Hi, I and a few other people are making an Indie game called Happy Isles (written in Java)
In the game, you customize a character, and create a massive island (which is randomly generated). The goal of the game is to take control of the island, and build your empire. At the begining, you start out with a pickaxe and an axe (sounds a lot like minecraft or terraria, but keep reading) and you collect materials, once you have enough materials, you set up the blueprints table, which shows you the recipes for buildings you can currently make (you unlock more as you level up). After you get some houses set up, NPCs will start to move in.
The NPCs can be given jobs like hunting, mining, wood cutting, etc. They can be found out and about while they're doing their jobs, and you can collect whatever they've collected themselves so far.
Each building has construction time, and different graphics for the building process. Houses can be used for NPCs to live in, and for you to take refuge in and sleep in for the night. The Forge is used to make and upgrade a piece of equipment's stats. The outhouse is used for switching classes (it can be used whenever the player desires), there are different types of each building that can be made from different materials, there are also decorative buildings, and protective buildings like watchtowers and walls.
The classes are Swordsman, Magician, Hunter, and Impacter.
Swordsman: Uses swords, can run at a fair speed using up small amounts of stamina, does an average amount of damage. Swordsmen can get better equipment through upgrading and gathering materials.
Magician: Uses magic (in the form of colored flames), can't run, but can teleport short distances using small amounts of mana for each teleport, can deal small or large amounts of damage, depending on the spell, equipment, and target. Magicians can get better equipment through enchanting, and magic research (using gems).
Hunter: Uses bows, has unlimited arrows, can run much longer than the swordsman, and can charge arrow shots for greater distance and damage. Hunters get better equipment through gathering materials and crafting with them.
Impacter: Uses a massive hammer that it swings in two different directions for each hit, can't run, each shot takes up stamina, but is evened out with massive amounts of damage, and quick stamina regeneration (from food).
Also, there are boots and gloves, I just don't wanna put them on the concept art.
I was thinking the game could be $5 on steam, with free updates. My main goal in life is to have a game on steam.
Workers-
Me- Artist, Web designer, and Publisher
JappeJJ- Music Director
- Randomly generated islands
- Expandable territory
- Upgrading system for equipment and buildings
- Leveling system that affects what you build and fight
- Character creation
- Multiplayer
- NPCs
- Give jobs to NPCs
- Randomly generated cave systems with expanded caverns
- Beer
- Ships
- Classes that you can change whenever you want
- Randomly generated "Kingdoms"
- Combine, ignore, or destroy the territories
- Randomly picked bosses (depending on the area)
- Upgraded monsters after every few levels
- Church to teleport to the sky
- Sky islands
- Deathly forests
- Hell Hill
- Ice Caverns
- Ravines
Visit our (under construction) forum:
none, yet
Update I'm going to code this game on my own now, and my classes won't start until hopefully the first semester of school next year (hopefully not the second semester), in the mean time there's not really anything to talk about here, so we should let this thread die for a while, I can always bump it, once I start my programming class. And remember, the game isn't dead, I'm not gonna give up.
anyway, I need a name for a game, the game is an overhead kind of view, 32x, you create a little guy and chop stuff down, and build stuff like houses, and smithing places, and can upgrade them. Eventually people move in and you can have them go out and complete simple tasks for you, like cutting trees, gathering stones, hunting, gathering food/water, etc. and you can meet them when you travel and take stuff off there hands. With weapons and armor, you can gather certain materials and tier up every weapon, from splintery wooden swords to eventually sharp sturdy wooden swords, and studded armor, and stuff. That's the basic idea of the game
and before you say minecraft or terraria, here's a screenshot-
If this game ever is gonna get published or try able please tell me :smile.gif:.
If you ever need a musican i will gladly make something for you.
Is there currently any playable version of this game? It looks awesome.
I don't really have a good name for the game..
Thanks, and I could definately use someone for sounds!
There isn't a playable version right now, my friend still needs to get his computer to start coding it, but you can be a tester when we get a good amount of work done :smile.gif:
Does anyone know how to make a good looking walking animation? This is the best I can do-
Fine, but mute it a little more. Add a couple of frames so it's smoother and limit how far the arms go. The legs seem ok.
If you aren't on it then GTFon TIGSource.
Also, that tree needs way more real estate (tiles it uses). If you've added collision detection, let the guys go behind most of the trunk and all the leaves.
EDIT: If you want it on steam it better be damn well polished.
[size="2"]
Just a tip: you shouldn't show single graphics elements and ask people how do they look like. It doesn't matter how good a graphic looks like - it only matters how good it looks like in it's environment.[/size]
[size="2"]
I posted the path because I wasn't sure of how it looked, I have about a quarter of the art done for the game, just wasn't sure about the paths :tongue.gif:
In the game, you customize a character, and create a massive island (which is randomly generated). The goal of the game is to take control of the island, and build your empire. At the begining, you start out with a pickaxe and an axe (sounds a lot like minecraft or terraria, but keep reading) and you collect materials, once you have enough materials, you set up the blueprints table, which shows you the recipes for buildings you can currently make (you unlock more as you level up). After you get some houses set up, NPCs will start to move in.
The NPCs can be given jobs like hunting, mining, wood cutting, etc. They can be found out and about while they're doing their jobs, and you can collect whatever they've collected themselves so far.
Each building has construction time, and different graphics for the building process. Houses can be used for NPCs to live in, and for you to take refuge in and sleep in for the night. The Forge is used to make and upgrade a piece of equipment's stats. The outhouse is used for switching classes (it can be used whenever the player desires), there are different types of each building that can be made from different materials, there are also decorative buildings, and protective buildings like watchtowers and walls.
The classes are Swordsman, Magician, Hunter, and Impacter.
Swordsman: Uses swords, can run at a fair speed using up small amounts of stamina, does an average amount of damage. Swordsmen can get better equipment through upgrading and gathering materials.
Magician: Uses magic (in the form of colored flames), can't run, but can teleport short distances using small amounts of mana for each teleport, can deal small or large amounts of damage, depending on the spell, equipment, and target. Magicians can get better equipment through enchanting, and magic research (using gems).
Hunter: Uses bows, has unlimited arrows, can run much longer than the swordsman, and can charge arrow shots for greater distance and damage. Hunters get better equipment through gathering materials and crafting with them.
Impacter: Uses a massive hammer that it swings in two different directions for each hit, can't run, each shot takes up stamina, but is evened out with massive amounts of damage, and quick stamina regeneration (from food).
Also, there are boots and gloves, I just don't wanna put them on the concept art.
I was thinking the game could be $5 on steam, with free updates. My main goal in life is to have a game on steam.
Workers-
Me- Artist, Web designer, and Publisher
JappeJJ- Music Director
here's the logo/home screen
For contact about Development:
Twitter: @Silly_Zebra
Twitter(Jappe): @JappeJJ
Twitter(Josh): @JohGoins
E-mail: [email protected]
System Requirements:
Will be posted once we actually figure them out :wink.gif:
If you wanna support Happy Isles, we made a banner :biggrin.gif:
Website:none, yet
Here's a list of planned features-
- Expandable territory
- Upgrading system for equipment and buildings
- Leveling system that affects what you build and fight
- Character creation
- Multiplayer
- NPCs
- Give jobs to NPCs
- Randomly generated cave systems with expanded caverns
- Beer
- Ships
- Classes that you can change whenever you want
- Randomly generated "Kingdoms"
- Combine, ignore, or destroy the territories
- Randomly picked bosses (depending on the area)
- Upgraded monsters after every few levels
- Church to teleport to the sky
- Sky islands
- Deathly forests
- Hell Hill
- Ice Caverns
- Ravines
Visit our (under construction) forum:
none, yet
Update
I'm going to code this game on my own now, and my classes won't start until hopefully the first semester of school next year (hopefully not the second semester), in the mean time there's not really anything to talk about here, so we should let this thread die for a while, I can always bump it, once I start my programming class. And remember, the game isn't dead, I'm not gonna give up.
First glance, I thought it looked like Trogdor.
But, how about Lil'Village or Tinytown?
Thanks, and I could definately use someone for sounds!
There isn't a playable version right now, my friend still needs to get his computer to start coding it, but you can be a tester when we get a good amount of work done :smile.gif:
Hopefully $5 with free DLC isn't too much for the game
Barbra Streisand
- Carl Sagan
Fine, but mute it a little more. Add a couple of frames so it's smoother and limit how far the arms go. The legs seem ok.
If you aren't on it then GTFon TIGSource.
Also, that tree needs way more real estate (tiles it uses). If you've added collision detection, let the guys go behind most of the trunk and all the leaves.
EDIT: If you want it on steam it better be damn well polished.
elaborate.
I posted the path because I wasn't sure of how it looked, I have about a quarter of the art done for the game, just wasn't sure about the paths :tongue.gif: