So you get the most powerful weapon in the game. It can one hit kill anything, even entire groups of enemies. Bosses fear this weapon because it's more powerful than anything they have up their sleeves. You are a godlike being with this weapon, and it would be a coveted part of your arsenal except... you get it RIGHT AT THE END of the game and there's no New Game Plus that lets you use it...
...basically you get the superweapon at a time in the game when it's pointless and unusable...
Buddy, there's this magical tool called BALANCE.
It's done in many games to get the most overpowered weapon, because games that allow you to roam around the map after it's completion (which, a majority do. And if they give access to an overpowered weapon only to forcefully end the game, then they made bad decisions) which allows you to test the full power of the weapon.
I think it's quite funny that when a youtube video about a certain videogame's glitches, and contains more than one of them, makes you question how much the developers went through developing , finalizing, and testing, and completing the game.
I think it's quite funny that when a youtube video about a certain videogame's glitches, and contains more than one of them, makes you question how much the developers went through developing , finalizing, and testing, and completing the game.
Final bosses that heal themselves and just add more redundant playing time to defeat them.
Also, really long exposition scripted events that you can't run through. Half-Life 2 was very guilty of this. Those absolutely suck when you play the game more than once.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
The guy that tries to speak with a broken mic he bought in 1999. Even though everyone's telling him he sounds static-y and that every sound he makes is audible diabetes, he still keeps trying to speak with his ancient-times mic. Why does there have to be members of the human race who don't listen?
Don't respond to the problem, with the problem.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Powerful videogame characters that have the ability to destroy every boss within the game can't get through a locked wooden door until they find the key.
And when they do find a key, they break it on the first use. Come on, Link! You've been doing this for how many years now?
Seriously though, how is it that some main characters are trained professionals but don't know one simple thing such as swimming?
I loved this in the Halo series.
"Spartans, you are genetically enhanced and trained from childhood to be the best of the best that humanity has to offer. You will be outfitted with armor which will increase your already impressive abilities and will protect you from projectiles, energy weapons, deep space, and even falling from orbit and hitting the ground at terminal velocity! ...just don't wade into six inches of water, or you'll drown instantly."
I guess it's just a good thing that the Elites suffer from the same problem, or else the Covenant could be completely protected just by dumping a couple buckets of water on the floors of their ships.
Rollback Post to RevisionRollBack
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Something completely different from what you're thinking.
Ah, ok. Thanks for the clarification.
Rollback Post to RevisionRollBack
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
I hate player-hosted servers that cause one to download a bunch of unexpected ancillary crap, such as someone's entire mp3 library or silly announcer plugins. Unless its a map or a game mode mod being run on the server, one shouldn't have to download it. Also, the player should be informed the server is running custom maps/mods ahead of time in the server name/description.
Any tutorial that thinks it needs to explain what every button does. We can just press them and find out. No need to explain anything beside combos.
Hey, just because video games are a popular form of leisure doesn't mean that there are people out there where it's their first time trying it out. Besides, tutorials help you get used to the controls so that you'll play them better. What if you do get stuck on one part, and you don't know how to progress because there was no tutorial or you skipped it?
Story-driven games with little to no gameplay. I do love most of them from a cinematic point of view, but playing them myself definitely wasn't much fun. I hope those games can become 3D point'n'click adventures, where you solve more than one puzzle per hour.
If you're referring to games from TellTale Games, they are still a gameplay medium, there are various combinations you can get when making a specific choice, and sometimes they throw in simple action scene ("Press x to throw a punch") to keep you on your toes. They still seem to be quite a popular game medium with how successful the Walking Dead is, perhaps it's how there is so to how the story is written and how amazing the characters are.
When a game gives you a challenge/quest/puzzle, which may be quite involved and time consuming, only to find that when you get near the end of the challenge there is no "save progress" option when a REAL LIFE issue interrupts your gameplay. So you have to come back later and start from the beginning again. Hate that.
I feel that all games that give longish challenges should have an auto save point at least half way through said challenge, or an option to save, for those times that real life events interrupt gameplay.
The ultimate thing I hate is the state of the game being unresponsive saying "[game] has stopped"
Buddy, there's this magical tool called BALANCE.
It's done in many games to get the most overpowered weapon, because games that allow you to roam around the map after it's completion (which, a majority do. And if they give access to an overpowered weapon only to forcefully end the game, then they made bad decisions) which allows you to test the full power of the weapon.
"Wow, this game is great!"
*Sequel*
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
*Cough Cough Says the actor who starred in Pixels Cough Cough*
Invisible walls, poor camera controls.
Specific to the Witcher 3. Geralt can jump a fence, Roach can not.
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
I think it's quite funny that when a youtube video about a certain videogame's glitches, and contains more than one of them, makes you question how much the developers went through developing , finalizing, and testing, and completing the game.
Does Sims deserve an excuse card or no?
Sims is pretty stable for the most part.
you know except for the babies from hell
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Final bosses that heal themselves and just add more redundant playing time to defeat them.
Also, really long exposition scripted events that you can't run through. Half-Life 2 was very guilty of this. Those absolutely suck when you play the game more than once.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
The guy that tries to speak with a broken mic he bought in 1999. Even though everyone's telling him he sounds static-y and that every sound he makes is audible diabetes, he still keeps trying to speak with his ancient-times mic. Why does there have to be members of the human race who don't listen?
Don't respond to the problem, with the problem.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
(It's only been 6 days, so it should be okay.)
Pay-to-wins. Seriously. If you have a lot of money, does that really make you better than people with skill?
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
My friend, the people over at LoL have created a new term to call those terrible creatures.
Boosted Animals.
And when they do find a key, they break it on the first use. Come on, Link! You've been doing this for how many years now?
I loved this in the Halo series.
"Spartans, you are genetically enhanced and trained from childhood to be the best of the best that humanity has to offer. You will be outfitted with armor which will increase your already impressive abilities and will protect you from projectiles, energy weapons, deep space, and even falling from orbit and hitting the ground at terminal velocity! ...just don't wade into six inches of water, or you'll drown instantly."
I guess it's just a good thing that the Elites suffer from the same problem, or else the Covenant could be completely protected just by dumping a couple buckets of water on the floors of their ships.
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Smurfs in CS:GO.
Enough said.
My website
5 Years on Minecraftforum. Over 9 on minecraft itself. Mod developer for 4 years.
A FPS has Smurfs in it? O_o
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Ah, ok. Thanks for the clarification.
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Well an FPS also has a Doritos and Mountain Dew reference, so I'd say it's pretty normal.
I hate player-hosted servers that cause one to download a bunch of unexpected ancillary crap, such as someone's entire mp3 library or silly announcer plugins. Unless its a map or a game mode mod being run on the server, one shouldn't have to download it. Also, the player should be informed the server is running custom maps/mods ahead of time in the server name/description.
Hey, just because video games are a popular form of leisure doesn't mean that there are people out there where it's their first time trying it out. Besides, tutorials help you get used to the controls so that you'll play them better. What if you do get stuck on one part, and you don't know how to progress because there was no tutorial or you skipped it?
If you're referring to games from TellTale Games, they are still a gameplay medium, there are various combinations you can get when making a specific choice, and sometimes they throw in simple action scene ("Press x to throw a punch") to keep you on your toes. They still seem to be quite a popular game medium with how successful the Walking Dead is, perhaps it's how there is so to how the story is written and how amazing the characters are.
When a game gives you a challenge/quest/puzzle, which may be quite involved and time consuming, only to find that when you get near the end of the challenge there is no "save progress" option when a REAL LIFE issue interrupts your gameplay. So you have to come back later and start from the beginning again. Hate that.
I feel that all games that give longish challenges should have an auto save point at least half way through said challenge, or an option to save, for those times that real life events interrupt gameplay.
I swear I''m not a save scummer