Developer: 5TH Cell Media
Publisher: Warner Brothers Entertainment
Platform: Nintendo DS
Rating: E10+
Price: $29.99
Genre: Puzzle-Platformer Official Website Official YouTube Channel
Release Dates:
NA - September 15th, 2009
Europe - October 9th, 2009
Australia - September 30th, 2009
--> Features
* Create Your Own Interactive Experience: Objects you write down in the game are only limited by your imagination
* Everyone Can Play: All-ages pick-up-and-play fun for everyone
* Touch-screen Controls: Easy to pick up and play on Nintendo DS. If you can tap, you can play
* Unlimited Replay Value: Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything; solve everything
* Playground Mode: Play the entire game in a sandbox style right on the title screen
* Revolutionary MultiplayerCreate and Share Levels Online: Share levels you create with the Level Editor via Nintendo DS Wi-Fi Connection
* Innovative New Title from Leading Developer: 5TH Cell, the creator of the Drawn to Life franchise and Lock's Quest, has experience creating high-quality, innovative DS games
Scribblenauts is a puzzle-platformer that has two game modes: puzzle mode and action mode. In puzzle mode you must solve a puzzle or challenge of some sort in order to earn a "starite", a star shaped item that is the goal of every level. In action levels the starite is out in the open, though obviously guarded with creatures, traps, and other obstacles that the player must overcome
In both modes you have nearly any noun at your disposal to help you solve the level. The game boasts an object list numbering in the tens of thousands, from the most mundane of objects to some of the most complex and powerful...such as God, shrink rays, and time machines. Every item has real world properties and reactions you'd expect them to have. Termites eat wood, pyromaniacs set things on fire, and cats are rescued by firemen.
Write anything, solve everything. It's an accurate tagline.
The idea is to solve every level using your imagination. Each solution can be as mundane or as creative as you want it to be. However, the game encourages you to be clever in your solutions through use of points (called Ollars) and merits (think of achievements) awarded at the end of each level. Creativity rewards you with more points, and as can be expected this challenges you to complete a level with the most points possible. All the while these points can be used to buy various things such as avatars and levels.
The above is the technical description of the game. That's boring. Think of this as an imagination-to-DS converter. Think of something cool. Anything. Now type it into Scribblenauts. Chances are...it's going to work. You're going to be riding a panda who is riding another panda who is riding a unicycle. You'll be feeding steakbabies to hungry lions. You'll face God vs. Cthulhu because, hey, everyone else is doing it!
My impressions:
Scribblenauts is an extremely fun game, and a great time waster. It looks like a game for kids but it isn't - some of the levels are extremely challenging, even though you can summon pretty much every object in existence. Including fantasy objects and internet memes.
A must buy! :biggrin.gif:
I've played this and I love it, I'm going to get a DS and buy the game asap. It's brilliant :biggrin.gif: I hope they develop more awesome like this :smile.gif:
This game is ridiculously fun. I've been have a lovely time just seeing what is possible. That and I'm up to somewhere in the middle of world 3. Now I just wonder if the massive hype will lead to this game selling like hotcakes.
I've played this and I love it, I'm going to get a DS and buy the game asap. It's brilliant :biggrin.gif: I hope they develop more awesome like this :smile.gif:
There have been a few people on NeoGAF who are buying DS's just to play this too haha. :biggrin.gif:
It's not only selling games, but systems too!
Quote from Zuriki »
It's good, but most of the problems I was presented with could be solved with a ladder or a jetpack or a gun. Or a combination of jetpack and gun.
Some of the later levels are really hard, so this may not be the case then. :biggrin.gif:
Quote from PuyoDead »
This game is ridiculously fun. I've been have a lovely time just seeing what is possible. That and I'm up to somewhere in the middle of world 3. Now I just wonder if the massive hype will lead to this game selling like hotcakes.
To me, the eagerness of the pirates is an indication of how well its going to sell.
It sure as hell deserves loads of sales. They have done an amazing job, and it's a great piece of technology.
this game is definitely one of the better titles for ds.
(i'm assuming you are all using flashcards?)
I am using a flashcard currently but im going to buy it as soon as it is released in the UK.
I have played it, so i must pay for what i have used and support the developers.
Quote from emgmod »
I'm using a noun generator to try to solve puzzles.
Well, after spending more time with this, I do have to declare this one of the finest in the DS library so far. Sure, it has its issues (controls can be a bit wonky sometimes), but overall the game is magnificent. I really love that sometimes, you can just think, "if I had this, it would be perfect!", and it works! Times such as when I had to kick a soccer ball into a net, but a goalie was blocking it. I kicked the ball, he grabbed it, and just held it. So, I made some chloroform, walked up to him and knocked him out, and he fell backwards into the goal, ball and all. GOOOOOOAAAAAALLLLL! Times like that are just awesome.
Of course, a lot of these can be solved with things like Zuriki mentioned (jet pack, wings, lasso), but later on, those only help so much. I'm already noticing in later levels that you have to be much more clever than just flying to the goal.
Oh, and just playing around at the title screen is damn fun sometimes. Riding a dinosaur with a top hat on who is holding giant nunchucks, while I have an headdress on and a rocket launcher is just awesome.
Times such as when I had to kick a soccer ball into a net, but a goalie was blocking it. I kicked the ball, he grabbed it, and just held it. So, I made some chloroform, walked up to him and knocked him out, and he fell backwards into the goal, ball and all. GOOOOOOAAAAAALLLLL! Times like that are just awesome.
It sounds so beautiful. I'm totally buying this game, just to support the developers.
Times such as when I had to kick a soccer ball into a net, but a goalie was blocking it. I kicked the ball, he grabbed it, and just held it. So, I made some chloroform, walked up to him and knocked him out, and he fell backwards into the goal, ball and all. GOOOOOOAAAAAALLLLL! Times like that are just awesome.
It sounds so beautiful. I'm totally buying this game, just to support the developers.
I would buy it if I had a DS, but I'm not shelling out €170 just to get one for this game.
Times such as when I had to kick a soccer ball into a net, but a goalie was blocking it. I kicked the ball, he grabbed it, and just held it. So, I made some chloroform, walked up to him and knocked him out, and he fell backwards into the goal, ball and all. GOOOOOOAAAAAALLLLL! Times like that are just awesome.
Oh, and just playing around at the title screen is damn fun sometimes. Riding a dinosaur with a top hat on who is holding giant nunchucks, while I have an headdress on and a rocket launcher is just awesome.
Awesome! :biggrin.gif:
I got a horse yesterday, glued a plank to its back, glued a ladder to the plank, and glued a cannon to the top of the plank. It didn't quite work as planned. :sad.gif:
But then i got a truck and stuck a harpoon launcher on the top, i realised i could use it while driving. Win.
Then when i got bored i blew everything up with a turtle that had a bomb glued to its back.
There are a few things that can kill god. Slime, vampire (turns him into a ghoul), and some others I can't remember. He's great for defending yourself, though. Longcat is also nearly invincible (t-rex and dragon kills him, but anything else just hits him forever).
Developer: 5TH Cell Media
Publisher: Warner Brothers Entertainment
Platform: Nintendo DS
Rating: E10+
Price: $29.99
Genre: Puzzle-Platformer
Official Website
Official YouTube Channel
Release Dates:
NA - September 15th, 2009
Europe - October 9th, 2009
Australia - September 30th, 2009
--> Features
* Create Your Own Interactive Experience: Objects you write down in the game are only limited by your imagination
* Everyone Can Play: All-ages pick-up-and-play fun for everyone
* Touch-screen Controls: Easy to pick up and play on Nintendo DS. If you can tap, you can play
* Unlimited Replay Value: Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything; solve everything
* Playground Mode: Play the entire game in a sandbox style right on the title screen
* Revolutionary MultiplayerCreate and Share Levels Online: Share levels you create with the Level Editor via Nintendo DS Wi-Fi Connection
* Innovative New Title from Leading Developer: 5TH Cell, the creator of the Drawn to Life franchise and Lock's Quest, has experience creating high-quality, innovative DS games
Scribblenauts is a puzzle-platformer that has two game modes: puzzle mode and action mode. In puzzle mode you must solve a puzzle or challenge of some sort in order to earn a "starite", a star shaped item that is the goal of every level. In action levels the starite is out in the open, though obviously guarded with creatures, traps, and other obstacles that the player must overcome
In both modes you have nearly any noun at your disposal to help you solve the level. The game boasts an object list numbering in the tens of thousands, from the most mundane of objects to some of the most complex and powerful...such as God, shrink rays, and time machines. Every item has real world properties and reactions you'd expect them to have. Termites eat wood, pyromaniacs set things on fire, and cats are rescued by firemen.
Write anything, solve everything. It's an accurate tagline.
The idea is to solve every level using your imagination. Each solution can be as mundane or as creative as you want it to be. However, the game encourages you to be clever in your solutions through use of points (called Ollars) and merits (think of achievements) awarded at the end of each level. Creativity rewards you with more points, and as can be expected this challenges you to complete a level with the most points possible. All the while these points can be used to buy various things such as avatars and levels.
The above is the technical description of the game. That's boring. Think of this as an imagination-to-DS converter. Think of something cool. Anything. Now type it into Scribblenauts. Chances are...it's going to work. You're going to be riding a panda who is riding another panda who is riding a unicycle. You'll be feeding steakbabies to hungry lions. You'll face God vs. Cthulhu because, hey, everyone else is doing it!
----------
Big shoutout to SirPenguin over on NeoGAF for the text in this post.
Source: http://www.neogaf.com/forum/showthread.php?t=373314
(Lots of pics and links to videos of the game.)
My impressions:
Scribblenauts is an extremely fun game, and a great time waster. It looks like a game for kids but it isn't - some of the levels are extremely challenging, even though you can summon pretty much every object in existence. Including fantasy objects and internet memes.
A must buy! :biggrin.gif:
There have been a few people on NeoGAF who are buying DS's just to play this too haha. :biggrin.gif:
It's not only selling games, but systems too!
Some of the later levels are really hard, so this may not be the case then. :biggrin.gif:
To me, the eagerness of the pirates is an indication of how well its going to sell.
It sure as hell deserves loads of sales. They have done an amazing job, and it's a great piece of technology.
(i'm assuming you are all using flashcards?)
I am using a flashcard currently but im going to buy it as soon as it is released in the UK.
I have played it, so i must pay for what i have used and support the developers.
Nice idea. :biggrin.gif:
NO$GBA works wonderful with NO$Zoomer for this game.
Quality of output = Skill * Effort
Same developer! :smile.gif:
Of course, a lot of these can be solved with things like Zuriki mentioned (jet pack, wings, lasso), but later on, those only help so much. I'm already noticing in later levels that you have to be much more clever than just flying to the goal.
Oh, and just playing around at the title screen is damn fun sometimes. Riding a dinosaur with a top hat on who is holding giant nunchucks, while I have an headdress on and a rocket launcher is just awesome.
It sounds so beautiful. I'm totally buying this game, just to support the developers.
I would buy it if I had a DS, but I'm not shelling out €170 just to get one for this game.
The patch for it has been out for quite a while. Although, I take it you mean 1.4, 4.1 would be Wii. (kind of odd how that worked out)
http://gbatemp.net/index.php?showtopic=174529
Awesome! :biggrin.gif:
I got a horse yesterday, glued a plank to its back, glued a ladder to the plank, and glued a cannon to the top of the plank. It didn't quite work as planned. :sad.gif:
But then i got a truck and stuck a harpoon launcher on the top, i realised i could use it while driving. Win.
Then when i got bored i blew everything up with a turtle that had a bomb glued to its back.
god - an invicible person (lol he's the same model as zeus!)
fifth cell - just make it.
Teleporter - Space! Mummies! Aliens!
more soon!