So after hearing about a mod for TES V, I decided to try it out for myself. "Random Alternate Start," for those of you wondering. You spawn at any fast-travel capable location (yes Steam games love fast travel) and you can choose a kit for one of the following:
Warrior
Mage
Thief/Assassin (I forget)
Random
None (Just a roughspin tunic and roughspin boots.)
And I, of course, have some glitch pictures. I don't even have to try any more.
And I figured out how to post the actual images, not URL's.
.
The kid stood up and the dog laid on his head. The dog then did this. Oh no...
.
.
I'm not sure Death knows how to Death.
.
.
And a Hired Thug from Morthal got stuck under the bridge. I had to temporarily disable the bridge to free him.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
The town of New Caledonia has arisen! Besides a small typhus outbreak and omnipresent small-scale starvation all seems to be going well!
As a general rule I follow: I find it helpful to have about half my population in food service. This is the principle that more-or-less rules Outer Banks, with some complicating logistical issues. And if it matters the beginning build order that I follow ends up being:
After establishing the basic storage and housing structures (if starting on anything above the easiest start) work on a forester, gatherer, hunter, woodcutter and school. Fill the positions as best you can and wait for the kids to grow up to start preliminary expansion or to fill in gaps. Your first couple years will probably come with a lot of warnings about low food supplies but you'll be able to slide along without any thing devastating.
At some point next you can start throwing down your first farms or even build more hunter and gatherer huts depending on if you want to do an achievement-focused town build. Continue to build houses as you can but keep a mind's eye for stable population growth.
I once read in a guide that you can maintain a stable if slow population growth and efficient resource use if you build a boarding house as one of your first homes. But this is up to you.
And the firewood economy is godly. I've been trading spare fuel for stuff for over a century in the Outer Banks myself. Though I'm starting to fill up on unrefined valuable metals from replaceable mod-mines so I can think about producing valuable metal to turn into coins to use to trade for my high-demand and high-value needs like iron and supplemental coal.
Yeah, I have a gatherers hut and hunting cabin off screen and I was planning on building a school soon. Also, I've been stocking up on firewood since the beginning since I have so many logs and it works pretty fast, good to know that it'll have a use someday! Thanks for the tips!
Rollback Post to RevisionRollBack
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
Yeah, I have a gatherers hut and hunting cabin off screen and I was planning on building a school soon. Also, I've been stocking up on firewood since the beginning since I have so many logs and it works pretty fast, good to know that it'll have a use someday! Thanks for the tips!
No problem m8.
Unmodded, I'm pretty sure you can run a vanilla economy very easy on firewood alone. If you're running something like colonial charter I've heard you can dedicate your economy solely on sugar cookies; though maybe this got patched in a new version of it. But CC gives you so many more resource options you can seriously diversify your economic choices; or simply rig your economy up to an industrial scale of one product so you have more than you'll never need of something like fuel wood.
You can even continue to process fire-wood into more effective fuel but I haven't experimented with the economic value of that.
Returning to the major trade hub of Jita after a relaxing mining trip. Inside that ship there is 5,000m^3 (around 15,000k units, I think) of condensed veldspar which netted me a cool 800,000 ISK. Not a lot, but once I decide what to do with my newbie life it'll help. It also completely covered the costs for refitting my Comorant destroyer with bunch of gauss cannons and some equipment to boost my capacitor recharge rate.
Rollback Post to RevisionRollBack
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
Couldn't stay asleep last night so I did some early morning EVEing. Here's a screenshot of a fight I had against a kestrel (missile, shield frigate) in low. I found him at the acceleration gate of a novice FW site, chased him through the gate and landed on top of him. It was a fine fight and in the end I emerged victorious.
I had another fight a bit later that was much more exciting. I had been traveling low in a maulus (EWAR frigate) to set up some "gate perch" bookmarks and was in the last system on my itinerary when I spotted a tormentor (laser, armor frigate) and a mackinaw (t2 mining barge) on d-scan. I didn't think much of it, assumed they were together (one was an older character, one was 5 days old, I assumed the new guy was in the tormentor... turns out I was wrong), and went about my business.
Just as I arrived at the last gate I wanted to bookmark, the tormentor attacked the mackinaw... I decided to rush to the mackinaw's aid (so I could be the one to kill it! ), but while I knew what planet the fight was at, I didn't know which belt so I warped to each of that planet's belts in order... of course they were at the last one and I arrived just in time to see the mackinaw explode. Oh well, at least I managed to get a warp disruptor on the tormentor, commencing the fight.
The maulus is an EWAR frigate designed around dampening the opponent's sensors, meaning it can slow lock-on timers or diminish targeting range. My maulus was set up to do the latter while kiting at range with a MWD, using rail guns and drones to do damage; it had almost no tank, relying on the dampener and range to prevent damage. The tormentor, on the other hand, was fit for short range combat and had a warp scrambler, which unlike my warp disrupter could disable a MWD, getting caught by that would be certain death for my ship. The fight also took place in the middle of an asteroid belt, which limited my movement options since bumping into an asteroid would've stopped my ship, letting the tormentor pounce on me.
The tormentor had deployed drones set on aggressive when it dispatched the mackinaw, so those became aggressive once I began my attack, but by dampening the tormentor's targeting range and staying outside its optimal range, it couldn't use its pulse lasers (the tormentor's main source of damage). In the course of maintaining my movement, I advanced and retreated several times (I couldn't orbit because of the rocks), staying out of his scram range... even if he could get a lock on, whenever I fell back he would've lost the lock thanks to the damp. Eventually my rail guns and drones whittled him down and destroyed him, leaving behind a wreck filled with modules plundered from the mackinaw (wasn't much, but it paid for my maulus).
NEXT DAY EDIT:
Went hunting in my rifter frigate again and located a caracal (missile, shield cruiser) ratting in a belt. I checked out the pilot and discovered he was a relatively new player so I decided to engage (besides, I figured he was probably PvE fit if he's belt ratting). My tactic was to orbit him quickly to maintain absolute velocity (which decreases missile damage application) while hitting him with an energy neutralizer and bullets. His fit was terrible so the caracal didn't pose much of a threat, but there was a guristas npc that kept jamming me with ECM, but thanks to my neut and the asteroids in his way, he wasn't able to warp off. The guy was quite salty after the fight and gave a sob story about how he just wants to PvE in peace... in low sec... I gave him some good fitting advice out of pity, but I don't think he'll listen to it.
Fun fight in Providence this morning. So a wormhole dropped me out in Providence null sec in a constellation with a high industry index, indicative that there were miners nearby. Sure enough, the constellation was heavily populated by the Care Factor alliance, part of Provibloc. After ambushing an explorer in an Imicus (t1 exploration frigate) with my Astero (stealthy, drone, armor frigate), I tracked down and stalked a CF miner in a Procurer mining barge.
Each mining barge has a speciality, the retriever has a large ore hold, the covetor mines the fastest, and the procurer is built to be defensive. It gets a considerable 50% role bonus to drone damage and hitpoints and can field a flight of five light drones which makes it a dangerous target for frigates, such as my Astero. Regardless of the danger, I decided to attack. After tackling the procurer, I focused on attacking his drones; the enemy drones did considerable damage, almost breaking through my armor, but by assisting my drones by webbing the enemy drones they were able to take them out before I got into hull (I couldn't repair armor because I fit an armor plate rather an a repper). The procurer was left unable to counter attack, but it still had a considerable amount of shield to chew through. The procurer pilot called for help and a manticore (stealth bomber) answered the call, but a stealth bomber is the wrong ship to use against an astero since its torpedoes don't apply damage well to small, fast targets and it has almost no defense... I spotted it approaching on D-Scan and switched my hobgoblin drones to acolyte drones to directly assail the manticore shield's EM resist hole, they absolutely shredded the manticore though he managed to warp off in very low hull. I resumed my assault on the Procurer, but then I spotted a rifter frigate quickly approaching on d-scan... while my shields had regenerated, my armor was almost gone and I realized that I wouldn't stand a chance against a combat frigate with my armor as it was, so I recalled my drones and warped off as the rifter landed on grid. I suppose they won the fight, as the procurer survived, but it was still a fun encounter.
On a side note, gotta' love the battle damage effects.
TWO DAYS LATER EDIT:
Ah, finally got a procurer kill. I was passing through low sec Lonetrek in my rifter frigate and spotted a procurer mining at a belt. I warped in, got tackle on him, killed the drones without issue, and whittled him down without anyone coming to save him. Good times.
I looked up his killboard afterwards and discovered that he's a relatively new character and that this was his fourth mining barge lost within the span of a few hours. I really hope his corp provides a ship replacement program because otherwise his recent losses will likely leave him destitute (of course if his corp does replace his losses, I'm sure they'll reprimand him for losing so many so quickly). He really shouldn't be solo mining in low sec without any support from his corp/alliance though.
Currently playing a Distant Worlds campaign as a human republic. I started in a remote star cluster in the northwest section of the galaxy with no rival empires nearby. However, my faction's isolation was a double edged sword, for it was separated from potential trading partners by a star cluster to the east tightly controlled by the powerful Lamda Pirates and the worlds they conquered.
Distant Worlds is very much a game about logistics, ships need places they can refuel and repair at and my star cluster was separated from the Lamda Pirate's cluster by a long swath of deep space. With that in mind, I employed a strategy of star hopping to the south, first establishing a gas harvesting station (to harvest fuel) in a gas cloud followed by subjugating a nearby independent Shandar world that had been blockaded by the Lamdas (forcing them into subjugation meant they had to pay me annual tribute). Meanwhile my spies proved themselves to be quite effective at stealing research and sabotaging Lamda mining outposts.
With superior warp drive technology stolen from the Lamdas, my fleets commenced a long campaign against the Lamda cluster. Over the course of many years, the human fleets slowly pushed with the cluster while destroying numerous pirate bases and liberating the planet of Sol (took several invasion attempts and orbital bombardments), which became humanity's foothold in the cluster. However, the pirates had an immense number of ships at their disposal; while humanity desperately grasped Sol, countless civilian ships and stations fell victim to marauding pirates. For every pirate ship/station destroyed, two more appeared to replace them (the resources used in their construction plundered from my civilians' ships). Even after the main Lamda pirate bases in the cluster were destroyed, holdout pirates continued to blockade human planets while humanity's fleets were stretched thin.
And that's where my campaign currently sits. In addition to the Lamda pirates, there are several empire factions worth mentioning. To the southwest lay two feuding Haakonish empires which are constantly at war with each other. To the east and south east there are two power blocs, the Securans (allies of humanity) versus the Ackdaarians and Atuuks.
Get it, and get the Colonial Charter mod, or the most up-to-date one.
Enjoy your more diverse building sets, more production trees, and a bunch of decorative buildings.
Also a lot more resources. And types of mines where the land can be reclaimed.
My DeviantArt, so sexy
GTA V:
Arma 3:
Elite: Dangerous
RO2/Rising Storm:
Space Engineers:
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.
No new Banished or even CK2 screen shots, so have the sniper loadout I use when I feel like trying make people mad:
I also use milk, but I covered that to show off my digits.
My DeviantArt, so sexy
Never been too successful at the game but...
The town of New Caledonia has arisen! Besides a small typhus outbreak and omnipresent small-scale starvation all seems to be going well!
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
So after hearing about a mod for TES V, I decided to try it out for myself. "Random Alternate Start," for those of you wondering. You spawn at any fast-travel capable location (yes Steam games love fast travel) and you can choose a kit for one of the following:
And I, of course, have some glitch pictures. I don't even have to try any more.
And I figured out how to post the actual images, not URL's.
.
The kid stood up and the dog laid on his head. The dog then did this. Oh no...
.
.
I'm not sure Death knows how to Death.
.
.
And a Hired Thug from Morthal got stuck under the bridge. I had to temporarily disable the bridge to free him.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
As a general rule I follow: I find it helpful to have about half my population in food service. This is the principle that more-or-less rules Outer Banks, with some complicating logistical issues. And if it matters the beginning build order that I follow ends up being:
After establishing the basic storage and housing structures (if starting on anything above the easiest start) work on a forester, gatherer, hunter, woodcutter and school. Fill the positions as best you can and wait for the kids to grow up to start preliminary expansion or to fill in gaps. Your first couple years will probably come with a lot of warnings about low food supplies but you'll be able to slide along without any thing devastating.
At some point next you can start throwing down your first farms or even build more hunter and gatherer huts depending on if you want to do an achievement-focused town build. Continue to build houses as you can but keep a mind's eye for stable population growth.
I once read in a guide that you can maintain a stable if slow population growth and efficient resource use if you build a boarding house as one of your first homes. But this is up to you.
And the firewood economy is godly. I've been trading spare fuel for stuff for over a century in the Outer Banks myself. Though I'm starting to fill up on unrefined valuable metals from replaceable mod-mines so I can think about producing valuable metal to turn into coins to use to trade for my high-demand and high-value needs like iron and supplemental coal.
My DeviantArt, so sexy
Yeah, I have a gatherers hut and hunting cabin off screen and I was planning on building a school soon. Also, I've been stocking up on firewood since the beginning since I have so many logs and it works pretty fast, good to know that it'll have a use someday! Thanks for the tips!
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
No problem m8.
Unmodded, I'm pretty sure you can run a vanilla economy very easy on firewood alone. If you're running something like colonial charter I've heard you can dedicate your economy solely on sugar cookies; though maybe this got patched in a new version of it. But CC gives you so many more resource options you can seriously diversify your economic choices; or simply rig your economy up to an industrial scale of one product so you have more than you'll never need of something like fuel wood.
You can even continue to process fire-wood into more effective fuel but I haven't experimented with the economic value of that.
My DeviantArt, so sexy
Here's an old Crysis screenshot.
I found a NPC spawn point...
More Nekopara.
Shampoo you say?
- C.C.
Just a reminder please keep images in spoilers.
No shampoo for you!
B...but.... Chocola and Vanilla want me to buy shampoo so....
You can probably guess where that goes to, but that scene gets completley removed in the Steam version. Luckily though I have the patch!
- C.C.
Everyone hungry is town was travelling to this single dock-side shanty. I don't know why. But everyone starved on the way or as they got there.
My DeviantArt, so sexy
Returning to the major trade hub of Jita after a relaxing mining trip. Inside that ship there is 5,000m^3 (around 15,000k units, I think) of condensed veldspar which netted me a cool 800,000 ISK. Not a lot, but once I decide what to do with my newbie life it'll help. It also completely covered the costs for refitting my Comorant destroyer with bunch of gauss cannons and some equipment to boost my capacitor recharge rate.
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
I'll probably never get used to Cassandra Goth's look in The Sims 4...
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...
Couldn't stay asleep last night so I did some early morning EVEing. Here's a screenshot of a fight I had against a kestrel (missile, shield frigate) in low. I found him at the acceleration gate of a novice FW site, chased him through the gate and landed on top of him. It was a fine fight and in the end I emerged victorious.
I had another fight a bit later that was much more exciting. I had been traveling low in a maulus (EWAR frigate) to set up some "gate perch" bookmarks and was in the last system on my itinerary when I spotted a tormentor (laser, armor frigate) and a mackinaw (t2 mining barge) on d-scan. I didn't think much of it, assumed they were together (one was an older character, one was 5 days old, I assumed the new guy was in the tormentor... turns out I was wrong), and went about my business.
Just as I arrived at the last gate I wanted to bookmark, the tormentor attacked the mackinaw... I decided to rush to the mackinaw's aid (so I could be the one to kill it! ), but while I knew what planet the fight was at, I didn't know which belt so I warped to each of that planet's belts in order... of course they were at the last one and I arrived just in time to see the mackinaw explode. Oh well, at least I managed to get a warp disruptor on the tormentor, commencing the fight.
The maulus is an EWAR frigate designed around dampening the opponent's sensors, meaning it can slow lock-on timers or diminish targeting range. My maulus was set up to do the latter while kiting at range with a MWD, using rail guns and drones to do damage; it had almost no tank, relying on the dampener and range to prevent damage. The tormentor, on the other hand, was fit for short range combat and had a warp scrambler, which unlike my warp disrupter could disable a MWD, getting caught by that would be certain death for my ship. The fight also took place in the middle of an asteroid belt, which limited my movement options since bumping into an asteroid would've stopped my ship, letting the tormentor pounce on me.
The tormentor had deployed drones set on aggressive when it dispatched the mackinaw, so those became aggressive once I began my attack, but by dampening the tormentor's targeting range and staying outside its optimal range, it couldn't use its pulse lasers (the tormentor's main source of damage). In the course of maintaining my movement, I advanced and retreated several times (I couldn't orbit because of the rocks), staying out of his scram range... even if he could get a lock on, whenever I fell back he would've lost the lock thanks to the damp. Eventually my rail guns and drones whittled him down and destroyed him, leaving behind a wreck filled with modules plundered from the mackinaw (wasn't much, but it paid for my maulus).
NEXT DAY EDIT:
Went hunting in my rifter frigate again and located a caracal (missile, shield cruiser) ratting in a belt. I checked out the pilot and discovered he was a relatively new player so I decided to engage (besides, I figured he was probably PvE fit if he's belt ratting). My tactic was to orbit him quickly to maintain absolute velocity (which decreases missile damage application) while hitting him with an energy neutralizer and bullets. His fit was terrible so the caracal didn't pose much of a threat, but there was a guristas npc that kept jamming me with ECM, but thanks to my neut and the asteroids in his way, he wasn't able to warp off. The guy was quite salty after the fight and gave a sob story about how he just wants to PvE in peace... in low sec... I gave him some good fitting advice out of pity, but I don't think he'll listen to it.
Fun fight in Providence this morning. So a wormhole dropped me out in Providence null sec in a constellation with a high industry index, indicative that there were miners nearby. Sure enough, the constellation was heavily populated by the Care Factor alliance, part of Provibloc. After ambushing an explorer in an Imicus (t1 exploration frigate) with my Astero (stealthy, drone, armor frigate), I tracked down and stalked a CF miner in a Procurer mining barge.
Each mining barge has a speciality, the retriever has a large ore hold, the covetor mines the fastest, and the procurer is built to be defensive. It gets a considerable 50% role bonus to drone damage and hitpoints and can field a flight of five light drones which makes it a dangerous target for frigates, such as my Astero. Regardless of the danger, I decided to attack. After tackling the procurer, I focused on attacking his drones; the enemy drones did considerable damage, almost breaking through my armor, but by assisting my drones by webbing the enemy drones they were able to take them out before I got into hull (I couldn't repair armor because I fit an armor plate rather an a repper). The procurer was left unable to counter attack, but it still had a considerable amount of shield to chew through. The procurer pilot called for help and a manticore (stealth bomber) answered the call, but a stealth bomber is the wrong ship to use against an astero since its torpedoes don't apply damage well to small, fast targets and it has almost no defense... I spotted it approaching on D-Scan and switched my hobgoblin drones to acolyte drones to directly assail the manticore shield's EM resist hole, they absolutely shredded the manticore though he managed to warp off in very low hull. I resumed my assault on the Procurer, but then I spotted a rifter frigate quickly approaching on d-scan... while my shields had regenerated, my armor was almost gone and I realized that I wouldn't stand a chance against a combat frigate with my armor as it was, so I recalled my drones and warped off as the rifter landed on grid. I suppose they won the fight, as the procurer survived, but it was still a fun encounter.
On a side note, gotta' love the battle damage effects.
TWO DAYS LATER EDIT:
Ah, finally got a procurer kill. I was passing through low sec Lonetrek in my rifter frigate and spotted a procurer mining at a belt. I warped in, got tackle on him, killed the drones without issue, and whittled him down without anyone coming to save him. Good times.
I looked up his killboard afterwards and discovered that he's a relatively new character and that this was his fourth mining barge lost within the span of a few hours. I really hope his corp provides a ship replacement program because otherwise his recent losses will likely leave him destitute (of course if his corp does replace his losses, I'm sure they'll reprimand him for losing so many so quickly). He really shouldn't be solo mining in low sec without any support from his corp/alliance though.
A fleet attacks a pirate base.
Currently playing a Distant Worlds campaign as a human republic. I started in a remote star cluster in the northwest section of the galaxy with no rival empires nearby. However, my faction's isolation was a double edged sword, for it was separated from potential trading partners by a star cluster to the east tightly controlled by the powerful Lamda Pirates and the worlds they conquered.
Distant Worlds is very much a game about logistics, ships need places they can refuel and repair at and my star cluster was separated from the Lamda Pirate's cluster by a long swath of deep space. With that in mind, I employed a strategy of star hopping to the south, first establishing a gas harvesting station (to harvest fuel) in a gas cloud followed by subjugating a nearby independent Shandar world that had been blockaded by the Lamdas (forcing them into subjugation meant they had to pay me annual tribute). Meanwhile my spies proved themselves to be quite effective at stealing research and sabotaging Lamda mining outposts.
With superior warp drive technology stolen from the Lamdas, my fleets commenced a long campaign against the Lamda cluster. Over the course of many years, the human fleets slowly pushed with the cluster while destroying numerous pirate bases and liberating the planet of Sol (took several invasion attempts and orbital bombardments), which became humanity's foothold in the cluster. However, the pirates had an immense number of ships at their disposal; while humanity desperately grasped Sol, countless civilian ships and stations fell victim to marauding pirates. For every pirate ship/station destroyed, two more appeared to replace them (the resources used in their construction plundered from my civilians' ships). Even after the main Lamda pirate bases in the cluster were destroyed, holdout pirates continued to blockade human planets while humanity's fleets were stretched thin.
And that's where my campaign currently sits. In addition to the Lamda pirates, there are several empire factions worth mentioning. To the southwest lay two feuding Haakonish empires which are constantly at war with each other. To the east and south east there are two power blocs, the Securans (allies of humanity) versus the Ackdaarians and Atuuks.
Meanwhile in Starmade...
Well... getting better with my Space Mining Barge designs. And I found my first Derelict Station. Now I gotta figure out how to claim the thing...
edit- never mind. It costs 13 billion credits to repair... T_T
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...