to popular belief, you can find a way to GRIND it into PLAYERS SKULLS. The commander designates an area to capture and secure with a flare that all the players can see, then he starts mirco-managing by helping point out threats and scanning the area for mines. And the player on the ground runs around shooting and completing objectives...Its the little things that make a difference.
Predicted Release Date if I started this: 9 Months or more.
____________________________________________________
ConTRoL
Concept
A rather simple 2D Console shooter where you control special operation teams via a video game.
Gameplay
Gameplay is rather simply a 2D shooter(Think Call of Duty Black Op's Dead Ops Arcade) but the catch is the game only lets you see on one Z axis and you have to chose a stance such as: En-Raged,
AimingADS, Hip Fire, Weapons Cold , Sneaking...I'd go into more detail but the idea is rather new.
Update 1- Begin
The game would be top down view and stance affects nothing on the Z-Axis, but rather how you move and interact with your world and how the world interacts with you. To show you what I'm thinking here's the best way I can describe it. THIS IS ALL BASED ON NORMAL HEALTH:100, IF YOU ARE SHOT YOUR NORMAL WILL BE DECREASED AND IF YOUR IN A STANCE IT WILL BE SET TO THAT STANCE. STANCE CHANGE TIMES WILL BE APROX:1.8-2 SECONDS.
En-Raged Stance:You sprint automatically and dont take cover, No delay when you fire your gun and your health is decreased by 10 Points and is only available if your health is BELOW 35. Your accuracy is fairly good. You cannot interact with the world in this stance.
Special: You can bring your health up to 50 if you can hold out long enough in this mode
ADS Stance:You walk automatically but will run if your walk long enough you can enter cover fairly slowly, No delay when your fire your gun and your health is decreased by 5 Points from Normal for as long as you stay in this mode. Your accuracy is fairly good. You can interact with the world in this stance.
Special:Your gun's attachment is used
Hip Fire Stance(Normal): You sprint automatically and a slight delay when firing your gun, you enter cover fairly quickly, Your health is set to normal(100) and your accuracy is GREATLY decreased.You can interact with the world in this stance.
Special:Fastest weapon switch times.
(Skipping Weapons Cold...Im going to replace it...)
Sneaking Stance: You walk and crouch automatically and you fire your gun quickly but can only use the pistol. Your health is decreased by 20 Points from Normal as long as you stay in this mode. Accuracy is GREATLY increased. You can interact with the world in this stance.
Special:You can make silent kills.
Probably should've explained a bit more now that I think about it, But its from a top down perspective.
Its confusing to explain but I think I can do it with visuals if I try hard enough...
7] _________________[
6] ______/ [
5] __/ [
4] / [
3]O.................................................[
2] \__ [
1] \______ [
0],,,,,,,,,,,,,,,,,,,\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[
So that O is the player. He's currently looking the Z-Level 3, which is the levels his character is currently on...But lets say you want to take out an enemy thats below you, well then you switch your Z-Level to a lower level, But you notice that part of the area your looking at is out of your FOV(Field of Vision) well thats because I assume your character is looking straight down. So that area outside of your FOV is your blind spot. Now the tricky part is your stance which when switched can both narrow and expand your FOV. I believe this should sufficiently sum it up at the moment until I start thinking about more add-ons and what they can do to gameplay
Update 1- End
Update 3- Begin
Imagine a calender. Okay now divide up the calender of July into weeks only. Now place the player on the middle week.. that would be the 15-21st
Okay...Now shade out the 1st, 2nd, 3rd, 8th, and 9th days. Now shade out the 22nd, 23rd,29th,30th, and 31st.
Alright now imagine this, You can only look at one weeks row at a time, but you cannot see the shaded areas...Now assume that on the 15th is a balcony, this is where the player is standing. He can clearly see the 15th-21st but if he looks down towards the 22nd-28rd row, then he cannot see everything on that Z level.This is because he cannot see what is below him and I assume the player is looking at a 45 degree angle and not lower nor higher. This shades the 22nd and the 23rd making them not visible to the player.
Now, lets assume there is a block of cover on the 26th, well now the player cannot see the 27th but he can see the 28th because it is not block by the 26th...
Update 3- End
Predicted Release Date if I started this:3-5 Months or more.
____________________________________________________
WMD
Concept
In a nutshell I want to take DEFCON and make it more DEFCONish. For those of you that dont know what DEFCON is its a game in which you play a country and wage nuclear war with the world. What I want to do is take it a step further and make it so Nuclear Weapons are not the only thing at your disposal, you can drop dirty bombs, launch biological weapons and more...Fun.
Gameplay
GO PLAY DEFCON. For those of you who dont want to get it. It'll play as an RTS where you send a missile, they send a missile and stuff blows up and a tally shows you just how much of Earth you just wrecked...Its a lot more fun if you play DEFCON.
Update 2-Begin
For those of you that do know what DEFCON is the game would play pretty much the same way but with a lot more knick-knacks. Such as communication arrays, response orders, and phalanx nations being funded by you and attacking your enemies.
Update 2-End
____________________________________________________
Urbana Agone (Latin for Urban Warfare)
Concept
I myself have always been a fan of RTS games. One of my most favorite was EndWar by Tom Clancy because it didnt require mirco-managing to win. I for one hate mirco-management of units in any strategy game...Its ridiculous to think that your infantry troops cant get into cover themselves. But in this game, I aim to remove that...Take a sort-of World In Conflict+EndWar+WarGames European Escalation flavor approach to the modern day RTS. I want to take the Starcraft tactics and throw them out the window, I personally hate the direction Starcraft has taken RTS in. Where its all about Mirco-Management and aiming to be the quickest and fastest. With this I hope to show that there's another direction of huge warfare and more details.
Gameplay
If you've ever played a game like WiC or EndWar, you understand that buildings play a key role...I want to take this role and expand upon it...I want to take a city and have your infantry storm buildings, take the city back building-by-building,block-by-block, room-by-room, bed-by-bed. Have your units be wrecked by a single solider that was smart and place C4 on a building collapsed an entire office complex into your tanks and helicopters. Yes vehicles will play an important role, but infantry will be the spotlight. You can right click a building and tell 'em to wreck it, or have a controlled detonation to block a city street, right click it and set up a garrison, or tell your troops to move to a location and first they set up a sniper to provide cover fire...I want to take the Real-Time Strategy and put the Strategy back into it...make you have to work to take back that building. You sure you can mirco-manage, but then you've got building's being raided all across the map...Im going to take mirco-management skill and throw it out the window....You've got be smart to win...Set up C4 around the building and blow 'em out, make a fire and smoke 'em out, or have 'em raid it. Its all about efficiency in urbana agone...
____________________________________________________
Sidenote to admins :Im fairly sure this would be the right place to post this hopefully...If not, please take the thread and move it to the appropriate spot.
Thank you to all who just too their time and life to read this. No Refunds if you feel you wasted your life ^w^
Colgate is mai waifu!~
I want to make them and I'll eventually make them all, but the point of this is which one should I make first...Because that one will have the most flaws and will make all the others better.
Colgate is mai waifu!~
I'm going to go with control then.
Probably should've explained a bit more now that I think about it, But its from a top down perspective.
Its confusing to explain but I think I can do it with visuals if I try hard enough...
7] _________________[
6] ______/ [
5] __/ [
4] / [
3]O.................................................[
2] \__ [
1] \______ [
0],,,,,,,,,,,,,,,,,,,\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[
So that O is the player. He's currently looking the Z-Level 3, which is the levels his character is currently on...But lets say you want to take out an enemy thats below you, well then you switch your Z-Level to a lower level, But you notice that part of the area your looking at is out of your FOV(Field of Vision) well thats because I assume your character is looking straight down. So that area outside of your FOV is your blind spot. Now the tricky part is your stance which when switched can both narrow and expand your FOV. I believe this should sufficiently sum it up at the moment until I start thinking about more add-ons and what they can do to gameplay
Colgate is mai waifu!~
ALSO: You seem to be trying to preempt a deciding vote for Ground Zero as it is your most detailed description. Just saying ;D
These are all relativity new ideas to be...
I've got one that I could post, but I wont..Its my most prized idea...And to type it up would take far too long of time.
As of now, ConTRoL is my most newest and Ground Zero being the oldest...I'll be updating these as I go along and come up with better ideas for how I want them to turn out, thats why ConTRoL is so small and not such a big project, when in actuality it really would be pretty big game...
As a side note when I typed this up, I did it at 1 AM(bad choice) and started getting tired as I reached the end of the description... I'll be updating them try to give people a better understanding...
Colgate is mai waifu!~
Colgate is mai waifu!~
First of all these are very descriptiveness because this isnt me giving you a game manual, this is me giving you a concept and having you vote on which one you think would be best for my first game. Once the votings over and done with, then I'll tell you all the little tricks that make it work. So i'm not going into detail because at the moment I dont need to, more importantly art style, and aesthetics dont make a game, the fun does.
Second of all, My most prized idea is my most prized idea, to have somebody steal it would be terrible. And hell yeah I want to post it but im paranoid and what makes me think it takes long to write is the fact that i've done it before and I don't want to do it again. In the future yes, I'll take the time to do so but for now i've already presented you with 4 of my ideas and i honestly dont think you need to know anymore.
If I come off sounding mean and/or ignorant I apologize.
I'm pretty sure(97.6% Sure) about how I want the games to turn out, and if it comes out the way I dont want it too I can always go back and start over.
I've worked them all out but I want other people to chose because other people are the consumer, and my goal is to please the consumer, and at the moment all my games will have a base price of 0 so I can only assume that EVERYONE is a consumer so I have to please everyone...
Side Note: I'll be doing an update later today, and I'll be taking Sillen's advice and attempt to post one of my more older ideas...
Colgate is mai waifu!~
In a way yes. This will probably be the updated game for today, as I want to point out the differences and similarities the two games will have.
Colgate is mai waifu!~
DEFCON wasn't East v. West, but I think you've got the wrong idea, Its taking DEFCON but adding a more strategic element to it. In MAD Nukes arent the only thing you should be launching, dirty bombs and crashing satellites into your enemies are also options, you can also try to take out your allies by smuggling in these things. Again DEFCON but it'll make your friends hate you more after they think your their ally and you dirty bomb their biggest city and they dont know about it till the end.
Yes...The idea of them is just too cool.
Colgate is mai waifu!~
DEFCON was North America, South America, Russia, Asia, Africa, and Europe, right?
I can see how this will work. You detonate a nuke in high-atmosphere, and it takes out satellites, making communication (and thus, time from tasking to launch) slower? And a dirty bomb set off by an unknown force sparks it all?
Yes you play as those nations but its not really East v. West its just FFA
You got it.
I was thinking of adding a sort of communication system where if a you spot a nuke you've got to tell your silos we need to respond and they themselves take time to respond. I think a ground system of communication would be more feasible and balanced and save satellite com. system for the special of a nation.
Colgate is mai waifu!~
Colgate is mai waifu!~
What part are you having trouble understanding?
I'll try to help you with it.
Colgate is mai waifu!~
Now that I look at the diagram I can see that part of it got screwed up...
Alright, I'll go to MS Paint and make a better one...
Colgate is mai waifu!~