Hey guys, I'm here today to post a thread about the game that I'm going to be making over the next couple of months. I'm trying to make a ZAS (Zombie Apocalypse Simulator). So basically an open world zombie game making it as realistic as I can.
Here's some basic info about the game:
- It will be 2D (Sorry but I don't have the artistic skills to make it 3D)
- It will be played from a top-down perspective
- The entire world will be randomly generated
- Hunger, thirst, ect.
- Randomly generated cities, towns, ect.
- Realistic zombies (react to light, sound, ect.)
- No special zombies (remember this is trying to be as realistic as possible)
- Enter any building, inside of buildings will be randomly generated and will have multiple floors
- Vehicles
- Find other AI survivors, make friends, or become enemies!
- Fortify areas with barricades and other things you build
- Sandbox mode (the one that will be showcased on this thread) and Campaign (I'm going to be sneaky and release minimal info on this mode)
- Multiplayer support, host your own server
- 8x8 textures per block (sorry my artistic skills suck) (hopefully I can add custom texture support with higher res textures)
- It will be made using Java
- and a lot more...
For those of you who are going to say "This guy doesn't know coding and this game will be a piece of **** won't work the way he says it will"
I do know coding, I know java, lua, ect.
I'm going to code the game using Java.
If you want to stay updated on this game just follow the thread, I will try to post updates daily.
LOG:
7/14/2012 - Started work on textures and created the thread. Writing down more ideas for the game and thinking out how I'm going to write certain parts of code.
7/15/2012 - More work on textures and planning the game in a bit more depth. Going to create a chart of items and their uses soon. Trying to figure out how zombies are going to spawn. Looking over some things in Java and refreshing my memory a bit.
7/16/2012 - I was busy at the gym today and I have a skate to go to in a bit. Decided I should take a little break and chill for the day. I'm planning on doing lot's of work tomorrow and possibly later tonight.
Please any suggestions post them down below.
If you can help at all with art and sound please shoot me a PM. I'm trying to keep most of the work to my self but I have no source of sounds and my textures aren't the greatest looking.
what's gml? Also I'm really glad someone figured out how to post a game finally
It sounds nooby but it stands for gamemaker language. The program I'm using is called gamemaker, but it's not some cheesy drag and drop (well it is but if you want to do anything in the slightest complexity you need to code it)
Free versions of it has a watermark and I bought the full version so there won't be a watermark.
Also it will only be available on windows (exe file runs the game)
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I wouldnt mind if the game had a "alpha" that was made with gamemaker. and that would just be judged on the creative aspect and gameplay to a extent. Then when it moves to a beta its gets a real langauge and dev team behind it to really flesh out the game. cause no offence but gamemaker isnt really something to make a game with, ironic i know.
I wouldnt mind if the game had a "alpha" that was made with gamemaker. and that would just be judged on the creative aspect and gameplay to a extent. Then when it moves to a beta its gets a real langauge and dev team behind it to really flesh out the game. cause no offence but gamemaker isnt really something to make a game with, ironic i know.
Using just a langauge should be good enough might be harder but you have more freedom infact so much more.
I just want you both to see this, that's why I quoted you.
Since you both said I shouldn't use GML, I'm going to use java. It will take a lot longer but like you said, you get a lot more freedom with coding languages.
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I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
I just want you both to see this, that's why I quoted you.
Since you both said I shouldn't use GML, I'm going to use java. It will take a lot longer but like you said, you get a lot more freedom with coding languages.
That is the better thing to do although with my projects i would make it in something easy even if it has major setbacks just to see the rough draft of my game. Using java you can look up on goolge many open soruce well.. everything really. from sound engines, engines, physics etc. so it might take longer but the quality of game will be better and depending what you get online it might even be faster you never know,
That is the better thing to do although with my projects i would make it in something easy even if it has major setbacks just to see the rough draft of my game. Using java you can look up on goolge many open soruce well.. everything really. from sound engines, engines, physics etc. so it might take longer but the quality of game will be better and depending what you get online it might even be faster you never know,
Yeah I just installed eclipse (this is a new computer) and I've started coming up with some basic code towards the game. Working on getting gui, and stuff down.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
Unity3D is a free (or you can pay $1,500 for the pro version (not including addons)) in which you can use a few coding languages such as C# or javascript (I'm not sure of others though) to create a game.
Its also easy to create a game environment with the simple object tool (click and decide which object you want) then you exit it as you please.
Unity also comes with Monodevelop which is a program for creating scripts (used by default but you fan change it).
I'm even making a game myself using this program by following a tutorial series only because I don't want to bother getting a book.
I'm using C# and if by any chance you don't know it here's the code for a health bar.
using UnityEngine;
using System.Collections;
public class Player_Health MonoBehavior {
public int curHealth = 100;
public int maxHealth = 100;
public float HealthBarLength;
//use this for initaliztion
void start () {
HealthBarLength = Screen.Width / 2;
}
//update is called once per frame
void update() {
AdjustCurrentHealth(0);
}
Unity3D is a free (or you can pay $1,500 for the pro version (not including addons)) in which you can use a few coding languages such as C# or javascript (I'm not sure of others though) to create a game.
Its also easy to create a game environment with the simple object tool (click and decide which object you want) then you exit it as you please.
Unity also comes with Monodevelop which is a program for creating scripts (used by default but you fan change it).
I'm even making a game myself using this program by following a tutorial series only because I don't want to bother getting a book.
I'm using C# and if by any chance you don't know it here's tge code for a health bar.
using UnityEngine;
using System.Collections;
public class Player_Health MonoBehavior {
public int curHealth = 100;
public int maxHealth = 100;
public float HealthBarLength;
//use this for initaliztion
void start () {
HealthBarLength = Screen.Width / 2;
}
//update is called once per frame
void update() {
AdjustCurrentHealth(0);
}
I don't know any C# or javascript (I believe unity uses js too) but pretty much all code is recognizable to me and I can get a general idea of what it does.
My 3D modeling skills are sloppy and my texturing is even sloppier so unity doesn't seem like a great option even though you can still make 2D games on the 3D plane. It's just using extra hardware on players computers that isn't needed.
I've given it some thought and I've decided I'm going to make the game from scratch using java.
But thanks for the post mate If I end up making a second version of the game I'll definitely look into using 3D graphics in Unity.
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I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
I don't know any C# or javascript (I believe unity uses js too) but pretty much all code is recognizable to me and I can get a general idea of what it does.
My 3D modeling skills are sloppy and my texturing is even sloppier so unity doesn't seem like a great option even though you can still make 2D games on the 3D plane. It's just using extra hardware on players computers that isn't needed.
I've given it some thought and I've decided I'm going to make the game from scratch using java.
But thanks for the post mate If I end up making a second version of the game I'll definitely look into using 3D graphics in Unity.
I agree that its difficult to model 3D play areas but you can make meshes in external programs (don't ask me how).
Unity actually has fairly good preformance even with a fair few objects on screen at once I do see why you wouldn't want to use unity for making a 2D game though.
I could also try to help with textures, just take a look at the texture pack I've made which is in my sig if you want an idea about my texturing standpoint.
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Arrival of Darkness, Darker yet recognizable textures.
I agree that its difficult to model 3D play areas but you can make meshes in external programs (don't ask me how).
Unity actually has fairly good preformance even with a fair few objects on screen at once I do see why you wouldn't want to use unity for making a 2D game though.
I could also try to help with textures, just take a look at the texture pack I've made which is in my sig if you want an idea about my texturing standpoint.
Yeah PM me your skype and stuff so we can talk a little more about that.
I've used other modeling programs such as anim8r, blender, ect. They're not technically difficult to work with, it's just the artistic skills aren't there for me.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
Kinda sounds like the usual Zombie Sandbox Survival game to be honest...Not saying the idea isnt bad, but is there any unique thing that sets it off from Project Zomboid, or Survival Crisis Z?
Kinda sounds like the usual Zombie Sandbox Survival game to be honest...Not saying the idea isnt bad, but is there any unique thing that sets it off from Project Zomboid, or Survival Crisis Z?
Project Zomboid is the closest for what I'm aiming for, also Survival Crisis Z is pretty similar. There's a specific unique feature to my game in the campaign mode (which I'm not open to talking about it) that is going to be a bit different than other games.
There will also be different types of barricades you can set up, tons of different items which you can use for different things (ex. a fuel pump so you can get fuel out of gas stations since they won't pump because of power outages), and zombies are going to react extremely similar to ones in movies and TV shows such as The Walking Dead.So basically I'm trying to make it as real as possible to a real situation if there was a zombie apocalypse in real life.
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I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
Why is this bad? Also, I have no idea what other programs I could make this in, so if you really want me to change, then please suggest something now.
gamemaker has a super bad name, every game that has been said its made with game maker has been flamed, soooo your going to get a lot more flaming soon. other programs, unity or learn to use Java, and will be seen as "wow" compared to "oh game maker, I could make this in a few hours"
gamemaker has a super bad name, every game that has been said its made with game maker has been flamed, soooo your going to get a lot more flaming soon. other programs, unity or learn to use Java, and will be seen as "wow" compared to "oh game maker, I could make this in a few hours"
If you read the post you would know that I'm actually using Java to make the game.
i quickly skimmed it, and read comments, and saw you saying "I bought game maker so there's no water mark" then "if you want me to change programs tell me now" made me believe you are going through with gml
i quickly skimmed it, and read comments, and saw you saying "I bought game maker so there's no water mark" then "if you want me to change programs tell me now" made me believe you are going through with gml
Yeah I also just realized which post you quoted. Sorry if I sounded like an asshole.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
Here's some basic info about the game:
- It will be 2D (Sorry but I don't have the artistic skills to make it 3D)
- It will be played from a top-down perspective
- The entire world will be randomly generated
- Hunger, thirst, ect.
- Randomly generated cities, towns, ect.
- Realistic zombies (react to light, sound, ect.)
- No special zombies (remember this is trying to be as realistic as possible)
- Enter any building, inside of buildings will be randomly generated and will have multiple floors
- Vehicles
- Find other AI survivors, make friends, or become enemies!
- Fortify areas with barricades and other things you build
- Sandbox mode (the one that will be showcased on this thread) and Campaign (I'm going to be sneaky and release minimal info on this mode)
- Multiplayer support, host your own server
- 8x8 textures per block (sorry my artistic skills suck) (hopefully I can add custom texture support with higher res textures)
- It will be made using Java
- and a lot more...
For those of you who are going to say "This guy doesn't know coding and this game will be a piece of **** won't work the way he says it will"
I do know coding, I know java, lua, ect.
I'm going to code the game using Java.
If you want to stay updated on this game just follow the thread, I will try to post updates daily.
LOG:
7/15/2012 - More work on textures and planning the game in a bit more depth. Going to create a chart of items and their uses soon. Trying to figure out how zombies are going to spawn. Looking over some things in Java and refreshing my memory a bit.
7/16/2012 - I was busy at the gym today and I have a skate to go to in a bit. Decided I should take a little break and chill for the day. I'm planning on doing lot's of work tomorrow and possibly later tonight.
Please any suggestions post them down below.
If you can help at all with art and sound please shoot me a PM. I'm trying to keep most of the work to my self but I have no source of sounds and my textures aren't the greatest looking.
It sounds nooby but it stands for gamemaker language. The program I'm using is called gamemaker, but it's not some cheesy drag and drop (well it is but if you want to do anything in the slightest complexity you need to code it)
Free versions of it has a watermark and I bought the full version so there won't be a watermark.
Also it will only be available on windows (exe file runs the game)
Hmm, I know some basic c++ and javascript but not much.
Why is this bad? Also, I have no idea what other programs I could make this in, so if you really want me to change, then please suggest something now.
Using just a langauge should be good enough might be harder but you have more freedom infact so much more.
I just want you both to see this, that's why I quoted you.
Since you both said I shouldn't use GML, I'm going to use java. It will take a lot longer but like you said, you get a lot more freedom with coding languages.
That is the better thing to do although with my projects i would make it in something easy even if it has major setbacks just to see the rough draft of my game. Using java you can look up on goolge many open soruce well.. everything really. from sound engines, engines, physics etc. so it might take longer but the quality of game will be better and depending what you get online it might even be faster you never know,
Yeah I just installed eclipse (this is a new computer) and I've started coming up with some basic code towards the game. Working on getting gui, and stuff down.
You could try Unity3D http://www.unity3d.com/.
Unity3D is a free (or you can pay $1,500 for the pro version (not including addons)) in which you can use a few coding languages such as C# or javascript (I'm not sure of others though) to create a game.
Its also easy to create a game environment with the simple object tool (click and decide which object you want) then you exit it as you please.
Unity also comes with Monodevelop which is a program for creating scripts (used by default but you fan change it).
I'm even making a game myself using this program by following a tutorial series only because I don't want to bother getting a book.
I'm using C# and if by any chance you don't know it here's the code for a health bar.
using System.Collections;
public class Player_Health MonoBehavior {
public int curHealth = 100;
public int maxHealth = 100;
public float HealthBarLength;
//use this for initaliztion
void start () {
HealthBarLength = Screen.Width / 2;
}
//update is called once per frame
void update() {
AdjustCurrentHealth(0);
}
void OnGUI() {
GUI.Box(new Rect (10, 10, HealthBarLength, 25), curHealth = "/" + maxHealth);
}
public void AdjustCurrentHealth(int adj) {
curHealth == adj;
if(curHeath > maxHealth)
curHealth = maxHealth;
if(curHealth < 0)
curHealth = 0;
If(maxHealth < 1)
maxHealth = 1;
HealthBarLength = (Screen.Width / 2) * (curHealth / (float)maxHealth);
}
}
I don't know any C# or javascript (I believe unity uses js too) but pretty much all code is recognizable to me and I can get a general idea of what it does.
My 3D modeling skills are sloppy and my texturing is even sloppier so unity doesn't seem like a great option even though you can still make 2D games on the 3D plane. It's just using extra hardware on players computers that isn't needed.
I've given it some thought and I've decided I'm going to make the game from scratch using java.
But thanks for the post mate If I end up making a second version of the game I'll definitely look into using 3D graphics in Unity.
I agree that its difficult to model 3D play areas but you can make meshes in external programs (don't ask me how).
Unity actually has fairly good preformance even with a fair few objects on screen at once I do see why you wouldn't want to use unity for making a 2D game though.
I could also try to help with textures, just take a look at the texture pack I've made which is in my sig if you want an idea about my texturing standpoint.
Yeah PM me your skype and stuff so we can talk a little more about that.
I've used other modeling programs such as anim8r, blender, ect. They're not technically difficult to work with, it's just the artistic skills aren't there for me.
Colgate is mai waifu!~
Project Zomboid is the closest for what I'm aiming for, also Survival Crisis Z is pretty similar. There's a specific unique feature to my game in the campaign mode (which I'm not open to talking about it) that is going to be a bit different than other games.
There will also be different types of barricades you can set up, tons of different items which you can use for different things (ex. a fuel pump so you can get fuel out of gas stations since they won't pump because of power outages), and zombies are going to react extremely similar to ones in movies and TV shows such as The Walking Dead.So basically I'm trying to make it as real as possible to a real situation if there was a zombie apocalypse in real life.
gamemaker has a super bad name, every game that has been said its made with game maker has been flamed, soooo your going to get a lot more flaming soon. other programs, unity or learn to use Java, and will be seen as "wow" compared to "oh game maker, I could make this in a few hours"
EDIT: Pardon me, thought you quoted the OP.
I'm going to be using Java for this game.
i quickly skimmed it, and read comments, and saw you saying "I bought game maker so there's no water mark" then "if you want me to change programs tell me now" made me believe you are going through with gml
EDIT: missed your post saying u changed to java.
Yeah I also just realized which post you quoted. Sorry if I sounded like an asshole.