Any game that tries to make gameplay out of real life things, like sports games and *shudders*
Simulators....
So you may want to stay away from the Harvest Moon series, where you can grow crops, raise animals, harvest both for profit, find a wife and have children and a big house...
I hate it when the video game sums up a boss fight to be a bunch of QTE button mashing. You have to go through the entire game honing you skills and becoming better at the game, and then the boss fight gameplay is completely different and worthless to all the new methods and skills you just learned.
Its likes learning how to ride a bike and training on said bike for a month and a half, but when the event you were training for occurs, you are force to start riding a motorcycle instead.
The developers of Fable 2 looked at such games and said, "You think THAT'S disappointing, just wait till you see the final boss fight we made!"
Rollback Post to RevisionRollBack
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
I hate it when the video game sums up a boss fight to be a bunch of QTE button mashing. You have to go through the entire game honing you skills and becoming better at the game, and then the boss fight gameplay is completely different and worthless to all the new methods and skills you just learned.
Its likes learning how to ride a bike and training on said bike for a month and a half, but when the event you were training for occurs, you are force to start riding a motorcycle instead.
Based on the problem, I think a better analogy is that the event involves riding a bike with training wheels.
Or the event is actually just playing a bicycle video game.
Any game that tries to make gameplay out of real life things, like sports games and *shudders*
Simulators....
What if it "simulates" something you can't do in real life? I mean technically, "X-Wing vs TIE Fighter" is a flight simulator, though none of the craft in it exist in real life.
Rollback Post to RevisionRollBack
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
^ Seriously. I already paid for the console, paid for an overpriced game, paid for my internet and controllers, now you want me to cough up more for your unfinished piece of crap?
Simulators are used for practice and for people who enjoy hobbies that aren't exactly cheap (how much does it cost to say, park a plane at an airport, pay for fuel, maintenance, licences etc).
Buddy, the definition of Simulators are different now in 2016.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2014
Posts:
694
Member Details
Gotta love some of Warframe's players sometimes. During an excavation mission I was using Equinox (Day Form). He has an AoE that kills everything that enters its range (anything that survives is momentarily stunned), then takes the damage I accumulated from all the kills and distributes it to all enemies in range. I was asked by one player to NOT activate that ability. He didn't want me stealing his kills and preventing him from padding his killscore. Or whatever stat that is.
Then when I retreat things got too hot and activated it to survive 'til extraction he stayed behind and got upset at the rest of us for not reviving him when we had to leave him behind. Seriously, what kind of player puts his stats before the mission objective?
I wish I could have recorded that, but since Naming and Shaming is not allowed and I have no idea how to edit names out of a video... well...
And I've seen this in Mass Effect 3's multiplayer, the only other online co-op game I've ever played...
Speaking of dumb stuff some players do, I gotta' take umbrage with the players in Battlefield that take a powerful vehicle like a helicopter and use it as a 1-way ferry after which they crash it, denying their own team a tactical advantage. Or worse, the helicopter doesn't get destroyed and the enemy team repairs it and uses it, like what I saw happen in the Valparaiso rush map in BFBC2 over the weekend.
Having to get used to a new approach on controls only to screw up while playing other games.
Building on that, I dislike when sequels use the same controller as their predecessor, and yet completely switch-up the controls! (I'm looking at you, Halo series!)
Rollback Post to RevisionRollBack
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Slow updates, forgetting about useful and missing features, and so on.
Rollback Post to RevisionRollBack
4 years ago, I started played MCPE/Minecraft in general. Now, I have MCPC, and I'm still not bored of the blocky sandbox indie. Cuz awesomeness! Got a problem with that?
"This flimsy wooden door is locked, it will take me 5 minutes to get it open, which will spawn a never ending horde of enemies then magically stop once the door opens. If I get interrupted I have to start all over!" Game developers, STOP doing this.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Any game that tries to make gameplay out of real life things, like sports games and *shudders*
Simulators....
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
DRM, DLC, and Devs who don't listen.
Figured it was time for a change.
So you may want to stay away from the Harvest Moon series, where you can grow crops, raise animals, harvest both for profit, find a wife and have children and a big house...
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...
The developers of Fable 2 looked at such games and said, "You think THAT'S disappointing, just wait till you see the final boss fight we made!"
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Based on the problem, I think a better analogy is that the event involves riding a bike with training wheels.
Or the event is actually just playing a bicycle video game.
That involves QTE Button Mashing.
Microtransactions in a paid game.
- C.C.
What if it "simulates" something you can't do in real life? I mean technically, "X-Wing vs TIE Fighter" is a flight simulator, though none of the craft in it exist in real life.
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
^ Seriously. I already paid for the console, paid for an overpriced game, paid for my internet and controllers, now you want me to cough up more for your unfinished piece of crap?
Figured it was time for a change.
Having to get used to a new approach on controls only to screw up while playing other games.
Buddy, the definition of Simulators are different now in 2016.
I think he's talking about Grass Simulator.
Clearly you have not seen the EA sports games.
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Gotta love some of Warframe's players sometimes. During an excavation mission I was using Equinox (Day Form). He has an AoE that kills everything that enters its range (anything that survives is momentarily stunned), then takes the damage I accumulated from all the kills and distributes it to all enemies in range. I was asked by one player to NOT activate that ability. He didn't want me stealing his kills and preventing him from padding his killscore. Or whatever stat that is.
Then when I retreat things got too hot and activated it to survive 'til extraction he stayed behind and got upset at the rest of us for not reviving him when we had to leave him behind. Seriously, what kind of player puts his stats before the mission objective?
I wish I could have recorded that, but since Naming and Shaming is not allowed and I have no idea how to edit names out of a video... well...
And I've seen this in Mass Effect 3's multiplayer, the only other online co-op game I've ever played...
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...
Speaking of dumb stuff some players do, I gotta' take umbrage with the players in Battlefield that take a powerful vehicle like a helicopter and use it as a 1-way ferry after which they crash it, denying their own team a tactical advantage. Or worse, the helicopter doesn't get destroyed and the enemy team repairs it and uses it, like what I saw happen in the Valparaiso rush map in BFBC2 over the weekend.
Common items that doesn't have a backstory.
Just look at System Shock 2, even the sodas and potato chips have a backstory.
Even the magazines, every type of them even.
Building on that, I dislike when sequels use the same controller as their predecessor, and yet completely switch-up the controls! (I'm looking at you, Halo series!)
"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level."
-Red Mage, 8-Bit Theater
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
Slow updates, forgetting about useful and missing features, and so on.
4 years ago, I started played MCPE/Minecraft in general. Now, I have MCPC, and I'm still not bored of the blocky sandbox indie. Cuz awesomeness! Got a problem with that?
Let this tell you that I'm not a noob.
And I'm not a 6-year-old whinger either.
When the difficulty in games with puzzles goes from an easy pace and gradually increases in difficulty until it becomes flipping impossible.
1. Games that require you to buy another game for textures to load *cough* garry's mod *cough*. (But yet I still can't stop playing lol)
2. Unskipable cut scenes before hard bosses (I'm looking at you Kingdom Hearts I).
"This flimsy wooden door is locked, it will take me 5 minutes to get it open, which will spawn a never ending horde of enemies then magically stop once the door opens. If I get interrupted I have to start all over!" Game developers, STOP doing this.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048